ソースを参照

AAC解码例子

huihui 5 年 前
コミット
dd32c044b4
100 ファイル変更54769 行追加0 行削除
  1. 3 0
      .gitignore
  2. 137 0
      source/AudioDecode/AudioDecode.pro
  3. 17 0
      source/AudioDecode/README.md
  4. 34 0
      source/AudioDecode/lib/RtAudio/RtAudio.pri
  5. 258 0
      source/AudioDecode/lib/RtAudio/include/asio.cpp
  6. 1070 0
      source/AudioDecode/lib/RtAudio/include/asio.h
  7. 186 0
      source/AudioDecode/lib/RtAudio/include/asiodrivers.cpp
  8. 42 0
      source/AudioDecode/lib/RtAudio/include/asiodrivers.h
  9. 77 0
      source/AudioDecode/lib/RtAudio/include/asiodrvr.h
  10. 309 0
      source/AudioDecode/lib/RtAudio/include/asiolist.cpp
  11. 46 0
      source/AudioDecode/lib/RtAudio/include/asiolist.h
  12. 82 0
      source/AudioDecode/lib/RtAudio/include/asiosys.h
  13. 2369 0
      source/AudioDecode/lib/RtAudio/include/dsound.h
  14. 212 0
      source/AudioDecode/lib/RtAudio/include/functiondiscoverykeys_devpkey.h
  15. 38 0
      source/AudioDecode/lib/RtAudio/include/ginclude.h
  16. 37 0
      source/AudioDecode/lib/RtAudio/include/iasiodrv.h
  17. 572 0
      source/AudioDecode/lib/RtAudio/include/iasiothiscallresolver.cpp
  18. 202 0
      source/AudioDecode/lib/RtAudio/include/iasiothiscallresolver.h
  19. 1878 0
      source/AudioDecode/lib/RtAudio/include/soundcard.h
  20. 10637 0
      source/AudioDecode/lib/RtAudio/src/RtAudio.cpp
  21. 1204 0
      source/AudioDecode/lib/RtAudio/src/RtAudio.h
  22. 12 0
      source/AudioDecode/lib/RtAudio/src/rtaudio.pc.in
  23. 261 0
      source/AudioDecode/lib/RtAudio/src/rtaudio_c.cpp
  24. 306 0
      source/AudioDecode/lib/RtAudio/src/rtaudio_c.h
  25. BIN
      source/AudioDecode/lib/linux/ffmpeg.tar.gz
  26. 163 0
      source/AudioDecode/lib/win32/SDL2/include/SDL.h
  27. 284 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_assert.h
  28. 260 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_atomic.h
  29. 506 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_audio.h
  30. 97 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_bits.h
  31. 63 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_blendmode.h
  32. 71 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_clipboard.h
  33. 207 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_config.h
  34. 156 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_cpuinfo.h
  35. 239 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_endian.h
  36. 76 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_error.h
  37. 723 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_events.h
  38. 136 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_filesystem.h
  39. 316 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_gamecontroller.h
  40. 87 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_gesture.h
  41. 1225 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_haptic.h
  42. 448 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_hints.h
  43. 253 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_joystick.h
  44. 217 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_keyboard.h
  45. 341 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_keycode.h
  46. 81 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_loadso.h
  47. 211 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_log.h
  48. 125 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_main.h
  49. 144 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_messagebox.h
  50. 224 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_mouse.h
  51. 251 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_mutex.h
  52. 11 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_name.h
  53. 11126 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_opengl.h
  54. 38 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_opengles.h
  55. 2790 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_opengles2.h
  56. 429 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_pixels.h
  57. 148 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_platform.h
  58. 75 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_power.h
  59. 58 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_quit.h
  60. 138 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_rect.h
  61. 870 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_render.h
  62. 2 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_revision.h
  63. 232 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_rwops.h
  64. 401 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_scancode.h
  65. 143 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_shape.h
  66. 395 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_stdinc.h
  67. 503 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_surface.h
  68. 127 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_system.h
  69. 260 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_syswm.h
  70. 68 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test.h
  71. 105 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_assert.h
  72. 188 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_common.h
  73. 69 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_compare.h
  74. 124 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_crc32.h
  75. 76 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_font.h
  76. 384 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_fuzzer.h
  77. 123 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_harness.h
  78. 78 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_images.h
  79. 67 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_log.h
  80. 129 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_md5.h
  81. 115 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_test_random.h
  82. 287 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_thread.h
  83. 115 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_timer.h
  84. 86 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_touch.h
  85. 29 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_types.h
  86. 162 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_version.h
  87. 979 0
      source/AudioDecode/lib/win32/SDL2/include/SDL_video.h
  88. 140 0
      source/AudioDecode/lib/win32/SDL2/include/begin_code.h
  89. 37 0
      source/AudioDecode/lib/win32/SDL2/include/close_code.h
  90. BIN
      source/AudioDecode/lib/win32/SDL2/lib/SDL2.lib
  91. BIN
      source/AudioDecode/lib/win32/SDL2/lib/SDL2main.lib
  92. BIN
      source/AudioDecode/lib/win32/SDL2/lib/SDL2test.lib
  93. 36 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/ac3_parser.h
  94. 37 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/adts_parser.h
  95. 6168 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avcodec.h
  96. 84 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avdct.h
  97. 118 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avfft.h
  98. 112 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/d3d11va.h
  99. 131 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/dirac.h
  100. 83 0
      source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/dv_profile.h

+ 3 - 0
.gitignore

@@ -2,3 +2,6 @@
 /source/build-VideoEncode-Desktop_Qt_5_13_0_MSVC2017_32bit-Debug
 /source/VideoDecode/VideoDecode.pro.user
 /source/build-VideoDecode-Desktop_Qt_5_13_0_MSVC2017_32bit-Debug
+/source/build-VideoDecode-Desktop_Qt_5_13_0_MSVC2017_64bit-Release
+/source/AudioDecode/AudioDecode.pro.user
+/source/build-AudioDecode-Desktop_Qt_5_13_0_MSVC2017_32bit-Release

+ 137 - 0
source/AudioDecode/AudioDecode.pro

@@ -0,0 +1,137 @@
+#-------------------------------------------------
+#
+# Project created by QtCreator 2019-11-14T10:38:31
+#
+#-------------------------------------------------
+
+QT       += core gui charts
+
+greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
+
+TARGET = AudioDecode
+TEMPLATE = app
+
+# The following define makes your compiler emit warnings if you use
+# any feature of Qt which has been marked as deprecated (the exact warnings
+# depend on your compiler). Please consult the documentation of the
+# deprecated API in order to know how to port your code away from it.
+DEFINES += QT_DEPRECATED_WARNINGS
+
+# You can also make your code fail to compile if you use deprecated APIs.
+# In order to do so, uncomment the following line.
+# You can also select to disable deprecated APIs only up to a certain version of Qt.
+#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
+
+# Default rules for deployment.
+qnx: target.path = /tmp/$${TARGET}/bin
+else: unix:!android: target.path = /opt/$${TARGET}/bin
+!isEmpty(target.path): INSTALLS += target
+
+CONFIG += c++11
+
+UI_DIR  = obj/Gui
+MOC_DIR = obj/Moc
+OBJECTS_DIR = obj/Obj
+
+
+#将输出文件直接放到源码目录下的bin目录下,将dll都放在了次目录中,用以解决运行后找不到dll的问
+#DESTDIR=$$PWD/bin/
+contains(QT_ARCH, i386) {
+    message("32-bit")
+    DESTDIR = $${PWD}/bin/bin32
+} else {
+    message("64-bit")
+    DESTDIR = $${PWD}/bin/bin64
+}
+
+SOURCES += \
+        src/AppConfig.cpp \
+        src/AudioDecoder/AudioDecoder.cpp \
+        src/AudioFrame/AACFrame.cpp \
+        src/AudioFrame/PCMFrame.cpp \
+        src/AudioPlayer/AudioPlayer.cpp \
+        src/AudioPlayer/AudioPlayer_RtAudio.cpp \
+        src/AudioPlayer/AudioPlayer_SDL.cpp \
+        src/AudioReader/AAC/AACReader.cpp \
+        src/AudioReader/ReadAudioFileThread.cpp \
+        src/Base/FunctionTransfer.cpp \
+        src/EventHandle/AudioPlayerEventHandle.cpp \
+        src/Mutex/Cond.cpp \
+        src/Mutex/Mutex.cpp \
+        src/main.cpp \
+        src/MainWindow.cpp
+
+HEADERS += \
+        src/AppConfig.h \
+        src/AudioDecoder/AudioDecoder.h \
+        src/AudioFrame/AACFrame.h \
+        src/AudioFrame/PCMFrame.h \
+        src/AudioPlayer/AudioPlayer.h \
+        src/AudioPlayer/AudioPlayer_RtAudio.h \
+        src/AudioPlayer/AudioPlayer_SDL.h \
+        src/AudioReader/AAC/AACReader.h \
+        src/AudioReader/ReadAudioFileThread.h \
+        src/Base/FunctionTransfer.h \
+        src/EventHandle/AudioPlayerEventHandle.h \
+        src/MainWindow.h \
+        src/Mutex/Cond.h \
+        src/Mutex/Mutex.h
+
+FORMS += \
+        src/MainWindow.ui
+
+include($$PWD/lib/RtAudio/RtAudio.pri)
+
+win32{
+
+QMAKE_CFLAGS_DEBUG += -MT
+QMAKE_CXXFLAGS_DEBUG += -MT
+
+QMAKE_CFLAGS_RELEASE += -MT
+QMAKE_CXXFLAGS_RELEASE += -MT
+
+DEFINES += NDEBUG WIN32 _CONSOLE __WINDOWS_ASIO__ __WINDOWS_DS__ __WINDOWS_WASAPI__
+
+    contains(QT_ARCH, i386) {
+        message("32-bit")
+        INCLUDEPATH += $$PWD/lib/win32/ffmpeg/include \
+                       $$PWD/lib/win32/SDL2/include \
+                       $$PWD/src
+
+        LIBS += -L$$PWD/lib/win32/ffmpeg/lib -lavcodec -lavdevice -lavfilter -lavformat -lavutil -lpostproc -lswresample -lswscale
+        LIBS += -L$$PWD/lib/win32/SDL2/lib -lSDL2
+    } else {
+        message("64-bit")
+        INCLUDEPATH += $$PWD/lib/win64/ffmpeg/include \
+                       $$PWD/lib/win64/SDL2/include \
+                       $$PWD/src
+
+        LIBS += -L$$PWD/lib/win64/ffmpeg/lib -lavcodec -lavdevice -lavfilter -lavformat -lavutil -lpostproc -lswresample -lswscale
+        LIBS += -L$$PWD/lib/win64/SDL2/lib -lSDL2
+    }
+
+}
+
+
+unix{
+    contains(QT_ARCH, i386) {
+        message("32-bit, 请自行编译32位库!")
+    } else {
+        message("64-bit")
+        INCLUDEPATH += $$PWD/lib/linux/ffmpeg/include \
+                       $$PWD/lib/linux/sdl2/include \
+                       $$PWD/src
+
+        LIBS += -L$$PWD/lib/linux/ffmpeg/lib  -lavformat  -lavcodec -lavdevice -lavfilter -lavutil -lswresample -lswscale
+
+        LIBS += -lpthread -ldl
+    }
+
+#QMAKE_POST_LINK 表示编译后执行内容
+#QMAKE_PRE_LINK 表示编译前执行内容
+
+#解压库文件
+#QMAKE_PRE_LINK += "cd $$PWD/lib/linux && tar xvzf ffmpeg.tar.gz "
+system("cd $$PWD/lib/linux && tar xvzf ffmpeg.tar.gz")
+
+}

+ 17 - 0
source/AudioDecode/README.md

@@ -0,0 +1,17 @@
+# 从零开始学习音视频编程技术(42) AAC数据解析  
+ffmpeg4.1解码AAC,并使用SDL/RtAuido播放,同时显示音频波形图的例子
+
+这是Qt的工程,建议使用Qt Creator 打开
+
+Qt5.6.2(vs2013/mingw) + ffmpeg4.1  
+1.程序可以在linux下直接编译使用。  
+2.已经编译好的库为centos6.5(64位)(gcc 版本 4.4.7)下编译的,如需32位的库请自行编译。 
+
+
+关于代码的解释 请参考:  
+http://blog.yundiantech.com/?log=blog&id=42  
+
+
+学习音视频技术欢迎访问 http://blog.yundiantech.com  
+音视频技术交流讨论欢迎加 QQ群 121376426  
+

+ 34 - 0
source/AudioDecode/lib/RtAudio/RtAudio.pri

@@ -0,0 +1,34 @@
+
+INCLUDEPATH += $$PWD/src
+
+INCLUDEPATH += $$PWD/include
+
+HEADERS += \
+    $$PWD/include/asio.h \
+    $$PWD/include/asiodrivers.h \
+    $$PWD/include/asiodrvr.h \
+    $$PWD/include/asiolist.h \
+    $$PWD/include/asiosys.h \
+    $$PWD/include/dsound.h \
+    $$PWD/include/functiondiscoverykeys_devpkey.h \
+    $$PWD/include/ginclude.h \
+    $$PWD/include/iasiodrv.h \
+    $$PWD/include/iasiothiscallresolver.h \
+    $$PWD/include/soundcard.h \
+    $$PWD/src/RtAudio.h \
+    $$PWD/src/rtaudio_c.h
+
+SOURCES += \
+    $$PWD/include/asio.cpp \
+    $$PWD/include/asiodrivers.cpp \
+    $$PWD/include/asiolist.cpp \
+    $$PWD/include/iasiothiscallresolver.cpp \
+    $$PWD/src/RtAudio.cpp \
+    $$PWD/src/rtaudio_c.cpp
+
+win32{
+    LIBS += -lAdvapi32 -luser32 -lole32 -ldsound
+}
+
+DISTFILES += \
+    $$PWD/src/rtaudio.pc.in

+ 258 - 0
source/AudioDecode/lib/RtAudio/include/asio.cpp

@@ -0,0 +1,258 @@
+/*
+	Steinberg Audio Stream I/O API
+	(c) 1996, Steinberg Soft- und Hardware GmbH
+
+	asio.cpp
+	
+	asio functions entries which translate the
+	asio interface to the asiodrvr class methods
+*/ 
+	
+#include <string.h>
+#include "asiosys.h"		// platform definition
+#include "asio.h"
+
+#if MAC
+#include "asiodrvr.h"
+
+#pragma export on
+
+AsioDriver *theAsioDriver = 0;
+
+extern "C"
+{
+
+long main()
+{
+	return 'ASIO';
+}
+
+#elif WINDOWS
+
+#include <WinSock2.h>
+#include <Windows.h>
+#include "iasiodrv.h"
+#include "asiodrivers.h"
+
+IASIO *theAsioDriver = 0;
+extern AsioDrivers *asioDrivers;
+
+#elif SGI || SUN || BEOS || LINUX
+#include "asiodrvr.h"
+static AsioDriver *theAsioDriver = 0;
+#endif
+
+//-----------------------------------------------------------------------------------------------------
+ASIOError ASIOInit(ASIODriverInfo *info)
+{
+#if MAC || SGI || SUN || BEOS || LINUX
+	if(theAsioDriver)
+	{
+		delete theAsioDriver;
+		theAsioDriver = 0;
+	}		
+	info->driverVersion = 0;
+	strcpy(info->name, "No ASIO Driver");
+	theAsioDriver = getDriver();
+	if(!theAsioDriver)
+	{
+		strcpy(info->errorMessage, "Not enough memory for the ASIO driver!"); 
+		return ASE_NotPresent;
+	}
+	if(!theAsioDriver->init(info->sysRef))
+	{
+		theAsioDriver->getErrorMessage(info->errorMessage);
+		delete theAsioDriver;
+		theAsioDriver = 0;
+		return ASE_NotPresent;
+	}
+	strcpy(info->errorMessage, "No ASIO Driver Error");
+	theAsioDriver->getDriverName(info->name);
+	info->driverVersion = theAsioDriver->getDriverVersion();
+	return ASE_OK;
+
+#else
+
+	info->driverVersion = 0;
+	strcpy(info->name, "No ASIO Driver");
+	if(theAsioDriver)	// must be loaded!
+	{
+		if(!theAsioDriver->init(info->sysRef))
+		{
+			theAsioDriver->getErrorMessage(info->errorMessage);
+			theAsioDriver = 0;
+			return ASE_NotPresent;
+		}		
+
+		strcpy(info->errorMessage, "No ASIO Driver Error");
+		theAsioDriver->getDriverName(info->name);
+		info->driverVersion = theAsioDriver->getDriverVersion();
+		return ASE_OK;
+	}
+	return ASE_NotPresent;
+
+#endif	// !MAC
+}
+
+ASIOError ASIOExit(void)
+{
+	if(theAsioDriver)
+	{
+#if WINDOWS
+		asioDrivers->removeCurrentDriver();
+#else
+		delete theAsioDriver;
+#endif
+	}		
+	theAsioDriver = 0;
+	return ASE_OK;
+}
+
+ASIOError ASIOStart(void)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->start();
+}
+
+ASIOError ASIOStop(void)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->stop();
+}
+
+ASIOError ASIOGetChannels(long *numInputChannels, long *numOutputChannels)
+{
+	if(!theAsioDriver)
+	{
+		*numInputChannels = *numOutputChannels = 0;
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->getChannels(numInputChannels, numOutputChannels);
+}
+
+ASIOError ASIOGetLatencies(long *inputLatency, long *outputLatency)
+{
+	if(!theAsioDriver)
+	{
+		*inputLatency = *outputLatency = 0;
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->getLatencies(inputLatency, outputLatency);
+}
+
+ASIOError ASIOGetBufferSize(long *minSize, long *maxSize, long *preferredSize, long *granularity)
+{
+	if(!theAsioDriver)
+	{
+		*minSize = *maxSize = *preferredSize = *granularity = 0;
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->getBufferSize(minSize, maxSize, preferredSize, granularity);
+}
+
+ASIOError ASIOCanSampleRate(ASIOSampleRate sampleRate)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->canSampleRate(sampleRate);
+}
+
+ASIOError ASIOGetSampleRate(ASIOSampleRate *currentRate)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->getSampleRate(currentRate);
+}
+
+ASIOError ASIOSetSampleRate(ASIOSampleRate sampleRate)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->setSampleRate(sampleRate);
+}
+
+ASIOError ASIOGetClockSources(ASIOClockSource *clocks, long *numSources)
+{
+	if(!theAsioDriver)
+	{
+		*numSources = 0;
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->getClockSources(clocks, numSources);
+}
+
+ASIOError ASIOSetClockSource(long reference)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->setClockSource(reference);
+}
+
+ASIOError ASIOGetSamplePosition(ASIOSamples *sPos, ASIOTimeStamp *tStamp)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->getSamplePosition(sPos, tStamp);
+}
+
+ASIOError ASIOGetChannelInfo(ASIOChannelInfo *info)
+{
+	if(!theAsioDriver)
+	{
+		info->channelGroup = -1;
+		info->type = ASIOSTInt16MSB;
+		strcpy(info->name, "None");
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->getChannelInfo(info);
+}
+
+ASIOError ASIOCreateBuffers(ASIOBufferInfo *bufferInfos, long numChannels,
+	long bufferSize, ASIOCallbacks *callbacks)
+{
+	if(!theAsioDriver)
+	{
+		ASIOBufferInfo *info = bufferInfos;
+		for(long i = 0; i < numChannels; i++, info++)
+			info->buffers[0] = info->buffers[1] = 0;
+		return ASE_NotPresent;
+	}
+	return theAsioDriver->createBuffers(bufferInfos, numChannels, bufferSize, callbacks);
+}
+
+ASIOError ASIODisposeBuffers(void)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->disposeBuffers();
+}
+
+ASIOError ASIOControlPanel(void)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->controlPanel();
+}
+
+ASIOError ASIOFuture(long selector, void *opt)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->future(selector, opt);
+}
+
+ASIOError ASIOOutputReady(void)
+{
+	if(!theAsioDriver)
+		return ASE_NotPresent;
+	return theAsioDriver->outputReady();
+}
+
+#if MAC
+}	// extern "C"
+#pragma export off
+#endif
+
+

+ 1070 - 0
source/AudioDecode/lib/RtAudio/include/asio.h

@@ -0,0 +1,1070 @@
+//---------------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------------
+
+/*
+	Steinberg Audio Stream I/O API
+	(c) 1997 - 2013, Steinberg Media Technologies GmbH
+
+	ASIO Interface Specification v 2.3
+
+	2005 - Added support for DSD sample data (in cooperation with Sony)
+	2012 - Added support for drop out detection
+		
+	
+
+	basic concept is an i/o synchronous double-buffer scheme:
+	
+	on bufferSwitch(index == 0), host will read/write:
+
+		after ASIOStart(), the
+  read  first input buffer A (index 0)
+	|   will be invalid (empty)
+	*   ------------------------
+	|------------------------|-----------------------|
+	|                        |                       |
+	|  Input Buffer A (0)    |   Input Buffer B (1)  |
+	|                        |                       |
+	|------------------------|-----------------------|
+	|                        |                       |
+	|  Output Buffer A (0)   |   Output Buffer B (1) |
+	|                        |                       |
+	|------------------------|-----------------------|
+	*                        -------------------------
+	|                        before calling ASIOStart(),
+  write                      host will have filled output
+                             buffer B (index 1) already
+
+  *please* take special care of proper statement of input
+  and output latencies (see ASIOGetLatencies()), these
+  control sequencer sync accuracy
+
+*/
+
+//---------------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------------
+
+/*
+
+prototypes summary:
+
+ASIOError ASIOInit(ASIODriverInfo *info);
+ASIOError ASIOExit(void);
+ASIOError ASIOStart(void);
+ASIOError ASIOStop(void);
+ASIOError ASIOGetChannels(long *numInputChannels, long *numOutputChannels);
+ASIOError ASIOGetLatencies(long *inputLatency, long *outputLatency);
+ASIOError ASIOGetBufferSize(long *minSize, long *maxSize, long *preferredSize, long *granularity);
+ASIOError ASIOCanSampleRate(ASIOSampleRate sampleRate);
+ASIOError ASIOGetSampleRate(ASIOSampleRate *currentRate);
+ASIOError ASIOSetSampleRate(ASIOSampleRate sampleRate);
+ASIOError ASIOGetClockSources(ASIOClockSource *clocks, long *numSources);
+ASIOError ASIOSetClockSource(long reference);
+ASIOError ASIOGetSamplePosition (ASIOSamples *sPos, ASIOTimeStamp *tStamp);
+ASIOError ASIOGetChannelInfo(ASIOChannelInfo *info);
+ASIOError ASIOCreateBuffers(ASIOBufferInfo *bufferInfos, long numChannels,
+	long bufferSize, ASIOCallbacks *callbacks);
+ASIOError ASIODisposeBuffers(void);
+ASIOError ASIOControlPanel(void);
+void *ASIOFuture(long selector, void *params);
+ASIOError ASIOOutputReady(void);
+
+*/
+
+//---------------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------------
+
+#ifndef __ASIO_H
+#define __ASIO_H
+
+// force 4 byte alignment
+#if defined(_MSC_VER) && !defined(__MWERKS__) 
+#pragma pack(push,4)
+#elif PRAGMA_ALIGN_SUPPORTED
+#pragma options align = native
+#endif
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Type definitions
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+// number of samples data type is 64 bit integer
+#if NATIVE_INT64
+	typedef long long int ASIOSamples;
+#else
+	typedef struct ASIOSamples {
+		unsigned long hi;
+		unsigned long lo;
+	} ASIOSamples;
+#endif
+
+// Timestamp data type is 64 bit integer,
+// Time format is Nanoseconds.
+#if NATIVE_INT64
+	typedef long long int ASIOTimeStamp ;
+#else
+	typedef struct ASIOTimeStamp {
+		unsigned long hi;
+		unsigned long lo;
+	} ASIOTimeStamp;
+#endif
+
+// Samplerates are expressed in IEEE 754 64 bit double float,
+// native format as host computer
+#if IEEE754_64FLOAT
+	typedef double ASIOSampleRate;
+#else
+	typedef struct ASIOSampleRate {
+		char ieee[8];
+	} ASIOSampleRate;
+#endif
+
+// Boolean values are expressed as long
+typedef long ASIOBool;
+enum {
+	ASIOFalse = 0,
+	ASIOTrue = 1
+};
+
+// Sample Types are expressed as long
+typedef long ASIOSampleType;
+enum {
+	ASIOSTInt16MSB   = 0,
+	ASIOSTInt24MSB   = 1,		// used for 20 bits as well
+	ASIOSTInt32MSB   = 2,
+	ASIOSTFloat32MSB = 3,		// IEEE 754 32 bit float
+	ASIOSTFloat64MSB = 4,		// IEEE 754 64 bit double float
+
+	// these are used for 32 bit data buffer, with different alignment of the data inside
+	// 32 bit PCI bus systems can be more easily used with these
+	ASIOSTInt32MSB16 = 8,		// 32 bit data with 16 bit alignment
+	ASIOSTInt32MSB18 = 9,		// 32 bit data with 18 bit alignment
+	ASIOSTInt32MSB20 = 10,		// 32 bit data with 20 bit alignment
+	ASIOSTInt32MSB24 = 11,		// 32 bit data with 24 bit alignment
+	
+	ASIOSTInt16LSB   = 16,
+	ASIOSTInt24LSB   = 17,		// used for 20 bits as well
+	ASIOSTInt32LSB   = 18,
+	ASIOSTFloat32LSB = 19,		// IEEE 754 32 bit float, as found on Intel x86 architecture
+	ASIOSTFloat64LSB = 20, 		// IEEE 754 64 bit double float, as found on Intel x86 architecture
+
+	// these are used for 32 bit data buffer, with different alignment of the data inside
+	// 32 bit PCI bus systems can more easily used with these
+	ASIOSTInt32LSB16 = 24,		// 32 bit data with 18 bit alignment
+	ASIOSTInt32LSB18 = 25,		// 32 bit data with 18 bit alignment
+	ASIOSTInt32LSB20 = 26,		// 32 bit data with 20 bit alignment
+	ASIOSTInt32LSB24 = 27,		// 32 bit data with 24 bit alignment
+
+	//	ASIO DSD format.
+	ASIOSTDSDInt8LSB1   = 32,		// DSD 1 bit data, 8 samples per byte. First sample in Least significant bit.
+	ASIOSTDSDInt8MSB1   = 33,		// DSD 1 bit data, 8 samples per byte. First sample in Most significant bit.
+	ASIOSTDSDInt8NER8	= 40,		// DSD 8 bit data, 1 sample per byte. No Endianness required.
+
+	ASIOSTLastEntry
+};
+
+/*-----------------------------------------------------------------------------
+// DSD operation and buffer layout
+// Definition by Steinberg/Sony Oxford.
+//
+// We have tried to treat DSD as PCM and so keep a consistant structure across
+// the ASIO interface.
+//
+// DSD's sample rate is normally referenced as a multiple of 44.1Khz, so
+// the standard sample rate is refered to as 64Fs (or 2.8224Mhz). We looked
+// at making a special case for DSD and adding a field to the ASIOFuture that
+// would allow the user to select the Over Sampleing Rate (OSR) as a seperate
+// entity but decided in the end just to treat it as a simple value of
+// 2.8224Mhz and use the standard interface to set it.
+//
+// The second problem was the "word" size, in PCM the word size is always a
+// greater than or equal to 8 bits (a byte). This makes life easy as we can
+// then pack the samples into the "natural" size for the machine.
+// In DSD the "word" size is 1 bit. This is not a major problem and can easily
+// be dealt with if we ensure that we always deal with a multiple of 8 samples.
+//
+// DSD brings with it another twist to the Endianness religion. How are the
+// samples packed into the byte. It would be nice to just say the most significant
+// bit is always the first sample, however there would then be a performance hit
+// on little endian machines. Looking at how some of the processing goes...
+// Little endian machines like the first sample to be in the Least Significant Bit,
+//   this is because when you write it to memory the data is in the correct format
+//   to be shifted in and out of the words.
+// Big endian machine prefer the first sample to be in the Most Significant Bit,
+//   again for the same reasion.
+//
+// And just when things were looking really muddy there is a proposed extension to
+// DSD that uses 8 bit word sizes. It does not care what endianness you use.
+//
+// Switching the driver between DSD and PCM mode
+// ASIOFuture allows for extending the ASIO API quite transparently.
+// See kAsioSetIoFormat, kAsioGetIoFormat, kAsioCanDoIoFormat
+//
+//-----------------------------------------------------------------------------*/
+
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Error codes
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+typedef long ASIOError;
+enum {
+	ASE_OK = 0,             // This value will be returned whenever the call succeeded
+	ASE_SUCCESS = 0x3f4847a0,	// unique success return value for ASIOFuture calls
+	ASE_NotPresent = -1000, // hardware input or output is not present or available
+	ASE_HWMalfunction,      // hardware is malfunctioning (can be returned by any ASIO function)
+	ASE_InvalidParameter,   // input parameter invalid
+	ASE_InvalidMode,        // hardware is in a bad mode or used in a bad mode
+	ASE_SPNotAdvancing,     // hardware is not running when sample position is inquired
+	ASE_NoClock,            // sample clock or rate cannot be determined or is not present
+	ASE_NoMemory            // not enough memory for completing the request
+};
+
+//---------------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------------
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Time Info support
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+typedef struct ASIOTimeCode
+{       
+	double          speed;                  // speed relation (fraction of nominal speed)
+	                                        // optional; set to 0. or 1. if not supported
+	ASIOSamples     timeCodeSamples;        // time in samples
+	unsigned long   flags;                  // some information flags (see below)
+	char future[64];
+} ASIOTimeCode;
+
+typedef enum ASIOTimeCodeFlags
+{
+	kTcValid                = 1,
+	kTcRunning              = 1 << 1,
+	kTcReverse              = 1 << 2,
+	kTcOnspeed              = 1 << 3,
+	kTcStill                = 1 << 4,
+	
+	kTcSpeedValid           = 1 << 8
+}  ASIOTimeCodeFlags;
+
+typedef struct AsioTimeInfo
+{
+	double          speed;                  // absolute speed (1. = nominal)
+	ASIOTimeStamp   systemTime;             // system time related to samplePosition, in nanoseconds
+	                                        // on mac, must be derived from Microseconds() (not UpTime()!)
+	                                        // on windows, must be derived from timeGetTime()
+	ASIOSamples     samplePosition;
+	ASIOSampleRate  sampleRate;             // current rate
+	unsigned long flags;                    // (see below)
+	char reserved[12];
+} AsioTimeInfo;
+
+typedef enum AsioTimeInfoFlags
+{
+	kSystemTimeValid        = 1,            // must always be valid
+	kSamplePositionValid    = 1 << 1,       // must always be valid
+	kSampleRateValid        = 1 << 2,
+	kSpeedValid             = 1 << 3,
+	
+	kSampleRateChanged      = 1 << 4,
+	kClockSourceChanged     = 1 << 5
+} AsioTimeInfoFlags;
+
+typedef struct ASIOTime                          // both input/output
+{
+	long reserved[4];                       // must be 0
+	struct AsioTimeInfo     timeInfo;       // required
+	struct ASIOTimeCode     timeCode;       // optional, evaluated if (timeCode.flags & kTcValid)
+} ASIOTime;
+
+/*
+
+using time info:
+it is recommended to use the new method with time info even if the asio
+device does not support timecode; continuous calls to ASIOGetSamplePosition
+and ASIOGetSampleRate are avoided, and there is a more defined relationship
+between callback time and the time info.
+
+see the example below.
+to initiate time info mode, after you have received the callbacks pointer in
+ASIOCreateBuffers, you will call the asioMessage callback with kAsioSupportsTimeInfo
+as the argument. if this returns 1, host has accepted time info mode.
+now host expects the new callback bufferSwitchTimeInfo to be used instead
+of the old bufferSwitch method. the ASIOTime structure is assumed to be valid
+and accessible until the callback returns.
+
+using time code:
+if the device supports reading time code, it will call host's asioMessage callback
+with kAsioSupportsTimeCode as the selector. it may then fill the according
+fields and set the kTcValid flag.
+host will call the future method with the kAsioEnableTimeCodeRead selector when
+it wants to enable or disable tc reading by the device. you should also support
+the kAsioCanTimeInfo and kAsioCanTimeCode selectors in ASIOFuture (see example).
+
+note:
+the AsioTimeInfo/ASIOTimeCode pair is supposed to work in both directions.
+as a matter of convention, the relationship between the sample
+position counter and the time code at buffer switch time is
+(ignoring offset between tc and sample pos when tc is running):
+
+on input:	sample 0 -> input  buffer sample 0 -> time code 0
+on output:	sample 0 -> output buffer sample 0 -> time code 0
+
+this means that for 'real' calculations, one has to take into account
+the according latencies.
+
+example:
+
+ASIOTime asioTime;
+
+in createBuffers()
+{
+	memset(&asioTime, 0, sizeof(ASIOTime));
+	AsioTimeInfo* ti = &asioTime.timeInfo;
+	ti->sampleRate = theSampleRate;
+	ASIOTimeCode* tc = &asioTime.timeCode;
+	tc->speed = 1.;
+	timeInfoMode = false;
+	canTimeCode = false;
+	if(callbacks->asioMessage(kAsioSupportsTimeInfo, 0, 0, 0) == 1)
+	{
+		timeInfoMode = true;
+#if kCanTimeCode
+		if(callbacks->asioMessage(kAsioSupportsTimeCode, 0, 0, 0) == 1)
+			canTimeCode = true;
+#endif
+	}
+}
+
+void switchBuffers(long doubleBufferIndex, bool processNow)
+{
+	if(timeInfoMode)
+	{
+		AsioTimeInfo* ti = &asioTime.timeInfo;
+		ti->flags =	kSystemTimeValid | kSamplePositionValid | kSampleRateValid;
+		ti->systemTime = theNanoSeconds;
+		ti->samplePosition = theSamplePosition;
+		if(ti->sampleRate != theSampleRate)
+			ti->flags |= kSampleRateChanged;
+		ti->sampleRate = theSampleRate;
+
+#if kCanTimeCode
+		if(canTimeCode && timeCodeEnabled)
+		{
+			ASIOTimeCode* tc = &asioTime.timeCode;
+			tc->timeCodeSamples = tcSamples;						// tc in samples
+			tc->flags = kTcValid | kTcRunning | kTcOnspeed;			// if so...
+		}
+		ASIOTime* bb = callbacks->bufferSwitchTimeInfo(&asioTime, doubleBufferIndex, processNow ? ASIOTrue : ASIOFalse);
+#else
+		callbacks->bufferSwitchTimeInfo(&asioTime, doubleBufferIndex, processNow ? ASIOTrue : ASIOFalse);
+#endif
+	}
+	else
+		callbacks->bufferSwitch(doubleBufferIndex, ASIOFalse);
+}
+
+ASIOError ASIOFuture(long selector, void *params)
+{
+	switch(selector)
+	{
+		case kAsioEnableTimeCodeRead:
+			timeCodeEnabled = true;
+			return ASE_SUCCESS;
+		case kAsioDisableTimeCodeRead:
+			timeCodeEnabled = false;
+			return ASE_SUCCESS;
+		case kAsioCanTimeInfo:
+			return ASE_SUCCESS;
+		#if kCanTimeCode
+		case kAsioCanTimeCode:
+			return ASE_SUCCESS;
+		#endif
+	}
+	return ASE_NotPresent;
+};
+
+*/
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// application's audio stream handler callbacks
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+typedef struct ASIOCallbacks
+{
+	void (*bufferSwitch) (long doubleBufferIndex, ASIOBool directProcess);
+		// bufferSwitch indicates that both input and output are to be processed.
+		// the current buffer half index (0 for A, 1 for B) determines
+		// - the output buffer that the host should start to fill. the other buffer
+		//   will be passed to output hardware regardless of whether it got filled
+		//   in time or not.
+		// - the input buffer that is now filled with incoming data. Note that
+		//   because of the synchronicity of i/o, the input always has at
+		//   least one buffer latency in relation to the output.
+		// directProcess suggests to the host whether it should immedeately
+		// start processing (directProcess == ASIOTrue), or whether its process
+		// should be deferred because the call comes from a very low level
+		// (for instance, a high level priority interrupt), and direct processing
+		// would cause timing instabilities for the rest of the system. If in doubt,
+		// directProcess should be set to ASIOFalse.
+		// Note: bufferSwitch may be called at interrupt time for highest efficiency.
+
+	void (*sampleRateDidChange) (ASIOSampleRate sRate);
+		// gets called when the AudioStreamIO detects a sample rate change
+		// If sample rate is unknown, 0 is passed (for instance, clock loss
+		// when externally synchronized).
+
+	long (*asioMessage) (long selector, long value, void* message, double* opt);
+		// generic callback for various purposes, see selectors below.
+		// note this is only present if the asio version is 2 or higher
+
+	ASIOTime* (*bufferSwitchTimeInfo) (ASIOTime* params, long doubleBufferIndex, ASIOBool directProcess);
+		// new callback with time info. makes ASIOGetSamplePosition() and various
+		// calls to ASIOGetSampleRate obsolete,
+		// and allows for timecode sync etc. to be preferred; will be used if
+		// the driver calls asioMessage with selector kAsioSupportsTimeInfo.
+} ASIOCallbacks;
+
+// asioMessage selectors
+enum
+{
+	kAsioSelectorSupported = 1,	// selector in <value>, returns 1L if supported,
+								// 0 otherwise
+    kAsioEngineVersion,			// returns engine (host) asio implementation version,
+								// 2 or higher
+	kAsioResetRequest,			// request driver reset. if accepted, this
+								// will close the driver (ASIO_Exit() ) and
+								// re-open it again (ASIO_Init() etc). some
+								// drivers need to reconfigure for instance
+								// when the sample rate changes, or some basic
+								// changes have been made in ASIO_ControlPanel().
+								// returns 1L; note the request is merely passed
+								// to the application, there is no way to determine
+								// if it gets accepted at this time (but it usually
+								// will be).
+	kAsioBufferSizeChange,		// not yet supported, will currently always return 0L.
+								// for now, use kAsioResetRequest instead.
+								// once implemented, the new buffer size is expected
+								// in <value>, and on success returns 1L
+	kAsioResyncRequest,			// the driver went out of sync, such that
+								// the timestamp is no longer valid. this
+								// is a request to re-start the engine and
+								// slave devices (sequencer). returns 1 for ok,
+								// 0 if not supported.
+	kAsioLatenciesChanged, 		// the drivers latencies have changed. The engine
+								// will refetch the latencies.
+	kAsioSupportsTimeInfo,		// if host returns true here, it will expect the
+								// callback bufferSwitchTimeInfo to be called instead
+								// of bufferSwitch
+	kAsioSupportsTimeCode,		// 
+	kAsioMMCCommand,			// unused - value: number of commands, message points to mmc commands
+	kAsioSupportsInputMonitor,	// kAsioSupportsXXX return 1 if host supports this
+	kAsioSupportsInputGain,     // unused and undefined
+	kAsioSupportsInputMeter,    // unused and undefined
+	kAsioSupportsOutputGain,    // unused and undefined
+	kAsioSupportsOutputMeter,   // unused and undefined
+	kAsioOverload,              // driver detected an overload
+
+	kAsioNumMessageSelectors
+};
+
+//---------------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------------
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// (De-)Construction
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+typedef struct ASIODriverInfo
+{
+	long asioVersion;		// currently, 2
+	long driverVersion;		// driver specific
+	char name[32];
+	char errorMessage[124];
+	void *sysRef;			// on input: system reference
+							// (Windows: application main window handle, Mac & SGI: 0)
+} ASIODriverInfo;
+
+ASIOError ASIOInit(ASIODriverInfo *info);
+/* Purpose:
+	  Initialize the AudioStreamIO.
+	Parameter:
+	  info: pointer to an ASIODriver structure:
+	    - asioVersion:
+			- on input, the host version. *** Note *** this is 0 for earlier asio
+			implementations, and the asioMessage callback is implemeted
+			only if asioVersion is 2 or greater. sorry but due to a design fault
+			the driver doesn't have access to the host version in ASIOInit :-(
+			added selector for host (engine) version in the asioMessage callback
+			so we're ok from now on.
+			- on return, asio implementation version.
+			  older versions are 1
+			  if you support this version (namely, ASIO_outputReady() )
+			  this should be 2 or higher. also see the note in
+			  ASIO_getTimeStamp() !
+	    - version: on return, the driver version (format is driver specific)
+	    - name: on return, a null-terminated string containing the driver's name
+		- error message: on return, should contain a user message describing
+		  the type of error that occured during ASIOInit(), if any.
+		- sysRef: platform specific
+	Returns:
+	  If neither input nor output is present ASE_NotPresent
+	  will be returned.
+	  ASE_NoMemory, ASE_HWMalfunction are other possible error conditions
+*/
+
+ASIOError ASIOExit(void);
+/* Purpose:
+	  Terminates the AudioStreamIO.
+	Parameter:
+	  None.
+	Returns:
+	  If neither input nor output is present ASE_NotPresent
+	  will be returned.
+	Notes: this implies ASIOStop() and ASIODisposeBuffers(),
+	  meaning that no host callbacks must be accessed after ASIOExit().
+*/
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Start/Stop
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+ASIOError ASIOStart(void);
+/* Purpose:
+	  Start input and output processing synchronously.
+	  This will
+	  - reset the sample counter to zero
+	  - start the hardware (both input and output)
+	    The first call to the hosts' bufferSwitch(index == 0) then tells
+	    the host to read from input buffer A (index 0), and start
+	    processing to output buffer A while output buffer B (which
+	    has been filled by the host prior to calling ASIOStart())
+	    is possibly sounding (see also ASIOGetLatencies()) 
+	Parameter:
+	  None.
+	Returns:
+	  If neither input nor output is present, ASE_NotPresent
+	  will be returned.
+	  If the hardware fails to start, ASE_HWMalfunction will be returned.
+	Notes:
+	  There is no restriction on the time that ASIOStart() takes
+	  to perform (that is, it is not considered a realtime trigger).
+*/
+
+ASIOError ASIOStop(void);
+/* Purpose:
+	  Stops input and output processing altogether.
+	Parameter:
+	  None.
+	Returns:
+	  If neither input nor output is present ASE_NotPresent
+	  will be returned.
+	Notes:
+	  On return from ASIOStop(), the driver must in no
+	  case call the hosts' bufferSwitch() routine.
+*/
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Inquiry methods and sample rate
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+ASIOError ASIOGetChannels(long *numInputChannels, long *numOutputChannels);
+/* Purpose:
+	  Returns number of individual input/output channels.
+	Parameter:
+	  numInputChannels will hold the number of available input channels
+	  numOutputChannels will hold the number of available output channels
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+	  If only inputs, or only outputs are available, the according
+	  other parameter will be zero, and ASE_OK is returned.
+*/
+
+ASIOError ASIOGetLatencies(long *inputLatency, long *outputLatency);
+/* Purpose:
+	  Returns the input and output latencies. This includes
+	  device specific delays, like FIFOs etc.
+	Parameter:
+	  inputLatency will hold the 'age' of the first sample frame
+	  in the input buffer when the hosts reads it in bufferSwitch()
+	  (this is theoretical, meaning it does not include the overhead
+	  and delay between the actual physical switch, and the time
+	  when bufferSitch() enters).
+	  This will usually be the size of one block in sample frames, plus
+	  device specific latencies.
+
+	  outputLatency will specify the time between the buffer switch,
+	  and the time when the next play buffer will start to sound.
+	  The next play buffer is defined as the one the host starts
+	  processing after (or at) bufferSwitch(), indicated by the
+	  index parameter (0 for buffer A, 1 for buffer B).
+	  It will usually be either one block, if the host writes directly
+	  to a dma buffer, or two or more blocks if the buffer is 'latched' by
+	  the driver. As an example, on ASIOStart(), the host will have filled
+	  the play buffer at index 1 already; when it gets the callback (with
+	  the parameter index == 0), this tells it to read from the input
+	  buffer 0, and start to fill the play buffer 0 (assuming that now
+	  play buffer 1 is already sounding). In this case, the output
+	  latency is one block. If the driver decides to copy buffer 1
+	  at that time, and pass it to the hardware at the next slot (which
+	  is most commonly done, but should be avoided), the output latency
+	  becomes two blocks instead, resulting in a total i/o latency of at least
+	  3 blocks. As memory access is the main bottleneck in native dsp processing,
+	  and to acheive less latency, it is highly recommended to try to avoid
+	  copying (this is also why the driver is the owner of the buffers). To
+	  summarize, the minimum i/o latency can be acheived if the input buffer
+	  is processed by the host into the output buffer which will physically
+	  start to sound on the next time slice. Also note that the host expects
+	  the bufferSwitch() callback to be accessed for each time slice in order
+	  to retain sync, possibly recursively; if it fails to process a block in
+	  time, it will suspend its operation for some time in order to recover.
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+*/
+
+ASIOError ASIOGetBufferSize(long *minSize, long *maxSize, long *preferredSize, long *granularity);
+/* Purpose:
+	  Returns min, max, and preferred buffer sizes for input/output
+	Parameter:
+	  minSize will hold the minimum buffer size
+	  maxSize will hold the maxium possible buffer size
+	  preferredSize will hold the preferred buffer size (a size which
+	  best fits performance and hardware requirements)
+	  granularity will hold the granularity at which buffer sizes
+	  may differ. Usually, the buffer size will be a power of 2;
+	  in this case, granularity will hold -1 on return, signalling
+	  possible buffer sizes starting from minSize, increased in
+	  powers of 2 up to maxSize.
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+	  When minimum and maximum buffer size are equal,
+	  the preferred buffer size has to be the same value as well; granularity
+	  should be 0 in this case.
+*/
+
+ASIOError ASIOCanSampleRate(ASIOSampleRate sampleRate);
+/* Purpose:
+	  Inquires the hardware for the available sample rates.
+	Parameter:
+	  sampleRate is the rate in question.
+	Returns:
+	  If the inquired sample rate is not supported, ASE_NoClock will be returned.
+	  If no input/output is present ASE_NotPresent will be returned.
+*/
+ASIOError ASIOGetSampleRate(ASIOSampleRate *currentRate);
+/* Purpose:
+	  Get the current sample Rate.
+	Parameter:
+	  currentRate will hold the current sample rate on return.
+	Returns:
+	  If sample rate is unknown, sampleRate will be 0 and ASE_NoClock will be returned.
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+*/
+
+ASIOError ASIOSetSampleRate(ASIOSampleRate sampleRate);
+/* Purpose:
+	  Set the hardware to the requested sample Rate. If sampleRate == 0,
+	  enable external sync.
+	Parameter:
+	  sampleRate: on input, the requested rate
+	Returns:
+	  If sampleRate is unknown ASE_NoClock will be returned.
+	  If the current clock is external, and sampleRate is != 0,
+	  ASE_InvalidMode will be returned
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+*/
+
+typedef struct ASIOClockSource
+{
+	long index;					// as used for ASIOSetClockSource()
+	long associatedChannel;		// for instance, S/PDIF or AES/EBU
+	long associatedGroup;		// see channel groups (ASIOGetChannelInfo())
+	ASIOBool isCurrentSource;	// ASIOTrue if this is the current clock source
+	char name[32];				// for user selection
+} ASIOClockSource;
+
+ASIOError ASIOGetClockSources(ASIOClockSource *clocks, long *numSources);
+/* Purpose:
+	  Get the available external audio clock sources
+	Parameter:
+	  clocks points to an array of ASIOClockSource structures:
+	  	- index: this is used to identify the clock source
+	  	  when ASIOSetClockSource() is accessed, should be
+	  	  an index counting from zero
+	  	- associatedInputChannel: the first channel of an associated
+	  	  input group, if any.
+	  	- associatedGroup: the group index of that channel.
+	  	  groups of channels are defined to seperate for
+	  	  instance analog, S/PDIF, AES/EBU, ADAT connectors etc,
+	  	  when present simultaniously. Note that associated channel
+	  	  is enumerated according to numInputs/numOutputs, means it
+	  	  is independant from a group (see also ASIOGetChannelInfo())
+	  	  inputs are associated to a clock if the physical connection
+	  	  transfers both data and clock (like S/PDIF, AES/EBU, or
+	  	  ADAT inputs). if there is no input channel associated with
+	  	  the clock source (like Word Clock, or internal oscillator), both
+	  	  associatedChannel and associatedGroup should be set to -1.
+	  	- isCurrentSource: on exit, ASIOTrue if this is the current clock
+	  	  source, ASIOFalse else
+		- name: a null-terminated string for user selection of the available sources.
+	  numSources:
+	      on input: the number of allocated array members
+	      on output: the number of available clock sources, at least
+	      1 (internal clock generator).
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+*/
+
+ASIOError ASIOSetClockSource(long index);
+/* Purpose:
+	  Set the audio clock source
+	Parameter:
+	  index as obtained from an inquiry to ASIOGetClockSources()
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+	  If the clock can not be selected because an input channel which
+	  carries the current clock source is active, ASE_InvalidMode
+	  *may* be returned (this depends on the properties of the driver
+	  and/or hardware).
+	Notes:
+	  Should *not* return ASE_NoClock if there is no clock signal present
+	  at the selected source; this will be inquired via ASIOGetSampleRate().
+	  It should call the host callback procedure sampleRateHasChanged(),
+	  if the switch causes a sample rate change, or if no external clock
+	  is present at the selected source.
+*/
+
+ASIOError ASIOGetSamplePosition (ASIOSamples *sPos, ASIOTimeStamp *tStamp);
+/* Purpose:
+	  Inquires the sample position/time stamp pair.
+	Parameter:
+	  sPos will hold the sample position on return. The sample
+	  position is reset to zero when ASIOStart() gets called.
+	  tStamp will hold the system time when the sample position
+	  was latched.
+	Returns:
+	  If no input/output is present, ASE_NotPresent will be returned.
+	  If there is no clock, ASE_SPNotAdvancing will be returned.
+	Notes:
+
+	  in order to be able to synchronise properly,
+	  the sample position / time stamp pair must refer to the current block,
+	  that is, the engine will call ASIOGetSamplePosition() in its bufferSwitch()
+	  callback and expect the time for the current block. thus, when requested
+	  in the very first bufferSwitch after ASIO_Start(), the sample position
+	  should be zero, and the time stamp should refer to the very time where
+	  the stream was started. it also means that the sample position must be
+	  block aligned. the driver must ensure proper interpolation if the system
+	  time can not be determined for the block position. the driver is responsible
+	  for precise time stamps as it usually has most direct access to lower
+	  level resources. proper behaviour of ASIO_GetSamplePosition() and ASIO_GetLatencies()
+	  are essential for precise media synchronization!
+*/
+
+typedef struct ASIOChannelInfo
+{
+	long channel;			// on input, channel index
+	ASIOBool isInput;		// on input
+	ASIOBool isActive;		// on exit
+	long channelGroup;		// dto
+	ASIOSampleType type;	// dto
+	char name[32];			// dto
+} ASIOChannelInfo;
+
+ASIOError ASIOGetChannelInfo(ASIOChannelInfo *info);
+/* Purpose:
+	  retreive information about the nature of a channel
+	Parameter:
+	  info: pointer to a ASIOChannelInfo structure with
+	  	- channel: on input, the channel index of the channel in question.
+	  	- isInput: on input, ASIOTrue if info for an input channel is
+	  	  requested, else output
+		- channelGroup: on return, the channel group that the channel
+		  belongs to. For drivers which support different types of
+		  channels, like analog, S/PDIF, AES/EBU, ADAT etc interfaces,
+		  there should be a reasonable grouping of these types. Groups
+		  are always independant form a channel index, that is, a channel
+		  index always counts from 0 to numInputs/numOutputs regardless
+		  of the group it may belong to.
+		  There will always be at least one group (group 0). Please
+		  also note that by default, the host may decide to activate
+		  channels 0 and 1; thus, these should belong to the most
+		  useful type (analog i/o, if present).
+	  	- type: on return, contains the sample type of the channel
+	  	- isActive: on return, ASIOTrue if channel is active as it was
+	  	  installed by ASIOCreateBuffers(), ASIOFalse else
+	  	- name:  describing the type of channel in question. Used to allow
+	  	  for user selection, and enabling of specific channels. examples:
+	      "Analog In", "SPDIF Out" etc
+	Returns:
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+	  If possible, the string should be organised such that the first
+	  characters are most significantly describing the nature of the
+	  port, to allow for identification even if the view showing the
+	  port name is too small to display more than 8 characters, for
+	  instance.
+*/
+
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+// Buffer preparation
+//- - - - - - - - - - - - - - - - - - - - - - - - -
+
+typedef struct ASIOBufferInfo
+{
+	ASIOBool isInput;			// on input:  ASIOTrue: input, else output
+	long channelNum;			// on input:  channel index
+	void *buffers[2];			// on output: double buffer addresses
+} ASIOBufferInfo;
+
+ASIOError ASIOCreateBuffers(ASIOBufferInfo *bufferInfos, long numChannels,
+	long bufferSize, ASIOCallbacks *callbacks);
+
+/* Purpose:
+	  Allocates input/output buffers for all input and output channels to be activated.
+	Parameter:
+	  bufferInfos is a pointer to an array of ASIOBufferInfo structures:
+	    - isInput: on input, ASIOTrue if the buffer is to be allocated
+	      for an input, output buffer else
+	    - channelNum: on input, the index of the channel in question
+	      (counting from 0)
+	    - buffers: on exit, 2 pointers to the halves of the channels' double-buffer.
+	      the size of the buffer(s) of course depend on both the ASIOSampleType
+	      as obtained from ASIOGetChannelInfo(), and bufferSize
+	  numChannels is the sum of all input and output channels to be created;
+	  thus bufferInfos is a pointer to an array of numChannels ASIOBufferInfo
+	  structures.
+	  bufferSize selects one of the possible buffer sizes as obtained from
+	  ASIOGetBufferSizes().
+	  callbacks is a pointer to an ASIOCallbacks structure.
+	Returns:
+	  If not enough memory is available ASE_NoMemory will be returned.
+	  If no input/output is present ASE_NotPresent will be returned.
+	  If bufferSize is not supported, or one or more of the bufferInfos elements
+	  contain invalid settings, ASE_InvalidMode will be returned.
+	Notes:
+	  If individual channel selection is not possible but requested,
+	  the driver has to handle this. namely, bufferSwitch() will only
+	  have filled buffers of enabled outputs. If possible, processing
+	  and buss activities overhead should be avoided for channels which
+	  were not enabled here.
+*/
+
+ASIOError ASIODisposeBuffers(void);
+/* Purpose:
+	  Releases all buffers for the device.
+	Parameter:
+	  None.
+	Returns:
+	  If no buffer were ever prepared, ASE_InvalidMode will be returned.
+	  If no input/output is present ASE_NotPresent will be returned.
+	Notes:
+	  This implies ASIOStop().
+*/
+
+ASIOError ASIOControlPanel(void);
+/* Purpose:
+	  request the driver to start a control panel component
+	  for device specific user settings. This will not be
+	  accessed on some platforms (where the component is accessed
+	  instead).
+	Parameter:
+	  None.
+	Returns:
+	  If no panel is available ASE_NotPresent will be returned.
+	  Actually, the return code is ignored.
+	Notes:
+	  if the user applied settings which require a re-configuration
+	  of parts or all of the enigine and/or driver (such as a change of
+	  the block size), the asioMessage callback can be used (see
+	  ASIO_Callbacks).
+*/
+
+ASIOError ASIOFuture(long selector, void *params);
+/* Purpose:
+	  various
+	Parameter:
+	  selector: operation Code as to be defined. zero is reserved for
+	  testing purposes.
+	  params: depends on the selector; usually pointer to a structure
+	  for passing and retreiving any type and amount of parameters.
+	Returns:
+	  the return value is also selector dependant. if the selector
+	  is unknown, ASE_InvalidParameter should be returned to prevent
+	  further calls with this selector. on success, ASE_SUCCESS
+	  must be returned (note: ASE_OK is *not* sufficient!)
+	Notes:
+	  see selectors defined below.	  
+*/
+
+enum
+{
+	kAsioEnableTimeCodeRead = 1,	// no arguments
+	kAsioDisableTimeCodeRead,		// no arguments
+	kAsioSetInputMonitor,			// ASIOInputMonitor* in params
+	kAsioTransport,					// ASIOTransportParameters* in params
+	kAsioSetInputGain,				// ASIOChannelControls* in params, apply gain
+	kAsioGetInputMeter,				// ASIOChannelControls* in params, fill meter
+	kAsioSetOutputGain,				// ASIOChannelControls* in params, apply gain
+	kAsioGetOutputMeter,			// ASIOChannelControls* in params, fill meter
+	kAsioCanInputMonitor,			// no arguments for kAsioCanXXX selectors
+	kAsioCanTimeInfo,
+	kAsioCanTimeCode,
+	kAsioCanTransport,
+	kAsioCanInputGain,
+	kAsioCanInputMeter,
+	kAsioCanOutputGain,
+	kAsioCanOutputMeter,
+	kAsioOptionalOne,
+	
+	//	DSD support
+	//	The following extensions are required to allow switching
+	//	and control of the DSD subsystem.
+	kAsioSetIoFormat			= 0x23111961,		/* ASIOIoFormat * in params.			*/
+	kAsioGetIoFormat			= 0x23111983,		/* ASIOIoFormat * in params.			*/
+	kAsioCanDoIoFormat			= 0x23112004,		/* ASIOIoFormat * in params.			*/
+	
+	// Extension for drop out detection
+	kAsioCanReportOverload			= 0x24042012,	/* return ASE_SUCCESS if driver can detect and report overloads */
+	
+	kAsioGetInternalBufferSamples	= 0x25042012	/* ASIOInternalBufferInfo * in params. Deliver size of driver internal buffering, return ASE_SUCCESS if supported */
+};
+
+typedef struct ASIOInputMonitor
+{
+	long input;		// this input was set to monitor (or off), -1: all
+	long output;	// suggested output for monitoring the input (if so)
+	long gain;		// suggested gain, ranging 0 - 0x7fffffffL (-inf to +12 dB)
+	ASIOBool state;	// ASIOTrue => on, ASIOFalse => off
+	long pan;		// suggested pan, 0 => all left, 0x7fffffff => right
+} ASIOInputMonitor;
+
+typedef struct ASIOChannelControls
+{
+	long channel;			// on input, channel index
+	ASIOBool isInput;		// on input
+	long gain;				// on input,  ranges 0 thru 0x7fffffff
+	long meter;				// on return, ranges 0 thru 0x7fffffff
+	char future[32];
+} ASIOChannelControls;
+
+typedef struct ASIOTransportParameters
+{
+	long command;		// see enum below
+	ASIOSamples samplePosition;
+	long track;
+	long trackSwitches[16];		// 512 tracks on/off
+	char future[64];
+} ASIOTransportParameters;
+
+enum
+{
+	kTransStart = 1,
+	kTransStop,
+	kTransLocate,		// to samplePosition
+	kTransPunchIn,
+	kTransPunchOut,
+	kTransArmOn,		// track
+	kTransArmOff,		// track
+	kTransMonitorOn,	// track
+	kTransMonitorOff,	// track
+	kTransArm,			// trackSwitches
+	kTransMonitor		// trackSwitches
+};
+
+/*
+// DSD support
+//	Some notes on how to use ASIOIoFormatType.
+//
+//	The caller will fill the format with the request types.
+//	If the board can do the request then it will leave the
+//	values unchanged. If the board does not support the
+//	request then it will change that entry to Invalid (-1)
+//
+//	So to request DSD then
+//
+//	ASIOIoFormat NeedThis={kASIODSDFormat};
+//
+//	if(ASE_SUCCESS != ASIOFuture(kAsioSetIoFormat,&NeedThis) ){
+//		// If the board did not accept one of the parameters then the
+//		// whole call will fail and the failing parameter will
+//		// have had its value changes to -1.
+//	}
+//
+// Note: Switching between the formats need to be done before the "prepared"
+// state (see ASIO 2 documentation) is entered.
+*/
+typedef long int ASIOIoFormatType;
+enum ASIOIoFormatType_e
+{
+	kASIOFormatInvalid = -1,
+	kASIOPCMFormat = 0,
+	kASIODSDFormat = 1,
+};
+
+typedef struct ASIOIoFormat_s
+{
+	ASIOIoFormatType	FormatType;
+	char				future[512-sizeof(ASIOIoFormatType)];
+} ASIOIoFormat;
+
+// Extension for drop detection
+// Note: Refers to buffering that goes beyond the double buffer e.g. used by USB driver designs
+typedef struct ASIOInternalBufferInfo
+{
+	long inputSamples;			// size of driver's internal input buffering which is included in getLatencies
+	long outputSamples;			// size of driver's internal output buffering which is included in getLatencies
+} ASIOInternalBufferInfo;
+
+
+ASIOError ASIOOutputReady(void);
+/* Purpose:
+	  this tells the driver that the host has completed processing
+	  the output buffers. if the data format required by the hardware
+	  differs from the supported asio formats, but the hardware
+	  buffers are DMA buffers, the driver will have to convert
+	  the audio stream data; as the bufferSwitch callback is
+	  usually issued at dma block switch time, the driver will
+	  have to convert the *previous* host buffer, which increases
+	  the output latency by one block.
+	  when the host finds out that ASIOOutputReady() returns
+	  true, it will issue this call whenever it completed
+	  output processing. then the driver can convert the
+	  host data directly to the dma buffer to be played next,
+	  reducing output latency by one block.
+	  another way to look at it is, that the buffer switch is called
+	  in order to pass the *input* stream to the host, so that it can
+	  process the input into the output, and the output stream is passed
+	  to the driver when the host has completed its process.
+	Parameter:
+		None
+	Returns:
+	  only if the above mentioned scenario is given, and a reduction
+	  of output latency can be acheived by this mechanism, should
+	  ASE_OK be returned. otherwise (and usually), ASE_NotPresent
+	  should be returned in order to prevent further calls to this
+	  function. note that the host may want to determine if it is
+	  to use this when the system is not yet fully initialized, so
+	  ASE_OK should always be returned if the mechanism makes sense.	  
+	Notes:
+	  please remeber to adjust ASIOGetLatencies() according to
+	  whether ASIOOutputReady() was ever called or not, if your
+	  driver supports this scenario.
+	  also note that the engine may fail to call ASIO_OutputReady()
+	  in time in overload cases. as already mentioned, bufferSwitch
+      should be called for every block regardless of whether a block
+      could be processed in time.
+*/
+
+// restore old alignment
+#if defined(_MSC_VER) && !defined(__MWERKS__) 
+#pragma pack(pop)
+#elif PRAGMA_ALIGN_SUPPORTED
+#pragma options align = reset
+#endif
+
+#endif
+

+ 186 - 0
source/AudioDecode/lib/RtAudio/include/asiodrivers.cpp

@@ -0,0 +1,186 @@
+#include <string.h>
+#include "asiodrivers.h"
+
+AsioDrivers* asioDrivers = 0;
+
+bool loadAsioDriver(char *name);
+
+bool loadAsioDriver(char *name)
+{
+	if(!asioDrivers)
+		asioDrivers = new AsioDrivers();
+	if(asioDrivers)
+		return asioDrivers->loadDriver(name);
+	return false;
+}
+
+//------------------------------------------------------------------------------------
+
+#if MAC
+
+bool resolveASIO(unsigned long aconnID);
+
+AsioDrivers::AsioDrivers() : CodeFragments("ASIO Drivers", 'AsDr', 'Asio')
+{
+	connID = -1;
+	curIndex = -1;
+}
+
+AsioDrivers::~AsioDrivers()
+{
+	removeCurrentDriver();
+}
+
+bool AsioDrivers::getCurrentDriverName(char *name)
+{
+	if(curIndex >= 0)
+		return getName(curIndex, name);
+	return false;
+}
+
+long AsioDrivers::getDriverNames(char **names, long maxDrivers)
+{
+	for(long i = 0; i < getNumFragments() && i < maxDrivers; i++)
+		getName(i, names[i]);
+	return getNumFragments() < maxDrivers ? getNumFragments() : maxDrivers;
+}
+
+bool AsioDrivers::loadDriver(char *name)
+{
+	char dname[64];
+	unsigned long newID;
+
+	for(long i = 0; i < getNumFragments(); i++)
+	{
+		if(getName(i, dname) && !strcmp(name, dname))
+		{
+			if(newInstance(i, &newID))
+			{
+				if(resolveASIO(newID))
+				{
+					if(connID != -1)
+						removeInstance(curIndex, connID);
+					curIndex = i;
+					connID = newID;
+					return true;
+				}
+			}
+			break;
+		}
+	}
+	return false;
+}
+
+void AsioDrivers::removeCurrentDriver()
+{
+	if(connID != -1)
+		removeInstance(curIndex, connID);
+	connID = -1;
+	curIndex = -1;
+}
+
+//------------------------------------------------------------------------------------
+
+#elif WINDOWS
+
+#include "iasiodrv.h"
+
+extern IASIO* theAsioDriver;
+
+AsioDrivers::AsioDrivers() : AsioDriverList()
+{
+	curIndex = -1;
+}
+
+AsioDrivers::~AsioDrivers()
+{
+}
+
+bool AsioDrivers::getCurrentDriverName(char *name)
+{
+	if(curIndex >= 0)
+		return asioGetDriverName(curIndex, name, 32) == 0 ? true : false;
+	name[0] = 0;
+	return false;
+}
+
+long AsioDrivers::getDriverNames(char **names, long maxDrivers)
+{
+	for(long i = 0; i < asioGetNumDev() && i < maxDrivers; i++)
+		asioGetDriverName(i, names[i], 32);
+	return asioGetNumDev() < maxDrivers ? asioGetNumDev() : maxDrivers;
+}
+
+bool AsioDrivers::loadDriver(char *name)
+{
+	char dname[64];
+	char curName[64];
+
+	for(long i = 0; i < asioGetNumDev(); i++)
+	{
+		if(!asioGetDriverName(i, dname, 32) && !strcmp(name, dname))
+		{
+			curName[0] = 0;
+			getCurrentDriverName(curName);	// in case we fail...
+			removeCurrentDriver();
+
+			if(!asioOpenDriver(i, (void **)&theAsioDriver))
+			{
+				curIndex = i;
+				return true;
+			}
+			else
+			{
+				theAsioDriver = 0;
+				if(curName[0] && strcmp(dname, curName))
+					loadDriver(curName);	// try restore
+			}
+			break;
+		}
+	}
+	return false;
+}
+
+void AsioDrivers::removeCurrentDriver()
+{
+	if(curIndex != -1)
+		asioCloseDriver(curIndex);
+	curIndex = -1;
+}
+
+#elif SGI || BEOS
+
+#include "asiolist.h"
+
+AsioDrivers::AsioDrivers() 
+	: AsioDriverList()
+{
+	curIndex = -1;
+}
+
+AsioDrivers::~AsioDrivers()
+{
+}
+
+bool AsioDrivers::getCurrentDriverName(char *name)
+{
+	return false;
+}
+
+long AsioDrivers::getDriverNames(char **names, long maxDrivers)
+{
+	return 0;
+}
+
+bool AsioDrivers::loadDriver(char *name)
+{
+	return false;
+}
+
+void AsioDrivers::removeCurrentDriver()
+{
+}
+
+#else
+#error implement me
+#endif

+ 42 - 0
source/AudioDecode/lib/RtAudio/include/asiodrivers.h

@@ -0,0 +1,42 @@
+#ifndef __AsioDrivers__
+#define __AsioDrivers__
+
+#include "ginclude.h"
+
+#if MAC
+#include "CodeFragments.hpp"
+
+class AsioDrivers : public CodeFragments
+
+#elif WINDOWS
+#include <WinSock2.h>
+#include <Windows.h>
+#include "asiolist.h"
+
+class AsioDrivers : public AsioDriverList
+
+#elif SGI || BEOS
+#include "asiolist.h"
+
+class AsioDrivers : public AsioDriverList
+
+#else
+#error implement me
+#endif
+
+{
+public:
+	AsioDrivers();
+	~AsioDrivers();
+	
+	bool getCurrentDriverName(char *name);
+	long getDriverNames(char **names, long maxDrivers);
+	bool loadDriver(char *name);
+	void removeCurrentDriver();
+	long getCurrentDriverIndex() {return curIndex;}
+protected:
+	unsigned long connID;
+	long curIndex;
+};
+
+#endif

+ 77 - 0
source/AudioDecode/lib/RtAudio/include/asiodrvr.h

@@ -0,0 +1,77 @@
+/*
+	Steinberg Audio Stream I/O API
+	(c) 1996, Steinberg Soft- und Hardware GmbH
+	charlie (May 1996)
+
+	asiodrvr.h
+	c++ superclass to implement asio functionality. from this,
+	you can derive whatever required
+*/
+
+#ifndef _asiodrvr_
+#define _asiodrvr_
+
+// cpu and os system we are running on
+#include "asiosys.h"
+// basic "C" interface
+#include "asio.h"
+
+class AsioDriver;
+extern AsioDriver *getDriver();		// for generic constructor 
+
+#if WINDOWS
+#include <WinSock2.h>
+#include <Windows.h>
+#include "combase.h"
+#include "iasiodrv.h"
+class AsioDriver : public IASIO ,public CUnknown
+{
+public:
+	AsioDriver(LPUNKNOWN pUnk, HRESULT *phr);
+
+	DECLARE_IUNKNOWN
+	// Factory method
+	static CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
+	// IUnknown
+	virtual HRESULT STDMETHODCALLTYPE NonDelegatingQueryInterface(REFIID riid,void **ppvObject);
+
+#else
+
+class AsioDriver
+{
+public:
+	AsioDriver();
+#endif
+	virtual ~AsioDriver();
+
+	virtual ASIOBool init(void* sysRef);
+	virtual void getDriverName(char *name);	// max 32 bytes incl. terminating zero
+	virtual long getDriverVersion();
+	virtual void getErrorMessage(char *string);	// max 124 bytes incl.
+
+	virtual ASIOError start();
+	virtual ASIOError stop();
+
+	virtual ASIOError getChannels(long *numInputChannels, long *numOutputChannels);
+	virtual ASIOError getLatencies(long *inputLatency, long *outputLatency);
+	virtual ASIOError getBufferSize(long *minSize, long *maxSize,
+		long *preferredSize, long *granularity);
+
+	virtual ASIOError canSampleRate(ASIOSampleRate sampleRate);
+	virtual ASIOError getSampleRate(ASIOSampleRate *sampleRate);
+	virtual ASIOError setSampleRate(ASIOSampleRate sampleRate);
+	virtual ASIOError getClockSources(ASIOClockSource *clocks, long *numSources);
+	virtual ASIOError setClockSource(long reference);
+
+	virtual ASIOError getSamplePosition(ASIOSamples *sPos, ASIOTimeStamp *tStamp);
+	virtual ASIOError getChannelInfo(ASIOChannelInfo *info);
+
+	virtual ASIOError createBuffers(ASIOBufferInfo *bufferInfos, long numChannels,
+		long bufferSize, ASIOCallbacks *callbacks);
+	virtual ASIOError disposeBuffers();
+
+	virtual ASIOError controlPanel();
+	virtual ASIOError future(long selector, void *opt);
+	virtual ASIOError outputReady();
+};
+#endif

+ 309 - 0
source/AudioDecode/lib/RtAudio/include/asiolist.cpp

@@ -0,0 +1,309 @@
+#include <WinSock2.h>
+#include <Windows.h>
+#include "iasiodrv.h"
+#include "asiolist.h"
+
+#define ASIODRV_DESC		"description"
+#define INPROC_SERVER		"InprocServer32"
+#define ASIO_PATH			"software\\asio"
+#define COM_CLSID			"clsid"
+
+// ******************************************************************
+// Local Functions 
+// ******************************************************************
+static LONG findDrvPath (char *clsidstr,char *dllpath,int dllpathsize)
+{
+	HKEY			hkEnum,hksub,hkpath;
+	char			databuf[512];
+	LONG 			cr,rc = -1;
+	DWORD			datatype,datasize;
+	DWORD			index;
+	OFSTRUCT		ofs;
+	HFILE			hfile;
+	BOOL			found = FALSE;
+
+#ifdef UNICODE
+	CharLowerBuffA(clsidstr,strlen(clsidstr));
+	if ((cr = RegOpenKeyA(HKEY_CLASSES_ROOT,COM_CLSID,&hkEnum)) == ERROR_SUCCESS) {
+
+		index = 0;
+		while (cr == ERROR_SUCCESS && !found) {
+			cr = RegEnumKeyA(hkEnum,index++,databuf,512);
+			if (cr == ERROR_SUCCESS) {
+				CharLowerBuffA(databuf,strlen(databuf));
+				if (!(strcmp(databuf,clsidstr))) {
+					if ((cr = RegOpenKeyExA(hkEnum,databuf,0,KEY_READ,&hksub)) == ERROR_SUCCESS) {
+						if ((cr = RegOpenKeyExA(hksub,INPROC_SERVER,0,KEY_READ,&hkpath)) == ERROR_SUCCESS) {
+							datatype = REG_SZ; datasize = (DWORD)dllpathsize;
+							cr = RegQueryValueEx(hkpath,0,0,&datatype,(LPBYTE)dllpath,&datasize);
+							if (cr == ERROR_SUCCESS) {
+								memset(&ofs,0,sizeof(OFSTRUCT));
+								ofs.cBytes = sizeof(OFSTRUCT); 
+								hfile = OpenFile(dllpath,&ofs,OF_EXIST);
+								if (hfile) rc = 0; 
+							}
+							RegCloseKey(hkpath);
+						}
+						RegCloseKey(hksub);
+					}
+					found = TRUE;	// break out 
+				}
+			}
+		}				
+		RegCloseKey(hkEnum);
+	}
+#else
+	CharLowerBuff(clsidstr,strlen(clsidstr));
+	if ((cr = RegOpenKey(HKEY_CLASSES_ROOT,COM_CLSID,&hkEnum)) == ERROR_SUCCESS) {
+
+		index = 0;
+		while (cr == ERROR_SUCCESS && !found) {
+			cr = RegEnumKey(hkEnum,index++,databuf,512);
+			if (cr == ERROR_SUCCESS) {
+				CharLowerBuff(databuf,strlen(databuf));
+				if (!(strcmp(databuf,clsidstr))) {
+					if ((cr = RegOpenKeyEx(hkEnum,databuf,0,KEY_READ,&hksub)) == ERROR_SUCCESS) {
+						if ((cr = RegOpenKeyEx(hksub,INPROC_SERVER,0,KEY_READ,&hkpath)) == ERROR_SUCCESS) {
+							datatype = REG_SZ; datasize = (DWORD)dllpathsize;
+							cr = RegQueryValueEx(hkpath,0,0,&datatype,(LPBYTE)dllpath,&datasize);
+							if (cr == ERROR_SUCCESS) {
+								memset(&ofs,0,sizeof(OFSTRUCT));
+								ofs.cBytes = sizeof(OFSTRUCT); 
+								hfile = OpenFile(dllpath,&ofs,OF_EXIST);
+								if (hfile) rc = 0; 
+							}
+							RegCloseKey(hkpath);
+						}
+						RegCloseKey(hksub);
+					}
+					found = TRUE;	// break out 
+				}
+			}
+		}				
+		RegCloseKey(hkEnum);
+	}
+#endif
+	return rc;
+}
+
+
+static LPASIODRVSTRUCT newDrvStruct (HKEY hkey,char *keyname,int drvID,LPASIODRVSTRUCT lpdrv)
+{
+	HKEY	hksub;
+	char	databuf[256];
+	char	dllpath[MAXPATHLEN];
+	WORD	wData[100];
+	CLSID	clsid;
+	DWORD	datatype,datasize;
+	LONG	cr,rc;
+
+	if (!lpdrv) {
+		if ((cr = RegOpenKeyExA(hkey,keyname,0,KEY_READ,&hksub)) == ERROR_SUCCESS) {
+
+			datatype = REG_SZ; datasize = 256;
+			cr = RegQueryValueExA(hksub,COM_CLSID,0,&datatype,(LPBYTE)databuf,&datasize);
+			if (cr == ERROR_SUCCESS) {
+				rc = findDrvPath (databuf,dllpath,MAXPATHLEN);
+				if (rc == 0) {
+					lpdrv = new ASIODRVSTRUCT[1];
+					if (lpdrv) {
+						memset(lpdrv,0,sizeof(ASIODRVSTRUCT));
+						lpdrv->drvID = drvID;
+						MultiByteToWideChar(CP_ACP,0,(LPCSTR)databuf,-1,(LPWSTR)wData,100);
+						if ((cr = CLSIDFromString((LPOLESTR)wData,(LPCLSID)&clsid)) == S_OK) {
+							memcpy(&lpdrv->clsid,&clsid,sizeof(CLSID));
+						}
+
+						datatype = REG_SZ; datasize = 256;
+						cr = RegQueryValueExA(hksub,ASIODRV_DESC,0,&datatype,(LPBYTE)databuf,&datasize);
+						if (cr == ERROR_SUCCESS) {
+							strcpy(lpdrv->drvname,databuf);
+						}
+						else strcpy(lpdrv->drvname,keyname);
+					}
+				}
+			}
+			RegCloseKey(hksub);
+		}
+	}	
+	else lpdrv->next = newDrvStruct(hkey,keyname,drvID+1,lpdrv->next);
+
+	return lpdrv;
+}
+
+static void deleteDrvStruct (LPASIODRVSTRUCT lpdrv)
+{
+	IASIO	*iasio;
+
+	if (lpdrv != 0) {
+		deleteDrvStruct(lpdrv->next);
+		if (lpdrv->asiodrv) {
+			iasio = (IASIO *)lpdrv->asiodrv;
+			iasio->Release();
+		}
+		delete lpdrv;
+	}
+}
+
+
+static LPASIODRVSTRUCT getDrvStruct (int drvID,LPASIODRVSTRUCT lpdrv)
+{
+	while (lpdrv) {
+		if (lpdrv->drvID == drvID) return lpdrv;
+		lpdrv = lpdrv->next;
+	}
+	return 0;
+}
+// ******************************************************************
+
+
+// ******************************************************************
+//	AsioDriverList
+// ******************************************************************
+AsioDriverList::AsioDriverList ()
+{
+	HKEY			hkEnum = 0;
+	char			keyname[MAXDRVNAMELEN];
+	LPASIODRVSTRUCT	pdl;
+	LONG 			cr;
+	DWORD			index = 0;
+	BOOL			fin = FALSE;
+
+	numdrv		= 0;
+	lpdrvlist	= 0;
+
+#ifdef UNICODE
+	cr = RegOpenKeyA(HKEY_LOCAL_MACHINE,ASIO_PATH,&hkEnum);
+#else
+	cr = RegOpenKey(HKEY_LOCAL_MACHINE,ASIO_PATH,&hkEnum);
+#endif
+	while (cr == ERROR_SUCCESS) {
+#ifdef UNICODE
+		if ((cr = RegEnumKeyA(hkEnum,index++,keyname,MAXDRVNAMELEN))== ERROR_SUCCESS) {
+#else
+		if ((cr = RegEnumKey(hkEnum,index++,keyname,MAXDRVNAMELEN))== ERROR_SUCCESS) {
+#endif
+			lpdrvlist = newDrvStruct (hkEnum,keyname,0,lpdrvlist);
+		}
+		else fin = TRUE;
+	}
+	if (hkEnum) RegCloseKey(hkEnum);
+
+	pdl = lpdrvlist;
+	while (pdl) {
+		numdrv++;
+		pdl = pdl->next;
+	}
+
+	if (numdrv) CoInitialize(0);	// initialize COM
+}
+
+AsioDriverList::~AsioDriverList ()
+{
+	if (numdrv) {
+		deleteDrvStruct(lpdrvlist);
+		CoUninitialize();
+	}
+}
+
+
+LONG AsioDriverList::asioGetNumDev (VOID)
+{
+	return (LONG)numdrv;
+}
+
+
+LONG AsioDriverList::asioOpenDriver (int drvID,LPVOID *asiodrv)
+{
+	LPASIODRVSTRUCT	lpdrv = 0;
+	long			rc;
+
+	if (!asiodrv) return DRVERR_INVALID_PARAM;
+
+	if ((lpdrv = getDrvStruct(drvID,lpdrvlist)) != 0) {
+		if (!lpdrv->asiodrv) {
+			rc = CoCreateInstance(lpdrv->clsid,0,CLSCTX_INPROC_SERVER,lpdrv->clsid,asiodrv);
+			if (rc == S_OK) {
+				lpdrv->asiodrv = *asiodrv;
+				return 0;
+			}
+			// else if (rc == REGDB_E_CLASSNOTREG)
+			//	strcpy (info->messageText, "Driver not registered in the Registration Database!");
+		}
+		else rc = DRVERR_DEVICE_ALREADY_OPEN;
+	}
+	else rc = DRVERR_DEVICE_NOT_FOUND;
+	
+	return rc;
+}
+
+
+LONG AsioDriverList::asioCloseDriver (int drvID)
+{
+	LPASIODRVSTRUCT	lpdrv = 0;
+	IASIO			*iasio;
+
+	if ((lpdrv = getDrvStruct(drvID,lpdrvlist)) != 0) {
+		if (lpdrv->asiodrv) {
+			iasio = (IASIO *)lpdrv->asiodrv;
+			iasio->Release();
+			lpdrv->asiodrv = 0;
+		}
+	}
+
+	return 0;
+}
+
+LONG AsioDriverList::asioGetDriverName (int drvID,char *drvname,int drvnamesize)
+{	
+	LPASIODRVSTRUCT			lpdrv = 0;
+
+	if (!drvname) return DRVERR_INVALID_PARAM;
+
+	if ((lpdrv = getDrvStruct(drvID,lpdrvlist)) != 0) {
+		if (strlen(lpdrv->drvname) < (unsigned int)drvnamesize) {
+			strcpy(drvname,lpdrv->drvname);
+		}
+		else {
+			memcpy(drvname,lpdrv->drvname,drvnamesize-4);
+			drvname[drvnamesize-4] = '.';
+			drvname[drvnamesize-3] = '.';
+			drvname[drvnamesize-2] = '.';
+			drvname[drvnamesize-1] = 0;
+		}
+		return 0;
+	}
+	return DRVERR_DEVICE_NOT_FOUND;
+}
+
+LONG AsioDriverList::asioGetDriverPath (int drvID,char *dllpath,int dllpathsize)
+{
+	LPASIODRVSTRUCT			lpdrv = 0;
+
+	if (!dllpath) return DRVERR_INVALID_PARAM;
+
+	if ((lpdrv = getDrvStruct(drvID,lpdrvlist)) != 0) {
+		if (strlen(lpdrv->dllpath) < (unsigned int)dllpathsize) {
+			strcpy(dllpath,lpdrv->dllpath);
+			return 0;
+		}
+		dllpath[0] = 0;
+		return DRVERR_INVALID_PARAM;
+	}
+	return DRVERR_DEVICE_NOT_FOUND;
+}
+
+LONG AsioDriverList::asioGetDriverCLSID (int drvID,CLSID *clsid)
+{
+	LPASIODRVSTRUCT			lpdrv = 0;
+
+	if (!clsid) return DRVERR_INVALID_PARAM;
+
+	if ((lpdrv = getDrvStruct(drvID,lpdrvlist)) != 0) {
+		memcpy(clsid,&lpdrv->clsid,sizeof(CLSID));
+		return 0;
+	}
+	return DRVERR_DEVICE_NOT_FOUND;
+}
+
+

+ 46 - 0
source/AudioDecode/lib/RtAudio/include/asiolist.h

@@ -0,0 +1,46 @@
+#ifndef __asiolist__
+#define __asiolist__
+
+#define DRVERR			-5000
+#define DRVERR_INVALID_PARAM		DRVERR-1
+#define DRVERR_DEVICE_ALREADY_OPEN	DRVERR-2
+#define DRVERR_DEVICE_NOT_FOUND		DRVERR-3
+
+#define MAXPATHLEN			512
+#define MAXDRVNAMELEN		128
+
+struct asiodrvstruct
+{
+	int						drvID;
+	CLSID					clsid;
+	char					dllpath[MAXPATHLEN];
+	char					drvname[MAXDRVNAMELEN];
+	LPVOID					asiodrv;
+	struct asiodrvstruct	*next;
+};
+
+typedef struct asiodrvstruct ASIODRVSTRUCT;
+typedef ASIODRVSTRUCT	*LPASIODRVSTRUCT;
+
+class AsioDriverList {
+public:
+	AsioDriverList();
+	~AsioDriverList();
+	
+	LONG asioOpenDriver (int,VOID **);
+	LONG asioCloseDriver (int);
+
+	// nice to have
+	LONG asioGetNumDev (VOID);
+	LONG asioGetDriverName (int,char *,int);		
+	LONG asioGetDriverPath (int,char *,int);
+	LONG asioGetDriverCLSID (int,CLSID *);
+
+	// or use directly access
+	LPASIODRVSTRUCT	lpdrvlist;
+	int				numdrv;
+};
+
+typedef class AsioDriverList *LPASIODRIVERLIST;
+
+#endif

+ 82 - 0
source/AudioDecode/lib/RtAudio/include/asiosys.h

@@ -0,0 +1,82 @@
+#ifndef __asiosys__
+	#define __asiosys__
+
+	#if defined(_WIN32) || defined(_WIN64)
+		#undef MAC 
+		#define PPC 0
+		#define WINDOWS 1
+		#define SGI 0
+		#define SUN 0
+		#define LINUX 0
+		#define BEOS 0
+
+		#define NATIVE_INT64 0
+		#define IEEE754_64FLOAT 1
+	
+	#elif BEOS
+		#define MAC 0
+		#define PPC 0
+		#define WINDOWS 0
+		#define PC 0
+		#define SGI 0
+		#define SUN 0
+		#define LINUX 0
+		
+		#define NATIVE_INT64 0
+		#define IEEE754_64FLOAT 1
+		
+		#ifndef DEBUG
+			#define DEBUG 0
+		 	#if DEBUG
+		 		void DEBUGGERMESSAGE(char *string);
+		 	#else
+		  		#define DEBUGGERMESSAGE(a)
+			#endif
+		#endif
+
+	#elif SGI
+		#define MAC 0
+		#define PPC 0
+		#define WINDOWS 0
+		#define PC 0
+		#define SUN 0
+		#define LINUX 0
+		#define BEOS 0
+		
+		#define NATIVE_INT64 0
+		#define IEEE754_64FLOAT 1
+		
+		#ifndef DEBUG
+			#define DEBUG 0
+		 	#if DEBUG
+		 		void DEBUGGERMESSAGE(char *string);
+		 	#else
+		  		#define DEBUGGERMESSAGE(a)
+			#endif
+		#endif
+
+	#else	// MAC
+
+		#define MAC 1
+		#define PPC 1
+		#define WINDOWS 0
+		#define PC 0
+		#define SGI 0
+		#define SUN 0
+		#define LINUX 0
+		#define BEOS 0
+
+		#define NATIVE_INT64 0
+		#define IEEE754_64FLOAT 1
+
+		#ifndef DEBUG
+			#define DEBUG 0
+			#if DEBUG
+				void DEBUGGERMESSAGE(char *string);
+			#else
+				#define DEBUGGERMESSAGE(a)
+			#endif
+		#endif
+	#endif
+
+#endif

