cmake_minimum_required(VERSION 3.13) # set(PRODUCT_NAME TransCodeIpcAudio) #直接获取cmakelists.txt所在目录名 赋值给PRODUCT_NAME get_filename_component(PRODUCT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME) project(${PRODUCT_NAME}) set(CMAKE_CXX_STANDARD 11) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) #CMAKE_ARCHIVE_OUTPUT_DIRECTORY:默认存放静态库的文件夹位置; #CMAKE_LIBRARY_OUTPUT_DIRECTORY:默认存放动态库的文件夹位置; #LIBRARY_OUTPUT_PATH:默认存放库文件的位置,如果产生的是静态库并且没有指定 #CMAKE_ARCHIVE_OUTPUT_DIRECTORY 则存放在该目录下,动态库也类似; #CMAKE_RUNTIME_OUTPUT_DIRECTORY:存放可执行软件的目录; #set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/archive) #set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/library) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/win64) #set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/path) if(UNIX) message("current platform: Linux ") set(CMAKE_PREFIX_PATH "/opt/Qt/Qt5.13.2") set(QT_QMAKE_EXECUTABLE "/opt/Qt/Qt5.13.2/bin/qmake") elseif(WIN32) message("current platform: Windows ") #指定Qt安装目录 set(QT_DIR_ROOT C:/Qt/Qt5.13.2/5.13.2 D:/Qt/Qt5.13.2/5.13.2) if(CMAKE_CL_64) #CMAKE的内建变量,如果是true,就说明编译器的64位的,自然可以编译64bit的程序 set(QT_DIR_NAME msvc2017_64) # set(CMAKE_PREFIX_PATH ${QT_DIR_ROOT}/msvc2017_64) # list(APPEND CMAKE_PREFIX_PATH ${QT_DIR_ROOT}/msvc2017_64) else() set(QT_DIR_NAME msvc2017) endif() foreach(item ${QT_DIR_ROOT}) set(QT_DIR_PATH ${item}/${QT_DIR_NAME}) message(STATUS "item is ${QT_DIR_PATH}") if(EXISTS ${QT_DIR_PATH}) list(APPEND CMAKE_PREFIX_PATH ${QT_DIR_PATH}) endif() endforeach() else() message("current platform: unkonw ") endif() ##为每个模块提供*.cmake文件搜索路径 #set(Qt5_DIR "${CMAKE_PREFIX_PATH}/lib/cmake/Qt5") #set(Qt5Widgets_DIR "${CMAKE_PREFIX_PATH}/lib/cmake/Qt5Widgets") #set(Qt5Network_DIR "${CMAKE_PREFIX_PATH}/lib/cmake/Qt5Network") #set(Qt5LinguistTools_DIR "${CMAKE_PREFIX_PATH}/lib/cmake/Qt5LinguistTools") #然后查找 #find_package(Qt5 COMPONENTS Widgets Network LinguistTools) #find_package(QT NAMES Qt6 Qt5 COMPONENTS Widgets Network REQUIRED) # find_package(Qt5 COMPONENTS Widgets Network WebSockets REQUIRED) # find_package(<库名> <版本号> EXACT COMPONENTS <组件名1> ... <组件名n> REQUIRED) find_package(Qt5 5.13.2 COMPONENTS Widgets Network Concurrent REQUIRED) #CMAKE_ARCHIVE_OUTPUT_DIRECTORY:默认存放静态库的文件夹位置; #CMAKE_LIBRARY_OUTPUT_DIRECTORY:默认存放动态库的文件夹位置; #LIBRARY_OUTPUT_PATH:默认存放库文件的位置,如果产生的是静态库并且没有指定 #CMAKE_ARCHIVE_OUTPUT_DIRECTORY 则存放在该目录下,动态库也类似; #CMAKE_RUNTIME_OUTPUT_DIRECTORY:存放可执行软件的目录; #set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/archive) #set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/library) # set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/win64) #set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/path) add_definitions(-DUNICODE) if(MSVC) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO") endif() # set the include files set(PRO_CODE_INC ${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_SOURCE_DIR}/src/module ${CMAKE_CURRENT_SOURCE_DIR}/module/DragAbleWidget ) include_directories(${PRO_CODE_INC}) file(GLOB_RECURSE ALL_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/module/DragAbleWidget/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/Widget/*.cpp ) # file(GLOB_RECURSE TMP_SOURCE # ${CMAKE_CURRENT_SOURCE_DIR}/module/VideoPlayer/src/*.c # ${CMAKE_CURRENT_SOURCE_DIR}/module/VideoPlayer/src/*.cpp) # list (APPEND ALL_SOURCE ${TMP_SOURCE}) # file(GLOB_RECURSE TMP_SOURCE # ${CMAKE_CURRENT_SOURCE_DIR}/module/DragAbleWidget/*.c # ${CMAKE_CURRENT_SOURCE_DIR}/module/DragAbleWidget/*.cpp) # list (APPEND ALL_SOURCE ${TMP_SOURCE}) # file(GLOB_RECURSE ALL_HEAD # src/*.hpp # src/*.h) qt5_add_resources(qrc_FILES ${CMAKE_CURRENT_SOURCE_DIR}/resources/resources.qrc) # message("ALL_SOURCE:"${ALL_SOURCE}) add_executable(${PROJECT_NAME} ${ALL_SOURCE} ${qrc_FILES}) # add_executable(${PROJECT_NAME} ${ALL_SOURCE}) #### add videoplayer module ### add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/module/VideoPlayer) include_directories(${PRO_CODE_INC}) # target_link_libraries(${PROJECT_NAME} # winmm.lib # Qt5::Core Qt5::Widgets Qt5::Network Qt5::WebSockets Qt5::Concurrent # core gui network sql concurrent xml axcontainer) target_link_libraries(${PROJECT_NAME} WS2_32.lib AdvAPI32.lib winmm.lib User32.lib GDI32.lib Strmiids.lib Qt5::Core Qt5::Widgets Qt5::Network Qt5::Concurrent) #target_link_libraries(${PROJECT_NAME} # -lavformat # -lavcodec # -lavutil # -lswscale # -lavfilter # -lswresample # -lnvmpi # -lpthread -llzma -lssl -lcrypt -lz # Qt5::Core Qt5::Widgets Qt5::Network Qt5::WebSockets) # message(${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) # #编译成功后,执行自定义命令 # #拷贝有可能会升级的lib文件到system/lib # add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD # # COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/module/VideoPlayer/lib/ffmpeg/bin/win64/* ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ # # COMMAND ${CMAKE_COMMAND} -E copy module/VideoPlayer/lib/ffmpeg/bin/win64/avcodec.lib bin/win64 # COMMAND copy module/VideoPlayer/lib/ffmpeg/bin/win64/* bin/win64/ # ) # #编译成功后,执行自定义命令 # #拷贝dll到bin目录下 # add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD # COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/copy_dll.bat # )