+ 2369 - 0
source/AudioDecode/lib/RtAudio/include/dsound.h

@@ -0,0 +1,2369 @@
+/*==========================================================================;
+ *
+ *  Copyright (c) Microsoft Corporation.  All rights reserved.
+ *
+ *  File:       dsound.h
+ *  Content:    DirectSound include file
+ *
+ **************************************************************************/
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <float.h>
+
+#ifndef DIRECTSOUND_VERSION
+#define DIRECTSOUND_VERSION 0x0900  /* Version 9.0 */
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#ifndef __DSOUND_INCLUDED__
+#define __DSOUND_INCLUDED__
+
+/* Type definitions shared with Direct3D */
+
+#ifndef DX_SHARED_DEFINES
+
+typedef float D3DVALUE, *LPD3DVALUE;
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+#ifndef LPD3DCOLOR_DEFINED
+typedef DWORD *LPD3DCOLOR;
+#define LPD3DCOLOR_DEFINED
+#endif
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef LPD3DVECTOR_DEFINED
+typedef D3DVECTOR *LPD3DVECTOR;
+#define LPD3DVECTOR_DEFINED
+#endif
+
+#define DX_SHARED_DEFINES
+#endif // DX_SHARED_DEFINES
+
+#define _FACDS  0x878   /* DirectSound's facility code */
+#define MAKE_DSHRESULT(code)  MAKE_HRESULT(1, _FACDS, code)
+
+// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000}
+DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
+
+// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B}
+DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b);
+
+// DirectSound Capture Component GUID {B0210780-89CD-11D0-AF08-00A0C925CD16}
+DEFINE_GUID(CLSID_DirectSoundCapture, 0xb0210780, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+// DirectSound 8.0 Capture Component GUID {E4BCAC13-7F99-4908-9A8E-74E3BF24B6E1}
+DEFINE_GUID(CLSID_DirectSoundCapture8, 0xe4bcac13, 0x7f99, 0x4908, 0x9a, 0x8e, 0x74, 0xe3, 0xbf, 0x24, 0xb6, 0xe1);
+
+// DirectSound Full Duplex Component GUID {FEA4300C-7959-4147-B26A-2377B9E7A91D}
+DEFINE_GUID(CLSID_DirectSoundFullDuplex, 0xfea4300c, 0x7959, 0x4147, 0xb2, 0x6a, 0x23, 0x77, 0xb9, 0xe7, 0xa9, 0x1d);
+
+
+// DirectSound default playback device GUID {DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultPlayback, 0xdef00000, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default capture device GUID {DEF00001-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultCapture, 0xdef00001, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default device for voice playback {DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultVoicePlayback, 0xdef00002, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+// DirectSound default device for voice capture {DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03}
+DEFINE_GUID(DSDEVID_DefaultVoiceCapture, 0xdef00003, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
+
+
+//
+// Forward declarations for interfaces.
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+//
+
+#ifdef __cplusplus
+struct IDirectSound;
+struct IDirectSoundBuffer;
+struct IDirectSound3DListener;
+struct IDirectSound3DBuffer;
+struct IDirectSoundCapture;
+struct IDirectSoundCaptureBuffer;
+struct IDirectSoundNotify;
+#endif // __cplusplus
+
+
+//
+// DirectSound 8.0 interfaces.
+//
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+#ifdef __cplusplus
+struct IDirectSound8;
+struct IDirectSoundBuffer8;
+struct IDirectSoundCaptureBuffer8;
+struct IDirectSoundFXGargle;
+struct IDirectSoundFXChorus;
+struct IDirectSoundFXFlanger;
+struct IDirectSoundFXEcho;
+struct IDirectSoundFXDistortion;
+struct IDirectSoundFXCompressor;
+struct IDirectSoundFXParamEq;
+struct IDirectSoundFXWavesReverb;
+struct IDirectSoundFXI3DL2Reverb;
+struct IDirectSoundCaptureFXAec;
+struct IDirectSoundCaptureFXNoiseSuppress;
+struct IDirectSoundFullDuplex;
+#endif // __cplusplus
+
+// IDirectSound8, IDirectSoundBuffer8 and IDirectSoundCaptureBuffer8 are the
+// only DirectSound 7.0 interfaces with changed functionality in version 8.0.
+// The other level 8 interfaces as equivalent to their level 7 counterparts:
+
+#define IDirectSoundCapture8            IDirectSoundCapture
+#define IDirectSound3DListener8         IDirectSound3DListener
+#define IDirectSound3DBuffer8           IDirectSound3DBuffer
+#define IDirectSoundNotify8             IDirectSoundNotify
+#define IDirectSoundFXGargle8           IDirectSoundFXGargle
+#define IDirectSoundFXChorus8           IDirectSoundFXChorus
+#define IDirectSoundFXFlanger8          IDirectSoundFXFlanger
+#define IDirectSoundFXEcho8             IDirectSoundFXEcho
+#define IDirectSoundFXDistortion8       IDirectSoundFXDistortion
+#define IDirectSoundFXCompressor8       IDirectSoundFXCompressor
+#define IDirectSoundFXParamEq8          IDirectSoundFXParamEq
+#define IDirectSoundFXWavesReverb8      IDirectSoundFXWavesReverb
+#define IDirectSoundFXI3DL2Reverb8      IDirectSoundFXI3DL2Reverb
+#define IDirectSoundCaptureFXAec8       IDirectSoundCaptureFXAec
+#define IDirectSoundCaptureFXNoiseSuppress8 IDirectSoundCaptureFXNoiseSuppress
+#define IDirectSoundFullDuplex8         IDirectSoundFullDuplex
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct IDirectSound                 *LPDIRECTSOUND;
+typedef struct IDirectSoundBuffer           *LPDIRECTSOUNDBUFFER;
+typedef struct IDirectSound3DListener       *LPDIRECTSOUND3DLISTENER;
+typedef struct IDirectSound3DBuffer         *LPDIRECTSOUND3DBUFFER;
+typedef struct IDirectSoundCapture          *LPDIRECTSOUNDCAPTURE;
+typedef struct IDirectSoundCaptureBuffer    *LPDIRECTSOUNDCAPTUREBUFFER;
+typedef struct IDirectSoundNotify           *LPDIRECTSOUNDNOTIFY;
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct IDirectSoundFXGargle         *LPDIRECTSOUNDFXGARGLE;
+typedef struct IDirectSoundFXChorus         *LPDIRECTSOUNDFXCHORUS;
+typedef struct IDirectSoundFXFlanger        *LPDIRECTSOUNDFXFLANGER;
+typedef struct IDirectSoundFXEcho           *LPDIRECTSOUNDFXECHO;
+typedef struct IDirectSoundFXDistortion     *LPDIRECTSOUNDFXDISTORTION;
+typedef struct IDirectSoundFXCompressor     *LPDIRECTSOUNDFXCOMPRESSOR;
+typedef struct IDirectSoundFXParamEq        *LPDIRECTSOUNDFXPARAMEQ;
+typedef struct IDirectSoundFXWavesReverb    *LPDIRECTSOUNDFXWAVESREVERB;
+typedef struct IDirectSoundFXI3DL2Reverb    *LPDIRECTSOUNDFXI3DL2REVERB;
+typedef struct IDirectSoundCaptureFXAec     *LPDIRECTSOUNDCAPTUREFXAEC;
+typedef struct IDirectSoundCaptureFXNoiseSuppress *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS;
+typedef struct IDirectSoundFullDuplex       *LPDIRECTSOUNDFULLDUPLEX;
+
+typedef struct IDirectSound8                *LPDIRECTSOUND8;
+typedef struct IDirectSoundBuffer8          *LPDIRECTSOUNDBUFFER8;
+typedef struct IDirectSound3DListener8      *LPDIRECTSOUND3DLISTENER8;
+typedef struct IDirectSound3DBuffer8        *LPDIRECTSOUND3DBUFFER8;
+typedef struct IDirectSoundCapture8         *LPDIRECTSOUNDCAPTURE8;
+typedef struct IDirectSoundCaptureBuffer8   *LPDIRECTSOUNDCAPTUREBUFFER8;
+typedef struct IDirectSoundNotify8          *LPDIRECTSOUNDNOTIFY8;
+typedef struct IDirectSoundFXGargle8        *LPDIRECTSOUNDFXGARGLE8;
+typedef struct IDirectSoundFXChorus8        *LPDIRECTSOUNDFXCHORUS8;
+typedef struct IDirectSoundFXFlanger8       *LPDIRECTSOUNDFXFLANGER8;
+typedef struct IDirectSoundFXEcho8          *LPDIRECTSOUNDFXECHO8;
+typedef struct IDirectSoundFXDistortion8    *LPDIRECTSOUNDFXDISTORTION8;
+typedef struct IDirectSoundFXCompressor8    *LPDIRECTSOUNDFXCOMPRESSOR8;
+typedef struct IDirectSoundFXParamEq8       *LPDIRECTSOUNDFXPARAMEQ8;
+typedef struct IDirectSoundFXWavesReverb8   *LPDIRECTSOUNDFXWAVESREVERB8;
+typedef struct IDirectSoundFXI3DL2Reverb8   *LPDIRECTSOUNDFXI3DL2REVERB8;
+typedef struct IDirectSoundCaptureFXAec8    *LPDIRECTSOUNDCAPTUREFXAEC8;
+typedef struct IDirectSoundCaptureFXNoiseSuppress8 *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS8;
+typedef struct IDirectSoundFullDuplex8      *LPDIRECTSOUNDFULLDUPLEX8;
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IID definitions for the unchanged DirectSound 8.0 interfaces
+//
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+#define IID_IDirectSoundCapture8            IID_IDirectSoundCapture
+#define IID_IDirectSound3DListener8         IID_IDirectSound3DListener
+#define IID_IDirectSound3DBuffer8           IID_IDirectSound3DBuffer
+#define IID_IDirectSoundNotify8             IID_IDirectSoundNotify
+#define IID_IDirectSoundFXGargle8           IID_IDirectSoundFXGargle
+#define IID_IDirectSoundFXChorus8           IID_IDirectSoundFXChorus
+#define IID_IDirectSoundFXFlanger8          IID_IDirectSoundFXFlanger
+#define IID_IDirectSoundFXEcho8             IID_IDirectSoundFXEcho
+#define IID_IDirectSoundFXDistortion8       IID_IDirectSoundFXDistortion
+#define IID_IDirectSoundFXCompressor8       IID_IDirectSoundFXCompressor
+#define IID_IDirectSoundFXParamEq8          IID_IDirectSoundFXParamEq
+#define IID_IDirectSoundFXWavesReverb8      IID_IDirectSoundFXWavesReverb
+#define IID_IDirectSoundFXI3DL2Reverb8      IID_IDirectSoundFXI3DL2Reverb
+#define IID_IDirectSoundCaptureFXAec8       IID_IDirectSoundCaptureFXAec
+#define IID_IDirectSoundCaptureFXNoiseSuppress8 IID_IDirectSoundCaptureFXNoiseSuppress
+#define IID_IDirectSoundFullDuplex8         IID_IDirectSoundFullDuplex
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Compatibility typedefs
+//
+
+#ifndef _LPCWAVEFORMATEX_DEFINED
+#define _LPCWAVEFORMATEX_DEFINED
+typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
+#endif // _LPCWAVEFORMATEX_DEFINED
+
+#ifndef __LPCGUID_DEFINED__
+#define __LPCGUID_DEFINED__
+typedef const GUID *LPCGUID;
+#endif // __LPCGUID_DEFINED__
+
+typedef LPDIRECTSOUND *LPLPDIRECTSOUND;
+typedef LPDIRECTSOUNDBUFFER *LPLPDIRECTSOUNDBUFFER;
+typedef LPDIRECTSOUND3DLISTENER *LPLPDIRECTSOUND3DLISTENER;
+typedef LPDIRECTSOUND3DBUFFER *LPLPDIRECTSOUND3DBUFFER;
+typedef LPDIRECTSOUNDCAPTURE *LPLPDIRECTSOUNDCAPTURE;
+typedef LPDIRECTSOUNDCAPTUREBUFFER *LPLPDIRECTSOUNDCAPTUREBUFFER;
+typedef LPDIRECTSOUNDNOTIFY *LPLPDIRECTSOUNDNOTIFY;
+
+#if DIRECTSOUND_VERSION >= 0x0800
+typedef LPDIRECTSOUND8 *LPLPDIRECTSOUND8;
+typedef LPDIRECTSOUNDBUFFER8 *LPLPDIRECTSOUNDBUFFER8;
+typedef LPDIRECTSOUNDCAPTURE8 *LPLPDIRECTSOUNDCAPTURE8;
+typedef LPDIRECTSOUNDCAPTUREBUFFER8 *LPLPDIRECTSOUNDCAPTUREBUFFER8;
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Structures
+//
+
+typedef struct _DSCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwMinSecondarySampleRate;
+    DWORD           dwMaxSecondarySampleRate;
+    DWORD           dwPrimaryBuffers;
+    DWORD           dwMaxHwMixingAllBuffers;
+    DWORD           dwMaxHwMixingStaticBuffers;
+    DWORD           dwMaxHwMixingStreamingBuffers;
+    DWORD           dwFreeHwMixingAllBuffers;
+    DWORD           dwFreeHwMixingStaticBuffers;
+    DWORD           dwFreeHwMixingStreamingBuffers;
+    DWORD           dwMaxHw3DAllBuffers;
+    DWORD           dwMaxHw3DStaticBuffers;
+    DWORD           dwMaxHw3DStreamingBuffers;
+    DWORD           dwFreeHw3DAllBuffers;
+    DWORD           dwFreeHw3DStaticBuffers;
+    DWORD           dwFreeHw3DStreamingBuffers;
+    DWORD           dwTotalHwMemBytes;
+    DWORD           dwFreeHwMemBytes;
+    DWORD           dwMaxContigFreeHwMemBytes;
+    DWORD           dwUnlockTransferRateHwBuffers;
+    DWORD           dwPlayCpuOverheadSwBuffers;
+    DWORD           dwReserved1;
+    DWORD           dwReserved2;
+} DSCAPS, *LPDSCAPS;
+
+typedef const DSCAPS *LPCDSCAPS;
+
+typedef struct _DSBCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwUnlockTransferRate;
+    DWORD           dwPlayCpuOverhead;
+} DSBCAPS, *LPDSBCAPS;
+
+typedef const DSBCAPS *LPCDSBCAPS;
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+    typedef struct _DSEFFECTDESC
+    {
+        DWORD       dwSize;
+        DWORD       dwFlags;
+        GUID        guidDSFXClass;
+        DWORD_PTR   dwReserved1;
+        DWORD_PTR   dwReserved2;
+    } DSEFFECTDESC, *LPDSEFFECTDESC;
+    typedef const DSEFFECTDESC *LPCDSEFFECTDESC;
+
+    #define DSFX_LOCHARDWARE    0x00000001
+    #define DSFX_LOCSOFTWARE    0x00000002
+
+    enum
+    {
+        DSFXR_PRESENT,          // 0
+        DSFXR_LOCHARDWARE,      // 1
+        DSFXR_LOCSOFTWARE,      // 2
+        DSFXR_UNALLOCATED,      // 3
+        DSFXR_FAILED,           // 4
+        DSFXR_UNKNOWN,          // 5
+        DSFXR_SENDLOOP          // 6
+    };
+
+    typedef struct _DSCEFFECTDESC
+    {
+        DWORD       dwSize;
+        DWORD       dwFlags;
+        GUID        guidDSCFXClass;
+        GUID        guidDSCFXInstance;
+        DWORD       dwReserved1;
+        DWORD       dwReserved2;
+    } DSCEFFECTDESC, *LPDSCEFFECTDESC;
+    typedef const DSCEFFECTDESC *LPCDSCEFFECTDESC;
+
+    #define DSCFX_LOCHARDWARE   0x00000001
+    #define DSCFX_LOCSOFTWARE   0x00000002
+
+    #define DSCFXR_LOCHARDWARE  0x00000010
+    #define DSCFXR_LOCSOFTWARE  0x00000020
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+typedef struct _DSBUFFERDESC
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+#if DIRECTSOUND_VERSION >= 0x0700
+    GUID            guid3DAlgorithm;
+#endif
+} DSBUFFERDESC, *LPDSBUFFERDESC;
+
+typedef const DSBUFFERDESC *LPCDSBUFFERDESC;
+
+// Older version of this structure:
+
+typedef struct _DSBUFFERDESC1
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+} DSBUFFERDESC1, *LPDSBUFFERDESC1;
+
+typedef const DSBUFFERDESC1 *LPCDSBUFFERDESC1;
+
+typedef struct _DS3DBUFFER
+{
+    DWORD           dwSize;
+    D3DVECTOR       vPosition;
+    D3DVECTOR       vVelocity;
+    DWORD           dwInsideConeAngle;
+    DWORD           dwOutsideConeAngle;
+    D3DVECTOR       vConeOrientation;
+    LONG            lConeOutsideVolume;
+    D3DVALUE        flMinDistance;
+    D3DVALUE        flMaxDistance;
+    DWORD           dwMode;
+} DS3DBUFFER, *LPDS3DBUFFER;
+
+typedef const DS3DBUFFER *LPCDS3DBUFFER;
+
+typedef struct _DS3DLISTENER
+{
+    DWORD           dwSize;
+    D3DVECTOR       vPosition;
+    D3DVECTOR       vVelocity;
+    D3DVECTOR       vOrientFront;
+    D3DVECTOR       vOrientTop;
+    D3DVALUE        flDistanceFactor;
+    D3DVALUE        flRolloffFactor;
+    D3DVALUE        flDopplerFactor;
+} DS3DLISTENER, *LPDS3DLISTENER;
+
+typedef const DS3DLISTENER *LPCDS3DLISTENER;
+
+typedef struct _DSCCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwFormats;
+    DWORD           dwChannels;
+} DSCCAPS, *LPDSCCAPS;
+
+typedef const DSCCAPS *LPCDSCCAPS;
+
+typedef struct _DSCBUFFERDESC1
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+} DSCBUFFERDESC1, *LPDSCBUFFERDESC1;
+
+typedef struct _DSCBUFFERDESC
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+    LPWAVEFORMATEX  lpwfxFormat;
+#if DIRECTSOUND_VERSION >= 0x0800
+    DWORD           dwFXCount;
+    LPDSCEFFECTDESC lpDSCFXDesc;
+#endif
+} DSCBUFFERDESC, *LPDSCBUFFERDESC;
+
+typedef const DSCBUFFERDESC *LPCDSCBUFFERDESC;
+
+typedef struct _DSCBCAPS
+{
+    DWORD           dwSize;
+    DWORD           dwFlags;
+    DWORD           dwBufferBytes;
+    DWORD           dwReserved;
+} DSCBCAPS, *LPDSCBCAPS;
+
+typedef const DSCBCAPS *LPCDSCBCAPS;
+
+typedef struct _DSBPOSITIONNOTIFY
+{
+    DWORD           dwOffset;
+    HANDLE          hEventNotify;
+} DSBPOSITIONNOTIFY, *LPDSBPOSITIONNOTIFY;
+
+typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
+
+//
+// DirectSound API
+//
+
+typedef BOOL (CALLBACK *LPDSENUMCALLBACKA)(LPGUID, LPCSTR, LPCSTR, LPVOID);
+typedef BOOL (CALLBACK *LPDSENUMCALLBACKW)(LPGUID, LPCWSTR, LPCWSTR, LPVOID);
+
+extern HRESULT WINAPI DirectSoundCreate(LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
+extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
+
+extern HRESULT WINAPI DirectSoundCaptureCreate(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE *ppDSC, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
+extern HRESULT WINAPI DirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
+
+#if DIRECTSOUND_VERSION >= 0x0800
+extern HRESULT WINAPI DirectSoundCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUND8 *ppDS8, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundCaptureCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE8 *ppDSC8, LPUNKNOWN pUnkOuter);
+extern HRESULT WINAPI DirectSoundFullDuplexCreate(LPCGUID pcGuidCaptureDevice, LPCGUID pcGuidRenderDevice,
+        LPCDSCBUFFERDESC pcDSCBufferDesc, LPCDSBUFFERDESC pcDSBufferDesc, HWND hWnd,
+        DWORD dwLevel, LPDIRECTSOUNDFULLDUPLEX* ppDSFD, LPDIRECTSOUNDCAPTUREBUFFER8 *ppDSCBuffer8,
+        LPDIRECTSOUNDBUFFER8 *ppDSBuffer8, LPUNKNOWN pUnkOuter);
+#define DirectSoundFullDuplexCreate8 DirectSoundFullDuplexCreate
+
+extern HRESULT WINAPI GetDeviceID(LPCGUID pGuidSrc, LPGUID pGuidDest);
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+#ifdef UNICODE
+#define LPDSENUMCALLBACK            LPDSENUMCALLBACKW
+#define DirectSoundEnumerate        DirectSoundEnumerateW
+#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateW
+#else // UNICODE
+#define LPDSENUMCALLBACK            LPDSENUMCALLBACKA
+#define DirectSoundEnumerate        DirectSoundEnumerateA
+#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateA
+#endif // UNICODE
+
+//
+// IUnknown
+//
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#ifndef IUnknown_QueryInterface
+#define IUnknown_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#endif // IUnknown_QueryInterface
+#ifndef IUnknown_AddRef
+#define IUnknown_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#endif // IUnknown_AddRef
+#ifndef IUnknown_Release
+#define IUnknown_Release(p)             (p)->lpVtbl->Release(p)
+#endif // IUnknown_Release
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#ifndef IUnknown_QueryInterface
+#define IUnknown_QueryInterface(p,a,b)  (p)->QueryInterface(a,b)
+#endif // IUnknown_QueryInterface
+#ifndef IUnknown_AddRef
+#define IUnknown_AddRef(p)              (p)->AddRef()
+#endif // IUnknown_AddRef
+#ifndef IUnknown_Release
+#define IUnknown_Release(p)             (p)->Release()
+#endif // IUnknown_Release
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#ifndef __IReferenceClock_INTERFACE_DEFINED__
+#define __IReferenceClock_INTERFACE_DEFINED__
+
+typedef LONGLONG REFERENCE_TIME;
+typedef REFERENCE_TIME *LPREFERENCE_TIME;
+
+DEFINE_GUID(IID_IReferenceClock, 0x56a86897, 0x0ad4, 0x11ce, 0xb0, 0x3a, 0x00, 0x20, 0xaf, 0x0b, 0xa7, 0x70);
+
+#undef INTERFACE
+#define INTERFACE IReferenceClock
+
+DECLARE_INTERFACE_(IReferenceClock, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IReferenceClock methods
+    STDMETHOD(GetTime)              (THIS_ REFERENCE_TIME *pTime) PURE;
+    STDMETHOD(AdviseTime)           (THIS_ REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime,
+                                           HANDLE hEvent, LPDWORD pdwAdviseCookie) PURE;
+    STDMETHOD(AdvisePeriodic)       (THIS_ REFERENCE_TIME rtStartTime, REFERENCE_TIME rtPeriodTime,
+                                           HANDLE hSemaphore, LPDWORD pdwAdviseCookie) PURE;
+    STDMETHOD(Unadvise)             (THIS_ DWORD dwAdviseCookie) PURE;
+};
+
+#endif // __IReferenceClock_INTERFACE_DEFINED__
+
+#ifndef IReferenceClock_QueryInterface
+
+#define IReferenceClock_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IReferenceClock_AddRef(p)                  IUnknown_AddRef(p)
+#define IReferenceClock_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IReferenceClock_GetTime(p,a)               (p)->lpVtbl->GetTime(p,a)
+#define IReferenceClock_AdviseTime(p,a,b,c,d)      (p)->lpVtbl->AdviseTime(p,a,b,c,d)
+#define IReferenceClock_AdvisePeriodic(p,a,b,c,d)  (p)->lpVtbl->AdvisePeriodic(p,a,b,c,d)
+#define IReferenceClock_Unadvise(p,a)              (p)->lpVtbl->Unadvise(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IReferenceClock_GetTime(p,a)               (p)->GetTime(a)
+#define IReferenceClock_AdviseTime(p,a,b,c,d)      (p)->AdviseTime(a,b,c,d)
+#define IReferenceClock_AdvisePeriodic(p,a,b,c,d)  (p)->AdvisePeriodic(a,b,c,d)
+#define IReferenceClock_Unadvise(p,a)              (p)->Unadvise(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // IReferenceClock_QueryInterface
+
+//
+// IDirectSound
+//
+
+DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound
+
+DECLARE_INTERFACE_(IDirectSound, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound methods
+    STDMETHOD(CreateSoundBuffer)    (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCAPS pDSCaps) PURE;
+    STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
+    STDMETHOD(SetCooperativeLevel)  (THIS_ HWND hwnd, DWORD dwLevel) PURE;
+    STDMETHOD(Compact)              (THIS) PURE;
+    STDMETHOD(GetSpeakerConfig)     (THIS_ LPDWORD pdwSpeakerConfig) PURE;
+    STDMETHOD(SetSpeakerConfig)     (THIS_ DWORD dwSpeakerConfig) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+};
+
+#define IDirectSound_QueryInterface(p,a,b)       IUnknown_QueryInterface(p,a,b)
+#define IDirectSound_AddRef(p)                   IUnknown_AddRef(p)
+#define IDirectSound_Release(p)                  IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound_CreateSoundBuffer(p,a,b,c)  (p)->lpVtbl->CreateSoundBuffer(p,a,b,c)
+#define IDirectSound_GetCaps(p,a)                (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b)
+#define IDirectSound_SetCooperativeLevel(p,a,b)  (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectSound_Compact(p)                  (p)->lpVtbl->Compact(p)
+#define IDirectSound_GetSpeakerConfig(p,a)       (p)->lpVtbl->GetSpeakerConfig(p,a)
+#define IDirectSound_SetSpeakerConfig(p,b)       (p)->lpVtbl->SetSpeakerConfig(p,b)
+#define IDirectSound_Initialize(p,a)             (p)->lpVtbl->Initialize(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound_CreateSoundBuffer(p,a,b,c)  (p)->CreateSoundBuffer(a,b,c)
+#define IDirectSound_GetCaps(p,a)                (p)->GetCaps(a)
+#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->DuplicateSoundBuffer(a,b)
+#define IDirectSound_SetCooperativeLevel(p,a,b)  (p)->SetCooperativeLevel(a,b)
+#define IDirectSound_Compact(p)                  (p)->Compact()
+#define IDirectSound_GetSpeakerConfig(p,a)       (p)->GetSpeakerConfig(a)
+#define IDirectSound_SetSpeakerConfig(p,b)       (p)->SetSpeakerConfig(b)
+#define IDirectSound_Initialize(p,a)             (p)->Initialize(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSound8
+//
+
+DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound8
+
+DECLARE_INTERFACE_(IDirectSound8, IDirectSound)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound methods
+    STDMETHOD(CreateSoundBuffer)    (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCAPS pDSCaps) PURE;
+    STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
+    STDMETHOD(SetCooperativeLevel)  (THIS_ HWND hwnd, DWORD dwLevel) PURE;
+    STDMETHOD(Compact)              (THIS) PURE;
+    STDMETHOD(GetSpeakerConfig)     (THIS_ LPDWORD pdwSpeakerConfig) PURE;
+    STDMETHOD(SetSpeakerConfig)     (THIS_ DWORD dwSpeakerConfig) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+
+    // IDirectSound8 methods
+    STDMETHOD(VerifyCertification)  (THIS_ LPDWORD pdwCertified) PURE;
+};
+
+#define IDirectSound8_QueryInterface(p,a,b)       IDirectSound_QueryInterface(p,a,b)
+#define IDirectSound8_AddRef(p)                   IDirectSound_AddRef(p)
+#define IDirectSound8_Release(p)                  IDirectSound_Release(p)
+#define IDirectSound8_CreateSoundBuffer(p,a,b,c)  IDirectSound_CreateSoundBuffer(p,a,b,c)
+#define IDirectSound8_GetCaps(p,a)                IDirectSound_GetCaps(p,a)
+#define IDirectSound8_DuplicateSoundBuffer(p,a,b) IDirectSound_DuplicateSoundBuffer(p,a,b)
+#define IDirectSound8_SetCooperativeLevel(p,a,b)  IDirectSound_SetCooperativeLevel(p,a,b)
+#define IDirectSound8_Compact(p)                  IDirectSound_Compact(p)
+#define IDirectSound8_GetSpeakerConfig(p,a)       IDirectSound_GetSpeakerConfig(p,a)
+#define IDirectSound8_SetSpeakerConfig(p,a)       IDirectSound_SetSpeakerConfig(p,a)
+#define IDirectSound8_Initialize(p,a)             IDirectSound_Initialize(p,a)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound8_VerifyCertification(p,a)           (p)->lpVtbl->VerifyCertification(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound8_VerifyCertification(p,a)           (p)->VerifyCertification(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundBuffer
+//
+
+DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundBuffer
+
+DECLARE_INTERFACE_(IDirectSoundBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetVolume)            (THIS_ LPLONG plVolume) PURE;
+    STDMETHOD(GetPan)               (THIS_ LPLONG plPan) PURE;
+    STDMETHOD(GetFrequency)         (THIS_ LPDWORD pdwFrequency) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Play)                 (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
+    STDMETHOD(SetCurrentPosition)   (THIS_ DWORD dwNewPosition) PURE;
+    STDMETHOD(SetFormat)            (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
+    STDMETHOD(SetVolume)            (THIS_ LONG lVolume) PURE;
+    STDMETHOD(SetPan)               (THIS_ LONG lPan) PURE;
+    STDMETHOD(SetFrequency)         (THIS_ DWORD dwFrequency) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+    STDMETHOD(Restore)              (THIS) PURE;
+};
+
+#define IDirectSoundBuffer_QueryInterface(p,a,b)        IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundBuffer_AddRef(p)                    IUnknown_AddRef(p)
+#define IDirectSoundBuffer_Release(p)                   IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer_GetCaps(p,a)                 (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundBuffer_GetCurrentPosition(p,a,b)    (p)->lpVtbl->GetCurrentPosition(p,a,b)
+#define IDirectSoundBuffer_GetFormat(p,a,b,c)           (p)->lpVtbl->GetFormat(p,a,b,c)
+#define IDirectSoundBuffer_GetVolume(p,a)               (p)->lpVtbl->GetVolume(p,a)
+#define IDirectSoundBuffer_GetPan(p,a)                  (p)->lpVtbl->GetPan(p,a)
+#define IDirectSoundBuffer_GetFrequency(p,a)            (p)->lpVtbl->GetFrequency(p,a)
+#define IDirectSoundBuffer_GetStatus(p,a)               (p)->lpVtbl->GetStatus(p,a)
+#define IDirectSoundBuffer_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)        (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundBuffer_Play(p,a,b,c)                (p)->lpVtbl->Play(p,a,b,c)
+#define IDirectSoundBuffer_SetCurrentPosition(p,a)      (p)->lpVtbl->SetCurrentPosition(p,a)
+#define IDirectSoundBuffer_SetFormat(p,a)               (p)->lpVtbl->SetFormat(p,a)
+#define IDirectSoundBuffer_SetVolume(p,a)               (p)->lpVtbl->SetVolume(p,a)
+#define IDirectSoundBuffer_SetPan(p,a)                  (p)->lpVtbl->SetPan(p,a)
+#define IDirectSoundBuffer_SetFrequency(p,a)            (p)->lpVtbl->SetFrequency(p,a)
+#define IDirectSoundBuffer_Stop(p)                      (p)->lpVtbl->Stop(p)
+#define IDirectSoundBuffer_Unlock(p,a,b,c,d)            (p)->lpVtbl->Unlock(p,a,b,c,d)
+#define IDirectSoundBuffer_Restore(p)                   (p)->lpVtbl->Restore(p)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer_GetCaps(p,a)                 (p)->GetCaps(a)
+#define IDirectSoundBuffer_GetCurrentPosition(p,a,b)    (p)->GetCurrentPosition(a,b)
+#define IDirectSoundBuffer_GetFormat(p,a,b,c)           (p)->GetFormat(a,b,c)
+#define IDirectSoundBuffer_GetVolume(p,a)               (p)->GetVolume(a)
+#define IDirectSoundBuffer_GetPan(p,a)                  (p)->GetPan(a)
+#define IDirectSoundBuffer_GetFrequency(p,a)            (p)->GetFrequency(a)
+#define IDirectSoundBuffer_GetStatus(p,a)               (p)->GetStatus(a)
+#define IDirectSoundBuffer_Initialize(p,a,b)            (p)->Initialize(a,b)
+#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)        (p)->Lock(a,b,c,d,e,f,g)
+#define IDirectSoundBuffer_Play(p,a,b,c)                (p)->Play(a,b,c)
+#define IDirectSoundBuffer_SetCurrentPosition(p,a)      (p)->SetCurrentPosition(a)
+#define IDirectSoundBuffer_SetFormat(p,a)               (p)->SetFormat(a)
+#define IDirectSoundBuffer_SetVolume(p,a)               (p)->SetVolume(a)
+#define IDirectSoundBuffer_SetPan(p,a)                  (p)->SetPan(a)
+#define IDirectSoundBuffer_SetFrequency(p,a)            (p)->SetFrequency(a)
+#define IDirectSoundBuffer_Stop(p)                      (p)->Stop()
+#define IDirectSoundBuffer_Unlock(p,a,b,c,d)            (p)->Unlock(a,b,c,d)
+#define IDirectSoundBuffer_Restore(p)                   (p)->Restore()
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundBuffer8
+//
+
+DEFINE_GUID(IID_IDirectSoundBuffer8, 0x6825a449, 0x7524, 0x4d82, 0x92, 0x0f, 0x50, 0xe3, 0x6a, 0xb3, 0xab, 0x1e);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundBuffer8
+
+DECLARE_INTERFACE_(IDirectSoundBuffer8, IDirectSoundBuffer)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetVolume)            (THIS_ LPLONG plVolume) PURE;
+    STDMETHOD(GetPan)               (THIS_ LPLONG plPan) PURE;
+    STDMETHOD(GetFrequency)         (THIS_ LPDWORD pdwFrequency) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Play)                 (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
+    STDMETHOD(SetCurrentPosition)   (THIS_ DWORD dwNewPosition) PURE;
+    STDMETHOD(SetFormat)            (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
+    STDMETHOD(SetVolume)            (THIS_ LONG lVolume) PURE;
+    STDMETHOD(SetPan)               (THIS_ LONG lPan) PURE;
+    STDMETHOD(SetFrequency)         (THIS_ DWORD dwFrequency) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+    STDMETHOD(Restore)              (THIS) PURE;
+
+    // IDirectSoundBuffer8 methods
+    STDMETHOD(SetFX)                (THIS_ DWORD dwEffectsCount, LPDSEFFECTDESC pDSFXDesc, LPDWORD pdwResultCodes) PURE;
+    STDMETHOD(AcquireResources)     (THIS_ DWORD dwFlags, DWORD dwEffectsCount, LPDWORD pdwResultCodes) PURE;
+    STDMETHOD(GetObjectInPath)      (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
+};
+
+// Special GUID meaning "select all objects" for use in GetObjectInPath()
+DEFINE_GUID(GUID_All_Objects, 0xaa114de5, 0xc262, 0x4169, 0xa1, 0xc8, 0x23, 0xd6, 0x98, 0xcc, 0x73, 0xb5);
+
+#define IDirectSoundBuffer8_QueryInterface(p,a,b)           IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundBuffer8_AddRef(p)                       IUnknown_AddRef(p)
+#define IDirectSoundBuffer8_Release(p)                      IUnknown_Release(p)
+
+#define IDirectSoundBuffer8_GetCaps(p,a)                    IDirectSoundBuffer_GetCaps(p,a)
+#define IDirectSoundBuffer8_GetCurrentPosition(p,a,b)       IDirectSoundBuffer_GetCurrentPosition(p,a,b)
+#define IDirectSoundBuffer8_GetFormat(p,a,b,c)              IDirectSoundBuffer_GetFormat(p,a,b,c)
+#define IDirectSoundBuffer8_GetVolume(p,a)                  IDirectSoundBuffer_GetVolume(p,a)
+#define IDirectSoundBuffer8_GetPan(p,a)                     IDirectSoundBuffer_GetPan(p,a)
+#define IDirectSoundBuffer8_GetFrequency(p,a)               IDirectSoundBuffer_GetFrequency(p,a)
+#define IDirectSoundBuffer8_GetStatus(p,a)                  IDirectSoundBuffer_GetStatus(p,a)
+#define IDirectSoundBuffer8_Initialize(p,a,b)               IDirectSoundBuffer_Initialize(p,a,b)
+#define IDirectSoundBuffer8_Lock(p,a,b,c,d,e,f,g)           IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundBuffer8_Play(p,a,b,c)                   IDirectSoundBuffer_Play(p,a,b,c)
+#define IDirectSoundBuffer8_SetCurrentPosition(p,a)         IDirectSoundBuffer_SetCurrentPosition(p,a)
+#define IDirectSoundBuffer8_SetFormat(p,a)                  IDirectSoundBuffer_SetFormat(p,a)
+#define IDirectSoundBuffer8_SetVolume(p,a)                  IDirectSoundBuffer_SetVolume(p,a)
+#define IDirectSoundBuffer8_SetPan(p,a)                     IDirectSoundBuffer_SetPan(p,a)
+#define IDirectSoundBuffer8_SetFrequency(p,a)               IDirectSoundBuffer_SetFrequency(p,a)
+#define IDirectSoundBuffer8_Stop(p)                         IDirectSoundBuffer_Stop(p)
+#define IDirectSoundBuffer8_Unlock(p,a,b,c,d)               IDirectSoundBuffer_Unlock(p,a,b,c,d)
+#define IDirectSoundBuffer8_Restore(p)                      IDirectSoundBuffer_Restore(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->lpVtbl->SetFX(p,a,b,c)
+#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->lpVtbl->AcquireResources(p,a,b,c)
+#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundBuffer8_SetFX(p,a,b,c)                  (p)->SetFX(a,b,c)
+#define IDirectSoundBuffer8_AcquireResources(p,a,b,c)       (p)->AcquireResources(a,b,c)
+#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d)      (p)->GetObjectInPath(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSound3DListener
+//
+
+DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound3DListener
+
+DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    // IDirectSound3DListener methods
+    STDMETHOD(GetAllParameters)         (THIS_ LPDS3DLISTENER pListener) PURE;
+    STDMETHOD(GetDistanceFactor)        (THIS_ D3DVALUE* pflDistanceFactor) PURE;
+    STDMETHOD(GetDopplerFactor)         (THIS_ D3DVALUE* pflDopplerFactor) PURE;
+    STDMETHOD(GetOrientation)           (THIS_ D3DVECTOR* pvOrientFront, D3DVECTOR* pvOrientTop) PURE;
+    STDMETHOD(GetPosition)              (THIS_ D3DVECTOR* pvPosition) PURE;
+    STDMETHOD(GetRolloffFactor)         (THIS_ D3DVALUE* pflRolloffFactor) PURE;
+    STDMETHOD(GetVelocity)              (THIS_ D3DVECTOR* pvVelocity) PURE;
+    STDMETHOD(SetAllParameters)         (THIS_ LPCDS3DLISTENER pcListener, DWORD dwApply) PURE;
+    STDMETHOD(SetDistanceFactor)        (THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetDopplerFactor)         (THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetOrientation)           (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
+                                               D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
+    STDMETHOD(SetPosition)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetRolloffFactor)         (THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
+    STDMETHOD(SetVelocity)              (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(CommitDeferredSettings)   (THIS) PURE;
+};
+
+#define IDirectSound3DListener_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSound3DListener_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSound3DListener_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->lpVtbl->GetDistanceFactor(p,a)
+#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->lpVtbl->GetDopplerFactor(p,a)
+#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->lpVtbl->GetOrientation(p,a,b)
+#define IDirectSound3DListener_GetPosition(p,a)                 (p)->lpVtbl->GetPosition(p,a)
+#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->lpVtbl->GetRolloffFactor(p,a)
+#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->lpVtbl->GetVelocity(p,a)
+#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->lpVtbl->SetAllParameters(p,a,b)
+#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->lpVtbl->SetDistanceFactor(p,a,b)
+#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->lpVtbl->SetDopplerFactor(p,a,b)
+#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
+#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->lpVtbl->SetRolloffFactor(p,a,b)
+#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->lpVtbl->SetVelocity(p,a,b,c,d)
+#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->lpVtbl->CommitDeferredSettings(p)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DListener_GetAllParameters(p,a)            (p)->GetAllParameters(a)
+#define IDirectSound3DListener_GetDistanceFactor(p,a)           (p)->GetDistanceFactor(a)
+#define IDirectSound3DListener_GetDopplerFactor(p,a)            (p)->GetDopplerFactor(a)
+#define IDirectSound3DListener_GetOrientation(p,a,b)            (p)->GetOrientation(a,b)
+#define IDirectSound3DListener_GetPosition(p,a)                 (p)->GetPosition(a)
+#define IDirectSound3DListener_GetRolloffFactor(p,a)            (p)->GetRolloffFactor(a)
+#define IDirectSound3DListener_GetVelocity(p,a)                 (p)->GetVelocity(a)
+#define IDirectSound3DListener_SetAllParameters(p,a,b)          (p)->SetAllParameters(a,b)
+#define IDirectSound3DListener_SetDistanceFactor(p,a,b)         (p)->SetDistanceFactor(a,b)
+#define IDirectSound3DListener_SetDopplerFactor(p,a,b)          (p)->SetDopplerFactor(a,b)
+#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g)  (p)->SetOrientation(a,b,c,d,e,f,g)
+#define IDirectSound3DListener_SetPosition(p,a,b,c,d)           (p)->SetPosition(a,b,c,d)
+#define IDirectSound3DListener_SetRolloffFactor(p,a,b)          (p)->SetRolloffFactor(a,b)
+#define IDirectSound3DListener_SetVelocity(p,a,b,c,d)           (p)->SetVelocity(a,b,c,d)
+#define IDirectSound3DListener_CommitDeferredSettings(p)        (p)->CommitDeferredSettings()
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSound3DBuffer
+//
+
+DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
+
+#undef INTERFACE
+#define INTERFACE IDirectSound3DBuffer
+
+DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSound3DBuffer methods
+    STDMETHOD(GetAllParameters)     (THIS_ LPDS3DBUFFER pDs3dBuffer) PURE;
+    STDMETHOD(GetConeAngles)        (THIS_ LPDWORD pdwInsideConeAngle, LPDWORD pdwOutsideConeAngle) PURE;
+    STDMETHOD(GetConeOrientation)   (THIS_ D3DVECTOR* pvOrientation) PURE;
+    STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG plConeOutsideVolume) PURE;
+    STDMETHOD(GetMaxDistance)       (THIS_ D3DVALUE* pflMaxDistance) PURE;
+    STDMETHOD(GetMinDistance)       (THIS_ D3DVALUE* pflMinDistance) PURE;
+    STDMETHOD(GetMode)              (THIS_ LPDWORD pdwMode) PURE;
+    STDMETHOD(GetPosition)          (THIS_ D3DVECTOR* pvPosition) PURE;
+    STDMETHOD(GetVelocity)          (THIS_ D3DVECTOR* pvVelocity) PURE;
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDS3DBUFFER pcDs3dBuffer, DWORD dwApply) PURE;
+    STDMETHOD(SetConeAngles)        (THIS_ DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply) PURE;
+    STDMETHOD(SetConeOrientation)   (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetConeOutsideVolume) (THIS_ LONG lConeOutsideVolume, DWORD dwApply) PURE;
+    STDMETHOD(SetMaxDistance)       (THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
+    STDMETHOD(SetMinDistance)       (THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
+    STDMETHOD(SetMode)              (THIS_ DWORD dwMode, DWORD dwApply) PURE;
+    STDMETHOD(SetPosition)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+    STDMETHOD(SetVelocity)          (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
+};
+
+#define IDirectSound3DBuffer_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSound3DBuffer_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSound3DBuffer_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->lpVtbl->GetConeAngles(p,a,b)
+#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->lpVtbl->GetConeOrientation(p,a)
+#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->lpVtbl->GetConeOutsideVolume(p,a)
+#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->lpVtbl->GetPosition(p,a)
+#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->lpVtbl->GetMinDistance(p,a)
+#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->lpVtbl->GetMaxDistance(p,a)
+#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->lpVtbl->GetMode(p,a)
+#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->lpVtbl->GetVelocity(p,a)
+#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->lpVtbl->SetAllParameters(p,a,b)
+#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->lpVtbl->SetConeAngles(p,a,b,c)
+#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
+#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->lpVtbl->SetConeOutsideVolume(p,a,b)
+#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->lpVtbl->SetPosition(p,a,b,c,d)
+#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->lpVtbl->SetMinDistance(p,a,b)
+#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->lpVtbl->SetMaxDistance(p,a,b)
+#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->lpVtbl->SetMode(p,a,b)
+#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->lpVtbl->SetVelocity(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSound3DBuffer_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#define IDirectSound3DBuffer_GetConeAngles(p,a,b)           (p)->GetConeAngles(a,b)
+#define IDirectSound3DBuffer_GetConeOrientation(p,a)        (p)->GetConeOrientation(a)
+#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a)      (p)->GetConeOutsideVolume(a)
+#define IDirectSound3DBuffer_GetPosition(p,a)               (p)->GetPosition(a)
+#define IDirectSound3DBuffer_GetMinDistance(p,a)            (p)->GetMinDistance(a)
+#define IDirectSound3DBuffer_GetMaxDistance(p,a)            (p)->GetMaxDistance(a)
+#define IDirectSound3DBuffer_GetMode(p,a)                   (p)->GetMode(a)
+#define IDirectSound3DBuffer_GetVelocity(p,a)               (p)->GetVelocity(a)
+#define IDirectSound3DBuffer_SetAllParameters(p,a,b)        (p)->SetAllParameters(a,b)
+#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c)         (p)->SetConeAngles(a,b,c)
+#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d)  (p)->SetConeOrientation(a,b,c,d)
+#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b)    (p)->SetConeOutsideVolume(a,b)
+#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d)         (p)->SetPosition(a,b,c,d)
+#define IDirectSound3DBuffer_SetMinDistance(p,a,b)          (p)->SetMinDistance(a,b)
+#define IDirectSound3DBuffer_SetMaxDistance(p,a,b)          (p)->SetMaxDistance(a,b)
+#define IDirectSound3DBuffer_SetMode(p,a,b)                 (p)->SetMode(a,b)
+#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d)         (p)->SetVelocity(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCapture
+//
+
+DEFINE_GUID(IID_IDirectSoundCapture, 0xb0210781, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCapture
+
+DECLARE_INTERFACE_(IDirectSoundCapture, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCapture methods
+    STDMETHOD(CreateCaptureBuffer)  (THIS_ LPCDSCBUFFERDESC pcDSCBufferDesc, LPDIRECTSOUNDCAPTUREBUFFER *ppDSCBuffer, LPUNKNOWN pUnkOuter) PURE;
+    STDMETHOD(GetCaps)              (THIS_ LPDSCCAPS pDSCCaps) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPCGUID pcGuidDevice) PURE;
+};
+
+#define IDirectSoundCapture_QueryInterface(p,a,b)           IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCapture_AddRef(p)                       IUnknown_AddRef(p)
+#define IDirectSoundCapture_Release(p)                      IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->lpVtbl->CreateCaptureBuffer(p,a,b,c)
+#define IDirectSoundCapture_GetCaps(p,a)                    (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundCapture_Initialize(p,a)                 (p)->lpVtbl->Initialize(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c)    (p)->CreateCaptureBuffer(a,b,c)
+#define IDirectSoundCapture_GetCaps(p,a)                    (p)->GetCaps(a)
+#define IDirectSoundCapture_Initialize(p,a)                 (p)->Initialize(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCaptureBuffer
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureBuffer, 0xb0210782, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureBuffer
+
+DECLARE_INTERFACE_(IDirectSoundCaptureBuffer, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Start)                (THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+};
+
+#define IDirectSoundCaptureBuffer_QueryInterface(p,a,b)         IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureBuffer_AddRef(p)                     IUnknown_AddRef(p)
+#define IDirectSoundCaptureBuffer_Release(p)                    IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->lpVtbl->GetCaps(p,a)
+#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->lpVtbl->GetCurrentPosition(p,a,b)
+#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->lpVtbl->GetFormat(p,a,b,c)
+#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->lpVtbl->GetStatus(p,a)
+#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)         (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer_Start(p,a)                    (p)->lpVtbl->Start(p,a)
+#define IDirectSoundCaptureBuffer_Stop(p)                       (p)->lpVtbl->Stop(p)
+#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)             (p)->lpVtbl->Unlock(p,a,b,c,d)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer_GetCaps(p,a)                  (p)->GetCaps(a)
+#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)     (p)->GetCurrentPosition(a,b)
+#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)            (p)->GetFormat(a,b,c)
+#define IDirectSoundCaptureBuffer_GetStatus(p,a)                (p)->GetStatus(a)
+#define IDirectSoundCaptureBuffer_Initialize(p,a,b)             (p)->Initialize(a,b)
+#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)         (p)->Lock(a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer_Start(p,a)                    (p)->Start(a)
+#define IDirectSoundCaptureBuffer_Stop(p)                       (p)->Stop()
+#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)             (p)->Unlock(a,b,c,d)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundCaptureBuffer8
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureBuffer8, 0x990df4, 0xdbb, 0x4872, 0x83, 0x3e, 0x6d, 0x30, 0x3e, 0x80, 0xae, 0xb6);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureBuffer8
+
+DECLARE_INTERFACE_(IDirectSoundCaptureBuffer8, IDirectSoundCaptureBuffer)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureBuffer methods
+    STDMETHOD(GetCaps)              (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
+    STDMETHOD(GetCurrentPosition)   (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
+    STDMETHOD(GetFormat)            (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
+    STDMETHOD(GetStatus)            (THIS_ LPDWORD pdwStatus) PURE;
+    STDMETHOD(Initialize)           (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
+    STDMETHOD(Lock)                 (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
+                                           LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
+    STDMETHOD(Start)                (THIS_ DWORD dwFlags) PURE;
+    STDMETHOD(Stop)                 (THIS) PURE;
+    STDMETHOD(Unlock)               (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
+
+    // IDirectSoundCaptureBuffer8 methods
+    STDMETHOD(GetObjectInPath)      (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
+    STDMETHOD(GetFXStatus)          (DWORD dwFXCount, LPDWORD pdwFXStatus) PURE;
+};
+
+#define IDirectSoundCaptureBuffer8_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureBuffer8_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundCaptureBuffer8_Release(p)                       IUnknown_Release(p)
+
+#define IDirectSoundCaptureBuffer8_GetCaps(p,a)                     IDirectSoundCaptureBuffer_GetCaps(p,a)
+#define IDirectSoundCaptureBuffer8_GetCurrentPosition(p,a,b)        IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)
+#define IDirectSoundCaptureBuffer8_GetFormat(p,a,b,c)               IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)
+#define IDirectSoundCaptureBuffer8_GetStatus(p,a)                   IDirectSoundCaptureBuffer_GetStatus(p,a)
+#define IDirectSoundCaptureBuffer8_Initialize(p,a,b)                IDirectSoundCaptureBuffer_Initialize(p,a,b)
+#define IDirectSoundCaptureBuffer8_Lock(p,a,b,c,d,e,f,g)            IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)
+#define IDirectSoundCaptureBuffer8_Start(p,a)                       IDirectSoundCaptureBuffer_Start(p,a)
+#define IDirectSoundCaptureBuffer8_Stop(p)                          IDirectSoundCaptureBuffer_Stop(p))
+#define IDirectSoundCaptureBuffer8_Unlock(p,a,b,c,d)                IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d)       (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
+#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b)               (p)->lpVtbl->GetFXStatus(p,a,b)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d)       (p)->GetObjectInPath(a,b,c,d)
+#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b)               (p)->GetFXStatus(a,b)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundNotify
+//
+
+DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundNotify
+
+DECLARE_INTERFACE_(IDirectSoundNotify, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)           (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)            (THIS) PURE;
+    STDMETHOD_(ULONG,Release)           (THIS) PURE;
+
+    // IDirectSoundNotify methods
+    STDMETHOD(SetNotificationPositions) (THIS_ DWORD dwPositionNotifies, LPCDSBPOSITIONNOTIFY pcPositionNotifies) PURE;
+};
+
+#define IDirectSoundNotify_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundNotify_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundNotify_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundNotify_SetNotificationPositions(p,a,b)  (p)->lpVtbl->SetNotificationPositions(p,a,b)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundNotify_SetNotificationPositions(p,a,b)  (p)->SetNotificationPositions(a,b)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IKsPropertySet
+//
+
+#ifndef _IKsPropertySet_
+#define _IKsPropertySet_
+
+#ifdef __cplusplus
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+struct IKsPropertySet;
+#endif // __cplusplus
+
+typedef struct IKsPropertySet *LPKSPROPERTYSET;
+
+#define KSPROPERTY_SUPPORT_GET  0x00000001
+#define KSPROPERTY_SUPPORT_SET  0x00000002
+
+DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
+
+#undef INTERFACE
+#define INTERFACE IKsPropertySet
+
+DECLARE_INTERFACE_(IKsPropertySet, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)   (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)    (THIS) PURE;
+    STDMETHOD_(ULONG,Release)   (THIS) PURE;
+
+    // IKsPropertySet methods
+    STDMETHOD(Get)              (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
+                                       LPVOID pPropertyData, ULONG ulDataLength, PULONG pulBytesReturned) PURE;
+    STDMETHOD(Set)              (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
+                                       LPVOID pPropertyData, ULONG ulDataLength) PURE;
+    STDMETHOD(QuerySupport)     (THIS_ REFGUID rguidPropSet, ULONG ulId, PULONG pulTypeSupport) PURE;
+};
+
+#define IKsPropertySet_QueryInterface(p,a,b)       IUnknown_QueryInterface(p,a,b)
+#define IKsPropertySet_AddRef(p)                   IUnknown_AddRef(p)
+#define IKsPropertySet_Release(p)                  IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IKsPropertySet_Get(p,a,b,c,d,e,f,g)        (p)->lpVtbl->Get(p,a,b,c,d,e,f,g)
+#define IKsPropertySet_Set(p,a,b,c,d,e,f)          (p)->lpVtbl->Set(p,a,b,c,d,e,f)
+#define IKsPropertySet_QuerySupport(p,a,b,c)       (p)->lpVtbl->QuerySupport(p,a,b,c)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IKsPropertySet_Get(p,a,b,c,d,e,f,g)        (p)->Get(a,b,c,d,e,f,g)
+#define IKsPropertySet_Set(p,a,b,c,d,e,f)          (p)->Set(a,b,c,d,e,f)
+#define IKsPropertySet_QuerySupport(p,a,b,c)       (p)->QuerySupport(a,b,c)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // _IKsPropertySet_
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// IDirectSoundFXGargle
+//
+
+DEFINE_GUID(IID_IDirectSoundFXGargle, 0xd616f352, 0xd622, 0x11ce, 0xaa, 0xc5, 0x00, 0x20, 0xaf, 0x0b, 0x99, 0xa3);
+
+typedef struct _DSFXGargle
+{
+    DWORD       dwRateHz;               // Rate of modulation in hz
+    DWORD       dwWaveShape;            // DSFXGARGLE_WAVE_xxx
+} DSFXGargle, *LPDSFXGargle;
+
+#define DSFXGARGLE_WAVE_TRIANGLE        0
+#define DSFXGARGLE_WAVE_SQUARE          1
+
+typedef const DSFXGargle *LPCDSFXGargle;
+
+#define DSFXGARGLE_RATEHZ_MIN           1
+#define DSFXGARGLE_RATEHZ_MAX           1000
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXGargle
+
+DECLARE_INTERFACE_(IDirectSoundFXGargle, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXGargle methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXGargle pcDsFxGargle) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXGargle pDsFxGargle) PURE;
+};
+
+#define IDirectSoundFXGargle_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXGargle_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSoundFXGargle_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXGargle_SetAllParameters(p,a)          (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXGargle_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXGargle_SetAllParameters(p,a)          (p)->SetAllParameters(a)
+#define IDirectSoundFXGargle_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXChorus
+//
+
+DEFINE_GUID(IID_IDirectSoundFXChorus, 0x880842e3, 0x145f, 0x43e6, 0xa9, 0x34, 0xa7, 0x18, 0x06, 0xe5, 0x05, 0x47);
+
+typedef struct _DSFXChorus
+{
+    FLOAT       fWetDryMix;
+    FLOAT       fDepth;
+    FLOAT       fFeedback;
+    FLOAT       fFrequency;
+    LONG        lWaveform;          // LFO shape; DSFXCHORUS_WAVE_xxx
+    FLOAT       fDelay;
+    LONG        lPhase;
+} DSFXChorus, *LPDSFXChorus;
+
+typedef const DSFXChorus *LPCDSFXChorus;
+
+#define DSFXCHORUS_WAVE_TRIANGLE        0
+#define DSFXCHORUS_WAVE_SIN             1
+
+#define DSFXCHORUS_WETDRYMIX_MIN        0.0f
+#define DSFXCHORUS_WETDRYMIX_MAX        100.0f
+#define DSFXCHORUS_DEPTH_MIN            0.0f
+#define DSFXCHORUS_DEPTH_MAX            100.0f
+#define DSFXCHORUS_FEEDBACK_MIN         -99.0f
+#define DSFXCHORUS_FEEDBACK_MAX         99.0f
+#define DSFXCHORUS_FREQUENCY_MIN        0.0f
+#define DSFXCHORUS_FREQUENCY_MAX        10.0f
+#define DSFXCHORUS_DELAY_MIN            0.0f
+#define DSFXCHORUS_DELAY_MAX            20.0f
+#define DSFXCHORUS_PHASE_MIN            0
+#define DSFXCHORUS_PHASE_MAX            4
+
+#define DSFXCHORUS_PHASE_NEG_180        0
+#define DSFXCHORUS_PHASE_NEG_90         1
+#define DSFXCHORUS_PHASE_ZERO           2
+#define DSFXCHORUS_PHASE_90             3
+#define DSFXCHORUS_PHASE_180            4
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXChorus
+
+DECLARE_INTERFACE_(IDirectSoundFXChorus, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXChorus methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXChorus pcDsFxChorus) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXChorus pDsFxChorus) PURE;
+};
+
+#define IDirectSoundFXChorus_QueryInterface(p,a,b)          IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXChorus_AddRef(p)                      IUnknown_AddRef(p)
+#define IDirectSoundFXChorus_Release(p)                     IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXChorus_SetAllParameters(p,a)          (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXChorus_GetAllParameters(p,a)          (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXChorus_SetAllParameters(p,a)          (p)->SetAllParameters(a)
+#define IDirectSoundFXChorus_GetAllParameters(p,a)          (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXFlanger
+//
+
+DEFINE_GUID(IID_IDirectSoundFXFlanger, 0x903e9878, 0x2c92, 0x4072, 0x9b, 0x2c, 0xea, 0x68, 0xf5, 0x39, 0x67, 0x83);
+
+typedef struct _DSFXFlanger
+{
+    FLOAT       fWetDryMix;
+    FLOAT       fDepth;
+    FLOAT       fFeedback;
+    FLOAT       fFrequency;
+    LONG        lWaveform;
+    FLOAT       fDelay;
+    LONG        lPhase;
+} DSFXFlanger, *LPDSFXFlanger;
+
+typedef const DSFXFlanger *LPCDSFXFlanger;
+
+#define DSFXFLANGER_WAVE_TRIANGLE       0
+#define DSFXFLANGER_WAVE_SIN            1
+
+#define DSFXFLANGER_WETDRYMIX_MIN       0.0f
+#define DSFXFLANGER_WETDRYMIX_MAX       100.0f
+#define DSFXFLANGER_FREQUENCY_MIN       0.0f
+#define DSFXFLANGER_FREQUENCY_MAX       10.0f
+#define DSFXFLANGER_DEPTH_MIN           0.0f
+#define DSFXFLANGER_DEPTH_MAX           100.0f
+#define DSFXFLANGER_PHASE_MIN           0
+#define DSFXFLANGER_PHASE_MAX           4
+#define DSFXFLANGER_FEEDBACK_MIN        -99.0f
+#define DSFXFLANGER_FEEDBACK_MAX        99.0f
+#define DSFXFLANGER_DELAY_MIN           0.0f
+#define DSFXFLANGER_DELAY_MAX           4.0f
+
+#define DSFXFLANGER_PHASE_NEG_180       0
+#define DSFXFLANGER_PHASE_NEG_90        1
+#define DSFXFLANGER_PHASE_ZERO          2
+#define DSFXFLANGER_PHASE_90            3
+#define DSFXFLANGER_PHASE_180           4
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXFlanger
+
+DECLARE_INTERFACE_(IDirectSoundFXFlanger, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXFlanger methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXFlanger pcDsFxFlanger) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXFlanger pDsFxFlanger) PURE;
+};
+
+#define IDirectSoundFXFlanger_QueryInterface(p,a,b)         IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXFlanger_AddRef(p)                     IUnknown_AddRef(p)
+#define IDirectSoundFXFlanger_Release(p)                    IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXFlanger_SetAllParameters(p,a)         (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXFlanger_GetAllParameters(p,a)         (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXFlanger_SetAllParameters(p,a)         (p)->SetAllParameters(a)
+#define IDirectSoundFXFlanger_GetAllParameters(p,a)         (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXEcho
+//
+
+DEFINE_GUID(IID_IDirectSoundFXEcho, 0x8bd28edf, 0x50db, 0x4e92, 0xa2, 0xbd, 0x44, 0x54, 0x88, 0xd1, 0xed, 0x42);
+
+typedef struct _DSFXEcho
+{
+    FLOAT   fWetDryMix;
+    FLOAT   fFeedback;
+    FLOAT   fLeftDelay;
+    FLOAT   fRightDelay;
+    LONG    lPanDelay;
+} DSFXEcho, *LPDSFXEcho;
+
+typedef const DSFXEcho *LPCDSFXEcho;
+
+#define DSFXECHO_WETDRYMIX_MIN      0.0f
+#define DSFXECHO_WETDRYMIX_MAX      100.0f
+#define DSFXECHO_FEEDBACK_MIN       0.0f
+#define DSFXECHO_FEEDBACK_MAX       100.0f
+#define DSFXECHO_LEFTDELAY_MIN      1.0f
+#define DSFXECHO_LEFTDELAY_MAX      2000.0f
+#define DSFXECHO_RIGHTDELAY_MIN     1.0f
+#define DSFXECHO_RIGHTDELAY_MAX     2000.0f
+#define DSFXECHO_PANDELAY_MIN       0
+#define DSFXECHO_PANDELAY_MAX       1
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXEcho
+
+DECLARE_INTERFACE_(IDirectSoundFXEcho, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXEcho methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXEcho pcDsFxEcho) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXEcho pDsFxEcho) PURE;
+};
+
+#define IDirectSoundFXEcho_QueryInterface(p,a,b)            IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXEcho_AddRef(p)                        IUnknown_AddRef(p)
+#define IDirectSoundFXEcho_Release(p)                       IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXEcho_SetAllParameters(p,a)            (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXEcho_GetAllParameters(p,a)            (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXEcho_SetAllParameters(p,a)            (p)->SetAllParameters(a)
+#define IDirectSoundFXEcho_GetAllParameters(p,a)            (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXDistortion
+//
+
+DEFINE_GUID(IID_IDirectSoundFXDistortion, 0x8ecf4326, 0x455f, 0x4d8b, 0xbd, 0xa9, 0x8d, 0x5d, 0x3e, 0x9e, 0x3e, 0x0b);
+
+typedef struct _DSFXDistortion
+{
+    FLOAT   fGain;
+    FLOAT   fEdge;
+    FLOAT   fPostEQCenterFrequency;
+    FLOAT   fPostEQBandwidth;
+    FLOAT   fPreLowpassCutoff;
+} DSFXDistortion, *LPDSFXDistortion;
+
+typedef const DSFXDistortion *LPCDSFXDistortion;
+
+#define DSFXDISTORTION_GAIN_MIN                     -60.0f
+#define DSFXDISTORTION_GAIN_MAX                     0.0f
+#define DSFXDISTORTION_EDGE_MIN                     0.0f
+#define DSFXDISTORTION_EDGE_MAX                     100.0f
+#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN    100.0f
+#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX    8000.0f
+#define DSFXDISTORTION_POSTEQBANDWIDTH_MIN          100.0f
+#define DSFXDISTORTION_POSTEQBANDWIDTH_MAX          8000.0f
+#define DSFXDISTORTION_PRELOWPASSCUTOFF_MIN         100.0f
+#define DSFXDISTORTION_PRELOWPASSCUTOFF_MAX         8000.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXDistortion
+
+DECLARE_INTERFACE_(IDirectSoundFXDistortion, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXDistortion methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXDistortion pcDsFxDistortion) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXDistortion pDsFxDistortion) PURE;
+};
+
+#define IDirectSoundFXDistortion_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXDistortion_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXDistortion_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXDistortion_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXDistortion_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXDistortion_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXDistortion_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXCompressor
+//
+
+DEFINE_GUID(IID_IDirectSoundFXCompressor, 0x4bbd1154, 0x62f6, 0x4e2c, 0xa1, 0x5c, 0xd3, 0xb6, 0xc4, 0x17, 0xf7, 0xa0);
+
+typedef struct _DSFXCompressor
+{
+    FLOAT   fGain;
+    FLOAT   fAttack;
+    FLOAT   fRelease;
+    FLOAT   fThreshold;
+    FLOAT   fRatio;
+    FLOAT   fPredelay;
+} DSFXCompressor, *LPDSFXCompressor;
+
+typedef const DSFXCompressor *LPCDSFXCompressor;
+
+#define DSFXCOMPRESSOR_GAIN_MIN             -60.0f
+#define DSFXCOMPRESSOR_GAIN_MAX             60.0f
+#define DSFXCOMPRESSOR_ATTACK_MIN           0.01f
+#define DSFXCOMPRESSOR_ATTACK_MAX           500.0f
+#define DSFXCOMPRESSOR_RELEASE_MIN          50.0f
+#define DSFXCOMPRESSOR_RELEASE_MAX          3000.0f
+#define DSFXCOMPRESSOR_THRESHOLD_MIN        -60.0f
+#define DSFXCOMPRESSOR_THRESHOLD_MAX        0.0f
+#define DSFXCOMPRESSOR_RATIO_MIN            1.0f
+#define DSFXCOMPRESSOR_RATIO_MAX            100.0f
+#define DSFXCOMPRESSOR_PREDELAY_MIN         0.0f
+#define DSFXCOMPRESSOR_PREDELAY_MAX         4.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXCompressor
+
+DECLARE_INTERFACE_(IDirectSoundFXCompressor, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXCompressor methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXCompressor pcDsFxCompressor) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXCompressor pDsFxCompressor) PURE;
+};
+
+#define IDirectSoundFXCompressor_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXCompressor_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXCompressor_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXCompressor_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXCompressor_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXCompressor_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXCompressor_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXParamEq
+//
+
+DEFINE_GUID(IID_IDirectSoundFXParamEq, 0xc03ca9fe, 0xfe90, 0x4204, 0x80, 0x78, 0x82, 0x33, 0x4c, 0xd1, 0x77, 0xda);
+
+typedef struct _DSFXParamEq
+{
+    FLOAT   fCenter;
+    FLOAT   fBandwidth;
+    FLOAT   fGain;
+} DSFXParamEq, *LPDSFXParamEq;
+
+typedef const DSFXParamEq *LPCDSFXParamEq;
+
+#define DSFXPARAMEQ_CENTER_MIN      80.0f
+#define DSFXPARAMEQ_CENTER_MAX      16000.0f
+#define DSFXPARAMEQ_BANDWIDTH_MIN   1.0f
+#define DSFXPARAMEQ_BANDWIDTH_MAX   36.0f
+#define DSFXPARAMEQ_GAIN_MIN        -15.0f
+#define DSFXPARAMEQ_GAIN_MAX        15.0f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXParamEq
+
+DECLARE_INTERFACE_(IDirectSoundFXParamEq, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXParamEq methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXParamEq pcDsFxParamEq) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXParamEq pDsFxParamEq) PURE;
+};
+
+#define IDirectSoundFXParamEq_QueryInterface(p,a,b)      IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXParamEq_AddRef(p)                  IUnknown_AddRef(p)
+#define IDirectSoundFXParamEq_Release(p)                 IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXParamEq_SetAllParameters(p,a)      (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXParamEq_GetAllParameters(p,a)      (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXParamEq_SetAllParameters(p,a)      (p)->SetAllParameters(a)
+#define IDirectSoundFXParamEq_GetAllParameters(p,a)      (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXI3DL2Reverb
+//
+
+DEFINE_GUID(IID_IDirectSoundFXI3DL2Reverb, 0x4b166a6a, 0x0d66, 0x43f3, 0x80, 0xe3, 0xee, 0x62, 0x80, 0xde, 0xe1, 0xa4);
+
+typedef struct _DSFXI3DL2Reverb
+{
+    LONG    lRoom;                  // [-10000, 0]      default: -1000 mB
+    LONG    lRoomHF;                // [-10000, 0]      default: 0 mB
+    FLOAT   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
+    FLOAT   flDecayTime;            // [0.1, 20.0]      default: 1.49s
+    FLOAT   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
+    LONG    lReflections;           // [-10000, 1000]   default: -2602 mB
+    FLOAT   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
+    LONG    lReverb;                // [-10000, 2000]   default: 200 mB
+    FLOAT   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
+    FLOAT   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
+    FLOAT   flDensity;              // [0.0, 100.0]     default: 100.0 %
+    FLOAT   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
+} DSFXI3DL2Reverb, *LPDSFXI3DL2Reverb;
+
+typedef const DSFXI3DL2Reverb *LPCDSFXI3DL2Reverb;
+
+#define DSFX_I3DL2REVERB_ROOM_MIN                   (-10000)
+#define DSFX_I3DL2REVERB_ROOM_MAX                   0
+#define DSFX_I3DL2REVERB_ROOM_DEFAULT               (-1000)
+
+#define DSFX_I3DL2REVERB_ROOMHF_MIN                 (-10000)
+#define DSFX_I3DL2REVERB_ROOMHF_MAX                 0
+#define DSFX_I3DL2REVERB_ROOMHF_DEFAULT             (-100)
+
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN      0.0f
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX      10.0f
+#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_DEFAULT  0.0f
+
+#define DSFX_I3DL2REVERB_DECAYTIME_MIN              0.1f
+#define DSFX_I3DL2REVERB_DECAYTIME_MAX              20.0f
+#define DSFX_I3DL2REVERB_DECAYTIME_DEFAULT          1.49f
+
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_MIN           0.1f
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_MAX           2.0f
+#define DSFX_I3DL2REVERB_DECAYHFRATIO_DEFAULT       0.83f
+
+#define DSFX_I3DL2REVERB_REFLECTIONS_MIN            (-10000)
+#define DSFX_I3DL2REVERB_REFLECTIONS_MAX            1000
+#define DSFX_I3DL2REVERB_REFLECTIONS_DEFAULT        (-2602)
+
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN       0.0f
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX       0.3f
+#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_DEFAULT   0.007f
+
+#define DSFX_I3DL2REVERB_REVERB_MIN                 (-10000)
+#define DSFX_I3DL2REVERB_REVERB_MAX                 2000
+#define DSFX_I3DL2REVERB_REVERB_DEFAULT             (200)
+
+#define DSFX_I3DL2REVERB_REVERBDELAY_MIN            0.0f
+#define DSFX_I3DL2REVERB_REVERBDELAY_MAX            0.1f
+#define DSFX_I3DL2REVERB_REVERBDELAY_DEFAULT        0.011f
+
+#define DSFX_I3DL2REVERB_DIFFUSION_MIN              0.0f
+#define DSFX_I3DL2REVERB_DIFFUSION_MAX              100.0f
+#define DSFX_I3DL2REVERB_DIFFUSION_DEFAULT          100.0f
+
+#define DSFX_I3DL2REVERB_DENSITY_MIN                0.0f
+#define DSFX_I3DL2REVERB_DENSITY_MAX                100.0f
+#define DSFX_I3DL2REVERB_DENSITY_DEFAULT            100.0f
+
+#define DSFX_I3DL2REVERB_HFREFERENCE_MIN            20.0f
+#define DSFX_I3DL2REVERB_HFREFERENCE_MAX            20000.0f
+#define DSFX_I3DL2REVERB_HFREFERENCE_DEFAULT        5000.0f
+
+#define DSFX_I3DL2REVERB_QUALITY_MIN                0
+#define DSFX_I3DL2REVERB_QUALITY_MAX                3
+#define DSFX_I3DL2REVERB_QUALITY_DEFAULT            2
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXI3DL2Reverb
+
+DECLARE_INTERFACE_(IDirectSoundFXI3DL2Reverb, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXI3DL2Reverb methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXI3DL2Reverb pcDsFxI3DL2Reverb) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXI3DL2Reverb pDsFxI3DL2Reverb) PURE;
+    STDMETHOD(SetPreset)            (THIS_ DWORD dwPreset) PURE;
+    STDMETHOD(GetPreset)            (THIS_ LPDWORD pdwPreset) PURE;
+    STDMETHOD(SetQuality)           (THIS_ LONG lQuality) PURE;
+    STDMETHOD(GetQuality)           (THIS_ LONG *plQuality) PURE;
+};
+
+#define IDirectSoundFXI3DL2Reverb_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXI3DL2Reverb_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundFXI3DL2Reverb_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a)            (p)->lpVtbl->SetPreset(p,a)
+#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a)            (p)->lpVtbl->GetPreset(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a)            (p)->SetPreset(a)
+#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a)            (p)->GetPreset(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundFXWavesReverb
+//
+
+DEFINE_GUID(IID_IDirectSoundFXWavesReverb,0x46858c3a,0x0dc6,0x45e3,0xb7,0x60,0xd4,0xee,0xf1,0x6c,0xb3,0x25);
+
+typedef struct _DSFXWavesReverb
+{
+    FLOAT   fInGain;                // [-96.0,0.0]            default: 0.0 dB
+    FLOAT   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
+    FLOAT   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
+    FLOAT   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
+} DSFXWavesReverb, *LPDSFXWavesReverb;
+
+typedef const DSFXWavesReverb *LPCDSFXWavesReverb;
+
+#define DSFX_WAVESREVERB_INGAIN_MIN                 -96.0f
+#define DSFX_WAVESREVERB_INGAIN_MAX                 0.0f
+#define DSFX_WAVESREVERB_INGAIN_DEFAULT             0.0f
+#define DSFX_WAVESREVERB_REVERBMIX_MIN              -96.0f
+#define DSFX_WAVESREVERB_REVERBMIX_MAX              0.0f
+#define DSFX_WAVESREVERB_REVERBMIX_DEFAULT          0.0f
+#define DSFX_WAVESREVERB_REVERBTIME_MIN             0.001f
+#define DSFX_WAVESREVERB_REVERBTIME_MAX             3000.0f
+#define DSFX_WAVESREVERB_REVERBTIME_DEFAULT         1000.0f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN        0.001f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX        0.999f
+#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT    0.001f
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFXWavesReverb
+
+DECLARE_INTERFACE_(IDirectSoundFXWavesReverb, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundFXWavesReverb methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSFXWavesReverb pcDsFxWavesReverb) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSFXWavesReverb pDsFxWavesReverb) PURE;
+};
+
+#define IDirectSoundFXWavesReverb_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFXWavesReverb_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundFXWavesReverb_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXWavesReverb_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundFXWavesReverb_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFXWavesReverb_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundFXWavesReverb_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+//
+// IDirectSoundCaptureFXAec
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureFXAec, 0xad74143d, 0x903d, 0x4ab7, 0x80, 0x66, 0x28, 0xd3, 0x63, 0x03, 0x6d, 0x65);
+
+typedef struct _DSCFXAec
+{
+    BOOL    fEnable;
+    BOOL    fNoiseFill;
+    DWORD   dwMode;
+} DSCFXAec, *LPDSCFXAec;
+
+typedef const DSCFXAec *LPCDSCFXAec;
+
+// These match the AEC_MODE_* constants in the DDK's ksmedia.h file
+#define DSCFX_AEC_MODE_PASS_THROUGH                     0x0
+#define DSCFX_AEC_MODE_HALF_DUPLEX                      0x1
+#define DSCFX_AEC_MODE_FULL_DUPLEX                      0x2
+
+// These match the AEC_STATUS_* constants in ksmedia.h
+#define DSCFX_AEC_STATUS_HISTORY_UNINITIALIZED          0x0
+#define DSCFX_AEC_STATUS_HISTORY_CONTINUOUSLY_CONVERGED 0x1
+#define DSCFX_AEC_STATUS_HISTORY_PREVIOUSLY_DIVERGED    0x2
+#define DSCFX_AEC_STATUS_CURRENTLY_CONVERGED            0x8
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureFXAec
+
+DECLARE_INTERFACE_(IDirectSoundCaptureFXAec, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureFXAec methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSCFXAec pDscFxAec) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSCFXAec pDscFxAec) PURE;
+    STDMETHOD(GetStatus)            (THIS_ PDWORD pdwStatus) PURE;
+    STDMETHOD(Reset)                (THIS) PURE;
+};
+
+#define IDirectSoundCaptureFXAec_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureFXAec_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundCaptureFXAec_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXAec_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundCaptureFXAec_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXAec_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundCaptureFXAec_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+//
+// IDirectSoundCaptureFXNoiseSuppress
+//
+
+DEFINE_GUID(IID_IDirectSoundCaptureFXNoiseSuppress, 0xed311e41, 0xfbae, 0x4175, 0x96, 0x25, 0xcd, 0x8, 0x54, 0xf6, 0x93, 0xca);
+
+typedef struct _DSCFXNoiseSuppress
+{
+    BOOL    fEnable;
+} DSCFXNoiseSuppress, *LPDSCFXNoiseSuppress;
+
+typedef const DSCFXNoiseSuppress *LPCDSCFXNoiseSuppress;
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundCaptureFXNoiseSuppress
+
+DECLARE_INTERFACE_(IDirectSoundCaptureFXNoiseSuppress, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)       (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)        (THIS) PURE;
+    STDMETHOD_(ULONG,Release)       (THIS) PURE;
+
+    // IDirectSoundCaptureFXNoiseSuppress methods
+    STDMETHOD(SetAllParameters)     (THIS_ LPCDSCFXNoiseSuppress pcDscFxNoiseSuppress) PURE;
+    STDMETHOD(GetAllParameters)     (THIS_ LPDSCFXNoiseSuppress pDscFxNoiseSuppress) PURE;
+    STDMETHOD(Reset)                (THIS) PURE;
+};
+
+#define IDirectSoundCaptureFXNoiseSuppress_QueryInterface(p,a,b)     IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundCaptureFXNoiseSuppress_AddRef(p)                 IUnknown_AddRef(p)
+#define IDirectSoundCaptureFXNoiseSuppress_Release(p)                IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a)     (p)->lpVtbl->SetAllParameters(p,a)
+#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a)     (p)->lpVtbl->GetAllParameters(p,a)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a)     (p)->SetAllParameters(a)
+#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a)     (p)->GetAllParameters(a)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+
+//
+// IDirectSoundFullDuplex
+//
+
+#ifndef _IDirectSoundFullDuplex_
+#define _IDirectSoundFullDuplex_
+
+#ifdef __cplusplus
+// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
+struct IDirectSoundFullDuplex;
+#endif // __cplusplus
+
+typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX;
+
+DEFINE_GUID(IID_IDirectSoundFullDuplex, 0xedcb4c7a, 0xdaab, 0x4216, 0xa4, 0x2e, 0x6c, 0x50, 0x59, 0x6d, 0xdc, 0x1d);
+
+#undef INTERFACE
+#define INTERFACE IDirectSoundFullDuplex
+
+DECLARE_INTERFACE_(IDirectSoundFullDuplex, IUnknown)
+{
+    // IUnknown methods
+    STDMETHOD(QueryInterface)   (THIS_ REFIID, LPVOID *) PURE;
+    STDMETHOD_(ULONG,AddRef)    (THIS) PURE;
+    STDMETHOD_(ULONG,Release)   (THIS) PURE;
+
+    // IDirectSoundFullDuplex methods
+    STDMETHOD(Initialize)     (THIS_ LPCGUID pCaptureGuid, LPCGUID pRenderGuid, LPCDSCBUFFERDESC lpDscBufferDesc, LPCDSBUFFERDESC lpDsBufferDesc, HWND hWnd, DWORD dwLevel, LPLPDIRECTSOUNDCAPTUREBUFFER8 lplpDirectSoundCaptureBuffer8, LPLPDIRECTSOUNDBUFFER8 lplpDirectSoundBuffer8) PURE;
+};
+
+#define IDirectSoundFullDuplex_QueryInterface(p,a,b)    IUnknown_QueryInterface(p,a,b)
+#define IDirectSoundFullDuplex_AddRef(p)                IUnknown_AddRef(p)
+#define IDirectSoundFullDuplex_Release(p)               IUnknown_Release(p)
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h)     (p)->lpVtbl->Initialize(p,a,b,c,d,e,f,g,h)
+#else // !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h)     (p)->Initialize(a,b,c,d,e,f,g,h)
+#endif // !defined(__cplusplus) || defined(CINTERFACE)
+
+#endif // _IDirectSoundFullDuplex_
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+//
+// Return Codes
+//
+
+// The function completed successfully
+#define DS_OK                           S_OK
+
+// The call succeeded, but we had to substitute the 3D algorithm
+#define DS_NO_VIRTUALIZATION            MAKE_HRESULT(0, _FACDS, 10)
+
+// The call failed because resources (such as a priority level)
+// were already being used by another caller
+#define DSERR_ALLOCATED                 MAKE_DSHRESULT(10)
+
+// The control (vol, pan, etc.) requested by the caller is not available
+#define DSERR_CONTROLUNAVAIL            MAKE_DSHRESULT(30)
+
+// An invalid parameter was passed to the returning function
+#define DSERR_INVALIDPARAM              E_INVALIDARG
+
+// This call is not valid for the current state of this object
+#define DSERR_INVALIDCALL               MAKE_DSHRESULT(50)
+
+// An undetermined error occurred inside the DirectSound subsystem
+#define DSERR_GENERIC                   E_FAIL
+
+// The caller does not have the priority level required for the function to
+// succeed
+#define DSERR_PRIOLEVELNEEDED           MAKE_DSHRESULT(70)
+
+// Not enough free memory is available to complete the operation
+#define DSERR_OUTOFMEMORY               E_OUTOFMEMORY
+
+// The specified WAVE format is not supported
+#define DSERR_BADFORMAT                 MAKE_DSHRESULT(100)
+
+// The function called is not supported at this time
+#define DSERR_UNSUPPORTED               E_NOTIMPL
+
+// No sound driver is available for use
+#define DSERR_NODRIVER                  MAKE_DSHRESULT(120)
+// This object is already initialized
+#define DSERR_ALREADYINITIALIZED        MAKE_DSHRESULT(130)
+
+// This object does not support aggregation
+#define DSERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
+
+// The buffer memory has been lost, and must be restored
+#define DSERR_BUFFERLOST                MAKE_DSHRESULT(150)
+
+// Another app has a higher priority level, preventing this call from
+// succeeding
+#define DSERR_OTHERAPPHASPRIO           MAKE_DSHRESULT(160)
+
+// This object has not been initialized
+#define DSERR_UNINITIALIZED             MAKE_DSHRESULT(170)
+
+// The requested COM interface is not available
+#define DSERR_NOINTERFACE               E_NOINTERFACE
+
+// Access is denied
+#define DSERR_ACCESSDENIED              E_ACCESSDENIED
+
+// Tried to create a DSBCAPS_CTRLFX buffer shorter than DSBSIZE_FX_MIN milliseconds
+#define DSERR_BUFFERTOOSMALL            MAKE_DSHRESULT(180)
+
+// Attempt to use DirectSound 8 functionality on an older DirectSound object
+#define DSERR_DS8_REQUIRED              MAKE_DSHRESULT(190)
+
+// A circular loop of send effects was detected
+#define DSERR_SENDLOOP                  MAKE_DSHRESULT(200)
+
+// The GUID specified in an audiopath file does not match a valid MIXIN buffer
+#define DSERR_BADSENDBUFFERGUID         MAKE_DSHRESULT(210)
+
+// The object requested was not found (numerically equal to DMUS_E_NOT_FOUND)
+#define DSERR_OBJECTNOTFOUND            MAKE_DSHRESULT(4449)
+
+// The effects requested could not be found on the system, or they were found
+// but in the wrong order, or in the wrong hardware/software locations.
+#define DSERR_FXUNAVAILABLE             MAKE_DSHRESULT(220)
+
+//
+// Flags
+//
+
+#define DSCAPS_PRIMARYMONO          0x00000001
+#define DSCAPS_PRIMARYSTEREO        0x00000002
+#define DSCAPS_PRIMARY8BIT          0x00000004
+#define DSCAPS_PRIMARY16BIT         0x00000008
+#define DSCAPS_CONTINUOUSRATE       0x00000010
+#define DSCAPS_EMULDRIVER           0x00000020
+#define DSCAPS_CERTIFIED            0x00000040
+#define DSCAPS_SECONDARYMONO        0x00000100
+#define DSCAPS_SECONDARYSTEREO      0x00000200
+#define DSCAPS_SECONDARY8BIT        0x00000400
+#define DSCAPS_SECONDARY16BIT       0x00000800
+
+#define DSSCL_NORMAL                0x00000001
+#define DSSCL_PRIORITY              0x00000002
+#define DSSCL_EXCLUSIVE             0x00000003
+#define DSSCL_WRITEPRIMARY          0x00000004
+
+#define DSSPEAKER_DIRECTOUT         0x00000000
+#define DSSPEAKER_HEADPHONE         0x00000001
+#define DSSPEAKER_MONO              0x00000002
+#define DSSPEAKER_QUAD              0x00000003
+#define DSSPEAKER_STEREO            0x00000004
+#define DSSPEAKER_SURROUND          0x00000005
+#define DSSPEAKER_5POINT1           0x00000006  // obsolete 5.1 setting
+#define DSSPEAKER_7POINT1           0x00000007  // obsolete 7.1 setting
+#define DSSPEAKER_7POINT1_SURROUND  0x00000008  // correct 7.1 Home Theater setting
+#define DSSPEAKER_7POINT1_WIDE      DSSPEAKER_7POINT1
+#if (DIRECTSOUND_VERSION >= 0x1000)
+    #define DSSPEAKER_5POINT1_SURROUND  0x00000009  // correct 5.1 setting
+    #define DSSPEAKER_5POINT1_BACK      DSSPEAKER_5POINT1
+#endif
+
+#define DSSPEAKER_GEOMETRY_MIN      0x00000005  //   5 degrees
+#define DSSPEAKER_GEOMETRY_NARROW   0x0000000A  //  10 degrees
+#define DSSPEAKER_GEOMETRY_WIDE     0x00000014  //  20 degrees
+#define DSSPEAKER_GEOMETRY_MAX      0x000000B4  // 180 degrees
+
+#define DSSPEAKER_COMBINED(c, g)    ((DWORD)(((BYTE)(c)) | ((DWORD)((BYTE)(g))) << 16))
+#define DSSPEAKER_CONFIG(a)         ((BYTE)(a))
+#define DSSPEAKER_GEOMETRY(a)       ((BYTE)(((DWORD)(a) >> 16) & 0x00FF))
+
+#define DSBCAPS_PRIMARYBUFFER       0x00000001
+#define DSBCAPS_STATIC              0x00000002
+#define DSBCAPS_LOCHARDWARE         0x00000004
+#define DSBCAPS_LOCSOFTWARE         0x00000008
+#define DSBCAPS_CTRL3D              0x00000010
+#define DSBCAPS_CTRLFREQUENCY       0x00000020
+#define DSBCAPS_CTRLPAN             0x00000040
+#define DSBCAPS_CTRLVOLUME          0x00000080
+#define DSBCAPS_CTRLPOSITIONNOTIFY  0x00000100
+#define DSBCAPS_CTRLFX              0x00000200
+#define DSBCAPS_STICKYFOCUS         0x00004000
+#define DSBCAPS_GLOBALFOCUS         0x00008000
+#define DSBCAPS_GETCURRENTPOSITION2 0x00010000
+#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
+#define DSBCAPS_LOCDEFER            0x00040000
+#if (DIRECTSOUND_VERSION >= 0x1000)
+    // Force GetCurrentPosition() to return a buffer's true play position;
+    // unmodified by aids to enhance backward compatibility.
+    #define DSBCAPS_TRUEPLAYPOSITION    0x00080000
+#endif
+
+#define DSBPLAY_LOOPING             0x00000001
+#define DSBPLAY_LOCHARDWARE         0x00000002
+#define DSBPLAY_LOCSOFTWARE         0x00000004
+#define DSBPLAY_TERMINATEBY_TIME    0x00000008
+#define DSBPLAY_TERMINATEBY_DISTANCE    0x000000010
+#define DSBPLAY_TERMINATEBY_PRIORITY    0x000000020
+
+#define DSBSTATUS_PLAYING           0x00000001
+#define DSBSTATUS_BUFFERLOST        0x00000002
+#define DSBSTATUS_LOOPING           0x00000004
+#define DSBSTATUS_LOCHARDWARE       0x00000008
+#define DSBSTATUS_LOCSOFTWARE       0x00000010
+#define DSBSTATUS_TERMINATED        0x00000020
+
+#define DSBLOCK_FROMWRITECURSOR     0x00000001
+#define DSBLOCK_ENTIREBUFFER        0x00000002
+
+#define DSBFREQUENCY_ORIGINAL       0
+#define DSBFREQUENCY_MIN            100
+#if DIRECTSOUND_VERSION >= 0x0900
+#define DSBFREQUENCY_MAX            200000
+#else
+#define DSBFREQUENCY_MAX            100000
+#endif
+
+#define DSBPAN_LEFT                 -10000
+#define DSBPAN_CENTER               0
+#define DSBPAN_RIGHT                10000
+
+#define DSBVOLUME_MIN               -10000
+#define DSBVOLUME_MAX               0
+
+#define DSBSIZE_MIN                 4
+#define DSBSIZE_MAX                 0x0FFFFFFF
+#define DSBSIZE_FX_MIN              150  // NOTE: Milliseconds, not bytes
+
+#define DSBNOTIFICATIONS_MAX        100000UL
+
+#define DS3DMODE_NORMAL             0x00000000
+#define DS3DMODE_HEADRELATIVE       0x00000001
+#define DS3DMODE_DISABLE            0x00000002
+
+#define DS3D_IMMEDIATE              0x00000000
+#define DS3D_DEFERRED               0x00000001
+
+#define DS3D_MINDISTANCEFACTOR      FLT_MIN
+#define DS3D_MAXDISTANCEFACTOR      FLT_MAX
+#define DS3D_DEFAULTDISTANCEFACTOR  1.0f
+
+#define DS3D_MINROLLOFFFACTOR       0.0f
+#define DS3D_MAXROLLOFFFACTOR       10.0f
+#define DS3D_DEFAULTROLLOFFFACTOR   1.0f
+
+#define DS3D_MINDOPPLERFACTOR       0.0f
+#define DS3D_MAXDOPPLERFACTOR       10.0f
+#define DS3D_DEFAULTDOPPLERFACTOR   1.0f
+
+#define DS3D_DEFAULTMINDISTANCE     1.0f
+#define DS3D_DEFAULTMAXDISTANCE     1000000000.0f
+
+#define DS3D_MINCONEANGLE           0
+#define DS3D_MAXCONEANGLE           360
+#define DS3D_DEFAULTCONEANGLE       360
+
+#define DS3D_DEFAULTCONEOUTSIDEVOLUME DSBVOLUME_MAX
+
+// IDirectSoundCapture attributes
+
+#define DSCCAPS_EMULDRIVER          DSCAPS_EMULDRIVER
+#define DSCCAPS_CERTIFIED           DSCAPS_CERTIFIED
+#define DSCCAPS_MULTIPLECAPTURE     0x00000001
+
+// IDirectSoundCaptureBuffer attributes
+
+#define DSCBCAPS_WAVEMAPPED         0x80000000
+
+#if DIRECTSOUND_VERSION >= 0x0800
+#define DSCBCAPS_CTRLFX             0x00000200
+#endif
+
+
+#define DSCBLOCK_ENTIREBUFFER       0x00000001
+
+#define DSCBSTATUS_CAPTURING        0x00000001
+#define DSCBSTATUS_LOOPING          0x00000002
+
+#define DSCBSTART_LOOPING           0x00000001
+
+#define DSBPN_OFFSETSTOP            0xFFFFFFFF
+
+#define DS_CERTIFIED                0x00000000
+#define DS_UNCERTIFIED              0x00000001
+
+
+//
+// Flags for the I3DL2 effects
+//
+
+//
+// I3DL2 Material Presets
+//
+
+enum
+{
+    DSFX_I3DL2_MATERIAL_PRESET_SINGLEWINDOW,
+    DSFX_I3DL2_MATERIAL_PRESET_DOUBLEWINDOW,
+    DSFX_I3DL2_MATERIAL_PRESET_THINDOOR,
+    DSFX_I3DL2_MATERIAL_PRESET_THICKDOOR,
+    DSFX_I3DL2_MATERIAL_PRESET_WOODWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_BRICKWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_STONEWALL,
+    DSFX_I3DL2_MATERIAL_PRESET_CURTAIN
+};
+
+#define I3DL2_MATERIAL_PRESET_SINGLEWINDOW    -2800,0.71f
+#define I3DL2_MATERIAL_PRESET_DOUBLEWINDOW    -5000,0.40f
+#define I3DL2_MATERIAL_PRESET_THINDOOR        -1800,0.66f
+#define I3DL2_MATERIAL_PRESET_THICKDOOR       -4400,0.64f
+#define I3DL2_MATERIAL_PRESET_WOODWALL        -4000,0.50f
+#define I3DL2_MATERIAL_PRESET_BRICKWALL       -5000,0.60f
+#define I3DL2_MATERIAL_PRESET_STONEWALL       -6000,0.68f
+#define I3DL2_MATERIAL_PRESET_CURTAIN         -1200,0.15f
+
+enum
+{
+    DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_CITY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL,
+    DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
+};
+
+//
+// I3DL2 Reverberation Presets Values
+//
+
+#define I3DL2_ENVIRONMENT_PRESET_DEFAULT         -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f,   200, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_GENERIC         -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f,   200, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PADDEDCELL      -1000,-6000, 0.0f, 0.17f, 0.10f, -1204, 0.001f,   207, 0.002f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ROOM            -1000, -454, 0.0f, 0.40f, 0.83f, -1646, 0.002f,    53, 0.003f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_BATHROOM        -1000,-1200, 0.0f, 1.49f, 0.54f,  -370, 0.007f,  1030, 0.011f, 100.0f,  60.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LIVINGROOM      -1000,-6000, 0.0f, 0.50f, 0.10f, -1376, 0.003f, -1104, 0.004f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_STONEROOM       -1000, -300, 0.0f, 2.31f, 0.64f,  -711, 0.012f,    83, 0.017f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_AUDITORIUM      -1000, -476, 0.0f, 4.32f, 0.59f,  -789, 0.020f,  -289, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CONCERTHALL     -1000, -500, 0.0f, 3.92f, 0.70f, -1230, 0.020f,    -2, 0.029f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CAVE            -1000,    0, 0.0f, 2.91f, 1.30f,  -602, 0.015f,  -302, 0.022f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ARENA           -1000, -698, 0.0f, 7.24f, 0.33f, -1166, 0.020f,    16, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_HANGAR          -1000,-1000, 0.0f,10.05f, 0.23f,  -602, 0.020f,   198, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY -1000,-4000, 0.0f, 0.30f, 0.10f, -1831, 0.002f, -1630, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_HALLWAY         -1000, -300, 0.0f, 1.49f, 0.59f, -1219, 0.007f,   441, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR   -1000, -237, 0.0f, 2.70f, 0.79f, -1214, 0.013f,   395, 0.020f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_ALLEY           -1000, -270, 0.0f, 1.49f, 0.86f, -1204, 0.007f,    -4, 0.011f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_FOREST          -1000,-3300, 0.0f, 1.49f, 0.54f, -2560, 0.162f,  -613, 0.088f,  79.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_CITY            -1000, -800, 0.0f, 1.49f, 0.67f, -2273, 0.007f, -2217, 0.011f,  50.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MOUNTAINS       -1000,-2500, 0.0f, 1.49f, 0.21f, -2780, 0.300f, -2014, 0.100f,  27.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_QUARRY          -1000,-1000, 0.0f, 1.49f, 0.83f,-10000, 0.061f,   500, 0.025f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PLAIN           -1000,-2000, 0.0f, 1.49f, 0.50f, -2466, 0.179f, -2514, 0.100f,  21.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PARKINGLOT      -1000,    0, 0.0f, 1.65f, 1.50f, -1363, 0.008f, -1153, 0.012f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_SEWERPIPE       -1000,-1000, 0.0f, 2.81f, 0.14f,   429, 0.014f,   648, 0.021f,  80.0f,  60.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_UNDERWATER      -1000,-4000, 0.0f, 1.49f, 0.10f,  -449, 0.007f,  1700, 0.011f, 100.0f, 100.0f, 5000.0f
+
+//
+// Examples simulating 'musical' reverb presets
+//
+// Name       Decay time   Description
+// Small Room    1.1s      A small size room with a length of 5m or so.
+// Medium Room   1.3s      A medium size room with a length of 10m or so.
+// Large Room    1.5s      A large size room suitable for live performances.
+// Medium Hall   1.8s      A medium size concert hall.
+// Large Hall    1.8s      A large size concert hall suitable for a full orchestra.
+// Plate         1.3s      A plate reverb simulation.
+//
+
+#define I3DL2_ENVIRONMENT_PRESET_SMALLROOM       -1000, -600, 0.0f, 1.10f, 0.83f,  -400, 0.005f,   500, 0.010f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM      -1000, -600, 0.0f, 1.30f, 0.83f, -1000, 0.010f,  -200, 0.020f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LARGEROOM       -1000, -600, 0.0f, 1.50f, 0.83f, -1600, 0.020f, -1000, 0.040f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL      -1000, -600, 0.0f, 1.80f, 0.70f, -1300, 0.015f,  -800, 0.030f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_LARGEHALL       -1000, -600, 0.0f, 1.80f, 0.70f, -2000, 0.030f, -1400, 0.060f, 100.0f, 100.0f, 5000.0f
+#define I3DL2_ENVIRONMENT_PRESET_PLATE           -1000, -200, 0.0f, 1.30f, 0.90f,     0, 0.002f,     0, 0.010f, 100.0f,  75.0f, 5000.0f
+
+//
+// DirectSound3D Algorithms
+//
+
+// Default DirectSound3D algorithm {00000000-0000-0000-0000-000000000000}
+#define DS3DALG_DEFAULT GUID_NULL
+
+// No virtualization (Pan3D) {C241333F-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_NO_VIRTUALIZATION, 0xc241333f, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+// High-quality HRTF algorithm {C2413340-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_HRTF_FULL, 0xc2413340, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+// Lower-quality HRTF algorithm {C2413342-1C1B-11d2-94F5-00C04FC28ACA}
+DEFINE_GUID(DS3DALG_HRTF_LIGHT, 0xc2413342, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
+
+
+#if DIRECTSOUND_VERSION >= 0x0800
+
+//
+// DirectSound Internal Effect Algorithms
+//
+
+
+// Gargle {DAFD8210-5711-4B91-9FE3-F75B7AE279BF}
+DEFINE_GUID(GUID_DSFX_STANDARD_GARGLE, 0xdafd8210, 0x5711, 0x4b91, 0x9f, 0xe3, 0xf7, 0x5b, 0x7a, 0xe2, 0x79, 0xbf);
+
+// Chorus {EFE6629C-81F7-4281-BD91-C9D604A95AF6}
+DEFINE_GUID(GUID_DSFX_STANDARD_CHORUS, 0xefe6629c, 0x81f7, 0x4281, 0xbd, 0x91, 0xc9, 0xd6, 0x04, 0xa9, 0x5a, 0xf6);
+
+// Flanger {EFCA3D92-DFD8-4672-A603-7420894BAD98}
+DEFINE_GUID(GUID_DSFX_STANDARD_FLANGER, 0xefca3d92, 0xdfd8, 0x4672, 0xa6, 0x03, 0x74, 0x20, 0x89, 0x4b, 0xad, 0x98);
+
+// Echo/Delay {EF3E932C-D40B-4F51-8CCF-3F98F1B29D5D}
+DEFINE_GUID(GUID_DSFX_STANDARD_ECHO, 0xef3e932c, 0xd40b, 0x4f51, 0x8c, 0xcf, 0x3f, 0x98, 0xf1, 0xb2, 0x9d, 0x5d);
+
+// Distortion {EF114C90-CD1D-484E-96E5-09CFAF912A21}
+DEFINE_GUID(GUID_DSFX_STANDARD_DISTORTION, 0xef114c90, 0xcd1d, 0x484e, 0x96, 0xe5, 0x09, 0xcf, 0xaf, 0x91, 0x2a, 0x21);
+
+// Compressor/Limiter {EF011F79-4000-406D-87AF-BFFB3FC39D57}
+DEFINE_GUID(GUID_DSFX_STANDARD_COMPRESSOR, 0xef011f79, 0x4000, 0x406d, 0x87, 0xaf, 0xbf, 0xfb, 0x3f, 0xc3, 0x9d, 0x57);
+
+// Parametric Equalization {120CED89-3BF4-4173-A132-3CB406CF3231}
+DEFINE_GUID(GUID_DSFX_STANDARD_PARAMEQ, 0x120ced89, 0x3bf4, 0x4173, 0xa1, 0x32, 0x3c, 0xb4, 0x06, 0xcf, 0x32, 0x31);
+
+// I3DL2 Environmental Reverberation: Reverb (Listener) Effect {EF985E71-D5C7-42D4-BA4D-2D073E2E96F4}
+DEFINE_GUID(GUID_DSFX_STANDARD_I3DL2REVERB, 0xef985e71, 0xd5c7, 0x42d4, 0xba, 0x4d, 0x2d, 0x07, 0x3e, 0x2e, 0x96, 0xf4);
+
+// Waves Reverberation {87FC0268-9A55-4360-95AA-004A1D9DE26C}
+DEFINE_GUID(GUID_DSFX_WAVES_REVERB, 0x87fc0268, 0x9a55, 0x4360, 0x95, 0xaa, 0x00, 0x4a, 0x1d, 0x9d, 0xe2, 0x6c);
+
+//
+// DirectSound Capture Effect Algorithms
+//
+
+
+// Acoustic Echo Canceller {BF963D80-C559-11D0-8A2B-00A0C9255AC1}
+// Matches KSNODETYPE_ACOUSTIC_ECHO_CANCEL in ksmedia.h
+DEFINE_GUID(GUID_DSCFX_CLASS_AEC, 0xBF963D80L, 0xC559, 0x11D0, 0x8A, 0x2B, 0x00, 0xA0, 0xC9, 0x25, 0x5A, 0xC1);
+
+// Microsoft AEC {CDEBB919-379A-488a-8765-F53CFD36DE40}
+DEFINE_GUID(GUID_DSCFX_MS_AEC, 0xcdebb919, 0x379a, 0x488a, 0x87, 0x65, 0xf5, 0x3c, 0xfd, 0x36, 0xde, 0x40);
+
+// System AEC {1C22C56D-9879-4f5b-A389-27996DDC2810}
+DEFINE_GUID(GUID_DSCFX_SYSTEM_AEC, 0x1c22c56d, 0x9879, 0x4f5b, 0xa3, 0x89, 0x27, 0x99, 0x6d, 0xdc, 0x28, 0x10);
+
+// Noise Supression {E07F903F-62FD-4e60-8CDD-DEA7236665B5}
+// Matches KSNODETYPE_NOISE_SUPPRESS in post Windows ME DDK's ksmedia.h
+DEFINE_GUID(GUID_DSCFX_CLASS_NS, 0xe07f903f, 0x62fd, 0x4e60, 0x8c, 0xdd, 0xde, 0xa7, 0x23, 0x66, 0x65, 0xb5);
+
+// Microsoft Noise Suppresion {11C5C73B-66E9-4ba1-A0BA-E814C6EED92D}
+DEFINE_GUID(GUID_DSCFX_MS_NS, 0x11c5c73b, 0x66e9, 0x4ba1, 0xa0, 0xba, 0xe8, 0x14, 0xc6, 0xee, 0xd9, 0x2d);
+
+// System Noise Suppresion {5AB0882E-7274-4516-877D-4EEE99BA4FD0}
+DEFINE_GUID(GUID_DSCFX_SYSTEM_NS, 0x5ab0882e, 0x7274, 0x4516, 0x87, 0x7d, 0x4e, 0xee, 0x99, 0xba, 0x4f, 0xd0);
+
+#endif // DIRECTSOUND_VERSION >= 0x0800
+
+#endif // __DSOUND_INCLUDED__
+
+
+
+#ifdef __cplusplus
+};
+#endif // __cplusplus
+

+ 212 - 0
source/AudioDecode/lib/RtAudio/include/functiondiscoverykeys_devpkey.h

@@ -0,0 +1,212 @@
+#pragma once
+
+/*++
+
+Copyright (c) Microsoft Corporation.  All rights reserved.
+
+Module Name:
+
+    devpkey.h
+
+Abstract:
+
+    Defines property keys for the Plug and Play Device Property API.
+
+Author:
+
+    Jim Cavalaris (jamesca) 10-14-2003
+
+Environment:
+
+    User-mode only.
+
+Revision History:
+
+    14-October-2003     jamesca
+
+        Creation and initial implementation.
+
+    20-June-2006        dougb
+
+        Copied Jim's version replaced "DEFINE_DEVPROPKEY(DEVPKEY_" with "DEFINE_PROPERTYKEY(PKEY_"
+    
+--*/
+
+//#include <devpropdef.h>
+
+//
+// _NAME
+//
+
+DEFINE_PROPERTYKEY(PKEY_NAME,                          0xb725f130, 0x47ef, 0x101a, 0xa5, 0xf1, 0x02, 0x60, 0x8c, 0x9e, 0xeb, 0xac, 10);    // DEVPROP_TYPE_STRING
+
+//
+// Device properties
+// These PKEYs correspond to the old setupapi SPDRP_XXX properties
+//
+DEFINE_PROPERTYKEY(PKEY_Device_DeviceDesc,             0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 2);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_HardwareIds,            0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 3);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_CompatibleIds,          0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 4);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_Service,                0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 6);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_Class,                  0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 9);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_ClassGuid,              0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 10);    // DEVPROP_TYPE_GUID
+DEFINE_PROPERTYKEY(PKEY_Device_Driver,                 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 11);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_ConfigFlags,            0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 12);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_Manufacturer,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 13);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_FriendlyName,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 14);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_LocationInfo,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 15);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_PDOName,                0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 16);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_Capabilities,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 17);    // DEVPROP_TYPE_UNINT32
+DEFINE_PROPERTYKEY(PKEY_Device_UINumber,               0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 18);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_UpperFilters,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 19);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_LowerFilters,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 20);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_BusTypeGuid,            0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 21);    // DEVPROP_TYPE_GUID
+DEFINE_PROPERTYKEY(PKEY_Device_LegacyBusType,          0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 22);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_BusNumber,              0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 23);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_EnumeratorName,         0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 24);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_Security,               0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 25);    // DEVPROP_TYPE_SECURITY_DESCRIPTOR
+DEFINE_PROPERTYKEY(PKEY_Device_SecuritySDS,            0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 26);    // DEVPROP_TYPE_SECURITY_DESCRIPTOR_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DevType,                0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 27);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_Exclusive,              0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 28);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_Characteristics,        0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 29);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_Address,                0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 30);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_UINumberDescFormat,     0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 31);    // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_PowerData,              0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 32);    // DEVPROP_TYPE_BINARY
+DEFINE_PROPERTYKEY(PKEY_Device_RemovalPolicy,          0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 33);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_RemovalPolicyDefault,   0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 34);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_RemovalPolicyOverride,  0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 35);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_InstallState,           0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 36);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_LocationPaths,          0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 37);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_BaseContainerId,        0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 38);    // DEVPROP_TYPE_GUID
+
+//
+// Device properties
+// These PKEYs correspond to a device's status and problem code
+//
+DEFINE_PROPERTYKEY(PKEY_Device_DevNodeStatus,          0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 2);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_ProblemCode,            0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 3);     // DEVPROP_TYPE_UINT32
+
+//
+// Device properties
+// These PKEYs correspond to device relations
+//
+DEFINE_PROPERTYKEY(PKEY_Device_EjectionRelations,      0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 4);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_RemovalRelations,       0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 5);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_PowerRelations,         0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 6);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_BusRelations,           0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 7);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_Parent,                 0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 8);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_Children,               0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 9);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_Siblings,               0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 10);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_TransportRelations,     0x4340a6c5, 0x93fa, 0x4706, 0x97, 0x2c, 0x7b, 0x64, 0x80, 0x08, 0xa5, 0xa7, 11);    // DEVPROP_TYPE_STRING_LIST
+
+//
+// Other Device properties
+//
+DEFINE_PROPERTYKEY(PKEY_Device_Reported,               0x80497100, 0x8c73, 0x48b9, 0xaa, 0xd9, 0xce, 0x38, 0x7e, 0x19, 0xc5, 0x6e, 2);     // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_Device_Legacy,                 0x80497100, 0x8c73, 0x48b9, 0xaa, 0xd9, 0xce, 0x38, 0x7e, 0x19, 0xc5, 0x6e, 3);     // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_Device_InstanceId,             0x78c34fc8, 0x104a, 0x4aca, 0x9e, 0xa4, 0x52, 0x4d, 0x52, 0x99, 0x6e, 0x57, 256);   // DEVPROP_TYPE_STRING
+
+DEFINE_PROPERTYKEY(PKEY_Device_ContainerId,            0x8c7ed206, 0x3f8a, 0x4827, 0xb3, 0xab, 0xae, 0x9e, 0x1f, 0xae, 0xfc, 0x6c, 2);     // DEVPROP_TYPE_GUID
+
+DEFINE_PROPERTYKEY(PKEY_Device_ModelId,                0x80d81ea6, 0x7473, 0x4b0c, 0x82, 0x16, 0xef, 0xc1, 0x1a, 0x2c, 0x4c, 0x8b, 2);     // DEVPROP_TYPE_GUID
+
+DEFINE_PROPERTYKEY(PKEY_Device_FriendlyNameAttributes, 0x80d81ea6, 0x7473, 0x4b0c, 0x82, 0x16, 0xef, 0xc1, 0x1a, 0x2c, 0x4c, 0x8b, 3);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_ManufacturerAttributes, 0x80d81ea6, 0x7473, 0x4b0c, 0x82, 0x16, 0xef, 0xc1, 0x1a, 0x2c, 0x4c, 0x8b, 4);     // DEVPROP_TYPE_UINT32
+
+DEFINE_PROPERTYKEY(PKEY_Device_PresenceNotForDevice,   0x80d81ea6, 0x7473, 0x4b0c, 0x82, 0x16, 0xef, 0xc1, 0x1a, 0x2c, 0x4c, 0x8b, 5);     // DEVPROP_TYPE_BOOLEAN
+
+
+DEFINE_PROPERTYKEY(PKEY_Numa_Proximity_Domain,         0x540b947e, 0x8b40, 0x45bc, 0xa8, 0xa2, 0x6a, 0x0b, 0x89, 0x4c, 0xbd, 0xa2, 1);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_DHP_Rebalance_Policy,   0x540b947e, 0x8b40, 0x45bc, 0xa8, 0xa2, 0x6a, 0x0b, 0x89, 0x4c, 0xbd, 0xa2, 2);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_Numa_Node,              0x540b947e, 0x8b40, 0x45bc, 0xa8, 0xa2, 0x6a, 0x0b, 0x89, 0x4c, 0xbd, 0xa2, 3);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_BusReportedDeviceDesc,  0x540b947e, 0x8b40, 0x45bc, 0xa8, 0xa2, 0x6a, 0x0b, 0x89, 0x4c, 0xbd, 0xa2, 4);     // DEVPROP_TYPE_STRING
+
+DEFINE_PROPERTYKEY(PKEY_Device_InstallInProgress,      0x83da6326, 0x97a6, 0x4088, 0x94, 0x53, 0xa1, 0x92, 0x3f, 0x57, 0x3b, 0x29, 9);     // DEVPROP_TYPE_BOOLEAN
+
+//
+// Device driver properties
+//
+DEFINE_PROPERTYKEY(PKEY_Device_DriverDate,             0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 2);      // DEVPROP_TYPE_FILETIME
+DEFINE_PROPERTYKEY(PKEY_Device_DriverVersion,          0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 3);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverDesc,             0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 4);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverInfPath,          0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 5);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverInfSection,       0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 6);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverInfSectionExt,    0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 7);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_MatchingDeviceId,       0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 8);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverProvider,         0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 9);      // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverPropPageProvider, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 10);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverCoInstallers,     0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 11);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_Device_ResourcePickerTags,     0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 12);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_ResourcePickerExceptions, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 13); // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_Device_DriverRank,             0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 14);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_DriverLogoLevel,        0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 15);     // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_Device_NoConnectSound,         0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 17);     // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_Device_GenericDriverInstalled, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 18);     // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_Device_AdditionalSoftwareRequested, 0xa8b865dd, 0x2e3d, 0x4094, 0xad, 0x97, 0xe5, 0x93, 0xa7, 0xc, 0x75, 0xd6, 19);// DEVPROP_TYPE_BOOLEAN
+
+//
+// Device safe-removal properties
+//
+DEFINE_PROPERTYKEY(PKEY_Device_SafeRemovalRequired,    0xafd97640,  0x86a3, 0x4210, 0xb6, 0x7c, 0x28, 0x9c, 0x41, 0xaa, 0xbe, 0x55, 2);    // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_Device_SafeRemovalRequiredOverride, 0xafd97640,  0x86a3, 0x4210, 0xb6, 0x7c, 0x28, 0x9c, 0x41, 0xaa, 0xbe, 0x55, 3);// DEVPROP_TYPE_BOOLEAN
+
+
+//
+// Device properties that were set by the driver package that was installed
+// on the device.
+//
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_Model,                  0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 2);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_VendorWebSite,          0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 3);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_DetailedDescription,    0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 4);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_DocumentationLink,      0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 5);     // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_Icon,                   0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 6);     // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_DrvPkg_BrandingIcon,           0xcf73bb51, 0x3abf, 0x44a2, 0x85, 0xe0, 0x9a, 0x3d, 0xc7, 0xa1, 0x21, 0x32, 7);     // DEVPROP_TYPE_STRING_LIST
+
+//
+// Device setup class properties
+// These PKEYs correspond to the old setupapi SPCRP_XXX properties
+//
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_UpperFilters,      0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 19);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_LowerFilters,      0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 20);    // DEVPROP_TYPE_STRING_LIST
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_Security,          0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 25);    // DEVPROP_TYPE_SECURITY_DESCRIPTOR
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_SecuritySDS,       0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 26);    // DEVPROP_TYPE_SECURITY_DESCRIPTOR_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_DevType,           0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 27);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_Exclusive,         0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 28);    // DEVPROP_TYPE_UINT32
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_Characteristics,   0x4321918b, 0xf69e, 0x470d, 0xa5, 0xde, 0x4d, 0x88, 0xc7, 0x5a, 0xd2, 0x4b, 29);    // DEVPROP_TYPE_UINT32
+
+//
+// Device setup class properties
+// These PKEYs correspond to registry values under the device class GUID key
+//
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_Name,              0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 2);  // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_ClassName,         0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 3);  // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_Icon,              0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 4);  // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_ClassInstaller,    0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 5);  // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_PropPageProvider,  0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 6);  // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_NoInstallClass,    0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 7);  // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_NoDisplayClass,    0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 8);  // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_SilentInstall,     0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 9);  // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_NoUseClass,        0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 10); // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_DefaultService,    0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 11); // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_IconPath,          0x259abffc, 0x50a7, 0x47ce, 0xaf, 0x8, 0x68, 0xc9, 0xa7, 0xd7, 0x33, 0x66, 12); // DEVPROP_TYPE_STRING_LIST
+
+//
+// Other Device setup class properties
+//
+DEFINE_PROPERTYKEY(PKEY_DeviceClass_ClassCoInstallers, 0x713d1703, 0xa2e2, 0x49f5, 0x92, 0x14, 0x56, 0x47, 0x2e, 0xf3, 0xda, 0x5c, 2); // DEVPROP_TYPE_STRING_LIST
+
+//
+// Device interface properties
+//
+DEFINE_PROPERTYKEY(PKEY_DeviceInterface_FriendlyName,  0x026e516e, 0xb814, 0x414b, 0x83, 0xcd, 0x85, 0x6d, 0x6f, 0xef, 0x48, 0x22, 2); // DEVPROP_TYPE_STRING
+DEFINE_PROPERTYKEY(PKEY_DeviceInterface_Enabled,       0x026e516e, 0xb814, 0x414b, 0x83, 0xcd, 0x85, 0x6d, 0x6f, 0xef, 0x48, 0x22, 3); // DEVPROP_TYPE_BOOLEAN
+DEFINE_PROPERTYKEY(PKEY_DeviceInterface_ClassGuid,     0x026e516e, 0xb814, 0x414b, 0x83, 0xcd, 0x85, 0x6d, 0x6f, 0xef, 0x48, 0x22, 4); // DEVPROP_TYPE_GUID
+
+//
+// Device interface class properties
+//
+DEFINE_PROPERTYKEY(PKEY_DeviceInterfaceClass_DefaultInterface,  0x14c83a99, 0x0b3f, 0x44b7, 0xbe, 0x4c, 0xa1, 0x78, 0xd3, 0x99, 0x05, 0x64, 2); // DEVPROP_TYPE_STRING
+
+
+
+

+ 38 - 0
source/AudioDecode/lib/RtAudio/include/ginclude.h

@@ -0,0 +1,38 @@
+#ifndef __gInclude__
+#define __gInclude__
+
+#if SGI 
+	#undef BEOS 
+	#undef MAC 
+	#undef WINDOWS
+	//
+	#define ASIO_BIG_ENDIAN 1
+	#define ASIO_CPU_MIPS 1
+#elif defined(_WIN32) || defined(_WIN64)
+	#undef BEOS 
+	#undef MAC 
+	#undef SGI
+	#define WINDOWS 1
+	#define ASIO_LITTLE_ENDIAN 1
+	#define ASIO_CPU_X86 1
+#elif BEOS
+	#undef MAC 
+	#undef SGI
+	#undef WINDOWS
+	#define ASIO_LITTLE_ENDIAN 1
+	#define ASIO_CPU_X86 1
+	//
+#else
+	#define MAC 1
+	#undef BEOS 
+	#undef WINDOWS
+	#undef SGI
+	#define ASIO_BIG_ENDIAN 1
+	#define ASIO_CPU_PPC 1
+#endif
+
+// always
+#define NATIVE_INT64 0
+#define IEEE754_64FLOAT 1
+
+#endif	// __gInclude__

+ 37 - 0
source/AudioDecode/lib/RtAudio/include/iasiodrv.h

@@ -0,0 +1,37 @@
+#include "asiosys.h"
+#include "asio.h"
+
+/* Forward Declarations */ 
+
+#ifndef __ASIODRIVER_FWD_DEFINED__
+#define __ASIODRIVER_FWD_DEFINED__
+typedef interface IASIO IASIO;
+#endif 	/* __ASIODRIVER_FWD_DEFINED__ */
+
+interface IASIO : public IUnknown
+{
+
+	virtual ASIOBool init(void *sysHandle) = 0;
+	virtual void getDriverName(char *name) = 0;	
+	virtual long getDriverVersion() = 0;
+	virtual void getErrorMessage(char *string) = 0;	
+	virtual ASIOError start() = 0;
+	virtual ASIOError stop() = 0;
+	virtual ASIOError getChannels(long *numInputChannels, long *numOutputChannels) = 0;
+	virtual ASIOError getLatencies(long *inputLatency, long *outputLatency) = 0;
+	virtual ASIOError getBufferSize(long *minSize, long *maxSize,
+		long *preferredSize, long *granularity) = 0;
+	virtual ASIOError canSampleRate(ASIOSampleRate sampleRate) = 0;
+	virtual ASIOError getSampleRate(ASIOSampleRate *sampleRate) = 0;
+	virtual ASIOError setSampleRate(ASIOSampleRate sampleRate) = 0;
+	virtual ASIOError getClockSources(ASIOClockSource *clocks, long *numSources) = 0;
+	virtual ASIOError setClockSource(long reference) = 0;
+	virtual ASIOError getSamplePosition(ASIOSamples *sPos, ASIOTimeStamp *tStamp) = 0;
+	virtual ASIOError getChannelInfo(ASIOChannelInfo *info) = 0;
+	virtual ASIOError createBuffers(ASIOBufferInfo *bufferInfos, long numChannels,
+		long bufferSize, ASIOCallbacks *callbacks) = 0;
+	virtual ASIOError disposeBuffers() = 0;
+	virtual ASIOError controlPanel() = 0;
+	virtual ASIOError future(long selector,void *opt) = 0;
+	virtual ASIOError outputReady() = 0;
+};

+ 572 - 0
source/AudioDecode/lib/RtAudio/include/iasiothiscallresolver.cpp

@@ -0,0 +1,572 @@
+/*
+	IASIOThiscallResolver.cpp see the comments in iasiothiscallresolver.h for
+    the top level description - this comment describes the technical details of
+    the implementation.
+
+    The latest version of this file is available from:
+    http://www.audiomulch.com/~rossb/code/calliasio
+
+    please email comments to Ross Bencina <rossb@audiomulch.com>
+
+    BACKGROUND
+
+    The IASIO interface declared in the Steinberg ASIO 2 SDK declares
+    functions with no explicit calling convention. This causes MSVC++ to default
+    to using the thiscall convention, which is a proprietary convention not
+    implemented by some non-microsoft compilers - notably borland BCC,
+    C++Builder, and gcc. MSVC++ is the defacto standard compiler used by
+    Steinberg. As a result of this situation, the ASIO sdk will compile with
+    any compiler, however attempting to execute the compiled code will cause a
+    crash due to different default calling conventions on non-Microsoft
+    compilers.
+
+    IASIOThiscallResolver solves the problem by providing an adapter class that
+    delegates to the IASIO interface using the correct calling convention
+    (thiscall). Due to the lack of support for thiscall in the Borland and GCC
+    compilers, the calls have been implemented in assembly language.
+
+    A number of macros are defined for thiscall function calls with different
+    numbers of parameters, with and without return values - it may be possible
+    to modify the format of these macros to make them work with other inline
+    assemblers.
+
+
+    THISCALL DEFINITION
+
+    A number of definitions of the thiscall calling convention are floating
+    around the internet. The following definition has been validated against
+    output from the MSVC++ compiler:
+
+    For non-vararg functions, thiscall works as follows: the object (this)
+    pointer is passed in ECX. All arguments are passed on the stack in
+    right to left order. The return value is placed in EAX. The callee
+    clears the passed arguments from the stack.
+
+
+    FINDING FUNCTION POINTERS FROM AN IASIO POINTER
+
+    The first field of a COM object is a pointer to its vtble. Thus a pointer
+    to an object implementing the IASIO interface also points to a pointer to
+    that object's vtbl. The vtble is a table of function pointers for all of
+    the virtual functions exposed by the implemented interfaces.
+
+    If we consider a variable declared as a pointer to IASO:
+
+    IASIO *theAsioDriver
+
+    theAsioDriver points to:
+
+    object implementing IASIO
+    {
+        IASIOvtbl *vtbl
+        other data
+    }
+
+    in other words, theAsioDriver points to a pointer to an IASIOvtbl
+
+    vtbl points to a table of function pointers:
+
+    IASIOvtbl ( interface IASIO : public IUnknown )
+    {
+    (IUnknown functions)
+    0   virtual HRESULT STDMETHODCALLTYPE (*QueryInterface)(REFIID riid, void **ppv) = 0;
+    4   virtual ULONG STDMETHODCALLTYPE (*AddRef)() = 0;
+    8   virtual ULONG STDMETHODCALLTYPE (*Release)() = 0;      
+
+    (IASIO functions)
+    12	virtual ASIOBool (*init)(void *sysHandle) = 0;
+    16	virtual void (*getDriverName)(char *name) = 0;
+    20	virtual long (*getDriverVersion)() = 0;
+    24	virtual void (*getErrorMessage)(char *string) = 0;
+    28	virtual ASIOError (*start)() = 0;
+    32	virtual ASIOError (*stop)() = 0;
+    36	virtual ASIOError (*getChannels)(long *numInputChannels, long *numOutputChannels) = 0;
+    40	virtual ASIOError (*getLatencies)(long *inputLatency, long *outputLatency) = 0;
+    44	virtual ASIOError (*getBufferSize)(long *minSize, long *maxSize,
+            long *preferredSize, long *granularity) = 0;
+    48	virtual ASIOError (*canSampleRate)(ASIOSampleRate sampleRate) = 0;
+    52	virtual ASIOError (*getSampleRate)(ASIOSampleRate *sampleRate) = 0;
+    56	virtual ASIOError (*setSampleRate)(ASIOSampleRate sampleRate) = 0;
+    60	virtual ASIOError (*getClockSources)(ASIOClockSource *clocks, long *numSources) = 0;
+    64	virtual ASIOError (*setClockSource)(long reference) = 0;
+    68	virtual ASIOError (*getSamplePosition)(ASIOSamples *sPos, ASIOTimeStamp *tStamp) = 0;
+    72	virtual ASIOError (*getChannelInfo)(ASIOChannelInfo *info) = 0;
+    76	virtual ASIOError (*createBuffers)(ASIOBufferInfo *bufferInfos, long numChannels,
+            long bufferSize, ASIOCallbacks *callbacks) = 0;
+    80	virtual ASIOError (*disposeBuffers)() = 0;
+    84	virtual ASIOError (*controlPanel)() = 0;
+    88	virtual ASIOError (*future)(long selector,void *opt) = 0;
+    92	virtual ASIOError (*outputReady)() = 0;
+    };
+
+    The numbers in the left column show the byte offset of each function ptr
+    from the beginning of the vtbl. These numbers are used in the code below
+    to select different functions.
+
+    In order to find the address of a particular function, theAsioDriver
+    must first be dereferenced to find the value of the vtbl pointer:
+
+    mov     eax, theAsioDriver
+    mov     edx, [theAsioDriver]  // edx now points to vtbl[0]
+
+    Then an offset must be added to the vtbl pointer to select a
+    particular function, for example vtbl+44 points to the slot containing
+    a pointer to the getBufferSize function.
+
+    Finally vtbl+x must be dereferenced to obtain the value of the function
+    pointer stored in that address:
+
+    call    [edx+44]    // call the function pointed to by
+                        // the value in the getBufferSize field of the vtbl
+
+
+    SEE ALSO
+
+    Martin Fay's OpenASIO DLL at http://www.martinfay.com solves the same
+    problem by providing a new COM interface which wraps IASIO with an
+    interface that uses portable calling conventions. OpenASIO must be compiled
+    with MSVC, and requires that you ship the OpenASIO DLL with your
+    application.
+
+    
+    ACKNOWLEDGEMENTS
+
+    Ross Bencina: worked out the thiscall details above, wrote the original
+    Borland asm macros, and a patch for asio.cpp (which is no longer needed).
+    Thanks to Martin Fay for introducing me to the issues discussed here,
+    and to Rene G. Ceballos for assisting with asm dumps from MSVC++.
+
+    Antti Silvast: converted the original calliasio to work with gcc and NASM
+    by implementing the asm code in a separate file.
+
+	Fraser Adams: modified the original calliasio containing the Borland inline
+    asm to add inline asm for gcc i.e. Intel syntax for Borland and AT&T syntax
+    for gcc. This seems a neater approach for gcc than to have a separate .asm
+    file and it means that we only need one version of the thiscall patch.
+
+    Fraser Adams: rewrote the original calliasio patch in the form of the
+    IASIOThiscallResolver class in order to avoid modifications to files from
+    the Steinberg SDK, which may have had potential licence issues.
+
+    Andrew Baldwin: contributed fixes for compatibility problems with more
+    recent versions of the gcc assembler.
+*/
+
+
+// We only need IASIOThiscallResolver at all if we are on Win32. For other
+// platforms we simply bypass the IASIOThiscallResolver definition to allow us
+// to be safely #include'd whatever the platform to keep client code portable
+#if (defined(WIN32) || defined(_WIN32) || defined(__WIN32__)) && !defined(_WIN64)
+
+
+// If microsoft compiler we can call IASIO directly so IASIOThiscallResolver
+// is not used.
+#if !defined(_MSC_VER)
+
+
+#include <new>
+#include <assert.h>
+
+// We have a mechanism in iasiothiscallresolver.h to ensure that asio.h is
+// #include'd before it in client code, we do NOT want to do this test here.
+#define iasiothiscallresolver_sourcefile 1
+#include "iasiothiscallresolver.h"
+#undef iasiothiscallresolver_sourcefile
+
+// iasiothiscallresolver.h redefines ASIOInit for clients, but we don't want
+// this macro defined in this translation unit.
+#undef ASIOInit
+
+
+// theAsioDriver is a global pointer to the current IASIO instance which the
+// ASIO SDK uses to perform all actions on the IASIO interface. We substitute
+// our own forwarding interface into this pointer.
+extern IASIO* theAsioDriver;
+
+
+// The following macros define the inline assembler for BORLAND first then gcc
+
+#if defined(__BCPLUSPLUS__) || defined(__BORLANDC__)          
+
+
+#define CALL_THISCALL_0( resultName, thisPtr, funcOffset )\
+    void *this_ = (thisPtr);                                                \
+    __asm {                                                                 \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+        mov     resultName, eax       ;                                     \
+    }
+
+
+#define CALL_VOID_THISCALL_1( thisPtr, funcOffset, param1 )\
+    void *this_ = (thisPtr);                                                \
+    __asm {                                                                 \
+        mov     eax, param1           ;                                     \
+        push    eax                   ;                                     \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+    }
+
+
+#define CALL_THISCALL_1( resultName, thisPtr, funcOffset, param1 )\
+    void *this_ = (thisPtr);                                                \
+    __asm {                                                                 \
+        mov     eax, param1           ;                                     \
+        push    eax                   ;                                     \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+        mov     resultName, eax       ;                                     \
+    }
+
+
+#define CALL_THISCALL_1_DOUBLE( resultName, thisPtr, funcOffset, param1 )\
+    void *this_ = (thisPtr);                                                \
+    void *doubleParamPtr_ (&param1);                                        \
+    __asm {                                                                 \
+        mov     eax, doubleParamPtr_  ;                                     \
+        push    [eax+4]               ;                                     \
+        push    [eax]                 ;                                     \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+        mov     resultName, eax       ;                                     \
+    }
+
+
+#define CALL_THISCALL_2( resultName, thisPtr, funcOffset, param1, param2 )\
+    void *this_ = (thisPtr);                                                \
+    __asm {                                                                 \
+        mov     eax, param2           ;                                     \
+        push    eax                   ;                                     \
+        mov     eax, param1           ;                                     \
+        push    eax                   ;                                     \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+        mov     resultName, eax       ;                                     \
+    }
+
+
+#define CALL_THISCALL_4( resultName, thisPtr, funcOffset, param1, param2, param3, param4 )\
+    void *this_ = (thisPtr);                                                \
+    __asm {                                                                 \
+        mov     eax, param4           ;                                     \
+        push    eax                   ;                                     \
+        mov     eax, param3           ;                                     \
+        push    eax                   ;                                     \
+        mov     eax, param2           ;                                     \
+        push    eax                   ;                                     \
+        mov     eax, param1           ;                                     \
+        push    eax                   ;                                     \
+        mov     ecx, this_            ;                                     \
+        mov     eax, [ecx]            ;                                     \
+        call    [eax+funcOffset]      ;                                     \
+        mov     resultName, eax       ;                                     \
+    }
+
+
+#elif defined(__GNUC__)
+
+
+#define CALL_THISCALL_0( resultName, thisPtr, funcOffset )                  \
+    __asm__ __volatile__ ("movl (%1), %%edx\n\t"                            \
+                          "call *"#funcOffset"(%%edx)\n\t"                  \
+                          :"=a"(resultName) /* Output Operands */           \
+                          :"c"(thisPtr)     /* Input Operands */            \
+                          : "%edx" /* Clobbered Registers */                \
+                         );                                                 \
+
+
+#define CALL_VOID_THISCALL_1( thisPtr, funcOffset, param1 )                 \
+    __asm__ __volatile__ ("pushl %0\n\t"                                    \
+                          "movl (%1), %%edx\n\t"                            \
+                          "call *"#funcOffset"(%%edx)\n\t"                  \
+                          :                 /* Output Operands */           \
+                          :"r"(param1),     /* Input Operands */            \
+                           "c"(thisPtr)                                     \
+                          : "%edx" /* Clobbered Registers */                \
+                         );                                                 \
+
+
+#define CALL_THISCALL_1( resultName, thisPtr, funcOffset, param1 )          \
+    __asm__ __volatile__ ("pushl %1\n\t"                                    \
+                          "movl (%2), %%edx\n\t"                            \
+                          "call *"#funcOffset"(%%edx)\n\t"                  \
+                          :"=a"(resultName) /* Output Operands */           \
+                          :"r"(param1),     /* Input Operands */            \
+                           "c"(thisPtr)                                     \
+                          : "%edx" /* Clobbered Registers */                \
+                          );                                                \
+
+
+#define CALL_THISCALL_1_DOUBLE( resultName, thisPtr, funcOffset, param1 )   \
+    do {                                                                    \
+    double param1f64 = param1; /* Cast explicitly to double */              \
+    double *param1f64Ptr = &param1f64; /* Make pointer to address */        \
+     __asm__ __volatile__ ("pushl 4(%1)\n\t"                                \
+                           "pushl (%1)\n\t"                                 \
+                           "movl (%2), %%edx\n\t"                           \
+                           "call *"#funcOffset"(%%edx);\n\t"                \
+                           : "=a"(resultName) /* Output Operands */         \
+                           : "r"(param1f64Ptr),  /* Input Operands */       \
+                           "c"(thisPtr),                                    \
+                           "m"(*param1f64Ptr) /* Using address */           \
+                           : "%edx" /* Clobbered Registers */               \
+                           );                                               \
+    } while (0);                                                            \
+
+
+#define CALL_THISCALL_2( resultName, thisPtr, funcOffset, param1, param2 )  \
+    __asm__ __volatile__ ("pushl %1\n\t"                                    \
+                          "pushl %2\n\t"                                    \
+                          "movl (%3), %%edx\n\t"                            \
+                          "call *"#funcOffset"(%%edx)\n\t"                  \
+                          :"=a"(resultName) /* Output Operands */           \
+                          :"r"(param2),     /* Input Operands */            \
+                           "r"(param1),                                     \
+                           "c"(thisPtr)                                     \
+                          : "%edx" /* Clobbered Registers */                \
+                          );                                                \
+
+
+#define CALL_THISCALL_4( resultName, thisPtr, funcOffset, param1, param2, param3, param4 )\
+    __asm__ __volatile__ ("pushl %1\n\t"                                    \
+                          "pushl %2\n\t"                                    \
+                          "pushl %3\n\t"                                    \
+                          "pushl %4\n\t"                                    \
+                          "movl (%5), %%edx\n\t"                            \
+                          "call *"#funcOffset"(%%edx)\n\t"                  \
+                          :"=a"(resultName) /* Output Operands */           \
+                          :"r"(param4),     /* Input Operands  */           \
+                           "r"(param3),                                     \
+                           "r"(param2),                                     \
+                           "r"(param1),                                     \
+                           "c"(thisPtr)                                     \
+                          : "%edx" /* Clobbered Registers */                \
+                          );                                                \
+
+#endif
+
+
+
+// Our static singleton instance.
+IASIOThiscallResolver IASIOThiscallResolver::instance;
+
+// Constructor called to initialize static Singleton instance above. Note that
+// it is important not to clear that_ incase it has already been set by the call
+// to placement new in ASIOInit().
+IASIOThiscallResolver::IASIOThiscallResolver()
+{
+}
+
+// Constructor called from ASIOInit() below
+IASIOThiscallResolver::IASIOThiscallResolver(IASIO* that)
+: that_( that )
+{
+}
+
+// Implement IUnknown methods as assert(false). IASIOThiscallResolver is not
+// really a COM object, just a wrapper which will work with the ASIO SDK.
+// If you wanted to use ASIO without the SDK you might want to implement COM
+// aggregation in these methods.
+HRESULT STDMETHODCALLTYPE IASIOThiscallResolver::QueryInterface(REFIID riid, void **ppv)
+{
+    (void)riid;     // suppress unused variable warning
+
+    assert( false ); // this function should never be called by the ASIO SDK.
+
+    *ppv = NULL;
+    return E_NOINTERFACE;
+}
+
+ULONG STDMETHODCALLTYPE IASIOThiscallResolver::AddRef()
+{
+    assert( false ); // this function should never be called by the ASIO SDK.
+
+    return 1;
+}
+
+ULONG STDMETHODCALLTYPE IASIOThiscallResolver::Release()
+{
+    assert( false ); // this function should never be called by the ASIO SDK.
+    
+    return 1;
+}
+
+
+// Implement the IASIO interface methods by performing the vptr manipulation
+// described above then delegating to the real implementation.
+ASIOBool IASIOThiscallResolver::init(void *sysHandle)
+{
+    ASIOBool result;
+    CALL_THISCALL_1( result, that_, 12, sysHandle );
+    return result;
+}
+
+void IASIOThiscallResolver::getDriverName(char *name)
+{
+    CALL_VOID_THISCALL_1( that_, 16, name );
+}
+
+long IASIOThiscallResolver::getDriverVersion()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 20 );
+    return result;
+}
+
+void IASIOThiscallResolver::getErrorMessage(char *string)
+{
+     CALL_VOID_THISCALL_1( that_, 24, string );
+}
+
+ASIOError IASIOThiscallResolver::start()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 28 );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::stop()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 32 );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getChannels(long *numInputChannels, long *numOutputChannels)
+{
+    ASIOBool result;
+    CALL_THISCALL_2( result, that_, 36, numInputChannels, numOutputChannels );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getLatencies(long *inputLatency, long *outputLatency)
+{
+    ASIOBool result;
+    CALL_THISCALL_2( result, that_, 40, inputLatency, outputLatency );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getBufferSize(long *minSize, long *maxSize,
+        long *preferredSize, long *granularity)
+{
+    ASIOBool result;
+    CALL_THISCALL_4( result, that_, 44, minSize, maxSize, preferredSize, granularity );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::canSampleRate(ASIOSampleRate sampleRate)
+{
+    ASIOBool result;
+    CALL_THISCALL_1_DOUBLE( result, that_, 48, sampleRate );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getSampleRate(ASIOSampleRate *sampleRate)
+{
+    ASIOBool result;
+    CALL_THISCALL_1( result, that_, 52, sampleRate );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::setSampleRate(ASIOSampleRate sampleRate)
+{    
+    ASIOBool result;
+    CALL_THISCALL_1_DOUBLE( result, that_, 56, sampleRate );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getClockSources(ASIOClockSource *clocks, long *numSources)
+{
+    ASIOBool result;
+    CALL_THISCALL_2( result, that_, 60, clocks, numSources );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::setClockSource(long reference)
+{
+    ASIOBool result;
+    CALL_THISCALL_1( result, that_, 64, reference );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getSamplePosition(ASIOSamples *sPos, ASIOTimeStamp *tStamp)
+{
+    ASIOBool result;
+    CALL_THISCALL_2( result, that_, 68, sPos, tStamp );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::getChannelInfo(ASIOChannelInfo *info)
+{
+    ASIOBool result;
+    CALL_THISCALL_1( result, that_, 72, info );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::createBuffers(ASIOBufferInfo *bufferInfos,
+        long numChannels, long bufferSize, ASIOCallbacks *callbacks)
+{
+    ASIOBool result;
+    CALL_THISCALL_4( result, that_, 76, bufferInfos, numChannels, bufferSize, callbacks );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::disposeBuffers()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 80 );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::controlPanel()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 84 );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::future(long selector,void *opt)
+{
+    ASIOBool result;
+    CALL_THISCALL_2( result, that_, 88, selector, opt );
+    return result;
+}
+
+ASIOError IASIOThiscallResolver::outputReady()
+{
+    ASIOBool result;
+    CALL_THISCALL_0( result, that_, 92 );
+    return result;
+}
+
+
+// Implement our substitute ASIOInit() method
+ASIOError IASIOThiscallResolver::ASIOInit(ASIODriverInfo *info)
+{
+    // To ensure that our instance's vptr is correctly constructed, even if
+    // ASIOInit is called prior to main(), we explicitly call its constructor
+    // (potentially over the top of an existing instance). Note that this is
+    // pretty ugly, and is only safe because IASIOThiscallResolver has no
+    // destructor and contains no objects with destructors.
+    new((void*)&instance) IASIOThiscallResolver( theAsioDriver );
+
+    // Interpose between ASIO client code and the real driver.
+    theAsioDriver = &instance;
+
+    // Note that we never need to switch theAsioDriver back to point to the
+    // real driver because theAsioDriver is reset to zero in ASIOExit().
+
+    // Delegate to the real ASIOInit
+	return ::ASIOInit(info);
+}
+
+
+#endif /* !defined(_MSC_VER) */
+
+#endif /* Win32 */
+

+ 202 - 0
source/AudioDecode/lib/RtAudio/include/iasiothiscallresolver.h

@@ -0,0 +1,202 @@
+// ****************************************************************************
+//
+// Changed:         I have modified this file slightly (includes) to work  with
+//                  RtAudio. RtAudio.cpp must include this file after asio.h.                                                    
+//
+// File:			IASIOThiscallResolver.h
+// Description:     The IASIOThiscallResolver class implements the IASIO
+//					interface and acts as a proxy to the real IASIO interface by
+//                  calling through its vptr table using the thiscall calling
+//                  convention. To put it another way, we interpose
+//                  IASIOThiscallResolver between ASIO SDK code and the driver.
+//                  This is necessary because most non-Microsoft compilers don't
+//                  implement the thiscall calling convention used by IASIO.
+//
+//					iasiothiscallresolver.cpp contains the background of this
+//					problem plus a technical description of the vptr
+//                  manipulations.
+//
+//					In order to use this mechanism one simply has to add
+//					iasiothiscallresolver.cpp to the list of files to compile
+//                  and #include <iasiothiscallresolver.h>
+//
+//					Note that this #include must come after the other ASIO SDK
+//                  #includes, for example:
+//
+//					#include <windows.h>
+//					#include <asiosys.h>
+//					#include <asio.h>
+//					#include <asiodrivers.h>
+//					#include <iasiothiscallresolver.h>
+//
+//					Actually the important thing is to #include
+//                  <iasiothiscallresolver.h> after <asio.h>. We have
+//                  incorporated a test to enforce this ordering.
+//
+//					The code transparently takes care of the interposition by
+//                  using macro substitution to intercept calls to ASIOInit()
+//                  and ASIOExit(). We save the original ASIO global
+//                  "theAsioDriver" in our "that" variable, and then set
+//                  "theAsioDriver" to equal our IASIOThiscallResolver instance.
+//
+// 					Whilst this method of resolving the thiscall problem requires
+//					the addition of #include <iasiothiscallresolver.h> to client
+//                  code it has the advantage that it does not break the terms
+//                  of the ASIO licence by publishing it. We are NOT modifying
+//                  any Steinberg code here, we are merely implementing the IASIO
+//					interface in the same way that we would need to do if we
+//					wished to provide an open source ASIO driver.
+//
+//					For compilation with MinGW -lole32 needs to be added to the
+//                  linker options. For BORLAND, linking with Import32.lib is
+//                  sufficient.
+//
+//					The dependencies are with: CoInitialize, CoUninitialize,
+//					CoCreateInstance, CLSIDFromString - used by asiolist.cpp
+//					and are required on Windows whether ThiscallResolver is used
+//					or not.
+//
+//					Searching for the above strings in the root library path
+//					of your compiler should enable the correct libraries to be
+//					identified if they aren't immediately obvious.
+//
+//                  Note that the current implementation of IASIOThiscallResolver
+//                  is not COM compliant - it does not correctly implement the
+//                  IUnknown interface. Implementing it is not necessary because
+//                  it is not called by parts of the ASIO SDK which call through
+//                  theAsioDriver ptr. The IUnknown methods are implemented as
+//                  assert(false) to ensure that the code fails if they are
+//                  ever called.
+// Restrictions:	None. Public Domain & Open Source distribute freely
+//					You may use IASIOThiscallResolver commercially as well as
+//                  privately.
+//					You the user assume the responsibility for the use of the
+//					files, binary or text, and there is no guarantee or warranty,
+//					expressed or implied, including but not limited to the
+//					implied warranties of merchantability and fitness for a
+//					particular purpose. You assume all responsibility and agree
+//					to hold no entity, copyright holder or distributors liable
+//					for any loss of data or inaccurate representations of data
+//					as a result of using IASIOThiscallResolver.
+// Version:         1.4 Added separate macro CALL_THISCALL_1_DOUBLE from
+//                  Andrew Baldwin, and volatile for whole gcc asm blocks,
+//                  both for compatibility with newer gcc versions. Cleaned up
+//                  Borland asm to use one less register.
+//                  1.3 Switched to including assert.h for better compatibility.
+//                  Wrapped entire .h and .cpp contents with a check for
+//                  _MSC_VER to provide better compatibility with MS compilers.
+//                  Changed Singleton implementation to use static instance
+//                  instead of freestore allocated instance. Removed ASIOExit
+//                  macro as it is no longer needed.
+//                  1.2 Removed semicolons from ASIOInit and ASIOExit macros to
+//                  allow them to be embedded in expressions (if statements).
+//                  Cleaned up some comments. Removed combase.c dependency (it
+//                  doesn't compile with BCB anyway) by stubbing IUnknown.
+//                  1.1 Incorporated comments from Ross Bencina including things
+//					such as changing name from ThiscallResolver to
+//					IASIOThiscallResolver, tidying up the constructor, fixing
+//					a bug in IASIOThiscallResolver::ASIOExit() and improving
+//					portability through the use of conditional compilation
+//					1.0 Initial working version.
+// Created:			6/09/2003
+// Authors:         Fraser Adams
+//                  Ross Bencina
+//                  Rene G. Ceballos
+//                  Martin Fay
+//                  Antti Silvast
+//                  Andrew Baldwin
+//
+// ****************************************************************************
+
+
+#ifndef included_iasiothiscallresolver_h
+#define included_iasiothiscallresolver_h
+
+// We only need IASIOThiscallResolver at all if we are on Win32. For other
+// platforms we simply bypass the IASIOThiscallResolver definition to allow us
+// to be safely #include'd whatever the platform to keep client code portable
+//#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
+#if (defined(WIN32) || defined(_WIN32) || defined(__WIN32__)) && !defined(_WIN64)
+
+
+// If microsoft compiler we can call IASIO directly so IASIOThiscallResolver
+// is not used.
+#if !defined(_MSC_VER)
+
+
+// The following is in order to ensure that this header is only included after
+// the other ASIO headers (except for the case of iasiothiscallresolver.cpp).
+// We need to do this because IASIOThiscallResolver works by eclipsing the
+// original definition of ASIOInit() with a macro (see below).
+#if !defined(iasiothiscallresolver_sourcefile)
+	#if !defined(__ASIO_H)
+	#error iasiothiscallresolver.h must be included AFTER asio.h
+	#endif
+#endif
+
+#include <windows.h>
+#include "iasiodrv.h" /* From ASIO SDK */
+
+
+class IASIOThiscallResolver : public IASIO {
+private:
+	IASIO* that_; // Points to the real IASIO
+
+	static IASIOThiscallResolver instance; // Singleton instance
+
+	// Constructors - declared private so construction is limited to
+    // our Singleton instance
+    IASIOThiscallResolver();
+	IASIOThiscallResolver(IASIO* that);
+public:
+
+    // Methods from the IUnknown interface. We don't fully implement IUnknown
+    // because the ASIO SDK never calls these methods through theAsioDriver ptr.
+    // These methods are implemented as assert(false).
+    virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv);
+    virtual ULONG STDMETHODCALLTYPE AddRef();
+    virtual ULONG STDMETHODCALLTYPE Release();
+
+    // Methods from the IASIO interface, implemented as forwarning calls to that.
+	virtual ASIOBool init(void *sysHandle);
+	virtual void getDriverName(char *name);
+	virtual long getDriverVersion();
+	virtual void getErrorMessage(char *string);
+	virtual ASIOError start();
+	virtual ASIOError stop();
+	virtual ASIOError getChannels(long *numInputChannels, long *numOutputChannels);
+	virtual ASIOError getLatencies(long *inputLatency, long *outputLatency);
+	virtual ASIOError getBufferSize(long *minSize, long *maxSize, long *preferredSize, long *granularity);
+	virtual ASIOError canSampleRate(ASIOSampleRate sampleRate);
+	virtual ASIOError getSampleRate(ASIOSampleRate *sampleRate);
+	virtual ASIOError setSampleRate(ASIOSampleRate sampleRate);
+	virtual ASIOError getClockSources(ASIOClockSource *clocks, long *numSources);
+	virtual ASIOError setClockSource(long reference);
+	virtual ASIOError getSamplePosition(ASIOSamples *sPos, ASIOTimeStamp *tStamp);
+	virtual ASIOError getChannelInfo(ASIOChannelInfo *info);
+	virtual ASIOError createBuffers(ASIOBufferInfo *bufferInfos, long numChannels, long bufferSize, ASIOCallbacks *callbacks);
+	virtual ASIOError disposeBuffers();
+	virtual ASIOError controlPanel();
+	virtual ASIOError future(long selector,void *opt);
+	virtual ASIOError outputReady();
+
+    // Class method, see ASIOInit() macro below.
+    static ASIOError ASIOInit(ASIODriverInfo *info); // Delegates to ::ASIOInit
+};
+
+
+// Replace calls to ASIOInit with our interposing version.
+// This macro enables us to perform thiscall resolution simply by #including
+// <iasiothiscallresolver.h> after the asio #includes (this file _must_ be
+// included _after_ the asio #includes)
+
+#define ASIOInit(name) IASIOThiscallResolver::ASIOInit((name))
+
+
+#endif /* !defined(_MSC_VER) */
+
+#endif /* Win32 */
+
+#endif /* included_iasiothiscallresolver_h */
+
+

+ 1878 - 0
source/AudioDecode/lib/RtAudio/include/soundcard.h

@@ -0,0 +1,1878 @@
+/*
+ * soundcard.h
+ */
+
+/*-
+ * Copyright by Hannu Savolainen 1993 / 4Front Technologies 1993-2006
+ * Modified for the new FreeBSD sound driver by Luigi Rizzo, 1997
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above
+ *    copyright notice, this list of conditions and the following
+ *    disclaimer in the documentation and/or other materials provided
+ *    with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ * PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR
+ * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
+ * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $FreeBSD: src/sys/sys/soundcard.h,v 1.48 2006/11/26 11:55:48 netchild Exp $
+ */
+
+/*
+ * Unless coordinating changes with 4Front Technologies, do NOT make any
+ * modifications to ioctl commands, types, etc. that would break
+ * compatibility with the OSS API.
+ */
+
+#ifndef _SYS_SOUNDCARD_H_
+#define _SYS_SOUNDCARD_H_
+ /*
+  * If you make modifications to this file, please contact me before
+  * distributing the modified version. There is already enough
+  * diversity in the world.
+  *
+  * Regards,
+  * Hannu Savolainen
+  * hannu@voxware.pp.fi
+  *
+  **********************************************************************
+  * PS.	The Hacker's Guide to VoxWare available from
+  *     nic.funet.fi:pub/Linux/ALPHA/sound. The file is
+  *	snd-sdk-doc-0.1.ps.gz (gzipped postscript). It contains
+  *	some useful information about programming with VoxWare.
+  *	(NOTE! The pub/Linux/ALPHA/ directories are hidden. You have
+  *	to cd inside them before the files are accessible.)
+  **********************************************************************
+  */
+
+/*
+ * SOUND_VERSION is only used by the voxware driver. Hopefully apps
+ * should not depend on it, but rather look at the capabilities
+ * of the driver in the kernel!
+ */
+#define SOUND_VERSION  301
+#define VOXWARE		/* does this have any use ? */
+
+/*
+ * Supported card ID numbers (Should be somewhere else? We keep
+ * them here just for compativility with the old driver, but these
+ * constants are of little or no use).
+ */
+
+#define SNDCARD_ADLIB          1
+#define SNDCARD_SB             2
+#define SNDCARD_PAS            3
+#define SNDCARD_GUS            4
+#define SNDCARD_MPU401         5
+#define SNDCARD_SB16           6
+#define SNDCARD_SB16MIDI       7
+#define SNDCARD_UART6850       8
+#define SNDCARD_GUS16          9
+#define SNDCARD_MSS            10
+#define SNDCARD_PSS            11
+#define SNDCARD_SSCAPE         12
+#define SNDCARD_PSS_MPU        13
+#define SNDCARD_PSS_MSS        14
+#define SNDCARD_SSCAPE_MSS     15
+#define SNDCARD_TRXPRO         16
+#define SNDCARD_TRXPRO_SB      17
+#define SNDCARD_TRXPRO_MPU     18
+#define SNDCARD_MAD16          19
+#define SNDCARD_MAD16_MPU      20
+#define SNDCARD_CS4232         21
+#define SNDCARD_CS4232_MPU     22
+#define SNDCARD_MAUI           23
+#define SNDCARD_PSEUDO_MSS     24
+#define SNDCARD_AWE32          25
+#define SNDCARD_NSS            26
+#define SNDCARD_UART16550      27
+#define SNDCARD_OPL            28
+
+#include <sys/types.h>
+#include <machine/endian.h>
+#ifndef _IOWR
+#include <sys/ioccom.h>
+#endif  /* !_IOWR */
+
+/*
+ * The first part of this file contains the new FreeBSD sound ioctl
+ * interface. Tries to minimize the number of different ioctls, and
+ * to be reasonably general.
+ *
+ * 970821: some of the new calls have not been implemented yet.
+ */
+
+/*
+ * the following three calls extend the generic file descriptor
+ * interface. AIONWRITE is the dual of FIONREAD, i.e. returns the max
+ * number of bytes for a write operation to be non-blocking.
+ *
+ * AIOGSIZE/AIOSSIZE are used to change the behaviour of the device,
+ * from a character device (default) to a block device. In block mode,
+ * (not to be confused with blocking mode) the main difference for the
+ * application is that select() will return only when a complete
+ * block can be read/written to the device, whereas in character mode
+ * select will return true when one byte can be exchanged. For audio
+ * devices, character mode makes select almost useless since one byte
+ * will always be ready by the next sample time (which is often only a
+ * handful of microseconds away).
+ * Use a size of 0 or 1 to return to character mode.
+ */
+#define	AIONWRITE   _IOR('A', 10, int)   /* get # bytes to write */
+struct snd_size {
+    int play_size;
+    int rec_size;
+};
+#define	AIOGSIZE    _IOR('A', 11, struct snd_size)/* read current blocksize */
+#define	AIOSSIZE    _IOWR('A', 11, struct snd_size)  /* sets blocksize */
+
+/*
+ * The following constants define supported audio formats. The
+ * encoding follows voxware conventions, i.e. 1 bit for each supported
+ * format. We extend it by using bit 31 (RO) to indicate full-duplex
+ * capability, and bit 29 (RO) to indicate that the card supports/
+ * needs different formats on capture & playback channels.
+ * Bit 29 (RW) is used to indicate/ask stereo.
+ *
+ * The number of bits required to store the sample is:
+ *  o  4 bits for the IDA ADPCM format,
+ *  o  8 bits for 8-bit formats, mu-law and A-law,
+ *  o  16 bits for the 16-bit formats, and
+ *  o  32 bits for the 24/32-bit formats.
+ *  o  undefined for the MPEG audio format.
+ */
+
+#define AFMT_QUERY	0x00000000	/* Return current format */
+#define AFMT_MU_LAW	0x00000001	/* Logarithmic mu-law */
+#define AFMT_A_LAW	0x00000002	/* Logarithmic A-law */
+#define AFMT_IMA_ADPCM	0x00000004	/* A 4:1 compressed format where 16-bit
+					 * squence represented using the
+					 * the average 4 bits per sample */
+#define AFMT_U8		0x00000008	/* Unsigned 8-bit */
+#define AFMT_S16_LE	0x00000010	/* Little endian signed 16-bit */
+#define AFMT_S16_BE	0x00000020	/* Big endian signed 16-bit */
+#define AFMT_S8		0x00000040	/* Signed 8-bit */
+#define AFMT_U16_LE	0x00000080	/* Little endian unsigned 16-bit */
+#define AFMT_U16_BE	0x00000100	/* Big endian unsigned 16-bit */
+#define AFMT_MPEG	0x00000200	/* MPEG MP2/MP3 audio */
+#define AFMT_AC3	0x00000400	/* Dolby Digital AC3 */
+
+#if _BYTE_ORDER == _LITTLE_ENDIAN
+#define AFMT_S16_NE	AFMT_S16_LE	/* native endian signed 16 */
+#else
+#define AFMT_S16_NE	AFMT_S16_BE
+#endif
+
+/*
+ * 32-bit formats below used for 24-bit audio data where the data is stored
+ * in the 24 most significant bits and the least significant bits are not used
+ * (should be set to 0).
+ */
+#define AFMT_S32_LE	0x00001000	/* Little endian signed 32-bit */
+#define AFMT_S32_BE	0x00002000	/* Big endian signed 32-bit */
+#define AFMT_U32_LE	0x00004000	/* Little endian unsigned 32-bit */
+#define AFMT_U32_BE	0x00008000	/* Big endian unsigned 32-bit */
+#define AFMT_S24_LE	0x00010000	/* Little endian signed 24-bit */
+#define AFMT_S24_BE	0x00020000	/* Big endian signed 24-bit */
+#define AFMT_U24_LE	0x00040000	/* Little endian unsigned 24-bit */
+#define AFMT_U24_BE	0x00080000	/* Big endian unsigned 24-bit */
+
+#define AFMT_STEREO	0x10000000	/* can do/want stereo	*/
+
+/*
+ * the following are really capabilities
+ */
+#define AFMT_WEIRD	0x20000000	/* weird hardware...	*/
+    /*
+     * AFMT_WEIRD reports that the hardware might need to operate
+     * with different formats in the playback and capture
+     * channels when operating in full duplex.
+     * As an example, SoundBlaster16 cards only support U8 in one
+     * direction and S16 in the other one, and applications should
+     * be aware of this limitation.
+     */
+#define AFMT_FULLDUPLEX	0x80000000	/* can do full duplex	*/
+
+/*
+ * The following structure is used to get/set format and sampling rate.
+ * While it would be better to have things such as stereo, bits per
+ * sample, endiannes, etc split in different variables, it turns out
+ * that formats are not that many, and not all combinations are possible.
+ * So we followed the Voxware approach of associating one bit to each
+ * format.
+ */
+
+typedef struct _snd_chan_param {
+    u_long	play_rate;	/* sampling rate			*/
+    u_long	rec_rate;	/* sampling rate			*/
+    u_long	play_format;	/* everything describing the format	*/
+    u_long	rec_format;	/* everything describing the format	*/
+} snd_chan_param;
+#define	AIOGFMT    _IOR('f', 12, snd_chan_param)   /* get format */
+#define	AIOSFMT    _IOWR('f', 12, snd_chan_param)  /* sets format */
+
+/*
+ * The following structure is used to get/set the mixer setting.
+ * Up to 32 mixers are supported, each one with up to 32 channels.
+ */
+typedef struct _snd_mix_param {
+    u_char	subdev;	/* which output				*/
+    u_char	line;	/* which input				*/
+    u_char	left,right; /* volumes, 0..255, 0 = mute	*/
+} snd_mix_param ;
+
+/* XXX AIOGMIX, AIOSMIX not implemented yet */
+#define AIOGMIX	_IOWR('A', 13, snd_mix_param)	/* return mixer status */
+#define AIOSMIX	_IOWR('A', 14, snd_mix_param)	/* sets mixer status   */
+
+/*
+ * channel specifiers used in AIOSTOP and AIOSYNC
+ */
+#define	AIOSYNC_PLAY	0x1	/* play chan */
+#define	AIOSYNC_CAPTURE	0x2	/* capture chan */
+/* AIOSTOP stop & flush a channel, returns the residual count */
+#define	AIOSTOP	_IOWR ('A', 15, int)
+
+/* alternate method used to notify the sync condition */
+#define	AIOSYNC_SIGNAL	0x100
+#define	AIOSYNC_SELECT	0x200
+
+/* what the 'pos' field refers to */
+#define AIOSYNC_READY	0x400
+#define AIOSYNC_FREE	0x800
+
+typedef struct _snd_sync_parm {
+    long chan ; /* play or capture channel, plus modifier */
+    long pos;
+} snd_sync_parm;
+#define	AIOSYNC	_IOWR ('A', 15, snd_sync_parm)	/* misc. synchronization */
+
+/*
+ * The following is used to return device capabilities. If the structure
+ * passed to the ioctl is zeroed, default values are returned for rate
+ * and formats, a bitmap of available mixers is returned, and values
+ * (inputs, different levels) for the first one are returned.
+ *
+ * If  formats, mixers, inputs are instantiated, then detailed info
+ * are returned depending on the call.
+ */
+typedef struct _snd_capabilities {
+    u_long	rate_min, rate_max;	/* min-max sampling rate */
+    u_long	formats;
+    u_long	bufsize; /* DMA buffer size */
+    u_long	mixers; /* bitmap of available mixers */
+    u_long	inputs; /* bitmap of available inputs (per mixer) */
+    u_short	left, right;	/* how many levels are supported */
+} snd_capabilities;
+#define AIOGCAP	_IOWR('A', 15, snd_capabilities)	/* get capabilities */
+
+/*
+ * here is the old (Voxware) ioctl interface
+ */
+
+/*
+ * IOCTL Commands for /dev/sequencer
+ */
+
+#define SNDCTL_SEQ_RESET	_IO  ('Q', 0)
+#define SNDCTL_SEQ_SYNC		_IO  ('Q', 1)
+#define SNDCTL_SYNTH_INFO	_IOWR('Q', 2, struct synth_info)
+#define SNDCTL_SEQ_CTRLRATE	_IOWR('Q', 3, int) /* Set/get timer res.(hz) */
+#define SNDCTL_SEQ_GETOUTCOUNT	_IOR ('Q', 4, int)
+#define SNDCTL_SEQ_GETINCOUNT	_IOR ('Q', 5, int)
+#define SNDCTL_SEQ_PERCMODE	_IOW ('Q', 6, int)
+#define SNDCTL_FM_LOAD_INSTR	_IOW ('Q', 7, struct sbi_instrument)	/* Valid for FM only */
+#define SNDCTL_SEQ_TESTMIDI	_IOW ('Q', 8, int)
+#define SNDCTL_SEQ_RESETSAMPLES	_IOW ('Q', 9, int)
+#define SNDCTL_SEQ_NRSYNTHS	_IOR ('Q',10, int)
+#define SNDCTL_SEQ_NRMIDIS	_IOR ('Q',11, int)
+#define SNDCTL_MIDI_INFO	_IOWR('Q',12, struct midi_info)
+#define SNDCTL_SEQ_THRESHOLD	_IOW ('Q',13, int)
+#define SNDCTL_SEQ_TRESHOLD	SNDCTL_SEQ_THRESHOLD	/* there was once a typo */
+#define SNDCTL_SYNTH_MEMAVL	_IOWR('Q',14, int) /* in=dev#, out=memsize */
+#define SNDCTL_FM_4OP_ENABLE	_IOW ('Q',15, int) /* in=dev# */
+#define SNDCTL_PMGR_ACCESS	_IOWR('Q',16, struct patmgr_info)
+#define SNDCTL_SEQ_PANIC	_IO  ('Q',17)
+#define SNDCTL_SEQ_OUTOFBAND	_IOW ('Q',18, struct seq_event_rec)
+#define SNDCTL_SEQ_GETTIME	_IOR ('Q',19, int)
+
+struct seq_event_rec {
+	u_char arr[8];
+};
+
+#define SNDCTL_TMR_TIMEBASE	_IOWR('T', 1, int)
+#define SNDCTL_TMR_START	_IO  ('T', 2)
+#define SNDCTL_TMR_STOP		_IO  ('T', 3)
+#define SNDCTL_TMR_CONTINUE	_IO  ('T', 4)
+#define SNDCTL_TMR_TEMPO	_IOWR('T', 5, int)
+#define SNDCTL_TMR_SOURCE	_IOWR('T', 6, int)
+#   define TMR_INTERNAL		0x00000001
+#   define TMR_EXTERNAL		0x00000002
+#	define TMR_MODE_MIDI	0x00000010
+#	define TMR_MODE_FSK	0x00000020
+#	define TMR_MODE_CLS	0x00000040
+#	define TMR_MODE_SMPTE	0x00000080
+#define SNDCTL_TMR_METRONOME	_IOW ('T', 7, int)
+#define SNDCTL_TMR_SELECT	_IOW ('T', 8, int)
+
+/*
+ *	Endian aware patch key generation algorithm.
+ */
+
+#if defined(_AIX) || defined(AIX)
+#  define _PATCHKEY(id) (0xfd00|id)
+#else
+#  define _PATCHKEY(id) ((id<<8)|0xfd)
+#endif
+
+/*
+ *	Sample loading mechanism for internal synthesizers (/dev/sequencer)
+ *	The following patch_info structure has been designed to support
+ *	Gravis UltraSound. It tries to be universal format for uploading
+ *	sample based patches but is probably too limited.
+ */
+
+struct patch_info {
+/*		u_short key;		 Use GUS_PATCH here */
+	short key;		 /* Use GUS_PATCH here */
+#define GUS_PATCH	_PATCHKEY(0x04)
+#define OBSOLETE_GUS_PATCH	_PATCHKEY(0x02)
+
+	short device_no;	/* Synthesizer number */
+	short instr_no;		/* Midi pgm# */
+
+	u_long mode;
+/*
+ * The least significant byte has the same format than the GUS .PAT
+ * files
+ */
+#define WAVE_16_BITS	0x01	/* bit 0 = 8 or 16 bit wave data. */
+#define WAVE_UNSIGNED	0x02	/* bit 1 = Signed - Unsigned data. */
+#define WAVE_LOOPING	0x04	/* bit 2 = looping enabled-1. */
+#define WAVE_BIDIR_LOOP	0x08	/* bit 3 = Set is bidirectional looping. */
+#define WAVE_LOOP_BACK	0x10	/* bit 4 = Set is looping backward. */
+#define WAVE_SUSTAIN_ON	0x20	/* bit 5 = Turn sustaining on. (Env. pts. 3)*/
+#define WAVE_ENVELOPES	0x40	/* bit 6 = Enable envelopes - 1 */
+				/* 	(use the env_rate/env_offs fields). */
+/* Linux specific bits */
+#define WAVE_VIBRATO	0x00010000	/* The vibrato info is valid */
+#define WAVE_TREMOLO	0x00020000	/* The tremolo info is valid */
+#define WAVE_SCALE	0x00040000	/* The scaling info is valid */
+/* Other bits must be zeroed */
+
+	long len;	/* Size of the wave data in bytes */
+	long loop_start, loop_end; /* Byte offsets from the beginning */
+
+/*
+ * The base_freq and base_note fields are used when computing the
+ * playback speed for a note. The base_note defines the tone frequency
+ * which is heard if the sample is played using the base_freq as the
+ * playback speed.
+ *
+ * The low_note and high_note fields define the minimum and maximum note
+ * frequencies for which this sample is valid. It is possible to define
+ * more than one samples for an instrument number at the same time. The
+ * low_note and high_note fields are used to select the most suitable one.
+ *
+ * The fields base_note, high_note and low_note should contain
+ * the note frequency multiplied by 1000. For example value for the
+ * middle A is 440*1000.
+ */
+
+	u_int base_freq;
+	u_long base_note;
+	u_long high_note;
+	u_long low_note;
+	int panning;	/* -128=left, 127=right */
+	int detuning;
+
+/*	New fields introduced in version 1.99.5	*/
+
+       /* Envelope. Enabled by mode bit WAVE_ENVELOPES	*/
+	u_char	env_rate[ 6 ];	 /* GUS HW ramping rate */
+	u_char	env_offset[ 6 ]; /* 255 == 100% */
+
+	/*
+	 * The tremolo, vibrato and scale info are not supported yet.
+	 * Enable by setting the mode bits WAVE_TREMOLO, WAVE_VIBRATO or
+	 * WAVE_SCALE
+	 */
+
+	u_char	tremolo_sweep;
+	u_char	tremolo_rate;
+	u_char	tremolo_depth;
+
+	u_char	vibrato_sweep;
+	u_char	vibrato_rate;
+	u_char	vibrato_depth;
+
+	int		scale_frequency;
+	u_int	scale_factor;		/* from 0 to 2048 or 0 to 2 */
+
+	int		volume;
+	int		spare[4];
+	char data[1];	/* The waveform data starts here */
+};
+
+struct sysex_info {
+	short key;		/* Use GUS_PATCH here */
+#define SYSEX_PATCH	_PATCHKEY(0x05)
+#define MAUI_PATCH	_PATCHKEY(0x06)
+	short device_no;	/* Synthesizer number */
+	long len;	/* Size of the sysex data in bytes */
+	u_char data[1];	/* Sysex data starts here */
+};
+
+/*
+ * Patch management interface (/dev/sequencer, /dev/patmgr#)
+ * Don't use these calls if you want to maintain compatibility with
+ * the future versions of the driver.
+ */
+
+#define PS_NO_PATCHES		0	/* No patch support on device */
+#define	PS_MGR_NOT_OK		1	/* Plain patch support (no mgr) */
+#define	PS_MGR_OK		2	/* Patch manager supported */
+#define	PS_MANAGED		3	/* Patch manager running */
+
+#define SNDCTL_PMGR_IFACE		_IOWR('P', 1, struct patmgr_info)
+
+/*
+ * The patmgr_info is a fixed size structure which is used for two
+ * different purposes. The intended use is for communication between
+ * the application using /dev/sequencer and the patch manager daemon
+ * associated with a synthesizer device (ioctl(SNDCTL_PMGR_ACCESS)).
+ *
+ * This structure is also used with ioctl(SNDCTL_PGMR_IFACE) which allows
+ * a patch manager daemon to read and write device parameters. This
+ * ioctl available through /dev/sequencer also. Avoid using it since it's
+ * extremely hardware dependent. In addition access trough /dev/sequencer
+ * may confuse the patch manager daemon.
+ */
+
+struct patmgr_info {	/* Note! size must be < 4k since kmalloc() is used */
+	  u_long key;	/* Don't worry. Reserved for communication
+	  			   between the patch manager and the driver. */
+#define PM_K_EVENT		1 /* Event from the /dev/sequencer driver */
+#define PM_K_COMMAND		2 /* Request from an application */
+#define PM_K_RESPONSE		3 /* From patmgr to application */
+#define PM_ERROR		4 /* Error returned by the patmgr */
+	  int device;
+	  int command;
+
+/*
+ * Commands 0x000 to 0xfff reserved for patch manager programs
+ */
+#define PM_GET_DEVTYPE	1	/* Returns type of the patch mgr interface of dev */
+#define		PMTYPE_FM2	1	/* 2 OP fm */
+#define		PMTYPE_FM4	2	/* Mixed 4 or 2 op FM (OPL-3) */
+#define		PMTYPE_WAVE	3	/* Wave table synthesizer (GUS) */
+#define PM_GET_NRPGM	2	/* Returns max # of midi programs in parm1 */
+#define PM_GET_PGMMAP	3	/* Returns map of loaded midi programs in data8 */
+#define PM_GET_PGM_PATCHES 4	/* Return list of patches of a program (parm1) */
+#define PM_GET_PATCH	5	/* Return patch header of patch parm1 */
+#define PM_SET_PATCH	6	/* Set patch header of patch parm1 */
+#define PM_READ_PATCH	7	/* Read patch (wave) data */
+#define PM_WRITE_PATCH	8	/* Write patch (wave) data */
+
+/*
+ * Commands 0x1000 to 0xffff are for communication between the patch manager
+ * and the client
+ */
+#define _PM_LOAD_PATCH	0x100
+
+/*
+ * Commands above 0xffff reserved for device specific use
+ */
+
+	long parm1;
+	long parm2;
+	long parm3;
+
+	union {
+		u_char data8[4000];
+		u_short data16[2000];
+		u_long data32[1000];
+		struct patch_info patch;
+	} data;
+};
+
+/*
+ * When a patch manager daemon is present, it will be informed by the
+ * driver when something important happens. For example when the
+ * /dev/sequencer is opened or closed. A record with key == PM_K_EVENT is
+ * returned. The command field contains the event type:
+ */
+#define PM_E_OPENED		1	/* /dev/sequencer opened */
+#define PM_E_CLOSED		2	/* /dev/sequencer closed */
+#define PM_E_PATCH_RESET	3	/* SNDCTL_RESETSAMPLES called */
+#define PM_E_PATCH_LOADED	4	/* A patch has been loaded by appl */
+
+/*
+ * /dev/sequencer input events.
+ *
+ * The data written to the /dev/sequencer is a stream of events. Events
+ * are records of 4 or 8 bytes. The first byte defines the size.
+ * Any number of events can be written with a write call. There
+ * is a set of macros for sending these events. Use these macros if you
+ * want to maximize portability of your program.
+ *
+ * Events SEQ_WAIT, SEQ_MIDIPUTC and SEQ_ECHO. Are also input events.
+ * (All input events are currently 4 bytes long. Be prepared to support
+ * 8 byte events also. If you receive any event having first byte >= 128,
+ * it's a 8 byte event.
+ *
+ * The events are documented at the end of this file.
+ *
+ * Normal events (4 bytes)
+ * There is also a 8 byte version of most of the 4 byte events. The
+ * 8 byte one is recommended.
+ */
+#define SEQ_NOTEOFF		0
+#define SEQ_FMNOTEOFF		SEQ_NOTEOFF	/* Just old name */
+#define SEQ_NOTEON		1
+#define	SEQ_FMNOTEON		SEQ_NOTEON
+#define SEQ_WAIT		TMR_WAIT_ABS
+#define SEQ_PGMCHANGE		3
+#define SEQ_FMPGMCHANGE		SEQ_PGMCHANGE
+#define SEQ_SYNCTIMER		TMR_START
+#define SEQ_MIDIPUTC		5
+#define SEQ_DRUMON		6	/*** OBSOLETE ***/
+#define SEQ_DRUMOFF		7	/*** OBSOLETE ***/
+#define SEQ_ECHO		TMR_ECHO	/* For synching programs with output */
+#define SEQ_AFTERTOUCH		9
+#define SEQ_CONTROLLER		10
+
+/*
+ *	Midi controller numbers
+ *
+ * Controllers 0 to 31 (0x00 to 0x1f) and 32 to 63 (0x20 to 0x3f)
+ * are continuous controllers.
+ * In the MIDI 1.0 these controllers are sent using two messages.
+ * Controller numbers 0 to 31 are used to send the MSB and the
+ * controller numbers 32 to 63 are for the LSB. Note that just 7 bits
+ * are used in MIDI bytes.
+ */
+
+#define	CTL_BANK_SELECT		0x00
+#define	CTL_MODWHEEL		0x01
+#define CTL_BREATH		0x02
+/*	undefined		0x03 */
+#define CTL_FOOT		0x04
+#define CTL_PORTAMENTO_TIME	0x05
+#define CTL_DATA_ENTRY		0x06
+#define CTL_MAIN_VOLUME		0x07
+#define CTL_BALANCE		0x08
+/*	undefined		0x09 */
+#define CTL_PAN			0x0a
+#define CTL_EXPRESSION		0x0b
+/*	undefined		0x0c - 0x0f */
+#define CTL_GENERAL_PURPOSE1	0x10
+#define CTL_GENERAL_PURPOSE2	0x11
+#define CTL_GENERAL_PURPOSE3	0x12
+#define CTL_GENERAL_PURPOSE4	0x13
+/*	undefined		0x14 - 0x1f */
+
+/*	undefined		0x20 */
+
+/*
+ * The controller numbers 0x21 to 0x3f are reserved for the
+ * least significant bytes of the controllers 0x00 to 0x1f.
+ * These controllers are not recognised by the driver.
+ *
+ * Controllers 64 to 69 (0x40 to 0x45) are on/off switches.
+ * 0=OFF and 127=ON (intermediate values are possible)
+ */
+#define CTL_DAMPER_PEDAL	0x40
+#define CTL_SUSTAIN		CTL_DAMPER_PEDAL	/* Alias */
+#define CTL_HOLD		CTL_DAMPER_PEDAL	/* Alias */
+#define CTL_PORTAMENTO		0x41
+#define CTL_SOSTENUTO		0x42
+#define CTL_SOFT_PEDAL		0x43
+/*	undefined		0x44 */
+#define CTL_HOLD2		0x45
+/*	undefined		0x46 - 0x4f */
+
+#define CTL_GENERAL_PURPOSE5	0x50
+#define CTL_GENERAL_PURPOSE6	0x51
+#define CTL_GENERAL_PURPOSE7	0x52
+#define CTL_GENERAL_PURPOSE8	0x53
+/*	undefined		0x54 - 0x5a */
+#define CTL_EXT_EFF_DEPTH	0x5b
+#define CTL_TREMOLO_DEPTH	0x5c
+#define CTL_CHORUS_DEPTH	0x5d
+#define CTL_DETUNE_DEPTH	0x5e
+#define CTL_CELESTE_DEPTH	CTL_DETUNE_DEPTH /* Alias for the above one */
+#define CTL_PHASER_DEPTH	0x5f
+#define CTL_DATA_INCREMENT	0x60
+#define CTL_DATA_DECREMENT	0x61
+#define CTL_NONREG_PARM_NUM_LSB	0x62
+#define CTL_NONREG_PARM_NUM_MSB	0x63
+#define CTL_REGIST_PARM_NUM_LSB	0x64
+#define CTL_REGIST_PARM_NUM_MSB	0x65
+/*	undefined		0x66 - 0x78 */
+/*	reserved		0x79 - 0x7f */
+
+/* Pseudo controllers (not midi compatible) */
+#define CTRL_PITCH_BENDER	255
+#define CTRL_PITCH_BENDER_RANGE	254
+#define CTRL_EXPRESSION		253	/* Obsolete */
+#define CTRL_MAIN_VOLUME	252	/* Obsolete */
+
+#define SEQ_BALANCE		11
+#define SEQ_VOLMODE             12
+
+/*
+ * Volume mode decides how volumes are used
+ */
+
+#define VOL_METHOD_ADAGIO	1
+#define VOL_METHOD_LINEAR	2
+
+/*
+ * Note! SEQ_WAIT, SEQ_MIDIPUTC and SEQ_ECHO are used also as
+ *	 input events.
+ */
+
+/*
+ * Event codes 0xf0 to 0xfc are reserved for future extensions.
+ */
+
+#define SEQ_FULLSIZE		0xfd	/* Long events */
+/*
+ * SEQ_FULLSIZE events are used for loading patches/samples to the
+ * synthesizer devices. These events are passed directly to the driver
+ * of the associated synthesizer device. There is no limit to the size
+ * of the extended events. These events are not queued but executed
+ * immediately when the write() is called (execution can take several
+ * seconds of time).
+ *
+ * When a SEQ_FULLSIZE message is written to the device, it must
+ * be written using exactly one write() call. Other events cannot
+ * be mixed to the same write.
+ *
+ * For FM synths (YM3812/OPL3) use struct sbi_instrument and write
+ * it to the /dev/sequencer. Don't write other data together with
+ * the instrument structure Set the key field of the structure to
+ * FM_PATCH. The device field is used to route the patch to the
+ * corresponding device.
+ *
+ * For Gravis UltraSound use struct patch_info. Initialize the key field
+ * to GUS_PATCH.
+ */
+#define SEQ_PRIVATE	0xfe	/* Low level HW dependent events (8 bytes) */
+#define SEQ_EXTENDED	0xff	/* Extended events (8 bytes) OBSOLETE */
+
+/*
+ * Record for FM patches
+ */
+
+typedef u_char sbi_instr_data[32];
+
+struct sbi_instrument {
+	u_short	key;	/* FM_PATCH or OPL3_PATCH */
+#define FM_PATCH	_PATCHKEY(0x01)
+#define OPL3_PATCH	_PATCHKEY(0x03)
+	short		device;		/* Synth# (0-4)	*/
+	int 		channel;	/* Program# to be initialized  */
+	sbi_instr_data	operators;	/* Reg. settings for operator cells
+					 * (.SBI format)	*/
+};
+
+struct synth_info {	/* Read only */
+	char	name[30];
+	int	device;		/* 0-N. INITIALIZE BEFORE CALLING */
+	int	synth_type;
+#define SYNTH_TYPE_FM			0
+#define SYNTH_TYPE_SAMPLE		1
+#define SYNTH_TYPE_MIDI			2	/* Midi interface */
+
+	int	synth_subtype;
+#define FM_TYPE_ADLIB			0x00
+#define FM_TYPE_OPL3			0x01
+#define MIDI_TYPE_MPU401		0x401
+
+#define SAMPLE_TYPE_BASIC		0x10
+#define SAMPLE_TYPE_GUS			SAMPLE_TYPE_BASIC
+#define SAMPLE_TYPE_AWE32		0x20
+
+	int	perc_mode;	/* No longer supported */
+	int	nr_voices;
+	int	nr_drums;	/* Obsolete field */
+	int	instr_bank_size;
+	u_long	capabilities;
+#define SYNTH_CAP_PERCMODE	0x00000001 /* No longer used */
+#define SYNTH_CAP_OPL3		0x00000002 /* Set if OPL3 supported */
+#define SYNTH_CAP_INPUT		0x00000004 /* Input (MIDI) device */
+	int	dummies[19];	/* Reserve space */
+};
+
+struct sound_timer_info {
+	char name[32];
+	int caps;
+};
+
+struct midi_info {
+	char		name[30];
+	int		device;		/* 0-N. INITIALIZE BEFORE CALLING */
+	u_long	capabilities;	/* To be defined later */
+	int		dev_type;
+	int		dummies[18];	/* Reserve space */
+};
+
+/*
+ * ioctl commands for the /dev/midi##
+ */
+typedef struct {
+	u_char cmd;
+	char nr_args, nr_returns;
+	u_char data[30];
+} mpu_command_rec;
+
+#define SNDCTL_MIDI_PRETIME	_IOWR('m', 0, int)
+#define SNDCTL_MIDI_MPUMODE	_IOWR('m', 1, int)
+#define SNDCTL_MIDI_MPUCMD	_IOWR('m', 2, mpu_command_rec)
+#define MIOSPASSTHRU		_IOWR('m', 3, int)
+#define MIOGPASSTHRU		_IOWR('m', 4, int)
+
+/*
+ * IOCTL commands for /dev/dsp and /dev/audio
+ */
+
+#define SNDCTL_DSP_RESET	_IO  ('P', 0)
+#define SNDCTL_DSP_SYNC		_IO  ('P', 1)
+#define SNDCTL_DSP_SPEED	_IOWR('P', 2, int)
+#define SNDCTL_DSP_STEREO	_IOWR('P', 3, int)
+#define SNDCTL_DSP_GETBLKSIZE	_IOR('P', 4, int)
+#define SNDCTL_DSP_SETBLKSIZE   _IOW('P', 4, int)
+#define SNDCTL_DSP_SETFMT	_IOWR('P',5, int) /* Selects ONE fmt*/
+
+/*
+ * SOUND_PCM_WRITE_CHANNELS is not that different
+ * from SNDCTL_DSP_STEREO
+ */
+#define SOUND_PCM_WRITE_CHANNELS	_IOWR('P', 6, int)
+#define SNDCTL_DSP_CHANNELS	SOUND_PCM_WRITE_CHANNELS
+#define SOUND_PCM_WRITE_FILTER	_IOWR('P', 7, int)
+#define SNDCTL_DSP_POST		_IO  ('P', 8)
+
+/*
+ * SNDCTL_DSP_SETBLKSIZE and the following two calls mostly do
+ * the same thing, i.e. set the block size used in DMA transfers.
+ */
+#define SNDCTL_DSP_SUBDIVIDE	_IOWR('P', 9, int)
+#define SNDCTL_DSP_SETFRAGMENT	_IOWR('P',10, int)
+
+
+#define SNDCTL_DSP_GETFMTS	_IOR ('P',11, int) /* Returns a mask */
+/*
+ * Buffer status queries.
+ */
+typedef struct audio_buf_info {
+    int fragments;	/* # of avail. frags (partly used ones not counted) */
+    int fragstotal;	/* Total # of fragments allocated */
+    int fragsize;	/* Size of a fragment in bytes */
+
+    int bytes;	/* Avail. space in bytes (includes partly used fragments) */
+		/* Note! 'bytes' could be more than fragments*fragsize */
+} audio_buf_info;
+
+#define SNDCTL_DSP_GETOSPACE	_IOR ('P',12, audio_buf_info)
+#define SNDCTL_DSP_GETISPACE	_IOR ('P',13, audio_buf_info)
+
+/*
+ * SNDCTL_DSP_NONBLOCK is the same (but less powerful, since the
+ * action cannot be undone) of FIONBIO. The same can be achieved
+ * by opening the device with O_NDELAY
+ */
+#define SNDCTL_DSP_NONBLOCK	_IO  ('P',14)
+
+#define SNDCTL_DSP_GETCAPS	_IOR ('P',15, int)
+#define DSP_CAP_REVISION	0x000000ff /* revision level (0 to 255) */
+#define DSP_CAP_DUPLEX		0x00000100 /* Full duplex record/playback */
+#define DSP_CAP_REALTIME	0x00000200 /* Real time capability */
+#define DSP_CAP_BATCH		0x00000400
+    /*
+     * Device has some kind of internal buffers which may
+     * cause some delays and decrease precision of timing
+     */
+#define DSP_CAP_COPROC		0x00000800
+    /* Has a coprocessor, sometimes it's a DSP but usually not */
+#define DSP_CAP_TRIGGER		0x00001000 /* Supports SETTRIGGER */
+#define DSP_CAP_MMAP 0x00002000 /* Supports mmap() */
+
+/*
+ * What do these function do ?
+ */
+#define SNDCTL_DSP_GETTRIGGER	_IOR ('P',16, int)
+#define SNDCTL_DSP_SETTRIGGER	_IOW ('P',16, int)
+#define PCM_ENABLE_INPUT	0x00000001
+#define PCM_ENABLE_OUTPUT	0x00000002
+
+typedef struct count_info {
+	int bytes;	/* Total # of bytes processed */
+	int blocks;	/* # of fragment transitions since last time */
+	int ptr;	/* Current DMA pointer value */
+} count_info;
+
+/*
+ * GETIPTR and GETISPACE are not that different... same for out.
+ */
+#define SNDCTL_DSP_GETIPTR	_IOR ('P',17, count_info)
+#define SNDCTL_DSP_GETOPTR	_IOR ('P',18, count_info)
+
+typedef struct buffmem_desc {
+	caddr_t buffer;
+	int size;
+} buffmem_desc;
+
+#define SNDCTL_DSP_MAPINBUF	_IOR ('P', 19, buffmem_desc)
+#define SNDCTL_DSP_MAPOUTBUF	_IOR ('P', 20, buffmem_desc)
+#define SNDCTL_DSP_SETSYNCRO	_IO  ('P', 21)
+#define SNDCTL_DSP_SETDUPLEX	_IO  ('P', 22)
+#define SNDCTL_DSP_GETODELAY	_IOR ('P', 23, int)
+
+/*
+ * I guess these are the readonly version of the same
+ * functions that exist above as SNDCTL_DSP_...
+ */
+#define SOUND_PCM_READ_RATE	_IOR ('P', 2, int)
+#define SOUND_PCM_READ_CHANNELS	_IOR ('P', 6, int)
+#define SOUND_PCM_READ_BITS	_IOR ('P', 5, int)
+#define SOUND_PCM_READ_FILTER	_IOR ('P', 7, int)
+
+/*
+ * ioctl calls to be used in communication with coprocessors and
+ * DSP chips.
+ */
+
+typedef struct copr_buffer {
+	int command;	/* Set to 0 if not used */
+	int flags;
+#define CPF_NONE		0x0000
+#define CPF_FIRST		0x0001	/* First block */
+#define CPF_LAST		0x0002	/* Last block */
+	int len;
+	int offs;	/* If required by the device (0 if not used) */
+
+	u_char data[4000]; /* NOTE! 4000 is not 4k */
+} copr_buffer;
+
+typedef struct copr_debug_buf {
+	int command;	/* Used internally. Set to 0 */
+	int parm1;
+	int parm2;
+	int flags;
+	int len;	/* Length of data in bytes */
+} copr_debug_buf;
+
+typedef struct copr_msg {
+	int len;
+	u_char data[4000];
+} copr_msg;
+
+#define SNDCTL_COPR_RESET       _IO  ('C',  0)
+#define SNDCTL_COPR_LOAD	_IOWR('C',  1, copr_buffer)
+#define SNDCTL_COPR_RDATA	_IOWR('C',  2, copr_debug_buf)
+#define SNDCTL_COPR_RCODE	_IOWR('C',  3, copr_debug_buf)
+#define SNDCTL_COPR_WDATA	_IOW ('C',  4, copr_debug_buf)
+#define SNDCTL_COPR_WCODE	_IOW ('C',  5, copr_debug_buf)
+#define SNDCTL_COPR_RUN		_IOWR('C',  6, copr_debug_buf)
+#define SNDCTL_COPR_HALT	_IOWR('C',  7, copr_debug_buf)
+#define SNDCTL_COPR_SENDMSG	_IOW ('C',  8, copr_msg)
+#define SNDCTL_COPR_RCVMSG	_IOR ('C',  9, copr_msg)
+
+/*
+ * IOCTL commands for /dev/mixer
+ */
+
+/*
+ * Mixer devices
+ *
+ * There can be up to 20 different analog mixer channels. The
+ * SOUND_MIXER_NRDEVICES gives the currently supported maximum.
+ * The SOUND_MIXER_READ_DEVMASK returns a bitmask which tells
+ * the devices supported by the particular mixer.
+ */
+
+#define SOUND_MIXER_NRDEVICES	25
+#define SOUND_MIXER_VOLUME	0	/* Master output level */
+#define SOUND_MIXER_BASS	1	/* Treble level of all output channels */
+#define SOUND_MIXER_TREBLE	2	/* Bass level of all output channels */
+#define SOUND_MIXER_SYNTH	3	/* Volume of synthesier input */
+#define SOUND_MIXER_PCM		4	/* Output level for the audio device */
+#define SOUND_MIXER_SPEAKER	5	/* Output level for the PC speaker
+					 * signals */
+#define SOUND_MIXER_LINE	6	/* Volume level for the line in jack */
+#define SOUND_MIXER_MIC		7	/* Volume for the signal coming from
+					 * the microphone jack */
+#define SOUND_MIXER_CD		8	/* Volume level for the input signal
+					 * connected to the CD audio input */
+#define SOUND_MIXER_IMIX	9	/* Recording monitor. It controls the
+					 * output volume of the selected
+					 * recording sources while recording */
+#define SOUND_MIXER_ALTPCM	10	/* Volume of the alternative codec
+					 * device */
+#define SOUND_MIXER_RECLEV	11	/* Global recording level */
+#define SOUND_MIXER_IGAIN	12	/* Input gain */
+#define SOUND_MIXER_OGAIN	13	/* Output gain */
+/*
+ * The AD1848 codec and compatibles have three line level inputs
+ * (line, aux1 and aux2). Since each card manufacturer have assigned
+ * different meanings to these inputs, it's inpractical to assign
+ * specific meanings (line, cd, synth etc.) to them.
+ */
+#define SOUND_MIXER_LINE1	14	/* Input source 1  (aux1) */
+#define SOUND_MIXER_LINE2	15	/* Input source 2  (aux2) */
+#define SOUND_MIXER_LINE3	16	/* Input source 3  (line) */
+#define SOUND_MIXER_DIGITAL1    17      /* Digital (input) 1 */
+#define SOUND_MIXER_DIGITAL2    18      /* Digital (input) 2 */
+#define SOUND_MIXER_DIGITAL3    19      /* Digital (input) 3 */
+#define SOUND_MIXER_PHONEIN     20      /* Phone input */
+#define SOUND_MIXER_PHONEOUT    21      /* Phone output */
+#define SOUND_MIXER_VIDEO       22      /* Video/TV (audio) in */
+#define SOUND_MIXER_RADIO       23      /* Radio in */
+#define SOUND_MIXER_MONITOR     24      /* Monitor (usually mic) volume */
+
+
+/*
+ * Some on/off settings (SOUND_SPECIAL_MIN - SOUND_SPECIAL_MAX)
+ * Not counted to SOUND_MIXER_NRDEVICES, but use the same number space
+ */
+#define SOUND_ONOFF_MIN		28
+#define SOUND_ONOFF_MAX		30
+#define SOUND_MIXER_MUTE	28	/* 0 or 1 */
+#define SOUND_MIXER_ENHANCE	29	/* Enhanced stereo (0, 40, 60 or 80) */
+#define SOUND_MIXER_LOUD	30	/* 0 or 1 */
+
+/* Note!	Number 31 cannot be used since the sign bit is reserved */
+#define SOUND_MIXER_NONE        31
+
+#define SOUND_DEVICE_LABELS	{ \
+	"Vol  ", "Bass ", "Trebl", "Synth", "Pcm  ", "Spkr ", "Line ", \
+	"Mic  ", "CD   ", "Mix  ", "Pcm2 ", "Rec  ", "IGain", "OGain", \
+	"Line1", "Line2", "Line3", "Digital1", "Digital2", "Digital3", \
+	"PhoneIn", "PhoneOut", "Video", "Radio", "Monitor"}
+
+#define SOUND_DEVICE_NAMES	{ \
+	"vol", "bass", "treble", "synth", "pcm", "speaker", "line", \
+	"mic", "cd", "mix", "pcm2", "rec", "igain", "ogain", \
+	"line1", "line2", "line3", "dig1", "dig2", "dig3", \
+	"phin", "phout", "video", "radio", "monitor"}
+
+/*	Device bitmask identifiers	*/
+
+#define SOUND_MIXER_RECSRC	0xff	/* 1 bit per recording source */
+#define SOUND_MIXER_DEVMASK	0xfe	/* 1 bit per supported device */
+#define SOUND_MIXER_RECMASK	0xfd	/* 1 bit per supp. recording source */
+#define SOUND_MIXER_CAPS	0xfc
+#define SOUND_CAP_EXCL_INPUT	0x00000001	/* Only 1 rec. src at a time */
+#define SOUND_MIXER_STEREODEVS	0xfb	/* Mixer channels supporting stereo */
+
+/*	Device mask bits	*/
+
+#define SOUND_MASK_VOLUME	(1 << SOUND_MIXER_VOLUME)
+#define SOUND_MASK_BASS		(1 << SOUND_MIXER_BASS)
+#define SOUND_MASK_TREBLE	(1 << SOUND_MIXER_TREBLE)
+#define SOUND_MASK_SYNTH	(1 << SOUND_MIXER_SYNTH)
+#define SOUND_MASK_PCM		(1 << SOUND_MIXER_PCM)
+#define SOUND_MASK_SPEAKER	(1 << SOUND_MIXER_SPEAKER)
+#define SOUND_MASK_LINE		(1 << SOUND_MIXER_LINE)
+#define SOUND_MASK_MIC		(1 << SOUND_MIXER_MIC)
+#define SOUND_MASK_CD		(1 << SOUND_MIXER_CD)
+#define SOUND_MASK_IMIX		(1 << SOUND_MIXER_IMIX)
+#define SOUND_MASK_ALTPCM	(1 << SOUND_MIXER_ALTPCM)
+#define SOUND_MASK_RECLEV	(1 << SOUND_MIXER_RECLEV)
+#define SOUND_MASK_IGAIN	(1 << SOUND_MIXER_IGAIN)
+#define SOUND_MASK_OGAIN	(1 << SOUND_MIXER_OGAIN)
+#define SOUND_MASK_LINE1	(1 << SOUND_MIXER_LINE1)
+#define SOUND_MASK_LINE2	(1 << SOUND_MIXER_LINE2)
+#define SOUND_MASK_LINE3	(1 << SOUND_MIXER_LINE3)
+#define SOUND_MASK_DIGITAL1     (1 << SOUND_MIXER_DIGITAL1)
+#define SOUND_MASK_DIGITAL2     (1 << SOUND_MIXER_DIGITAL2)
+#define SOUND_MASK_DIGITAL3     (1 << SOUND_MIXER_DIGITAL3)
+#define SOUND_MASK_PHONEIN      (1 << SOUND_MIXER_PHONEIN)
+#define SOUND_MASK_PHONEOUT     (1 << SOUND_MIXER_PHONEOUT)
+#define SOUND_MASK_RADIO        (1 << SOUND_MIXER_RADIO)
+#define SOUND_MASK_VIDEO        (1 << SOUND_MIXER_VIDEO)
+#define SOUND_MASK_MONITOR      (1 << SOUND_MIXER_MONITOR)
+
+/* Obsolete macros */
+#define SOUND_MASK_MUTE		(1 << SOUND_MIXER_MUTE)
+#define SOUND_MASK_ENHANCE	(1 << SOUND_MIXER_ENHANCE)
+#define SOUND_MASK_LOUD		(1 << SOUND_MIXER_LOUD)
+
+#define MIXER_READ(dev)		_IOR('M', dev, int)
+#define SOUND_MIXER_READ_VOLUME		MIXER_READ(SOUND_MIXER_VOLUME)
+#define SOUND_MIXER_READ_BASS		MIXER_READ(SOUND_MIXER_BASS)
+#define SOUND_MIXER_READ_TREBLE		MIXER_READ(SOUND_MIXER_TREBLE)
+#define SOUND_MIXER_READ_SYNTH		MIXER_READ(SOUND_MIXER_SYNTH)
+#define SOUND_MIXER_READ_PCM		MIXER_READ(SOUND_MIXER_PCM)
+#define SOUND_MIXER_READ_SPEAKER	MIXER_READ(SOUND_MIXER_SPEAKER)
+#define SOUND_MIXER_READ_LINE		MIXER_READ(SOUND_MIXER_LINE)
+#define SOUND_MIXER_READ_MIC		MIXER_READ(SOUND_MIXER_MIC)
+#define SOUND_MIXER_READ_CD		MIXER_READ(SOUND_MIXER_CD)
+#define SOUND_MIXER_READ_IMIX		MIXER_READ(SOUND_MIXER_IMIX)
+#define SOUND_MIXER_READ_ALTPCM		MIXER_READ(SOUND_MIXER_ALTPCM)
+#define SOUND_MIXER_READ_RECLEV		MIXER_READ(SOUND_MIXER_RECLEV)
+#define SOUND_MIXER_READ_IGAIN		MIXER_READ(SOUND_MIXER_IGAIN)
+#define SOUND_MIXER_READ_OGAIN		MIXER_READ(SOUND_MIXER_OGAIN)
+#define SOUND_MIXER_READ_LINE1		MIXER_READ(SOUND_MIXER_LINE1)
+#define SOUND_MIXER_READ_LINE2		MIXER_READ(SOUND_MIXER_LINE2)
+#define SOUND_MIXER_READ_LINE3		MIXER_READ(SOUND_MIXER_LINE3)
+#define SOUND_MIXER_READ_DIGITAL1	MIXER_READ(SOUND_MIXER_DIGITAL1)
+#define SOUND_MIXER_READ_DIGITAL2	MIXER_READ(SOUND_MIXER_DIGITAL2)
+#define SOUND_MIXER_READ_DIGITAL3	MIXER_READ(SOUND_MIXER_DIGITAL3)
+#define SOUND_MIXER_READ_PHONEIN      	MIXER_READ(SOUND_MIXER_PHONEIN)
+#define SOUND_MIXER_READ_PHONEOUT	MIXER_READ(SOUND_MIXER_PHONEOUT)
+#define SOUND_MIXER_READ_RADIO		MIXER_READ(SOUND_MIXER_RADIO)
+#define SOUND_MIXER_READ_VIDEO		MIXER_READ(SOUND_MIXER_VIDEO)
+#define SOUND_MIXER_READ_MONITOR	MIXER_READ(SOUND_MIXER_MONITOR)
+
+/* Obsolete macros */
+#define SOUND_MIXER_READ_MUTE		MIXER_READ(SOUND_MIXER_MUTE)
+#define SOUND_MIXER_READ_ENHANCE	MIXER_READ(SOUND_MIXER_ENHANCE)
+#define SOUND_MIXER_READ_LOUD		MIXER_READ(SOUND_MIXER_LOUD)
+
+#define SOUND_MIXER_READ_RECSRC		MIXER_READ(SOUND_MIXER_RECSRC)
+#define SOUND_MIXER_READ_DEVMASK	MIXER_READ(SOUND_MIXER_DEVMASK)
+#define SOUND_MIXER_READ_RECMASK	MIXER_READ(SOUND_MIXER_RECMASK)
+#define SOUND_MIXER_READ_STEREODEVS	MIXER_READ(SOUND_MIXER_STEREODEVS)
+#define SOUND_MIXER_READ_CAPS		MIXER_READ(SOUND_MIXER_CAPS)
+
+#define MIXER_WRITE(dev)		_IOWR('M', dev, int)
+#define SOUND_MIXER_WRITE_VOLUME	MIXER_WRITE(SOUND_MIXER_VOLUME)
+#define SOUND_MIXER_WRITE_BASS		MIXER_WRITE(SOUND_MIXER_BASS)
+#define SOUND_MIXER_WRITE_TREBLE	MIXER_WRITE(SOUND_MIXER_TREBLE)
+#define SOUND_MIXER_WRITE_SYNTH		MIXER_WRITE(SOUND_MIXER_SYNTH)
+#define SOUND_MIXER_WRITE_PCM		MIXER_WRITE(SOUND_MIXER_PCM)
+#define SOUND_MIXER_WRITE_SPEAKER	MIXER_WRITE(SOUND_MIXER_SPEAKER)
+#define SOUND_MIXER_WRITE_LINE		MIXER_WRITE(SOUND_MIXER_LINE)
+#define SOUND_MIXER_WRITE_MIC		MIXER_WRITE(SOUND_MIXER_MIC)
+#define SOUND_MIXER_WRITE_CD		MIXER_WRITE(SOUND_MIXER_CD)
+#define SOUND_MIXER_WRITE_IMIX		MIXER_WRITE(SOUND_MIXER_IMIX)
+#define SOUND_MIXER_WRITE_ALTPCM	MIXER_WRITE(SOUND_MIXER_ALTPCM)
+#define SOUND_MIXER_WRITE_RECLEV	MIXER_WRITE(SOUND_MIXER_RECLEV)
+#define SOUND_MIXER_WRITE_IGAIN		MIXER_WRITE(SOUND_MIXER_IGAIN)
+#define SOUND_MIXER_WRITE_OGAIN		MIXER_WRITE(SOUND_MIXER_OGAIN)
+#define SOUND_MIXER_WRITE_LINE1		MIXER_WRITE(SOUND_MIXER_LINE1)
+#define SOUND_MIXER_WRITE_LINE2		MIXER_WRITE(SOUND_MIXER_LINE2)
+#define SOUND_MIXER_WRITE_LINE3		MIXER_WRITE(SOUND_MIXER_LINE3)
+#define SOUND_MIXER_WRITE_DIGITAL1	MIXER_WRITE(SOUND_MIXER_DIGITAL1)
+#define SOUND_MIXER_WRITE_DIGITAL2	MIXER_WRITE(SOUND_MIXER_DIGITAL2)
+#define SOUND_MIXER_WRITE_DIGITAL3	MIXER_WRITE(SOUND_MIXER_DIGITAL3)
+#define SOUND_MIXER_WRITE_PHONEIN      	MIXER_WRITE(SOUND_MIXER_PHONEIN)
+#define SOUND_MIXER_WRITE_PHONEOUT	MIXER_WRITE(SOUND_MIXER_PHONEOUT)
+#define SOUND_MIXER_WRITE_RADIO		MIXER_WRITE(SOUND_MIXER_RADIO)
+#define SOUND_MIXER_WRITE_VIDEO		MIXER_WRITE(SOUND_MIXER_VIDEO)
+#define SOUND_MIXER_WRITE_MONITOR	MIXER_WRITE(SOUND_MIXER_MONITOR)
+
+#define SOUND_MIXER_WRITE_MUTE		MIXER_WRITE(SOUND_MIXER_MUTE)
+#define SOUND_MIXER_WRITE_ENHANCE	MIXER_WRITE(SOUND_MIXER_ENHANCE)
+#define SOUND_MIXER_WRITE_LOUD		MIXER_WRITE(SOUND_MIXER_LOUD)
+
+#define SOUND_MIXER_WRITE_RECSRC	MIXER_WRITE(SOUND_MIXER_RECSRC)
+
+typedef struct mixer_info {
+  char id[16];
+  char name[32];
+  int  modify_counter;
+  int fillers[10];
+} mixer_info;
+
+#define SOUND_MIXER_INFO		_IOR('M', 101, mixer_info)
+
+#define LEFT_CHN	0
+#define RIGHT_CHN	1
+
+/*
+ * Level 2 event types for /dev/sequencer
+ */
+
+/*
+ * The 4 most significant bits of byte 0 specify the class of
+ * the event:
+ *
+ *	0x8X = system level events,
+ *	0x9X = device/port specific events, event[1] = device/port,
+ *		The last 4 bits give the subtype:
+ *			0x02	= Channel event (event[3] = chn).
+ *			0x01	= note event (event[4] = note).
+ *			(0x01 is not used alone but always with bit 0x02).
+ *	       event[2] = MIDI message code (0x80=note off etc.)
+ *
+ */
+
+#define EV_SEQ_LOCAL		0x80
+#define EV_TIMING		0x81
+#define EV_CHN_COMMON		0x92
+#define EV_CHN_VOICE		0x93
+#define EV_SYSEX		0x94
+/*
+ * Event types 200 to 220 are reserved for application use.
+ * These numbers will not be used by the driver.
+ */
+
+/*
+ * Events for event type EV_CHN_VOICE
+ */
+
+#define MIDI_NOTEOFF		0x80
+#define MIDI_NOTEON		0x90
+#define MIDI_KEY_PRESSURE	0xA0
+
+/*
+ * Events for event type EV_CHN_COMMON
+ */
+
+#define MIDI_CTL_CHANGE		0xB0
+#define MIDI_PGM_CHANGE		0xC0
+#define MIDI_CHN_PRESSURE	0xD0
+#define MIDI_PITCH_BEND		0xE0
+
+#define MIDI_SYSTEM_PREFIX	0xF0
+
+/*
+ * Timer event types
+ */
+#define TMR_WAIT_REL		1	/* Time relative to the prev time */
+#define TMR_WAIT_ABS		2	/* Absolute time since TMR_START */
+#define TMR_STOP		3
+#define TMR_START		4
+#define TMR_CONTINUE		5
+#define TMR_TEMPO		6
+#define TMR_ECHO		8
+#define TMR_CLOCK		9	/* MIDI clock */
+#define TMR_SPP			10	/* Song position pointer */
+#define TMR_TIMESIG		11	/* Time signature */
+
+/*
+ *	Local event types
+ */
+#define LOCL_STARTAUDIO		1
+
+#if (!defined(_KERNEL) && !defined(INKERNEL)) || defined(USE_SEQ_MACROS)
+/*
+ *	Some convenience macros to simplify programming of the
+ *	/dev/sequencer interface
+ *
+ *	These macros define the API which should be used when possible.
+ */
+
+#ifndef USE_SIMPLE_MACROS
+void seqbuf_dump(void);	/* This function must be provided by programs */
+
+/* Sample seqbuf_dump() implementation:
+ *
+ *	SEQ_DEFINEBUF (2048);	-- Defines a buffer for 2048 bytes
+ *
+ *	int seqfd;		-- The file descriptor for /dev/sequencer.
+ *
+ *	void
+ *	seqbuf_dump ()
+ *	{
+ *	  if (_seqbufptr)
+ *	    if (write (seqfd, _seqbuf, _seqbufptr) == -1)
+ *	      {
+ *		perror ("write /dev/sequencer");
+ *		exit (-1);
+ *	      }
+ *	  _seqbufptr = 0;
+ *	}
+ */
+
+#define SEQ_DEFINEBUF(len)		\
+	u_char _seqbuf[len]; int _seqbuflen = len;int _seqbufptr = 0
+#define SEQ_USE_EXTBUF()		\
+	extern u_char _seqbuf[]; \
+	extern int _seqbuflen;extern int _seqbufptr
+#define SEQ_DECLAREBUF()		SEQ_USE_EXTBUF()
+#define SEQ_PM_DEFINES			struct patmgr_info _pm_info
+#define _SEQ_NEEDBUF(len)		\
+	if ((_seqbufptr+(len)) > _seqbuflen) \
+		seqbuf_dump()
+#define _SEQ_ADVBUF(len)		_seqbufptr += len
+#define SEQ_DUMPBUF			seqbuf_dump
+#else
+/*
+ * This variation of the sequencer macros is used just to format one event
+ * using fixed buffer.
+ *
+ * The program using the macro library must define the following macros before
+ * using this library.
+ *
+ * #define _seqbuf 		 name of the buffer (u_char[])
+ * #define _SEQ_ADVBUF(len)	 If the applic needs to know the exact
+ *				 size of the event, this macro can be used.
+ *				 Otherwise this must be defined as empty.
+ * #define _seqbufptr		 Define the name of index variable or 0 if
+ *				 not required.
+ */
+#define _SEQ_NEEDBUF(len)	/* empty */
+#endif
+
+#define PM_LOAD_PATCH(dev, bank, pgm)	\
+	(SEQ_DUMPBUF(), _pm_info.command = _PM_LOAD_PATCH, \
+	_pm_info.device=dev, _pm_info.data.data8[0]=pgm, \
+	_pm_info.parm1 = bank, _pm_info.parm2 = 1, \
+	ioctl(seqfd, SNDCTL_PMGR_ACCESS, &_pm_info))
+#define PM_LOAD_PATCHES(dev, bank, pgm) \
+	(SEQ_DUMPBUF(), _pm_info.command = _PM_LOAD_PATCH, \
+	_pm_info.device=dev, bcopy( pgm, _pm_info.data.data8,  128), \
+	_pm_info.parm1 = bank, _pm_info.parm2 = 128, \
+	ioctl(seqfd, SNDCTL_PMGR_ACCESS, &_pm_info))
+
+#define SEQ_VOLUME_MODE(dev, mode)	{ \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr] = SEQ_EXTENDED;\
+	_seqbuf[_seqbufptr+1] = SEQ_VOLMODE;\
+	_seqbuf[_seqbufptr+2] = (dev);\
+	_seqbuf[_seqbufptr+3] = (mode);\
+	_seqbuf[_seqbufptr+4] = 0;\
+	_seqbuf[_seqbufptr+5] = 0;\
+	_seqbuf[_seqbufptr+6] = 0;\
+	_seqbuf[_seqbufptr+7] = 0;\
+	_SEQ_ADVBUF(8);}
+
+/*
+ * Midi voice messages
+ */
+
+#define _CHN_VOICE(dev, event, chn, note, parm)  { \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr] = EV_CHN_VOICE;\
+	_seqbuf[_seqbufptr+1] = (dev);\
+	_seqbuf[_seqbufptr+2] = (event);\
+	_seqbuf[_seqbufptr+3] = (chn);\
+	_seqbuf[_seqbufptr+4] = (note);\
+	_seqbuf[_seqbufptr+5] = (parm);\
+	_seqbuf[_seqbufptr+6] = (0);\
+	_seqbuf[_seqbufptr+7] = 0;\
+	_SEQ_ADVBUF(8);}
+
+#define SEQ_START_NOTE(dev, chn, note, vol) \
+		_CHN_VOICE(dev, MIDI_NOTEON, chn, note, vol)
+
+#define SEQ_STOP_NOTE(dev, chn, note, vol) \
+		_CHN_VOICE(dev, MIDI_NOTEOFF, chn, note, vol)
+
+#define SEQ_KEY_PRESSURE(dev, chn, note, pressure) \
+		_CHN_VOICE(dev, MIDI_KEY_PRESSURE, chn, note, pressure)
+
+/*
+ * Midi channel messages
+ */
+
+#define _CHN_COMMON(dev, event, chn, p1, p2, w14) { \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr] = EV_CHN_COMMON;\
+	_seqbuf[_seqbufptr+1] = (dev);\
+	_seqbuf[_seqbufptr+2] = (event);\
+	_seqbuf[_seqbufptr+3] = (chn);\
+	_seqbuf[_seqbufptr+4] = (p1);\
+	_seqbuf[_seqbufptr+5] = (p2);\
+	*(short *)&_seqbuf[_seqbufptr+6] = (w14);\
+	_SEQ_ADVBUF(8);}
+/*
+ * SEQ_SYSEX permits sending of sysex messages. (It may look that it permits
+ * sending any MIDI bytes but it's absolutely not possible. Trying to do
+ * so _will_ cause problems with MPU401 intelligent mode).
+ *
+ * Sysex messages are sent in blocks of 1 to 6 bytes. Longer messages must be
+ * sent by calling SEQ_SYSEX() several times (there must be no other events
+ * between them). First sysex fragment must have 0xf0 in the first byte
+ * and the last byte (buf[len-1] of the last fragment must be 0xf7. No byte
+ * between these sysex start and end markers cannot be larger than 0x7f. Also
+ * lengths of each fragments (except the last one) must be 6.
+ *
+ * Breaking the above rules may work with some MIDI ports but is likely to
+ * cause fatal problems with some other devices (such as MPU401).
+ */
+#define SEQ_SYSEX(dev, buf, len) { \
+	int i, l=(len); if (l>6)l=6;\
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr] = EV_SYSEX;\
+	for(i=0;i<l;i++)_seqbuf[_seqbufptr+i+1] = (buf)[i];\
+	for(i=l;i<6;i++)_seqbuf[_seqbufptr+i+1] = 0xff;\
+	_SEQ_ADVBUF(8);}
+
+#define SEQ_CHN_PRESSURE(dev, chn, pressure) \
+	_CHN_COMMON(dev, MIDI_CHN_PRESSURE, chn, pressure, 0, 0)
+
+#define SEQ_SET_PATCH(dev, chn, patch) \
+	_CHN_COMMON(dev, MIDI_PGM_CHANGE, chn, patch, 0, 0)
+
+#define SEQ_CONTROL(dev, chn, controller, value) \
+	_CHN_COMMON(dev, MIDI_CTL_CHANGE, chn, controller, 0, value)
+
+#define SEQ_BENDER(dev, chn, value) \
+	_CHN_COMMON(dev, MIDI_PITCH_BEND, chn, 0, 0, value)
+
+
+#define SEQ_V2_X_CONTROL(dev, voice, controller, value)	{ \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr] = SEQ_EXTENDED;\
+	_seqbuf[_seqbufptr+1] = SEQ_CONTROLLER;\
+	_seqbuf[_seqbufptr+2] = (dev);\
+	_seqbuf[_seqbufptr+3] = (voice);\
+	_seqbuf[_seqbufptr+4] = (controller);\
+	*(short *)&_seqbuf[_seqbufptr+5] = (value);\
+	_seqbuf[_seqbufptr+7] = 0;\
+	_SEQ_ADVBUF(8);}
+
+/*
+ * The following 5 macros are incorrectly implemented and obsolete.
+ * Use SEQ_BENDER and SEQ_CONTROL (with proper controller) instead.
+ */
+
+#define SEQ_PITCHBEND(dev, voice, value) \
+	SEQ_V2_X_CONTROL(dev, voice, CTRL_PITCH_BENDER, value)
+#define SEQ_BENDER_RANGE(dev, voice, value) \
+	SEQ_V2_X_CONTROL(dev, voice, CTRL_PITCH_BENDER_RANGE, value)
+#define SEQ_EXPRESSION(dev, voice, value) \
+	SEQ_CONTROL(dev, voice, CTL_EXPRESSION, value*128)
+#define SEQ_MAIN_VOLUME(dev, voice, value) \
+	SEQ_CONTROL(dev, voice, CTL_MAIN_VOLUME, (value*16383)/100)
+#define SEQ_PANNING(dev, voice, pos) \
+	SEQ_CONTROL(dev, voice, CTL_PAN, (pos+128) / 2)
+
+/*
+ * Timing and syncronization macros
+ */
+
+#define _TIMER_EVENT(ev, parm)		{ \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr+0] = EV_TIMING; \
+	_seqbuf[_seqbufptr+1] = (ev); \
+	_seqbuf[_seqbufptr+2] = 0;\
+	_seqbuf[_seqbufptr+3] = 0;\
+	*(u_int *)&_seqbuf[_seqbufptr+4] = (parm); \
+	_SEQ_ADVBUF(8); \
+	}
+
+#define SEQ_START_TIMER()		_TIMER_EVENT(TMR_START, 0)
+#define SEQ_STOP_TIMER()		_TIMER_EVENT(TMR_STOP, 0)
+#define SEQ_CONTINUE_TIMER()		_TIMER_EVENT(TMR_CONTINUE, 0)
+#define SEQ_WAIT_TIME(ticks)		_TIMER_EVENT(TMR_WAIT_ABS, ticks)
+#define SEQ_DELTA_TIME(ticks)		_TIMER_EVENT(TMR_WAIT_REL, ticks)
+#define SEQ_ECHO_BACK(key)		_TIMER_EVENT(TMR_ECHO, key)
+#define SEQ_SET_TEMPO(value)		_TIMER_EVENT(TMR_TEMPO, value)
+#define SEQ_SONGPOS(pos)		_TIMER_EVENT(TMR_SPP, pos)
+#define SEQ_TIME_SIGNATURE(sig)		_TIMER_EVENT(TMR_TIMESIG, sig)
+
+/*
+ * Local control events
+ */
+
+#define _LOCAL_EVENT(ev, parm)		{ \
+	_SEQ_NEEDBUF(8);\
+	_seqbuf[_seqbufptr+0] = EV_SEQ_LOCAL; \
+	_seqbuf[_seqbufptr+1] = (ev); \
+	_seqbuf[_seqbufptr+2] = 0;\
+	_seqbuf[_seqbufptr+3] = 0;\
+	*(u_int *)&_seqbuf[_seqbufptr+4] = (parm); \
+	_SEQ_ADVBUF(8); \
+	}
+
+#define SEQ_PLAYAUDIO(devmask)		_LOCAL_EVENT(LOCL_STARTAUDIO, devmask)
+/*
+ * Events for the level 1 interface only
+ */
+
+#define SEQ_MIDIOUT(device, byte)	{ \
+	_SEQ_NEEDBUF(4);\
+	_seqbuf[_seqbufptr] = SEQ_MIDIPUTC;\
+	_seqbuf[_seqbufptr+1] = (byte);\
+	_seqbuf[_seqbufptr+2] = (device);\
+	_seqbuf[_seqbufptr+3] = 0;\
+	_SEQ_ADVBUF(4);}
+
+/*
+ * Patch loading.
+ */
+#define SEQ_WRPATCH(patchx, len)	{ \
+	if (_seqbufptr) seqbuf_dump(); \
+	if (write(seqfd, (char*)(patchx), len)==-1) \
+	   perror("Write patch: /dev/sequencer"); \
+	}
+
+#define SEQ_WRPATCH2(patchx, len)	\
+	( seqbuf_dump(), write(seqfd, (char*)(patchx), len) )
+
+#endif
+
+/*
+ * Here I have moved all the aliases for ioctl names.
+ */
+
+#define SNDCTL_DSP_SAMPLESIZE	SNDCTL_DSP_SETFMT
+#define SOUND_PCM_WRITE_BITS	SNDCTL_DSP_SETFMT
+#define SOUND_PCM_SETFMT	SNDCTL_DSP_SETFMT
+
+#define SOUND_PCM_WRITE_RATE	SNDCTL_DSP_SPEED
+#define SOUND_PCM_POST		SNDCTL_DSP_POST
+#define SOUND_PCM_RESET		SNDCTL_DSP_RESET
+#define SOUND_PCM_SYNC		SNDCTL_DSP_SYNC
+#define SOUND_PCM_SUBDIVIDE	SNDCTL_DSP_SUBDIVIDE
+#define SOUND_PCM_SETFRAGMENT	SNDCTL_DSP_SETFRAGMENT
+#define SOUND_PCM_GETFMTS	SNDCTL_DSP_GETFMTS
+#define SOUND_PCM_GETOSPACE	SNDCTL_DSP_GETOSPACE
+#define SOUND_PCM_GETISPACE	SNDCTL_DSP_GETISPACE
+#define SOUND_PCM_NONBLOCK	SNDCTL_DSP_NONBLOCK
+#define SOUND_PCM_GETCAPS	SNDCTL_DSP_GETCAPS
+#define SOUND_PCM_GETTRIGGER	SNDCTL_DSP_GETTRIGGER
+#define SOUND_PCM_SETTRIGGER	SNDCTL_DSP_SETTRIGGER
+#define SOUND_PCM_SETSYNCRO	SNDCTL_DSP_SETSYNCRO
+#define SOUND_PCM_GETIPTR	SNDCTL_DSP_GETIPTR
+#define SOUND_PCM_GETOPTR	SNDCTL_DSP_GETOPTR
+#define SOUND_PCM_MAPINBUF	SNDCTL_DSP_MAPINBUF
+#define SOUND_PCM_MAPOUTBUF	SNDCTL_DSP_MAPOUTBUF
+
+/***********************************************************************/
+
+/**
+ * XXX OSSv4 defines -- some bits taken straight out of the new
+ * sys/soundcard.h bundled with recent OSS releases.
+ *
+ * NB:  These macros and structures will be reorganized and inserted
+ * 	in appropriate places throughout this file once the code begins
+ * 	to take shape.
+ *
+ * @todo reorganize layout more like the 4Front version
+ * @todo ask about maintaining __SIOWR vs. _IOWR ioctl cmd defines
+ */
+
+/**
+ * @note The @c OSSV4_EXPERIMENT macro is meant to wrap new development code
+ * in the sound system relevant to adopting 4Front's OSSv4 specification.
+ * Users should not enable this!  Really!
+ */
+#if 0
+# define OSSV4_EXPERIMENT 1
+#else
+# undef OSSV4_EXPERIMENT
+#endif
+
+#ifdef SOUND_VERSION
+# undef SOUND_VERSION
+# define SOUND_VERSION	0x040000
+#endif	/* !SOUND_VERSION */
+
+#define OSS_LONGNAME_SIZE	64
+#define OSS_LABEL_SIZE		16
+#define OSS_DEVNODE_SIZE        32
+typedef char oss_longname_t[OSS_LONGNAME_SIZE];
+typedef char oss_label_t[OSS_LABEL_SIZE];
+typedef char oss_devnode_t[OSS_DEVNODE_SIZE];
+
+typedef struct audio_errinfo
+{
+	int		play_underruns;
+	int		rec_overruns;
+	unsigned int	play_ptradjust;
+	unsigned int	rec_ptradjust;
+	int		play_errorcount;
+	int		rec_errorcount;
+	int		play_lasterror;
+	int		rec_lasterror;
+	long		play_errorparm;
+	long		rec_errorparm;
+	int		filler[16];
+} audio_errinfo;
+
+#define SNDCTL_DSP_GETPLAYVOL           _IOR ('P', 24, int)
+#define SNDCTL_DSP_SETPLAYVOL           _IOWR('P', 24, int)
+#define SNDCTL_DSP_GETERROR             _IOR ('P', 25, audio_errinfo)
+
+
+/*
+ ****************************************************************************
+ * Sync groups for audio devices
+ */
+typedef struct oss_syncgroup
+{
+  int id;
+  int mode;
+  int filler[16];
+} oss_syncgroup;
+
+#define SNDCTL_DSP_SYNCGROUP            _IOWR('P', 28, oss_syncgroup)
+#define SNDCTL_DSP_SYNCSTART            _IOW ('P', 29, int)
+
+/*
+ **************************************************************************
+ * "cooked" mode enables software based conversions for sample rate, sample
+ * format (bits) and number of channels (mono/stereo). These conversions are
+ * required with some devices that support only one sample rate or just stereo
+ * to let the applications to use other formats. The cooked mode is enabled by
+ * default. However it's necessary to disable this mode when mmap() is used or
+ * when very deterministic timing is required. SNDCTL_DSP_COOKEDMODE is an
+ * optional call introduced in OSS 3.9.6f. It's _error return must be ignored_
+ * since normally this call will return erno=EINVAL.
+ *
+ * SNDCTL_DSP_COOKEDMODE must be called immediately after open before doing
+ * anything else. Otherwise the call will not have any effect.
+ */
+#define SNDCTL_DSP_COOKEDMODE           _IOW ('P', 30, int)
+
+/*
+ **************************************************************************
+ * SNDCTL_DSP_SILENCE and SNDCTL_DSP_SKIP are new calls in OSS 3.99.0
+ * that can be used to implement pause/continue during playback (no effect
+ * on recording).
+ */
+#define SNDCTL_DSP_SILENCE              _IO  ('P', 31)
+#define SNDCTL_DSP_SKIP                 _IO  ('P', 32)
+
+/*
+ ****************************************************************************
+ * Abort transfer (reset) functions for input and output
+ */
+#define SNDCTL_DSP_HALT_INPUT		_IO  ('P', 33)
+#define SNDCTL_DSP_RESET_INPUT	SNDCTL_DSP_HALT_INPUT	/* Old name */
+#define SNDCTL_DSP_HALT_OUTPUT		_IO  ('P', 34)
+#define SNDCTL_DSP_RESET_OUTPUT	SNDCTL_DSP_HALT_OUTPUT	/* Old name */
+
+/*
+ ****************************************************************************
+ * Low water level control
+ */
+#define SNDCTL_DSP_LOW_WATER		_IOW ('P', 34, int)
+
+/** @todo Get rid of OSS_NO_LONG_LONG references? */
+
+/*
+ ****************************************************************************
+ * 64 bit pointer support. Only available in environments that support
+ * the 64 bit (long long) integer type.
+ */
+#ifndef OSS_NO_LONG_LONG
+typedef struct
+{
+  long long samples;
+  int fifo_samples;
+  int filler[32];		/* For future use */
+} oss_count_t;
+
+#define SNDCTL_DSP_CURRENT_IPTR		_IOR ('P', 35, oss_count_t)
+#define SNDCTL_DSP_CURRENT_OPTR		_IOR ('P', 36, oss_count_t)
+#endif
+
+/*
+ ****************************************************************************
+ * Interface for selecting recording sources and playback output routings.
+ */
+#define SNDCTL_DSP_GET_RECSRC_NAMES     _IOR ('P', 37, oss_mixer_enuminfo)
+#define SNDCTL_DSP_GET_RECSRC           _IOR ('P', 38, int)
+#define SNDCTL_DSP_SET_RECSRC           _IOWR('P', 38, int)
+
+#define SNDCTL_DSP_GET_PLAYTGT_NAMES    _IOR ('P', 39, oss_mixer_enuminfo)
+#define SNDCTL_DSP_GET_PLAYTGT          _IOR ('P', 40, int)
+#define SNDCTL_DSP_SET_PLAYTGT          _IOWR('P', 40, int)
+#define SNDCTL_DSP_GETRECVOL            _IOR ('P', 41, int)
+#define SNDCTL_DSP_SETRECVOL            _IOWR('P', 41, int)
+
+/*
+ ***************************************************************************
+ * Some calls for setting the channel assignment with multi channel devices
+ * (see the manual for details).                                                 */
+#define SNDCTL_DSP_GET_CHNORDER         _IOR ('P', 42, unsigned long long)
+#define SNDCTL_DSP_SET_CHNORDER         _IOWR('P', 42, unsigned long long)
+#       define CHID_UNDEF       0
+#       define CHID_L           1                                               #       define CHID_R           2
+#       define CHID_C           3
+#       define CHID_LFE         4
+#       define CHID_LS          5
+#       define CHID_RS          6
+#       define CHID_LR          7
+#       define CHID_RR          8
+#define CHNORDER_UNDEF          0x0000000000000000ULL
+#define CHNORDER_NORMAL         0x0000000087654321ULL
+
+#define MAX_PEAK_CHANNELS	128
+typedef unsigned short oss_peaks_t[MAX_PEAK_CHANNELS];
+#define SNDCTL_DSP_GETIPEAKS		_IOR('P', 43, oss_peaks_t)
+#define SNDCTL_DSP_GETOPEAKS		_IOR('P', 44, oss_peaks_t)
+#define SNDCTL_DSP_POLICY               _IOW('P', 45, int)    /* See the manual */
+
+/*
+ * OSS_SYSIFO is obsolete. Use SNDCTL_SYSINFO insteads.
+ */
+#define OSS_GETVERSION                  _IOR ('M', 118, int)
+
+/**
+ * @brief	Argument for SNDCTL_SYSINFO ioctl.
+ *
+ * For use w/ the SNDCTL_SYSINFO ioctl available on audio (/dev/dsp*),
+ * mixer, and MIDI devices.
+ */
+typedef struct oss_sysinfo
+{
+	char	product[32];	/* For example OSS/Free, OSS/Linux or
+				   OSS/Solaris */
+	char	version[32];	/* For example 4.0a */
+	int	versionnum;	/* See OSS_GETVERSION */
+	char	options[128];	/* Reserved */
+
+	int	numaudios;	/* # of audio/dsp devices */
+	int	openedaudio[8];	/* Bit mask telling which audio devices
+				   are busy */
+
+	int	numsynths;	/* # of availavle synth devices */
+	int	nummidis;	/* # of available MIDI ports */
+	int	numtimers;	/* # of available timer devices */
+	int	nummixers;	/* # of mixer devices */
+
+	int	openedmidi[8];	/* Bit mask telling which midi devices
+				   are busy */
+	int	numcards;	/* Number of sound cards in the system */
+	int	filler[241];	/* For future expansion (set to -1) */
+} oss_sysinfo;
+
+typedef struct oss_mixext
+{
+  int dev;			/* Mixer device number */
+  int ctrl;			/* Controller number */
+  int type;			/* Entry type */
+#	define MIXT_DEVROOT	 0	/* Device root entry */
+#	define MIXT_GROUP	 1	/* Controller group */
+#	define MIXT_ONOFF	 2	/* OFF (0) or ON (1) */
+#	define MIXT_ENUM	 3	/* Enumerated (0 to maxvalue) */
+#	define MIXT_MONOSLIDER	 4	/* Mono slider (0 to 100) */
+#	define MIXT_STEREOSLIDER 5	/* Stereo slider (dual 0 to 100) */
+#	define MIXT_MESSAGE	 6	/* (Readable) textual message */
+#	define MIXT_MONOVU	 7	/* VU meter value (mono) */
+#	define MIXT_STEREOVU	 8	/* VU meter value (stereo) */
+#	define MIXT_MONOPEAK	 9	/* VU meter peak value (mono) */
+#	define MIXT_STEREOPEAK	10	/* VU meter peak value (stereo) */
+#	define MIXT_RADIOGROUP	11	/* Radio button group */
+#	define MIXT_MARKER	12	/* Separator between normal and extension entries */
+#	define MIXT_VALUE	13	/* Decimal value entry */
+#	define MIXT_HEXVALUE	14	/* Hexadecimal value entry */
+#	define MIXT_MONODB	15	/* Mono atten. slider (0 to -144) */
+#	define MIXT_STEREODB	16	/* Stereo atten. slider (dual 0 to -144) */
+#	define MIXT_SLIDER	17	/* Slider (mono) with full integer range */
+#	define MIXT_3D		18
+
+  /* Possible value range (minvalue to maxvalue) */
+  /* Note that maxvalue may also be smaller than minvalue */
+  int maxvalue;
+  int minvalue;
+
+  int flags;
+#	define MIXF_READABLE	0x00000001	/* Has readable value */
+#	define MIXF_WRITEABLE	0x00000002	/* Has writeable value */
+#	define MIXF_POLL	0x00000004	/* May change itself */
+#	define MIXF_HZ		0x00000008	/* Herz scale */
+#	define MIXF_STRING	0x00000010	/* Use dynamic extensions for value */
+#	define MIXF_DYNAMIC	0x00000010	/* Supports dynamic extensions */
+#	define MIXF_OKFAIL	0x00000020	/* Interpret value as 1=OK, 0=FAIL */
+#	define MIXF_FLAT	0x00000040	/* Flat vertical space requirements */
+#	define MIXF_LEGACY	0x00000080	/* Legacy mixer control group */
+  char id[16];			/* Mnemonic ID (mainly for internal use) */
+  int parent;			/* Entry# of parent (group) node (-1 if root) */
+
+  int dummy;			/* Internal use */
+
+  int timestamp;
+
+  char data[64];		/* Misc data (entry type dependent) */
+  unsigned char enum_present[32];	/* Mask of allowed enum values */
+  int control_no;		/* SOUND_MIXER_VOLUME..SOUND_MIXER_MIDI */
+  /* (-1 means not indicated) */
+
+/*
+ * The desc field is reserved for internal purposes of OSS. It should not be 
+ * used by applications.
+ */
+  unsigned int desc;
+#define MIXEXT_SCOPE_MASK			0x0000003f
+#define MIXEXT_SCOPE_OTHER			0x00000000
+#define MIXEXT_SCOPE_INPUT			0x00000001
+#define MIXEXT_SCOPE_OUTPUT			0x00000002
+#define MIXEXT_SCOPE_MONITOR			0x00000003
+#define MIXEXT_SCOPE_RECSWITCH			0x00000004
+
+  char extname[32];
+  int update_counter;
+  int filler[7];
+} oss_mixext;
+
+typedef struct oss_mixext_root
+{
+  char id[16];
+  char name[48];
+} oss_mixext_root;
+
+typedef struct oss_mixer_value
+{
+  int dev;
+  int ctrl;
+  int value;
+  int flags;			/* Reserved for future use. Initialize to 0 */
+  int timestamp;		/* Must be set to oss_mixext.timestamp */
+  int filler[8];		/* Reserved for future use. Initialize to 0 */
+} oss_mixer_value;
+
+#define OSS_ENUM_MAXVALUE       255
+typedef struct oss_mixer_enuminfo
+{
+	int	dev;
+	int	ctrl;
+	int	nvalues;
+	int	version;                  /* Read the manual */
+	short	strindex[OSS_ENUM_MAXVALUE];
+	char	strings[3000];
+} oss_mixer_enuminfo;
+
+#define OPEN_READ       PCM_ENABLE_INPUT
+#define OPEN_WRITE      PCM_ENABLE_OUTPUT
+#define OPEN_READWRITE  (OPEN_READ|OPEN_WRITE)
+
+/**
+ * @brief	Argument for SNDCTL_AUDIOINFO ioctl.
+ *
+ * For use w/ the SNDCTL_AUDIOINFO ioctl available on audio (/dev/dsp*)
+ * devices.
+ */
+typedef struct oss_audioinfo
+{
+	int	dev;		/* Audio device number */
+	char	name[64];
+	int	busy;		/* 0, OPEN_READ, OPEN_WRITE or OPEN_READWRITE */
+	int	pid;
+	int	caps;		/* DSP_CAP_INPUT, DSP_CAP_OUTPUT */
+	int	iformats;
+	int	oformats;
+	int	magic;		/* Reserved for internal use */
+	char 	cmd[64];	/* Command using the device (if known) */
+	int	card_number;
+	int	port_number;
+	int	mixer_dev;
+	int	real_device;	/* Obsolete field. Replaced by devnode */
+	int	enabled;	/* 1=enabled, 0=device not ready at this
+				   moment */
+	int	flags;		/* For internal use only - no practical
+				   meaning */
+	int	min_rate;	/* Sample rate limits */
+	int	max_rate;
+	int	min_channels;	/* Number of channels supported */
+	int	max_channels;
+	int	binding;	/* DSP_BIND_FRONT, etc. 0 means undefined */
+	int	rate_source;
+	char	handle[32];
+	#define OSS_MAX_SAMPLE_RATES	20	/* Cannot be changed  */
+	unsigned int nrates;
+	unsigned int rates[OSS_MAX_SAMPLE_RATES]; /* Please read the manual before using these */
+	oss_longname_t	song_name;	/* Song name (if given) */
+	oss_label_t	label;		/* Device label (if given) */
+	int		latency;	/* In usecs, -1=unknown */
+	oss_devnode_t	devnode;	/* Device special file name (inside
+					   /dev) */
+	int filler[186];
+} oss_audioinfo;
+
+typedef struct oss_mixerinfo
+{
+  int dev;
+  char id[16];
+  char name[32];
+  int modify_counter;
+  int card_number;
+  int port_number;
+  char handle[32];
+  int magic;			/* Reserved */
+  int enabled;			/* Reserved */
+  int caps;
+#define MIXER_CAP_VIRTUAL				0x00000001
+  int flags;			/* Reserved */
+  int nrext;
+  /*
+   * The priority field can be used to select the default (motherboard)
+   * mixer device. The mixer with the highest priority is the
+   * most preferred one. -2 or less means that this device cannot be used
+   * as the default mixer.
+   */
+  int priority;
+  int filler[254];		/* Reserved */
+} oss_mixerinfo;
+
+typedef struct oss_midi_info
+{
+  int dev;			/* Midi device number */
+  char name[64];
+  int busy;			/* 0, OPEN_READ, OPEN_WRITE or OPEN_READWRITE */
+  int pid;
+  char cmd[64];			/* Command using the device (if known) */
+  int caps;
+#define MIDI_CAP_MPU401		0x00000001	/**** OBSOLETE ****/
+#define MIDI_CAP_INPUT		0x00000002
+#define MIDI_CAP_OUTPUT		0x00000004
+#define MIDI_CAP_INOUT		(MIDI_CAP_INPUT|MIDI_CAP_OUTPUT)
+#define MIDI_CAP_VIRTUAL	0x00000008	/* Pseudo device */
+#define MIDI_CAP_MTCINPUT	0x00000010	/* Supports SNDCTL_MIDI_MTCINPUT */
+#define MIDI_CAP_CLIENT		0x00000020	/* Virtual client side device */
+#define MIDI_CAP_SERVER		0x00000040	/* Virtual server side device */
+#define MIDI_CAP_INTERNAL	0x00000080	/* Internal (synth) device */
+#define MIDI_CAP_EXTERNAL	0x00000100	/* external (MIDI port) device */
+#define MIDI_CAP_PTOP		0x00000200	/* Point to point link to one device */
+#define MIDI_CAP_MTC		0x00000400	/* MTC/SMPTE (control) device */
+  int magic;			/* Reserved for internal use */
+  int card_number;
+  int port_number;
+  int enabled;			/* 1=enabled, 0=device not ready at this moment */
+  int flags;			/* For internal use only - no practical meaning */
+  char handle[32];
+  oss_longname_t song_name;	/* Song name (if known) */
+  oss_label_t label;		/* Device label (if given) */
+  int latency;			/* In usecs, -1=unknown */
+  int filler[244];
+} oss_midi_info;
+
+typedef struct oss_card_info
+{
+  int card;
+  char shortname[16];
+  char longname[128];
+  int flags;
+  int filler[256];
+} oss_card_info;
+
+#define SNDCTL_SYSINFO          _IOR ('X', 1, oss_sysinfo)
+#define OSS_SYSINFO             SNDCTL_SYSINFO /* Old name */
+
+#define SNDCTL_MIX_NRMIX	_IOR ('X', 2, int)
+#define SNDCTL_MIX_NREXT	_IOWR('X', 3, int)
+#define SNDCTL_MIX_EXTINFO	_IOWR('X', 4, oss_mixext)
+#define SNDCTL_MIX_READ		_IOWR('X', 5, oss_mixer_value)
+#define SNDCTL_MIX_WRITE	_IOWR('X', 6, oss_mixer_value)
+
+#define SNDCTL_AUDIOINFO	_IOWR('X', 7, oss_audioinfo)
+#define SNDCTL_MIX_ENUMINFO	_IOWR('X', 8, oss_mixer_enuminfo)
+#define SNDCTL_MIDIINFO		_IOWR('X', 9, oss_midi_info)
+#define SNDCTL_MIXERINFO	_IOWR('X',10, oss_mixerinfo)
+#define SNDCTL_CARDINFO		_IOWR('X',11, oss_card_info)
+
+/*
+ * Few more "globally" available ioctl calls.
+ */
+#define SNDCTL_SETSONG          _IOW ('Y', 2, oss_longname_t)
+#define SNDCTL_GETSONG          _IOR ('Y', 2, oss_longname_t)
+#define SNDCTL_SETNAME          _IOW ('Y', 3, oss_longname_t)
+#define SNDCTL_SETLABEL         _IOW ('Y', 4, oss_label_t)
+#define SNDCTL_GETLABEL         _IOR ('Y', 4, oss_label_t)
+
+#endif	/* !_SYS_SOUNDCARD_H_ */

+ 10637 - 0
source/AudioDecode/lib/RtAudio/src/RtAudio.cpp

@@ -0,0 +1,10637 @@
+/************************************************************************/
+/*! \class RtAudio
+    \brief Realtime audio i/o C++ classes.
+
+    RtAudio provides a common API (Application Programming Interface)
+    for realtime audio input/output across Linux (native ALSA, Jack,
+    and OSS), Macintosh OS X (CoreAudio and Jack), and Windows
+    (DirectSound, ASIO and WASAPI) operating systems.
+
+    RtAudio GitHub site: https://github.com/thestk/rtaudio
+    RtAudio WWW site: http://www.music.mcgill.ca/~gary/rtaudio/
+
+    RtAudio: realtime audio i/o C++ classes
+    Copyright (c) 2001-2019 Gary P. Scavone
+
+    Permission is hereby granted, free of charge, to any person
+    obtaining a copy of this software and associated documentation files
+    (the "Software"), to deal in the Software without restriction,
+    including without limitation the rights to use, copy, modify, merge,
+    publish, distribute, sublicense, and/or sell copies of the Software,
+    and to permit persons to whom the Software is furnished to do so,
+    subject to the following conditions:
+
+    The above copyright notice and this permission notice shall be
+    included in all copies or substantial portions of the Software.
+
+    Any person wishing to distribute modifications to the Software is
+    asked to send the modifications to the original developer so that
+    they can be incorporated into the canonical version.  This is,
+    however, not a binding provision of this license.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+/************************************************************************/
+
+// RtAudio: Version 5.1.0
+
+#include "RtAudio.h"
+#include <iostream>
+#include <cstdlib>
+#include <cstring>
+#include <climits>
+#include <cmath>
+#include <algorithm>
+
+// Static variable definitions.
+const unsigned int RtApi::MAX_SAMPLE_RATES = 14;
+const unsigned int RtApi::SAMPLE_RATES[] = {
+  4000, 5512, 8000, 9600, 11025, 16000, 22050,
+  32000, 44100, 48000, 88200, 96000, 176400, 192000
+};
+
+#if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__) || defined(__WINDOWS_WASAPI__)
+  #define MUTEX_INITIALIZE(A) InitializeCriticalSection(A)
+  #define MUTEX_DESTROY(A)    DeleteCriticalSection(A)
+  #define MUTEX_LOCK(A)       EnterCriticalSection(A)
+  #define MUTEX_UNLOCK(A)     LeaveCriticalSection(A)
+
+  #include "tchar.h"
+
+  static std::string convertCharPointerToStdString(const char *text)
+  {
+    return std::string(text);
+  }
+
+  static std::string convertCharPointerToStdString(const wchar_t *text)
+  {
+    int length = WideCharToMultiByte(CP_UTF8, 0, text, -1, NULL, 0, NULL, NULL);
+    std::string s( length-1, '\0' );
+    WideCharToMultiByte(CP_UTF8, 0, text, -1, &s[0], length, NULL, NULL);
+    return s;
+  }
+
+#elif defined(__LINUX_ALSA__) || defined(__LINUX_PULSE__) || defined(__UNIX_JACK__) || defined(__LINUX_OSS__) || defined(__MACOSX_CORE__)
+  // pthread API
+  #define MUTEX_INITIALIZE(A) pthread_mutex_init(A, NULL)
+  #define MUTEX_DESTROY(A)    pthread_mutex_destroy(A)
+  #define MUTEX_LOCK(A)       pthread_mutex_lock(A)
+  #define MUTEX_UNLOCK(A)     pthread_mutex_unlock(A)
+#else
+  #define MUTEX_INITIALIZE(A) abs(*A) // dummy definitions
+  #define MUTEX_DESTROY(A)    abs(*A) // dummy definitions
+#endif
+
+// *************************************************** //
+//
+// RtAudio definitions.
+//
+// *************************************************** //
+
+std::string RtAudio :: getVersion( void )
+{
+  return RTAUDIO_VERSION;
+}
+
+// Define API names and display names.
+// Must be in same order as API enum.
+extern "C" {
+const char* rtaudio_api_names[][2] = {
+  { "unspecified" , "Unknown" },
+  { "alsa"        , "ALSA" },
+  { "pulse"       , "Pulse" },
+  { "oss"         , "OpenSoundSystem" },
+  { "jack"        , "Jack" },
+  { "core"        , "CoreAudio" },
+  { "wasapi"      , "WASAPI" },
+  { "asio"        , "ASIO" },
+  { "ds"          , "DirectSound" },
+  { "dummy"       , "Dummy" },
+};
+const unsigned int rtaudio_num_api_names = 
+  sizeof(rtaudio_api_names)/sizeof(rtaudio_api_names[0]);
+
+// The order here will control the order of RtAudio's API search in
+// the constructor.
+extern "C" const RtAudio::Api rtaudio_compiled_apis[] = {
+#if defined(__UNIX_JACK__)
+  RtAudio::UNIX_JACK,
+#endif
+#if defined(__LINUX_PULSE__)
+  RtAudio::LINUX_PULSE,
+#endif
+#if defined(__LINUX_ALSA__)
+  RtAudio::LINUX_ALSA,
+#endif
+#if defined(__LINUX_OSS__)
+  RtAudio::LINUX_OSS,
+#endif
+#if defined(__WINDOWS_ASIO__)
+  RtAudio::WINDOWS_ASIO,
+#endif
+#if defined(__WINDOWS_WASAPI__)
+  RtAudio::WINDOWS_WASAPI,
+#endif
+#if defined(__WINDOWS_DS__)
+  RtAudio::WINDOWS_DS,
+#endif
+#if defined(__MACOSX_CORE__)
+  RtAudio::MACOSX_CORE,
+#endif
+#if defined(__RTAUDIO_DUMMY__)
+  RtAudio::RTAUDIO_DUMMY,
+#endif
+  RtAudio::UNSPECIFIED,
+};
+extern "C" const unsigned int rtaudio_num_compiled_apis =
+  sizeof(rtaudio_compiled_apis)/sizeof(rtaudio_compiled_apis[0])-1;
+}
+
+// This is a compile-time check that rtaudio_num_api_names == RtAudio::NUM_APIS.
+// If the build breaks here, check that they match.
+template<bool b> class StaticAssert { private: StaticAssert() {} };
+template<> class StaticAssert<true>{ public: StaticAssert() {} };
+class StaticAssertions { StaticAssertions() {
+  StaticAssert<rtaudio_num_api_names == RtAudio::NUM_APIS>();
+}};
+
+void RtAudio :: getCompiledApi( std::vector<RtAudio::Api> &apis )
+{
+  apis = std::vector<RtAudio::Api>(rtaudio_compiled_apis,
+                                   rtaudio_compiled_apis + rtaudio_num_compiled_apis);
+}
+
+std::string RtAudio :: getApiName( RtAudio::Api api )
+{
+  if (api < 0 || api >= RtAudio::NUM_APIS)
+    return "";
+  return rtaudio_api_names[api][0];
+}
+
+std::string RtAudio :: getApiDisplayName( RtAudio::Api api )
+{
+  if (api < 0 || api >= RtAudio::NUM_APIS)
+    return "Unknown";
+  return rtaudio_api_names[api][1];
+}
+
+RtAudio::Api RtAudio :: getCompiledApiByName( const std::string &name )
+{
+  unsigned int i=0;
+  for (i = 0; i < rtaudio_num_compiled_apis; ++i)
+    if (name == rtaudio_api_names[rtaudio_compiled_apis[i]][0])
+      return rtaudio_compiled_apis[i];
+  return RtAudio::UNSPECIFIED;
+}
+
+void RtAudio :: openRtApi( RtAudio::Api api )
+{
+  if ( rtapi_ )
+    delete rtapi_;
+  rtapi_ = 0;
+
+#if defined(__UNIX_JACK__)
+  if ( api == UNIX_JACK )
+    rtapi_ = new RtApiJack();
+#endif
+#if defined(__LINUX_ALSA__)
+  if ( api == LINUX_ALSA )
+    rtapi_ = new RtApiAlsa();
+#endif
+#if defined(__LINUX_PULSE__)
+  if ( api == LINUX_PULSE )
+    rtapi_ = new RtApiPulse();
+#endif
+#if defined(__LINUX_OSS__)
+  if ( api == LINUX_OSS )
+    rtapi_ = new RtApiOss();
+#endif
+#if defined(__WINDOWS_ASIO__)
+  if ( api == WINDOWS_ASIO )
+    rtapi_ = new RtApiAsio();
+#endif
+#if defined(__WINDOWS_WASAPI__)
+  if ( api == WINDOWS_WASAPI )
+    rtapi_ = new RtApiWasapi();
+#endif
+#if defined(__WINDOWS_DS__)
+  if ( api == WINDOWS_DS )
+    rtapi_ = new RtApiDs();
+#endif
+#if defined(__MACOSX_CORE__)
+  if ( api == MACOSX_CORE )
+    rtapi_ = new RtApiCore();
+#endif
+#if defined(__RTAUDIO_DUMMY__)
+  if ( api == RTAUDIO_DUMMY )
+    rtapi_ = new RtApiDummy();
+#endif
+}
+
+RtAudio :: RtAudio( RtAudio::Api api )
+{
+  rtapi_ = 0;
+
+  if ( api != UNSPECIFIED ) {
+    // Attempt to open the specified API.
+    openRtApi( api );
+    if ( rtapi_ ) return;
+
+    // No compiled support for specified API value.  Issue a debug
+    // warning and continue as if no API was specified.
+    std::cerr << "\nRtAudio: no compiled support for specified API argument!\n" << std::endl;
+  }
+
+  // Iterate through the compiled APIs and return as soon as we find
+  // one with at least one device or we reach the end of the list.
+  std::vector< RtAudio::Api > apis;
+  getCompiledApi( apis );
+  for ( unsigned int i=0; i<apis.size(); i++ ) {
+    openRtApi( apis[i] );
+    if ( rtapi_ && rtapi_->getDeviceCount() ) break;
+  }
+
+  if ( rtapi_ ) return;
+
+  // It should not be possible to get here because the preprocessor
+  // definition __RTAUDIO_DUMMY__ is automatically defined if no
+  // API-specific definitions are passed to the compiler. But just in
+  // case something weird happens, we'll thow an error.
+  std::string errorText = "\nRtAudio: no compiled API support found ... critical error!!\n\n";
+  throw( RtAudioError( errorText, RtAudioError::UNSPECIFIED ) );
+}
+
+RtAudio :: ~RtAudio()
+{
+  if ( rtapi_ )
+    delete rtapi_;
+}
+
+void RtAudio :: openStream( RtAudio::StreamParameters *outputParameters,
+                            RtAudio::StreamParameters *inputParameters,
+                            RtAudioFormat format, unsigned int sampleRate,
+                            unsigned int *bufferFrames,
+                            RtAudioCallback callback, void *userData,
+                            RtAudio::StreamOptions *options,
+                            RtAudioErrorCallback errorCallback )
+{
+  return rtapi_->openStream( outputParameters, inputParameters, format,
+                             sampleRate, bufferFrames, callback,
+                             userData, options, errorCallback );
+}
+
+// *************************************************** //
+//
+// Public RtApi definitions (see end of file for
+// private or protected utility functions).
+//
+// *************************************************** //
+
+RtApi :: RtApi()
+{
+  stream_.state = STREAM_CLOSED;
+  stream_.mode = UNINITIALIZED;
+  stream_.apiHandle = 0;
+  stream_.userBuffer[0] = 0;
+  stream_.userBuffer[1] = 0;
+  MUTEX_INITIALIZE( &stream_.mutex );
+  showWarnings_ = true;
+  firstErrorOccurred_ = false;
+}
+
+RtApi :: ~RtApi()
+{
+  MUTEX_DESTROY( &stream_.mutex );
+}
+
+void RtApi :: openStream( RtAudio::StreamParameters *oParams,
+                          RtAudio::StreamParameters *iParams,
+                          RtAudioFormat format, unsigned int sampleRate,
+                          unsigned int *bufferFrames,
+                          RtAudioCallback callback, void *userData,
+                          RtAudio::StreamOptions *options,
+                          RtAudioErrorCallback errorCallback )
+{
+  if ( stream_.state != STREAM_CLOSED ) {
+    errorText_ = "RtApi::openStream: a stream is already open!";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+
+  // Clear stream information potentially left from a previously open stream.
+  clearStreamInfo();
+
+  if ( oParams && oParams->nChannels < 1 ) {
+    errorText_ = "RtApi::openStream: a non-NULL output StreamParameters structure cannot have an nChannels value less than one.";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+
+  if ( iParams && iParams->nChannels < 1 ) {
+    errorText_ = "RtApi::openStream: a non-NULL input StreamParameters structure cannot have an nChannels value less than one.";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+
+  if ( oParams == NULL && iParams == NULL ) {
+    errorText_ = "RtApi::openStream: input and output StreamParameters structures are both NULL!";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+
+  if ( formatBytes(format) == 0 ) {
+    errorText_ = "RtApi::openStream: 'format' parameter value is undefined.";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+
+  unsigned int nDevices = getDeviceCount();
+  unsigned int oChannels = 0;
+  if ( oParams ) {
+    oChannels = oParams->nChannels;
+    if ( oParams->deviceId >= nDevices ) {
+      errorText_ = "RtApi::openStream: output device parameter value is invalid.";
+      error( RtAudioError::INVALID_USE );
+      return;
+    }
+  }
+
+  unsigned int iChannels = 0;
+  if ( iParams ) {
+    iChannels = iParams->nChannels;
+    if ( iParams->deviceId >= nDevices ) {
+      errorText_ = "RtApi::openStream: input device parameter value is invalid.";
+      error( RtAudioError::INVALID_USE );
+      return;
+    }
+  }
+
+  bool result;
+
+  if ( oChannels > 0 ) {
+
+    result = probeDeviceOpen( oParams->deviceId, OUTPUT, oChannels, oParams->firstChannel,
+                              sampleRate, format, bufferFrames, options );
+    if ( result == false ) {
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+  }
+
+  if ( iChannels > 0 ) {
+
+    result = probeDeviceOpen( iParams->deviceId, INPUT, iChannels, iParams->firstChannel,
+                              sampleRate, format, bufferFrames, options );
+    if ( result == false ) {
+      if ( oChannels > 0 ) closeStream();
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+  }
+
+  stream_.callbackInfo.callback = (void *) callback;
+  stream_.callbackInfo.userData = userData;
+  stream_.callbackInfo.errorCallback = (void *) errorCallback;
+
+  if ( options ) options->numberOfBuffers = stream_.nBuffers;
+  stream_.state = STREAM_STOPPED;
+}
+
+unsigned int RtApi :: getDefaultInputDevice( void )
+{
+  // Should be implemented in subclasses if possible.
+  return 0;
+}
+
+unsigned int RtApi :: getDefaultOutputDevice( void )
+{
+  // Should be implemented in subclasses if possible.
+  return 0;
+}
+
+void RtApi :: closeStream( void )
+{
+  // MUST be implemented in subclasses!
+  return;
+}
+
+bool RtApi :: probeDeviceOpen( unsigned int /*device*/, StreamMode /*mode*/, unsigned int /*channels*/,
+                               unsigned int /*firstChannel*/, unsigned int /*sampleRate*/,
+                               RtAudioFormat /*format*/, unsigned int * /*bufferSize*/,
+                               RtAudio::StreamOptions * /*options*/ )
+{
+  // MUST be implemented in subclasses!
+  return FAILURE;
+}
+
+void RtApi :: tickStreamTime( void )
+{
+  // Subclasses that do not provide their own implementation of
+  // getStreamTime should call this function once per buffer I/O to
+  // provide basic stream time support.
+
+  stream_.streamTime += ( stream_.bufferSize * 1.0 / stream_.sampleRate );
+
+#if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+#endif
+}
+
+long RtApi :: getStreamLatency( void )
+{
+  verifyStream();
+
+  long totalLatency = 0;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX )
+    totalLatency = stream_.latency[0];
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX )
+    totalLatency += stream_.latency[1];
+
+  return totalLatency;
+}
+
+double RtApi :: getStreamTime( void )
+{
+  verifyStream();
+
+#if defined( HAVE_GETTIMEOFDAY )
+  // Return a very accurate estimate of the stream time by
+  // adding in the elapsed time since the last tick.
+  struct timeval then;
+  struct timeval now;
+
+  if ( stream_.state != STREAM_RUNNING || stream_.streamTime == 0.0 )
+    return stream_.streamTime;
+
+  gettimeofday( &now, NULL );
+  then = stream_.lastTickTimestamp;
+  return stream_.streamTime +
+    ((now.tv_sec + 0.000001 * now.tv_usec) -
+     (then.tv_sec + 0.000001 * then.tv_usec));     
+#else
+  return stream_.streamTime;
+#endif
+}
+
+void RtApi :: setStreamTime( double time )
+{
+  verifyStream();
+
+  if ( time >= 0.0 )
+    stream_.streamTime = time;
+#if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+#endif
+}
+
+unsigned int RtApi :: getStreamSampleRate( void )
+{
+ verifyStream();
+
+ return stream_.sampleRate;
+}
+
+
+// *************************************************** //
+//
+// OS/API-specific methods.
+//
+// *************************************************** //
+
+#if defined(__MACOSX_CORE__)
+
+// The OS X CoreAudio API is designed to use a separate callback
+// procedure for each of its audio devices.  A single RtAudio duplex
+// stream using two different devices is supported here, though it
+// cannot be guaranteed to always behave correctly because we cannot
+// synchronize these two callbacks.
+//
+// A property listener is installed for over/underrun information.
+// However, no functionality is currently provided to allow property
+// listeners to trigger user handlers because it is unclear what could
+// be done if a critical stream parameter (buffer size, sample rate,
+// device disconnect) notification arrived.  The listeners entail
+// quite a bit of extra code and most likely, a user program wouldn't
+// be prepared for the result anyway.  However, we do provide a flag
+// to the client callback function to inform of an over/underrun.
+
+// A structure to hold various information related to the CoreAudio API
+// implementation.
+struct CoreHandle {
+  AudioDeviceID id[2];    // device ids
+#if defined( MAC_OS_X_VERSION_10_5 ) && ( MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 )
+  AudioDeviceIOProcID procId[2];
+#endif
+  UInt32 iStream[2];      // device stream index (or first if using multiple)
+  UInt32 nStreams[2];     // number of streams to use
+  bool xrun[2];
+  char *deviceBuffer;
+  pthread_cond_t condition;
+  int drainCounter;       // Tracks callback counts when draining
+  bool internalDrain;     // Indicates if stop is initiated from callback or not.
+
+  CoreHandle()
+    :deviceBuffer(0), drainCounter(0), internalDrain(false) { nStreams[0] = 1; nStreams[1] = 1; id[0] = 0; id[1] = 0; xrun[0] = false; xrun[1] = false; }
+};
+
+RtApiCore:: RtApiCore()
+{
+#if defined( AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER )
+  // This is a largely undocumented but absolutely necessary
+  // requirement starting with OS-X 10.6.  If not called, queries and
+  // updates to various audio device properties are not handled
+  // correctly.
+  CFRunLoopRef theRunLoop = NULL;
+  AudioObjectPropertyAddress property = { kAudioHardwarePropertyRunLoop,
+                                          kAudioObjectPropertyScopeGlobal,
+                                          kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectSetPropertyData( kAudioObjectSystemObject, &property, 0, NULL, sizeof(CFRunLoopRef), &theRunLoop);
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::RtApiCore: error setting run loop property!";
+    error( RtAudioError::WARNING );
+  }
+#endif
+}
+
+RtApiCore :: ~RtApiCore()
+{
+  // The subclass destructor gets called before the base class
+  // destructor, so close an existing stream before deallocating
+  // apiDeviceId memory.
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+}
+
+unsigned int RtApiCore :: getDeviceCount( void )
+{
+  // Find out how many audio devices there are, if any.
+  UInt32 dataSize;
+  AudioObjectPropertyAddress propertyAddress = { kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectGetPropertyDataSize( kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDeviceCount: OS-X error getting device info!";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  return dataSize / sizeof( AudioDeviceID );
+}
+
+unsigned int RtApiCore :: getDefaultInputDevice( void )
+{
+  unsigned int nDevices = getDeviceCount();
+  if ( nDevices <= 1 ) return 0;
+
+  AudioDeviceID id;
+  UInt32 dataSize = sizeof( AudioDeviceID );
+  AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property, 0, NULL, &dataSize, &id );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDefaultInputDevice: OS-X system error getting device.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  dataSize *= nDevices;
+  AudioDeviceID deviceList[ nDevices ];
+  property.mSelector = kAudioHardwarePropertyDevices;
+  result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property, 0, NULL, &dataSize, (void *) &deviceList );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDefaultInputDevice: OS-X system error getting device IDs.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  for ( unsigned int i=0; i<nDevices; i++ )
+    if ( id == deviceList[i] ) return i;
+
+  errorText_ = "RtApiCore::getDefaultInputDevice: No default device found!";
+  error( RtAudioError::WARNING );
+  return 0;
+}
+
+unsigned int RtApiCore :: getDefaultOutputDevice( void )
+{
+  unsigned int nDevices = getDeviceCount();
+  if ( nDevices <= 1 ) return 0;
+
+  AudioDeviceID id;
+  UInt32 dataSize = sizeof( AudioDeviceID );
+  AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultOutputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property, 0, NULL, &dataSize, &id );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDefaultOutputDevice: OS-X system error getting device.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  dataSize = sizeof( AudioDeviceID ) * nDevices;
+  AudioDeviceID deviceList[ nDevices ];
+  property.mSelector = kAudioHardwarePropertyDevices;
+  result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property, 0, NULL, &dataSize, (void *) &deviceList );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDefaultOutputDevice: OS-X system error getting device IDs.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  for ( unsigned int i=0; i<nDevices; i++ )
+    if ( id == deviceList[i] ) return i;
+
+  errorText_ = "RtApiCore::getDefaultOutputDevice: No default device found!";
+  error( RtAudioError::WARNING );
+  return 0;
+}
+
+RtAudio::DeviceInfo RtApiCore :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  // Get device ID
+  unsigned int nDevices = getDeviceCount();
+  if ( nDevices == 0 ) {
+    errorText_ = "RtApiCore::getDeviceInfo: no devices found!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  if ( device >= nDevices ) {
+    errorText_ = "RtApiCore::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  AudioDeviceID deviceList[ nDevices ];
+  UInt32 dataSize = sizeof( AudioDeviceID ) * nDevices;
+  AudioObjectPropertyAddress property = { kAudioHardwarePropertyDevices,
+                                          kAudioObjectPropertyScopeGlobal,
+                                          kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property,
+                                                0, NULL, &dataSize, (void *) &deviceList );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::getDeviceInfo: OS-X system error getting device IDs.";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  AudioDeviceID id = deviceList[ device ];
+
+  // Get the device name.
+  info.name.erase();
+  CFStringRef cfname;
+  dataSize = sizeof( CFStringRef );
+  property.mSelector = kAudioObjectPropertyManufacturer;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &cfname );
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceInfo: system error (" << getErrorCode( result ) << ") getting device manufacturer.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  //const char *mname = CFStringGetCStringPtr( cfname, CFStringGetSystemEncoding() );
+  int length = CFStringGetLength(cfname);
+  char *mname = (char *)malloc(length * 3 + 1);
+#if defined( UNICODE ) || defined( _UNICODE )
+  CFStringGetCString(cfname, mname, length * 3 + 1, kCFStringEncodingUTF8);
+#else
+  CFStringGetCString(cfname, mname, length * 3 + 1, CFStringGetSystemEncoding());
+#endif
+  info.name.append( (const char *)mname, strlen(mname) );
+  info.name.append( ": " );
+  CFRelease( cfname );
+  free(mname);
+
+  property.mSelector = kAudioObjectPropertyName;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &cfname );
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceInfo: system error (" << getErrorCode( result ) << ") getting device name.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  //const char *name = CFStringGetCStringPtr( cfname, CFStringGetSystemEncoding() );
+  length = CFStringGetLength(cfname);
+  char *name = (char *)malloc(length * 3 + 1);
+#if defined( UNICODE ) || defined( _UNICODE )
+  CFStringGetCString(cfname, name, length * 3 + 1, kCFStringEncodingUTF8);
+#else
+  CFStringGetCString(cfname, name, length * 3 + 1, CFStringGetSystemEncoding());
+#endif
+  info.name.append( (const char *)name, strlen(name) );
+  CFRelease( cfname );
+  free(name);
+
+  // Get the output stream "configuration".
+  AudioBufferList	*bufferList = nil;
+  property.mSelector = kAudioDevicePropertyStreamConfiguration;
+  property.mScope = kAudioDevicePropertyScopeOutput;
+  //  property.mElement = kAudioObjectPropertyElementWildcard;
+  dataSize = 0;
+  result = AudioObjectGetPropertyDataSize( id, &property, 0, NULL, &dataSize );
+  if ( result != noErr || dataSize == 0 ) {
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting output stream configuration info for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Allocate the AudioBufferList.
+  bufferList = (AudioBufferList *) malloc( dataSize );
+  if ( bufferList == NULL ) {
+    errorText_ = "RtApiCore::getDeviceInfo: memory error allocating output AudioBufferList.";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, bufferList );
+  if ( result != noErr || dataSize == 0 ) {
+    free( bufferList );
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting output stream configuration for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Get output channel information.
+  unsigned int i, nStreams = bufferList->mNumberBuffers;
+  for ( i=0; i<nStreams; i++ )
+    info.outputChannels += bufferList->mBuffers[i].mNumberChannels;
+  free( bufferList );
+
+  // Get the input stream "configuration".
+  property.mScope = kAudioDevicePropertyScopeInput;
+  result = AudioObjectGetPropertyDataSize( id, &property, 0, NULL, &dataSize );
+  if ( result != noErr || dataSize == 0 ) {
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting input stream configuration info for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Allocate the AudioBufferList.
+  bufferList = (AudioBufferList *) malloc( dataSize );
+  if ( bufferList == NULL ) {
+    errorText_ = "RtApiCore::getDeviceInfo: memory error allocating input AudioBufferList.";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, bufferList );
+  if (result != noErr || dataSize == 0) {
+    free( bufferList );
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting input stream configuration for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Get input channel information.
+  nStreams = bufferList->mNumberBuffers;
+  for ( i=0; i<nStreams; i++ )
+    info.inputChannels += bufferList->mBuffers[i].mNumberChannels;
+  free( bufferList );
+
+  // If device opens for both playback and capture, we determine the channels.
+  if ( info.outputChannels > 0 && info.inputChannels > 0 )
+    info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+
+  // Probe the device sample rates.
+  bool isInput = false;
+  if ( info.outputChannels == 0 ) isInput = true;
+
+  // Determine the supported sample rates.
+  property.mSelector = kAudioDevicePropertyAvailableNominalSampleRates;
+  if ( isInput == false ) property.mScope = kAudioDevicePropertyScopeOutput;
+  result = AudioObjectGetPropertyDataSize( id, &property, 0, NULL, &dataSize );
+  if ( result != kAudioHardwareNoError || dataSize == 0 ) {
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting sample rate info.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  UInt32 nRanges = dataSize / sizeof( AudioValueRange );
+  AudioValueRange rangeList[ nRanges ];
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &rangeList );
+  if ( result != kAudioHardwareNoError ) {
+    errorStream_ << "RtApiCore::getDeviceInfo: system error (" << getErrorCode( result ) << ") getting sample rates.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // The sample rate reporting mechanism is a bit of a mystery.  It
+  // seems that it can either return individual rates or a range of
+  // rates.  I assume that if the min / max range values are the same,
+  // then that represents a single supported rate and if the min / max
+  // range values are different, the device supports an arbitrary
+  // range of values (though there might be multiple ranges, so we'll
+  // use the most conservative range).
+  Float64 minimumRate = 1.0, maximumRate = 10000000000.0;
+  bool haveValueRange = false;
+  info.sampleRates.clear();
+  for ( UInt32 i=0; i<nRanges; i++ ) {
+    if ( rangeList[i].mMinimum == rangeList[i].mMaximum ) {
+      unsigned int tmpSr = (unsigned int) rangeList[i].mMinimum;
+      info.sampleRates.push_back( tmpSr );
+
+      if ( !info.preferredSampleRate || ( tmpSr <= 48000 && tmpSr > info.preferredSampleRate ) )
+        info.preferredSampleRate = tmpSr;
+
+    } else {
+      haveValueRange = true;
+      if ( rangeList[i].mMinimum > minimumRate ) minimumRate = rangeList[i].mMinimum;
+      if ( rangeList[i].mMaximum < maximumRate ) maximumRate = rangeList[i].mMaximum;
+    }
+  }
+
+  if ( haveValueRange ) {
+    for ( unsigned int k=0; k<MAX_SAMPLE_RATES; k++ ) {
+      if ( SAMPLE_RATES[k] >= (unsigned int) minimumRate && SAMPLE_RATES[k] <= (unsigned int) maximumRate ) {
+        info.sampleRates.push_back( SAMPLE_RATES[k] );
+
+        if ( !info.preferredSampleRate || ( SAMPLE_RATES[k] <= 48000 && SAMPLE_RATES[k] > info.preferredSampleRate ) )
+          info.preferredSampleRate = SAMPLE_RATES[k];
+      }
+    }
+  }
+
+  // Sort and remove any redundant values
+  std::sort( info.sampleRates.begin(), info.sampleRates.end() );
+  info.sampleRates.erase( unique( info.sampleRates.begin(), info.sampleRates.end() ), info.sampleRates.end() );
+
+  if ( info.sampleRates.size() == 0 ) {
+    errorStream_ << "RtApiCore::probeDeviceInfo: No supported sample rates found for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // CoreAudio always uses 32-bit floating point data for PCM streams.
+  // Thus, any other "physical" formats supported by the device are of
+  // no interest to the client.
+  info.nativeFormats = RTAUDIO_FLOAT32;
+
+  if ( info.outputChannels > 0 )
+    if ( getDefaultOutputDevice() == device ) info.isDefaultOutput = true;
+  if ( info.inputChannels > 0 )
+    if ( getDefaultInputDevice() == device ) info.isDefaultInput = true;
+
+  info.probed = true;
+  return info;
+}
+
+static OSStatus callbackHandler( AudioDeviceID inDevice,
+                                 const AudioTimeStamp* /*inNow*/,
+                                 const AudioBufferList* inInputData,
+                                 const AudioTimeStamp* /*inInputTime*/,
+                                 AudioBufferList* outOutputData,
+                                 const AudioTimeStamp* /*inOutputTime*/,
+                                 void* infoPointer )
+{
+  CallbackInfo *info = (CallbackInfo *) infoPointer;
+
+  RtApiCore *object = (RtApiCore *) info->object;
+  if ( object->callbackEvent( inDevice, inInputData, outOutputData ) == false )
+    return kAudioHardwareUnspecifiedError;
+  else
+    return kAudioHardwareNoError;
+}
+
+static OSStatus xrunListener( AudioObjectID /*inDevice*/,
+                              UInt32 nAddresses,
+                              const AudioObjectPropertyAddress properties[],
+                              void* handlePointer )
+{
+  CoreHandle *handle = (CoreHandle *) handlePointer;
+  for ( UInt32 i=0; i<nAddresses; i++ ) {
+    if ( properties[i].mSelector == kAudioDeviceProcessorOverload ) {
+      if ( properties[i].mScope == kAudioDevicePropertyScopeInput )
+        handle->xrun[1] = true;
+      else
+        handle->xrun[0] = true;
+    }
+  }
+
+  return kAudioHardwareNoError;
+}
+
+static OSStatus rateListener( AudioObjectID inDevice,
+                              UInt32 /*nAddresses*/,
+                              const AudioObjectPropertyAddress /*properties*/[],
+                              void* ratePointer )
+{
+  Float64 *rate = (Float64 *) ratePointer;
+  UInt32 dataSize = sizeof( Float64 );
+  AudioObjectPropertyAddress property = { kAudioDevicePropertyNominalSampleRate,
+                                          kAudioObjectPropertyScopeGlobal,
+                                          kAudioObjectPropertyElementMaster };
+  AudioObjectGetPropertyData( inDevice, &property, 0, NULL, &dataSize, rate );
+  return kAudioHardwareNoError;
+}
+
+bool RtApiCore :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                   unsigned int firstChannel, unsigned int sampleRate,
+                                   RtAudioFormat format, unsigned int *bufferSize,
+                                   RtAudio::StreamOptions *options )
+{
+  // Get device ID
+  unsigned int nDevices = getDeviceCount();
+  if ( nDevices == 0 ) {
+    // This should not happen because a check is made before this function is called.
+    errorText_ = "RtApiCore::probeDeviceOpen: no devices found!";
+    return FAILURE;
+  }
+
+  if ( device >= nDevices ) {
+    // This should not happen because a check is made before this function is called.
+    errorText_ = "RtApiCore::probeDeviceOpen: device ID is invalid!";
+    return FAILURE;
+  }
+
+  AudioDeviceID deviceList[ nDevices ];
+  UInt32 dataSize = sizeof( AudioDeviceID ) * nDevices;
+  AudioObjectPropertyAddress property = { kAudioHardwarePropertyDevices,
+                                          kAudioObjectPropertyScopeGlobal,
+                                          kAudioObjectPropertyElementMaster };
+  OSStatus result = AudioObjectGetPropertyData( kAudioObjectSystemObject, &property,
+                                                0, NULL, &dataSize, (void *) &deviceList );
+  if ( result != noErr ) {
+    errorText_ = "RtApiCore::probeDeviceOpen: OS-X system error getting device IDs.";
+    return FAILURE;
+  }
+
+  AudioDeviceID id = deviceList[ device ];
+
+  // Setup for stream mode.
+  bool isInput = false;
+  if ( mode == INPUT ) {
+    isInput = true;
+    property.mScope = kAudioDevicePropertyScopeInput;
+  }
+  else
+    property.mScope = kAudioDevicePropertyScopeOutput;
+
+  // Get the stream "configuration".
+  AudioBufferList	*bufferList = nil;
+  dataSize = 0;
+  property.mSelector = kAudioDevicePropertyStreamConfiguration;
+  result = AudioObjectGetPropertyDataSize( id, &property, 0, NULL, &dataSize );
+  if ( result != noErr || dataSize == 0 ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting stream configuration info for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Allocate the AudioBufferList.
+  bufferList = (AudioBufferList *) malloc( dataSize );
+  if ( bufferList == NULL ) {
+    errorText_ = "RtApiCore::probeDeviceOpen: memory error allocating AudioBufferList.";
+    return FAILURE;
+  }
+
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, bufferList );
+  if (result != noErr || dataSize == 0) {
+    free( bufferList );
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting stream configuration for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Search for one or more streams that contain the desired number of
+  // channels. CoreAudio devices can have an arbitrary number of
+  // streams and each stream can have an arbitrary number of channels.
+  // For each stream, a single buffer of interleaved samples is
+  // provided.  RtAudio prefers the use of one stream of interleaved
+  // data or multiple consecutive single-channel streams.  However, we
+  // now support multiple consecutive multi-channel streams of
+  // interleaved data as well.
+  UInt32 iStream, offsetCounter = firstChannel;
+  UInt32 nStreams = bufferList->mNumberBuffers;
+  bool monoMode = false;
+  bool foundStream = false;
+
+  // First check that the device supports the requested number of
+  // channels.
+  UInt32 deviceChannels = 0;
+  for ( iStream=0; iStream<nStreams; iStream++ )
+    deviceChannels += bufferList->mBuffers[iStream].mNumberChannels;
+
+  if ( deviceChannels < ( channels + firstChannel ) ) {
+    free( bufferList );
+    errorStream_ << "RtApiCore::probeDeviceOpen: the device (" << device << ") does not support the requested channel count.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Look for a single stream meeting our needs.
+  UInt32 firstStream, streamCount = 1, streamChannels = 0, channelOffset = 0;
+  for ( iStream=0; iStream<nStreams; iStream++ ) {
+    streamChannels = bufferList->mBuffers[iStream].mNumberChannels;
+    if ( streamChannels >= channels + offsetCounter ) {
+      firstStream = iStream;
+      channelOffset = offsetCounter;
+      foundStream = true;
+      break;
+    }
+    if ( streamChannels > offsetCounter ) break;
+    offsetCounter -= streamChannels;
+  }
+
+  // If we didn't find a single stream above, then we should be able
+  // to meet the channel specification with multiple streams.
+  if ( foundStream == false ) {
+    monoMode = true;
+    offsetCounter = firstChannel;
+    for ( iStream=0; iStream<nStreams; iStream++ ) {
+      streamChannels = bufferList->mBuffers[iStream].mNumberChannels;
+      if ( streamChannels > offsetCounter ) break;
+      offsetCounter -= streamChannels;
+    }
+
+    firstStream = iStream;
+    channelOffset = offsetCounter;
+    Int32 channelCounter = channels + offsetCounter - streamChannels;
+
+    if ( streamChannels > 1 ) monoMode = false;
+    while ( channelCounter > 0 ) {
+      streamChannels = bufferList->mBuffers[++iStream].mNumberChannels;
+      if ( streamChannels > 1 ) monoMode = false;
+      channelCounter -= streamChannels;
+      streamCount++;
+    }
+  }
+
+  free( bufferList );
+
+  // Determine the buffer size.
+  AudioValueRange	bufferRange;
+  dataSize = sizeof( AudioValueRange );
+  property.mSelector = kAudioDevicePropertyBufferFrameSizeRange;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &bufferRange );
+
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting buffer size range for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  if ( bufferRange.mMinimum > *bufferSize ) *bufferSize = (unsigned long) bufferRange.mMinimum;
+  else if ( bufferRange.mMaximum < *bufferSize ) *bufferSize = (unsigned long) bufferRange.mMaximum;
+  if ( options && options->flags & RTAUDIO_MINIMIZE_LATENCY ) *bufferSize = (unsigned long) bufferRange.mMinimum;
+
+  // Set the buffer size.  For multiple streams, I'm assuming we only
+  // need to make this setting for the master channel.
+  UInt32 theSize = (UInt32) *bufferSize;
+  dataSize = sizeof( UInt32 );
+  property.mSelector = kAudioDevicePropertyBufferFrameSize;
+  result = AudioObjectSetPropertyData( id, &property, 0, NULL, dataSize, &theSize );
+
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting the buffer size for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // If attempting to setup a duplex stream, the bufferSize parameter
+  // MUST be the same in both directions!
+  *bufferSize = theSize;
+  if ( stream_.mode == OUTPUT && mode == INPUT && *bufferSize != stream_.bufferSize ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error setting buffer size for duplex stream on device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  stream_.bufferSize = *bufferSize;
+  stream_.nBuffers = 1;
+
+  // Try to set "hog" mode ... it's not clear to me this is working.
+  if ( options && options->flags & RTAUDIO_HOG_DEVICE ) {
+    pid_t hog_pid;
+    dataSize = sizeof( hog_pid );
+    property.mSelector = kAudioDevicePropertyHogMode;
+    result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &hog_pid );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting 'hog' state!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    if ( hog_pid != getpid() ) {
+      hog_pid = getpid();
+      result = AudioObjectSetPropertyData( id, &property, 0, NULL, dataSize, &hog_pid );
+      if ( result != noErr ) {
+        errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting 'hog' state!";
+        errorText_ = errorStream_.str();
+        return FAILURE;
+      }
+    }
+  }
+
+  // Check and if necessary, change the sample rate for the device.
+  Float64 nominalRate;
+  dataSize = sizeof( Float64 );
+  property.mSelector = kAudioDevicePropertyNominalSampleRate;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &nominalRate );
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting current sample rate.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Only change the sample rate if off by more than 1 Hz.
+  if ( fabs( nominalRate - (double)sampleRate ) > 1.0 ) {
+
+    // Set a property listener for the sample rate change
+    Float64 reportedRate = 0.0;
+    AudioObjectPropertyAddress tmp = { kAudioDevicePropertyNominalSampleRate, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
+    result = AudioObjectAddPropertyListener( id, &tmp, rateListener, (void *) &reportedRate );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting sample rate property listener for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    nominalRate = (Float64) sampleRate;
+    result = AudioObjectSetPropertyData( id, &property, 0, NULL, dataSize, &nominalRate );
+    if ( result != noErr ) {
+      AudioObjectRemovePropertyListener( id, &tmp, rateListener, (void *) &reportedRate );
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting sample rate for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Now wait until the reported nominal rate is what we just set.
+    UInt32 microCounter = 0;
+    while ( reportedRate != nominalRate ) {
+      microCounter += 5000;
+      if ( microCounter > 5000000 ) break;
+      usleep( 5000 );
+    }
+
+    // Remove the property listener.
+    AudioObjectRemovePropertyListener( id, &tmp, rateListener, (void *) &reportedRate );
+
+    if ( microCounter > 5000000 ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: timeout waiting for sample rate update for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // Now set the stream format for all streams.  Also, check the
+  // physical format of the device and change that if necessary.
+  AudioStreamBasicDescription	description;
+  dataSize = sizeof( AudioStreamBasicDescription );
+  property.mSelector = kAudioStreamPropertyVirtualFormat;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &description );
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting stream format for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Set the sample rate and data format id.  However, only make the
+  // change if the sample rate is not within 1.0 of the desired
+  // rate and the format is not linear pcm.
+  bool updateFormat = false;
+  if ( fabs( description.mSampleRate - (Float64)sampleRate ) > 1.0 ) {
+    description.mSampleRate = (Float64) sampleRate;
+    updateFormat = true;
+  }
+
+  if ( description.mFormatID != kAudioFormatLinearPCM ) {
+    description.mFormatID = kAudioFormatLinearPCM;
+    updateFormat = true;
+  }
+
+  if ( updateFormat ) {
+    result = AudioObjectSetPropertyData( id, &property, 0, NULL, dataSize, &description );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting sample rate or data format for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // Now check the physical format.
+  property.mSelector = kAudioStreamPropertyPhysicalFormat;
+  result = AudioObjectGetPropertyData( id, &property, 0, NULL,  &dataSize, &description );
+  if ( result != noErr ) {
+    errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting stream physical format for device (" << device << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  //std::cout << "Current physical stream format:" << std::endl;
+  //std::cout << "   mBitsPerChan = " << description.mBitsPerChannel << std::endl;
+  //std::cout << "   aligned high = " << (description.mFormatFlags & kAudioFormatFlagIsAlignedHigh) << ", isPacked = " << (description.mFormatFlags & kAudioFormatFlagIsPacked) << std::endl;
+  //std::cout << "   bytesPerFrame = " << description.mBytesPerFrame << std::endl;
+  //std::cout << "   sample rate = " << description.mSampleRate << std::endl;
+
+  if ( description.mFormatID != kAudioFormatLinearPCM || description.mBitsPerChannel < 16 ) {
+    description.mFormatID = kAudioFormatLinearPCM;
+    //description.mSampleRate = (Float64) sampleRate;
+    AudioStreamBasicDescription	testDescription = description;
+    UInt32 formatFlags;
+
+    // We'll try higher bit rates first and then work our way down.
+    std::vector< std::pair<UInt32, UInt32>  > physicalFormats;
+    formatFlags = (description.mFormatFlags | kLinearPCMFormatFlagIsFloat) & ~kLinearPCMFormatFlagIsSignedInteger;
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 32, formatFlags ) );
+    formatFlags = (description.mFormatFlags | kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked) & ~kLinearPCMFormatFlagIsFloat;
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 32, formatFlags ) );
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 24, formatFlags ) );   // 24-bit packed
+    formatFlags &= ~( kAudioFormatFlagIsPacked | kAudioFormatFlagIsAlignedHigh );
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 24.2, formatFlags ) ); // 24-bit in 4 bytes, aligned low
+    formatFlags |= kAudioFormatFlagIsAlignedHigh;
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 24.4, formatFlags ) ); // 24-bit in 4 bytes, aligned high
+    formatFlags = (description.mFormatFlags | kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked) & ~kLinearPCMFormatFlagIsFloat;
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 16, formatFlags ) );
+    physicalFormats.push_back( std::pair<Float32, UInt32>( 8, formatFlags ) );
+
+    bool setPhysicalFormat = false;
+    for( unsigned int i=0; i<physicalFormats.size(); i++ ) {
+      testDescription = description;
+      testDescription.mBitsPerChannel = (UInt32) physicalFormats[i].first;
+      testDescription.mFormatFlags = physicalFormats[i].second;
+      if ( (24 == (UInt32)physicalFormats[i].first) && ~( physicalFormats[i].second & kAudioFormatFlagIsPacked ) )
+        testDescription.mBytesPerFrame =  4 * testDescription.mChannelsPerFrame;
+      else
+        testDescription.mBytesPerFrame =  testDescription.mBitsPerChannel/8 * testDescription.mChannelsPerFrame;
+      testDescription.mBytesPerPacket = testDescription.mBytesPerFrame * testDescription.mFramesPerPacket;
+      result = AudioObjectSetPropertyData( id, &property, 0, NULL, dataSize, &testDescription );
+      if ( result == noErr ) {
+        setPhysicalFormat = true;
+        //std::cout << "Updated physical stream format:" << std::endl;
+        //std::cout << "   mBitsPerChan = " << testDescription.mBitsPerChannel << std::endl;
+        //std::cout << "   aligned high = " << (testDescription.mFormatFlags & kAudioFormatFlagIsAlignedHigh) << ", isPacked = " << (testDescription.mFormatFlags & kAudioFormatFlagIsPacked) << std::endl;
+        //std::cout << "   bytesPerFrame = " << testDescription.mBytesPerFrame << std::endl;
+        //std::cout << "   sample rate = " << testDescription.mSampleRate << std::endl;
+        break;
+      }
+    }
+
+    if ( !setPhysicalFormat ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") setting physical data format for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  } // done setting virtual/physical formats.
+
+  // Get the stream / device latency.
+  UInt32 latency;
+  dataSize = sizeof( UInt32 );
+  property.mSelector = kAudioDevicePropertyLatency;
+  if ( AudioObjectHasProperty( id, &property ) == true ) {
+    result = AudioObjectGetPropertyData( id, &property, 0, NULL, &dataSize, &latency );
+    if ( result == kAudioHardwareNoError ) stream_.latency[ mode ] = latency;
+    else {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error (" << getErrorCode( result ) << ") getting device latency for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      error( RtAudioError::WARNING );
+    }
+  }
+
+  // Byte-swapping: According to AudioHardware.h, the stream data will
+  // always be presented in native-endian format, so we should never
+  // need to byte swap.
+  stream_.doByteSwap[mode] = false;
+
+  // From the CoreAudio documentation, PCM data must be supplied as
+  // 32-bit floats.
+  stream_.userFormat = format;
+  stream_.deviceFormat[mode] = RTAUDIO_FLOAT32;
+
+  if ( streamCount == 1 )
+    stream_.nDeviceChannels[mode] = description.mChannelsPerFrame;
+  else // multiple streams
+    stream_.nDeviceChannels[mode] = channels;
+  stream_.nUserChannels[mode] = channels;
+  stream_.channelOffset[mode] = channelOffset;  // offset within a CoreAudio stream
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) stream_.userInterleaved = false;
+  else stream_.userInterleaved = true;
+  stream_.deviceInterleaved[mode] = true;
+  if ( monoMode == true ) stream_.deviceInterleaved[mode] = false;
+
+  // Set flags for buffer conversion.
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.nUserChannels[mode] < stream_.nDeviceChannels[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( streamCount == 1 ) {
+    if ( stream_.nUserChannels[mode] > 1 &&
+         stream_.userInterleaved != stream_.deviceInterleaved[mode] )
+      stream_.doConvertBuffer[mode] = true;
+  }
+  else if ( monoMode && stream_.userInterleaved )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate our CoreHandle structure for the stream.
+  CoreHandle *handle = 0;
+  if ( stream_.apiHandle == 0 ) {
+    try {
+      handle = new CoreHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiCore::probeDeviceOpen: error allocating CoreHandle memory.";
+      goto error;
+    }
+
+    if ( pthread_cond_init( &handle->condition, NULL ) ) {
+      errorText_ = "RtApiCore::probeDeviceOpen: error initializing pthread condition variable.";
+      goto error;
+    }
+    stream_.apiHandle = (void *) handle;
+  }
+  else
+    handle = (CoreHandle *) stream_.apiHandle;
+  handle->iStream[mode] = firstStream;
+  handle->nStreams[mode] = streamCount;
+  handle->id[mode] = id;
+
+  // Allocate necessary internal buffers.
+  unsigned long bufferBytes;
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  //  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  stream_.userBuffer[mode] = (char *) malloc( bufferBytes * sizeof(char) );
+  memset( stream_.userBuffer[mode], 0, bufferBytes * sizeof(char) );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiCore::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  // If possible, we will make use of the CoreAudio stream buffers as
+  // "device buffers".  However, we can't do this if using multiple
+  // streams.
+  if ( stream_.doConvertBuffer[mode] && handle->nStreams[mode] > 1 ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( mode == INPUT ) {
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+        if ( bufferBytes <= bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiCore::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  stream_.sampleRate = sampleRate;
+  stream_.device[mode] = device;
+  stream_.state = STREAM_STOPPED;
+  stream_.callbackInfo.object = (void *) this;
+
+  // Setup the buffer conversion information structure.
+  if ( stream_.doConvertBuffer[mode] ) {
+    if ( streamCount > 1 ) setConvertInfo( mode, 0 );
+    else setConvertInfo( mode, channelOffset );
+  }
+
+  if ( mode == INPUT && stream_.mode == OUTPUT && stream_.device[0] == device )
+    // Only one callback procedure per device.
+    stream_.mode = DUPLEX;
+  else {
+#if defined( MAC_OS_X_VERSION_10_5 ) && ( MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 )
+    result = AudioDeviceCreateIOProcID( id, callbackHandler, (void *) &stream_.callbackInfo, &handle->procId[mode] );
+#else
+    // deprecated in favor of AudioDeviceCreateIOProcID()
+    result = AudioDeviceAddIOProc( id, callbackHandler, (void *) &stream_.callbackInfo );
+#endif
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::probeDeviceOpen: system error setting callback for device (" << device << ").";
+      errorText_ = errorStream_.str();
+      goto error;
+    }
+    if ( stream_.mode == OUTPUT && mode == INPUT )
+      stream_.mode = DUPLEX;
+    else
+      stream_.mode = mode;
+  }
+
+  // Setup the device property listener for over/underload.
+  property.mSelector = kAudioDeviceProcessorOverload;
+  property.mScope = kAudioObjectPropertyScopeGlobal;
+  result = AudioObjectAddPropertyListener( id, &property, xrunListener, (void *) handle );
+
+  return SUCCESS;
+
+ error:
+  if ( handle ) {
+    pthread_cond_destroy( &handle->condition );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  return FAILURE;
+}
+
+void RtApiCore :: closeStream( void )
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiCore::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  CoreHandle *handle = (CoreHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    if (handle) {
+      AudioObjectPropertyAddress property = { kAudioHardwarePropertyDevices,
+        kAudioObjectPropertyScopeGlobal,
+        kAudioObjectPropertyElementMaster };
+
+      property.mSelector = kAudioDeviceProcessorOverload;
+      property.mScope = kAudioObjectPropertyScopeGlobal;
+      if (AudioObjectRemovePropertyListener( handle->id[0], &property, xrunListener, (void *) handle ) != noErr) {
+        errorText_ = "RtApiCore::closeStream(): error removing property listener!";
+        error( RtAudioError::WARNING );
+      }
+    }
+    if ( stream_.state == STREAM_RUNNING )
+      AudioDeviceStop( handle->id[0], callbackHandler );
+#if defined( MAC_OS_X_VERSION_10_5 ) && ( MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 )
+    AudioDeviceDestroyIOProcID( handle->id[0], handle->procId[0] );
+#else
+    // deprecated in favor of AudioDeviceDestroyIOProcID()
+    AudioDeviceRemoveIOProc( handle->id[0], callbackHandler );
+#endif
+  }
+
+  if ( stream_.mode == INPUT || ( stream_.mode == DUPLEX && stream_.device[0] != stream_.device[1] ) ) {
+    if (handle) {
+      AudioObjectPropertyAddress property = { kAudioHardwarePropertyDevices,
+        kAudioObjectPropertyScopeGlobal,
+        kAudioObjectPropertyElementMaster };
+
+      property.mSelector = kAudioDeviceProcessorOverload;
+      property.mScope = kAudioObjectPropertyScopeGlobal;
+      if (AudioObjectRemovePropertyListener( handle->id[1], &property, xrunListener, (void *) handle ) != noErr) {
+        errorText_ = "RtApiCore::closeStream(): error removing property listener!";
+        error( RtAudioError::WARNING );
+      }
+    }
+    if ( stream_.state == STREAM_RUNNING )
+      AudioDeviceStop( handle->id[1], callbackHandler );
+#if defined( MAC_OS_X_VERSION_10_5 ) && ( MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 )
+    AudioDeviceDestroyIOProcID( handle->id[1], handle->procId[1] );
+#else
+    // deprecated in favor of AudioDeviceDestroyIOProcID()
+    AudioDeviceRemoveIOProc( handle->id[1], callbackHandler );
+#endif
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  // Destroy pthread condition variable.
+  pthread_cond_destroy( &handle->condition );
+  delete handle;
+  stream_.apiHandle = 0;
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+void RtApiCore :: startStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiCore::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  OSStatus result = noErr;
+  CoreHandle *handle = (CoreHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    result = AudioDeviceStart( handle->id[0], callbackHandler );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::startStream: system error (" << getErrorCode( result ) << ") starting callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  if ( stream_.mode == INPUT ||
+       ( stream_.mode == DUPLEX && stream_.device[0] != stream_.device[1] ) ) {
+
+    result = AudioDeviceStart( handle->id[1], callbackHandler );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::startStream: system error starting input callback procedure on device (" << stream_.device[1] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  handle->drainCounter = 0;
+  handle->internalDrain = false;
+  stream_.state = STREAM_RUNNING;
+
+ unlock:
+  if ( result == noErr ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiCore :: stopStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiCore::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  OSStatus result = noErr;
+  CoreHandle *handle = (CoreHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    if ( handle->drainCounter == 0 ) {
+      handle->drainCounter = 2;
+      pthread_cond_wait( &handle->condition, &stream_.mutex ); // block until signaled
+    }
+
+    result = AudioDeviceStop( handle->id[0], callbackHandler );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::stopStream: system error (" << getErrorCode( result ) << ") stopping callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  if ( stream_.mode == INPUT || ( stream_.mode == DUPLEX && stream_.device[0] != stream_.device[1] ) ) {
+
+    result = AudioDeviceStop( handle->id[1], callbackHandler );
+    if ( result != noErr ) {
+      errorStream_ << "RtApiCore::stopStream: system error (" << getErrorCode( result ) << ") stopping input callback procedure on device (" << stream_.device[1] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  stream_.state = STREAM_STOPPED;
+
+ unlock:
+  if ( result == noErr ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiCore :: abortStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiCore::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  CoreHandle *handle = (CoreHandle *) stream_.apiHandle;
+  handle->drainCounter = 2;
+
+  stopStream();
+}
+
+// This function will be called by a spawned thread when the user
+// callback function signals that the stream should be stopped or
+// aborted.  It is better to handle it this way because the
+// callbackEvent() function probably should return before the AudioDeviceStop()
+// function is called.
+static void *coreStopStream( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiCore *object = (RtApiCore *) info->object;
+
+  object->stopStream();
+  pthread_exit( NULL );
+}
+
+bool RtApiCore :: callbackEvent( AudioDeviceID deviceId,
+                                 const AudioBufferList *inBufferList,
+                                 const AudioBufferList *outBufferList )
+{
+  if ( stream_.state == STREAM_STOPPED || stream_.state == STREAM_STOPPING ) return SUCCESS;
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiCore::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return FAILURE;
+  }
+
+  CallbackInfo *info = (CallbackInfo *) &stream_.callbackInfo;
+  CoreHandle *handle = (CoreHandle *) stream_.apiHandle;
+
+  // Check if we were draining the stream and signal is finished.
+  if ( handle->drainCounter > 3 ) {
+    ThreadHandle threadId;
+
+    stream_.state = STREAM_STOPPING;
+    if ( handle->internalDrain == true )
+      pthread_create( &threadId, NULL, coreStopStream, info );
+    else // external call to stopStream()
+      pthread_cond_signal( &handle->condition );
+    return SUCCESS;
+  }
+
+  AudioDeviceID outputDevice = handle->id[0];
+
+  // Invoke user callback to get fresh output data UNLESS we are
+  // draining stream or duplex mode AND the input/output devices are
+  // different AND this function is called for the input device.
+  if ( handle->drainCounter == 0 && ( stream_.mode != DUPLEX || deviceId == outputDevice ) ) {
+    RtAudioCallback callback = (RtAudioCallback) info->callback;
+    double streamTime = getStreamTime();
+    RtAudioStreamStatus status = 0;
+    if ( stream_.mode != INPUT && handle->xrun[0] == true ) {
+      status |= RTAUDIO_OUTPUT_UNDERFLOW;
+      handle->xrun[0] = false;
+    }
+    if ( stream_.mode != OUTPUT && handle->xrun[1] == true ) {
+      status |= RTAUDIO_INPUT_OVERFLOW;
+      handle->xrun[1] = false;
+    }
+
+    int cbReturnValue = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                                  stream_.bufferSize, streamTime, status, info->userData );
+    if ( cbReturnValue == 2 ) {
+      stream_.state = STREAM_STOPPING;
+      handle->drainCounter = 2;
+      abortStream();
+      return SUCCESS;
+    }
+    else if ( cbReturnValue == 1 ) {
+      handle->drainCounter = 1;
+      handle->internalDrain = true;
+    }
+  }
+
+  if ( stream_.mode == OUTPUT || ( stream_.mode == DUPLEX && deviceId == outputDevice ) ) {
+
+    if ( handle->drainCounter > 1 ) { // write zeros to the output stream
+
+      if ( handle->nStreams[0] == 1 ) {
+        memset( outBufferList->mBuffers[handle->iStream[0]].mData,
+                0,
+                outBufferList->mBuffers[handle->iStream[0]].mDataByteSize );
+      }
+      else { // fill multiple streams with zeros
+        for ( unsigned int i=0; i<handle->nStreams[0]; i++ ) {
+          memset( outBufferList->mBuffers[handle->iStream[0]+i].mData,
+                  0,
+                  outBufferList->mBuffers[handle->iStream[0]+i].mDataByteSize );
+        }
+      }
+    }
+    else if ( handle->nStreams[0] == 1 ) {
+      if ( stream_.doConvertBuffer[0] ) { // convert directly to CoreAudio stream buffer
+        convertBuffer( (char *) outBufferList->mBuffers[handle->iStream[0]].mData,
+                       stream_.userBuffer[0], stream_.convertInfo[0] );
+      }
+      else { // copy from user buffer
+        memcpy( outBufferList->mBuffers[handle->iStream[0]].mData,
+                stream_.userBuffer[0],
+                outBufferList->mBuffers[handle->iStream[0]].mDataByteSize );
+      }
+    }
+    else { // fill multiple streams
+      Float32 *inBuffer = (Float32 *) stream_.userBuffer[0];
+      if ( stream_.doConvertBuffer[0] ) {
+        convertBuffer( stream_.deviceBuffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+        inBuffer = (Float32 *) stream_.deviceBuffer;
+      }
+
+      if ( stream_.deviceInterleaved[0] == false ) { // mono mode
+        UInt32 bufferBytes = outBufferList->mBuffers[handle->iStream[0]].mDataByteSize;
+        for ( unsigned int i=0; i<stream_.nUserChannels[0]; i++ ) {
+          memcpy( outBufferList->mBuffers[handle->iStream[0]+i].mData,
+                  (void *)&inBuffer[i*stream_.bufferSize], bufferBytes );
+        }
+      }
+      else { // fill multiple multi-channel streams with interleaved data
+        UInt32 streamChannels, channelsLeft, inJump, outJump, inOffset;
+        Float32 *out, *in;
+
+        bool inInterleaved = ( stream_.userInterleaved ) ? true : false;
+        UInt32 inChannels = stream_.nUserChannels[0];
+        if ( stream_.doConvertBuffer[0] ) {
+          inInterleaved = true; // device buffer will always be interleaved for nStreams > 1 and not mono mode
+          inChannels = stream_.nDeviceChannels[0];
+        }
+
+        if ( inInterleaved ) inOffset = 1;
+        else inOffset = stream_.bufferSize;
+
+        channelsLeft = inChannels;
+        for ( unsigned int i=0; i<handle->nStreams[0]; i++ ) {
+          in = inBuffer;
+          out = (Float32 *) outBufferList->mBuffers[handle->iStream[0]+i].mData;
+          streamChannels = outBufferList->mBuffers[handle->iStream[0]+i].mNumberChannels;
+
+          outJump = 0;
+          // Account for possible channel offset in first stream
+          if ( i == 0 && stream_.channelOffset[0] > 0 ) {
+            streamChannels -= stream_.channelOffset[0];
+            outJump = stream_.channelOffset[0];
+            out += outJump;
+          }
+
+          // Account for possible unfilled channels at end of the last stream
+          if ( streamChannels > channelsLeft ) {
+            outJump = streamChannels - channelsLeft;
+            streamChannels = channelsLeft;
+          }
+
+          // Determine input buffer offsets and skips
+          if ( inInterleaved ) {
+            inJump = inChannels;
+            in += inChannels - channelsLeft;
+          }
+          else {
+            inJump = 1;
+            in += (inChannels - channelsLeft) * inOffset;
+          }
+
+          for ( unsigned int i=0; i<stream_.bufferSize; i++ ) {
+            for ( unsigned int j=0; j<streamChannels; j++ ) {
+              *out++ = in[j*inOffset];
+            }
+            out += outJump;
+            in += inJump;
+          }
+          channelsLeft -= streamChannels;
+        }
+      }
+    }
+  }
+
+  // Don't bother draining input
+  if ( handle->drainCounter ) {
+    handle->drainCounter++;
+    goto unlock;
+  }
+
+  AudioDeviceID inputDevice;
+  inputDevice = handle->id[1];
+  if ( stream_.mode == INPUT || ( stream_.mode == DUPLEX && deviceId == inputDevice ) ) {
+
+    if ( handle->nStreams[1] == 1 ) {
+      if ( stream_.doConvertBuffer[1] ) { // convert directly from CoreAudio stream buffer
+        convertBuffer( stream_.userBuffer[1],
+                       (char *) inBufferList->mBuffers[handle->iStream[1]].mData,
+                       stream_.convertInfo[1] );
+      }
+      else { // copy to user buffer
+        memcpy( stream_.userBuffer[1],
+                inBufferList->mBuffers[handle->iStream[1]].mData,
+                inBufferList->mBuffers[handle->iStream[1]].mDataByteSize );
+      }
+    }
+    else { // read from multiple streams
+      Float32 *outBuffer = (Float32 *) stream_.userBuffer[1];
+      if ( stream_.doConvertBuffer[1] ) outBuffer = (Float32 *) stream_.deviceBuffer;
+
+      if ( stream_.deviceInterleaved[1] == false ) { // mono mode
+        UInt32 bufferBytes = inBufferList->mBuffers[handle->iStream[1]].mDataByteSize;
+        for ( unsigned int i=0; i<stream_.nUserChannels[1]; i++ ) {
+          memcpy( (void *)&outBuffer[i*stream_.bufferSize],
+                  inBufferList->mBuffers[handle->iStream[1]+i].mData, bufferBytes );
+        }
+      }
+      else { // read from multiple multi-channel streams
+        UInt32 streamChannels, channelsLeft, inJump, outJump, outOffset;
+        Float32 *out, *in;
+
+        bool outInterleaved = ( stream_.userInterleaved ) ? true : false;
+        UInt32 outChannels = stream_.nUserChannels[1];
+        if ( stream_.doConvertBuffer[1] ) {
+          outInterleaved = true; // device buffer will always be interleaved for nStreams > 1 and not mono mode
+          outChannels = stream_.nDeviceChannels[1];
+        }
+
+        if ( outInterleaved ) outOffset = 1;
+        else outOffset = stream_.bufferSize;
+
+        channelsLeft = outChannels;
+        for ( unsigned int i=0; i<handle->nStreams[1]; i++ ) {
+          out = outBuffer;
+          in = (Float32 *) inBufferList->mBuffers[handle->iStream[1]+i].mData;
+          streamChannels = inBufferList->mBuffers[handle->iStream[1]+i].mNumberChannels;
+
+          inJump = 0;
+          // Account for possible channel offset in first stream
+          if ( i == 0 && stream_.channelOffset[1] > 0 ) {
+            streamChannels -= stream_.channelOffset[1];
+            inJump = stream_.channelOffset[1];
+            in += inJump;
+          }
+
+          // Account for possible unread channels at end of the last stream
+          if ( streamChannels > channelsLeft ) {
+            inJump = streamChannels - channelsLeft;
+            streamChannels = channelsLeft;
+          }
+
+          // Determine output buffer offsets and skips
+          if ( outInterleaved ) {
+            outJump = outChannels;
+            out += outChannels - channelsLeft;
+          }
+          else {
+            outJump = 1;
+            out += (outChannels - channelsLeft) * outOffset;
+          }
+
+          for ( unsigned int i=0; i<stream_.bufferSize; i++ ) {
+            for ( unsigned int j=0; j<streamChannels; j++ ) {
+              out[j*outOffset] = *in++;
+            }
+            out += outJump;
+            in += inJump;
+          }
+          channelsLeft -= streamChannels;
+        }
+      }
+      
+      if ( stream_.doConvertBuffer[1] ) { // convert from our internal "device" buffer
+        convertBuffer( stream_.userBuffer[1],
+                       stream_.deviceBuffer,
+                       stream_.convertInfo[1] );
+      }
+    }
+  }
+
+ unlock:
+  //MUTEX_UNLOCK( &stream_.mutex );
+
+  // Make sure to only tick duplex stream time once if using two devices
+  if ( stream_.mode != DUPLEX || (stream_.mode == DUPLEX && handle->id[0] != handle->id[1] && deviceId == handle->id[0] ) )
+    RtApi::tickStreamTime();
+  
+  return SUCCESS;
+}
+
+const char* RtApiCore :: getErrorCode( OSStatus code )
+{
+  switch( code ) {
+
+  case kAudioHardwareNotRunningError:
+    return "kAudioHardwareNotRunningError";
+
+  case kAudioHardwareUnspecifiedError:
+    return "kAudioHardwareUnspecifiedError";
+
+  case kAudioHardwareUnknownPropertyError:
+    return "kAudioHardwareUnknownPropertyError";
+
+  case kAudioHardwareBadPropertySizeError:
+    return "kAudioHardwareBadPropertySizeError";
+
+  case kAudioHardwareIllegalOperationError:
+    return "kAudioHardwareIllegalOperationError";
+
+  case kAudioHardwareBadObjectError:
+    return "kAudioHardwareBadObjectError";
+
+  case kAudioHardwareBadDeviceError:
+    return "kAudioHardwareBadDeviceError";
+
+  case kAudioHardwareBadStreamError:
+    return "kAudioHardwareBadStreamError";
+
+  case kAudioHardwareUnsupportedOperationError:
+    return "kAudioHardwareUnsupportedOperationError";
+
+  case kAudioDeviceUnsupportedFormatError:
+    return "kAudioDeviceUnsupportedFormatError";
+
+  case kAudioDevicePermissionsError:
+    return "kAudioDevicePermissionsError";
+
+  default:
+    return "CoreAudio unknown error";
+  }
+}
+
+  //******************** End of __MACOSX_CORE__ *********************//
+#endif
+
+#if defined(__UNIX_JACK__)
+
+// JACK is a low-latency audio server, originally written for the
+// GNU/Linux operating system and now also ported to OS-X. It can
+// connect a number of different applications to an audio device, as
+// well as allowing them to share audio between themselves.
+//
+// When using JACK with RtAudio, "devices" refer to JACK clients that
+// have ports connected to the server.  The JACK server is typically
+// started in a terminal as follows:
+//
+// .jackd -d alsa -d hw:0
+//
+// or through an interface program such as qjackctl.  Many of the
+// parameters normally set for a stream are fixed by the JACK server
+// and can be specified when the JACK server is started.  In
+// particular,
+//
+// .jackd -d alsa -d hw:0 -r 44100 -p 512 -n 4
+//
+// specifies a sample rate of 44100 Hz, a buffer size of 512 sample
+// frames, and number of buffers = 4.  Once the server is running, it
+// is not possible to override these values.  If the values are not
+// specified in the command-line, the JACK server uses default values.
+//
+// The JACK server does not have to be running when an instance of
+// RtApiJack is created, though the function getDeviceCount() will
+// report 0 devices found until JACK has been started.  When no
+// devices are available (i.e., the JACK server is not running), a
+// stream cannot be opened.
+
+#include <jack/jack.h>
+#include <unistd.h>
+#include <cstdio>
+
+// A structure to hold various information related to the Jack API
+// implementation.
+struct JackHandle {
+  jack_client_t *client;
+  jack_port_t **ports[2];
+  std::string deviceName[2];
+  bool xrun[2];
+  pthread_cond_t condition;
+  int drainCounter;       // Tracks callback counts when draining
+  bool internalDrain;     // Indicates if stop is initiated from callback or not.
+
+  JackHandle()
+    :client(0), drainCounter(0), internalDrain(false) { ports[0] = 0; ports[1] = 0; xrun[0] = false; xrun[1] = false; }
+};
+
+#if !defined(__RTAUDIO_DEBUG__)
+static void jackSilentError( const char * ) {};
+#endif
+
+RtApiJack :: RtApiJack()
+    :shouldAutoconnect_(true) {
+  // Nothing to do here.
+#if !defined(__RTAUDIO_DEBUG__)
+  // Turn off Jack's internal error reporting.
+  jack_set_error_function( &jackSilentError );
+#endif
+}
+
+RtApiJack :: ~RtApiJack()
+{
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+}
+
+unsigned int RtApiJack :: getDeviceCount( void )
+{
+  // See if we can become a jack client.
+  jack_options_t options = (jack_options_t) ( JackNoStartServer ); //JackNullOption;
+  jack_status_t *status = NULL;
+  jack_client_t *client = jack_client_open( "RtApiJackCount", options, status );
+  if ( client == 0 ) return 0;
+
+  const char **ports;
+  std::string port, previousPort;
+  unsigned int nChannels = 0, nDevices = 0;
+  ports = jack_get_ports( client, NULL, JACK_DEFAULT_AUDIO_TYPE, 0 );
+  if ( ports ) {
+    // Parse the port names up to the first colon (:).
+    size_t iColon = 0;
+    do {
+      port = (char *) ports[ nChannels ];
+      iColon = port.find(":");
+      if ( iColon != std::string::npos ) {
+        port = port.substr( 0, iColon + 1 );
+        if ( port != previousPort ) {
+          nDevices++;
+          previousPort = port;
+        }
+      }
+    } while ( ports[++nChannels] );
+    free( ports );
+  }
+
+  jack_client_close( client );
+  return nDevices;
+}
+
+RtAudio::DeviceInfo RtApiJack :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  jack_options_t options = (jack_options_t) ( JackNoStartServer ); //JackNullOption
+  jack_status_t *status = NULL;
+  jack_client_t *client = jack_client_open( "RtApiJackInfo", options, status );
+  if ( client == 0 ) {
+    errorText_ = "RtApiJack::getDeviceInfo: Jack server not found or connection error!";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  const char **ports;
+  std::string port, previousPort;
+  unsigned int nPorts = 0, nDevices = 0;
+  ports = jack_get_ports( client, NULL, JACK_DEFAULT_AUDIO_TYPE, 0 );
+  if ( ports ) {
+    // Parse the port names up to the first colon (:).
+    size_t iColon = 0;
+    do {
+      port = (char *) ports[ nPorts ];
+      iColon = port.find(":");
+      if ( iColon != std::string::npos ) {
+        port = port.substr( 0, iColon );
+        if ( port != previousPort ) {
+          if ( nDevices == device ) info.name = port;
+          nDevices++;
+          previousPort = port;
+        }
+      }
+    } while ( ports[++nPorts] );
+    free( ports );
+  }
+
+  if ( device >= nDevices ) {
+    jack_client_close( client );
+    errorText_ = "RtApiJack::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  // Get the current jack server sample rate.
+  info.sampleRates.clear();
+
+  info.preferredSampleRate = jack_get_sample_rate( client );
+  info.sampleRates.push_back( info.preferredSampleRate );
+
+  // Count the available ports containing the client name as device
+  // channels.  Jack "input ports" equal RtAudio output channels.
+  unsigned int nChannels = 0;
+  ports = jack_get_ports( client, info.name.c_str(), JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput );
+  if ( ports ) {
+    while ( ports[ nChannels ] ) nChannels++;
+    free( ports );
+    info.outputChannels = nChannels;
+  }
+
+  // Jack "output ports" equal RtAudio input channels.
+  nChannels = 0;
+  ports = jack_get_ports( client, info.name.c_str(), JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput );
+  if ( ports ) {
+    while ( ports[ nChannels ] ) nChannels++;
+    free( ports );
+    info.inputChannels = nChannels;
+  }
+
+  if ( info.outputChannels == 0 && info.inputChannels == 0 ) {
+    jack_client_close(client);
+    errorText_ = "RtApiJack::getDeviceInfo: error determining Jack input/output channels!";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // If device opens for both playback and capture, we determine the channels.
+  if ( info.outputChannels > 0 && info.inputChannels > 0 )
+    info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+
+  // Jack always uses 32-bit floats.
+  info.nativeFormats = RTAUDIO_FLOAT32;
+
+  // Jack doesn't provide default devices so we'll use the first available one.
+  if ( device == 0 && info.outputChannels > 0 )
+    info.isDefaultOutput = true;
+  if ( device == 0 && info.inputChannels > 0 )
+    info.isDefaultInput = true;
+
+  jack_client_close(client);
+  info.probed = true;
+  return info;
+}
+
+static int jackCallbackHandler( jack_nframes_t nframes, void *infoPointer )
+{
+  CallbackInfo *info = (CallbackInfo *) infoPointer;
+
+  RtApiJack *object = (RtApiJack *) info->object;
+  if ( object->callbackEvent( (unsigned long) nframes ) == false ) return 1;
+
+  return 0;
+}
+
+// This function will be called by a spawned thread when the Jack
+// server signals that it is shutting down.  It is necessary to handle
+// it this way because the jackShutdown() function must return before
+// the jack_deactivate() function (in closeStream()) will return.
+static void *jackCloseStream( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiJack *object = (RtApiJack *) info->object;
+
+  object->closeStream();
+
+  pthread_exit( NULL );
+}
+static void jackShutdown( void *infoPointer )
+{
+  CallbackInfo *info = (CallbackInfo *) infoPointer;
+  RtApiJack *object = (RtApiJack *) info->object;
+
+  // Check current stream state.  If stopped, then we'll assume this
+  // was called as a result of a call to RtApiJack::stopStream (the
+  // deactivation of a client handle causes this function to be called).
+  // If not, we'll assume the Jack server is shutting down or some
+  // other problem occurred and we should close the stream.
+  if ( object->isStreamRunning() == false ) return;
+
+  ThreadHandle threadId;
+  pthread_create( &threadId, NULL, jackCloseStream, info );
+  std::cerr << "\nRtApiJack: the Jack server is shutting down this client ... stream stopped and closed!!\n" << std::endl;
+}
+
+static int jackXrun( void *infoPointer )
+{
+  JackHandle *handle = *((JackHandle **) infoPointer);
+
+  if ( handle->ports[0] ) handle->xrun[0] = true;
+  if ( handle->ports[1] ) handle->xrun[1] = true;
+
+  return 0;
+}
+
+bool RtApiJack :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                   unsigned int firstChannel, unsigned int sampleRate,
+                                   RtAudioFormat format, unsigned int *bufferSize,
+                                   RtAudio::StreamOptions *options )
+{
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+
+  // Look for jack server and try to become a client (only do once per stream).
+  jack_client_t *client = 0;
+  if ( mode == OUTPUT || ( mode == INPUT && stream_.mode != OUTPUT ) ) {
+    jack_options_t jackoptions = (jack_options_t) ( JackNoStartServer ); //JackNullOption;
+    jack_status_t *status = NULL;
+    if ( options && !options->streamName.empty() )
+      client = jack_client_open( options->streamName.c_str(), jackoptions, status );
+    else
+      client = jack_client_open( "RtApiJack", jackoptions, status );
+    if ( client == 0 ) {
+      errorText_ = "RtApiJack::probeDeviceOpen: Jack server not found or connection error!";
+      error( RtAudioError::WARNING );
+      return FAILURE;
+    }
+  }
+  else {
+    // The handle must have been created on an earlier pass.
+    client = handle->client;
+  }
+
+  const char **ports;
+  std::string port, previousPort, deviceName;
+  unsigned int nPorts = 0, nDevices = 0;
+  ports = jack_get_ports( client, NULL, JACK_DEFAULT_AUDIO_TYPE, 0 );
+  if ( ports ) {
+    // Parse the port names up to the first colon (:).
+    size_t iColon = 0;
+    do {
+      port = (char *) ports[ nPorts ];
+      iColon = port.find(":");
+      if ( iColon != std::string::npos ) {
+        port = port.substr( 0, iColon );
+        if ( port != previousPort ) {
+          if ( nDevices == device ) deviceName = port;
+          nDevices++;
+          previousPort = port;
+        }
+      }
+    } while ( ports[++nPorts] );
+    free( ports );
+  }
+
+  if ( device >= nDevices ) {
+    errorText_ = "RtApiJack::probeDeviceOpen: device ID is invalid!";
+    return FAILURE;
+  }
+
+  unsigned long flag = JackPortIsInput;
+  if ( mode == INPUT ) flag = JackPortIsOutput;
+
+  if ( ! (options && (options->flags & RTAUDIO_JACK_DONT_CONNECT)) ) {
+    // Count the available ports containing the client name as device
+    // channels.  Jack "input ports" equal RtAudio output channels.
+    unsigned int nChannels = 0;
+    ports = jack_get_ports( client, deviceName.c_str(), JACK_DEFAULT_AUDIO_TYPE, flag );
+    if ( ports ) {
+      while ( ports[ nChannels ] ) nChannels++;
+      free( ports );
+    }
+    // Compare the jack ports for specified client to the requested number of channels.
+    if ( nChannels < (channels + firstChannel) ) {
+      errorStream_ << "RtApiJack::probeDeviceOpen: requested number of channels (" << channels << ") + offset (" << firstChannel << ") not found for specified device (" << device << ":" << deviceName << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // Check the jack server sample rate.
+  unsigned int jackRate = jack_get_sample_rate( client );
+  if ( sampleRate != jackRate ) {
+    jack_client_close( client );
+    errorStream_ << "RtApiJack::probeDeviceOpen: the requested sample rate (" << sampleRate << ") is different than the JACK server rate (" << jackRate << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  stream_.sampleRate = jackRate;
+
+  // Get the latency of the JACK port.
+  ports = jack_get_ports( client, deviceName.c_str(), JACK_DEFAULT_AUDIO_TYPE, flag );
+  if ( ports[ firstChannel ] ) {
+    // Added by Ge Wang
+    jack_latency_callback_mode_t cbmode = (mode == INPUT ? JackCaptureLatency : JackPlaybackLatency);
+    // the range (usually the min and max are equal)
+    jack_latency_range_t latrange; latrange.min = latrange.max = 0;
+    // get the latency range
+    jack_port_get_latency_range( jack_port_by_name( client, ports[firstChannel] ), cbmode, &latrange );
+    // be optimistic, use the min!
+    stream_.latency[mode] = latrange.min;
+    //stream_.latency[mode] = jack_port_get_latency( jack_port_by_name( client, ports[ firstChannel ] ) );
+  }
+  free( ports );
+
+  // The jack server always uses 32-bit floating-point data.
+  stream_.deviceFormat[mode] = RTAUDIO_FLOAT32;
+  stream_.userFormat = format;
+
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) stream_.userInterleaved = false;
+  else stream_.userInterleaved = true;
+
+  // Jack always uses non-interleaved buffers.
+  stream_.deviceInterleaved[mode] = false;
+
+  // Jack always provides host byte-ordered data.
+  stream_.doByteSwap[mode] = false;
+
+  // Get the buffer size.  The buffer size and number of buffers
+  // (periods) is set when the jack server is started.
+  stream_.bufferSize = (int) jack_get_buffer_size( client );
+  *bufferSize = stream_.bufferSize;
+
+  stream_.nDeviceChannels[mode] = channels;
+  stream_.nUserChannels[mode] = channels;
+
+  // Set flags for buffer conversion.
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+       stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate our JackHandle structure for the stream.
+  if ( handle == 0 ) {
+    try {
+      handle = new JackHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiJack::probeDeviceOpen: error allocating JackHandle memory.";
+      goto error;
+    }
+
+    if ( pthread_cond_init(&handle->condition, NULL) ) {
+      errorText_ = "RtApiJack::probeDeviceOpen: error initializing pthread condition variable.";
+      goto error;
+    }
+    stream_.apiHandle = (void *) handle;
+    handle->client = client;
+  }
+  handle->deviceName[mode] = deviceName;
+
+  // Allocate necessary internal buffers.
+  unsigned long bufferBytes;
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiJack::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    if ( mode == OUTPUT )
+      bufferBytes = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+    else { // mode == INPUT
+      bufferBytes = stream_.nDeviceChannels[1] * formatBytes( stream_.deviceFormat[1] );
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes(stream_.deviceFormat[0]);
+        if ( bufferBytes < bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiJack::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  // Allocate memory for the Jack ports (channels) identifiers.
+  handle->ports[mode] = (jack_port_t **) malloc ( sizeof (jack_port_t *) * channels );
+  if ( handle->ports[mode] == NULL )  {
+    errorText_ = "RtApiJack::probeDeviceOpen: error allocating port memory.";
+    goto error;
+  }
+
+  stream_.device[mode] = device;
+  stream_.channelOffset[mode] = firstChannel;
+  stream_.state = STREAM_STOPPED;
+  stream_.callbackInfo.object = (void *) this;
+
+  if ( stream_.mode == OUTPUT && mode == INPUT )
+    // We had already set up the stream for output.
+    stream_.mode = DUPLEX;
+  else {
+    stream_.mode = mode;
+    jack_set_process_callback( handle->client, jackCallbackHandler, (void *) &stream_.callbackInfo );
+    jack_set_xrun_callback( handle->client, jackXrun, (void *) &stream_.apiHandle );
+    jack_on_shutdown( handle->client, jackShutdown, (void *) &stream_.callbackInfo );
+  }
+
+  // Register our ports.
+  char label[64];
+  if ( mode == OUTPUT ) {
+    for ( unsigned int i=0; i<stream_.nUserChannels[0]; i++ ) {
+      snprintf( label, 64, "outport %d", i );
+      handle->ports[0][i] = jack_port_register( handle->client, (const char *)label,
+                                                JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0 );
+    }
+  }
+  else {
+    for ( unsigned int i=0; i<stream_.nUserChannels[1]; i++ ) {
+      snprintf( label, 64, "inport %d", i );
+      handle->ports[1][i] = jack_port_register( handle->client, (const char *)label,
+                                                JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput, 0 );
+    }
+  }
+
+  // Setup the buffer conversion information structure.  We don't use
+  // buffers to do channel offsets, so we override that parameter
+  // here.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, 0 );
+
+  if ( options && options->flags & RTAUDIO_JACK_DONT_CONNECT ) shouldAutoconnect_ = false;
+
+  return SUCCESS;
+
+ error:
+  if ( handle ) {
+    pthread_cond_destroy( &handle->condition );
+    jack_client_close( handle->client );
+
+    if ( handle->ports[0] ) free( handle->ports[0] );
+    if ( handle->ports[1] ) free( handle->ports[1] );
+
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  return FAILURE;
+}
+
+void RtApiJack :: closeStream( void )
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiJack::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+  if ( handle ) {
+
+    if ( stream_.state == STREAM_RUNNING )
+      jack_deactivate( handle->client );
+
+    jack_client_close( handle->client );
+  }
+
+  if ( handle ) {
+    if ( handle->ports[0] ) free( handle->ports[0] );
+    if ( handle->ports[1] ) free( handle->ports[1] );
+    pthread_cond_destroy( &handle->condition );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+void RtApiJack :: startStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiJack::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+  int result = jack_activate( handle->client );
+  if ( result ) {
+    errorText_ = "RtApiJack::startStream(): unable to activate JACK client!";
+    goto unlock;
+  }
+
+  const char **ports;
+
+  // Get the list of available ports.
+  if ( shouldAutoconnect_ && (stream_.mode == OUTPUT || stream_.mode == DUPLEX) ) {
+    result = 1;
+    ports = jack_get_ports( handle->client, handle->deviceName[0].c_str(), JACK_DEFAULT_AUDIO_TYPE, JackPortIsInput);
+    if ( ports == NULL) {
+      errorText_ = "RtApiJack::startStream(): error determining available JACK input ports!";
+      goto unlock;
+    }
+
+    // Now make the port connections.  Since RtAudio wasn't designed to
+    // allow the user to select particular channels of a device, we'll
+    // just open the first "nChannels" ports with offset.
+    for ( unsigned int i=0; i<stream_.nUserChannels[0]; i++ ) {
+      result = 1;
+      if ( ports[ stream_.channelOffset[0] + i ] )
+        result = jack_connect( handle->client, jack_port_name( handle->ports[0][i] ), ports[ stream_.channelOffset[0] + i ] );
+      if ( result ) {
+        free( ports );
+        errorText_ = "RtApiJack::startStream(): error connecting output ports!";
+        goto unlock;
+      }
+    }
+    free(ports);
+  }
+
+  if ( shouldAutoconnect_ && (stream_.mode == INPUT || stream_.mode == DUPLEX) ) {
+    result = 1;
+    ports = jack_get_ports( handle->client, handle->deviceName[1].c_str(), JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput );
+    if ( ports == NULL) {
+      errorText_ = "RtApiJack::startStream(): error determining available JACK output ports!";
+      goto unlock;
+    }
+
+    // Now make the port connections.  See note above.
+    for ( unsigned int i=0; i<stream_.nUserChannels[1]; i++ ) {
+      result = 1;
+      if ( ports[ stream_.channelOffset[1] + i ] )
+        result = jack_connect( handle->client, ports[ stream_.channelOffset[1] + i ], jack_port_name( handle->ports[1][i] ) );
+      if ( result ) {
+        free( ports );
+        errorText_ = "RtApiJack::startStream(): error connecting input ports!";
+        goto unlock;
+      }
+    }
+    free(ports);
+  }
+
+  handle->drainCounter = 0;
+  handle->internalDrain = false;
+  stream_.state = STREAM_RUNNING;
+
+ unlock:
+  if ( result == 0 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiJack :: stopStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiJack::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    if ( handle->drainCounter == 0 ) {
+      handle->drainCounter = 2;
+      pthread_cond_wait( &handle->condition, &stream_.mutex ); // block until signaled
+    }
+  }
+
+  jack_deactivate( handle->client );
+  stream_.state = STREAM_STOPPED;
+}
+
+void RtApiJack :: abortStream( void )
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiJack::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+  handle->drainCounter = 2;
+
+  stopStream();
+}
+
+// This function will be called by a spawned thread when the user
+// callback function signals that the stream should be stopped or
+// aborted.  It is necessary to handle it this way because the
+// callbackEvent() function must return before the jack_deactivate()
+// function will return.
+static void *jackStopStream( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiJack *object = (RtApiJack *) info->object;
+
+  object->stopStream();
+  pthread_exit( NULL );
+}
+
+bool RtApiJack :: callbackEvent( unsigned long nframes )
+{
+  if ( stream_.state == STREAM_STOPPED || stream_.state == STREAM_STOPPING ) return SUCCESS;
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiCore::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return FAILURE;
+  }
+  if ( stream_.bufferSize != nframes ) {
+    errorText_ = "RtApiCore::callbackEvent(): the JACK buffer size has changed ... cannot process!";
+    error( RtAudioError::WARNING );
+    return FAILURE;
+  }
+
+  CallbackInfo *info = (CallbackInfo *) &stream_.callbackInfo;
+  JackHandle *handle = (JackHandle *) stream_.apiHandle;
+
+  // Check if we were draining the stream and signal is finished.
+  if ( handle->drainCounter > 3 ) {
+    ThreadHandle threadId;
+
+    stream_.state = STREAM_STOPPING;
+    if ( handle->internalDrain == true )
+      pthread_create( &threadId, NULL, jackStopStream, info );
+    else
+      pthread_cond_signal( &handle->condition );
+    return SUCCESS;
+  }
+
+  // Invoke user callback first, to get fresh output data.
+  if ( handle->drainCounter == 0 ) {
+    RtAudioCallback callback = (RtAudioCallback) info->callback;
+    double streamTime = getStreamTime();
+    RtAudioStreamStatus status = 0;
+    if ( stream_.mode != INPUT && handle->xrun[0] == true ) {
+      status |= RTAUDIO_OUTPUT_UNDERFLOW;
+      handle->xrun[0] = false;
+    }
+    if ( stream_.mode != OUTPUT && handle->xrun[1] == true ) {
+      status |= RTAUDIO_INPUT_OVERFLOW;
+      handle->xrun[1] = false;
+    }
+    int cbReturnValue = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                                  stream_.bufferSize, streamTime, status, info->userData );
+    if ( cbReturnValue == 2 ) {
+      stream_.state = STREAM_STOPPING;
+      handle->drainCounter = 2;
+      ThreadHandle id;
+      pthread_create( &id, NULL, jackStopStream, info );
+      return SUCCESS;
+    }
+    else if ( cbReturnValue == 1 ) {
+      handle->drainCounter = 1;
+      handle->internalDrain = true;
+    }
+  }
+
+  jack_default_audio_sample_t *jackbuffer;
+  unsigned long bufferBytes = nframes * sizeof( jack_default_audio_sample_t );
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    if ( handle->drainCounter > 1 ) { // write zeros to the output stream
+
+      for ( unsigned int i=0; i<stream_.nDeviceChannels[0]; i++ ) {
+        jackbuffer = (jack_default_audio_sample_t *) jack_port_get_buffer( handle->ports[0][i], (jack_nframes_t) nframes );
+        memset( jackbuffer, 0, bufferBytes );
+      }
+
+    }
+    else if ( stream_.doConvertBuffer[0] ) {
+
+      convertBuffer( stream_.deviceBuffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+
+      for ( unsigned int i=0; i<stream_.nDeviceChannels[0]; i++ ) {
+        jackbuffer = (jack_default_audio_sample_t *) jack_port_get_buffer( handle->ports[0][i], (jack_nframes_t) nframes );
+        memcpy( jackbuffer, &stream_.deviceBuffer[i*bufferBytes], bufferBytes );
+      }
+    }
+    else { // no buffer conversion
+      for ( unsigned int i=0; i<stream_.nUserChannels[0]; i++ ) {
+        jackbuffer = (jack_default_audio_sample_t *) jack_port_get_buffer( handle->ports[0][i], (jack_nframes_t) nframes );
+        memcpy( jackbuffer, &stream_.userBuffer[0][i*bufferBytes], bufferBytes );
+      }
+    }
+  }
+
+  // Don't bother draining input
+  if ( handle->drainCounter ) {
+    handle->drainCounter++;
+    goto unlock;
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    if ( stream_.doConvertBuffer[1] ) {
+      for ( unsigned int i=0; i<stream_.nDeviceChannels[1]; i++ ) {
+        jackbuffer = (jack_default_audio_sample_t *) jack_port_get_buffer( handle->ports[1][i], (jack_nframes_t) nframes );
+        memcpy( &stream_.deviceBuffer[i*bufferBytes], jackbuffer, bufferBytes );
+      }
+      convertBuffer( stream_.userBuffer[1], stream_.deviceBuffer, stream_.convertInfo[1] );
+    }
+    else { // no buffer conversion
+      for ( unsigned int i=0; i<stream_.nUserChannels[1]; i++ ) {
+        jackbuffer = (jack_default_audio_sample_t *) jack_port_get_buffer( handle->ports[1][i], (jack_nframes_t) nframes );
+        memcpy( &stream_.userBuffer[1][i*bufferBytes], jackbuffer, bufferBytes );
+      }
+    }
+  }
+
+ unlock:
+  RtApi::tickStreamTime();
+  return SUCCESS;
+}
+  //******************** End of __UNIX_JACK__ *********************//
+#endif
+
+#if defined(__WINDOWS_ASIO__) // ASIO API on Windows
+
+// The ASIO API is designed around a callback scheme, so this
+// implementation is similar to that used for OS-X CoreAudio and Linux
+// Jack.  The primary constraint with ASIO is that it only allows
+// access to a single driver at a time.  Thus, it is not possible to
+// have more than one simultaneous RtAudio stream.
+//
+// This implementation also requires a number of external ASIO files
+// and a few global variables.  The ASIO callback scheme does not
+// allow for the passing of user data, so we must create a global
+// pointer to our callbackInfo structure.
+//
+// On unix systems, we make use of a pthread condition variable.
+// Since there is no equivalent in Windows, I hacked something based
+// on information found in
+// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
+
+#include "asiosys.h"
+#include "asio.h"
+#include "iasiothiscallresolver.h"
+#include "asiodrivers.h"
+#include <cmath>
+
+static AsioDrivers drivers;
+static ASIOCallbacks asioCallbacks;
+static ASIODriverInfo driverInfo;
+static CallbackInfo *asioCallbackInfo;
+static bool asioXRun;
+
+struct AsioHandle {
+  int drainCounter;       // Tracks callback counts when draining
+  bool internalDrain;     // Indicates if stop is initiated from callback or not.
+  ASIOBufferInfo *bufferInfos;
+  HANDLE condition;
+
+  AsioHandle()
+    :drainCounter(0), internalDrain(false), bufferInfos(0) {}
+};
+
+// Function declarations (definitions at end of section)
+static const char* getAsioErrorString( ASIOError result );
+static void sampleRateChanged( ASIOSampleRate sRate );
+static long asioMessages( long selector, long value, void* message, double* opt );
+
+RtApiAsio :: RtApiAsio()
+{
+  // ASIO cannot run on a multi-threaded appartment. You can call
+  // CoInitialize beforehand, but it must be for appartment threading
+  // (in which case, CoInitilialize will return S_FALSE here).
+  coInitialized_ = false;
+  HRESULT hr = CoInitialize( NULL ); 
+  if ( FAILED(hr) ) {
+    errorText_ = "RtApiAsio::ASIO requires a single-threaded appartment. Call CoInitializeEx(0,COINIT_APARTMENTTHREADED)";
+    error( RtAudioError::WARNING );
+  }
+  coInitialized_ = true;
+
+  drivers.removeCurrentDriver();
+  driverInfo.asioVersion = 2;
+
+  // See note in DirectSound implementation about GetDesktopWindow().
+  driverInfo.sysRef = GetForegroundWindow();
+}
+
+RtApiAsio :: ~RtApiAsio()
+{
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+  if ( coInitialized_ ) CoUninitialize();
+}
+
+unsigned int RtApiAsio :: getDeviceCount( void )
+{
+  return (unsigned int) drivers.asioGetNumDev();
+}
+
+RtAudio::DeviceInfo RtApiAsio :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  // Get device ID
+  unsigned int nDevices = getDeviceCount();
+  if ( nDevices == 0 ) {
+    errorText_ = "RtApiAsio::getDeviceInfo: no devices found!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  if ( device >= nDevices ) {
+    errorText_ = "RtApiAsio::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  // If a stream is already open, we cannot probe other devices.  Thus, use the saved results.
+  if ( stream_.state != STREAM_CLOSED ) {
+    if ( device >= devices_.size() ) {
+      errorText_ = "RtApiAsio::getDeviceInfo: device ID was not present before stream was opened.";
+      error( RtAudioError::WARNING );
+      return info;
+    }
+    return devices_[ device ];
+  }
+
+  char driverName[32];
+  ASIOError result = drivers.asioGetDriverName( (int) device, driverName, 32 );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::getDeviceInfo: unable to get driver name (" << getAsioErrorString( result ) << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  info.name = driverName;
+
+  if ( !drivers.loadDriver( driverName ) ) {
+    errorStream_ << "RtApiAsio::getDeviceInfo: unable to load driver (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  result = ASIOInit( &driverInfo );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::getDeviceInfo: error (" << getAsioErrorString( result ) << ") initializing driver (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Determine the device channel information.
+  long inputChannels, outputChannels;
+  result = ASIOGetChannels( &inputChannels, &outputChannels );
+  if ( result != ASE_OK ) {
+    drivers.removeCurrentDriver();
+    errorStream_ << "RtApiAsio::getDeviceInfo: error (" << getAsioErrorString( result ) << ") getting channel count (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  info.outputChannels = outputChannels;
+  info.inputChannels = inputChannels;
+  if ( info.outputChannels > 0 && info.inputChannels > 0 )
+    info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+
+  // Determine the supported sample rates.
+  info.sampleRates.clear();
+  for ( unsigned int i=0; i<MAX_SAMPLE_RATES; i++ ) {
+    result = ASIOCanSampleRate( (ASIOSampleRate) SAMPLE_RATES[i] );
+    if ( result == ASE_OK ) {
+      info.sampleRates.push_back( SAMPLE_RATES[i] );
+
+      if ( !info.preferredSampleRate || ( SAMPLE_RATES[i] <= 48000 && SAMPLE_RATES[i] > info.preferredSampleRate ) )
+        info.preferredSampleRate = SAMPLE_RATES[i];
+    }
+  }
+
+  // Determine supported data types ... just check first channel and assume rest are the same.
+  ASIOChannelInfo channelInfo;
+  channelInfo.channel = 0;
+  channelInfo.isInput = true;
+  if ( info.inputChannels <= 0 ) channelInfo.isInput = false;
+  result = ASIOGetChannelInfo( &channelInfo );
+  if ( result != ASE_OK ) {
+    drivers.removeCurrentDriver();
+    errorStream_ << "RtApiAsio::getDeviceInfo: error (" << getAsioErrorString( result ) << ") getting driver channel info (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  info.nativeFormats = 0;
+  if ( channelInfo.type == ASIOSTInt16MSB || channelInfo.type == ASIOSTInt16LSB )
+    info.nativeFormats |= RTAUDIO_SINT16;
+  else if ( channelInfo.type == ASIOSTInt32MSB || channelInfo.type == ASIOSTInt32LSB )
+    info.nativeFormats |= RTAUDIO_SINT32;
+  else if ( channelInfo.type == ASIOSTFloat32MSB || channelInfo.type == ASIOSTFloat32LSB )
+    info.nativeFormats |= RTAUDIO_FLOAT32;
+  else if ( channelInfo.type == ASIOSTFloat64MSB || channelInfo.type == ASIOSTFloat64LSB )
+    info.nativeFormats |= RTAUDIO_FLOAT64;
+  else if ( channelInfo.type == ASIOSTInt24MSB || channelInfo.type == ASIOSTInt24LSB )
+    info.nativeFormats |= RTAUDIO_SINT24;
+
+  if ( info.outputChannels > 0 )
+    if ( getDefaultOutputDevice() == device ) info.isDefaultOutput = true;
+  if ( info.inputChannels > 0 )
+    if ( getDefaultInputDevice() == device ) info.isDefaultInput = true;
+
+  info.probed = true;
+  drivers.removeCurrentDriver();
+  return info;
+}
+
+static void bufferSwitch( long index, ASIOBool /*processNow*/ )
+{
+  RtApiAsio *object = (RtApiAsio *) asioCallbackInfo->object;
+  object->callbackEvent( index );
+}
+
+void RtApiAsio :: saveDeviceInfo( void )
+{
+  devices_.clear();
+
+  unsigned int nDevices = getDeviceCount();
+  devices_.resize( nDevices );
+  for ( unsigned int i=0; i<nDevices; i++ )
+    devices_[i] = getDeviceInfo( i );
+}
+
+bool RtApiAsio :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                   unsigned int firstChannel, unsigned int sampleRate,
+                                   RtAudioFormat format, unsigned int *bufferSize,
+                                   RtAudio::StreamOptions *options )
+{////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+  bool isDuplexInput =  mode == INPUT && stream_.mode == OUTPUT;
+
+  // For ASIO, a duplex stream MUST use the same driver.
+  if ( isDuplexInput && stream_.device[0] != device ) {
+    errorText_ = "RtApiAsio::probeDeviceOpen: an ASIO duplex stream must use the same device for input and output!";
+    return FAILURE;
+  }
+
+  char driverName[32];
+  ASIOError result = drivers.asioGetDriverName( (int) device, driverName, 32 );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: unable to get driver name (" << getAsioErrorString( result ) << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Only load the driver once for duplex stream.
+  if ( !isDuplexInput ) {
+    // The getDeviceInfo() function will not work when a stream is open
+    // because ASIO does not allow multiple devices to run at the same
+    // time.  Thus, we'll probe the system before opening a stream and
+    // save the results for use by getDeviceInfo().
+    this->saveDeviceInfo();
+
+    if ( !drivers.loadDriver( driverName ) ) {
+      errorStream_ << "RtApiAsio::probeDeviceOpen: unable to load driver (" << driverName << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    result = ASIOInit( &driverInfo );
+    if ( result != ASE_OK ) {
+      errorStream_ << "RtApiAsio::probeDeviceOpen: error (" << getAsioErrorString( result ) << ") initializing driver (" << driverName << ").";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // keep them before any "goto error", they are used for error cleanup + goto device boundary checks
+  bool buffersAllocated = false;
+  AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+  unsigned int nChannels;
+
+
+  // Check the device channel count.
+  long inputChannels, outputChannels;
+  result = ASIOGetChannels( &inputChannels, &outputChannels );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: error (" << getAsioErrorString( result ) << ") getting channel count (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  if ( ( mode == OUTPUT && (channels+firstChannel) > (unsigned int) outputChannels) ||
+       ( mode == INPUT && (channels+firstChannel) > (unsigned int) inputChannels) ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") does not support requested channel count (" << channels << ") + offset (" << firstChannel << ").";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+  stream_.nDeviceChannels[mode] = channels;
+  stream_.nUserChannels[mode] = channels;
+  stream_.channelOffset[mode] = firstChannel;
+
+  // Verify the sample rate is supported.
+  result = ASIOCanSampleRate( (ASIOSampleRate) sampleRate );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") does not support requested sample rate (" << sampleRate << ").";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  // Get the current sample rate
+  ASIOSampleRate currentRate;
+  result = ASIOGetSampleRate( &currentRate );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error getting sample rate.";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  // Set the sample rate only if necessary
+  if ( currentRate != sampleRate ) {
+    result = ASIOSetSampleRate( (ASIOSampleRate) sampleRate );
+    if ( result != ASE_OK ) {
+      errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error setting sample rate (" << sampleRate << ").";
+      errorText_ = errorStream_.str();
+      goto error;
+    }
+  }
+
+  // Determine the driver data type.
+  ASIOChannelInfo channelInfo;
+  channelInfo.channel = 0;
+  if ( mode == OUTPUT ) channelInfo.isInput = false;
+  else channelInfo.isInput = true;
+  result = ASIOGetChannelInfo( &channelInfo );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error (" << getAsioErrorString( result ) << ") getting data format.";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  // Assuming WINDOWS host is always little-endian.
+  stream_.doByteSwap[mode] = false;
+  stream_.userFormat = format;
+  stream_.deviceFormat[mode] = 0;
+  if ( channelInfo.type == ASIOSTInt16MSB || channelInfo.type == ASIOSTInt16LSB ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+    if ( channelInfo.type == ASIOSTInt16MSB ) stream_.doByteSwap[mode] = true;
+  }
+  else if ( channelInfo.type == ASIOSTInt32MSB || channelInfo.type == ASIOSTInt32LSB ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+    if ( channelInfo.type == ASIOSTInt32MSB ) stream_.doByteSwap[mode] = true;
+  }
+  else if ( channelInfo.type == ASIOSTFloat32MSB || channelInfo.type == ASIOSTFloat32LSB ) {
+    stream_.deviceFormat[mode] = RTAUDIO_FLOAT32;
+    if ( channelInfo.type == ASIOSTFloat32MSB ) stream_.doByteSwap[mode] = true;
+  }
+  else if ( channelInfo.type == ASIOSTFloat64MSB || channelInfo.type == ASIOSTFloat64LSB ) {
+    stream_.deviceFormat[mode] = RTAUDIO_FLOAT64;
+    if ( channelInfo.type == ASIOSTFloat64MSB ) stream_.doByteSwap[mode] = true;
+  }
+  else if ( channelInfo.type == ASIOSTInt24MSB || channelInfo.type == ASIOSTInt24LSB ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+    if ( channelInfo.type == ASIOSTInt24MSB ) stream_.doByteSwap[mode] = true;
+  }
+
+  if ( stream_.deviceFormat[mode] == 0 ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") data format not supported by RtAudio.";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  // Set the buffer size.  For a duplex stream, this will end up
+  // setting the buffer size based on the input constraints, which
+  // should be ok.
+  long minSize, maxSize, preferSize, granularity;
+  result = ASIOGetBufferSize( &minSize, &maxSize, &preferSize, &granularity );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error (" << getAsioErrorString( result ) << ") getting buffer size.";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  if ( isDuplexInput ) {
+    // When this is the duplex input (output was opened before), then we have to use the same
+    // buffersize as the output, because it might use the preferred buffer size, which most
+    // likely wasn't passed as input to this. The buffer sizes have to be identically anyway,
+    // So instead of throwing an error, make them equal. The caller uses the reference
+    // to the "bufferSize" param as usual to set up processing buffers.
+
+    *bufferSize = stream_.bufferSize;
+
+  } else {
+    if ( *bufferSize == 0 ) *bufferSize = preferSize;
+    else if ( *bufferSize < (unsigned int) minSize ) *bufferSize = (unsigned int) minSize;
+    else if ( *bufferSize > (unsigned int) maxSize ) *bufferSize = (unsigned int) maxSize;
+    else if ( granularity == -1 ) {
+      // Make sure bufferSize is a power of two.
+      int log2_of_min_size = 0;
+      int log2_of_max_size = 0;
+
+      for ( unsigned int i = 0; i < sizeof(long) * 8; i++ ) {
+        if ( minSize & ((long)1 << i) ) log2_of_min_size = i;
+        if ( maxSize & ((long)1 << i) ) log2_of_max_size = i;
+      }
+
+      long min_delta = std::abs( (long)*bufferSize - ((long)1 << log2_of_min_size) );
+      int min_delta_num = log2_of_min_size;
+
+      for (int i = log2_of_min_size + 1; i <= log2_of_max_size; i++) {
+        long current_delta = std::abs( (long)*bufferSize - ((long)1 << i) );
+        if (current_delta < min_delta) {
+          min_delta = current_delta;
+          min_delta_num = i;
+        }
+      }
+
+      *bufferSize = ( (unsigned int)1 << min_delta_num );
+      if ( *bufferSize < (unsigned int) minSize ) *bufferSize = (unsigned int) minSize;
+      else if ( *bufferSize > (unsigned int) maxSize ) *bufferSize = (unsigned int) maxSize;
+    }
+    else if ( granularity != 0 ) {
+      // Set to an even multiple of granularity, rounding up.
+      *bufferSize = (*bufferSize + granularity-1) / granularity * granularity;
+    }
+  }
+
+  /*
+  // we don't use it anymore, see above!
+  // Just left it here for the case...
+  if ( isDuplexInput && stream_.bufferSize != *bufferSize ) {
+    errorText_ = "RtApiAsio::probeDeviceOpen: input/output buffersize discrepancy!";
+    goto error;
+  }
+  */
+
+  stream_.bufferSize = *bufferSize;
+  stream_.nBuffers = 2;
+
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) stream_.userInterleaved = false;
+  else stream_.userInterleaved = true;
+
+  // ASIO always uses non-interleaved buffers.
+  stream_.deviceInterleaved[mode] = false;
+
+  // Allocate, if necessary, our AsioHandle structure for the stream.
+  if ( handle == 0 ) {
+    try {
+      handle = new AsioHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiAsio::probeDeviceOpen: error allocating AsioHandle memory.";
+      goto error;
+    }
+    handle->bufferInfos = 0;
+
+    // Create a manual-reset event.
+    handle->condition = CreateEvent( NULL,   // no security
+                                     TRUE,   // manual-reset
+                                     FALSE,  // non-signaled initially
+                                     NULL ); // unnamed
+    stream_.apiHandle = (void *) handle;
+  }
+
+  // Create the ASIO internal buffers.  Since RtAudio sets up input
+  // and output separately, we'll have to dispose of previously
+  // created output buffers for a duplex stream.
+  if ( mode == INPUT && stream_.mode == OUTPUT ) {
+    ASIODisposeBuffers();
+    if ( handle->bufferInfos ) free( handle->bufferInfos );
+  }
+
+  // Allocate, initialize, and save the bufferInfos in our stream callbackInfo structure.
+  unsigned int i;
+  nChannels = stream_.nDeviceChannels[0] + stream_.nDeviceChannels[1];
+  handle->bufferInfos = (ASIOBufferInfo *) malloc( nChannels * sizeof(ASIOBufferInfo) );
+  if ( handle->bufferInfos == NULL ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: error allocating bufferInfo memory for driver (" << driverName << ").";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+
+  ASIOBufferInfo *infos;
+  infos = handle->bufferInfos;
+  for ( i=0; i<stream_.nDeviceChannels[0]; i++, infos++ ) {
+    infos->isInput = ASIOFalse;
+    infos->channelNum = i + stream_.channelOffset[0];
+    infos->buffers[0] = infos->buffers[1] = 0;
+  }
+  for ( i=0; i<stream_.nDeviceChannels[1]; i++, infos++ ) {
+    infos->isInput = ASIOTrue;
+    infos->channelNum = i + stream_.channelOffset[1];
+    infos->buffers[0] = infos->buffers[1] = 0;
+  }
+
+  // prepare for callbacks
+  stream_.sampleRate = sampleRate;
+  stream_.device[mode] = device;
+  stream_.mode = isDuplexInput ? DUPLEX : mode;
+
+  // store this class instance before registering callbacks, that are going to use it
+  asioCallbackInfo = &stream_.callbackInfo;
+  stream_.callbackInfo.object = (void *) this;
+
+  // Set up the ASIO callback structure and create the ASIO data buffers.
+  asioCallbacks.bufferSwitch = &bufferSwitch;
+  asioCallbacks.sampleRateDidChange = &sampleRateChanged;
+  asioCallbacks.asioMessage = &asioMessages;
+  asioCallbacks.bufferSwitchTimeInfo = NULL;
+  result = ASIOCreateBuffers( handle->bufferInfos, nChannels, stream_.bufferSize, &asioCallbacks );
+  if ( result != ASE_OK ) {
+    // Standard method failed. This can happen with strict/misbehaving drivers that return valid buffer size ranges
+    // but only accept the preferred buffer size as parameter for ASIOCreateBuffers (e.g. Creative's ASIO driver).
+    // In that case, let's be naïve and try that instead.
+    *bufferSize = preferSize;
+    stream_.bufferSize = *bufferSize;
+    result = ASIOCreateBuffers( handle->bufferInfos, nChannels, stream_.bufferSize, &asioCallbacks );
+  }
+
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error (" << getAsioErrorString( result ) << ") creating buffers.";
+    errorText_ = errorStream_.str();
+    goto error;
+  }
+  buffersAllocated = true;  
+  stream_.state = STREAM_STOPPED;
+
+  // Set flags for buffer conversion.
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+       stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate necessary internal buffers
+  unsigned long bufferBytes;
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiAsio::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( isDuplexInput && stream_.deviceBuffer ) {
+      unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+      if ( bufferBytes <= bytesOut ) makeBuffer = false;
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiAsio::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  // Determine device latencies
+  long inputLatency, outputLatency;
+  result = ASIOGetLatencies( &inputLatency, &outputLatency );
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::probeDeviceOpen: driver (" << driverName << ") error (" << getAsioErrorString( result ) << ") getting latency.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING); // warn but don't fail
+  }
+  else {
+    stream_.latency[0] = outputLatency;
+    stream_.latency[1] = inputLatency;
+  }
+
+  // Setup the buffer conversion information structure.  We don't use
+  // buffers to do channel offsets, so we override that parameter
+  // here.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, 0 );
+
+  return SUCCESS;
+
+ error:
+  if ( !isDuplexInput ) {
+    // the cleanup for error in the duplex input, is done by RtApi::openStream
+    // So we clean up for single channel only
+
+    if ( buffersAllocated )
+      ASIODisposeBuffers();
+
+    drivers.removeCurrentDriver();
+
+    if ( handle ) {
+      CloseHandle( handle->condition );
+      if ( handle->bufferInfos )
+        free( handle->bufferInfos );
+
+      delete handle;
+      stream_.apiHandle = 0;
+    }
+
+
+    if ( stream_.userBuffer[mode] ) {
+      free( stream_.userBuffer[mode] );
+      stream_.userBuffer[mode] = 0;
+    }
+
+    if ( stream_.deviceBuffer ) {
+      free( stream_.deviceBuffer );
+      stream_.deviceBuffer = 0;
+    }
+  }
+
+  return FAILURE;
+}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void RtApiAsio :: closeStream()
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiAsio::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  if ( stream_.state == STREAM_RUNNING ) {
+    stream_.state = STREAM_STOPPED;
+    ASIOStop();
+  }
+  ASIODisposeBuffers();
+  drivers.removeCurrentDriver();
+
+  AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+  if ( handle ) {
+    CloseHandle( handle->condition );
+    if ( handle->bufferInfos )
+      free( handle->bufferInfos );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+bool stopThreadCalled = false;
+
+void RtApiAsio :: startStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiAsio::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+  ASIOError result = ASIOStart();
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::startStream: error (" << getAsioErrorString( result ) << ") starting device.";
+    errorText_ = errorStream_.str();
+    goto unlock;
+  }
+
+  handle->drainCounter = 0;
+  handle->internalDrain = false;
+  ResetEvent( handle->condition );
+  stream_.state = STREAM_RUNNING;
+  asioXRun = false;
+
+ unlock:
+  stopThreadCalled = false;
+
+  if ( result == ASE_OK ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiAsio :: stopStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiAsio::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    if ( handle->drainCounter == 0 ) {
+      handle->drainCounter = 2;
+      WaitForSingleObject( handle->condition, INFINITE );  // block until signaled
+    }
+  }
+
+  stream_.state = STREAM_STOPPED;
+
+  ASIOError result = ASIOStop();
+  if ( result != ASE_OK ) {
+    errorStream_ << "RtApiAsio::stopStream: error (" << getAsioErrorString( result ) << ") stopping device.";
+    errorText_ = errorStream_.str();
+  }
+
+  if ( result == ASE_OK ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiAsio :: abortStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiAsio::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  // The following lines were commented-out because some behavior was
+  // noted where the device buffers need to be zeroed to avoid
+  // continuing sound, even when the device buffers are completely
+  // disposed.  So now, calling abort is the same as calling stop.
+  // AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+  // handle->drainCounter = 2;
+  stopStream();
+}
+
+// This function will be called by a spawned thread when the user
+// callback function signals that the stream should be stopped or
+// aborted.  It is necessary to handle it this way because the
+// callbackEvent() function must return before the ASIOStop()
+// function will return.
+static unsigned __stdcall asioStopStream( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiAsio *object = (RtApiAsio *) info->object;
+
+  object->stopStream();
+  _endthreadex( 0 );
+  return 0;
+}
+
+bool RtApiAsio :: callbackEvent( long bufferIndex )
+{
+  if ( stream_.state == STREAM_STOPPED || stream_.state == STREAM_STOPPING ) return SUCCESS;
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiAsio::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return FAILURE;
+  }
+
+  CallbackInfo *info = (CallbackInfo *) &stream_.callbackInfo;
+  AsioHandle *handle = (AsioHandle *) stream_.apiHandle;
+
+  // Check if we were draining the stream and signal if finished.
+  if ( handle->drainCounter > 3 ) {
+
+    stream_.state = STREAM_STOPPING;
+    if ( handle->internalDrain == false )
+      SetEvent( handle->condition );
+    else { // spawn a thread to stop the stream
+      unsigned threadId;
+      stream_.callbackInfo.thread = _beginthreadex( NULL, 0, &asioStopStream,
+                                                    &stream_.callbackInfo, 0, &threadId );
+    }
+    return SUCCESS;
+  }
+
+  // Invoke user callback to get fresh output data UNLESS we are
+  // draining stream.
+  if ( handle->drainCounter == 0 ) {
+    RtAudioCallback callback = (RtAudioCallback) info->callback;
+    double streamTime = getStreamTime();
+    RtAudioStreamStatus status = 0;
+    if ( stream_.mode != INPUT && asioXRun == true ) {
+      status |= RTAUDIO_OUTPUT_UNDERFLOW;
+      asioXRun = false;
+    }
+    if ( stream_.mode != OUTPUT && asioXRun == true ) {
+      status |= RTAUDIO_INPUT_OVERFLOW;
+      asioXRun = false;
+    }
+    int cbReturnValue = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                                     stream_.bufferSize, streamTime, status, info->userData );
+    if ( cbReturnValue == 2 ) {
+      stream_.state = STREAM_STOPPING;
+      handle->drainCounter = 2;
+      unsigned threadId;
+      stream_.callbackInfo.thread = _beginthreadex( NULL, 0, &asioStopStream,
+                                                    &stream_.callbackInfo, 0, &threadId );
+      return SUCCESS;
+    }
+    else if ( cbReturnValue == 1 ) {
+      handle->drainCounter = 1;
+      handle->internalDrain = true;
+    }
+  }
+
+  unsigned int nChannels, bufferBytes, i, j;
+  nChannels = stream_.nDeviceChannels[0] + stream_.nDeviceChannels[1];
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    bufferBytes = stream_.bufferSize * formatBytes( stream_.deviceFormat[0] );
+
+    if ( handle->drainCounter > 1 ) { // write zeros to the output stream
+
+      for ( i=0, j=0; i<nChannels; i++ ) {
+        if ( handle->bufferInfos[i].isInput != ASIOTrue )
+          memset( handle->bufferInfos[i].buffers[bufferIndex], 0, bufferBytes );
+      }
+
+    }
+    else if ( stream_.doConvertBuffer[0] ) {
+
+      convertBuffer( stream_.deviceBuffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+      if ( stream_.doByteSwap[0] )
+        byteSwapBuffer( stream_.deviceBuffer,
+                        stream_.bufferSize * stream_.nDeviceChannels[0],
+                        stream_.deviceFormat[0] );
+
+      for ( i=0, j=0; i<nChannels; i++ ) {
+        if ( handle->bufferInfos[i].isInput != ASIOTrue )
+          memcpy( handle->bufferInfos[i].buffers[bufferIndex],
+                  &stream_.deviceBuffer[j++*bufferBytes], bufferBytes );
+      }
+
+    }
+    else {
+
+      if ( stream_.doByteSwap[0] )
+        byteSwapBuffer( stream_.userBuffer[0],
+                        stream_.bufferSize * stream_.nUserChannels[0],
+                        stream_.userFormat );
+
+      for ( i=0, j=0; i<nChannels; i++ ) {
+        if ( handle->bufferInfos[i].isInput != ASIOTrue )
+          memcpy( handle->bufferInfos[i].buffers[bufferIndex],
+                  &stream_.userBuffer[0][bufferBytes*j++], bufferBytes );
+      }
+
+    }
+  }
+
+  // Don't bother draining input
+  if ( handle->drainCounter ) {
+    handle->drainCounter++;
+    goto unlock;
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    bufferBytes = stream_.bufferSize * formatBytes(stream_.deviceFormat[1]);
+
+    if (stream_.doConvertBuffer[1]) {
+
+      // Always interleave ASIO input data.
+      for ( i=0, j=0; i<nChannels; i++ ) {
+        if ( handle->bufferInfos[i].isInput == ASIOTrue )
+          memcpy( &stream_.deviceBuffer[j++*bufferBytes],
+                  handle->bufferInfos[i].buffers[bufferIndex],
+                  bufferBytes );
+      }
+
+      if ( stream_.doByteSwap[1] )
+        byteSwapBuffer( stream_.deviceBuffer,
+                        stream_.bufferSize * stream_.nDeviceChannels[1],
+                        stream_.deviceFormat[1] );
+      convertBuffer( stream_.userBuffer[1], stream_.deviceBuffer, stream_.convertInfo[1] );
+
+    }
+    else {
+      for ( i=0, j=0; i<nChannels; i++ ) {
+        if ( handle->bufferInfos[i].isInput == ASIOTrue ) {
+          memcpy( &stream_.userBuffer[1][bufferBytes*j++],
+                  handle->bufferInfos[i].buffers[bufferIndex],
+                  bufferBytes );
+        }
+      }
+
+      if ( stream_.doByteSwap[1] )
+        byteSwapBuffer( stream_.userBuffer[1],
+                        stream_.bufferSize * stream_.nUserChannels[1],
+                        stream_.userFormat );
+    }
+  }
+
+ unlock:
+  // The following call was suggested by Malte Clasen.  While the API
+  // documentation indicates it should not be required, some device
+  // drivers apparently do not function correctly without it.
+  ASIOOutputReady();
+
+  RtApi::tickStreamTime();
+  return SUCCESS;
+}
+
+static void sampleRateChanged( ASIOSampleRate sRate )
+{
+  // The ASIO documentation says that this usually only happens during
+  // external sync.  Audio processing is not stopped by the driver,
+  // actual sample rate might not have even changed, maybe only the
+  // sample rate status of an AES/EBU or S/PDIF digital input at the
+  // audio device.
+
+  RtApi *object = (RtApi *) asioCallbackInfo->object;
+  try {
+    object->stopStream();
+  }
+  catch ( RtAudioError &exception ) {
+    std::cerr << "\nRtApiAsio: sampleRateChanged() error (" << exception.getMessage() << ")!\n" << std::endl;
+    return;
+  }
+
+  std::cerr << "\nRtApiAsio: driver reports sample rate changed to " << sRate << " ... stream stopped!!!\n" << std::endl;
+}
+
+static long asioMessages( long selector, long value, void* /*message*/, double* /*opt*/ )
+{
+  long ret = 0;
+
+  switch( selector ) {
+  case kAsioSelectorSupported:
+    if ( value == kAsioResetRequest
+         || value == kAsioEngineVersion
+         || value == kAsioResyncRequest
+         || value == kAsioLatenciesChanged
+         // The following three were added for ASIO 2.0, you don't
+         // necessarily have to support them.
+         || value == kAsioSupportsTimeInfo
+         || value == kAsioSupportsTimeCode
+         || value == kAsioSupportsInputMonitor)
+      ret = 1L;
+    break;
+  case kAsioResetRequest:
+    // Defer the task and perform the reset of the driver during the
+    // next "safe" situation.  You cannot reset the driver right now,
+    // as this code is called from the driver.  Reset the driver is
+    // done by completely destruct is. I.e. ASIOStop(),
+    // ASIODisposeBuffers(), Destruction Afterwards you initialize the
+    // driver again.
+    std::cerr << "\nRtApiAsio: driver reset requested!!!" << std::endl;
+    ret = 1L;
+    break;
+  case kAsioResyncRequest:
+    // This informs the application that the driver encountered some
+    // non-fatal data loss.  It is used for synchronization purposes
+    // of different media.  Added mainly to work around the Win16Mutex
+    // problems in Windows 95/98 with the Windows Multimedia system,
+    // which could lose data because the Mutex was held too long by
+    // another thread.  However a driver can issue it in other
+    // situations, too.
+    // std::cerr << "\nRtApiAsio: driver resync requested!!!" << std::endl;
+    asioXRun = true;
+    ret = 1L;
+    break;
+  case kAsioLatenciesChanged:
+    // This will inform the host application that the drivers were
+    // latencies changed.  Beware, it this does not mean that the
+    // buffer sizes have changed!  You might need to update internal
+    // delay data.
+    std::cerr << "\nRtApiAsio: driver latency may have changed!!!" << std::endl;
+    ret = 1L;
+    break;
+  case kAsioEngineVersion:
+    // Return the supported ASIO version of the host application.  If
+    // a host application does not implement this selector, ASIO 1.0
+    // is assumed by the driver.
+    ret = 2L;
+    break;
+  case kAsioSupportsTimeInfo:
+    // Informs the driver whether the
+    // asioCallbacks.bufferSwitchTimeInfo() callback is supported.
+    // For compatibility with ASIO 1.0 drivers the host application
+    // should always support the "old" bufferSwitch method, too.
+    ret = 0;
+    break;
+  case kAsioSupportsTimeCode:
+    // Informs the driver whether application is interested in time
+    // code info.  If an application does not need to know about time
+    // code, the driver has less work to do.
+    ret = 0;
+    break;
+  }
+  return ret;
+}
+
+static const char* getAsioErrorString( ASIOError result )
+{
+  struct Messages 
+  {
+    ASIOError value;
+    const char*message;
+  };
+
+  static const Messages m[] = 
+    {
+      {   ASE_NotPresent,    "Hardware input or output is not present or available." },
+      {   ASE_HWMalfunction,  "Hardware is malfunctioning." },
+      {   ASE_InvalidParameter, "Invalid input parameter." },
+      {   ASE_InvalidMode,      "Invalid mode." },
+      {   ASE_SPNotAdvancing,     "Sample position not advancing." },
+      {   ASE_NoClock,            "Sample clock or rate cannot be determined or is not present." },
+      {   ASE_NoMemory,           "Not enough memory to complete the request." }
+    };
+
+  for ( unsigned int i = 0; i < sizeof(m)/sizeof(m[0]); ++i )
+    if ( m[i].value == result ) return m[i].message;
+
+  return "Unknown error.";
+}
+
+//******************** End of __WINDOWS_ASIO__ *********************//
+#endif
+
+
+#if defined(__WINDOWS_WASAPI__) // Windows WASAPI API
+
+// Authored by Marcus Tomlinson <themarcustomlinson@gmail.com>, April 2014
+// - Introduces support for the Windows WASAPI API
+// - Aims to deliver bit streams to and from hardware at the lowest possible latency, via the absolute minimum buffer sizes required
+// - Provides flexible stream configuration to an otherwise strict and inflexible WASAPI interface
+// - Includes automatic internal conversion of sample rate and buffer size between hardware and the user
+
+#ifndef INITGUID
+  #define INITGUID
+#endif
+
+#include <mfapi.h>
+#include <mferror.h>
+#include <mfplay.h>
+#include <mftransform.h>
+#include <wmcodecdsp.h>
+
+#include <audioclient.h>
+#include <avrt.h>
+#include <mmdeviceapi.h>
+#include <functiondiscoverykeys_devpkey.h>
+
+#ifndef MF_E_TRANSFORM_NEED_MORE_INPUT
+  #define MF_E_TRANSFORM_NEED_MORE_INPUT _HRESULT_TYPEDEF_(0xc00d6d72)
+#endif
+
+#ifndef MFSTARTUP_NOSOCKET
+  #define MFSTARTUP_NOSOCKET 0x1
+#endif
+
+#ifdef _MSC_VER
+  #pragma comment( lib, "ksuser" )
+  #pragma comment( lib, "mfplat.lib" )
+  #pragma comment( lib, "mfuuid.lib" )
+  #pragma comment( lib, "wmcodecdspuuid" )
+#endif
+
+//=============================================================================
+
+#define SAFE_RELEASE( objectPtr )\
+if ( objectPtr )\
+{\
+  objectPtr->Release();\
+  objectPtr = NULL;\
+}
+
+typedef HANDLE ( __stdcall *TAvSetMmThreadCharacteristicsPtr )( LPCWSTR TaskName, LPDWORD TaskIndex );
+
+//-----------------------------------------------------------------------------
+
+// WASAPI dictates stream sample rate, format, channel count, and in some cases, buffer size.
+// Therefore we must perform all necessary conversions to user buffers in order to satisfy these
+// requirements. WasapiBuffer ring buffers are used between HwIn->UserIn and UserOut->HwOut to
+// provide intermediate storage for read / write synchronization.
+class WasapiBuffer
+{
+public:
+  WasapiBuffer()
+    : buffer_( NULL ),
+      bufferSize_( 0 ),
+      inIndex_( 0 ),
+      outIndex_( 0 ) {}
+
+  ~WasapiBuffer() {
+    free( buffer_ );
+  }
+
+  // sets the length of the internal ring buffer
+  void setBufferSize( unsigned int bufferSize, unsigned int formatBytes ) {
+    free( buffer_ );
+
+    buffer_ = ( char* ) calloc( bufferSize, formatBytes );
+
+    bufferSize_ = bufferSize;
+    inIndex_ = 0;
+    outIndex_ = 0;
+  }
+
+  // attempt to push a buffer into the ring buffer at the current "in" index
+  bool pushBuffer( char* buffer, unsigned int bufferSize, RtAudioFormat format )
+  {
+    if ( !buffer ||                 // incoming buffer is NULL
+         bufferSize == 0 ||         // incoming buffer has no data
+         bufferSize > bufferSize_ ) // incoming buffer too large
+    {
+      return false;
+    }
+
+    unsigned int relOutIndex = outIndex_;
+    unsigned int inIndexEnd = inIndex_ + bufferSize;
+    if ( relOutIndex < inIndex_ && inIndexEnd >= bufferSize_ ) {
+      relOutIndex += bufferSize_;
+    }
+
+    // the "IN" index CAN BEGIN at the "OUT" index
+    // the "IN" index CANNOT END at the "OUT" index
+    if ( inIndex_ < relOutIndex && inIndexEnd >= relOutIndex ) {
+      return false; // not enough space between "in" index and "out" index
+    }
+
+    // copy buffer from external to internal
+    int fromZeroSize = inIndex_ + bufferSize - bufferSize_;
+    fromZeroSize = fromZeroSize < 0 ? 0 : fromZeroSize;
+    int fromInSize = bufferSize - fromZeroSize;
+
+    switch( format )
+      {
+      case RTAUDIO_SINT8:
+        memcpy( &( ( char* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( char ) );
+        memcpy( buffer_, &( ( char* ) buffer )[fromInSize], fromZeroSize * sizeof( char ) );
+        break;
+      case RTAUDIO_SINT16:
+        memcpy( &( ( short* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( short ) );
+        memcpy( buffer_, &( ( short* ) buffer )[fromInSize], fromZeroSize * sizeof( short ) );
+        break;
+      case RTAUDIO_SINT24:
+        memcpy( &( ( S24* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( S24 ) );
+        memcpy( buffer_, &( ( S24* ) buffer )[fromInSize], fromZeroSize * sizeof( S24 ) );
+        break;
+      case RTAUDIO_SINT32:
+        memcpy( &( ( int* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( int ) );
+        memcpy( buffer_, &( ( int* ) buffer )[fromInSize], fromZeroSize * sizeof( int ) );
+        break;
+      case RTAUDIO_FLOAT32:
+        memcpy( &( ( float* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( float ) );
+        memcpy( buffer_, &( ( float* ) buffer )[fromInSize], fromZeroSize * sizeof( float ) );
+        break;
+      case RTAUDIO_FLOAT64:
+        memcpy( &( ( double* ) buffer_ )[inIndex_], buffer, fromInSize * sizeof( double ) );
+        memcpy( buffer_, &( ( double* ) buffer )[fromInSize], fromZeroSize * sizeof( double ) );
+        break;
+    }
+
+    // update "in" index
+    inIndex_ += bufferSize;
+    inIndex_ %= bufferSize_;
+
+    return true;
+  }
+
+  // attempt to pull a buffer from the ring buffer from the current "out" index
+  bool pullBuffer( char* buffer, unsigned int bufferSize, RtAudioFormat format )
+  {
+    if ( !buffer ||                 // incoming buffer is NULL
+         bufferSize == 0 ||         // incoming buffer has no data
+         bufferSize > bufferSize_ ) // incoming buffer too large
+    {
+      return false;
+    }
+
+    unsigned int relInIndex = inIndex_;
+    unsigned int outIndexEnd = outIndex_ + bufferSize;
+    if ( relInIndex < outIndex_ && outIndexEnd >= bufferSize_ ) {
+      relInIndex += bufferSize_;
+    }
+
+    // the "OUT" index CANNOT BEGIN at the "IN" index
+    // the "OUT" index CAN END at the "IN" index
+    if ( outIndex_ <= relInIndex && outIndexEnd > relInIndex ) {
+      return false; // not enough space between "out" index and "in" index
+    }
+
+    // copy buffer from internal to external
+    int fromZeroSize = outIndex_ + bufferSize - bufferSize_;
+    fromZeroSize = fromZeroSize < 0 ? 0 : fromZeroSize;
+    int fromOutSize = bufferSize - fromZeroSize;
+
+    switch( format )
+    {
+      case RTAUDIO_SINT8:
+        memcpy( buffer, &( ( char* ) buffer_ )[outIndex_], fromOutSize * sizeof( char ) );
+        memcpy( &( ( char* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( char ) );
+        break;
+      case RTAUDIO_SINT16:
+        memcpy( buffer, &( ( short* ) buffer_ )[outIndex_], fromOutSize * sizeof( short ) );
+        memcpy( &( ( short* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( short ) );
+        break;
+      case RTAUDIO_SINT24:
+        memcpy( buffer, &( ( S24* ) buffer_ )[outIndex_], fromOutSize * sizeof( S24 ) );
+        memcpy( &( ( S24* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( S24 ) );
+        break;
+      case RTAUDIO_SINT32:
+        memcpy( buffer, &( ( int* ) buffer_ )[outIndex_], fromOutSize * sizeof( int ) );
+        memcpy( &( ( int* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( int ) );
+        break;
+      case RTAUDIO_FLOAT32:
+        memcpy( buffer, &( ( float* ) buffer_ )[outIndex_], fromOutSize * sizeof( float ) );
+        memcpy( &( ( float* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( float ) );
+        break;
+      case RTAUDIO_FLOAT64:
+        memcpy( buffer, &( ( double* ) buffer_ )[outIndex_], fromOutSize * sizeof( double ) );
+        memcpy( &( ( double* ) buffer )[fromOutSize], buffer_, fromZeroSize * sizeof( double ) );
+        break;
+    }
+
+    // update "out" index
+    outIndex_ += bufferSize;
+    outIndex_ %= bufferSize_;
+
+    return true;
+  }
+
+private:
+  char* buffer_;
+  unsigned int bufferSize_;
+  unsigned int inIndex_;
+  unsigned int outIndex_;
+};
+
+//-----------------------------------------------------------------------------
+
+// In order to satisfy WASAPI's buffer requirements, we need a means of converting sample rate
+// between HW and the user. The WasapiResampler class is used to perform this conversion between
+// HwIn->UserIn and UserOut->HwOut during the stream callback loop.
+class WasapiResampler
+{
+public:
+  WasapiResampler( bool isFloat, unsigned int bitsPerSample, unsigned int channelCount,
+                   unsigned int inSampleRate, unsigned int outSampleRate )
+    : _bytesPerSample( bitsPerSample / 8 )
+    , _channelCount( channelCount )
+    , _sampleRatio( ( float ) outSampleRate / inSampleRate )
+    , _transformUnk( NULL )
+    , _transform( NULL )
+    , _mediaType( NULL )
+    , _inputMediaType( NULL )
+    , _outputMediaType( NULL )
+
+    #ifdef __IWMResamplerProps_FWD_DEFINED__
+      , _resamplerProps( NULL )
+    #endif
+  {
+    // 1. Initialization
+
+    MFStartup( MF_VERSION, MFSTARTUP_NOSOCKET );
+
+    // 2. Create Resampler Transform Object
+
+    CoCreateInstance( CLSID_CResamplerMediaObject, NULL, CLSCTX_INPROC_SERVER,
+                      IID_IUnknown, ( void** ) &_transformUnk );
+
+    _transformUnk->QueryInterface( IID_PPV_ARGS( &_transform ) );
+
+    #ifdef __IWMResamplerProps_FWD_DEFINED__
+      _transformUnk->QueryInterface( IID_PPV_ARGS( &_resamplerProps ) );
+      _resamplerProps->SetHalfFilterLength( 60 ); // best conversion quality
+    #endif
+
+    // 3. Specify input / output format
+
+    MFCreateMediaType( &_mediaType );
+    _mediaType->SetGUID( MF_MT_MAJOR_TYPE, MFMediaType_Audio );
+    _mediaType->SetGUID( MF_MT_SUBTYPE, isFloat ? MFAudioFormat_Float : MFAudioFormat_PCM );
+    _mediaType->SetUINT32( MF_MT_AUDIO_NUM_CHANNELS, channelCount );
+    _mediaType->SetUINT32( MF_MT_AUDIO_SAMPLES_PER_SECOND, inSampleRate );
+    _mediaType->SetUINT32( MF_MT_AUDIO_BLOCK_ALIGNMENT, _bytesPerSample * channelCount );
+    _mediaType->SetUINT32( MF_MT_AUDIO_AVG_BYTES_PER_SECOND, _bytesPerSample * channelCount * inSampleRate );
+    _mediaType->SetUINT32( MF_MT_AUDIO_BITS_PER_SAMPLE, bitsPerSample );
+    _mediaType->SetUINT32( MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE );
+
+    MFCreateMediaType( &_inputMediaType );
+    _mediaType->CopyAllItems( _inputMediaType );
+
+    _transform->SetInputType( 0, _inputMediaType, 0 );
+
+    MFCreateMediaType( &_outputMediaType );
+    _mediaType->CopyAllItems( _outputMediaType );
+
+    _outputMediaType->SetUINT32( MF_MT_AUDIO_SAMPLES_PER_SECOND, outSampleRate );
+    _outputMediaType->SetUINT32( MF_MT_AUDIO_AVG_BYTES_PER_SECOND, _bytesPerSample * channelCount * outSampleRate );
+
+    _transform->SetOutputType( 0, _outputMediaType, 0 );
+
+    // 4. Send stream start messages to Resampler
+
+    _transform->ProcessMessage( MFT_MESSAGE_COMMAND_FLUSH, 0 );
+    _transform->ProcessMessage( MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0 );
+    _transform->ProcessMessage( MFT_MESSAGE_NOTIFY_START_OF_STREAM, 0 );
+  }
+
+  ~WasapiResampler()
+  {
+    // 8. Send stream stop messages to Resampler
+
+    _transform->ProcessMessage( MFT_MESSAGE_NOTIFY_END_OF_STREAM, 0 );
+    _transform->ProcessMessage( MFT_MESSAGE_NOTIFY_END_STREAMING, 0 );
+
+    // 9. Cleanup
+
+    MFShutdown();
+
+    SAFE_RELEASE( _transformUnk );
+    SAFE_RELEASE( _transform );
+    SAFE_RELEASE( _mediaType );
+    SAFE_RELEASE( _inputMediaType );
+    SAFE_RELEASE( _outputMediaType );
+
+    #ifdef __IWMResamplerProps_FWD_DEFINED__
+      SAFE_RELEASE( _resamplerProps );
+    #endif
+  }
+
+  void Convert( char* outBuffer, const char* inBuffer, unsigned int inSampleCount, unsigned int& outSampleCount )
+  {
+    unsigned int inputBufferSize = _bytesPerSample * _channelCount * inSampleCount;
+    if ( _sampleRatio == 1 )
+    {
+      // no sample rate conversion required
+      memcpy( outBuffer, inBuffer, inputBufferSize );
+      outSampleCount = inSampleCount;
+      return;
+    }
+
+    unsigned int outputBufferSize = ( unsigned int ) ceilf( inputBufferSize * _sampleRatio ) + ( _bytesPerSample * _channelCount );
+
+    IMFMediaBuffer* rInBuffer;
+    IMFSample* rInSample;
+    BYTE* rInByteBuffer = NULL;
+
+    // 5. Create Sample object from input data
+
+    MFCreateMemoryBuffer( inputBufferSize, &rInBuffer );
+
+    rInBuffer->Lock( &rInByteBuffer, NULL, NULL );
+    memcpy( rInByteBuffer, inBuffer, inputBufferSize );
+    rInBuffer->Unlock();
+    rInByteBuffer = NULL;
+
+    rInBuffer->SetCurrentLength( inputBufferSize );
+
+    MFCreateSample( &rInSample );
+    rInSample->AddBuffer( rInBuffer );
+
+    // 6. Pass input data to Resampler
+
+    _transform->ProcessInput( 0, rInSample, 0 );
+
+    SAFE_RELEASE( rInBuffer );
+    SAFE_RELEASE( rInSample );
+
+    // 7. Perform sample rate conversion
+
+    IMFMediaBuffer* rOutBuffer = NULL;
+    BYTE* rOutByteBuffer = NULL;
+
+    MFT_OUTPUT_DATA_BUFFER rOutDataBuffer;
+    DWORD rStatus;
+    DWORD rBytes = outputBufferSize; // maximum bytes accepted per ProcessOutput
+
+    // 7.1 Create Sample object for output data
+
+    memset( &rOutDataBuffer, 0, sizeof rOutDataBuffer );
+    MFCreateSample( &( rOutDataBuffer.pSample ) );
+    MFCreateMemoryBuffer( rBytes, &rOutBuffer );
+    rOutDataBuffer.pSample->AddBuffer( rOutBuffer );
+    rOutDataBuffer.dwStreamID = 0;
+    rOutDataBuffer.dwStatus = 0;
+    rOutDataBuffer.pEvents = NULL;
+
+    // 7.2 Get output data from Resampler
+
+    if ( _transform->ProcessOutput( 0, 1, &rOutDataBuffer, &rStatus ) == MF_E_TRANSFORM_NEED_MORE_INPUT )
+    {
+      outSampleCount = 0;
+      SAFE_RELEASE( rOutBuffer );
+      SAFE_RELEASE( rOutDataBuffer.pSample );
+      return;
+    }
+
+    // 7.3 Write output data to outBuffer
+
+    SAFE_RELEASE( rOutBuffer );
+    rOutDataBuffer.pSample->ConvertToContiguousBuffer( &rOutBuffer );
+    rOutBuffer->GetCurrentLength( &rBytes );
+
+    rOutBuffer->Lock( &rOutByteBuffer, NULL, NULL );
+    memcpy( outBuffer, rOutByteBuffer, rBytes );
+    rOutBuffer->Unlock();
+    rOutByteBuffer = NULL;
+
+    outSampleCount = rBytes / _bytesPerSample / _channelCount;
+    SAFE_RELEASE( rOutBuffer );
+    SAFE_RELEASE( rOutDataBuffer.pSample );
+  }
+
+private:
+  unsigned int _bytesPerSample;
+  unsigned int _channelCount;
+  float _sampleRatio;
+
+  IUnknown* _transformUnk;
+  IMFTransform* _transform;
+  IMFMediaType* _mediaType;
+  IMFMediaType* _inputMediaType;
+  IMFMediaType* _outputMediaType;
+
+  #ifdef __IWMResamplerProps_FWD_DEFINED__
+    IWMResamplerProps* _resamplerProps;
+  #endif
+};
+
+//-----------------------------------------------------------------------------
+
+// A structure to hold various information related to the WASAPI implementation.
+struct WasapiHandle
+{
+  IAudioClient* captureAudioClient;
+  IAudioClient* renderAudioClient;
+  IAudioCaptureClient* captureClient;
+  IAudioRenderClient* renderClient;
+  HANDLE captureEvent;
+  HANDLE renderEvent;
+
+  WasapiHandle()
+  : captureAudioClient( NULL ),
+    renderAudioClient( NULL ),
+    captureClient( NULL ),
+    renderClient( NULL ),
+    captureEvent( NULL ),
+    renderEvent( NULL ) {}
+};
+
+//=============================================================================
+
+RtApiWasapi::RtApiWasapi()
+  : coInitialized_( false ), deviceEnumerator_( NULL )
+{
+  // WASAPI can run either apartment or multi-threaded
+  HRESULT hr = CoInitialize( NULL );
+  if ( !FAILED( hr ) )
+    coInitialized_ = true;
+
+  // Instantiate device enumerator
+  hr = CoCreateInstance( __uuidof( MMDeviceEnumerator ), NULL,
+                         CLSCTX_ALL, __uuidof( IMMDeviceEnumerator ),
+                         ( void** ) &deviceEnumerator_ );
+
+  // If this runs on an old Windows, it will fail. Ignore and proceed.
+  if ( FAILED( hr ) )
+    deviceEnumerator_ = NULL;
+}
+
+//-----------------------------------------------------------------------------
+
+RtApiWasapi::~RtApiWasapi()
+{
+  if ( stream_.state != STREAM_CLOSED )
+    closeStream();
+
+  SAFE_RELEASE( deviceEnumerator_ );
+
+  // If this object previously called CoInitialize()
+  if ( coInitialized_ )
+    CoUninitialize();
+}
+
+//=============================================================================
+
+unsigned int RtApiWasapi::getDeviceCount( void )
+{
+  unsigned int captureDeviceCount = 0;
+  unsigned int renderDeviceCount = 0;
+
+  IMMDeviceCollection* captureDevices = NULL;
+  IMMDeviceCollection* renderDevices = NULL;
+
+  if ( !deviceEnumerator_ )
+    return 0;
+
+  // Count capture devices
+  errorText_.clear();
+  HRESULT hr = deviceEnumerator_->EnumAudioEndpoints( eCapture, DEVICE_STATE_ACTIVE, &captureDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceCount: Unable to retrieve capture device collection.";
+    goto Exit;
+  }
+
+  hr = captureDevices->GetCount( &captureDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceCount: Unable to retrieve capture device count.";
+    goto Exit;
+  }
+
+  // Count render devices
+  hr = deviceEnumerator_->EnumAudioEndpoints( eRender, DEVICE_STATE_ACTIVE, &renderDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceCount: Unable to retrieve render device collection.";
+    goto Exit;
+  }
+
+  hr = renderDevices->GetCount( &renderDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceCount: Unable to retrieve render device count.";
+    goto Exit;
+  }
+
+Exit:
+  // release all references
+  SAFE_RELEASE( captureDevices );
+  SAFE_RELEASE( renderDevices );
+
+  if ( errorText_.empty() )
+    return captureDeviceCount + renderDeviceCount;
+
+  error( RtAudioError::DRIVER_ERROR );
+  return 0;
+}
+
+//-----------------------------------------------------------------------------
+
+RtAudio::DeviceInfo RtApiWasapi::getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  unsigned int captureDeviceCount = 0;
+  unsigned int renderDeviceCount = 0;
+  std::string defaultDeviceName;
+  bool isCaptureDevice = false;
+
+  PROPVARIANT deviceNameProp;
+  PROPVARIANT defaultDeviceNameProp;
+
+  IMMDeviceCollection* captureDevices = NULL;
+  IMMDeviceCollection* renderDevices = NULL;
+  IMMDevice* devicePtr = NULL;
+  IMMDevice* defaultDevicePtr = NULL;
+  IAudioClient* audioClient = NULL;
+  IPropertyStore* devicePropStore = NULL;
+  IPropertyStore* defaultDevicePropStore = NULL;
+
+  WAVEFORMATEX* deviceFormat = NULL;
+  WAVEFORMATEX* closestMatchFormat = NULL;
+
+  // probed
+  info.probed = false;
+
+  // Count capture devices
+  errorText_.clear();
+  RtAudioError::Type errorType = RtAudioError::DRIVER_ERROR;
+  HRESULT hr = deviceEnumerator_->EnumAudioEndpoints( eCapture, DEVICE_STATE_ACTIVE, &captureDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve capture device collection.";
+    goto Exit;
+  }
+
+  hr = captureDevices->GetCount( &captureDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve capture device count.";
+    goto Exit;
+  }
+
+  // Count render devices
+  hr = deviceEnumerator_->EnumAudioEndpoints( eRender, DEVICE_STATE_ACTIVE, &renderDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve render device collection.";
+    goto Exit;
+  }
+
+  hr = renderDevices->GetCount( &renderDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve render device count.";
+    goto Exit;
+  }
+
+  // validate device index
+  if ( device >= captureDeviceCount + renderDeviceCount ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Invalid device index.";
+    errorType = RtAudioError::INVALID_USE;
+    goto Exit;
+  }
+
+  // determine whether index falls within capture or render devices
+  if ( device >= renderDeviceCount ) {
+    hr = captureDevices->Item( device - renderDeviceCount, &devicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve capture device handle.";
+      goto Exit;
+    }
+    isCaptureDevice = true;
+  }
+  else {
+    hr = renderDevices->Item( device, &devicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve render device handle.";
+      goto Exit;
+    }
+    isCaptureDevice = false;
+  }
+
+  // get default device name
+  if ( isCaptureDevice ) {
+    hr = deviceEnumerator_->GetDefaultAudioEndpoint( eCapture, eConsole, &defaultDevicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve default capture device handle.";
+      goto Exit;
+    }
+  }
+  else {
+    hr = deviceEnumerator_->GetDefaultAudioEndpoint( eRender, eConsole, &defaultDevicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve default render device handle.";
+      goto Exit;
+    }
+  }
+
+  hr = defaultDevicePtr->OpenPropertyStore( STGM_READ, &defaultDevicePropStore );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to open default device property store.";
+    goto Exit;
+  }
+  PropVariantInit( &defaultDeviceNameProp );
+
+  hr = defaultDevicePropStore->GetValue( PKEY_Device_FriendlyName, &defaultDeviceNameProp );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve default device property: PKEY_Device_FriendlyName.";
+    goto Exit;
+  }
+
+  defaultDeviceName = convertCharPointerToStdString(defaultDeviceNameProp.pwszVal);
+
+  // name
+  hr = devicePtr->OpenPropertyStore( STGM_READ, &devicePropStore );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to open device property store.";
+    goto Exit;
+  }
+
+  PropVariantInit( &deviceNameProp );
+
+  hr = devicePropStore->GetValue( PKEY_Device_FriendlyName, &deviceNameProp );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve device property: PKEY_Device_FriendlyName.";
+    goto Exit;
+  }
+
+  info.name =convertCharPointerToStdString(deviceNameProp.pwszVal);
+
+  // is default
+  if ( isCaptureDevice ) {
+    info.isDefaultInput = info.name == defaultDeviceName;
+    info.isDefaultOutput = false;
+  }
+  else {
+    info.isDefaultInput = false;
+    info.isDefaultOutput = info.name == defaultDeviceName;
+  }
+
+  // channel count
+  hr = devicePtr->Activate( __uuidof( IAudioClient ), CLSCTX_ALL, NULL, ( void** ) &audioClient );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve device audio client.";
+    goto Exit;
+  }
+
+  hr = audioClient->GetMixFormat( &deviceFormat );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::getDeviceInfo: Unable to retrieve device mix format.";
+    goto Exit;
+  }
+
+  if ( isCaptureDevice ) {
+    info.inputChannels = deviceFormat->nChannels;
+    info.outputChannels = 0;
+    info.duplexChannels = 0;
+  }
+  else {
+    info.inputChannels = 0;
+    info.outputChannels = deviceFormat->nChannels;
+    info.duplexChannels = 0;
+  }
+
+  // sample rates
+  info.sampleRates.clear();
+
+  // allow support for all sample rates as we have a built-in sample rate converter
+  for ( unsigned int i = 0; i < MAX_SAMPLE_RATES; i++ ) {
+    info.sampleRates.push_back( SAMPLE_RATES[i] );
+  }
+  info.preferredSampleRate = deviceFormat->nSamplesPerSec;
+
+  // native format
+  info.nativeFormats = 0;
+
+  if ( deviceFormat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
+       ( deviceFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
+         ( ( WAVEFORMATEXTENSIBLE* ) deviceFormat )->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT ) )
+  {
+    if ( deviceFormat->wBitsPerSample == 32 ) {
+      info.nativeFormats |= RTAUDIO_FLOAT32;
+    }
+    else if ( deviceFormat->wBitsPerSample == 64 ) {
+      info.nativeFormats |= RTAUDIO_FLOAT64;
+    }
+  }
+  else if ( deviceFormat->wFormatTag == WAVE_FORMAT_PCM ||
+           ( deviceFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
+             ( ( WAVEFORMATEXTENSIBLE* ) deviceFormat )->SubFormat == KSDATAFORMAT_SUBTYPE_PCM ) )
+  {
+    if ( deviceFormat->wBitsPerSample == 8 ) {
+      info.nativeFormats |= RTAUDIO_SINT8;
+    }
+    else if ( deviceFormat->wBitsPerSample == 16 ) {
+      info.nativeFormats |= RTAUDIO_SINT16;
+    }
+    else if ( deviceFormat->wBitsPerSample == 24 ) {
+      info.nativeFormats |= RTAUDIO_SINT24;
+    }
+    else if ( deviceFormat->wBitsPerSample == 32 ) {
+      info.nativeFormats |= RTAUDIO_SINT32;
+    }
+  }
+
+  // probed
+  info.probed = true;
+
+Exit:
+  // release all references
+  PropVariantClear( &deviceNameProp );
+  PropVariantClear( &defaultDeviceNameProp );
+
+  SAFE_RELEASE( captureDevices );
+  SAFE_RELEASE( renderDevices );
+  SAFE_RELEASE( devicePtr );
+  SAFE_RELEASE( defaultDevicePtr );
+  SAFE_RELEASE( audioClient );
+  SAFE_RELEASE( devicePropStore );
+  SAFE_RELEASE( defaultDevicePropStore );
+
+  CoTaskMemFree( deviceFormat );
+  CoTaskMemFree( closestMatchFormat );
+
+  if ( !errorText_.empty() )
+    error( errorType );
+  return info;
+}
+
+//-----------------------------------------------------------------------------
+
+unsigned int RtApiWasapi::getDefaultOutputDevice( void )
+{
+  for ( unsigned int i = 0; i < getDeviceCount(); i++ ) {
+    if ( getDeviceInfo( i ).isDefaultOutput ) {
+      return i;
+    }
+  }
+
+  return 0;
+}
+
+//-----------------------------------------------------------------------------
+
+unsigned int RtApiWasapi::getDefaultInputDevice( void )
+{
+  for ( unsigned int i = 0; i < getDeviceCount(); i++ ) {
+    if ( getDeviceInfo( i ).isDefaultInput ) {
+      return i;
+    }
+  }
+
+  return 0;
+}
+
+//-----------------------------------------------------------------------------
+
+void RtApiWasapi::closeStream( void )
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiWasapi::closeStream: No open stream to close.";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  if ( stream_.state != STREAM_STOPPED )
+    stopStream();
+
+  // clean up stream memory
+  SAFE_RELEASE( ( ( WasapiHandle* ) stream_.apiHandle )->captureAudioClient )
+  SAFE_RELEASE( ( ( WasapiHandle* ) stream_.apiHandle )->renderAudioClient )
+
+  SAFE_RELEASE( ( ( WasapiHandle* ) stream_.apiHandle )->captureClient )
+  SAFE_RELEASE( ( ( WasapiHandle* ) stream_.apiHandle )->renderClient )
+
+  if ( ( ( WasapiHandle* ) stream_.apiHandle )->captureEvent )
+    CloseHandle( ( ( WasapiHandle* ) stream_.apiHandle )->captureEvent );
+
+  if ( ( ( WasapiHandle* ) stream_.apiHandle )->renderEvent )
+    CloseHandle( ( ( WasapiHandle* ) stream_.apiHandle )->renderEvent );
+
+  delete ( WasapiHandle* ) stream_.apiHandle;
+  stream_.apiHandle = NULL;
+
+  for ( int i = 0; i < 2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  // update stream state
+  stream_.state = STREAM_CLOSED;
+}
+
+//-----------------------------------------------------------------------------
+
+void RtApiWasapi::startStream( void )
+{
+  verifyStream();
+
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiWasapi::startStream: The stream is already running.";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  // update stream state
+  stream_.state = STREAM_RUNNING;
+
+  // create WASAPI stream thread
+  stream_.callbackInfo.thread = ( ThreadHandle ) CreateThread( NULL, 0, runWasapiThread, this, CREATE_SUSPENDED, NULL );
+
+  if ( !stream_.callbackInfo.thread ) {
+    errorText_ = "RtApiWasapi::startStream: Unable to instantiate callback thread.";
+    error( RtAudioError::THREAD_ERROR );
+  }
+  else {
+    SetThreadPriority( ( void* ) stream_.callbackInfo.thread, stream_.callbackInfo.priority );
+    ResumeThread( ( void* ) stream_.callbackInfo.thread );
+  }
+}
+
+//-----------------------------------------------------------------------------
+
+void RtApiWasapi::stopStream( void )
+{
+  verifyStream();
+
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiWasapi::stopStream: The stream is already stopped.";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  // inform stream thread by setting stream state to STREAM_STOPPING
+  stream_.state = STREAM_STOPPING;
+
+  // wait until stream thread is stopped
+  while( stream_.state != STREAM_STOPPED ) {
+    Sleep( 1 );
+  }
+
+  // Wait for the last buffer to play before stopping.
+  Sleep( 1000 * stream_.bufferSize / stream_.sampleRate );
+
+  // close thread handle
+  if ( stream_.callbackInfo.thread && !CloseHandle( ( void* ) stream_.callbackInfo.thread ) ) {
+    errorText_ = "RtApiWasapi::stopStream: Unable to close callback thread.";
+    error( RtAudioError::THREAD_ERROR );
+    return;
+  }
+
+  stream_.callbackInfo.thread = (ThreadHandle) NULL;
+}
+
+//-----------------------------------------------------------------------------
+
+void RtApiWasapi::abortStream( void )
+{
+  verifyStream();
+
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiWasapi::abortStream: The stream is already stopped.";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  // inform stream thread by setting stream state to STREAM_STOPPING
+  stream_.state = STREAM_STOPPING;
+
+  // wait until stream thread is stopped
+  while ( stream_.state != STREAM_STOPPED ) {
+    Sleep( 1 );
+  }
+
+  // close thread handle
+  if ( stream_.callbackInfo.thread && !CloseHandle( ( void* ) stream_.callbackInfo.thread ) ) {
+    errorText_ = "RtApiWasapi::abortStream: Unable to close callback thread.";
+    error( RtAudioError::THREAD_ERROR );
+    return;
+  }
+
+  stream_.callbackInfo.thread = (ThreadHandle) NULL;
+}
+
+//-----------------------------------------------------------------------------
+
+bool RtApiWasapi::probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                   unsigned int firstChannel, unsigned int sampleRate,
+                                   RtAudioFormat format, unsigned int* bufferSize,
+                                   RtAudio::StreamOptions* options )
+{
+  bool methodResult = FAILURE;
+  unsigned int captureDeviceCount = 0;
+  unsigned int renderDeviceCount = 0;
+
+  IMMDeviceCollection* captureDevices = NULL;
+  IMMDeviceCollection* renderDevices = NULL;
+  IMMDevice* devicePtr = NULL;
+  WAVEFORMATEX* deviceFormat = NULL;
+  unsigned int bufferBytes;
+  stream_.state = STREAM_STOPPED;
+
+  // create API Handle if not already created
+  if ( !stream_.apiHandle )
+    stream_.apiHandle = ( void* ) new WasapiHandle();
+
+  // Count capture devices
+  errorText_.clear();
+  RtAudioError::Type errorType = RtAudioError::DRIVER_ERROR;
+  HRESULT hr = deviceEnumerator_->EnumAudioEndpoints( eCapture, DEVICE_STATE_ACTIVE, &captureDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve capture device collection.";
+    goto Exit;
+  }
+
+  hr = captureDevices->GetCount( &captureDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve capture device count.";
+    goto Exit;
+  }
+
+  // Count render devices
+  hr = deviceEnumerator_->EnumAudioEndpoints( eRender, DEVICE_STATE_ACTIVE, &renderDevices );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device collection.";
+    goto Exit;
+  }
+
+  hr = renderDevices->GetCount( &renderDeviceCount );
+  if ( FAILED( hr ) ) {
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device count.";
+    goto Exit;
+  }
+
+  // validate device index
+  if ( device >= captureDeviceCount + renderDeviceCount ) {
+    errorType = RtAudioError::INVALID_USE;
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Invalid device index.";
+    goto Exit;
+  }
+
+  // if device index falls within capture devices
+  if ( device >= renderDeviceCount ) {
+    if ( mode != INPUT ) {
+      errorType = RtAudioError::INVALID_USE;
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Capture device selected as output device.";
+      goto Exit;
+    }
+
+    // retrieve captureAudioClient from devicePtr
+    IAudioClient*& captureAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->captureAudioClient;
+
+    hr = captureDevices->Item( device - renderDeviceCount, &devicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve capture device handle.";
+      goto Exit;
+    }
+
+    hr = devicePtr->Activate( __uuidof( IAudioClient ), CLSCTX_ALL,
+                              NULL, ( void** ) &captureAudioClient );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve capture device audio client.";
+      goto Exit;
+    }
+
+    hr = captureAudioClient->GetMixFormat( &deviceFormat );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve capture device mix format.";
+      goto Exit;
+    }
+
+    stream_.nDeviceChannels[mode] = deviceFormat->nChannels;
+    captureAudioClient->GetStreamLatency( ( long long* ) &stream_.latency[mode] );
+  }
+
+  // if device index falls within render devices and is configured for loopback
+  if ( device < renderDeviceCount && mode == INPUT )
+  {
+    // if renderAudioClient is not initialised, initialise it now
+    IAudioClient*& renderAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->renderAudioClient;
+    if ( !renderAudioClient )
+    {
+      probeDeviceOpen( device, OUTPUT, channels, firstChannel, sampleRate, format, bufferSize, options );
+    }
+
+    // retrieve captureAudioClient from devicePtr
+    IAudioClient*& captureAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->captureAudioClient;
+
+    hr = renderDevices->Item( device, &devicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device handle.";
+      goto Exit;
+    }
+
+    hr = devicePtr->Activate( __uuidof( IAudioClient ), CLSCTX_ALL,
+                              NULL, ( void** ) &captureAudioClient );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device audio client.";
+      goto Exit;
+    }
+
+    hr = captureAudioClient->GetMixFormat( &deviceFormat );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device mix format.";
+      goto Exit;
+    }
+
+    stream_.nDeviceChannels[mode] = deviceFormat->nChannels;
+    captureAudioClient->GetStreamLatency( ( long long* ) &stream_.latency[mode] );
+  }
+
+  // if device index falls within render devices and is configured for output
+  if ( device < renderDeviceCount && mode == OUTPUT )
+  {
+    // if renderAudioClient is already initialised, don't initialise it again
+    IAudioClient*& renderAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->renderAudioClient;
+    if ( renderAudioClient )
+    {
+      methodResult = SUCCESS;
+      goto Exit;
+    }
+
+    hr = renderDevices->Item( device, &devicePtr );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device handle.";
+      goto Exit;
+    }
+
+    hr = devicePtr->Activate( __uuidof( IAudioClient ), CLSCTX_ALL,
+                              NULL, ( void** ) &renderAudioClient );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device audio client.";
+      goto Exit;
+    }
+
+    hr = renderAudioClient->GetMixFormat( &deviceFormat );
+    if ( FAILED( hr ) ) {
+      errorText_ = "RtApiWasapi::probeDeviceOpen: Unable to retrieve render device mix format.";
+      goto Exit;
+    }
+
+    stream_.nDeviceChannels[mode] = deviceFormat->nChannels;
+    renderAudioClient->GetStreamLatency( ( long long* ) &stream_.latency[mode] );
+  }
+
+  // fill stream data
+  if ( ( stream_.mode == OUTPUT && mode == INPUT ) ||
+       ( stream_.mode == INPUT && mode == OUTPUT ) ) {
+    stream_.mode = DUPLEX;
+  }
+  else {
+    stream_.mode = mode;
+  }
+
+  stream_.device[mode] = device;
+  stream_.doByteSwap[mode] = false;
+  stream_.sampleRate = sampleRate;
+  stream_.bufferSize = *bufferSize;
+  stream_.nBuffers = 1;
+  stream_.nUserChannels[mode] = channels;
+  stream_.channelOffset[mode] = firstChannel;
+  stream_.userFormat = format;
+  stream_.deviceFormat[mode] = getDeviceInfo( device ).nativeFormats;
+
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED )
+    stream_.userInterleaved = false;
+  else
+    stream_.userInterleaved = true;
+  stream_.deviceInterleaved[mode] = true;
+
+  // Set flags for buffer conversion.
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] ||
+       stream_.nUserChannels[0] != stream_.nDeviceChannels[0] ||
+       stream_.nUserChannels[1] != stream_.nDeviceChannels[1] )
+    stream_.doConvertBuffer[mode] = true;
+  else if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+            stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  if ( stream_.doConvertBuffer[mode] )
+    setConvertInfo( mode, 0 );
+
+  // Allocate necessary internal buffers
+  bufferBytes = stream_.nUserChannels[mode] * stream_.bufferSize * formatBytes( stream_.userFormat );
+
+  stream_.userBuffer[mode] = ( char* ) calloc( bufferBytes, 1 );
+  if ( !stream_.userBuffer[mode] ) {
+    errorType = RtAudioError::MEMORY_ERROR;
+    errorText_ = "RtApiWasapi::probeDeviceOpen: Error allocating user buffer memory.";
+    goto Exit;
+  }
+
+  if ( options && options->flags & RTAUDIO_SCHEDULE_REALTIME )
+    stream_.callbackInfo.priority = 15;
+  else
+    stream_.callbackInfo.priority = 0;
+
+  ///! TODO: RTAUDIO_MINIMIZE_LATENCY // Provide stream buffers directly to callback
+  ///! TODO: RTAUDIO_HOG_DEVICE       // Exclusive mode
+
+  methodResult = SUCCESS;
+
+Exit:
+  //clean up
+  SAFE_RELEASE( captureDevices );
+  SAFE_RELEASE( renderDevices );
+  SAFE_RELEASE( devicePtr );
+  CoTaskMemFree( deviceFormat );
+
+  // if method failed, close the stream
+  if ( methodResult == FAILURE )
+    closeStream();
+
+  if ( !errorText_.empty() )
+    error( errorType );
+  return methodResult;
+}
+
+//=============================================================================
+
+DWORD WINAPI RtApiWasapi::runWasapiThread( void* wasapiPtr )
+{
+  if ( wasapiPtr )
+    ( ( RtApiWasapi* ) wasapiPtr )->wasapiThread();
+
+  return 0;
+}
+
+DWORD WINAPI RtApiWasapi::stopWasapiThread( void* wasapiPtr )
+{
+  if ( wasapiPtr )
+    ( ( RtApiWasapi* ) wasapiPtr )->stopStream();
+
+  return 0;
+}
+
+DWORD WINAPI RtApiWasapi::abortWasapiThread( void* wasapiPtr )
+{
+  if ( wasapiPtr )
+    ( ( RtApiWasapi* ) wasapiPtr )->abortStream();
+
+  return 0;
+}
+
+//-----------------------------------------------------------------------------
+
+void RtApiWasapi::wasapiThread()
+{
+  // as this is a new thread, we must CoInitialize it
+  CoInitialize( NULL );
+
+  HRESULT hr;
+
+  IAudioClient* captureAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->captureAudioClient;
+  IAudioClient* renderAudioClient = ( ( WasapiHandle* ) stream_.apiHandle )->renderAudioClient;
+  IAudioCaptureClient* captureClient = ( ( WasapiHandle* ) stream_.apiHandle )->captureClient;
+  IAudioRenderClient* renderClient = ( ( WasapiHandle* ) stream_.apiHandle )->renderClient;
+  HANDLE captureEvent = ( ( WasapiHandle* ) stream_.apiHandle )->captureEvent;
+  HANDLE renderEvent = ( ( WasapiHandle* ) stream_.apiHandle )->renderEvent;
+
+  WAVEFORMATEX* captureFormat = NULL;
+  WAVEFORMATEX* renderFormat = NULL;
+  float captureSrRatio = 0.0f;
+  float renderSrRatio = 0.0f;
+  WasapiBuffer captureBuffer;
+  WasapiBuffer renderBuffer;
+  WasapiResampler* captureResampler = NULL;
+  WasapiResampler* renderResampler = NULL;
+
+  // declare local stream variables
+  RtAudioCallback callback = ( RtAudioCallback ) stream_.callbackInfo.callback;
+  BYTE* streamBuffer = NULL;
+  unsigned long captureFlags = 0;
+  unsigned int bufferFrameCount = 0;
+  unsigned int numFramesPadding = 0;
+  unsigned int convBufferSize = 0;
+  bool loopbackEnabled = stream_.device[INPUT] == stream_.device[OUTPUT];
+  bool callbackPushed = true;
+  bool callbackPulled = false;
+  bool callbackStopped = false;
+  int callbackResult = 0;
+
+  // convBuffer is used to store converted buffers between WASAPI and the user
+  char* convBuffer = NULL;
+  unsigned int convBuffSize = 0;
+  unsigned int deviceBuffSize = 0;
+
+  std::string errorText;
+  RtAudioError::Type errorType = RtAudioError::DRIVER_ERROR;
+
+  // Attempt to assign "Pro Audio" characteristic to thread
+  HMODULE AvrtDll = LoadLibrary( (LPCTSTR) "AVRT.dll" );
+  if ( AvrtDll ) {
+    DWORD taskIndex = 0;
+    TAvSetMmThreadCharacteristicsPtr AvSetMmThreadCharacteristicsPtr =
+      ( TAvSetMmThreadCharacteristicsPtr ) (void(*)()) GetProcAddress( AvrtDll, "AvSetMmThreadCharacteristicsW" );
+    AvSetMmThreadCharacteristicsPtr( L"Pro Audio", &taskIndex );
+    FreeLibrary( AvrtDll );
+  }
+
+  // start capture stream if applicable
+  if ( captureAudioClient ) {
+    hr = captureAudioClient->GetMixFormat( &captureFormat );
+    if ( FAILED( hr ) ) {
+      errorText = "RtApiWasapi::wasapiThread: Unable to retrieve device mix format.";
+      goto Exit;
+    }
+
+    // init captureResampler
+    captureResampler = new WasapiResampler( stream_.deviceFormat[INPUT] == RTAUDIO_FLOAT32 || stream_.deviceFormat[INPUT] == RTAUDIO_FLOAT64,
+                                            formatBytes( stream_.deviceFormat[INPUT] ) * 8, stream_.nDeviceChannels[INPUT],
+                                            captureFormat->nSamplesPerSec, stream_.sampleRate );
+
+    captureSrRatio = ( ( float ) captureFormat->nSamplesPerSec / stream_.sampleRate );
+
+    if ( !captureClient ) {
+      hr = captureAudioClient->Initialize( AUDCLNT_SHAREMODE_SHARED,
+                                           loopbackEnabled ? AUDCLNT_STREAMFLAGS_LOOPBACK : AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
+                                           0,
+                                           0,
+                                           captureFormat,
+                                           NULL );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to initialize capture audio client.";
+        goto Exit;
+      }
+
+      hr = captureAudioClient->GetService( __uuidof( IAudioCaptureClient ),
+                                           ( void** ) &captureClient );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to retrieve capture client handle.";
+        goto Exit;
+      }
+
+      // don't configure captureEvent if in loopback mode
+      if ( !loopbackEnabled )
+      {
+        // configure captureEvent to trigger on every available capture buffer
+        captureEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
+        if ( !captureEvent ) {
+          errorType = RtAudioError::SYSTEM_ERROR;
+          errorText = "RtApiWasapi::wasapiThread: Unable to create capture event.";
+          goto Exit;
+        }
+
+        hr = captureAudioClient->SetEventHandle( captureEvent );
+        if ( FAILED( hr ) ) {
+          errorText = "RtApiWasapi::wasapiThread: Unable to set capture event handle.";
+          goto Exit;
+        }
+
+        ( ( WasapiHandle* ) stream_.apiHandle )->captureEvent = captureEvent;
+      }
+
+      ( ( WasapiHandle* ) stream_.apiHandle )->captureClient = captureClient;
+
+      // reset the capture stream
+      hr = captureAudioClient->Reset();
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to reset capture stream.";
+        goto Exit;
+      }
+
+      // start the capture stream
+      hr = captureAudioClient->Start();
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to start capture stream.";
+        goto Exit;
+      }
+    }
+
+    unsigned int inBufferSize = 0;
+    hr = captureAudioClient->GetBufferSize( &inBufferSize );
+    if ( FAILED( hr ) ) {
+      errorText = "RtApiWasapi::wasapiThread: Unable to get capture buffer size.";
+      goto Exit;
+    }
+
+    // scale outBufferSize according to stream->user sample rate ratio
+    unsigned int outBufferSize = ( unsigned int ) ceilf( stream_.bufferSize * captureSrRatio ) * stream_.nDeviceChannels[INPUT];
+    inBufferSize *= stream_.nDeviceChannels[INPUT];
+
+    // set captureBuffer size
+    captureBuffer.setBufferSize( inBufferSize + outBufferSize, formatBytes( stream_.deviceFormat[INPUT] ) );
+  }
+
+  // start render stream if applicable
+  if ( renderAudioClient ) {
+    hr = renderAudioClient->GetMixFormat( &renderFormat );
+    if ( FAILED( hr ) ) {
+      errorText = "RtApiWasapi::wasapiThread: Unable to retrieve device mix format.";
+      goto Exit;
+    }
+
+    // init renderResampler
+    renderResampler = new WasapiResampler( stream_.deviceFormat[OUTPUT] == RTAUDIO_FLOAT32 || stream_.deviceFormat[OUTPUT] == RTAUDIO_FLOAT64,
+                                           formatBytes( stream_.deviceFormat[OUTPUT] ) * 8, stream_.nDeviceChannels[OUTPUT],
+                                           stream_.sampleRate, renderFormat->nSamplesPerSec );
+
+    renderSrRatio = ( ( float ) renderFormat->nSamplesPerSec / stream_.sampleRate );
+
+    if ( !renderClient ) {
+      hr = renderAudioClient->Initialize( AUDCLNT_SHAREMODE_SHARED,
+                                          AUDCLNT_STREAMFLAGS_EVENTCALLBACK,
+                                          0,
+                                          0,
+                                          renderFormat,
+                                          NULL );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to initialize render audio client.";
+        goto Exit;
+      }
+
+      hr = renderAudioClient->GetService( __uuidof( IAudioRenderClient ),
+                                          ( void** ) &renderClient );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to retrieve render client handle.";
+        goto Exit;
+      }
+
+      // configure renderEvent to trigger on every available render buffer
+      renderEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
+      if ( !renderEvent ) {
+        errorType = RtAudioError::SYSTEM_ERROR;
+        errorText = "RtApiWasapi::wasapiThread: Unable to create render event.";
+        goto Exit;
+      }
+
+      hr = renderAudioClient->SetEventHandle( renderEvent );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to set render event handle.";
+        goto Exit;
+      }
+
+      ( ( WasapiHandle* ) stream_.apiHandle )->renderClient = renderClient;
+      ( ( WasapiHandle* ) stream_.apiHandle )->renderEvent = renderEvent;
+
+      // reset the render stream
+      hr = renderAudioClient->Reset();
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to reset render stream.";
+        goto Exit;
+      }
+
+      // start the render stream
+      hr = renderAudioClient->Start();
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to start render stream.";
+        goto Exit;
+      }
+    }
+
+    unsigned int outBufferSize = 0;
+    hr = renderAudioClient->GetBufferSize( &outBufferSize );
+    if ( FAILED( hr ) ) {
+      errorText = "RtApiWasapi::wasapiThread: Unable to get render buffer size.";
+      goto Exit;
+    }
+
+    // scale inBufferSize according to user->stream sample rate ratio
+    unsigned int inBufferSize = ( unsigned int ) ceilf( stream_.bufferSize * renderSrRatio ) * stream_.nDeviceChannels[OUTPUT];
+    outBufferSize *= stream_.nDeviceChannels[OUTPUT];
+
+    // set renderBuffer size
+    renderBuffer.setBufferSize( inBufferSize + outBufferSize, formatBytes( stream_.deviceFormat[OUTPUT] ) );
+  }
+
+  // malloc buffer memory
+  if ( stream_.mode == INPUT )
+  {
+    using namespace std; // for ceilf
+    convBuffSize = ( size_t ) ( ceilf( stream_.bufferSize * captureSrRatio ) ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] );
+    deviceBuffSize = stream_.bufferSize * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] );
+  }
+  else if ( stream_.mode == OUTPUT )
+  {
+    convBuffSize = ( size_t ) ( ceilf( stream_.bufferSize * renderSrRatio ) ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] );
+    deviceBuffSize = stream_.bufferSize * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] );
+  }
+  else if ( stream_.mode == DUPLEX )
+  {
+    convBuffSize = std::max( ( size_t ) ( ceilf( stream_.bufferSize * captureSrRatio ) ) * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] ),
+                             ( size_t ) ( ceilf( stream_.bufferSize * renderSrRatio ) ) * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] ) );
+    deviceBuffSize = std::max( stream_.bufferSize * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] ),
+                               stream_.bufferSize * stream_.nDeviceChannels[OUTPUT] * formatBytes( stream_.deviceFormat[OUTPUT] ) );
+  }
+
+  convBuffSize *= 2; // allow overflow for *SrRatio remainders
+  convBuffer = ( char* ) calloc( convBuffSize, 1 );
+  stream_.deviceBuffer = ( char* ) calloc( deviceBuffSize, 1 );
+  if ( !convBuffer || !stream_.deviceBuffer ) {
+    errorType = RtAudioError::MEMORY_ERROR;
+    errorText = "RtApiWasapi::wasapiThread: Error allocating device buffer memory.";
+    goto Exit;
+  }
+
+  // stream process loop
+  while ( stream_.state != STREAM_STOPPING ) {
+    if ( !callbackPulled ) {
+      // Callback Input
+      // ==============
+      // 1. Pull callback buffer from inputBuffer
+      // 2. If 1. was successful: Convert callback buffer to user sample rate and channel count
+      //                          Convert callback buffer to user format
+
+      if ( captureAudioClient )
+      {
+        int samplesToPull = ( unsigned int ) floorf( stream_.bufferSize * captureSrRatio );
+        if ( captureSrRatio != 1 )
+        {
+          // account for remainders
+          samplesToPull--;
+        }
+
+        convBufferSize = 0;
+        while ( convBufferSize < stream_.bufferSize )
+        {
+          // Pull callback buffer from inputBuffer
+          callbackPulled = captureBuffer.pullBuffer( convBuffer,
+                                                     samplesToPull * stream_.nDeviceChannels[INPUT],
+                                                     stream_.deviceFormat[INPUT] );
+
+          if ( !callbackPulled )
+          {
+            break;
+          }
+
+          // Convert callback buffer to user sample rate
+          unsigned int deviceBufferOffset = convBufferSize * stream_.nDeviceChannels[INPUT] * formatBytes( stream_.deviceFormat[INPUT] );
+          unsigned int convSamples = 0;
+
+          captureResampler->Convert( stream_.deviceBuffer + deviceBufferOffset,
+                                     convBuffer,
+                                     samplesToPull,
+                                     convSamples );
+
+          convBufferSize += convSamples;
+          samplesToPull = 1; // now pull one sample at a time until we have stream_.bufferSize samples
+        }
+
+        if ( callbackPulled )
+        {
+          if ( stream_.doConvertBuffer[INPUT] ) {
+            // Convert callback buffer to user format
+            convertBuffer( stream_.userBuffer[INPUT],
+                           stream_.deviceBuffer,
+                           stream_.convertInfo[INPUT] );
+          }
+          else {
+            // no further conversion, simple copy deviceBuffer to userBuffer
+            memcpy( stream_.userBuffer[INPUT],
+                    stream_.deviceBuffer,
+                    stream_.bufferSize * stream_.nUserChannels[INPUT] * formatBytes( stream_.userFormat ) );
+          }
+        }
+      }
+      else {
+        // if there is no capture stream, set callbackPulled flag
+        callbackPulled = true;
+      }
+
+      // Execute Callback
+      // ================
+      // 1. Execute user callback method
+      // 2. Handle return value from callback
+
+      // if callback has not requested the stream to stop
+      if ( callbackPulled && !callbackStopped ) {
+        // Execute user callback method
+        callbackResult = callback( stream_.userBuffer[OUTPUT],
+                                   stream_.userBuffer[INPUT],
+                                   stream_.bufferSize,
+                                   getStreamTime(),
+                                   captureFlags & AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY ? RTAUDIO_INPUT_OVERFLOW : 0,
+                                   stream_.callbackInfo.userData );
+
+        // tick stream time
+        RtApi::tickStreamTime();
+
+        // Handle return value from callback
+        if ( callbackResult == 1 ) {
+          // instantiate a thread to stop this thread
+          HANDLE threadHandle = CreateThread( NULL, 0, stopWasapiThread, this, 0, NULL );
+          if ( !threadHandle ) {
+            errorType = RtAudioError::THREAD_ERROR;
+            errorText = "RtApiWasapi::wasapiThread: Unable to instantiate stream stop thread.";
+            goto Exit;
+          }
+          else if ( !CloseHandle( threadHandle ) ) {
+            errorType = RtAudioError::THREAD_ERROR;
+            errorText = "RtApiWasapi::wasapiThread: Unable to close stream stop thread handle.";
+            goto Exit;
+          }
+
+          callbackStopped = true;
+        }
+        else if ( callbackResult == 2 ) {
+          // instantiate a thread to stop this thread
+          HANDLE threadHandle = CreateThread( NULL, 0, abortWasapiThread, this, 0, NULL );
+          if ( !threadHandle ) {
+            errorType = RtAudioError::THREAD_ERROR;
+            errorText = "RtApiWasapi::wasapiThread: Unable to instantiate stream abort thread.";
+            goto Exit;
+          }
+          else if ( !CloseHandle( threadHandle ) ) {
+            errorType = RtAudioError::THREAD_ERROR;
+            errorText = "RtApiWasapi::wasapiThread: Unable to close stream abort thread handle.";
+            goto Exit;
+          }
+
+          callbackStopped = true;
+        }
+      }
+    }
+
+    // Callback Output
+    // ===============
+    // 1. Convert callback buffer to stream format
+    // 2. Convert callback buffer to stream sample rate and channel count
+    // 3. Push callback buffer into outputBuffer
+
+    if ( renderAudioClient && callbackPulled )
+    {
+      // if the last call to renderBuffer.PushBuffer() was successful
+      if ( callbackPushed || convBufferSize == 0 )
+      {
+        if ( stream_.doConvertBuffer[OUTPUT] )
+        {
+          // Convert callback buffer to stream format
+          convertBuffer( stream_.deviceBuffer,
+                         stream_.userBuffer[OUTPUT],
+                         stream_.convertInfo[OUTPUT] );
+
+        }
+        else {
+          // no further conversion, simple copy userBuffer to deviceBuffer
+          memcpy( stream_.deviceBuffer,
+                  stream_.userBuffer[OUTPUT],
+                  stream_.bufferSize * stream_.nUserChannels[OUTPUT] * formatBytes( stream_.userFormat ) );
+        }
+
+        // Convert callback buffer to stream sample rate
+        renderResampler->Convert( convBuffer,
+                                  stream_.deviceBuffer,
+                                  stream_.bufferSize,
+                                  convBufferSize );
+      }
+
+      // Push callback buffer into outputBuffer
+      callbackPushed = renderBuffer.pushBuffer( convBuffer,
+                                                convBufferSize * stream_.nDeviceChannels[OUTPUT],
+                                                stream_.deviceFormat[OUTPUT] );
+    }
+    else {
+      // if there is no render stream, set callbackPushed flag
+      callbackPushed = true;
+    }
+
+    // Stream Capture
+    // ==============
+    // 1. Get capture buffer from stream
+    // 2. Push capture buffer into inputBuffer
+    // 3. If 2. was successful: Release capture buffer
+
+    if ( captureAudioClient ) {
+      // if the callback input buffer was not pulled from captureBuffer, wait for next capture event
+      if ( !callbackPulled ) {
+        WaitForSingleObject( loopbackEnabled ? renderEvent : captureEvent, INFINITE );
+      }
+
+      // Get capture buffer from stream
+      hr = captureClient->GetBuffer( &streamBuffer,
+                                     &bufferFrameCount,
+                                     &captureFlags, NULL, NULL );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to retrieve capture buffer.";
+        goto Exit;
+      }
+
+      if ( bufferFrameCount != 0 ) {
+        // Push capture buffer into inputBuffer
+        if ( captureBuffer.pushBuffer( ( char* ) streamBuffer,
+                                       bufferFrameCount * stream_.nDeviceChannels[INPUT],
+                                       stream_.deviceFormat[INPUT] ) )
+        {
+          // Release capture buffer
+          hr = captureClient->ReleaseBuffer( bufferFrameCount );
+          if ( FAILED( hr ) ) {
+            errorText = "RtApiWasapi::wasapiThread: Unable to release capture buffer.";
+            goto Exit;
+          }
+        }
+        else
+        {
+          // Inform WASAPI that capture was unsuccessful
+          hr = captureClient->ReleaseBuffer( 0 );
+          if ( FAILED( hr ) ) {
+            errorText = "RtApiWasapi::wasapiThread: Unable to release capture buffer.";
+            goto Exit;
+          }
+        }
+      }
+      else
+      {
+        // Inform WASAPI that capture was unsuccessful
+        hr = captureClient->ReleaseBuffer( 0 );
+        if ( FAILED( hr ) ) {
+          errorText = "RtApiWasapi::wasapiThread: Unable to release capture buffer.";
+          goto Exit;
+        }
+      }
+    }
+
+    // Stream Render
+    // =============
+    // 1. Get render buffer from stream
+    // 2. Pull next buffer from outputBuffer
+    // 3. If 2. was successful: Fill render buffer with next buffer
+    //                          Release render buffer
+
+    if ( renderAudioClient ) {
+      // if the callback output buffer was not pushed to renderBuffer, wait for next render event
+      if ( callbackPulled && !callbackPushed ) {
+        WaitForSingleObject( renderEvent, INFINITE );
+      }
+
+      // Get render buffer from stream
+      hr = renderAudioClient->GetBufferSize( &bufferFrameCount );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to retrieve render buffer size.";
+        goto Exit;
+      }
+
+      hr = renderAudioClient->GetCurrentPadding( &numFramesPadding );
+      if ( FAILED( hr ) ) {
+        errorText = "RtApiWasapi::wasapiThread: Unable to retrieve render buffer padding.";
+        goto Exit;
+      }
+
+      bufferFrameCount -= numFramesPadding;
+
+      if ( bufferFrameCount != 0 ) {
+        hr = renderClient->GetBuffer( bufferFrameCount, &streamBuffer );
+        if ( FAILED( hr ) ) {
+          errorText = "RtApiWasapi::wasapiThread: Unable to retrieve render buffer.";
+          goto Exit;
+        }
+
+        // Pull next buffer from outputBuffer
+        // Fill render buffer with next buffer
+        if ( renderBuffer.pullBuffer( ( char* ) streamBuffer,
+                                      bufferFrameCount * stream_.nDeviceChannels[OUTPUT],
+                                      stream_.deviceFormat[OUTPUT] ) )
+        {
+          // Release render buffer
+          hr = renderClient->ReleaseBuffer( bufferFrameCount, 0 );
+          if ( FAILED( hr ) ) {
+            errorText = "RtApiWasapi::wasapiThread: Unable to release render buffer.";
+            goto Exit;
+          }
+        }
+        else
+        {
+          // Inform WASAPI that render was unsuccessful
+          hr = renderClient->ReleaseBuffer( 0, 0 );
+          if ( FAILED( hr ) ) {
+            errorText = "RtApiWasapi::wasapiThread: Unable to release render buffer.";
+            goto Exit;
+          }
+        }
+      }
+      else
+      {
+        // Inform WASAPI that render was unsuccessful
+        hr = renderClient->ReleaseBuffer( 0, 0 );
+        if ( FAILED( hr ) ) {
+          errorText = "RtApiWasapi::wasapiThread: Unable to release render buffer.";
+          goto Exit;
+        }
+      }
+    }
+
+    // if the callback buffer was pushed renderBuffer reset callbackPulled flag
+    if ( callbackPushed ) {
+      // unsetting the callbackPulled flag lets the stream know that
+      // the audio device is ready for another callback output buffer.
+      callbackPulled = false;
+    }
+
+  }
+
+Exit:
+  // clean up
+  CoTaskMemFree( captureFormat );
+  CoTaskMemFree( renderFormat );
+
+  free ( convBuffer );
+  delete renderResampler;
+  delete captureResampler;
+
+  CoUninitialize();
+
+  // update stream state
+  stream_.state = STREAM_STOPPED;
+
+  if ( !errorText.empty() )
+  {
+    errorText_ = errorText;
+    error( errorType );
+  }
+}
+
+//******************** End of __WINDOWS_WASAPI__ *********************//
+#endif
+
+
+#if defined(__WINDOWS_DS__) // Windows DirectSound API
+
+// Modified by Robin Davies, October 2005
+// - Improvements to DirectX pointer chasing. 
+// - Bug fix for non-power-of-two Asio granularity used by Edirol PCR-A30.
+// - Auto-call CoInitialize for DSOUND and ASIO platforms.
+// Various revisions for RtAudio 4.0 by Gary Scavone, April 2007
+// Changed device query structure for RtAudio 4.0.7, January 2010
+
+#include <WinSock2.h>
+#include <Windows.h>
+#include <process.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <dsound.h>
+#include <assert.h>
+#include <algorithm>
+
+#if defined(__MINGW32__)
+  // missing from latest mingw winapi
+#define WAVE_FORMAT_96M08 0x00010000 /* 96 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_96S08 0x00020000 /* 96 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_96M16 0x00040000 /* 96 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_96S16 0x00080000 /* 96 kHz, Stereo, 16-bit */
+#endif
+
+#define MINIMUM_DEVICE_BUFFER_SIZE 32768
+
+#ifdef _MSC_VER // if Microsoft Visual C++
+#pragma comment( lib, "winmm.lib" ) // then, auto-link winmm.lib. Otherwise, it has to be added manually.
+#endif
+
+static inline DWORD dsPointerBetween( DWORD pointer, DWORD laterPointer, DWORD earlierPointer, DWORD bufferSize )
+{
+  if ( pointer > bufferSize ) pointer -= bufferSize;
+  if ( laterPointer < earlierPointer ) laterPointer += bufferSize;
+  if ( pointer < earlierPointer ) pointer += bufferSize;
+  return pointer >= earlierPointer && pointer < laterPointer;
+}
+
+// A structure to hold various information related to the DirectSound
+// API implementation.
+struct DsHandle {
+  unsigned int drainCounter; // Tracks callback counts when draining
+  bool internalDrain;        // Indicates if stop is initiated from callback or not.
+  void *id[2];
+  void *buffer[2];
+  bool xrun[2];
+  UINT bufferPointer[2];  
+  DWORD dsBufferSize[2];
+  DWORD dsPointerLeadTime[2]; // the number of bytes ahead of the safe pointer to lead by.
+  HANDLE condition;
+
+  DsHandle()
+    :drainCounter(0), internalDrain(false) { id[0] = 0; id[1] = 0; buffer[0] = 0; buffer[1] = 0; xrun[0] = false; xrun[1] = false; bufferPointer[0] = 0; bufferPointer[1] = 0; }
+};
+
+// Declarations for utility functions, callbacks, and structures
+// specific to the DirectSound implementation.
+static BOOL CALLBACK deviceQueryCallback( LPGUID lpguid,
+                                          LPCTSTR description,
+                                          LPCTSTR module,
+                                          LPVOID lpContext );
+
+static const char* getErrorString( int code );
+
+static unsigned __stdcall callbackHandler( void *ptr );
+
+struct DsDevice {
+  LPGUID id[2];
+  bool validId[2];
+  bool found;
+  std::string name;
+
+  DsDevice()
+  : found(false) { validId[0] = false; validId[1] = false; }
+};
+
+struct DsProbeData {
+  bool isInput;
+  std::vector<struct DsDevice>* dsDevices;
+};
+
+RtApiDs :: RtApiDs()
+{
+  // Dsound will run both-threaded. If CoInitialize fails, then just
+  // accept whatever the mainline chose for a threading model.
+  coInitialized_ = false;
+  HRESULT hr = CoInitialize( NULL );
+  if ( !FAILED( hr ) ) coInitialized_ = true;
+}
+
+RtApiDs :: ~RtApiDs()
+{
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+  if ( coInitialized_ ) CoUninitialize(); // balanced call.
+}
+
+// The DirectSound default output is always the first device.
+unsigned int RtApiDs :: getDefaultOutputDevice( void )
+{
+  return 0;
+}
+
+// The DirectSound default input is always the first input device,
+// which is the first capture device enumerated.
+unsigned int RtApiDs :: getDefaultInputDevice( void )
+{
+  return 0;
+}
+
+unsigned int RtApiDs :: getDeviceCount( void )
+{
+  // Set query flag for previously found devices to false, so that we
+  // can check for any devices that have disappeared.
+  for ( unsigned int i=0; i<dsDevices.size(); i++ )
+    dsDevices[i].found = false;
+
+  // Query DirectSound devices.
+  struct DsProbeData probeInfo;
+  probeInfo.isInput = false;
+  probeInfo.dsDevices = &dsDevices;
+  HRESULT result = DirectSoundEnumerate( (LPDSENUMCALLBACK) deviceQueryCallback, &probeInfo );
+  if ( FAILED( result ) ) {
+    errorStream_ << "RtApiDs::getDeviceCount: error (" << getErrorString( result ) << ") enumerating output devices!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+  }
+
+  // Query DirectSoundCapture devices.
+  probeInfo.isInput = true;
+  result = DirectSoundCaptureEnumerate( (LPDSENUMCALLBACK) deviceQueryCallback, &probeInfo );
+  if ( FAILED( result ) ) {
+    errorStream_ << "RtApiDs::getDeviceCount: error (" << getErrorString( result ) << ") enumerating input devices!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+  }
+
+  // Clean out any devices that may have disappeared (code update submitted by Eli Zehngut).
+  for ( unsigned int i=0; i<dsDevices.size(); ) {
+    if ( dsDevices[i].found == false ) dsDevices.erase( dsDevices.begin() + i );
+    else i++;
+  }
+
+  return static_cast<unsigned int>(dsDevices.size());
+}
+
+RtAudio::DeviceInfo RtApiDs :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  if ( dsDevices.size() == 0 ) {
+    // Force a query of all devices
+    getDeviceCount();
+    if ( dsDevices.size() == 0 ) {
+      errorText_ = "RtApiDs::getDeviceInfo: no devices found!";
+      error( RtAudioError::INVALID_USE );
+      return info;
+    }
+  }
+
+  if ( device >= dsDevices.size() ) {
+    errorText_ = "RtApiDs::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  HRESULT result;
+  if ( dsDevices[ device ].validId[0] == false ) goto probeInput;
+
+  LPDIRECTSOUND output;
+  DSCAPS outCaps;
+  result = DirectSoundCreate( dsDevices[ device ].id[0], &output, NULL );
+  if ( FAILED( result ) ) {
+    errorStream_ << "RtApiDs::getDeviceInfo: error (" << getErrorString( result ) << ") opening output device (" << dsDevices[ device ].name << ")!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    goto probeInput;
+  }
+
+  outCaps.dwSize = sizeof( outCaps );
+  result = output->GetCaps( &outCaps );
+  if ( FAILED( result ) ) {
+    output->Release();
+    errorStream_ << "RtApiDs::getDeviceInfo: error (" << getErrorString( result ) << ") getting capabilities!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    goto probeInput;
+  }
+
+  // Get output channel information.
+  info.outputChannels = ( outCaps.dwFlags & DSCAPS_PRIMARYSTEREO ) ? 2 : 1;
+
+  // Get sample rate information.
+  info.sampleRates.clear();
+  for ( unsigned int k=0; k<MAX_SAMPLE_RATES; k++ ) {
+    if ( SAMPLE_RATES[k] >= (unsigned int) outCaps.dwMinSecondarySampleRate &&
+         SAMPLE_RATES[k] <= (unsigned int) outCaps.dwMaxSecondarySampleRate ) {
+      info.sampleRates.push_back( SAMPLE_RATES[k] );
+
+      if ( !info.preferredSampleRate || ( SAMPLE_RATES[k] <= 48000 && SAMPLE_RATES[k] > info.preferredSampleRate ) )
+        info.preferredSampleRate = SAMPLE_RATES[k];
+    }
+  }
+
+  // Get format information.
+  if ( outCaps.dwFlags & DSCAPS_PRIMARY16BIT ) info.nativeFormats |= RTAUDIO_SINT16;
+  if ( outCaps.dwFlags & DSCAPS_PRIMARY8BIT ) info.nativeFormats |= RTAUDIO_SINT8;
+
+  output->Release();
+
+  if ( getDefaultOutputDevice() == device )
+    info.isDefaultOutput = true;
+
+  if ( dsDevices[ device ].validId[1] == false ) {
+    info.name = dsDevices[ device ].name;
+    info.probed = true;
+    return info;
+  }
+
+ probeInput:
+
+  LPDIRECTSOUNDCAPTURE input;
+  result = DirectSoundCaptureCreate( dsDevices[ device ].id[1], &input, NULL );
+  if ( FAILED( result ) ) {
+    errorStream_ << "RtApiDs::getDeviceInfo: error (" << getErrorString( result ) << ") opening input device (" << dsDevices[ device ].name << ")!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  DSCCAPS inCaps;
+  inCaps.dwSize = sizeof( inCaps );
+  result = input->GetCaps( &inCaps );
+  if ( FAILED( result ) ) {
+    input->Release();
+    errorStream_ << "RtApiDs::getDeviceInfo: error (" << getErrorString( result ) << ") getting object capabilities (" << dsDevices[ device ].name << ")!";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Get input channel information.
+  info.inputChannels = inCaps.dwChannels;
+
+  // Get sample rate and format information.
+  std::vector<unsigned int> rates;
+  if ( inCaps.dwChannels >= 2 ) {
+    if ( inCaps.dwFormats & WAVE_FORMAT_1S16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_2S16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_4S16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_96S16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_1S08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_2S08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_4S08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_96S08 ) info.nativeFormats |= RTAUDIO_SINT8;
+
+    if ( info.nativeFormats & RTAUDIO_SINT16 ) {
+      if ( inCaps.dwFormats & WAVE_FORMAT_1S16 ) rates.push_back( 11025 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_2S16 ) rates.push_back( 22050 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_4S16 ) rates.push_back( 44100 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_96S16 ) rates.push_back( 96000 );
+    }
+    else if ( info.nativeFormats & RTAUDIO_SINT8 ) {
+      if ( inCaps.dwFormats & WAVE_FORMAT_1S08 ) rates.push_back( 11025 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_2S08 ) rates.push_back( 22050 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_4S08 ) rates.push_back( 44100 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_96S08 ) rates.push_back( 96000 );
+    }
+  }
+  else if ( inCaps.dwChannels == 1 ) {
+    if ( inCaps.dwFormats & WAVE_FORMAT_1M16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_2M16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_4M16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_96M16 ) info.nativeFormats |= RTAUDIO_SINT16;
+    if ( inCaps.dwFormats & WAVE_FORMAT_1M08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_2M08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_4M08 ) info.nativeFormats |= RTAUDIO_SINT8;
+    if ( inCaps.dwFormats & WAVE_FORMAT_96M08 ) info.nativeFormats |= RTAUDIO_SINT8;
+
+    if ( info.nativeFormats & RTAUDIO_SINT16 ) {
+      if ( inCaps.dwFormats & WAVE_FORMAT_1M16 ) rates.push_back( 11025 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_2M16 ) rates.push_back( 22050 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_4M16 ) rates.push_back( 44100 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_96M16 ) rates.push_back( 96000 );
+    }
+    else if ( info.nativeFormats & RTAUDIO_SINT8 ) {
+      if ( inCaps.dwFormats & WAVE_FORMAT_1M08 ) rates.push_back( 11025 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_2M08 ) rates.push_back( 22050 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_4M08 ) rates.push_back( 44100 );
+      if ( inCaps.dwFormats & WAVE_FORMAT_96M08 ) rates.push_back( 96000 );
+    }
+  }
+  else info.inputChannels = 0; // technically, this would be an error
+
+  input->Release();
+
+  if ( info.inputChannels == 0 ) return info;
+
+  // Copy the supported rates to the info structure but avoid duplication.
+  bool found;
+  for ( unsigned int i=0; i<rates.size(); i++ ) {
+    found = false;
+    for ( unsigned int j=0; j<info.sampleRates.size(); j++ ) {
+      if ( rates[i] == info.sampleRates[j] ) {
+        found = true;
+        break;
+      }
+    }
+    if ( found == false ) info.sampleRates.push_back( rates[i] );
+  }
+  std::sort( info.sampleRates.begin(), info.sampleRates.end() );
+
+  // If device opens for both playback and capture, we determine the channels.
+  if ( info.outputChannels > 0 && info.inputChannels > 0 )
+    info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+
+  if ( device == 0 ) info.isDefaultInput = true;
+
+  // Copy name and return.
+  info.name = dsDevices[ device ].name;
+  info.probed = true;
+  return info;
+}
+
+bool RtApiDs :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                 unsigned int firstChannel, unsigned int sampleRate,
+                                 RtAudioFormat format, unsigned int *bufferSize,
+                                 RtAudio::StreamOptions *options )
+{
+  if ( channels + firstChannel > 2 ) {
+    errorText_ = "RtApiDs::probeDeviceOpen: DirectSound does not support more than 2 channels per device.";
+    return FAILURE;
+  }
+
+  size_t nDevices = dsDevices.size();
+  if ( nDevices == 0 ) {
+    // This should not happen because a check is made before this function is called.
+    errorText_ = "RtApiDs::probeDeviceOpen: no devices found!";
+    return FAILURE;
+  }
+
+  if ( device >= nDevices ) {
+    // This should not happen because a check is made before this function is called.
+    errorText_ = "RtApiDs::probeDeviceOpen: device ID is invalid!";
+    return FAILURE;
+  }
+
+  if ( mode == OUTPUT ) {
+    if ( dsDevices[ device ].validId[0] == false ) {
+      errorStream_ << "RtApiDs::probeDeviceOpen: device (" << device << ") does not support output!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+  else { // mode == INPUT
+    if ( dsDevices[ device ].validId[1] == false ) {
+      errorStream_ << "RtApiDs::probeDeviceOpen: device (" << device << ") does not support input!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // According to a note in PortAudio, using GetDesktopWindow()
+  // instead of GetForegroundWindow() is supposed to avoid problems
+  // that occur when the application's window is not the foreground
+  // window.  Also, if the application window closes before the
+  // DirectSound buffer, DirectSound can crash.  In the past, I had
+  // problems when using GetDesktopWindow() but it seems fine now
+  // (January 2010).  I'll leave it commented here.
+  // HWND hWnd = GetForegroundWindow();
+  HWND hWnd = GetDesktopWindow();
+
+  // Check the numberOfBuffers parameter and limit the lowest value to
+  // two.  This is a judgement call and a value of two is probably too
+  // low for capture, but it should work for playback.
+  int nBuffers = 0;
+  if ( options ) nBuffers = options->numberOfBuffers;
+  if ( options && options->flags & RTAUDIO_MINIMIZE_LATENCY ) nBuffers = 2;
+  if ( nBuffers < 2 ) nBuffers = 3;
+
+  // Check the lower range of the user-specified buffer size and set
+  // (arbitrarily) to a lower bound of 32.
+  if ( *bufferSize < 32 ) *bufferSize = 32;
+
+  // Create the wave format structure.  The data format setting will
+  // be determined later.
+  WAVEFORMATEX waveFormat;
+  ZeroMemory( &waveFormat, sizeof(WAVEFORMATEX) );
+  waveFormat.wFormatTag = WAVE_FORMAT_PCM;
+  waveFormat.nChannels = channels + firstChannel;
+  waveFormat.nSamplesPerSec = (unsigned long) sampleRate;
+
+  // Determine the device buffer size. By default, we'll use the value
+  // defined above (32K), but we will grow it to make allowances for
+  // very large software buffer sizes.
+  DWORD dsBufferSize = MINIMUM_DEVICE_BUFFER_SIZE;
+  DWORD dsPointerLeadTime = 0;
+
+  void *ohandle = 0, *bhandle = 0;
+  HRESULT result;
+  if ( mode == OUTPUT ) {
+
+    LPDIRECTSOUND output;
+    result = DirectSoundCreate( dsDevices[ device ].id[0], &output, NULL );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") opening output device (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    DSCAPS outCaps;
+    outCaps.dwSize = sizeof( outCaps );
+    result = output->GetCaps( &outCaps );
+    if ( FAILED( result ) ) {
+      output->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") getting capabilities (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Check channel information.
+    if ( channels + firstChannel == 2 && !( outCaps.dwFlags & DSCAPS_PRIMARYSTEREO ) ) {
+      errorStream_ << "RtApiDs::getDeviceInfo: the output device (" << dsDevices[ device ].name << ") does not support stereo playback.";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Check format information.  Use 16-bit format unless not
+    // supported or user requests 8-bit.
+    if ( outCaps.dwFlags & DSCAPS_PRIMARY16BIT &&
+         !( format == RTAUDIO_SINT8 && outCaps.dwFlags & DSCAPS_PRIMARY8BIT ) ) {
+      waveFormat.wBitsPerSample = 16;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+    }
+    else {
+      waveFormat.wBitsPerSample = 8;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+    }
+    stream_.userFormat = format;
+
+    // Update wave format structure and buffer information.
+    waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
+    waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
+    dsPointerLeadTime = nBuffers * (*bufferSize) * (waveFormat.wBitsPerSample / 8) * channels;
+
+    // If the user wants an even bigger buffer, increase the device buffer size accordingly.
+    while ( dsPointerLeadTime * 2U > dsBufferSize )
+      dsBufferSize *= 2;
+
+    // Set cooperative level to DSSCL_EXCLUSIVE ... sound stops when window focus changes.
+    // result = output->SetCooperativeLevel( hWnd, DSSCL_EXCLUSIVE );
+    // Set cooperative level to DSSCL_PRIORITY ... sound remains when window focus changes.
+    result = output->SetCooperativeLevel( hWnd, DSSCL_PRIORITY );
+    if ( FAILED( result ) ) {
+      output->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") setting cooperative level (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Even though we will write to the secondary buffer, we need to
+    // access the primary buffer to set the correct output format
+    // (since the default is 8-bit, 22 kHz!).  Setup the DS primary
+    // buffer description.
+    DSBUFFERDESC bufferDescription;
+    ZeroMemory( &bufferDescription, sizeof( DSBUFFERDESC ) );
+    bufferDescription.dwSize = sizeof( DSBUFFERDESC );
+    bufferDescription.dwFlags = DSBCAPS_PRIMARYBUFFER;
+
+    // Obtain the primary buffer
+    LPDIRECTSOUNDBUFFER buffer;
+    result = output->CreateSoundBuffer( &bufferDescription, &buffer, NULL );
+    if ( FAILED( result ) ) {
+      output->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") accessing primary buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Set the primary DS buffer sound format.
+    result = buffer->SetFormat( &waveFormat );
+    if ( FAILED( result ) ) {
+      output->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") setting primary buffer format (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Setup the secondary DS buffer description.
+    ZeroMemory( &bufferDescription, sizeof( DSBUFFERDESC ) );
+    bufferDescription.dwSize = sizeof( DSBUFFERDESC );
+    bufferDescription.dwFlags = ( DSBCAPS_STICKYFOCUS |
+                                  DSBCAPS_GLOBALFOCUS |
+                                  DSBCAPS_GETCURRENTPOSITION2 |
+                                  DSBCAPS_LOCHARDWARE );  // Force hardware mixing
+    bufferDescription.dwBufferBytes = dsBufferSize;
+    bufferDescription.lpwfxFormat = &waveFormat;
+
+    // Try to create the secondary DS buffer.  If that doesn't work,
+    // try to use software mixing.  Otherwise, there's a problem.
+    result = output->CreateSoundBuffer( &bufferDescription, &buffer, NULL );
+    if ( FAILED( result ) ) {
+      bufferDescription.dwFlags = ( DSBCAPS_STICKYFOCUS |
+                                    DSBCAPS_GLOBALFOCUS |
+                                    DSBCAPS_GETCURRENTPOSITION2 |
+                                    DSBCAPS_LOCSOFTWARE );  // Force software mixing
+      result = output->CreateSoundBuffer( &bufferDescription, &buffer, NULL );
+      if ( FAILED( result ) ) {
+        output->Release();
+        errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") creating secondary buffer (" << dsDevices[ device ].name << ")!";
+        errorText_ = errorStream_.str();
+        return FAILURE;
+      }
+    }
+
+    // Get the buffer size ... might be different from what we specified.
+    DSBCAPS dsbcaps;
+    dsbcaps.dwSize = sizeof( DSBCAPS );
+    result = buffer->GetCaps( &dsbcaps );
+    if ( FAILED( result ) ) {
+      output->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") getting buffer settings (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    dsBufferSize = dsbcaps.dwBufferBytes;
+
+    // Lock the DS buffer
+    LPVOID audioPtr;
+    DWORD dataLen;
+    result = buffer->Lock( 0, dsBufferSize, &audioPtr, &dataLen, NULL, NULL, 0 );
+    if ( FAILED( result ) ) {
+      output->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") locking buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Zero the DS buffer
+    ZeroMemory( audioPtr, dataLen );
+
+    // Unlock the DS buffer
+    result = buffer->Unlock( audioPtr, dataLen, NULL, 0 );
+    if ( FAILED( result ) ) {
+      output->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") unlocking buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    ohandle = (void *) output;
+    bhandle = (void *) buffer;
+  }
+
+  if ( mode == INPUT ) {
+
+    LPDIRECTSOUNDCAPTURE input;
+    result = DirectSoundCaptureCreate( dsDevices[ device ].id[1], &input, NULL );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") opening input device (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    DSCCAPS inCaps;
+    inCaps.dwSize = sizeof( inCaps );
+    result = input->GetCaps( &inCaps );
+    if ( FAILED( result ) ) {
+      input->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") getting input capabilities (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Check channel information.
+    if ( inCaps.dwChannels < channels + firstChannel ) {
+      errorText_ = "RtApiDs::getDeviceInfo: the input device does not support requested input channels.";
+      return FAILURE;
+    }
+
+    // Check format information.  Use 16-bit format unless user
+    // requests 8-bit.
+    DWORD deviceFormats;
+    if ( channels + firstChannel == 2 ) {
+      deviceFormats = WAVE_FORMAT_1S08 | WAVE_FORMAT_2S08 | WAVE_FORMAT_4S08 | WAVE_FORMAT_96S08;
+      if ( format == RTAUDIO_SINT8 && inCaps.dwFormats & deviceFormats ) {
+        waveFormat.wBitsPerSample = 8;
+        stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+      }
+      else { // assume 16-bit is supported
+        waveFormat.wBitsPerSample = 16;
+        stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+      }
+    }
+    else { // channel == 1
+      deviceFormats = WAVE_FORMAT_1M08 | WAVE_FORMAT_2M08 | WAVE_FORMAT_4M08 | WAVE_FORMAT_96M08;
+      if ( format == RTAUDIO_SINT8 && inCaps.dwFormats & deviceFormats ) {
+        waveFormat.wBitsPerSample = 8;
+        stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+      }
+      else { // assume 16-bit is supported
+        waveFormat.wBitsPerSample = 16;
+        stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+      }
+    }
+    stream_.userFormat = format;
+
+    // Update wave format structure and buffer information.
+    waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
+    waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
+    dsPointerLeadTime = nBuffers * (*bufferSize) * (waveFormat.wBitsPerSample / 8) * channels;
+
+    // If the user wants an even bigger buffer, increase the device buffer size accordingly.
+    while ( dsPointerLeadTime * 2U > dsBufferSize )
+      dsBufferSize *= 2;
+
+    // Setup the secondary DS buffer description.
+    DSCBUFFERDESC bufferDescription;
+    ZeroMemory( &bufferDescription, sizeof( DSCBUFFERDESC ) );
+    bufferDescription.dwSize = sizeof( DSCBUFFERDESC );
+    bufferDescription.dwFlags = 0;
+    bufferDescription.dwReserved = 0;
+    bufferDescription.dwBufferBytes = dsBufferSize;
+    bufferDescription.lpwfxFormat = &waveFormat;
+
+    // Create the capture buffer.
+    LPDIRECTSOUNDCAPTUREBUFFER buffer;
+    result = input->CreateCaptureBuffer( &bufferDescription, &buffer, NULL );
+    if ( FAILED( result ) ) {
+      input->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") creating input buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Get the buffer size ... might be different from what we specified.
+    DSCBCAPS dscbcaps;
+    dscbcaps.dwSize = sizeof( DSCBCAPS );
+    result = buffer->GetCaps( &dscbcaps );
+    if ( FAILED( result ) ) {
+      input->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") getting buffer settings (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    dsBufferSize = dscbcaps.dwBufferBytes;
+
+    // NOTE: We could have a problem here if this is a duplex stream
+    // and the play and capture hardware buffer sizes are different
+    // (I'm actually not sure if that is a problem or not).
+    // Currently, we are not verifying that.
+
+    // Lock the capture buffer
+    LPVOID audioPtr;
+    DWORD dataLen;
+    result = buffer->Lock( 0, dsBufferSize, &audioPtr, &dataLen, NULL, NULL, 0 );
+    if ( FAILED( result ) ) {
+      input->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") locking input buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    // Zero the buffer
+    ZeroMemory( audioPtr, dataLen );
+
+    // Unlock the buffer
+    result = buffer->Unlock( audioPtr, dataLen, NULL, 0 );
+    if ( FAILED( result ) ) {
+      input->Release();
+      buffer->Release();
+      errorStream_ << "RtApiDs::probeDeviceOpen: error (" << getErrorString( result ) << ") unlocking input buffer (" << dsDevices[ device ].name << ")!";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+
+    ohandle = (void *) input;
+    bhandle = (void *) buffer;
+  }
+
+  // Set various stream parameters
+  DsHandle *handle = 0;
+  stream_.nDeviceChannels[mode] = channels + firstChannel;
+  stream_.nUserChannels[mode] = channels;
+  stream_.bufferSize = *bufferSize;
+  stream_.channelOffset[mode] = firstChannel;
+  stream_.deviceInterleaved[mode] = true;
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) stream_.userInterleaved = false;
+  else stream_.userInterleaved = true;
+
+  // Set flag for buffer conversion
+  stream_.doConvertBuffer[mode] = false;
+  if (stream_.nUserChannels[mode] != stream_.nDeviceChannels[mode])
+    stream_.doConvertBuffer[mode] = true;
+  if (stream_.userFormat != stream_.deviceFormat[mode])
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+       stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate necessary internal buffers
+  long bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiDs::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( mode == INPUT ) {
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+        if ( bufferBytes <= (long) bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiDs::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  // Allocate our DsHandle structures for the stream.
+  if ( stream_.apiHandle == 0 ) {
+    try {
+      handle = new DsHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiDs::probeDeviceOpen: error allocating AsioHandle memory.";
+      goto error;
+    }
+
+    // Create a manual-reset event.
+    handle->condition = CreateEvent( NULL,   // no security
+                                     TRUE,   // manual-reset
+                                     FALSE,  // non-signaled initially
+                                     NULL ); // unnamed
+    stream_.apiHandle = (void *) handle;
+  }
+  else
+    handle = (DsHandle *) stream_.apiHandle;
+  handle->id[mode] = ohandle;
+  handle->buffer[mode] = bhandle;
+  handle->dsBufferSize[mode] = dsBufferSize;
+  handle->dsPointerLeadTime[mode] = dsPointerLeadTime;
+
+  stream_.device[mode] = device;
+  stream_.state = STREAM_STOPPED;
+  if ( stream_.mode == OUTPUT && mode == INPUT )
+    // We had already set up an output stream.
+    stream_.mode = DUPLEX;
+  else
+    stream_.mode = mode;
+  stream_.nBuffers = nBuffers;
+  stream_.sampleRate = sampleRate;
+
+  // Setup the buffer conversion information structure.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, firstChannel );
+
+  // Setup the callback thread.
+  if ( stream_.callbackInfo.isRunning == false ) {
+    unsigned threadId;
+    stream_.callbackInfo.isRunning = true;
+    stream_.callbackInfo.object = (void *) this;
+    stream_.callbackInfo.thread = _beginthreadex( NULL, 0, &callbackHandler,
+                                                  &stream_.callbackInfo, 0, &threadId );
+    if ( stream_.callbackInfo.thread == 0 ) {
+      errorText_ = "RtApiDs::probeDeviceOpen: error creating callback thread!";
+      goto error;
+    }
+
+    // Boost DS thread priority
+    SetThreadPriority( (HANDLE) stream_.callbackInfo.thread, THREAD_PRIORITY_HIGHEST );
+  }
+  return SUCCESS;
+
+ error:
+  if ( handle ) {
+    if ( handle->buffer[0] ) { // the object pointer can be NULL and valid
+      LPDIRECTSOUND object = (LPDIRECTSOUND) handle->id[0];
+      LPDIRECTSOUNDBUFFER buffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+      if ( buffer ) buffer->Release();
+      object->Release();
+    }
+    if ( handle->buffer[1] ) {
+      LPDIRECTSOUNDCAPTURE object = (LPDIRECTSOUNDCAPTURE) handle->id[1];
+      LPDIRECTSOUNDCAPTUREBUFFER buffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+      if ( buffer ) buffer->Release();
+      object->Release();
+    }
+    CloseHandle( handle->condition );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  return FAILURE;
+}
+
+void RtApiDs :: closeStream()
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiDs::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  // Stop the callback thread.
+  stream_.callbackInfo.isRunning = false;
+  WaitForSingleObject( (HANDLE) stream_.callbackInfo.thread, INFINITE );
+  CloseHandle( (HANDLE) stream_.callbackInfo.thread );
+
+  DsHandle *handle = (DsHandle *) stream_.apiHandle;
+  if ( handle ) {
+    if ( handle->buffer[0] ) { // the object pointer can be NULL and valid
+      LPDIRECTSOUND object = (LPDIRECTSOUND) handle->id[0];
+      LPDIRECTSOUNDBUFFER buffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+      if ( buffer ) {
+        buffer->Stop();
+        buffer->Release();
+      }
+      object->Release();
+    }
+    if ( handle->buffer[1] ) {
+      LPDIRECTSOUNDCAPTURE object = (LPDIRECTSOUNDCAPTURE) handle->id[1];
+      LPDIRECTSOUNDCAPTUREBUFFER buffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+      if ( buffer ) {
+        buffer->Stop();
+        buffer->Release();
+      }
+      object->Release();
+    }
+    CloseHandle( handle->condition );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+void RtApiDs :: startStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiDs::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  DsHandle *handle = (DsHandle *) stream_.apiHandle;
+
+  // Increase scheduler frequency on lesser windows (a side-effect of
+  // increasing timer accuracy).  On greater windows (Win2K or later),
+  // this is already in effect.
+  timeBeginPeriod( 1 ); 
+
+  buffersRolling = false;
+  duplexPrerollBytes = 0;
+
+  if ( stream_.mode == DUPLEX ) {
+    // 0.5 seconds of silence in DUPLEX mode while the devices spin up and synchronize.
+    duplexPrerollBytes = (int) ( 0.5 * stream_.sampleRate * formatBytes( stream_.deviceFormat[1] ) * stream_.nDeviceChannels[1] );
+  }
+
+  HRESULT result = 0;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    LPDIRECTSOUNDBUFFER buffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+    result = buffer->Play( 0, 0, DSBPLAY_LOOPING );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::startStream: error (" << getErrorString( result ) << ") starting output buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    LPDIRECTSOUNDCAPTUREBUFFER buffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+    result = buffer->Start( DSCBSTART_LOOPING );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::startStream: error (" << getErrorString( result ) << ") starting input buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  handle->drainCounter = 0;
+  handle->internalDrain = false;
+  ResetEvent( handle->condition );
+  stream_.state = STREAM_RUNNING;
+
+ unlock:
+  if ( FAILED( result ) ) error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiDs :: stopStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiDs::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  HRESULT result = 0;
+  LPVOID audioPtr;
+  DWORD dataLen;
+  DsHandle *handle = (DsHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    if ( handle->drainCounter == 0 ) {
+      handle->drainCounter = 2;
+      WaitForSingleObject( handle->condition, INFINITE );  // block until signaled
+    }
+
+    stream_.state = STREAM_STOPPED;
+
+    MUTEX_LOCK( &stream_.mutex );
+
+    // Stop the buffer and clear memory
+    LPDIRECTSOUNDBUFFER buffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+    result = buffer->Stop();
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") stopping output buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // Lock the buffer and clear it so that if we start to play again,
+    // we won't have old data playing.
+    result = buffer->Lock( 0, handle->dsBufferSize[0], &audioPtr, &dataLen, NULL, NULL, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") locking output buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // Zero the DS buffer
+    ZeroMemory( audioPtr, dataLen );
+
+    // Unlock the DS buffer
+    result = buffer->Unlock( audioPtr, dataLen, NULL, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") unlocking output buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // If we start playing again, we must begin at beginning of buffer.
+    handle->bufferPointer[0] = 0;
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+    LPDIRECTSOUNDCAPTUREBUFFER buffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+    audioPtr = NULL;
+    dataLen = 0;
+
+    stream_.state = STREAM_STOPPED;
+
+    if ( stream_.mode != DUPLEX )
+      MUTEX_LOCK( &stream_.mutex );
+
+    result = buffer->Stop();
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") stopping input buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // Lock the buffer and clear it so that if we start to play again,
+    // we won't have old data playing.
+    result = buffer->Lock( 0, handle->dsBufferSize[1], &audioPtr, &dataLen, NULL, NULL, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") locking input buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // Zero the DS buffer
+    ZeroMemory( audioPtr, dataLen );
+
+    // Unlock the DS buffer
+    result = buffer->Unlock( audioPtr, dataLen, NULL, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::stopStream: error (" << getErrorString( result ) << ") unlocking input buffer!";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+
+    // If we start recording again, we must begin at beginning of buffer.
+    handle->bufferPointer[1] = 0;
+  }
+
+ unlock:
+  timeEndPeriod( 1 ); // revert to normal scheduler frequency on lesser windows.
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( FAILED( result ) ) error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiDs :: abortStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiDs::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  DsHandle *handle = (DsHandle *) stream_.apiHandle;
+  handle->drainCounter = 2;
+
+  stopStream();
+}
+
+void RtApiDs :: callbackEvent()
+{
+  if ( stream_.state == STREAM_STOPPED || stream_.state == STREAM_STOPPING ) {
+    Sleep( 50 ); // sleep 50 milliseconds
+    return;
+  }
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiDs::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  CallbackInfo *info = (CallbackInfo *) &stream_.callbackInfo;
+  DsHandle *handle = (DsHandle *) stream_.apiHandle;
+
+  // Check if we were draining the stream and signal is finished.
+  if ( handle->drainCounter > stream_.nBuffers + 2 ) {
+
+    stream_.state = STREAM_STOPPING;
+    if ( handle->internalDrain == false )
+      SetEvent( handle->condition );
+    else
+      stopStream();
+    return;
+  }
+
+  // Invoke user callback to get fresh output data UNLESS we are
+  // draining stream.
+  if ( handle->drainCounter == 0 ) {
+    RtAudioCallback callback = (RtAudioCallback) info->callback;
+    double streamTime = getStreamTime();
+    RtAudioStreamStatus status = 0;
+    if ( stream_.mode != INPUT && handle->xrun[0] == true ) {
+      status |= RTAUDIO_OUTPUT_UNDERFLOW;
+      handle->xrun[0] = false;
+    }
+    if ( stream_.mode != OUTPUT && handle->xrun[1] == true ) {
+      status |= RTAUDIO_INPUT_OVERFLOW;
+      handle->xrun[1] = false;
+    }
+    int cbReturnValue = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                                  stream_.bufferSize, streamTime, status, info->userData );
+    if ( cbReturnValue == 2 ) {
+      stream_.state = STREAM_STOPPING;
+      handle->drainCounter = 2;
+      abortStream();
+      return;
+    }
+    else if ( cbReturnValue == 1 ) {
+      handle->drainCounter = 1;
+      handle->internalDrain = true;
+    }
+  }
+
+  HRESULT result;
+  DWORD currentWritePointer, safeWritePointer;
+  DWORD currentReadPointer, safeReadPointer;
+  UINT nextWritePointer;
+
+  LPVOID buffer1 = NULL;
+  LPVOID buffer2 = NULL;
+  DWORD bufferSize1 = 0;
+  DWORD bufferSize2 = 0;
+
+  char *buffer;
+  long bufferBytes;
+
+  MUTEX_LOCK( &stream_.mutex );
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_UNLOCK( &stream_.mutex );
+    return;
+  }
+
+  if ( buffersRolling == false ) {
+    if ( stream_.mode == DUPLEX ) {
+      //assert( handle->dsBufferSize[0] == handle->dsBufferSize[1] );
+
+      // It takes a while for the devices to get rolling. As a result,
+      // there's no guarantee that the capture and write device pointers
+      // will move in lockstep.  Wait here for both devices to start
+      // rolling, and then set our buffer pointers accordingly.
+      // e.g. Crystal Drivers: the capture buffer starts up 5700 to 9600
+      // bytes later than the write buffer.
+
+      // Stub: a serious risk of having a pre-emptive scheduling round
+      // take place between the two GetCurrentPosition calls... but I'm
+      // really not sure how to solve the problem.  Temporarily boost to
+      // Realtime priority, maybe; but I'm not sure what priority the
+      // DirectSound service threads run at. We *should* be roughly
+      // within a ms or so of correct.
+
+      LPDIRECTSOUNDBUFFER dsWriteBuffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+      LPDIRECTSOUNDCAPTUREBUFFER dsCaptureBuffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+
+      DWORD startSafeWritePointer, startSafeReadPointer;
+
+      result = dsWriteBuffer->GetCurrentPosition( NULL, &startSafeWritePointer );
+      if ( FAILED( result ) ) {
+        errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current write position!";
+        errorText_ = errorStream_.str();
+        MUTEX_UNLOCK( &stream_.mutex );
+        error( RtAudioError::SYSTEM_ERROR );
+        return;
+      }
+      result = dsCaptureBuffer->GetCurrentPosition( NULL, &startSafeReadPointer );
+      if ( FAILED( result ) ) {
+        errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current read position!";
+        errorText_ = errorStream_.str();
+        MUTEX_UNLOCK( &stream_.mutex );
+        error( RtAudioError::SYSTEM_ERROR );
+        return;
+      }
+      while ( true ) {
+        result = dsWriteBuffer->GetCurrentPosition( NULL, &safeWritePointer );
+        if ( FAILED( result ) ) {
+          errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current write position!";
+          errorText_ = errorStream_.str();
+          MUTEX_UNLOCK( &stream_.mutex );
+          error( RtAudioError::SYSTEM_ERROR );
+          return;
+        }
+        result = dsCaptureBuffer->GetCurrentPosition( NULL, &safeReadPointer );
+        if ( FAILED( result ) ) {
+          errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current read position!";
+          errorText_ = errorStream_.str();
+          MUTEX_UNLOCK( &stream_.mutex );
+          error( RtAudioError::SYSTEM_ERROR );
+          return;
+        }
+        if ( safeWritePointer != startSafeWritePointer && safeReadPointer != startSafeReadPointer ) break;
+        Sleep( 1 );
+      }
+
+      //assert( handle->dsBufferSize[0] == handle->dsBufferSize[1] );
+
+      handle->bufferPointer[0] = safeWritePointer + handle->dsPointerLeadTime[0];
+      if ( handle->bufferPointer[0] >= handle->dsBufferSize[0] ) handle->bufferPointer[0] -= handle->dsBufferSize[0];
+      handle->bufferPointer[1] = safeReadPointer;
+    }
+    else if ( stream_.mode == OUTPUT ) {
+
+      // Set the proper nextWritePosition after initial startup.
+      LPDIRECTSOUNDBUFFER dsWriteBuffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+      result = dsWriteBuffer->GetCurrentPosition( &currentWritePointer, &safeWritePointer );
+      if ( FAILED( result ) ) {
+        errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current write position!";
+        errorText_ = errorStream_.str();
+        MUTEX_UNLOCK( &stream_.mutex );
+        error( RtAudioError::SYSTEM_ERROR );
+        return;
+      }
+      handle->bufferPointer[0] = safeWritePointer + handle->dsPointerLeadTime[0];
+      if ( handle->bufferPointer[0] >= handle->dsBufferSize[0] ) handle->bufferPointer[0] -= handle->dsBufferSize[0];
+    }
+
+    buffersRolling = true;
+  }
+
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    
+    LPDIRECTSOUNDBUFFER dsBuffer = (LPDIRECTSOUNDBUFFER) handle->buffer[0];
+
+    if ( handle->drainCounter > 1 ) { // write zeros to the output stream
+      bufferBytes = stream_.bufferSize * stream_.nUserChannels[0];
+      bufferBytes *= formatBytes( stream_.userFormat );
+      memset( stream_.userBuffer[0], 0, bufferBytes );
+    }
+
+    // Setup parameters and do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[0] ) {
+      buffer = stream_.deviceBuffer;
+      convertBuffer( buffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+      bufferBytes = stream_.bufferSize * stream_.nDeviceChannels[0];
+      bufferBytes *= formatBytes( stream_.deviceFormat[0] );
+    }
+    else {
+      buffer = stream_.userBuffer[0];
+      bufferBytes = stream_.bufferSize * stream_.nUserChannels[0];
+      bufferBytes *= formatBytes( stream_.userFormat );
+    }
+
+    // No byte swapping necessary in DirectSound implementation.
+
+    // Ahhh ... windoze.  16-bit data is signed but 8-bit data is
+    // unsigned.  So, we need to convert our signed 8-bit data here to
+    // unsigned.
+    if ( stream_.deviceFormat[0] == RTAUDIO_SINT8 )
+      for ( int i=0; i<bufferBytes; i++ ) buffer[i] = (unsigned char) ( buffer[i] + 128 );
+
+    DWORD dsBufferSize = handle->dsBufferSize[0];
+    nextWritePointer = handle->bufferPointer[0];
+
+    DWORD endWrite, leadPointer;
+    while ( true ) {
+      // Find out where the read and "safe write" pointers are.
+      result = dsBuffer->GetCurrentPosition( &currentWritePointer, &safeWritePointer );
+      if ( FAILED( result ) ) {
+        errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current write position!";
+        errorText_ = errorStream_.str();
+        MUTEX_UNLOCK( &stream_.mutex );
+        error( RtAudioError::SYSTEM_ERROR );
+        return;
+      }
+
+      // We will copy our output buffer into the region between
+      // safeWritePointer and leadPointer.  If leadPointer is not
+      // beyond the next endWrite position, wait until it is.
+      leadPointer = safeWritePointer + handle->dsPointerLeadTime[0];
+      //std::cout << "safeWritePointer = " << safeWritePointer << ", leadPointer = " << leadPointer << ", nextWritePointer = " << nextWritePointer << std::endl;
+      if ( leadPointer > dsBufferSize ) leadPointer -= dsBufferSize;
+      if ( leadPointer < nextWritePointer ) leadPointer += dsBufferSize; // unwrap offset
+      endWrite = nextWritePointer + bufferBytes;
+
+      // Check whether the entire write region is behind the play pointer.
+      if ( leadPointer >= endWrite ) break;
+
+      // If we are here, then we must wait until the leadPointer advances
+      // beyond the end of our next write region. We use the
+      // Sleep() function to suspend operation until that happens.
+      double millis = ( endWrite - leadPointer ) * 1000.0;
+      millis /= ( formatBytes( stream_.deviceFormat[0]) * stream_.nDeviceChannels[0] * stream_.sampleRate);
+      if ( millis < 1.0 ) millis = 1.0;
+      Sleep( (DWORD) millis );
+    }
+
+    if ( dsPointerBetween( nextWritePointer, safeWritePointer, currentWritePointer, dsBufferSize )
+         || dsPointerBetween( endWrite, safeWritePointer, currentWritePointer, dsBufferSize ) ) { 
+      // We've strayed into the forbidden zone ... resync the read pointer.
+      handle->xrun[0] = true;
+      nextWritePointer = safeWritePointer + handle->dsPointerLeadTime[0] - bufferBytes;
+      if ( nextWritePointer >= dsBufferSize ) nextWritePointer -= dsBufferSize;
+      handle->bufferPointer[0] = nextWritePointer;
+      endWrite = nextWritePointer + bufferBytes;
+    }
+
+    // Lock free space in the buffer
+    result = dsBuffer->Lock( nextWritePointer, bufferBytes, &buffer1,
+                             &bufferSize1, &buffer2, &bufferSize2, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") locking buffer during playback!";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+
+    // Copy our buffer into the DS buffer
+    CopyMemory( buffer1, buffer, bufferSize1 );
+    if ( buffer2 != NULL ) CopyMemory( buffer2, buffer+bufferSize1, bufferSize2 );
+
+    // Update our buffer offset and unlock sound buffer
+    dsBuffer->Unlock( buffer1, bufferSize1, buffer2, bufferSize2 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") unlocking buffer during playback!";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+    nextWritePointer = ( nextWritePointer + bufferSize1 + bufferSize2 ) % dsBufferSize;
+    handle->bufferPointer[0] = nextWritePointer;
+  }
+
+  // Don't bother draining input
+  if ( handle->drainCounter ) {
+    handle->drainCounter++;
+    goto unlock;
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    // Setup parameters.
+    if ( stream_.doConvertBuffer[1] ) {
+      buffer = stream_.deviceBuffer;
+      bufferBytes = stream_.bufferSize * stream_.nDeviceChannels[1];
+      bufferBytes *= formatBytes( stream_.deviceFormat[1] );
+    }
+    else {
+      buffer = stream_.userBuffer[1];
+      bufferBytes = stream_.bufferSize * stream_.nUserChannels[1];
+      bufferBytes *= formatBytes( stream_.userFormat );
+    }
+
+    LPDIRECTSOUNDCAPTUREBUFFER dsBuffer = (LPDIRECTSOUNDCAPTUREBUFFER) handle->buffer[1];
+    long nextReadPointer = handle->bufferPointer[1];
+    DWORD dsBufferSize = handle->dsBufferSize[1];
+
+    // Find out where the write and "safe read" pointers are.
+    result = dsBuffer->GetCurrentPosition( &currentReadPointer, &safeReadPointer );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current read position!";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+
+    if ( safeReadPointer < (DWORD)nextReadPointer ) safeReadPointer += dsBufferSize; // unwrap offset
+    DWORD endRead = nextReadPointer + bufferBytes;
+
+    // Handling depends on whether we are INPUT or DUPLEX. 
+    // If we're in INPUT mode then waiting is a good thing. If we're in DUPLEX mode,
+    // then a wait here will drag the write pointers into the forbidden zone.
+    // 
+    // In DUPLEX mode, rather than wait, we will back off the read pointer until 
+    // it's in a safe position. This causes dropouts, but it seems to be the only 
+    // practical way to sync up the read and write pointers reliably, given the 
+    // the very complex relationship between phase and increment of the read and write 
+    // pointers.
+    //
+    // In order to minimize audible dropouts in DUPLEX mode, we will
+    // provide a pre-roll period of 0.5 seconds in which we return
+    // zeros from the read buffer while the pointers sync up.
+
+    if ( stream_.mode == DUPLEX ) {
+      if ( safeReadPointer < endRead ) {
+        if ( duplexPrerollBytes <= 0 ) {
+          // Pre-roll time over. Be more agressive.
+          int adjustment = endRead-safeReadPointer;
+
+          handle->xrun[1] = true;
+          // Two cases:
+          //   - large adjustments: we've probably run out of CPU cycles, so just resync exactly,
+          //     and perform fine adjustments later.
+          //   - small adjustments: back off by twice as much.
+          if ( adjustment >= 2*bufferBytes )
+            nextReadPointer = safeReadPointer-2*bufferBytes;
+          else
+            nextReadPointer = safeReadPointer-bufferBytes-adjustment;
+
+          if ( nextReadPointer < 0 ) nextReadPointer += dsBufferSize;
+
+        }
+        else {
+          // In pre=roll time. Just do it.
+          nextReadPointer = safeReadPointer - bufferBytes;
+          while ( nextReadPointer < 0 ) nextReadPointer += dsBufferSize;
+        }
+        endRead = nextReadPointer + bufferBytes;
+      }
+    }
+    else { // mode == INPUT
+      while ( safeReadPointer < endRead && stream_.callbackInfo.isRunning ) {
+        // See comments for playback.
+        double millis = (endRead - safeReadPointer) * 1000.0;
+        millis /= ( formatBytes(stream_.deviceFormat[1]) * stream_.nDeviceChannels[1] * stream_.sampleRate);
+        if ( millis < 1.0 ) millis = 1.0;
+        Sleep( (DWORD) millis );
+
+        // Wake up and find out where we are now.
+        result = dsBuffer->GetCurrentPosition( &currentReadPointer, &safeReadPointer );
+        if ( FAILED( result ) ) {
+          errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") getting current read position!";
+          errorText_ = errorStream_.str();
+          MUTEX_UNLOCK( &stream_.mutex );
+          error( RtAudioError::SYSTEM_ERROR );
+          return;
+        }
+      
+        if ( safeReadPointer < (DWORD)nextReadPointer ) safeReadPointer += dsBufferSize; // unwrap offset
+      }
+    }
+
+    // Lock free space in the buffer
+    result = dsBuffer->Lock( nextReadPointer, bufferBytes, &buffer1,
+                             &bufferSize1, &buffer2, &bufferSize2, 0 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") locking capture buffer!";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+
+    if ( duplexPrerollBytes <= 0 ) {
+      // Copy our buffer into the DS buffer
+      CopyMemory( buffer, buffer1, bufferSize1 );
+      if ( buffer2 != NULL ) CopyMemory( buffer+bufferSize1, buffer2, bufferSize2 );
+    }
+    else {
+      memset( buffer, 0, bufferSize1 );
+      if ( buffer2 != NULL ) memset( buffer + bufferSize1, 0, bufferSize2 );
+      duplexPrerollBytes -= bufferSize1 + bufferSize2;
+    }
+
+    // Update our buffer offset and unlock sound buffer
+    nextReadPointer = ( nextReadPointer + bufferSize1 + bufferSize2 ) % dsBufferSize;
+    dsBuffer->Unlock( buffer1, bufferSize1, buffer2, bufferSize2 );
+    if ( FAILED( result ) ) {
+      errorStream_ << "RtApiDs::callbackEvent: error (" << getErrorString( result ) << ") unlocking capture buffer!";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+    handle->bufferPointer[1] = nextReadPointer;
+
+    // No byte swapping necessary in DirectSound implementation.
+
+    // If necessary, convert 8-bit data from unsigned to signed.
+    if ( stream_.deviceFormat[1] == RTAUDIO_SINT8 )
+      for ( int j=0; j<bufferBytes; j++ ) buffer[j] = (signed char) ( buffer[j] - 128 );
+
+    // Do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[1] )
+      convertBuffer( stream_.userBuffer[1], stream_.deviceBuffer, stream_.convertInfo[1] );
+  }
+
+ unlock:
+  MUTEX_UNLOCK( &stream_.mutex );
+  RtApi::tickStreamTime();
+}
+
+// Definitions for utility functions and callbacks
+// specific to the DirectSound implementation.
+
+static unsigned __stdcall callbackHandler( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiDs *object = (RtApiDs *) info->object;
+  bool* isRunning = &info->isRunning;
+
+  while ( *isRunning == true ) {
+    object->callbackEvent();
+  }
+
+  _endthreadex( 0 );
+  return 0;
+}
+
+static BOOL CALLBACK deviceQueryCallback( LPGUID lpguid,
+                                          LPCTSTR description,
+                                          LPCTSTR /*module*/,
+                                          LPVOID lpContext )
+{
+  struct DsProbeData& probeInfo = *(struct DsProbeData*) lpContext;
+  std::vector<struct DsDevice>& dsDevices = *probeInfo.dsDevices;
+
+  HRESULT hr;
+  bool validDevice = false;
+  if ( probeInfo.isInput == true ) {
+    DSCCAPS caps;
+    LPDIRECTSOUNDCAPTURE object;
+
+    hr = DirectSoundCaptureCreate(  lpguid, &object,   NULL );
+    if ( hr != DS_OK ) return TRUE;
+
+    caps.dwSize = sizeof(caps);
+    hr = object->GetCaps( &caps );
+    if ( hr == DS_OK ) {
+      if ( caps.dwChannels > 0 && caps.dwFormats > 0 )
+        validDevice = true;
+    }
+    object->Release();
+  }
+  else {
+    DSCAPS caps;
+    LPDIRECTSOUND object;
+    hr = DirectSoundCreate(  lpguid, &object,   NULL );
+    if ( hr != DS_OK ) return TRUE;
+
+    caps.dwSize = sizeof(caps);
+    hr = object->GetCaps( &caps );
+    if ( hr == DS_OK ) {
+      if ( caps.dwFlags & DSCAPS_PRIMARYMONO || caps.dwFlags & DSCAPS_PRIMARYSTEREO )
+        validDevice = true;
+    }
+    object->Release();
+  }
+
+  // If good device, then save its name and guid.
+  std::string name = convertCharPointerToStdString( description );
+  //if ( name == "Primary Sound Driver" || name == "Primary Sound Capture Driver" )
+  if ( lpguid == NULL )
+    name = "Default Device";
+  if ( validDevice ) {
+    for ( unsigned int i=0; i<dsDevices.size(); i++ ) {
+      if ( dsDevices[i].name == name ) {
+        dsDevices[i].found = true;
+        if ( probeInfo.isInput ) {
+          dsDevices[i].id[1] = lpguid;
+          dsDevices[i].validId[1] = true;
+        }
+        else {
+          dsDevices[i].id[0] = lpguid;
+          dsDevices[i].validId[0] = true;
+        }
+        return TRUE;
+      }
+    }
+
+    DsDevice device;
+    device.name = name;
+    device.found = true;
+    if ( probeInfo.isInput ) {
+      device.id[1] = lpguid;
+      device.validId[1] = true;
+    }
+    else {
+      device.id[0] = lpguid;
+      device.validId[0] = true;
+    }
+    dsDevices.push_back( device );
+  }
+
+  return TRUE;
+}
+
+static const char* getErrorString( int code )
+{
+  switch ( code ) {
+
+  case DSERR_ALLOCATED:
+    return "Already allocated";
+
+  case DSERR_CONTROLUNAVAIL:
+    return "Control unavailable";
+
+  case DSERR_INVALIDPARAM:
+    return "Invalid parameter";
+
+  case DSERR_INVALIDCALL:
+    return "Invalid call";
+
+  case DSERR_GENERIC:
+    return "Generic error";
+
+  case DSERR_PRIOLEVELNEEDED:
+    return "Priority level needed";
+
+  case DSERR_OUTOFMEMORY:
+    return "Out of memory";
+
+  case DSERR_BADFORMAT:
+    return "The sample rate or the channel format is not supported";
+
+  case DSERR_UNSUPPORTED:
+    return "Not supported";
+
+  case DSERR_NODRIVER:
+    return "No driver";
+
+  case DSERR_ALREADYINITIALIZED:
+    return "Already initialized";
+
+  case DSERR_NOAGGREGATION:
+    return "No aggregation";
+
+  case DSERR_BUFFERLOST:
+    return "Buffer lost";
+
+  case DSERR_OTHERAPPHASPRIO:
+    return "Another application already has priority";
+
+  case DSERR_UNINITIALIZED:
+    return "Uninitialized";
+
+  default:
+    return "DirectSound unknown error";
+  }
+}
+//******************** End of __WINDOWS_DS__ *********************//
+#endif
+
+
+#if defined(__LINUX_ALSA__)
+
+#include <alsa/asoundlib.h>
+#include <unistd.h>
+
+  // A structure to hold various information related to the ALSA API
+  // implementation.
+struct AlsaHandle {
+  snd_pcm_t *handles[2];
+  bool synchronized;
+  bool xrun[2];
+  pthread_cond_t runnable_cv;
+  bool runnable;
+
+  AlsaHandle()
+    :synchronized(false), runnable(false) { xrun[0] = false; xrun[1] = false; }
+};
+
+static void *alsaCallbackHandler( void * ptr );
+
+RtApiAlsa :: RtApiAlsa()
+{
+  // Nothing to do here.
+}
+
+RtApiAlsa :: ~RtApiAlsa()
+{
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+}
+
+unsigned int RtApiAlsa :: getDeviceCount( void )
+{
+  unsigned nDevices = 0;
+  int result, subdevice, card;
+  char name[64];
+  snd_ctl_t *handle = 0;
+
+  // Count cards and devices
+  card = -1;
+  snd_card_next( &card );
+  while ( card >= 0 ) {
+    sprintf( name, "hw:%d", card );
+    result = snd_ctl_open( &handle, name, 0 );
+    if ( result < 0 ) {
+      handle = 0;
+      errorStream_ << "RtApiAlsa::getDeviceCount: control open, card = " << card << ", " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      error( RtAudioError::WARNING );
+      goto nextcard;
+    }
+    subdevice = -1;
+    while( 1 ) {
+      result = snd_ctl_pcm_next_device( handle, &subdevice );
+      if ( result < 0 ) {
+        errorStream_ << "RtApiAlsa::getDeviceCount: control next device, card = " << card << ", " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+        error( RtAudioError::WARNING );
+        break;
+      }
+      if ( subdevice < 0 )
+        break;
+      nDevices++;
+    }
+  nextcard:
+    if ( handle )
+        snd_ctl_close( handle );
+    snd_card_next( &card );
+  }
+
+  result = snd_ctl_open( &handle, "default", 0 );
+  if (result == 0) {
+    nDevices++;
+    snd_ctl_close( handle );
+  }
+
+  return nDevices;
+}
+
+RtAudio::DeviceInfo RtApiAlsa :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  unsigned nDevices = 0;
+  int result, subdevice, card;
+  char name[64];
+  snd_ctl_t *chandle = 0;
+
+  // Count cards and devices
+  card = -1;
+  subdevice = -1;
+  snd_card_next( &card );
+  while ( card >= 0 ) {
+    sprintf( name, "hw:%d", card );
+    result = snd_ctl_open( &chandle, name, SND_CTL_NONBLOCK );
+    if ( result < 0 ) {
+      chandle = 0;
+      errorStream_ << "RtApiAlsa::getDeviceInfo: control open, card = " << card << ", " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      error( RtAudioError::WARNING );
+      goto nextcard;
+    }
+    subdevice = -1;
+    while( 1 ) {
+      result = snd_ctl_pcm_next_device( chandle, &subdevice );
+      if ( result < 0 ) {
+        errorStream_ << "RtApiAlsa::getDeviceInfo: control next device, card = " << card << ", " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+        error( RtAudioError::WARNING );
+        break;
+      }
+      if ( subdevice < 0 ) break;
+      if ( nDevices == device ) {
+        sprintf( name, "hw:%d,%d", card, subdevice );
+        goto foundDevice;
+      }
+      nDevices++;
+    }
+  nextcard:
+    if ( chandle )
+        snd_ctl_close( chandle );
+    snd_card_next( &card );
+  }
+
+  result = snd_ctl_open( &chandle, "default", SND_CTL_NONBLOCK );
+  if ( result == 0 ) {
+    if ( nDevices == device ) {
+      strcpy( name, "default" );
+      goto foundDevice;
+    }
+    nDevices++;
+  }
+
+  if ( nDevices == 0 ) {
+    errorText_ = "RtApiAlsa::getDeviceInfo: no devices found!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  if ( device >= nDevices ) {
+    errorText_ = "RtApiAlsa::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+ foundDevice:
+
+  // If a stream is already open, we cannot probe the stream devices.
+  // Thus, use the saved results.
+  if ( stream_.state != STREAM_CLOSED &&
+       ( stream_.device[0] == device || stream_.device[1] == device ) ) {
+    snd_ctl_close( chandle );
+    if ( device >= devices_.size() ) {
+      errorText_ = "RtApiAlsa::getDeviceInfo: device ID was not present before stream was opened.";
+      error( RtAudioError::WARNING );
+      return info;
+    }
+    return devices_[ device ];
+  }
+
+  int openMode = SND_PCM_ASYNC;
+  snd_pcm_stream_t stream;
+  snd_pcm_info_t *pcminfo;
+  snd_pcm_info_alloca( &pcminfo );
+  snd_pcm_t *phandle;
+  snd_pcm_hw_params_t *params;
+  snd_pcm_hw_params_alloca( &params );
+
+  // First try for playback unless default device (which has subdev -1)
+  stream = SND_PCM_STREAM_PLAYBACK;
+  snd_pcm_info_set_stream( pcminfo, stream );
+  if ( subdevice != -1 ) {
+    snd_pcm_info_set_device( pcminfo, subdevice );
+    snd_pcm_info_set_subdevice( pcminfo, 0 );
+
+    result = snd_ctl_pcm_info( chandle, pcminfo );
+    if ( result < 0 ) {
+      // Device probably doesn't support playback.
+      goto captureProbe;
+    }
+  }
+
+  result = snd_pcm_open( &phandle, name, stream, openMode | SND_PCM_NONBLOCK );
+  if ( result < 0 ) {
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_open error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    goto captureProbe;
+  }
+
+  // The device is open ... fill the parameter structure.
+  result = snd_pcm_hw_params_any( phandle, params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_hw_params error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    goto captureProbe;
+  }
+
+  // Get output channel information.
+  unsigned int value;
+  result = snd_pcm_hw_params_get_channels_max( params, &value );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: error getting device (" << name << ") output channels, " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    goto captureProbe;
+  }
+  info.outputChannels = value;
+  snd_pcm_close( phandle );
+
+ captureProbe:
+  stream = SND_PCM_STREAM_CAPTURE;
+  snd_pcm_info_set_stream( pcminfo, stream );
+
+  // Now try for capture unless default device (with subdev = -1)
+  if ( subdevice != -1 ) {
+    result = snd_ctl_pcm_info( chandle, pcminfo );
+    snd_ctl_close( chandle );
+    if ( result < 0 ) {
+      // Device probably doesn't support capture.
+      if ( info.outputChannels == 0 ) return info;
+      goto probeParameters;
+    }
+  }
+  else
+    snd_ctl_close( chandle );
+
+  result = snd_pcm_open( &phandle, name, stream, openMode | SND_PCM_NONBLOCK);
+  if ( result < 0 ) {
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_open error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    if ( info.outputChannels == 0 ) return info;
+    goto probeParameters;
+  }
+
+  // The device is open ... fill the parameter structure.
+  result = snd_pcm_hw_params_any( phandle, params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_hw_params error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    if ( info.outputChannels == 0 ) return info;
+    goto probeParameters;
+  }
+
+  result = snd_pcm_hw_params_get_channels_max( params, &value );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: error getting device (" << name << ") input channels, " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    if ( info.outputChannels == 0 ) return info;
+    goto probeParameters;
+  }
+  info.inputChannels = value;
+  snd_pcm_close( phandle );
+
+  // If device opens for both playback and capture, we determine the channels.
+  if ( info.outputChannels > 0 && info.inputChannels > 0 )
+    info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+
+  // ALSA doesn't provide default devices so we'll use the first available one.
+  if ( device == 0 && info.outputChannels > 0 )
+    info.isDefaultOutput = true;
+  if ( device == 0 && info.inputChannels > 0 )
+    info.isDefaultInput = true;
+
+ probeParameters:
+  // At this point, we just need to figure out the supported data
+  // formats and sample rates.  We'll proceed by opening the device in
+  // the direction with the maximum number of channels, or playback if
+  // they are equal.  This might limit our sample rate options, but so
+  // be it.
+
+  if ( info.outputChannels >= info.inputChannels )
+    stream = SND_PCM_STREAM_PLAYBACK;
+  else
+    stream = SND_PCM_STREAM_CAPTURE;
+  snd_pcm_info_set_stream( pcminfo, stream );
+
+  result = snd_pcm_open( &phandle, name, stream, openMode | SND_PCM_NONBLOCK);
+  if ( result < 0 ) {
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_open error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // The device is open ... fill the parameter structure.
+  result = snd_pcm_hw_params_any( phandle, params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: snd_pcm_hw_params error for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Test our discrete set of sample rate values.
+  info.sampleRates.clear();
+  for ( unsigned int i=0; i<MAX_SAMPLE_RATES; i++ ) {
+    if ( snd_pcm_hw_params_test_rate( phandle, params, SAMPLE_RATES[i], 0 ) == 0 ) {
+      info.sampleRates.push_back( SAMPLE_RATES[i] );
+
+      if ( !info.preferredSampleRate || ( SAMPLE_RATES[i] <= 48000 && SAMPLE_RATES[i] > info.preferredSampleRate ) )
+        info.preferredSampleRate = SAMPLE_RATES[i];
+    }
+  }
+  if ( info.sampleRates.size() == 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: no supported sample rates found for device (" << name << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Probe the supported data formats ... we don't care about endian-ness just yet
+  snd_pcm_format_t format;
+  info.nativeFormats = 0;
+  format = SND_PCM_FORMAT_S8;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_SINT8;
+  format = SND_PCM_FORMAT_S16;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_SINT16;
+  format = SND_PCM_FORMAT_S24;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_SINT24;
+  format = SND_PCM_FORMAT_S32;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_SINT32;
+  format = SND_PCM_FORMAT_FLOAT;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_FLOAT32;
+  format = SND_PCM_FORMAT_FLOAT64;
+  if ( snd_pcm_hw_params_test_format( phandle, params, format ) == 0 )
+    info.nativeFormats |= RTAUDIO_FLOAT64;
+
+  // Check that we have at least one supported format
+  if ( info.nativeFormats == 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::getDeviceInfo: pcm device (" << name << ") data format not supported by RtAudio.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Get the device name
+  char *cardname;
+  result = snd_card_get_name( card, &cardname );
+  if ( result >= 0 ) {
+    sprintf( name, "hw:%s,%d", cardname, subdevice );
+    free( cardname );
+  }
+  info.name = name;
+
+  // That's all ... close the device and return
+  snd_pcm_close( phandle );
+  info.probed = true;
+  return info;
+}
+
+void RtApiAlsa :: saveDeviceInfo( void )
+{
+  devices_.clear();
+
+  unsigned int nDevices = getDeviceCount();
+  devices_.resize( nDevices );
+  for ( unsigned int i=0; i<nDevices; i++ )
+    devices_[i] = getDeviceInfo( i );
+}
+
+bool RtApiAlsa :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                   unsigned int firstChannel, unsigned int sampleRate,
+                                   RtAudioFormat format, unsigned int *bufferSize,
+                                   RtAudio::StreamOptions *options )
+
+{
+#if defined(__RTAUDIO_DEBUG__)
+  snd_output_t *out;
+  snd_output_stdio_attach(&out, stderr, 0);
+#endif
+
+  // I'm not using the "plug" interface ... too much inconsistent behavior.
+
+  unsigned nDevices = 0;
+  int result, subdevice, card;
+  char name[64];
+  snd_ctl_t *chandle;
+
+  if ( options && options->flags & RTAUDIO_ALSA_USE_DEFAULT )
+    snprintf(name, sizeof(name), "%s", "default");
+  else {
+    // Count cards and devices
+    card = -1;
+    snd_card_next( &card );
+    while ( card >= 0 ) {
+      sprintf( name, "hw:%d", card );
+      result = snd_ctl_open( &chandle, name, SND_CTL_NONBLOCK );
+      if ( result < 0 ) {
+        errorStream_ << "RtApiAlsa::probeDeviceOpen: control open, card = " << card << ", " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+        return FAILURE;
+      }
+      subdevice = -1;
+      while( 1 ) {
+        result = snd_ctl_pcm_next_device( chandle, &subdevice );
+        if ( result < 0 ) break;
+        if ( subdevice < 0 ) break;
+        if ( nDevices == device ) {
+          sprintf( name, "hw:%d,%d", card, subdevice );
+          snd_ctl_close( chandle );
+          goto foundDevice;
+        }
+        nDevices++;
+      }
+      snd_ctl_close( chandle );
+      snd_card_next( &card );
+    }
+
+    result = snd_ctl_open( &chandle, "default", SND_CTL_NONBLOCK );
+    if ( result == 0 ) {
+      if ( nDevices == device ) {
+        strcpy( name, "default" );
+        snd_ctl_close( chandle );
+        goto foundDevice;
+      }
+      nDevices++;
+    }
+    snd_ctl_close( chandle );
+
+    if ( nDevices == 0 ) {
+      // This should not happen because a check is made before this function is called.
+      errorText_ = "RtApiAlsa::probeDeviceOpen: no devices found!";
+      return FAILURE;
+    }
+
+    if ( device >= nDevices ) {
+      // This should not happen because a check is made before this function is called.
+      errorText_ = "RtApiAlsa::probeDeviceOpen: device ID is invalid!";
+      return FAILURE;
+    }
+  }
+
+ foundDevice:
+
+  // The getDeviceInfo() function will not work for a device that is
+  // already open.  Thus, we'll probe the system before opening a
+  // stream and save the results for use by getDeviceInfo().
+  if ( mode == OUTPUT || ( mode == INPUT && stream_.mode != OUTPUT ) ) // only do once
+    this->saveDeviceInfo();
+
+  snd_pcm_stream_t stream;
+  if ( mode == OUTPUT )
+    stream = SND_PCM_STREAM_PLAYBACK;
+  else
+    stream = SND_PCM_STREAM_CAPTURE;
+
+  snd_pcm_t *phandle;
+  int openMode = SND_PCM_ASYNC;
+  result = snd_pcm_open( &phandle, name, stream, openMode );
+  if ( result < 0 ) {
+    if ( mode == OUTPUT )
+      errorStream_ << "RtApiAlsa::probeDeviceOpen: pcm device (" << name << ") won't open for output.";
+    else
+      errorStream_ << "RtApiAlsa::probeDeviceOpen: pcm device (" << name << ") won't open for input.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Fill the parameter structure.
+  snd_pcm_hw_params_t *hw_params;
+  snd_pcm_hw_params_alloca( &hw_params );
+  result = snd_pcm_hw_params_any( phandle, hw_params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error getting pcm device (" << name << ") parameters, " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+#if defined(__RTAUDIO_DEBUG__)
+  fprintf( stderr, "\nRtApiAlsa: dump hardware params just after device open:\n\n" );
+  snd_pcm_hw_params_dump( hw_params, out );
+#endif
+
+  // Set access ... check user preference.
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) {
+    stream_.userInterleaved = false;
+    result = snd_pcm_hw_params_set_access( phandle, hw_params, SND_PCM_ACCESS_RW_NONINTERLEAVED );
+    if ( result < 0 ) {
+      result = snd_pcm_hw_params_set_access( phandle, hw_params, SND_PCM_ACCESS_RW_INTERLEAVED );
+      stream_.deviceInterleaved[mode] =  true;
+    }
+    else
+      stream_.deviceInterleaved[mode] = false;
+  }
+  else {
+    stream_.userInterleaved = true;
+    result = snd_pcm_hw_params_set_access( phandle, hw_params, SND_PCM_ACCESS_RW_INTERLEAVED );
+    if ( result < 0 ) {
+      result = snd_pcm_hw_params_set_access( phandle, hw_params, SND_PCM_ACCESS_RW_NONINTERLEAVED );
+      stream_.deviceInterleaved[mode] =  false;
+    }
+    else
+      stream_.deviceInterleaved[mode] =  true;
+  }
+
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting pcm device (" << name << ") access, " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Determine how to set the device format.
+  stream_.userFormat = format;
+  snd_pcm_format_t deviceFormat = SND_PCM_FORMAT_UNKNOWN;
+
+  if ( format == RTAUDIO_SINT8 )
+    deviceFormat = SND_PCM_FORMAT_S8;
+  else if ( format == RTAUDIO_SINT16 )
+    deviceFormat = SND_PCM_FORMAT_S16;
+  else if ( format == RTAUDIO_SINT24 )
+    deviceFormat = SND_PCM_FORMAT_S24;
+  else if ( format == RTAUDIO_SINT32 )
+    deviceFormat = SND_PCM_FORMAT_S32;
+  else if ( format == RTAUDIO_FLOAT32 )
+    deviceFormat = SND_PCM_FORMAT_FLOAT;
+  else if ( format == RTAUDIO_FLOAT64 )
+    deviceFormat = SND_PCM_FORMAT_FLOAT64;
+
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat) == 0) {
+    stream_.deviceFormat[mode] = format;
+    goto setFormat;
+  }
+
+  // The user requested format is not natively supported by the device.
+  deviceFormat = SND_PCM_FORMAT_FLOAT64;
+  if ( snd_pcm_hw_params_test_format( phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_FLOAT64;
+    goto setFormat;
+  }
+
+  deviceFormat = SND_PCM_FORMAT_FLOAT;
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_FLOAT32;
+    goto setFormat;
+  }
+
+  deviceFormat = SND_PCM_FORMAT_S32;
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+    goto setFormat;
+  }
+
+  deviceFormat = SND_PCM_FORMAT_S24;
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+    goto setFormat;
+  }
+
+  deviceFormat = SND_PCM_FORMAT_S16;
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+    goto setFormat;
+  }
+
+  deviceFormat = SND_PCM_FORMAT_S8;
+  if ( snd_pcm_hw_params_test_format(phandle, hw_params, deviceFormat ) == 0 ) {
+    stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+    goto setFormat;
+  }
+
+  // If we get here, no supported format was found.
+  snd_pcm_close( phandle );
+  errorStream_ << "RtApiAlsa::probeDeviceOpen: pcm device " << device << " data format not supported by RtAudio.";
+  errorText_ = errorStream_.str();
+  return FAILURE;
+
+ setFormat:
+  result = snd_pcm_hw_params_set_format( phandle, hw_params, deviceFormat );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting pcm device (" << name << ") data format, " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Determine whether byte-swaping is necessary.
+  stream_.doByteSwap[mode] = false;
+  if ( deviceFormat != SND_PCM_FORMAT_S8 ) {
+    result = snd_pcm_format_cpu_endian( deviceFormat );
+    if ( result == 0 )
+      stream_.doByteSwap[mode] = true;
+    else if (result < 0) {
+      snd_pcm_close( phandle );
+      errorStream_ << "RtApiAlsa::probeDeviceOpen: error getting pcm device (" << name << ") endian-ness, " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      return FAILURE;
+    }
+  }
+
+  // Set the sample rate.
+  result = snd_pcm_hw_params_set_rate_near( phandle, hw_params, (unsigned int*) &sampleRate, 0 );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting sample rate on device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Determine the number of channels for this device.  We support a possible
+  // minimum device channel number > than the value requested by the user.
+  stream_.nUserChannels[mode] = channels;
+  unsigned int value;
+  result = snd_pcm_hw_params_get_channels_max( hw_params, &value );
+  unsigned int deviceChannels = value;
+  if ( result < 0 || deviceChannels < channels + firstChannel ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: requested channel parameters not supported by device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  result = snd_pcm_hw_params_get_channels_min( hw_params, &value );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error getting minimum channels for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  deviceChannels = value;
+  if ( deviceChannels < channels + firstChannel ) deviceChannels = channels + firstChannel;
+  stream_.nDeviceChannels[mode] = deviceChannels;
+
+  // Set the device channels.
+  result = snd_pcm_hw_params_set_channels( phandle, hw_params, deviceChannels );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting channels for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Set the buffer (or period) size.
+  int dir = 0;
+  snd_pcm_uframes_t periodSize = *bufferSize;
+  result = snd_pcm_hw_params_set_period_size_near( phandle, hw_params, &periodSize, &dir );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting period size for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  *bufferSize = periodSize;
+
+  // Set the buffer number, which in ALSA is referred to as the "period".
+  unsigned int periods = 0;
+  if ( options && options->flags & RTAUDIO_MINIMIZE_LATENCY ) periods = 2;
+  if ( options && options->numberOfBuffers > 0 ) periods = options->numberOfBuffers;
+  if ( periods < 2 ) periods = 4; // a fairly safe default value
+  result = snd_pcm_hw_params_set_periods_near( phandle, hw_params, &periods, &dir );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error setting periods for device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // If attempting to setup a duplex stream, the bufferSize parameter
+  // MUST be the same in both directions!
+  if ( stream_.mode == OUTPUT && mode == INPUT && *bufferSize != stream_.bufferSize ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: system error setting buffer size for duplex stream on device (" << name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  stream_.bufferSize = *bufferSize;
+
+  // Install the hardware configuration
+  result = snd_pcm_hw_params( phandle, hw_params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error installing hardware configuration on device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+#if defined(__RTAUDIO_DEBUG__)
+  fprintf(stderr, "\nRtApiAlsa: dump hardware params after installation:\n\n");
+  snd_pcm_hw_params_dump( hw_params, out );
+#endif
+
+  // Set the software configuration to fill buffers with zeros and prevent device stopping on xruns.
+  snd_pcm_sw_params_t *sw_params = NULL;
+  snd_pcm_sw_params_alloca( &sw_params );
+  snd_pcm_sw_params_current( phandle, sw_params );
+  snd_pcm_sw_params_set_start_threshold( phandle, sw_params, *bufferSize );
+  snd_pcm_sw_params_set_stop_threshold( phandle, sw_params, ULONG_MAX );
+  snd_pcm_sw_params_set_silence_threshold( phandle, sw_params, 0 );
+
+  // The following two settings were suggested by Theo Veenker
+  //snd_pcm_sw_params_set_avail_min( phandle, sw_params, *bufferSize );
+  //snd_pcm_sw_params_set_xfer_align( phandle, sw_params, 1 );
+
+  // here are two options for a fix
+  //snd_pcm_sw_params_set_silence_size( phandle, sw_params, ULONG_MAX );
+  snd_pcm_uframes_t val;
+  snd_pcm_sw_params_get_boundary( sw_params, &val );
+  snd_pcm_sw_params_set_silence_size( phandle, sw_params, val );
+
+  result = snd_pcm_sw_params( phandle, sw_params );
+  if ( result < 0 ) {
+    snd_pcm_close( phandle );
+    errorStream_ << "RtApiAlsa::probeDeviceOpen: error installing software configuration on device (" << name << "), " << snd_strerror( result ) << ".";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+#if defined(__RTAUDIO_DEBUG__)
+  fprintf(stderr, "\nRtApiAlsa: dump software params after installation:\n\n");
+  snd_pcm_sw_params_dump( sw_params, out );
+#endif
+
+  // Set flags for buffer conversion
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.nUserChannels[mode] < stream_.nDeviceChannels[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+       stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate the ApiHandle if necessary and then save.
+  AlsaHandle *apiInfo = 0;
+  if ( stream_.apiHandle == 0 ) {
+    try {
+      apiInfo = (AlsaHandle *) new AlsaHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiAlsa::probeDeviceOpen: error allocating AlsaHandle memory.";
+      goto error;
+    }
+
+    if ( pthread_cond_init( &apiInfo->runnable_cv, NULL ) ) {
+      errorText_ = "RtApiAlsa::probeDeviceOpen: error initializing pthread condition variable.";
+      goto error;
+    }
+
+    stream_.apiHandle = (void *) apiInfo;
+    apiInfo->handles[0] = 0;
+    apiInfo->handles[1] = 0;
+  }
+  else {
+    apiInfo = (AlsaHandle *) stream_.apiHandle;
+  }
+  apiInfo->handles[mode] = phandle;
+  phandle = 0;
+
+  // Allocate necessary internal buffers.
+  unsigned long bufferBytes;
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiAlsa::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( mode == INPUT ) {
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+        if ( bufferBytes <= bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiAlsa::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  stream_.sampleRate = sampleRate;
+  stream_.nBuffers = periods;
+  stream_.device[mode] = device;
+  stream_.state = STREAM_STOPPED;
+
+  // Setup the buffer conversion information structure.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, firstChannel );
+
+  // Setup thread if necessary.
+  if ( stream_.mode == OUTPUT && mode == INPUT ) {
+    // We had already set up an output stream.
+    stream_.mode = DUPLEX;
+    // Link the streams if possible.
+    apiInfo->synchronized = false;
+    if ( snd_pcm_link( apiInfo->handles[0], apiInfo->handles[1] ) == 0 )
+      apiInfo->synchronized = true;
+    else {
+      errorText_ = "RtApiAlsa::probeDeviceOpen: unable to synchronize input and output devices.";
+      error( RtAudioError::WARNING );
+    }
+  }
+  else {
+    stream_.mode = mode;
+
+    // Setup callback thread.
+    stream_.callbackInfo.object = (void *) this;
+
+    // Set the thread attributes for joinable and realtime scheduling
+    // priority (optional).  The higher priority will only take affect
+    // if the program is run as root or suid. Note, under Linux
+    // processes with CAP_SYS_NICE privilege, a user can change
+    // scheduling policy and priority (thus need not be root). See
+    // POSIX "capabilities".
+    pthread_attr_t attr;
+    pthread_attr_init( &attr );
+    pthread_attr_setdetachstate( &attr, PTHREAD_CREATE_JOINABLE );
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+    if ( options && options->flags & RTAUDIO_SCHEDULE_REALTIME ) {
+      stream_.callbackInfo.doRealtime = true;
+      struct sched_param param;
+      int priority = options->priority;
+      int min = sched_get_priority_min( SCHED_RR );
+      int max = sched_get_priority_max( SCHED_RR );
+      if ( priority < min ) priority = min;
+      else if ( priority > max ) priority = max;
+      param.sched_priority = priority;
+
+      // Set the policy BEFORE the priority. Otherwise it fails.
+      pthread_attr_setschedpolicy(&attr, SCHED_RR);
+      pthread_attr_setscope (&attr, PTHREAD_SCOPE_SYSTEM);
+      // This is definitely required. Otherwise it fails.
+      pthread_attr_setinheritsched(&attr, PTHREAD_EXPLICIT_SCHED);
+      pthread_attr_setschedparam(&attr, &param);
+    }
+    else
+      pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#else
+    pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#endif
+
+    stream_.callbackInfo.isRunning = true;
+    result = pthread_create( &stream_.callbackInfo.thread, &attr, alsaCallbackHandler, &stream_.callbackInfo );
+    pthread_attr_destroy( &attr );
+    if ( result ) {
+      // Failed. Try instead with default attributes.
+      result = pthread_create( &stream_.callbackInfo.thread, NULL, alsaCallbackHandler, &stream_.callbackInfo );
+      if ( result ) {
+        stream_.callbackInfo.isRunning = false;
+        errorText_ = "RtApiAlsa::error creating callback thread!";
+        goto error;
+      }
+    }
+  }
+
+  return SUCCESS;
+
+ error:
+  if ( apiInfo ) {
+    pthread_cond_destroy( &apiInfo->runnable_cv );
+    if ( apiInfo->handles[0] ) snd_pcm_close( apiInfo->handles[0] );
+    if ( apiInfo->handles[1] ) snd_pcm_close( apiInfo->handles[1] );
+    delete apiInfo;
+    stream_.apiHandle = 0;
+  }
+
+  if ( phandle) snd_pcm_close( phandle );
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  return FAILURE;
+}
+
+void RtApiAlsa :: closeStream()
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiAlsa::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  AlsaHandle *apiInfo = (AlsaHandle *) stream_.apiHandle;
+  stream_.callbackInfo.isRunning = false;
+  MUTEX_LOCK( &stream_.mutex );
+  if ( stream_.state == STREAM_STOPPED ) {
+    apiInfo->runnable = true;
+    pthread_cond_signal( &apiInfo->runnable_cv );
+  }
+  MUTEX_UNLOCK( &stream_.mutex );
+  pthread_join( stream_.callbackInfo.thread, NULL );
+
+  if ( stream_.state == STREAM_RUNNING ) {
+    stream_.state = STREAM_STOPPED;
+    if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX )
+      snd_pcm_drop( apiInfo->handles[0] );
+    if ( stream_.mode == INPUT || stream_.mode == DUPLEX )
+      snd_pcm_drop( apiInfo->handles[1] );
+  }
+
+  if ( apiInfo ) {
+    pthread_cond_destroy( &apiInfo->runnable_cv );
+    if ( apiInfo->handles[0] ) snd_pcm_close( apiInfo->handles[0] );
+    if ( apiInfo->handles[1] ) snd_pcm_close( apiInfo->handles[1] );
+    delete apiInfo;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+void RtApiAlsa :: startStream()
+{
+  // This method calls snd_pcm_prepare if the device isn't already in that state.
+
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiAlsa::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  int result = 0;
+  snd_pcm_state_t state;
+  AlsaHandle *apiInfo = (AlsaHandle *) stream_.apiHandle;
+  snd_pcm_t **handle = (snd_pcm_t **) apiInfo->handles;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    state = snd_pcm_state( handle[0] );
+    if ( state != SND_PCM_STATE_PREPARED ) {
+      result = snd_pcm_prepare( handle[0] );
+      if ( result < 0 ) {
+        errorStream_ << "RtApiAlsa::startStream: error preparing output pcm device, " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+        goto unlock;
+      }
+    }
+  }
+
+  if ( ( stream_.mode == INPUT || stream_.mode == DUPLEX ) && !apiInfo->synchronized ) {
+    result = snd_pcm_drop(handle[1]); // fix to remove stale data received since device has been open
+    state = snd_pcm_state( handle[1] );
+    if ( state != SND_PCM_STATE_PREPARED ) {
+      result = snd_pcm_prepare( handle[1] );
+      if ( result < 0 ) {
+        errorStream_ << "RtApiAlsa::startStream: error preparing input pcm device, " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+        goto unlock;
+      }
+    }
+  }
+
+  stream_.state = STREAM_RUNNING;
+
+ unlock:
+  apiInfo->runnable = true;
+  pthread_cond_signal( &apiInfo->runnable_cv );
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( result >= 0 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiAlsa :: stopStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiAlsa::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_LOCK( &stream_.mutex );
+
+  int result = 0;
+  AlsaHandle *apiInfo = (AlsaHandle *) stream_.apiHandle;
+  snd_pcm_t **handle = (snd_pcm_t **) apiInfo->handles;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    if ( apiInfo->synchronized ) 
+      result = snd_pcm_drop( handle[0] );
+    else
+      result = snd_pcm_drain( handle[0] );
+    if ( result < 0 ) {
+      errorStream_ << "RtApiAlsa::stopStream: error draining output pcm device, " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  if ( ( stream_.mode == INPUT || stream_.mode == DUPLEX ) && !apiInfo->synchronized ) {
+    result = snd_pcm_drop( handle[1] );
+    if ( result < 0 ) {
+      errorStream_ << "RtApiAlsa::stopStream: error stopping input pcm device, " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+ unlock:
+  apiInfo->runnable = false; // fixes high CPU usage when stopped
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( result >= 0 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiAlsa :: abortStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiAlsa::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_LOCK( &stream_.mutex );
+
+  int result = 0;
+  AlsaHandle *apiInfo = (AlsaHandle *) stream_.apiHandle;
+  snd_pcm_t **handle = (snd_pcm_t **) apiInfo->handles;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    result = snd_pcm_drop( handle[0] );
+    if ( result < 0 ) {
+      errorStream_ << "RtApiAlsa::abortStream: error aborting output pcm device, " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+  if ( ( stream_.mode == INPUT || stream_.mode == DUPLEX ) && !apiInfo->synchronized ) {
+    result = snd_pcm_drop( handle[1] );
+    if ( result < 0 ) {
+      errorStream_ << "RtApiAlsa::abortStream: error aborting input pcm device, " << snd_strerror( result ) << ".";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+ unlock:
+  apiInfo->runnable = false; // fixes high CPU usage when stopped
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( result >= 0 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiAlsa :: callbackEvent()
+{
+  AlsaHandle *apiInfo = (AlsaHandle *) stream_.apiHandle;
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_LOCK( &stream_.mutex );
+    while ( !apiInfo->runnable )
+      pthread_cond_wait( &apiInfo->runnable_cv, &stream_.mutex );
+
+    if ( stream_.state != STREAM_RUNNING ) {
+      MUTEX_UNLOCK( &stream_.mutex );
+      return;
+    }
+    MUTEX_UNLOCK( &stream_.mutex );
+  }
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiAlsa::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  int doStopStream = 0;
+  RtAudioCallback callback = (RtAudioCallback) stream_.callbackInfo.callback;
+  double streamTime = getStreamTime();
+  RtAudioStreamStatus status = 0;
+  if ( stream_.mode != INPUT && apiInfo->xrun[0] == true ) {
+    status |= RTAUDIO_OUTPUT_UNDERFLOW;
+    apiInfo->xrun[0] = false;
+  }
+  if ( stream_.mode != OUTPUT && apiInfo->xrun[1] == true ) {
+    status |= RTAUDIO_INPUT_OVERFLOW;
+    apiInfo->xrun[1] = false;
+  }
+  doStopStream = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                           stream_.bufferSize, streamTime, status, stream_.callbackInfo.userData );
+
+  if ( doStopStream == 2 ) {
+    abortStream();
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  // The state might change while waiting on a mutex.
+  if ( stream_.state == STREAM_STOPPED ) goto unlock;
+
+  int result;
+  char *buffer;
+  int channels;
+  snd_pcm_t **handle;
+  snd_pcm_sframes_t frames;
+  RtAudioFormat format;
+  handle = (snd_pcm_t **) apiInfo->handles;
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    // Setup parameters.
+    if ( stream_.doConvertBuffer[1] ) {
+      buffer = stream_.deviceBuffer;
+      channels = stream_.nDeviceChannels[1];
+      format = stream_.deviceFormat[1];
+    }
+    else {
+      buffer = stream_.userBuffer[1];
+      channels = stream_.nUserChannels[1];
+      format = stream_.userFormat;
+    }
+
+    // Read samples from device in interleaved/non-interleaved format.
+    if ( stream_.deviceInterleaved[1] )
+      result = snd_pcm_readi( handle[1], buffer, stream_.bufferSize );
+    else {
+      void *bufs[channels];
+      size_t offset = stream_.bufferSize * formatBytes( format );
+      for ( int i=0; i<channels; i++ )
+        bufs[i] = (void *) (buffer + (i * offset));
+      result = snd_pcm_readn( handle[1], bufs, stream_.bufferSize );
+    }
+
+    if ( result < (int) stream_.bufferSize ) {
+      // Either an error or overrun occured.
+      if ( result == -EPIPE ) {
+        snd_pcm_state_t state = snd_pcm_state( handle[1] );
+        if ( state == SND_PCM_STATE_XRUN ) {
+          apiInfo->xrun[1] = true;
+          result = snd_pcm_prepare( handle[1] );
+          if ( result < 0 ) {
+            errorStream_ << "RtApiAlsa::callbackEvent: error preparing device after overrun, " << snd_strerror( result ) << ".";
+            errorText_ = errorStream_.str();
+          }
+        }
+        else {
+          errorStream_ << "RtApiAlsa::callbackEvent: error, current state is " << snd_pcm_state_name( state ) << ", " << snd_strerror( result ) << ".";
+          errorText_ = errorStream_.str();
+        }
+      }
+      else {
+        errorStream_ << "RtApiAlsa::callbackEvent: audio read error, " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+      }
+      error( RtAudioError::WARNING );
+      goto tryOutput;
+    }
+
+    // Do byte swapping if necessary.
+    if ( stream_.doByteSwap[1] )
+      byteSwapBuffer( buffer, stream_.bufferSize * channels, format );
+
+    // Do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[1] )
+      convertBuffer( stream_.userBuffer[1], stream_.deviceBuffer, stream_.convertInfo[1] );
+
+    // Check stream latency
+    result = snd_pcm_delay( handle[1], &frames );
+    if ( result == 0 && frames > 0 ) stream_.latency[1] = frames;
+  }
+
+ tryOutput:
+
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    // Setup parameters and do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[0] ) {
+      buffer = stream_.deviceBuffer;
+      convertBuffer( buffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+      channels = stream_.nDeviceChannels[0];
+      format = stream_.deviceFormat[0];
+    }
+    else {
+      buffer = stream_.userBuffer[0];
+      channels = stream_.nUserChannels[0];
+      format = stream_.userFormat;
+    }
+
+    // Do byte swapping if necessary.
+    if ( stream_.doByteSwap[0] )
+      byteSwapBuffer(buffer, stream_.bufferSize * channels, format);
+
+    // Write samples to device in interleaved/non-interleaved format.
+    if ( stream_.deviceInterleaved[0] )
+      result = snd_pcm_writei( handle[0], buffer, stream_.bufferSize );
+    else {
+      void *bufs[channels];
+      size_t offset = stream_.bufferSize * formatBytes( format );
+      for ( int i=0; i<channels; i++ )
+        bufs[i] = (void *) (buffer + (i * offset));
+      result = snd_pcm_writen( handle[0], bufs, stream_.bufferSize );
+    }
+
+    if ( result < (int) stream_.bufferSize ) {
+      // Either an error or underrun occured.
+      if ( result == -EPIPE ) {
+        snd_pcm_state_t state = snd_pcm_state( handle[0] );
+        if ( state == SND_PCM_STATE_XRUN ) {
+          apiInfo->xrun[0] = true;
+          result = snd_pcm_prepare( handle[0] );
+          if ( result < 0 ) {
+            errorStream_ << "RtApiAlsa::callbackEvent: error preparing device after underrun, " << snd_strerror( result ) << ".";
+            errorText_ = errorStream_.str();
+          }
+          else
+            errorText_ =  "RtApiAlsa::callbackEvent: audio write error, underrun.";
+        }
+        else {
+          errorStream_ << "RtApiAlsa::callbackEvent: error, current state is " << snd_pcm_state_name( state ) << ", " << snd_strerror( result ) << ".";
+          errorText_ = errorStream_.str();
+        }
+      }
+      else {
+        errorStream_ << "RtApiAlsa::callbackEvent: audio write error, " << snd_strerror( result ) << ".";
+        errorText_ = errorStream_.str();
+      }
+      error( RtAudioError::WARNING );
+      goto unlock;
+    }
+
+    // Check stream latency
+    result = snd_pcm_delay( handle[0], &frames );
+    if ( result == 0 && frames > 0 ) stream_.latency[0] = frames;
+  }
+
+ unlock:
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  RtApi::tickStreamTime();
+  if ( doStopStream == 1 ) this->stopStream();
+}
+
+static void *alsaCallbackHandler( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiAlsa *object = (RtApiAlsa *) info->object;
+  bool *isRunning = &info->isRunning;
+
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+  if ( info->doRealtime ) {
+    std::cerr << "RtAudio alsa: " << 
+             (sched_getscheduler(0) == SCHED_RR ? "" : "_NOT_ ") << 
+             "running realtime scheduling" << std::endl;
+  }
+#endif
+
+  while ( *isRunning == true ) {
+    pthread_testcancel();
+    object->callbackEvent();
+  }
+
+  pthread_exit( NULL );
+}
+
+//******************** End of __LINUX_ALSA__ *********************//
+#endif
+
+#if defined(__LINUX_PULSE__)
+
+// Code written by Peter Meerwald, pmeerw@pmeerw.net
+// and Tristan Matthews.
+
+#include <pulse/error.h>
+#include <pulse/simple.h>
+#include <cstdio>
+
+static const unsigned int SUPPORTED_SAMPLERATES[] = { 8000, 16000, 22050, 32000,
+                                                      44100, 48000, 96000, 0};
+
+struct rtaudio_pa_format_mapping_t {
+  RtAudioFormat rtaudio_format;
+  pa_sample_format_t pa_format;
+};
+
+static const rtaudio_pa_format_mapping_t supported_sampleformats[] = {
+  {RTAUDIO_SINT16, PA_SAMPLE_S16LE},
+  {RTAUDIO_SINT32, PA_SAMPLE_S32LE},
+  {RTAUDIO_FLOAT32, PA_SAMPLE_FLOAT32LE},
+  {0, PA_SAMPLE_INVALID}};
+
+struct PulseAudioHandle {
+  pa_simple *s_play;
+  pa_simple *s_rec;
+  pthread_t thread;
+  pthread_cond_t runnable_cv;
+  bool runnable;
+  PulseAudioHandle() : s_play(0), s_rec(0), runnable(false) { }
+};
+
+RtApiPulse::~RtApiPulse()
+{
+  if ( stream_.state != STREAM_CLOSED )
+    closeStream();
+}
+
+unsigned int RtApiPulse::getDeviceCount( void )
+{
+  return 1;
+}
+
+RtAudio::DeviceInfo RtApiPulse::getDeviceInfo( unsigned int /*device*/ )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = true;
+  info.name = "PulseAudio";
+  info.outputChannels = 2;
+  info.inputChannels = 2;
+  info.duplexChannels = 2;
+  info.isDefaultOutput = true;
+  info.isDefaultInput = true;
+
+  for ( const unsigned int *sr = SUPPORTED_SAMPLERATES; *sr; ++sr )
+    info.sampleRates.push_back( *sr );
+
+  info.preferredSampleRate = 48000;
+  info.nativeFormats = RTAUDIO_SINT16 | RTAUDIO_SINT32 | RTAUDIO_FLOAT32;
+
+  return info;
+}
+
+static void *pulseaudio_callback( void * user )
+{
+  CallbackInfo *cbi = static_cast<CallbackInfo *>( user );
+  RtApiPulse *context = static_cast<RtApiPulse *>( cbi->object );
+  volatile bool *isRunning = &cbi->isRunning;
+  
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+  if (cbi->doRealtime) {
+    std::cerr << "RtAudio pulse: " << 
+             (sched_getscheduler(0) == SCHED_RR ? "" : "_NOT_ ") << 
+             "running realtime scheduling" << std::endl;
+  }
+#endif
+  
+  while ( *isRunning ) {
+    pthread_testcancel();
+    context->callbackEvent();
+  }
+
+  pthread_exit( NULL );
+}
+
+void RtApiPulse::closeStream( void )
+{
+  PulseAudioHandle *pah = static_cast<PulseAudioHandle *>( stream_.apiHandle );
+
+  stream_.callbackInfo.isRunning = false;
+  if ( pah ) {
+    MUTEX_LOCK( &stream_.mutex );
+    if ( stream_.state == STREAM_STOPPED ) {
+      pah->runnable = true;
+      pthread_cond_signal( &pah->runnable_cv );
+    }
+    MUTEX_UNLOCK( &stream_.mutex );
+
+    pthread_join( pah->thread, 0 );
+    if ( pah->s_play ) {
+      pa_simple_flush( pah->s_play, NULL );
+      pa_simple_free( pah->s_play );
+    }
+    if ( pah->s_rec )
+      pa_simple_free( pah->s_rec );
+
+    pthread_cond_destroy( &pah->runnable_cv );
+    delete pah;
+    stream_.apiHandle = 0;
+  }
+
+  if ( stream_.userBuffer[0] ) {
+    free( stream_.userBuffer[0] );
+    stream_.userBuffer[0] = 0;
+  }
+  if ( stream_.userBuffer[1] ) {
+    free( stream_.userBuffer[1] );
+    stream_.userBuffer[1] = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  stream_.mode = UNINITIALIZED;
+}
+
+void RtApiPulse::callbackEvent( void )
+{
+  PulseAudioHandle *pah = static_cast<PulseAudioHandle *>( stream_.apiHandle );
+
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_LOCK( &stream_.mutex );
+    while ( !pah->runnable )
+      pthread_cond_wait( &pah->runnable_cv, &stream_.mutex );
+
+    if ( stream_.state != STREAM_RUNNING ) {
+      MUTEX_UNLOCK( &stream_.mutex );
+      return;
+    }
+    MUTEX_UNLOCK( &stream_.mutex );
+  }
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiPulse::callbackEvent(): the stream is closed ... "
+      "this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  RtAudioCallback callback = (RtAudioCallback) stream_.callbackInfo.callback;
+  double streamTime = getStreamTime();
+  RtAudioStreamStatus status = 0;
+  int doStopStream = callback( stream_.userBuffer[OUTPUT], stream_.userBuffer[INPUT],
+                               stream_.bufferSize, streamTime, status,
+                               stream_.callbackInfo.userData );
+
+  if ( doStopStream == 2 ) {
+    abortStream();
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+  void *pulse_in = stream_.doConvertBuffer[INPUT] ? stream_.deviceBuffer : stream_.userBuffer[INPUT];
+  void *pulse_out = stream_.doConvertBuffer[OUTPUT] ? stream_.deviceBuffer : stream_.userBuffer[OUTPUT];
+
+  if ( stream_.state != STREAM_RUNNING )
+    goto unlock;
+
+  int pa_error;
+  size_t bytes;
+  if (stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    if ( stream_.doConvertBuffer[OUTPUT] ) {
+        convertBuffer( stream_.deviceBuffer,
+                       stream_.userBuffer[OUTPUT],
+                       stream_.convertInfo[OUTPUT] );
+        bytes = stream_.nDeviceChannels[OUTPUT] * stream_.bufferSize *
+                formatBytes( stream_.deviceFormat[OUTPUT] );
+    } else
+        bytes = stream_.nUserChannels[OUTPUT] * stream_.bufferSize *
+                formatBytes( stream_.userFormat );
+
+    if ( pa_simple_write( pah->s_play, pulse_out, bytes, &pa_error ) < 0 ) {
+      errorStream_ << "RtApiPulse::callbackEvent: audio write error, " <<
+        pa_strerror( pa_error ) << ".";
+      errorText_ = errorStream_.str();
+      error( RtAudioError::WARNING );
+    }
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX) {
+    if ( stream_.doConvertBuffer[INPUT] )
+      bytes = stream_.nDeviceChannels[INPUT] * stream_.bufferSize *
+        formatBytes( stream_.deviceFormat[INPUT] );
+    else
+      bytes = stream_.nUserChannels[INPUT] * stream_.bufferSize *
+        formatBytes( stream_.userFormat );
+            
+    if ( pa_simple_read( pah->s_rec, pulse_in, bytes, &pa_error ) < 0 ) {
+      errorStream_ << "RtApiPulse::callbackEvent: audio read error, " <<
+        pa_strerror( pa_error ) << ".";
+      errorText_ = errorStream_.str();
+      error( RtAudioError::WARNING );
+    }
+    if ( stream_.doConvertBuffer[INPUT] ) {
+      convertBuffer( stream_.userBuffer[INPUT],
+                     stream_.deviceBuffer,
+                     stream_.convertInfo[INPUT] );
+    }
+  }
+
+ unlock:
+  MUTEX_UNLOCK( &stream_.mutex );
+  RtApi::tickStreamTime();
+
+  if ( doStopStream == 1 )
+    stopStream();
+}
+
+void RtApiPulse::startStream( void )
+{
+  PulseAudioHandle *pah = static_cast<PulseAudioHandle *>( stream_.apiHandle );
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiPulse::startStream(): the stream is not open!";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiPulse::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  stream_.state = STREAM_RUNNING;
+
+  pah->runnable = true;
+  pthread_cond_signal( &pah->runnable_cv );
+  MUTEX_UNLOCK( &stream_.mutex );
+}
+
+void RtApiPulse::stopStream( void )
+{
+  PulseAudioHandle *pah = static_cast<PulseAudioHandle *>( stream_.apiHandle );
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiPulse::stopStream(): the stream is not open!";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiPulse::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_LOCK( &stream_.mutex );
+
+  if ( pah && pah->s_play ) {
+    int pa_error;
+    if ( pa_simple_drain( pah->s_play, &pa_error ) < 0 ) {
+      errorStream_ << "RtApiPulse::stopStream: error draining output device, " <<
+        pa_strerror( pa_error ) << ".";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_UNLOCK( &stream_.mutex );
+}
+
+void RtApiPulse::abortStream( void )
+{
+  PulseAudioHandle *pah = static_cast<PulseAudioHandle*>( stream_.apiHandle );
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiPulse::abortStream(): the stream is not open!";
+    error( RtAudioError::INVALID_USE );
+    return;
+  }
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiPulse::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_LOCK( &stream_.mutex );
+
+  if ( pah && pah->s_play ) {
+    int pa_error;
+    if ( pa_simple_flush( pah->s_play, &pa_error ) < 0 ) {
+      errorStream_ << "RtApiPulse::abortStream: error flushing output device, " <<
+        pa_strerror( pa_error ) << ".";
+      errorText_ = errorStream_.str();
+      MUTEX_UNLOCK( &stream_.mutex );
+      error( RtAudioError::SYSTEM_ERROR );
+      return;
+    }
+  }
+
+  stream_.state = STREAM_STOPPED;
+  MUTEX_UNLOCK( &stream_.mutex );
+}
+
+bool RtApiPulse::probeDeviceOpen( unsigned int device, StreamMode mode,
+                                  unsigned int channels, unsigned int firstChannel,
+                                  unsigned int sampleRate, RtAudioFormat format,
+                                  unsigned int *bufferSize, RtAudio::StreamOptions *options )
+{
+  PulseAudioHandle *pah = 0;
+  unsigned long bufferBytes = 0;
+  pa_sample_spec ss;
+
+  if ( device != 0 ) return false;
+  if ( mode != INPUT && mode != OUTPUT ) return false;
+  if ( channels != 1 && channels != 2 ) {
+    errorText_ = "RtApiPulse::probeDeviceOpen: unsupported number of channels.";
+    return false;
+  }
+  ss.channels = channels;
+
+  if ( firstChannel != 0 ) return false;
+
+  bool sr_found = false;
+  for ( const unsigned int *sr = SUPPORTED_SAMPLERATES; *sr; ++sr ) {
+    if ( sampleRate == *sr ) {
+      sr_found = true;
+      stream_.sampleRate = sampleRate;
+      ss.rate = sampleRate;
+      break;
+    }
+  }
+  if ( !sr_found ) {
+    errorText_ = "RtApiPulse::probeDeviceOpen: unsupported sample rate.";
+    return false;
+  }
+
+  bool sf_found = 0;
+  for ( const rtaudio_pa_format_mapping_t *sf = supported_sampleformats;
+        sf->rtaudio_format && sf->pa_format != PA_SAMPLE_INVALID; ++sf ) {
+    if ( format == sf->rtaudio_format ) {
+      sf_found = true;
+      stream_.userFormat = sf->rtaudio_format;
+      stream_.deviceFormat[mode] = stream_.userFormat;
+      ss.format = sf->pa_format;
+      break;
+    }
+  }
+  if ( !sf_found ) { // Use internal data format conversion.
+    stream_.userFormat = format;
+    stream_.deviceFormat[mode] = RTAUDIO_FLOAT32;
+    ss.format = PA_SAMPLE_FLOAT32LE;
+  }
+
+  // Set other stream parameters.
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED ) stream_.userInterleaved = false;
+  else stream_.userInterleaved = true;
+  stream_.deviceInterleaved[mode] = true;
+  stream_.nBuffers = 1;
+  stream_.doByteSwap[mode] = false;
+  stream_.nUserChannels[mode] = channels;
+  stream_.nDeviceChannels[mode] = channels + firstChannel;
+  stream_.channelOffset[mode] = 0;
+  std::string streamName = "RtAudio";
+
+  // Set flags for buffer conversion.
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.nUserChannels[mode] < stream_.nDeviceChannels[mode] )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate necessary internal buffers.
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiPulse::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+  stream_.bufferSize = *bufferSize;
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( mode == INPUT ) {
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+        if ( bufferBytes <= bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiPulse::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  stream_.device[mode] = device;
+
+  // Setup the buffer conversion information structure.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, firstChannel );
+
+  if ( !stream_.apiHandle ) {
+    PulseAudioHandle *pah = new PulseAudioHandle;
+    if ( !pah ) {
+      errorText_ = "RtApiPulse::probeDeviceOpen: error allocating memory for handle.";
+      goto error;
+    }
+
+    stream_.apiHandle = pah;
+    if ( pthread_cond_init( &pah->runnable_cv, NULL ) != 0 ) {
+      errorText_ = "RtApiPulse::probeDeviceOpen: error creating condition variable.";
+      goto error;
+    }
+  }
+  pah = static_cast<PulseAudioHandle *>( stream_.apiHandle );
+
+  int error;
+  if ( options && !options->streamName.empty() ) streamName = options->streamName;
+  switch ( mode ) {
+  case INPUT:
+    pa_buffer_attr buffer_attr;
+    buffer_attr.fragsize = bufferBytes;
+    buffer_attr.maxlength = -1;
+
+    pah->s_rec = pa_simple_new( NULL, streamName.c_str(), PA_STREAM_RECORD, NULL, "Record", &ss, NULL, &buffer_attr, &error );
+    if ( !pah->s_rec ) {
+      errorText_ = "RtApiPulse::probeDeviceOpen: error connecting input to PulseAudio server.";
+      goto error;
+    }
+    break;
+  case OUTPUT:
+    pah->s_play = pa_simple_new( NULL, streamName.c_str(), PA_STREAM_PLAYBACK, NULL, "Playback", &ss, NULL, NULL, &error );
+    if ( !pah->s_play ) {
+      errorText_ = "RtApiPulse::probeDeviceOpen: error connecting output to PulseAudio server.";
+      goto error;
+    }
+    break;
+  default:
+    goto error;
+  }
+
+  if ( stream_.mode == UNINITIALIZED )
+    stream_.mode = mode;
+  else if ( stream_.mode == mode )
+    goto error;
+  else
+    stream_.mode = DUPLEX;
+
+  if ( !stream_.callbackInfo.isRunning ) {
+    stream_.callbackInfo.object = this;
+    
+    stream_.state = STREAM_STOPPED;
+    // Set the thread attributes for joinable and realtime scheduling
+    // priority (optional).  The higher priority will only take affect
+    // if the program is run as root or suid. Note, under Linux
+    // processes with CAP_SYS_NICE privilege, a user can change
+    // scheduling policy and priority (thus need not be root). See
+    // POSIX "capabilities".
+    pthread_attr_t attr;
+    pthread_attr_init( &attr );
+    pthread_attr_setdetachstate( &attr, PTHREAD_CREATE_JOINABLE );
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+    if ( options && options->flags & RTAUDIO_SCHEDULE_REALTIME ) {
+      stream_.callbackInfo.doRealtime = true;
+      struct sched_param param;
+      int priority = options->priority;
+      int min = sched_get_priority_min( SCHED_RR );
+      int max = sched_get_priority_max( SCHED_RR );
+      if ( priority < min ) priority = min;
+      else if ( priority > max ) priority = max;
+      param.sched_priority = priority;
+      
+      // Set the policy BEFORE the priority. Otherwise it fails.
+      pthread_attr_setschedpolicy(&attr, SCHED_RR);
+      pthread_attr_setscope (&attr, PTHREAD_SCOPE_SYSTEM);
+      // This is definitely required. Otherwise it fails.
+      pthread_attr_setinheritsched(&attr, PTHREAD_EXPLICIT_SCHED);
+      pthread_attr_setschedparam(&attr, &param);
+    }
+    else
+      pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#else
+    pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#endif
+
+    stream_.callbackInfo.isRunning = true;
+    int result = pthread_create( &pah->thread, &attr, pulseaudio_callback, (void *)&stream_.callbackInfo);
+    pthread_attr_destroy(&attr);
+    if(result != 0) {
+      // Failed. Try instead with default attributes.
+      result = pthread_create( &pah->thread, NULL, pulseaudio_callback, (void *)&stream_.callbackInfo);
+      if(result != 0) {
+        stream_.callbackInfo.isRunning = false;
+        errorText_ = "RtApiPulse::probeDeviceOpen: error creating thread.";
+        goto error;
+      }
+    }
+  }
+
+  return SUCCESS;
+ 
+ error:
+  if ( pah && stream_.callbackInfo.isRunning ) {
+    pthread_cond_destroy( &pah->runnable_cv );
+    delete pah;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  return FAILURE;
+}
+
+//******************** End of __LINUX_PULSE__ *********************//
+#endif
+
+#if defined(__LINUX_OSS__)
+
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <sys/soundcard.h>
+#include <errno.h>
+#include <math.h>
+
+static void *ossCallbackHandler(void * ptr);
+
+// A structure to hold various information related to the OSS API
+// implementation.
+struct OssHandle {
+  int id[2];    // device ids
+  bool xrun[2];
+  bool triggered;
+  pthread_cond_t runnable;
+
+  OssHandle()
+    :triggered(false) { id[0] = 0; id[1] = 0; xrun[0] = false; xrun[1] = false; }
+};
+
+RtApiOss :: RtApiOss()
+{
+  // Nothing to do here.
+}
+
+RtApiOss :: ~RtApiOss()
+{
+  if ( stream_.state != STREAM_CLOSED ) closeStream();
+}
+
+unsigned int RtApiOss :: getDeviceCount( void )
+{
+  int mixerfd = open( "/dev/mixer", O_RDWR, 0 );
+  if ( mixerfd == -1 ) {
+    errorText_ = "RtApiOss::getDeviceCount: error opening '/dev/mixer'.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  oss_sysinfo sysinfo;
+  if ( ioctl( mixerfd, SNDCTL_SYSINFO, &sysinfo ) == -1 ) {
+    close( mixerfd );
+    errorText_ = "RtApiOss::getDeviceCount: error getting sysinfo, OSS version >= 4.0 is required.";
+    error( RtAudioError::WARNING );
+    return 0;
+  }
+
+  close( mixerfd );
+  return sysinfo.numaudios;
+}
+
+RtAudio::DeviceInfo RtApiOss :: getDeviceInfo( unsigned int device )
+{
+  RtAudio::DeviceInfo info;
+  info.probed = false;
+
+  int mixerfd = open( "/dev/mixer", O_RDWR, 0 );
+  if ( mixerfd == -1 ) {
+    errorText_ = "RtApiOss::getDeviceInfo: error opening '/dev/mixer'.";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  oss_sysinfo sysinfo;
+  int result = ioctl( mixerfd, SNDCTL_SYSINFO, &sysinfo );
+  if ( result == -1 ) {
+    close( mixerfd );
+    errorText_ = "RtApiOss::getDeviceInfo: error getting sysinfo, OSS version >= 4.0 is required.";
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  unsigned nDevices = sysinfo.numaudios;
+  if ( nDevices == 0 ) {
+    close( mixerfd );
+    errorText_ = "RtApiOss::getDeviceInfo: no devices found!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  if ( device >= nDevices ) {
+    close( mixerfd );
+    errorText_ = "RtApiOss::getDeviceInfo: device ID is invalid!";
+    error( RtAudioError::INVALID_USE );
+    return info;
+  }
+
+  oss_audioinfo ainfo;
+  ainfo.dev = device;
+  result = ioctl( mixerfd, SNDCTL_AUDIOINFO, &ainfo );
+  close( mixerfd );
+  if ( result == -1 ) {
+    errorStream_ << "RtApiOss::getDeviceInfo: error getting device (" << ainfo.name << ") info.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Probe channels
+  if ( ainfo.caps & PCM_CAP_OUTPUT ) info.outputChannels = ainfo.max_channels;
+  if ( ainfo.caps & PCM_CAP_INPUT ) info.inputChannels = ainfo.max_channels;
+  if ( ainfo.caps & PCM_CAP_DUPLEX ) {
+    if ( info.outputChannels > 0 && info.inputChannels > 0 && ainfo.caps & PCM_CAP_DUPLEX )
+      info.duplexChannels = (info.outputChannels > info.inputChannels) ? info.inputChannels : info.outputChannels;
+  }
+
+  // Probe data formats ... do for input
+  unsigned long mask = ainfo.iformats;
+  if ( mask & AFMT_S16_LE || mask & AFMT_S16_BE )
+    info.nativeFormats |= RTAUDIO_SINT16;
+  if ( mask & AFMT_S8 )
+    info.nativeFormats |= RTAUDIO_SINT8;
+  if ( mask & AFMT_S32_LE || mask & AFMT_S32_BE )
+    info.nativeFormats |= RTAUDIO_SINT32;
+#ifdef AFMT_FLOAT
+  if ( mask & AFMT_FLOAT )
+    info.nativeFormats |= RTAUDIO_FLOAT32;
+#endif
+  if ( mask & AFMT_S24_LE || mask & AFMT_S24_BE )
+    info.nativeFormats |= RTAUDIO_SINT24;
+
+  // Check that we have at least one supported format
+  if ( info.nativeFormats == 0 ) {
+    errorStream_ << "RtApiOss::getDeviceInfo: device (" << ainfo.name << ") data format not supported by RtAudio.";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+    return info;
+  }
+
+  // Probe the supported sample rates.
+  info.sampleRates.clear();
+  if ( ainfo.nrates ) {
+    for ( unsigned int i=0; i<ainfo.nrates; i++ ) {
+      for ( unsigned int k=0; k<MAX_SAMPLE_RATES; k++ ) {
+        if ( ainfo.rates[i] == SAMPLE_RATES[k] ) {
+          info.sampleRates.push_back( SAMPLE_RATES[k] );
+
+          if ( !info.preferredSampleRate || ( SAMPLE_RATES[k] <= 48000 && SAMPLE_RATES[k] > info.preferredSampleRate ) )
+            info.preferredSampleRate = SAMPLE_RATES[k];
+
+          break;
+        }
+      }
+    }
+  }
+  else {
+    // Check min and max rate values;
+    for ( unsigned int k=0; k<MAX_SAMPLE_RATES; k++ ) {
+      if ( ainfo.min_rate <= (int) SAMPLE_RATES[k] && ainfo.max_rate >= (int) SAMPLE_RATES[k] ) {
+        info.sampleRates.push_back( SAMPLE_RATES[k] );
+
+        if ( !info.preferredSampleRate || ( SAMPLE_RATES[k] <= 48000 && SAMPLE_RATES[k] > info.preferredSampleRate ) )
+          info.preferredSampleRate = SAMPLE_RATES[k];
+      }
+    }
+  }
+
+  if ( info.sampleRates.size() == 0 ) {
+    errorStream_ << "RtApiOss::getDeviceInfo: no supported sample rates found for device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    error( RtAudioError::WARNING );
+  }
+  else {
+    info.probed = true;
+    info.name = ainfo.name;
+  }
+
+  return info;
+}
+
+
+bool RtApiOss :: probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                                  unsigned int firstChannel, unsigned int sampleRate,
+                                  RtAudioFormat format, unsigned int *bufferSize,
+                                  RtAudio::StreamOptions *options )
+{
+  int mixerfd = open( "/dev/mixer", O_RDWR, 0 );
+  if ( mixerfd == -1 ) {
+    errorText_ = "RtApiOss::probeDeviceOpen: error opening '/dev/mixer'.";
+    return FAILURE;
+  }
+
+  oss_sysinfo sysinfo;
+  int result = ioctl( mixerfd, SNDCTL_SYSINFO, &sysinfo );
+  if ( result == -1 ) {
+    close( mixerfd );
+    errorText_ = "RtApiOss::probeDeviceOpen: error getting sysinfo, OSS version >= 4.0 is required.";
+    return FAILURE;
+  }
+
+  unsigned nDevices = sysinfo.numaudios;
+  if ( nDevices == 0 ) {
+    // This should not happen because a check is made before this function is called.
+    close( mixerfd );
+    errorText_ = "RtApiOss::probeDeviceOpen: no devices found!";
+    return FAILURE;
+  }
+
+  if ( device >= nDevices ) {
+    // This should not happen because a check is made before this function is called.
+    close( mixerfd );
+    errorText_ = "RtApiOss::probeDeviceOpen: device ID is invalid!";
+    return FAILURE;
+  }
+
+  oss_audioinfo ainfo;
+  ainfo.dev = device;
+  result = ioctl( mixerfd, SNDCTL_AUDIOINFO, &ainfo );
+  close( mixerfd );
+  if ( result == -1 ) {
+    errorStream_ << "RtApiOss::getDeviceInfo: error getting device (" << ainfo.name << ") info.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Check if device supports input or output
+  if ( ( mode == OUTPUT && !( ainfo.caps & PCM_CAP_OUTPUT ) ) ||
+       ( mode == INPUT && !( ainfo.caps & PCM_CAP_INPUT ) ) ) {
+    if ( mode == OUTPUT )
+      errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") does not support output.";
+    else
+      errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") does not support input.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  int flags = 0;
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  if ( mode == OUTPUT )
+    flags |= O_WRONLY;
+  else { // mode == INPUT
+    if (stream_.mode == OUTPUT && stream_.device[0] == device) {
+      // We just set the same device for playback ... close and reopen for duplex (OSS only).
+      close( handle->id[0] );
+      handle->id[0] = 0;
+      if ( !( ainfo.caps & PCM_CAP_DUPLEX ) ) {
+        errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") does not support duplex mode.";
+        errorText_ = errorStream_.str();
+        return FAILURE;
+      }
+      // Check that the number previously set channels is the same.
+      if ( stream_.nUserChannels[0] != channels ) {
+        errorStream_ << "RtApiOss::probeDeviceOpen: input/output channels must be equal for OSS duplex device (" << ainfo.name << ").";
+        errorText_ = errorStream_.str();
+        return FAILURE;
+      }
+      flags |= O_RDWR;
+    }
+    else
+      flags |= O_RDONLY;
+  }
+
+  // Set exclusive access if specified.
+  if ( options && options->flags & RTAUDIO_HOG_DEVICE ) flags |= O_EXCL;
+
+  // Try to open the device.
+  int fd;
+  fd = open( ainfo.devnode, flags, 0 );
+  if ( fd == -1 ) {
+    if ( errno == EBUSY )
+      errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") is busy.";
+    else
+      errorStream_ << "RtApiOss::probeDeviceOpen: error opening device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // For duplex operation, specifically set this mode (this doesn't seem to work).
+  /*
+    if ( flags | O_RDWR ) {
+    result = ioctl( fd, SNDCTL_DSP_SETDUPLEX, NULL );
+    if ( result == -1) {
+    errorStream_ << "RtApiOss::probeDeviceOpen: error setting duplex mode for device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+    }
+    }
+  */
+
+  // Check the device channel support.
+  stream_.nUserChannels[mode] = channels;
+  if ( ainfo.max_channels < (int)(channels + firstChannel) ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: the device (" << ainfo.name << ") does not support requested channel parameters.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Set the number of channels.
+  int deviceChannels = channels + firstChannel;
+  result = ioctl( fd, SNDCTL_DSP_CHANNELS, &deviceChannels );
+  if ( result == -1 || deviceChannels < (int)(channels + firstChannel) ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: error setting channel parameters on device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  stream_.nDeviceChannels[mode] = deviceChannels;
+
+  // Get the data format mask
+  int mask;
+  result = ioctl( fd, SNDCTL_DSP_GETFMTS, &mask );
+  if ( result == -1 ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: error getting device (" << ainfo.name << ") data formats.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Determine how to set the device format.
+  stream_.userFormat = format;
+  int deviceFormat = -1;
+  stream_.doByteSwap[mode] = false;
+  if ( format == RTAUDIO_SINT8 ) {
+    if ( mask & AFMT_S8 ) {
+      deviceFormat = AFMT_S8;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+    }
+  }
+  else if ( format == RTAUDIO_SINT16 ) {
+    if ( mask & AFMT_S16_NE ) {
+      deviceFormat = AFMT_S16_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+    }
+    else if ( mask & AFMT_S16_OE ) {
+      deviceFormat = AFMT_S16_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+      stream_.doByteSwap[mode] = true;
+    }
+  }
+  else if ( format == RTAUDIO_SINT24 ) {
+    if ( mask & AFMT_S24_NE ) {
+      deviceFormat = AFMT_S24_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+    }
+    else if ( mask & AFMT_S24_OE ) {
+      deviceFormat = AFMT_S24_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+      stream_.doByteSwap[mode] = true;
+    }
+  }
+  else if ( format == RTAUDIO_SINT32 ) {
+    if ( mask & AFMT_S32_NE ) {
+      deviceFormat = AFMT_S32_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+    }
+    else if ( mask & AFMT_S32_OE ) {
+      deviceFormat = AFMT_S32_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+      stream_.doByteSwap[mode] = true;
+    }
+  }
+
+  if ( deviceFormat == -1 ) {
+    // The user requested format is not natively supported by the device.
+    if ( mask & AFMT_S16_NE ) {
+      deviceFormat = AFMT_S16_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+    }
+    else if ( mask & AFMT_S32_NE ) {
+      deviceFormat = AFMT_S32_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+    }
+    else if ( mask & AFMT_S24_NE ) {
+      deviceFormat = AFMT_S24_NE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+    }
+    else if ( mask & AFMT_S16_OE ) {
+      deviceFormat = AFMT_S16_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT16;
+      stream_.doByteSwap[mode] = true;
+    }
+    else if ( mask & AFMT_S32_OE ) {
+      deviceFormat = AFMT_S32_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT32;
+      stream_.doByteSwap[mode] = true;
+    }
+    else if ( mask & AFMT_S24_OE ) {
+      deviceFormat = AFMT_S24_OE;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT24;
+      stream_.doByteSwap[mode] = true;
+    }
+    else if ( mask & AFMT_S8) {
+      deviceFormat = AFMT_S8;
+      stream_.deviceFormat[mode] = RTAUDIO_SINT8;
+    }
+  }
+
+  if ( stream_.deviceFormat[mode] == 0 ) {
+    // This really shouldn't happen ...
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") data format not supported by RtAudio.";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Set the data format.
+  int temp = deviceFormat;
+  result = ioctl( fd, SNDCTL_DSP_SETFMT, &deviceFormat );
+  if ( result == -1 || deviceFormat != temp ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: error setting data format on device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Attempt to set the buffer size.  According to OSS, the minimum
+  // number of buffers is two.  The supposed minimum buffer size is 16
+  // bytes, so that will be our lower bound.  The argument to this
+  // call is in the form 0xMMMMSSSS (hex), where the buffer size (in
+  // bytes) is given as 2^SSSS and the number of buffers as 2^MMMM.
+  // We'll check the actual value used near the end of the setup
+  // procedure.
+  int ossBufferBytes = *bufferSize * formatBytes( stream_.deviceFormat[mode] ) * deviceChannels;
+  if ( ossBufferBytes < 16 ) ossBufferBytes = 16;
+  int buffers = 0;
+  if ( options ) buffers = options->numberOfBuffers;
+  if ( options && options->flags & RTAUDIO_MINIMIZE_LATENCY ) buffers = 2;
+  if ( buffers < 2 ) buffers = 3;
+  temp = ((int) buffers << 16) + (int)( log10( (double)ossBufferBytes ) / log10( 2.0 ) );
+  result = ioctl( fd, SNDCTL_DSP_SETFRAGMENT, &temp );
+  if ( result == -1 ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: error setting buffer size on device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  stream_.nBuffers = buffers;
+
+  // Save buffer size (in sample frames).
+  *bufferSize = ossBufferBytes / ( formatBytes(stream_.deviceFormat[mode]) * deviceChannels );
+  stream_.bufferSize = *bufferSize;
+
+  // Set the sample rate.
+  int srate = sampleRate;
+  result = ioctl( fd, SNDCTL_DSP_SPEED, &srate );
+  if ( result == -1 ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: error setting sample rate (" << sampleRate << ") on device (" << ainfo.name << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+
+  // Verify the sample rate setup worked.
+  if ( abs( srate - (int)sampleRate ) > 100 ) {
+    close( fd );
+    errorStream_ << "RtApiOss::probeDeviceOpen: device (" << ainfo.name << ") does not support sample rate (" << sampleRate << ").";
+    errorText_ = errorStream_.str();
+    return FAILURE;
+  }
+  stream_.sampleRate = sampleRate;
+
+  if ( mode == INPUT && stream_.mode == OUTPUT && stream_.device[0] == device) {
+    // We're doing duplex setup here.
+    stream_.deviceFormat[0] = stream_.deviceFormat[1];
+    stream_.nDeviceChannels[0] = deviceChannels;
+  }
+
+  // Set interleaving parameters.
+  stream_.userInterleaved = true;
+  stream_.deviceInterleaved[mode] =  true;
+  if ( options && options->flags & RTAUDIO_NONINTERLEAVED )
+    stream_.userInterleaved = false;
+
+  // Set flags for buffer conversion
+  stream_.doConvertBuffer[mode] = false;
+  if ( stream_.userFormat != stream_.deviceFormat[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.nUserChannels[mode] < stream_.nDeviceChannels[mode] )
+    stream_.doConvertBuffer[mode] = true;
+  if ( stream_.userInterleaved != stream_.deviceInterleaved[mode] &&
+       stream_.nUserChannels[mode] > 1 )
+    stream_.doConvertBuffer[mode] = true;
+
+  // Allocate the stream handles if necessary and then save.
+  if ( stream_.apiHandle == 0 ) {
+    try {
+      handle = new OssHandle;
+    }
+    catch ( std::bad_alloc& ) {
+      errorText_ = "RtApiOss::probeDeviceOpen: error allocating OssHandle memory.";
+      goto error;
+    }
+
+    if ( pthread_cond_init( &handle->runnable, NULL ) ) {
+      errorText_ = "RtApiOss::probeDeviceOpen: error initializing pthread condition variable.";
+      goto error;
+    }
+
+    stream_.apiHandle = (void *) handle;
+  }
+  else {
+    handle = (OssHandle *) stream_.apiHandle;
+  }
+  handle->id[mode] = fd;
+
+  // Allocate necessary internal buffers.
+  unsigned long bufferBytes;
+  bufferBytes = stream_.nUserChannels[mode] * *bufferSize * formatBytes( stream_.userFormat );
+  stream_.userBuffer[mode] = (char *) calloc( bufferBytes, 1 );
+  if ( stream_.userBuffer[mode] == NULL ) {
+    errorText_ = "RtApiOss::probeDeviceOpen: error allocating user buffer memory.";
+    goto error;
+  }
+
+  if ( stream_.doConvertBuffer[mode] ) {
+
+    bool makeBuffer = true;
+    bufferBytes = stream_.nDeviceChannels[mode] * formatBytes( stream_.deviceFormat[mode] );
+    if ( mode == INPUT ) {
+      if ( stream_.mode == OUTPUT && stream_.deviceBuffer ) {
+        unsigned long bytesOut = stream_.nDeviceChannels[0] * formatBytes( stream_.deviceFormat[0] );
+        if ( bufferBytes <= bytesOut ) makeBuffer = false;
+      }
+    }
+
+    if ( makeBuffer ) {
+      bufferBytes *= *bufferSize;
+      if ( stream_.deviceBuffer ) free( stream_.deviceBuffer );
+      stream_.deviceBuffer = (char *) calloc( bufferBytes, 1 );
+      if ( stream_.deviceBuffer == NULL ) {
+        errorText_ = "RtApiOss::probeDeviceOpen: error allocating device buffer memory.";
+        goto error;
+      }
+    }
+  }
+
+  stream_.device[mode] = device;
+  stream_.state = STREAM_STOPPED;
+
+  // Setup the buffer conversion information structure.
+  if ( stream_.doConvertBuffer[mode] ) setConvertInfo( mode, firstChannel );
+
+  // Setup thread if necessary.
+  if ( stream_.mode == OUTPUT && mode == INPUT ) {
+    // We had already set up an output stream.
+    stream_.mode = DUPLEX;
+    if ( stream_.device[0] == device ) handle->id[0] = fd;
+  }
+  else {
+    stream_.mode = mode;
+
+    // Setup callback thread.
+    stream_.callbackInfo.object = (void *) this;
+
+    // Set the thread attributes for joinable and realtime scheduling
+    // priority.  The higher priority will only take affect if the
+    // program is run as root or suid.
+    pthread_attr_t attr;
+    pthread_attr_init( &attr );
+    pthread_attr_setdetachstate( &attr, PTHREAD_CREATE_JOINABLE );
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+    if ( options && options->flags & RTAUDIO_SCHEDULE_REALTIME ) {
+      stream_.callbackInfo.doRealtime = true;
+      struct sched_param param;
+      int priority = options->priority;
+      int min = sched_get_priority_min( SCHED_RR );
+      int max = sched_get_priority_max( SCHED_RR );
+      if ( priority < min ) priority = min;
+      else if ( priority > max ) priority = max;
+      param.sched_priority = priority;
+      
+      // Set the policy BEFORE the priority. Otherwise it fails.
+      pthread_attr_setschedpolicy(&attr, SCHED_RR);
+      pthread_attr_setscope (&attr, PTHREAD_SCOPE_SYSTEM);
+      // This is definitely required. Otherwise it fails.
+      pthread_attr_setinheritsched(&attr, PTHREAD_EXPLICIT_SCHED);
+      pthread_attr_setschedparam(&attr, &param);
+    }
+    else
+      pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#else
+    pthread_attr_setschedpolicy( &attr, SCHED_OTHER );
+#endif
+
+    stream_.callbackInfo.isRunning = true;
+    result = pthread_create( &stream_.callbackInfo.thread, &attr, ossCallbackHandler, &stream_.callbackInfo );
+    pthread_attr_destroy( &attr );
+    if ( result ) {
+      // Failed. Try instead with default attributes.
+      result = pthread_create( &stream_.callbackInfo.thread, NULL, ossCallbackHandler, &stream_.callbackInfo );
+      if ( result ) {
+        stream_.callbackInfo.isRunning = false;
+        errorText_ = "RtApiOss::error creating callback thread!";
+        goto error;
+      }
+    }
+  }
+
+  return SUCCESS;
+
+ error:
+  if ( handle ) {
+    pthread_cond_destroy( &handle->runnable );
+    if ( handle->id[0] ) close( handle->id[0] );
+    if ( handle->id[1] ) close( handle->id[1] );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.state = STREAM_CLOSED;
+  return FAILURE;
+}
+
+void RtApiOss :: closeStream()
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiOss::closeStream(): no open stream to close!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  stream_.callbackInfo.isRunning = false;
+  MUTEX_LOCK( &stream_.mutex );
+  if ( stream_.state == STREAM_STOPPED )
+    pthread_cond_signal( &handle->runnable );
+  MUTEX_UNLOCK( &stream_.mutex );
+  pthread_join( stream_.callbackInfo.thread, NULL );
+
+  if ( stream_.state == STREAM_RUNNING ) {
+    if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX )
+      ioctl( handle->id[0], SNDCTL_DSP_HALT, 0 );
+    else
+      ioctl( handle->id[1], SNDCTL_DSP_HALT, 0 );
+    stream_.state = STREAM_STOPPED;
+  }
+
+  if ( handle ) {
+    pthread_cond_destroy( &handle->runnable );
+    if ( handle->id[0] ) close( handle->id[0] );
+    if ( handle->id[1] ) close( handle->id[1] );
+    delete handle;
+    stream_.apiHandle = 0;
+  }
+
+  for ( int i=0; i<2; i++ ) {
+    if ( stream_.userBuffer[i] ) {
+      free( stream_.userBuffer[i] );
+      stream_.userBuffer[i] = 0;
+    }
+  }
+
+  if ( stream_.deviceBuffer ) {
+    free( stream_.deviceBuffer );
+    stream_.deviceBuffer = 0;
+  }
+
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+}
+
+void RtApiOss :: startStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_RUNNING ) {
+    errorText_ = "RtApiOss::startStream(): the stream is already running!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  #if defined( HAVE_GETTIMEOFDAY )
+  gettimeofday( &stream_.lastTickTimestamp, NULL );
+  #endif
+
+  stream_.state = STREAM_RUNNING;
+
+  // No need to do anything else here ... OSS automatically starts
+  // when fed samples.
+
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  pthread_cond_signal( &handle->runnable );
+}
+
+void RtApiOss :: stopStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiOss::stopStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  // The state might change while waiting on a mutex.
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_UNLOCK( &stream_.mutex );
+    return;
+  }
+
+  int result = 0;
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    // Flush the output with zeros a few times.
+    char *buffer;
+    int samples;
+    RtAudioFormat format;
+
+    if ( stream_.doConvertBuffer[0] ) {
+      buffer = stream_.deviceBuffer;
+      samples = stream_.bufferSize * stream_.nDeviceChannels[0];
+      format = stream_.deviceFormat[0];
+    }
+    else {
+      buffer = stream_.userBuffer[0];
+      samples = stream_.bufferSize * stream_.nUserChannels[0];
+      format = stream_.userFormat;
+    }
+
+    memset( buffer, 0, samples * formatBytes(format) );
+    for ( unsigned int i=0; i<stream_.nBuffers+1; i++ ) {
+      result = write( handle->id[0], buffer, samples * formatBytes(format) );
+      if ( result == -1 ) {
+        errorText_ = "RtApiOss::stopStream: audio write error.";
+        error( RtAudioError::WARNING );
+      }
+    }
+
+    result = ioctl( handle->id[0], SNDCTL_DSP_HALT, 0 );
+    if ( result == -1 ) {
+      errorStream_ << "RtApiOss::stopStream: system error stopping callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+    handle->triggered = false;
+  }
+
+  if ( stream_.mode == INPUT || ( stream_.mode == DUPLEX && handle->id[0] != handle->id[1] ) ) {
+    result = ioctl( handle->id[1], SNDCTL_DSP_HALT, 0 );
+    if ( result == -1 ) {
+      errorStream_ << "RtApiOss::stopStream: system error stopping input callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+ unlock:
+  stream_.state = STREAM_STOPPED;
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( result != -1 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiOss :: abortStream()
+{
+  verifyStream();
+  if ( stream_.state == STREAM_STOPPED ) {
+    errorText_ = "RtApiOss::abortStream(): the stream is already stopped!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  // The state might change while waiting on a mutex.
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_UNLOCK( &stream_.mutex );
+    return;
+  }
+
+  int result = 0;
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+    result = ioctl( handle->id[0], SNDCTL_DSP_HALT, 0 );
+    if ( result == -1 ) {
+      errorStream_ << "RtApiOss::abortStream: system error stopping callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+    handle->triggered = false;
+  }
+
+  if ( stream_.mode == INPUT || ( stream_.mode == DUPLEX && handle->id[0] != handle->id[1] ) ) {
+    result = ioctl( handle->id[1], SNDCTL_DSP_HALT, 0 );
+    if ( result == -1 ) {
+      errorStream_ << "RtApiOss::abortStream: system error stopping input callback procedure on device (" << stream_.device[0] << ").";
+      errorText_ = errorStream_.str();
+      goto unlock;
+    }
+  }
+
+ unlock:
+  stream_.state = STREAM_STOPPED;
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  if ( result != -1 ) return;
+  error( RtAudioError::SYSTEM_ERROR );
+}
+
+void RtApiOss :: callbackEvent()
+{
+  OssHandle *handle = (OssHandle *) stream_.apiHandle;
+  if ( stream_.state == STREAM_STOPPED ) {
+    MUTEX_LOCK( &stream_.mutex );
+    pthread_cond_wait( &handle->runnable, &stream_.mutex );
+    if ( stream_.state != STREAM_RUNNING ) {
+      MUTEX_UNLOCK( &stream_.mutex );
+      return;
+    }
+    MUTEX_UNLOCK( &stream_.mutex );
+  }
+
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApiOss::callbackEvent(): the stream is closed ... this shouldn't happen!";
+    error( RtAudioError::WARNING );
+    return;
+  }
+
+  // Invoke user callback to get fresh output data.
+  int doStopStream = 0;
+  RtAudioCallback callback = (RtAudioCallback) stream_.callbackInfo.callback;
+  double streamTime = getStreamTime();
+  RtAudioStreamStatus status = 0;
+  if ( stream_.mode != INPUT && handle->xrun[0] == true ) {
+    status |= RTAUDIO_OUTPUT_UNDERFLOW;
+    handle->xrun[0] = false;
+  }
+  if ( stream_.mode != OUTPUT && handle->xrun[1] == true ) {
+    status |= RTAUDIO_INPUT_OVERFLOW;
+    handle->xrun[1] = false;
+  }
+  doStopStream = callback( stream_.userBuffer[0], stream_.userBuffer[1],
+                           stream_.bufferSize, streamTime, status, stream_.callbackInfo.userData );
+  if ( doStopStream == 2 ) {
+    this->abortStream();
+    return;
+  }
+
+  MUTEX_LOCK( &stream_.mutex );
+
+  // The state might change while waiting on a mutex.
+  if ( stream_.state == STREAM_STOPPED ) goto unlock;
+
+  int result;
+  char *buffer;
+  int samples;
+  RtAudioFormat format;
+
+  if ( stream_.mode == OUTPUT || stream_.mode == DUPLEX ) {
+
+    // Setup parameters and do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[0] ) {
+      buffer = stream_.deviceBuffer;
+      convertBuffer( buffer, stream_.userBuffer[0], stream_.convertInfo[0] );
+      samples = stream_.bufferSize * stream_.nDeviceChannels[0];
+      format = stream_.deviceFormat[0];
+    }
+    else {
+      buffer = stream_.userBuffer[0];
+      samples = stream_.bufferSize * stream_.nUserChannels[0];
+      format = stream_.userFormat;
+    }
+
+    // Do byte swapping if necessary.
+    if ( stream_.doByteSwap[0] )
+      byteSwapBuffer( buffer, samples, format );
+
+    if ( stream_.mode == DUPLEX && handle->triggered == false ) {
+      int trig = 0;
+      ioctl( handle->id[0], SNDCTL_DSP_SETTRIGGER, &trig );
+      result = write( handle->id[0], buffer, samples * formatBytes(format) );
+      trig = PCM_ENABLE_INPUT|PCM_ENABLE_OUTPUT;
+      ioctl( handle->id[0], SNDCTL_DSP_SETTRIGGER, &trig );
+      handle->triggered = true;
+    }
+    else
+      // Write samples to device.
+      result = write( handle->id[0], buffer, samples * formatBytes(format) );
+
+    if ( result == -1 ) {
+      // We'll assume this is an underrun, though there isn't a
+      // specific means for determining that.
+      handle->xrun[0] = true;
+      errorText_ = "RtApiOss::callbackEvent: audio write error.";
+      error( RtAudioError::WARNING );
+      // Continue on to input section.
+    }
+  }
+
+  if ( stream_.mode == INPUT || stream_.mode == DUPLEX ) {
+
+    // Setup parameters.
+    if ( stream_.doConvertBuffer[1] ) {
+      buffer = stream_.deviceBuffer;
+      samples = stream_.bufferSize * stream_.nDeviceChannels[1];
+      format = stream_.deviceFormat[1];
+    }
+    else {
+      buffer = stream_.userBuffer[1];
+      samples = stream_.bufferSize * stream_.nUserChannels[1];
+      format = stream_.userFormat;
+    }
+
+    // Read samples from device.
+    result = read( handle->id[1], buffer, samples * formatBytes(format) );
+
+    if ( result == -1 ) {
+      // We'll assume this is an overrun, though there isn't a
+      // specific means for determining that.
+      handle->xrun[1] = true;
+      errorText_ = "RtApiOss::callbackEvent: audio read error.";
+      error( RtAudioError::WARNING );
+      goto unlock;
+    }
+
+    // Do byte swapping if necessary.
+    if ( stream_.doByteSwap[1] )
+      byteSwapBuffer( buffer, samples, format );
+
+    // Do buffer conversion if necessary.
+    if ( stream_.doConvertBuffer[1] )
+      convertBuffer( stream_.userBuffer[1], stream_.deviceBuffer, stream_.convertInfo[1] );
+  }
+
+ unlock:
+  MUTEX_UNLOCK( &stream_.mutex );
+
+  RtApi::tickStreamTime();
+  if ( doStopStream == 1 ) this->stopStream();
+}
+
+static void *ossCallbackHandler( void *ptr )
+{
+  CallbackInfo *info = (CallbackInfo *) ptr;
+  RtApiOss *object = (RtApiOss *) info->object;
+  bool *isRunning = &info->isRunning;
+
+#ifdef SCHED_RR // Undefined with some OSes (e.g. NetBSD 1.6.x with GNU Pthread)
+  if (info->doRealtime) {
+    std::cerr << "RtAudio oss: " << 
+             (sched_getscheduler(0) == SCHED_RR ? "" : "_NOT_ ") << 
+             "running realtime scheduling" << std::endl;
+  }
+#endif
+
+  while ( *isRunning == true ) {
+    pthread_testcancel();
+    object->callbackEvent();
+  }
+
+  pthread_exit( NULL );
+}
+
+//******************** End of __LINUX_OSS__ *********************//
+#endif
+
+
+// *************************************************** //
+//
+// Protected common (OS-independent) RtAudio methods.
+//
+// *************************************************** //
+
+// This method can be modified to control the behavior of error
+// message printing.
+void RtApi :: error( RtAudioError::Type type )
+{
+  errorStream_.str(""); // clear the ostringstream
+
+  RtAudioErrorCallback errorCallback = (RtAudioErrorCallback) stream_.callbackInfo.errorCallback;
+  if ( errorCallback ) {
+    // abortStream() can generate new error messages. Ignore them. Just keep original one.
+
+    if ( firstErrorOccurred_ )
+      return;
+
+    firstErrorOccurred_ = true;
+    const std::string errorMessage = errorText_;
+
+    if ( type != RtAudioError::WARNING && stream_.state != STREAM_STOPPED) {
+      stream_.callbackInfo.isRunning = false; // exit from the thread
+      abortStream();
+    }
+
+    errorCallback( type, errorMessage );
+    firstErrorOccurred_ = false;
+    return;
+  }
+
+  if ( type == RtAudioError::WARNING && showWarnings_ == true )
+    std::cerr << '\n' << errorText_ << "\n\n";
+  else if ( type != RtAudioError::WARNING )
+    throw( RtAudioError( errorText_, type ) );
+}
+
+void RtApi :: verifyStream()
+{
+  if ( stream_.state == STREAM_CLOSED ) {
+    errorText_ = "RtApi:: a stream is not open!";
+    error( RtAudioError::INVALID_USE );
+  }
+}
+
+void RtApi :: clearStreamInfo()
+{
+  stream_.mode = UNINITIALIZED;
+  stream_.state = STREAM_CLOSED;
+  stream_.sampleRate = 0;
+  stream_.bufferSize = 0;
+  stream_.nBuffers = 0;
+  stream_.userFormat = 0;
+  stream_.userInterleaved = true;
+  stream_.streamTime = 0.0;
+  stream_.apiHandle = 0;
+  stream_.deviceBuffer = 0;
+  stream_.callbackInfo.callback = 0;
+  stream_.callbackInfo.userData = 0;
+  stream_.callbackInfo.isRunning = false;
+  stream_.callbackInfo.errorCallback = 0;
+  for ( int i=0; i<2; i++ ) {
+    stream_.device[i] = 11111;
+    stream_.doConvertBuffer[i] = false;
+    stream_.deviceInterleaved[i] = true;
+    stream_.doByteSwap[i] = false;
+    stream_.nUserChannels[i] = 0;
+    stream_.nDeviceChannels[i] = 0;
+    stream_.channelOffset[i] = 0;
+    stream_.deviceFormat[i] = 0;
+    stream_.latency[i] = 0;
+    stream_.userBuffer[i] = 0;
+    stream_.convertInfo[i].channels = 0;
+    stream_.convertInfo[i].inJump = 0;
+    stream_.convertInfo[i].outJump = 0;
+    stream_.convertInfo[i].inFormat = 0;
+    stream_.convertInfo[i].outFormat = 0;
+    stream_.convertInfo[i].inOffset.clear();
+    stream_.convertInfo[i].outOffset.clear();
+  }
+}
+
+unsigned int RtApi :: formatBytes( RtAudioFormat format )
+{
+  if ( format == RTAUDIO_SINT16 )
+    return 2;
+  else if ( format == RTAUDIO_SINT32 || format == RTAUDIO_FLOAT32 )
+    return 4;
+  else if ( format == RTAUDIO_FLOAT64 )
+    return 8;
+  else if ( format == RTAUDIO_SINT24 )
+    return 3;
+  else if ( format == RTAUDIO_SINT8 )
+    return 1;
+
+  errorText_ = "RtApi::formatBytes: undefined format.";
+  error( RtAudioError::WARNING );
+
+  return 0;
+}
+
+void RtApi :: setConvertInfo( StreamMode mode, unsigned int firstChannel )
+{
+  if ( mode == INPUT ) { // convert device to user buffer
+    stream_.convertInfo[mode].inJump = stream_.nDeviceChannels[1];
+    stream_.convertInfo[mode].outJump = stream_.nUserChannels[1];
+    stream_.convertInfo[mode].inFormat = stream_.deviceFormat[1];
+    stream_.convertInfo[mode].outFormat = stream_.userFormat;
+  }
+  else { // convert user to device buffer
+    stream_.convertInfo[mode].inJump = stream_.nUserChannels[0];
+    stream_.convertInfo[mode].outJump = stream_.nDeviceChannels[0];
+    stream_.convertInfo[mode].inFormat = stream_.userFormat;
+    stream_.convertInfo[mode].outFormat = stream_.deviceFormat[0];
+  }
+
+  if ( stream_.convertInfo[mode].inJump < stream_.convertInfo[mode].outJump )
+    stream_.convertInfo[mode].channels = stream_.convertInfo[mode].inJump;
+  else
+    stream_.convertInfo[mode].channels = stream_.convertInfo[mode].outJump;
+
+  // Set up the interleave/deinterleave offsets.
+  if ( stream_.deviceInterleaved[mode] != stream_.userInterleaved ) {
+    if ( ( mode == OUTPUT && stream_.deviceInterleaved[mode] ) ||
+         ( mode == INPUT && stream_.userInterleaved ) ) {
+      for ( int k=0; k<stream_.convertInfo[mode].channels; k++ ) {
+        stream_.convertInfo[mode].inOffset.push_back( k * stream_.bufferSize );
+        stream_.convertInfo[mode].outOffset.push_back( k );
+        stream_.convertInfo[mode].inJump = 1;
+      }
+    }
+    else {
+      for ( int k=0; k<stream_.convertInfo[mode].channels; k++ ) {
+        stream_.convertInfo[mode].inOffset.push_back( k );
+        stream_.convertInfo[mode].outOffset.push_back( k * stream_.bufferSize );
+        stream_.convertInfo[mode].outJump = 1;
+      }
+    }
+  }
+  else { // no (de)interleaving
+    if ( stream_.userInterleaved ) {
+      for ( int k=0; k<stream_.convertInfo[mode].channels; k++ ) {
+        stream_.convertInfo[mode].inOffset.push_back( k );
+        stream_.convertInfo[mode].outOffset.push_back( k );
+      }
+    }
+    else {
+      for ( int k=0; k<stream_.convertInfo[mode].channels; k++ ) {
+        stream_.convertInfo[mode].inOffset.push_back( k * stream_.bufferSize );
+        stream_.convertInfo[mode].outOffset.push_back( k * stream_.bufferSize );
+        stream_.convertInfo[mode].inJump = 1;
+        stream_.convertInfo[mode].outJump = 1;
+      }
+    }
+  }
+
+  // Add channel offset.
+  if ( firstChannel > 0 ) {
+    if ( stream_.deviceInterleaved[mode] ) {
+      if ( mode == OUTPUT ) {
+        for ( int k=0; k<stream_.convertInfo[mode].channels; k++ )
+          stream_.convertInfo[mode].outOffset[k] += firstChannel;
+      }
+      else {
+        for ( int k=0; k<stream_.convertInfo[mode].channels; k++ )
+          stream_.convertInfo[mode].inOffset[k] += firstChannel;
+      }
+    }
+    else {
+      if ( mode == OUTPUT ) {
+        for ( int k=0; k<stream_.convertInfo[mode].channels; k++ )
+          stream_.convertInfo[mode].outOffset[k] += ( firstChannel * stream_.bufferSize );
+      }
+      else {
+        for ( int k=0; k<stream_.convertInfo[mode].channels; k++ )
+          stream_.convertInfo[mode].inOffset[k] += ( firstChannel  * stream_.bufferSize );
+      }
+    }
+  }
+}
+
+void RtApi :: convertBuffer( char *outBuffer, char *inBuffer, ConvertInfo &info )
+{
+  // This function does format conversion, input/output channel compensation, and
+  // data interleaving/deinterleaving.  24-bit integers are assumed to occupy
+  // the lower three bytes of a 32-bit integer.
+
+  // Clear our device buffer when in/out duplex device channels are different
+  if ( outBuffer == stream_.deviceBuffer && stream_.mode == DUPLEX &&
+       ( stream_.nDeviceChannels[0] < stream_.nDeviceChannels[1] ) )
+    memset( outBuffer, 0, stream_.bufferSize * info.outJump * formatBytes( info.outFormat ) );
+
+  int j;
+  if (info.outFormat == RTAUDIO_FLOAT64) {
+    Float64 scale;
+    Float64 *out = (Float64 *)outBuffer;
+
+    if (info.inFormat == RTAUDIO_SINT8) {
+      signed char *in = (signed char *)inBuffer;
+      scale = 1.0 / 127.5;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float64) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT16) {
+      Int16 *in = (Int16 *)inBuffer;
+      scale = 1.0 / 32767.5;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float64) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      Int24 *in = (Int24 *)inBuffer;
+      scale = 1.0 / 8388607.5;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float64) (in[info.inOffset[j]].asInt());
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      Int32 *in = (Int32 *)inBuffer;
+      scale = 1.0 / 2147483647.5;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float64) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float64) in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      // Channel compensation and/or (de)interleaving only.
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+  else if (info.outFormat == RTAUDIO_FLOAT32) {
+    Float32 scale;
+    Float32 *out = (Float32 *)outBuffer;
+
+    if (info.inFormat == RTAUDIO_SINT8) {
+      signed char *in = (signed char *)inBuffer;
+      scale = (Float32) ( 1.0 / 127.5 );
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float32) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT16) {
+      Int16 *in = (Int16 *)inBuffer;
+      scale = (Float32) ( 1.0 / 32767.5 );
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float32) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      Int24 *in = (Int24 *)inBuffer;
+      scale = (Float32) ( 1.0 / 8388607.5 );
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float32) (in[info.inOffset[j]].asInt());
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      Int32 *in = (Int32 *)inBuffer;
+      scale = (Float32) ( 1.0 / 2147483647.5 );
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float32) in[info.inOffset[j]];
+          out[info.outOffset[j]] += 0.5;
+          out[info.outOffset[j]] *= scale;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      // Channel compensation and/or (de)interleaving only.
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Float32) in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+  else if (info.outFormat == RTAUDIO_SINT32) {
+    Int32 *out = (Int32 *)outBuffer;
+    if (info.inFormat == RTAUDIO_SINT8) {
+      signed char *in = (signed char *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) in[info.inOffset[j]];
+          out[info.outOffset[j]] <<= 24;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT16) {
+      Int16 *in = (Int16 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) in[info.inOffset[j]];
+          out[info.outOffset[j]] <<= 16;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      Int24 *in = (Int24 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) in[info.inOffset[j]].asInt();
+          out[info.outOffset[j]] <<= 8;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      // Channel compensation and/or (de)interleaving only.
+      Int32 *in = (Int32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] * 2147483647.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] * 2147483647.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+  else if (info.outFormat == RTAUDIO_SINT24) {
+    Int24 *out = (Int24 *)outBuffer;
+    if (info.inFormat == RTAUDIO_SINT8) {
+      signed char *in = (signed char *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] << 16);
+          //out[info.outOffset[j]] <<= 16;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT16) {
+      Int16 *in = (Int16 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] << 8);
+          //out[info.outOffset[j]] <<= 8;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      // Channel compensation and/or (de)interleaving only.
+      Int24 *in = (Int24 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      Int32 *in = (Int32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] >> 8);
+          //out[info.outOffset[j]] >>= 8;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] * 8388607.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int32) (in[info.inOffset[j]] * 8388607.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+  else if (info.outFormat == RTAUDIO_SINT16) {
+    Int16 *out = (Int16 *)outBuffer;
+    if (info.inFormat == RTAUDIO_SINT8) {
+      signed char *in = (signed char *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int16) in[info.inOffset[j]];
+          out[info.outOffset[j]] <<= 8;
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT16) {
+      // Channel compensation and/or (de)interleaving only.
+      Int16 *in = (Int16 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      Int24 *in = (Int24 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int16) (in[info.inOffset[j]].asInt() >> 8);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      Int32 *in = (Int32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int16) ((in[info.inOffset[j]] >> 16) & 0x0000ffff);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int16) (in[info.inOffset[j]] * 32767.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (Int16) (in[info.inOffset[j]] * 32767.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+  else if (info.outFormat == RTAUDIO_SINT8) {
+    signed char *out = (signed char *)outBuffer;
+    if (info.inFormat == RTAUDIO_SINT8) {
+      // Channel compensation and/or (de)interleaving only.
+      signed char *in = (signed char *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = in[info.inOffset[j]];
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    if (info.inFormat == RTAUDIO_SINT16) {
+      Int16 *in = (Int16 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (signed char) ((in[info.inOffset[j]] >> 8) & 0x00ff);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT24) {
+      Int24 *in = (Int24 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (signed char) (in[info.inOffset[j]].asInt() >> 16);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_SINT32) {
+      Int32 *in = (Int32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (signed char) ((in[info.inOffset[j]] >> 24) & 0x000000ff);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT32) {
+      Float32 *in = (Float32 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (signed char) (in[info.inOffset[j]] * 127.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+    else if (info.inFormat == RTAUDIO_FLOAT64) {
+      Float64 *in = (Float64 *)inBuffer;
+      for (unsigned int i=0; i<stream_.bufferSize; i++) {
+        for (j=0; j<info.channels; j++) {
+          out[info.outOffset[j]] = (signed char) (in[info.inOffset[j]] * 127.5 - 0.5);
+        }
+        in += info.inJump;
+        out += info.outJump;
+      }
+    }
+  }
+}
+
+//static inline uint16_t bswap_16(uint16_t x) { return (x>>8) | (x<<8); }
+//static inline uint32_t bswap_32(uint32_t x) { return (bswap_16(x&0xffff)<<16) | (bswap_16(x>>16)); }
+//static inline uint64_t bswap_64(uint64_t x) { return (((unsigned long long)bswap_32(x&0xffffffffull))<<32) | (bswap_32(x>>32)); }
+
+void RtApi :: byteSwapBuffer( char *buffer, unsigned int samples, RtAudioFormat format )
+{
+  char val;
+  char *ptr;
+
+  ptr = buffer;
+  if ( format == RTAUDIO_SINT16 ) {
+    for ( unsigned int i=0; i<samples; i++ ) {
+      // Swap 1st and 2nd bytes.
+      val = *(ptr);
+      *(ptr) = *(ptr+1);
+      *(ptr+1) = val;
+
+      // Increment 2 bytes.
+      ptr += 2;
+    }
+  }
+  else if ( format == RTAUDIO_SINT32 ||
+            format == RTAUDIO_FLOAT32 ) {
+    for ( unsigned int i=0; i<samples; i++ ) {
+      // Swap 1st and 4th bytes.
+      val = *(ptr);
+      *(ptr) = *(ptr+3);
+      *(ptr+3) = val;
+
+      // Swap 2nd and 3rd bytes.
+      ptr += 1;
+      val = *(ptr);
+      *(ptr) = *(ptr+1);
+      *(ptr+1) = val;
+
+      // Increment 3 more bytes.
+      ptr += 3;
+    }
+  }
+  else if ( format == RTAUDIO_SINT24 ) {
+    for ( unsigned int i=0; i<samples; i++ ) {
+      // Swap 1st and 3rd bytes.
+      val = *(ptr);
+      *(ptr) = *(ptr+2);
+      *(ptr+2) = val;
+
+      // Increment 2 more bytes.
+      ptr += 2;
+    }
+  }
+  else if ( format == RTAUDIO_FLOAT64 ) {
+    for ( unsigned int i=0; i<samples; i++ ) {
+      // Swap 1st and 8th bytes
+      val = *(ptr);
+      *(ptr) = *(ptr+7);
+      *(ptr+7) = val;
+
+      // Swap 2nd and 7th bytes
+      ptr += 1;
+      val = *(ptr);
+      *(ptr) = *(ptr+5);
+      *(ptr+5) = val;
+
+      // Swap 3rd and 6th bytes
+      ptr += 1;
+      val = *(ptr);
+      *(ptr) = *(ptr+3);
+      *(ptr+3) = val;
+
+      // Swap 4th and 5th bytes
+      ptr += 1;
+      val = *(ptr);
+      *(ptr) = *(ptr+1);
+      *(ptr+1) = val;
+
+      // Increment 5 more bytes.
+      ptr += 5;
+    }
+  }
+}
+
+  // Indentation settings for Vim and Emacs
+  //
+  // Local Variables:
+  // c-basic-offset: 2
+  // indent-tabs-mode: nil
+  // End:
+  //
+  // vim: et sts=2 sw=2
+

+ 1204 - 0
source/AudioDecode/lib/RtAudio/src/RtAudio.h

@@ -0,0 +1,1204 @@
+/************************************************************************/
+/*! \class RtAudio
+    \brief Realtime audio i/o C++ classes.
+
+    RtAudio provides a common API (Application Programming Interface)
+    for realtime audio input/output across Linux (native ALSA, Jack,
+    and OSS), Macintosh OS X (CoreAudio and Jack), and Windows
+    (DirectSound, ASIO and WASAPI) operating systems.
+
+    RtAudio GitHub site: https://github.com/thestk/rtaudio
+    RtAudio WWW site: http://www.music.mcgill.ca/~gary/rtaudio/
+
+    RtAudio: realtime audio i/o C++ classes
+    Copyright (c) 2001-2019 Gary P. Scavone
+
+    Permission is hereby granted, free of charge, to any person
+    obtaining a copy of this software and associated documentation files
+    (the "Software"), to deal in the Software without restriction,
+    including without limitation the rights to use, copy, modify, merge,
+    publish, distribute, sublicense, and/or sell copies of the Software,
+    and to permit persons to whom the Software is furnished to do so,
+    subject to the following conditions:
+
+    The above copyright notice and this permission notice shall be
+    included in all copies or substantial portions of the Software.
+
+    Any person wishing to distribute modifications to the Software is
+    asked to send the modifications to the original developer so that
+    they can be incorporated into the canonical version.  This is,
+    however, not a binding provision of this license.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+/************************************************************************/
+
+/*!
+  \file RtAudio.h
+ */
+
+#ifndef __RTAUDIO_H
+#define __RTAUDIO_H
+
+#define RTAUDIO_VERSION "5.1.0"
+
+#if defined _WIN32 || defined __CYGWIN__
+  #if defined(RTAUDIO_EXPORT)
+    #define RTAUDIO_DLL_PUBLIC __declspec(dllexport)
+  #else
+    #define RTAUDIO_DLL_PUBLIC
+  #endif
+#else
+  #if __GNUC__ >= 4
+    #define RTAUDIO_DLL_PUBLIC __attribute__( (visibility( "default" )) )
+  #else
+    #define RTAUDIO_DLL_PUBLIC
+  #endif
+#endif
+
+#include <string>
+#include <vector>
+#include <stdexcept>
+#include <iostream>
+
+/*! \typedef typedef unsigned long RtAudioFormat;
+    \brief RtAudio data format type.
+
+    Support for signed integers and floats.  Audio data fed to/from an
+    RtAudio stream is assumed to ALWAYS be in host byte order.  The
+    internal routines will automatically take care of any necessary
+    byte-swapping between the host format and the soundcard.  Thus,
+    endian-ness is not a concern in the following format definitions.
+
+    - \e RTAUDIO_SINT8:   8-bit signed integer.
+    - \e RTAUDIO_SINT16:  16-bit signed integer.
+    - \e RTAUDIO_SINT24:  24-bit signed integer.
+    - \e RTAUDIO_SINT32:  32-bit signed integer.
+    - \e RTAUDIO_FLOAT32: Normalized between plus/minus 1.0.
+    - \e RTAUDIO_FLOAT64: Normalized between plus/minus 1.0.
+*/
+typedef unsigned long RtAudioFormat;
+static const RtAudioFormat RTAUDIO_SINT8 = 0x1;    // 8-bit signed integer.
+static const RtAudioFormat RTAUDIO_SINT16 = 0x2;   // 16-bit signed integer.
+static const RtAudioFormat RTAUDIO_SINT24 = 0x4;   // 24-bit signed integer.
+static const RtAudioFormat RTAUDIO_SINT32 = 0x8;   // 32-bit signed integer.
+static const RtAudioFormat RTAUDIO_FLOAT32 = 0x10; // Normalized between plus/minus 1.0.
+static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/minus 1.0.
+
+/*! \typedef typedef unsigned long RtAudioStreamFlags;
+    \brief RtAudio stream option flags.
+
+    The following flags can be OR'ed together to allow a client to
+    make changes to the default stream behavior:
+
+    - \e RTAUDIO_NONINTERLEAVED:   Use non-interleaved buffers (default = interleaved).
+    - \e RTAUDIO_MINIMIZE_LATENCY: Attempt to set stream parameters for lowest possible latency.
+    - \e RTAUDIO_HOG_DEVICE:       Attempt grab device for exclusive use.
+    - \e RTAUDIO_ALSA_USE_DEFAULT: Use the "default" PCM device (ALSA only).
+    - \e RTAUDIO_JACK_DONT_CONNECT: Do not automatically connect ports (JACK only).
+
+    By default, RtAudio streams pass and receive audio data from the
+    client in an interleaved format.  By passing the
+    RTAUDIO_NONINTERLEAVED flag to the openStream() function, audio
+    data will instead be presented in non-interleaved buffers.  In
+    this case, each buffer argument in the RtAudioCallback function
+    will point to a single array of data, with \c nFrames samples for
+    each channel concatenated back-to-back.  For example, the first
+    sample of data for the second channel would be located at index \c
+    nFrames (assuming the \c buffer pointer was recast to the correct
+    data type for the stream).
+
+    Certain audio APIs offer a number of parameters that influence the
+    I/O latency of a stream.  By default, RtAudio will attempt to set
+    these parameters internally for robust (glitch-free) performance
+    (though some APIs, like Windows DirectSound, make this difficult).
+    By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
+    function, internal stream settings will be influenced in an attempt
+    to minimize stream latency, though possibly at the expense of stream
+    performance.
+
+    If the RTAUDIO_HOG_DEVICE flag is set, RtAudio will attempt to
+    open the input and/or output stream device(s) for exclusive use.
+    Note that this is not possible with all supported audio APIs.
+
+    If the RTAUDIO_SCHEDULE_REALTIME flag is set, RtAudio will attempt 
+    to select realtime scheduling (round-robin) for the callback thread.
+
+    If the RTAUDIO_ALSA_USE_DEFAULT flag is set, RtAudio will attempt to
+    open the "default" PCM device when using the ALSA API. Note that this
+    will override any specified input or output device id.
+
+    If the RTAUDIO_JACK_DONT_CONNECT flag is set, RtAudio will not attempt
+    to automatically connect the ports of the client to the audio device.
+*/
+typedef unsigned int RtAudioStreamFlags;
+static const RtAudioStreamFlags RTAUDIO_NONINTERLEAVED = 0x1;    // Use non-interleaved buffers (default = interleaved).
+static const RtAudioStreamFlags RTAUDIO_MINIMIZE_LATENCY = 0x2;  // Attempt to set stream parameters for lowest possible latency.
+static const RtAudioStreamFlags RTAUDIO_HOG_DEVICE = 0x4;        // Attempt grab device and prevent use by others.
+static const RtAudioStreamFlags RTAUDIO_SCHEDULE_REALTIME = 0x8; // Try to select realtime scheduling for callback thread.
+static const RtAudioStreamFlags RTAUDIO_ALSA_USE_DEFAULT = 0x10; // Use the "default" PCM device (ALSA only).
+static const RtAudioStreamFlags RTAUDIO_JACK_DONT_CONNECT = 0x20; // Do not automatically connect ports (JACK only).
+
+/*! \typedef typedef unsigned long RtAudioStreamStatus;
+    \brief RtAudio stream status (over- or underflow) flags.
+
+    Notification of a stream over- or underflow is indicated by a
+    non-zero stream \c status argument in the RtAudioCallback function.
+    The stream status can be one of the following two options,
+    depending on whether the stream is open for output and/or input:
+
+    - \e RTAUDIO_INPUT_OVERFLOW:   Input data was discarded because of an overflow condition at the driver.
+    - \e RTAUDIO_OUTPUT_UNDERFLOW: The output buffer ran low, likely producing a break in the output sound.
+*/
+typedef unsigned int RtAudioStreamStatus;
+static const RtAudioStreamStatus RTAUDIO_INPUT_OVERFLOW = 0x1;    // Input data was discarded because of an overflow condition at the driver.
+static const RtAudioStreamStatus RTAUDIO_OUTPUT_UNDERFLOW = 0x2;  // The output buffer ran low, likely causing a gap in the output sound.
+
+//! RtAudio callback function prototype.
+/*!
+   All RtAudio clients must create a function of type RtAudioCallback
+   to read and/or write data from/to the audio stream.  When the
+   underlying audio system is ready for new input or output data, this
+   function will be invoked.
+
+   \param outputBuffer For output (or duplex) streams, the client
+          should write \c nFrames of audio sample frames into this
+          buffer.  This argument should be recast to the datatype
+          specified when the stream was opened.  For input-only
+          streams, this argument will be NULL.
+
+   \param inputBuffer For input (or duplex) streams, this buffer will
+          hold \c nFrames of input audio sample frames.  This
+          argument should be recast to the datatype specified when the
+          stream was opened.  For output-only streams, this argument
+          will be NULL.
+
+   \param nFrames The number of sample frames of input or output
+          data in the buffers.  The actual buffer size in bytes is
+          dependent on the data type and number of channels in use.
+
+   \param streamTime The number of seconds that have elapsed since the
+          stream was started.
+
+   \param status If non-zero, this argument indicates a data overflow
+          or underflow condition for the stream.  The particular
+          condition can be determined by comparison with the
+          RtAudioStreamStatus flags.
+
+   \param userData A pointer to optional data provided by the client
+          when opening the stream (default = NULL).
+
+   \return
+   To continue normal stream operation, the RtAudioCallback function
+   should return a value of zero.  To stop the stream and drain the
+   output buffer, the function should return a value of one.  To abort
+   the stream immediately, the client should return a value of two.
+ */
+typedef int (*RtAudioCallback)( void *outputBuffer, void *inputBuffer,
+                                unsigned int nFrames,
+                                double streamTime,
+                                RtAudioStreamStatus status,
+                                void *userData );
+
+/************************************************************************/
+/*! \class RtAudioError
+    \brief Exception handling class for RtAudio.
+
+    The RtAudioError class is quite simple but it does allow errors to be
+    "caught" by RtAudioError::Type. See the RtAudio documentation to know
+    which methods can throw an RtAudioError.
+*/
+/************************************************************************/
+
+class RTAUDIO_DLL_PUBLIC RtAudioError : public std::runtime_error
+{
+ public:
+  //! Defined RtAudioError types.
+  enum Type {
+    WARNING,           /*!< A non-critical error. */
+    DEBUG_WARNING,     /*!< A non-critical error which might be useful for debugging. */
+    UNSPECIFIED,       /*!< The default, unspecified error type. */
+    NO_DEVICES_FOUND,  /*!< No devices found on system. */
+    INVALID_DEVICE,    /*!< An invalid device ID was specified. */
+    MEMORY_ERROR,      /*!< An error occured during memory allocation. */
+    INVALID_PARAMETER, /*!< An invalid parameter was specified to a function. */
+    INVALID_USE,       /*!< The function was called incorrectly. */
+    DRIVER_ERROR,      /*!< A system driver error occured. */
+    SYSTEM_ERROR,      /*!< A system error occured. */
+    THREAD_ERROR       /*!< A thread error occured. */
+  };
+
+  //! The constructor.
+  RtAudioError( const std::string& message,
+                Type type = RtAudioError::UNSPECIFIED )
+    : std::runtime_error(message), type_(type) {}
+
+  //! Prints thrown error message to stderr.
+  virtual void printMessage( void ) const
+    { std::cerr << '\n' << what() << "\n\n"; }
+
+  //! Returns the thrown error message type.
+  virtual const Type& getType(void) const { return type_; }
+
+  //! Returns the thrown error message string.
+  virtual const std::string getMessage(void) const
+    { return std::string(what()); }
+
+ protected:
+  Type type_;
+};
+
+//! RtAudio error callback function prototype.
+/*!
+    \param type Type of error.
+    \param errorText Error description.
+ */
+typedef void (*RtAudioErrorCallback)( RtAudioError::Type type, const std::string &errorText );
+
+// **************************************************************** //
+//
+// RtAudio class declaration.
+//
+// RtAudio is a "controller" used to select an available audio i/o
+// interface.  It presents a common API for the user to call but all
+// functionality is implemented by the class RtApi and its
+// subclasses.  RtAudio creates an instance of an RtApi subclass
+// based on the user's API choice.  If no choice is made, RtAudio
+// attempts to make a "logical" API selection.
+//
+// **************************************************************** //
+
+class RtApi;
+
+class RTAUDIO_DLL_PUBLIC RtAudio
+{
+ public:
+
+  //! Audio API specifier arguments.
+  enum Api {
+    UNSPECIFIED,    /*!< Search for a working compiled API. */
+    LINUX_ALSA,     /*!< The Advanced Linux Sound Architecture API. */
+    LINUX_PULSE,    /*!< The Linux PulseAudio API. */
+    LINUX_OSS,      /*!< The Linux Open Sound System API. */
+    UNIX_JACK,      /*!< The Jack Low-Latency Audio Server API. */
+    MACOSX_CORE,    /*!< Macintosh OS-X Core Audio API. */
+    WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
+    WINDOWS_ASIO,   /*!< The Steinberg Audio Stream I/O API. */
+    WINDOWS_DS,     /*!< The Microsoft DirectSound API. */
+    RTAUDIO_DUMMY,  /*!< A compilable but non-functional API. */
+    NUM_APIS        /*!< Number of values in this enum. */
+  };
+
+  //! The public device information structure for returning queried values.
+  struct DeviceInfo {
+    bool probed;                  /*!< true if the device capabilities were successfully probed. */
+    std::string name;             /*!< Character string device identifier. */
+    unsigned int outputChannels;  /*!< Maximum output channels supported by device. */
+    unsigned int inputChannels;   /*!< Maximum input channels supported by device. */
+    unsigned int duplexChannels;  /*!< Maximum simultaneous input/output channels supported by device. */
+    bool isDefaultOutput;         /*!< true if this is the default output device. */
+    bool isDefaultInput;          /*!< true if this is the default input device. */
+    std::vector<unsigned int> sampleRates; /*!< Supported sample rates (queried from list of standard rates). */
+    unsigned int preferredSampleRate; /*!< Preferred sample rate, e.g. for WASAPI the system sample rate. */
+    RtAudioFormat nativeFormats;  /*!< Bit mask of supported data formats. */
+
+    // Default constructor.
+    DeviceInfo()
+      :probed(false), outputChannels(0), inputChannels(0), duplexChannels(0),
+       isDefaultOutput(false), isDefaultInput(false), preferredSampleRate(0), nativeFormats(0) {}
+  };
+
+  //! The structure for specifying input or ouput stream parameters.
+  struct StreamParameters {
+    unsigned int deviceId;     /*!< Device index (0 to getDeviceCount() - 1). */
+    unsigned int nChannels;    /*!< Number of channels. */
+    unsigned int firstChannel; /*!< First channel index on device (default = 0). */
+
+    // Default constructor.
+    StreamParameters()
+      : deviceId(0), nChannels(0), firstChannel(0) {}
+  };
+
+  //! The structure for specifying stream options.
+  /*!
+    The following flags can be OR'ed together to allow a client to
+    make changes to the default stream behavior:
+
+    - \e RTAUDIO_NONINTERLEAVED:    Use non-interleaved buffers (default = interleaved).
+    - \e RTAUDIO_MINIMIZE_LATENCY:  Attempt to set stream parameters for lowest possible latency.
+    - \e RTAUDIO_HOG_DEVICE:        Attempt grab device for exclusive use.
+    - \e RTAUDIO_SCHEDULE_REALTIME: Attempt to select realtime scheduling for callback thread.
+    - \e RTAUDIO_ALSA_USE_DEFAULT:  Use the "default" PCM device (ALSA only).
+
+    By default, RtAudio streams pass and receive audio data from the
+    client in an interleaved format.  By passing the
+    RTAUDIO_NONINTERLEAVED flag to the openStream() function, audio
+    data will instead be presented in non-interleaved buffers.  In
+    this case, each buffer argument in the RtAudioCallback function
+    will point to a single array of data, with \c nFrames samples for
+    each channel concatenated back-to-back.  For example, the first
+    sample of data for the second channel would be located at index \c
+    nFrames (assuming the \c buffer pointer was recast to the correct
+    data type for the stream).
+
+    Certain audio APIs offer a number of parameters that influence the
+    I/O latency of a stream.  By default, RtAudio will attempt to set
+    these parameters internally for robust (glitch-free) performance
+    (though some APIs, like Windows DirectSound, make this difficult).
+    By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
+    function, internal stream settings will be influenced in an attempt
+    to minimize stream latency, though possibly at the expense of stream
+    performance.
+
+    If the RTAUDIO_HOG_DEVICE flag is set, RtAudio will attempt to
+    open the input and/or output stream device(s) for exclusive use.
+    Note that this is not possible with all supported audio APIs.
+
+    If the RTAUDIO_SCHEDULE_REALTIME flag is set, RtAudio will attempt 
+    to select realtime scheduling (round-robin) for the callback thread.
+    The \c priority parameter will only be used if the RTAUDIO_SCHEDULE_REALTIME
+    flag is set. It defines the thread's realtime priority.
+
+    If the RTAUDIO_ALSA_USE_DEFAULT flag is set, RtAudio will attempt to
+    open the "default" PCM device when using the ALSA API. Note that this
+    will override any specified input or output device id.
+
+    The \c numberOfBuffers parameter can be used to control stream
+    latency in the Windows DirectSound, Linux OSS, and Linux Alsa APIs
+    only.  A value of two is usually the smallest allowed.  Larger
+    numbers can potentially result in more robust stream performance,
+    though likely at the cost of stream latency.  The value set by the
+    user is replaced during execution of the RtAudio::openStream()
+    function by the value actually used by the system.
+
+    The \c streamName parameter can be used to set the client name
+    when using the Jack API.  By default, the client name is set to
+    RtApiJack.  However, if you wish to create multiple instances of
+    RtAudio with Jack, each instance must have a unique client name.
+  */
+  struct StreamOptions {
+    RtAudioStreamFlags flags;      /*!< A bit-mask of stream flags (RTAUDIO_NONINTERLEAVED, RTAUDIO_MINIMIZE_LATENCY, RTAUDIO_HOG_DEVICE, RTAUDIO_ALSA_USE_DEFAULT). */
+    unsigned int numberOfBuffers;  /*!< Number of stream buffers. */
+    std::string streamName;        /*!< A stream name (currently used only in Jack). */
+    int priority;                  /*!< Scheduling priority of callback thread (only used with flag RTAUDIO_SCHEDULE_REALTIME). */
+
+    // Default constructor.
+    StreamOptions()
+    : flags(0), numberOfBuffers(0), priority(0) {}
+  };
+
+  //! A static function to determine the current RtAudio version.
+  static std::string getVersion( void );
+
+  //! A static function to determine the available compiled audio APIs.
+  /*!
+    The values returned in the std::vector can be compared against
+    the enumerated list values.  Note that there can be more than one
+    API compiled for certain operating systems.
+  */
+  static void getCompiledApi( std::vector<RtAudio::Api> &apis );
+
+  //! Return the name of a specified compiled audio API.
+  /*!
+    This obtains a short lower-case name used for identification purposes.
+    This value is guaranteed to remain identical across library versions.
+    If the API is unknown, this function will return the empty string.
+  */
+  static std::string getApiName( RtAudio::Api api );
+
+  //! Return the display name of a specified compiled audio API.
+  /*!
+    This obtains a long name used for display purposes.
+    If the API is unknown, this function will return the empty string.
+  */
+  static std::string getApiDisplayName( RtAudio::Api api );
+
+  //! Return the compiled audio API having the given name.
+  /*!
+    A case insensitive comparison will check the specified name
+    against the list of compiled APIs, and return the one which
+    matches. On failure, the function returns UNSPECIFIED.
+  */
+  static RtAudio::Api getCompiledApiByName( const std::string &name );
+
+  //! The class constructor.
+  /*!
+    The constructor performs minor initialization tasks.  An exception
+    can be thrown if no API support is compiled.
+
+    If no API argument is specified and multiple API support has been
+    compiled, the default order of use is JACK, ALSA, OSS (Linux
+    systems) and ASIO, DS (Windows systems).
+  */
+  RtAudio( RtAudio::Api api=UNSPECIFIED );
+
+  //! The destructor.
+  /*!
+    If a stream is running or open, it will be stopped and closed
+    automatically.
+  */
+  ~RtAudio();
+
+  //! Returns the audio API specifier for the current instance of RtAudio.
+  RtAudio::Api getCurrentApi( void );
+
+  //! A public function that queries for the number of audio devices available.
+  /*!
+    This function performs a system query of available devices each time it
+    is called, thus supporting devices connected \e after instantiation. If
+    a system error occurs during processing, a warning will be issued. 
+  */
+  unsigned int getDeviceCount( void );
+
+  //! Return an RtAudio::DeviceInfo structure for a specified device number.
+  /*!
+
+    Any device integer between 0 and getDeviceCount() - 1 is valid.
+    If an invalid argument is provided, an RtAudioError (type = INVALID_USE)
+    will be thrown.  If a device is busy or otherwise unavailable, the
+    structure member "probed" will have a value of "false" and all
+    other members are undefined.  If the specified device is the
+    current default input or output device, the corresponding
+    "isDefault" member will have a value of "true".
+  */
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+
+  //! A function that returns the index of the default output device.
+  /*!
+    If the underlying audio API does not provide a "default
+    device", or if no devices are available, the return value will be
+    0.  Note that this is a valid device identifier and it is the
+    client's responsibility to verify that a device is available
+    before attempting to open a stream.
+  */
+  unsigned int getDefaultOutputDevice( void );
+
+  //! A function that returns the index of the default input device.
+  /*!
+    If the underlying audio API does not provide a "default
+    device", or if no devices are available, the return value will be
+    0.  Note that this is a valid device identifier and it is the
+    client's responsibility to verify that a device is available
+    before attempting to open a stream.
+  */
+  unsigned int getDefaultInputDevice( void );
+
+  //! A public function for opening a stream with the specified parameters.
+  /*!
+    An RtAudioError (type = SYSTEM_ERROR) is thrown if a stream cannot be
+    opened with the specified parameters or an error occurs during
+    processing.  An RtAudioError (type = INVALID_USE) is thrown if any
+    invalid device ID or channel number parameters are specified.
+
+    \param outputParameters Specifies output stream parameters to use
+           when opening a stream, including a device ID, number of channels,
+           and starting channel number.  For input-only streams, this
+           argument should be NULL.  The device ID is an index value between
+           0 and getDeviceCount() - 1.
+    \param inputParameters Specifies input stream parameters to use
+           when opening a stream, including a device ID, number of channels,
+           and starting channel number.  For output-only streams, this
+           argument should be NULL.  The device ID is an index value between
+           0 and getDeviceCount() - 1.
+    \param format An RtAudioFormat specifying the desired sample data format.
+    \param sampleRate The desired sample rate (sample frames per second).
+    \param *bufferFrames A pointer to a value indicating the desired
+           internal buffer size in sample frames.  The actual value
+           used by the device is returned via the same pointer.  A
+           value of zero can be specified, in which case the lowest
+           allowable value is determined.
+    \param callback A client-defined function that will be invoked
+           when input data is available and/or output data is needed.
+    \param userData An optional pointer to data that can be accessed
+           from within the callback function.
+    \param options An optional pointer to a structure containing various
+           global stream options, including a list of OR'ed RtAudioStreamFlags
+           and a suggested number of stream buffers that can be used to 
+           control stream latency.  More buffers typically result in more
+           robust performance, though at a cost of greater latency.  If a
+           value of zero is specified, a system-specific median value is
+           chosen.  If the RTAUDIO_MINIMIZE_LATENCY flag bit is set, the
+           lowest allowable value is used.  The actual value used is
+           returned via the structure argument.  The parameter is API dependent.
+    \param errorCallback A client-defined function that will be invoked
+           when an error has occured.
+  */
+  void openStream( RtAudio::StreamParameters *outputParameters,
+                   RtAudio::StreamParameters *inputParameters,
+                   RtAudioFormat format, unsigned int sampleRate,
+                   unsigned int *bufferFrames, RtAudioCallback callback,
+                   void *userData = NULL, RtAudio::StreamOptions *options = NULL, RtAudioErrorCallback errorCallback = NULL );
+
+  //! A function that closes a stream and frees any associated stream memory.
+  /*!
+    If a stream is not open, this function issues a warning and
+    returns (no exception is thrown).
+  */
+  void closeStream( void );
+
+  //! A function that starts a stream.
+  /*!
+    An RtAudioError (type = SYSTEM_ERROR) is thrown if an error occurs
+    during processing.  An RtAudioError (type = INVALID_USE) is thrown if a
+    stream is not open.  A warning is issued if the stream is already
+    running.
+  */
+  void startStream( void );
+
+  //! Stop a stream, allowing any samples remaining in the output queue to be played.
+  /*!
+    An RtAudioError (type = SYSTEM_ERROR) is thrown if an error occurs
+    during processing.  An RtAudioError (type = INVALID_USE) is thrown if a
+    stream is not open.  A warning is issued if the stream is already
+    stopped.
+  */
+  void stopStream( void );
+
+  //! Stop a stream, discarding any samples remaining in the input/output queue.
+  /*!
+    An RtAudioError (type = SYSTEM_ERROR) is thrown if an error occurs
+    during processing.  An RtAudioError (type = INVALID_USE) is thrown if a
+    stream is not open.  A warning is issued if the stream is already
+    stopped.
+  */
+  void abortStream( void );
+
+  //! Returns true if a stream is open and false if not.
+  bool isStreamOpen( void ) const;
+
+  //! Returns true if the stream is running and false if it is stopped or not open.
+  bool isStreamRunning( void ) const;
+
+  //! Returns the number of elapsed seconds since the stream was started.
+  /*!
+    If a stream is not open, an RtAudioError (type = INVALID_USE) will be thrown.
+  */
+  double getStreamTime( void );
+
+  //! Set the stream time to a time in seconds greater than or equal to 0.0.
+  /*!
+    If a stream is not open, an RtAudioError (type = INVALID_USE) will be thrown.
+  */
+  void setStreamTime( double time );
+
+  //! Returns the internal stream latency in sample frames.
+  /*!
+    The stream latency refers to delay in audio input and/or output
+    caused by internal buffering by the audio system and/or hardware.
+    For duplex streams, the returned value will represent the sum of
+    the input and output latencies.  If a stream is not open, an
+    RtAudioError (type = INVALID_USE) will be thrown.  If the API does not
+    report latency, the return value will be zero.
+  */
+  long getStreamLatency( void );
+
+ //! Returns actual sample rate in use by the stream.
+ /*!
+   On some systems, the sample rate used may be slightly different
+   than that specified in the stream parameters.  If a stream is not
+   open, an RtAudioError (type = INVALID_USE) will be thrown.
+ */
+  unsigned int getStreamSampleRate( void );
+
+  //! Specify whether warning messages should be printed to stderr.
+  void showWarnings( bool value = true );
+
+ protected:
+
+  void openRtApi( RtAudio::Api api );
+  RtApi *rtapi_;
+};
+
+// Operating system dependent thread functionality.
+#if defined(__WINDOWS_DS__) || defined(__WINDOWS_ASIO__) || defined(__WINDOWS_WASAPI__)
+
+  #ifndef NOMINMAX
+    #define NOMINMAX
+  #endif
+  #include <WinSock2.h>
+  #include <Windows.h>
+  #include <process.h>
+  #include <stdint.h>
+
+  typedef uintptr_t ThreadHandle;
+  typedef CRITICAL_SECTION StreamMutex;
+
+#elif defined(__LINUX_ALSA__) || defined(__LINUX_PULSE__) || defined(__UNIX_JACK__) || defined(__LINUX_OSS__) || defined(__MACOSX_CORE__)
+  // Using pthread library for various flavors of unix.
+  #include <pthread.h>
+
+  typedef pthread_t ThreadHandle;
+  typedef pthread_mutex_t StreamMutex;
+
+#else // Setup for "dummy" behavior
+
+  #define __RTAUDIO_DUMMY__
+  typedef int ThreadHandle;
+  typedef int StreamMutex;
+
+#endif
+
+// This global structure type is used to pass callback information
+// between the private RtAudio stream structure and global callback
+// handling functions.
+struct CallbackInfo {
+  void *object;    // Used as a "this" pointer.
+  ThreadHandle thread;
+  void *callback;
+  void *userData;
+  void *errorCallback;
+  void *apiInfo;   // void pointer for API specific callback information
+  bool isRunning;
+  bool doRealtime;
+  int priority;
+
+  // Default constructor.
+  CallbackInfo()
+  :object(0), callback(0), userData(0), errorCallback(0), apiInfo(0), isRunning(false), doRealtime(false), priority(0) {}
+};
+
+// **************************************************************** //
+//
+// RtApi class declaration.
+//
+// Subclasses of RtApi contain all API- and OS-specific code necessary
+// to fully implement the RtAudio API.
+//
+// Note that RtApi is an abstract base class and cannot be
+// explicitly instantiated.  The class RtAudio will create an
+// instance of an RtApi subclass (RtApiOss, RtApiAlsa,
+// RtApiJack, RtApiCore, RtApiDs, or RtApiAsio).
+//
+// **************************************************************** //
+
+#pragma pack(push, 1)
+class S24 {
+
+ protected:
+  unsigned char c3[3];
+
+ public:
+  S24() {}
+
+  S24& operator = ( const int& i ) {
+    c3[0] = (i & 0x000000ff);
+    c3[1] = (i & 0x0000ff00) >> 8;
+    c3[2] = (i & 0x00ff0000) >> 16;
+    return *this;
+  }
+
+  S24( const double& d ) { *this = (int) d; }
+  S24( const float& f ) { *this = (int) f; }
+  S24( const signed short& s ) { *this = (int) s; }
+  S24( const char& c ) { *this = (int) c; }
+
+  int asInt() {
+    int i = c3[0] | (c3[1] << 8) | (c3[2] << 16);
+    if (i & 0x800000) i |= ~0xffffff;
+    return i;
+  }
+};
+#pragma pack(pop)
+
+#if defined( HAVE_GETTIMEOFDAY )
+  #include <sys/time.h>
+#endif
+
+#include <sstream>
+
+class RTAUDIO_DLL_PUBLIC RtApi
+{
+public:
+
+  RtApi();
+  virtual ~RtApi();
+  virtual RtAudio::Api getCurrentApi( void ) = 0;
+  virtual unsigned int getDeviceCount( void ) = 0;
+  virtual RtAudio::DeviceInfo getDeviceInfo( unsigned int device ) = 0;
+  virtual unsigned int getDefaultInputDevice( void );
+  virtual unsigned int getDefaultOutputDevice( void );
+  void openStream( RtAudio::StreamParameters *outputParameters,
+                   RtAudio::StreamParameters *inputParameters,
+                   RtAudioFormat format, unsigned int sampleRate,
+                   unsigned int *bufferFrames, RtAudioCallback callback,
+                   void *userData, RtAudio::StreamOptions *options,
+                   RtAudioErrorCallback errorCallback );
+  virtual void closeStream( void );
+  virtual void startStream( void ) = 0;
+  virtual void stopStream( void ) = 0;
+  virtual void abortStream( void ) = 0;
+  long getStreamLatency( void );
+  unsigned int getStreamSampleRate( void );
+  virtual double getStreamTime( void );
+  virtual void setStreamTime( double time );
+  bool isStreamOpen( void ) const { return stream_.state != STREAM_CLOSED; }
+  bool isStreamRunning( void ) const { return stream_.state == STREAM_RUNNING; }
+  void showWarnings( bool value ) { showWarnings_ = value; }
+
+
+protected:
+
+  static const unsigned int MAX_SAMPLE_RATES;
+  static const unsigned int SAMPLE_RATES[];
+
+  enum { FAILURE, SUCCESS };
+
+  enum StreamState {
+    STREAM_STOPPED,
+    STREAM_STOPPING,
+    STREAM_RUNNING,
+    STREAM_CLOSED = -50
+  };
+
+  enum StreamMode {
+    OUTPUT,
+    INPUT,
+    DUPLEX,
+    UNINITIALIZED = -75
+  };
+
+  // A protected structure used for buffer conversion.
+  struct ConvertInfo {
+    int channels;
+    int inJump, outJump;
+    RtAudioFormat inFormat, outFormat;
+    std::vector<int> inOffset;
+    std::vector<int> outOffset;
+  };
+
+  // A protected structure for audio streams.
+  struct RtApiStream {
+    unsigned int device[2];    // Playback and record, respectively.
+    void *apiHandle;           // void pointer for API specific stream handle information
+    StreamMode mode;           // OUTPUT, INPUT, or DUPLEX.
+    StreamState state;         // STOPPED, RUNNING, or CLOSED
+    char *userBuffer[2];       // Playback and record, respectively.
+    char *deviceBuffer;
+    bool doConvertBuffer[2];   // Playback and record, respectively.
+    bool userInterleaved;
+    bool deviceInterleaved[2]; // Playback and record, respectively.
+    bool doByteSwap[2];        // Playback and record, respectively.
+    unsigned int sampleRate;
+    unsigned int bufferSize;
+    unsigned int nBuffers;
+    unsigned int nUserChannels[2];    // Playback and record, respectively.
+    unsigned int nDeviceChannels[2];  // Playback and record channels, respectively.
+    unsigned int channelOffset[2];    // Playback and record, respectively.
+    unsigned long latency[2];         // Playback and record, respectively.
+    RtAudioFormat userFormat;
+    RtAudioFormat deviceFormat[2];    // Playback and record, respectively.
+    StreamMutex mutex;
+    CallbackInfo callbackInfo;
+    ConvertInfo convertInfo[2];
+    double streamTime;         // Number of elapsed seconds since the stream started.
+
+#if defined(HAVE_GETTIMEOFDAY)
+    struct timeval lastTickTimestamp;
+#endif
+
+    RtApiStream()
+      :apiHandle(0), deviceBuffer(0) { device[0] = 11111; device[1] = 11111; }
+  };
+
+  typedef S24 Int24;
+  typedef signed short Int16;
+  typedef signed int Int32;
+  typedef float Float32;
+  typedef double Float64;
+
+  std::ostringstream errorStream_;
+  std::string errorText_;
+  bool showWarnings_;
+  RtApiStream stream_;
+  bool firstErrorOccurred_;
+
+  /*!
+    Protected, api-specific method that attempts to open a device
+    with the given parameters.  This function MUST be implemented by
+    all subclasses.  If an error is encountered during the probe, a
+    "warning" message is reported and FAILURE is returned. A
+    successful probe is indicated by a return value of SUCCESS.
+  */
+  virtual bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                                unsigned int firstChannel, unsigned int sampleRate,
+                                RtAudioFormat format, unsigned int *bufferSize,
+                                RtAudio::StreamOptions *options );
+
+  //! A protected function used to increment the stream time.
+  void tickStreamTime( void );
+
+  //! Protected common method to clear an RtApiStream structure.
+  void clearStreamInfo();
+
+  /*!
+    Protected common method that throws an RtAudioError (type =
+    INVALID_USE) if a stream is not open.
+  */
+  void verifyStream( void );
+
+  //! Protected common error method to allow global control over error handling.
+  void error( RtAudioError::Type type );
+
+  /*!
+    Protected method used to perform format, channel number, and/or interleaving
+    conversions between the user and device buffers.
+  */
+  void convertBuffer( char *outBuffer, char *inBuffer, ConvertInfo &info );
+
+  //! Protected common method used to perform byte-swapping on buffers.
+  void byteSwapBuffer( char *buffer, unsigned int samples, RtAudioFormat format );
+
+  //! Protected common method that returns the number of bytes for a given format.
+  unsigned int formatBytes( RtAudioFormat format );
+
+  //! Protected common method that sets up the parameters for buffer conversion.
+  void setConvertInfo( StreamMode mode, unsigned int firstChannel );
+};
+
+// **************************************************************** //
+//
+// Inline RtAudio definitions.
+//
+// **************************************************************** //
+
+inline RtAudio::Api RtAudio :: getCurrentApi( void ) { return rtapi_->getCurrentApi(); }
+inline unsigned int RtAudio :: getDeviceCount( void ) { return rtapi_->getDeviceCount(); }
+inline RtAudio::DeviceInfo RtAudio :: getDeviceInfo( unsigned int device ) { return rtapi_->getDeviceInfo( device ); }
+inline unsigned int RtAudio :: getDefaultInputDevice( void ) { return rtapi_->getDefaultInputDevice(); }
+inline unsigned int RtAudio :: getDefaultOutputDevice( void ) { return rtapi_->getDefaultOutputDevice(); }
+inline void RtAudio :: closeStream( void ) { return rtapi_->closeStream(); }
+inline void RtAudio :: startStream( void ) { return rtapi_->startStream(); }
+inline void RtAudio :: stopStream( void )  { return rtapi_->stopStream(); }
+inline void RtAudio :: abortStream( void ) { return rtapi_->abortStream(); }
+inline bool RtAudio :: isStreamOpen( void ) const { return rtapi_->isStreamOpen(); }
+inline bool RtAudio :: isStreamRunning( void ) const { return rtapi_->isStreamRunning(); }
+inline long RtAudio :: getStreamLatency( void ) { return rtapi_->getStreamLatency(); }
+inline unsigned int RtAudio :: getStreamSampleRate( void ) { return rtapi_->getStreamSampleRate(); }
+inline double RtAudio :: getStreamTime( void ) { return rtapi_->getStreamTime(); }
+inline void RtAudio :: setStreamTime( double time ) { return rtapi_->setStreamTime( time ); }
+inline void RtAudio :: showWarnings( bool value ) { rtapi_->showWarnings( value ); }
+
+// RtApi Subclass prototypes.
+
+#if defined(__MACOSX_CORE__)
+
+#include <CoreAudio/AudioHardware.h>
+
+class RtApiCore: public RtApi
+{
+public:
+
+  RtApiCore();
+  ~RtApiCore();
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::MACOSX_CORE; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  unsigned int getDefaultOutputDevice( void );
+  unsigned int getDefaultInputDevice( void );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  bool callbackEvent( AudioDeviceID deviceId,
+                      const AudioBufferList *inBufferList,
+                      const AudioBufferList *outBufferList );
+
+  private:
+
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+  static const char* getErrorCode( OSStatus code );
+};
+
+#endif
+
+#if defined(__UNIX_JACK__)
+
+class RtApiJack: public RtApi
+{
+public:
+
+  RtApiJack();
+  ~RtApiJack();
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::UNIX_JACK; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  bool callbackEvent( unsigned long nframes );
+
+  private:
+
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+
+  bool shouldAutoconnect_;
+};
+
+#endif
+
+#if defined(__WINDOWS_ASIO__)
+
+class RtApiAsio: public RtApi
+{
+public:
+
+  RtApiAsio();
+  ~RtApiAsio();
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::WINDOWS_ASIO; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  bool callbackEvent( long bufferIndex );
+
+  private:
+
+  std::vector<RtAudio::DeviceInfo> devices_;
+  void saveDeviceInfo( void );
+  bool coInitialized_;
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+};
+
+#endif
+
+#if defined(__WINDOWS_DS__)
+
+class RtApiDs: public RtApi
+{
+public:
+
+  RtApiDs();
+  ~RtApiDs();
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::WINDOWS_DS; }
+  unsigned int getDeviceCount( void );
+  unsigned int getDefaultOutputDevice( void );
+  unsigned int getDefaultInputDevice( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  void callbackEvent( void );
+
+  private:
+
+  bool coInitialized_;
+  bool buffersRolling;
+  long duplexPrerollBytes;
+  std::vector<struct DsDevice> dsDevices;
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+};
+
+#endif
+
+#if defined(__WINDOWS_WASAPI__)
+
+struct IMMDeviceEnumerator;
+
+class RtApiWasapi : public RtApi
+{
+public:
+  RtApiWasapi();
+  virtual ~RtApiWasapi();
+
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::WINDOWS_WASAPI; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  unsigned int getDefaultOutputDevice( void );
+  unsigned int getDefaultInputDevice( void );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+private:
+  bool coInitialized_;
+  IMMDeviceEnumerator* deviceEnumerator_;
+
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int* bufferSize,
+                        RtAudio::StreamOptions* options );
+
+  static DWORD WINAPI runWasapiThread( void* wasapiPtr );
+  static DWORD WINAPI stopWasapiThread( void* wasapiPtr );
+  static DWORD WINAPI abortWasapiThread( void* wasapiPtr );
+  void wasapiThread();
+};
+
+#endif
+
+#if defined(__LINUX_ALSA__)
+
+class RtApiAlsa: public RtApi
+{
+public:
+
+  RtApiAlsa();
+  ~RtApiAlsa();
+  RtAudio::Api getCurrentApi() { return RtAudio::LINUX_ALSA; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  void callbackEvent( void );
+
+  private:
+
+  std::vector<RtAudio::DeviceInfo> devices_;
+  void saveDeviceInfo( void );
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+};
+
+#endif
+
+#if defined(__LINUX_PULSE__)
+
+class RtApiPulse: public RtApi
+{
+public:
+  ~RtApiPulse();
+  RtAudio::Api getCurrentApi() { return RtAudio::LINUX_PULSE; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  void callbackEvent( void );
+
+  private:
+
+  std::vector<RtAudio::DeviceInfo> devices_;
+  void saveDeviceInfo( void );
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels,
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+};
+
+#endif
+
+#if defined(__LINUX_OSS__)
+
+class RtApiOss: public RtApi
+{
+public:
+
+  RtApiOss();
+  ~RtApiOss();
+  RtAudio::Api getCurrentApi() { return RtAudio::LINUX_OSS; }
+  unsigned int getDeviceCount( void );
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int device );
+  void closeStream( void );
+  void startStream( void );
+  void stopStream( void );
+  void abortStream( void );
+
+  // This function is intended for internal use only.  It must be
+  // public because it is called by the internal callback handler,
+  // which is not a member of RtAudio.  External use of this function
+  // will most likely produce highly undesireable results!
+  void callbackEvent( void );
+
+  private:
+
+  bool probeDeviceOpen( unsigned int device, StreamMode mode, unsigned int channels, 
+                        unsigned int firstChannel, unsigned int sampleRate,
+                        RtAudioFormat format, unsigned int *bufferSize,
+                        RtAudio::StreamOptions *options );
+};
+
+#endif
+
+#if defined(__RTAUDIO_DUMMY__)
+
+class RtApiDummy: public RtApi
+{
+public:
+
+  RtApiDummy() { errorText_ = "RtApiDummy: This class provides no functionality."; error( RtAudioError::WARNING ); }
+  RtAudio::Api getCurrentApi( void ) { return RtAudio::RTAUDIO_DUMMY; }
+  unsigned int getDeviceCount( void ) { return 0; }
+  RtAudio::DeviceInfo getDeviceInfo( unsigned int /*device*/ ) { RtAudio::DeviceInfo info; return info; }
+  void closeStream( void ) {}
+  void startStream( void ) {}
+  void stopStream( void ) {}
+  void abortStream( void ) {}
+
+  private:
+
+  bool probeDeviceOpen( unsigned int /*device*/, StreamMode /*mode*/, unsigned int /*channels*/, 
+                        unsigned int /*firstChannel*/, unsigned int /*sampleRate*/,
+                        RtAudioFormat /*format*/, unsigned int * /*bufferSize*/,
+                        RtAudio::StreamOptions * /*options*/ ) { return false; }
+};
+
+#endif
+
+#endif
+
+// Indentation settings for Vim and Emacs
+//
+// Local Variables:
+// c-basic-offset: 2
+// indent-tabs-mode: nil
+// End:
+//
+// vim: et sts=2 sw=2

+ 12 - 0
source/AudioDecode/lib/RtAudio/src/rtaudio.pc.in

@@ -0,0 +1,12 @@
+prefix=@prefix@
+exec_prefix=${prefix}
+libdir=${exec_prefix}/lib
+includedir=${prefix}/include/rtaudio        
+
+Name: librtaudio
+Description: RtAudio - a set of C++ classes that provide a common API for realtime audio input/output
+Version: @PACKAGE_VERSION@
+Requires: @req@ 
+Libs: -L${libdir} -lrtaudio
+Libs.private: -lpthread
+Cflags: -pthread -I${includedir} @api@

+ 261 - 0
source/AudioDecode/lib/RtAudio/src/rtaudio_c.cpp

@@ -0,0 +1,261 @@
+#include "rtaudio_c.h"
+#include "RtAudio.h"
+
+#include <cstring>
+
+#define MAX_ERROR_MESSAGE_LENGTH 512
+
+struct rtaudio {
+  RtAudio *audio;
+
+  rtaudio_cb_t cb;
+  void *userdata;
+
+  int has_error;
+  char errmsg[MAX_ERROR_MESSAGE_LENGTH];
+};
+
+const char *rtaudio_version() { return RTAUDIO_VERSION; }
+
+extern "C" const RtAudio::Api rtaudio_compiled_apis[];
+const rtaudio_api_t *rtaudio_compiled_api() {
+  return (rtaudio_api_t *) &rtaudio_compiled_apis[0];
+}
+
+extern "C" const unsigned int rtaudio_num_compiled_apis;
+unsigned int rtaudio_get_num_compiled_apis(void) {
+  return rtaudio_num_compiled_apis;
+}
+
+extern "C" const char* rtaudio_api_names[][2];
+const char *rtaudio_api_name(rtaudio_api_t api) {
+    if (api < 0 || api >= RTAUDIO_API_NUM)
+        return NULL;
+    return rtaudio_api_names[api][0];
+}
+
+const char *rtaudio_api_display_name(rtaudio_api_t api)
+{
+    if (api < 0 || api >= RTAUDIO_API_NUM)
+        return "Unknown";
+    return rtaudio_api_names[api][1];
+}
+
+rtaudio_api_t rtaudio_compiled_api_by_name(const char *name) {
+    RtAudio::Api api = RtAudio::UNSPECIFIED;
+    if (name) {
+        api = RtAudio::getCompiledApiByName(name);
+    }
+    return (rtaudio_api_t)api;
+}
+
+const char *rtaudio_error(rtaudio_t audio) {
+  if (audio->has_error) {
+    return audio->errmsg;
+  }
+  return NULL;
+}
+
+rtaudio_t rtaudio_create(rtaudio_api_t api) {
+  rtaudio_t audio = new struct rtaudio();
+  try {
+    audio->audio = new RtAudio((RtAudio::Api)api);
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+  return audio;
+}
+
+void rtaudio_destroy(rtaudio_t audio) { delete audio->audio; }
+
+rtaudio_api_t rtaudio_current_api(rtaudio_t audio) {
+  return (rtaudio_api_t)audio->audio->getCurrentApi();
+}
+
+int rtaudio_device_count(rtaudio_t audio) {
+  return audio->audio->getDeviceCount();
+}
+
+rtaudio_device_info_t rtaudio_get_device_info(rtaudio_t audio, int i) {
+  rtaudio_device_info_t result;
+  std::memset(&result, 0, sizeof(result));
+  try {
+    audio->has_error = 0;
+    RtAudio::DeviceInfo info = audio->audio->getDeviceInfo(i);
+    result.probed = info.probed;
+    result.output_channels = info.outputChannels;
+    result.input_channels = info.inputChannels;
+    result.duplex_channels = info.duplexChannels;
+    result.is_default_output = info.isDefaultOutput;
+    result.is_default_input = info.isDefaultInput;
+    result.native_formats = info.nativeFormats;
+    result.preferred_sample_rate = info.preferredSampleRate;
+    strncpy(result.name, info.name.c_str(), sizeof(result.name) - 1);
+    for (unsigned int j = 0; j < info.sampleRates.size(); j++) {
+      if (j < sizeof(result.sample_rates) / sizeof(result.sample_rates[0])) {
+        result.sample_rates[j] = info.sampleRates[j];
+      }
+    }
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+  return result;
+}
+
+unsigned int rtaudio_get_default_output_device(rtaudio_t audio) {
+  return audio->audio->getDefaultOutputDevice();
+}
+
+unsigned int rtaudio_get_default_input_device(rtaudio_t audio) {
+  return audio->audio->getDefaultInputDevice();
+}
+
+static int proxy_cb_func(void *out, void *in, unsigned int nframes, double time,
+                         RtAudioStreamStatus status, void *userdata) {
+  rtaudio_t audio = (rtaudio_t)userdata;
+  return audio->cb(out, in, nframes, time, (rtaudio_stream_status_t)status,
+                   audio->userdata);
+}
+
+int rtaudio_open_stream(rtaudio_t audio,
+                        rtaudio_stream_parameters_t *output_params,
+                        rtaudio_stream_parameters_t *input_params,
+                        rtaudio_format_t format, unsigned int sample_rate,
+                        unsigned int *buffer_frames, rtaudio_cb_t cb,
+                        void *userdata, rtaudio_stream_options_t *options,
+                        rtaudio_error_cb_t /*errcb*/) {
+  try {
+    audio->has_error = 0;
+    RtAudio::StreamParameters *in = NULL;
+    RtAudio::StreamParameters *out = NULL;
+    RtAudio::StreamOptions *opts = NULL;
+
+    RtAudio::StreamParameters inparams;
+    RtAudio::StreamParameters outparams;
+    RtAudio::StreamOptions stream_opts;
+
+    if (input_params != NULL) {
+      inparams.deviceId = input_params->device_id;
+      inparams.nChannels = input_params->num_channels;
+      inparams.firstChannel = input_params->first_channel;
+      in = &inparams;
+    }
+    if (output_params != NULL) {
+      outparams.deviceId = output_params->device_id;
+      outparams.nChannels = output_params->num_channels;
+      outparams.firstChannel = output_params->first_channel;
+      out = &outparams;
+    }
+
+    if (options != NULL) {
+      stream_opts.flags = (RtAudioStreamFlags)options->flags;
+      stream_opts.numberOfBuffers = options->num_buffers;
+      stream_opts.priority = options->priority;
+      if (strlen(options->name) > 0) {
+        stream_opts.streamName = std::string(options->name);
+      }
+      opts = &stream_opts;
+    }
+    audio->cb = cb;
+    audio->userdata = userdata;
+    audio->audio->openStream(out, in, (RtAudioFormat)format, sample_rate,
+                             buffer_frames, proxy_cb_func, (void *)audio, opts,
+                             NULL);
+    return 0;
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+    return -1;
+  }
+}
+
+void rtaudio_close_stream(rtaudio_t audio) { audio->audio->closeStream(); }
+
+int rtaudio_start_stream(rtaudio_t audio) {
+  try {
+    audio->has_error = 0;
+    audio->audio->startStream();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+  return 0;
+}
+
+int rtaudio_stop_stream(rtaudio_t audio) {
+  try {
+    audio->has_error = 0;
+    audio->audio->stopStream();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+  return 0;
+}
+
+int rtaudio_abort_stream(rtaudio_t audio) {
+  try {
+    audio->has_error = 0;
+    audio->audio->abortStream();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+  return 0;
+}
+
+int rtaudio_is_stream_open(rtaudio_t audio) {
+  return !!audio->audio->isStreamOpen();
+}
+
+int rtaudio_is_stream_running(rtaudio_t audio) {
+  return !!audio->audio->isStreamRunning();
+}
+
+double rtaudio_get_stream_time(rtaudio_t audio) {
+  try {
+    audio->has_error = 0;
+    return audio->audio->getStreamTime();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+    return 0;
+  }
+}
+
+void rtaudio_set_stream_time(rtaudio_t audio, double time) {
+  try {
+    audio->has_error = 0;
+    audio->audio->setStreamTime(time);
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+  }
+}
+
+int rtaudio_get_stream_latency(rtaudio_t audio) {
+  try {
+    audio->has_error = 0;
+    return audio->audio->getStreamLatency();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+    return -1;
+  }
+}
+
+unsigned int rtaudio_get_stream_sample_rate(rtaudio_t audio) {
+  try {
+    return audio->audio->getStreamSampleRate();
+  } catch (RtAudioError &err) {
+    audio->has_error = 1;
+    strncpy(audio->errmsg, err.what(), sizeof(audio->errmsg) - 1);
+    return -1;
+  }
+}
+
+void rtaudio_show_warnings(rtaudio_t audio, int show) {
+  audio->audio->showWarnings(!!show);
+}

+ 306 - 0
source/AudioDecode/lib/RtAudio/src/rtaudio_c.h

@@ -0,0 +1,306 @@
+/************************************************************************/
+/*! \defgroup C-interface
+    @{
+
+    \brief C interface to realtime audio i/o C++ classes.
+
+    RtAudio offers a C-style interface, principally for use in binding
+    RtAudio to other programming languages.  All structs, enums, and
+    functions listed here have direct analogs (and simply call to)
+    items in the C++ RtAudio class and its supporting classes and
+    types
+*/
+/************************************************************************/
+
+/*!
+  \file rtaudio_c.h
+ */
+
+#ifndef RTAUDIO_C_H
+#define RTAUDIO_C_H
+
+#if defined(RTAUDIO_EXPORT)
+#if defined _WIN32 || defined __CYGWIN__
+#define RTAUDIOAPI __declspec(dllexport)
+#else
+#define RTAUDIOAPI __attribute__((visibility("default")))
+#endif
+#else
+#define RTAUDIOAPI //__declspec(dllimport)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*! \typedef typedef unsigned long rtaudio_format_t;
+    \brief RtAudio data format type.
+
+    - \e RTAUDIO_FORMAT_SINT8:   8-bit signed integer.
+    - \e RTAUDIO_FORMAT_SINT16:  16-bit signed integer.
+    - \e RTAUDIO_FORMAT_SINT24:  24-bit signed integer.
+    - \e RTAUDIO_FORMAT_SINT32:  32-bit signed integer.
+    - \e RTAUDIO_FORMAT_FLOAT32: Normalized between plus/minus 1.0.
+    - \e RTAUDIO_FORMAT_FLOAT64: Normalized between plus/minus 1.0.
+
+    See \ref RtAudioFormat.
+*/
+typedef unsigned long rtaudio_format_t;
+
+#define RTAUDIO_FORMAT_SINT8 0x01
+#define RTAUDIO_FORMAT_SINT16 0x02
+#define RTAUDIO_FORMAT_SINT24 0x04
+#define RTAUDIO_FORMAT_SINT32 0x08
+#define RTAUDIO_FORMAT_FLOAT32 0x10
+#define RTAUDIO_FORMAT_FLOAT64 0x20
+
+/*! \typedef typedef unsigned long rtaudio_stream_flags_t;
+    \brief RtAudio stream option flags.
+
+    The following flags can be OR'ed together to allow a client to
+    make changes to the default stream behavior:
+
+    - \e RTAUDIO_FLAGS_NONINTERLEAVED:   Use non-interleaved buffers (default = interleaved).
+    - \e RTAUDIO_FLAGS_MINIMIZE_LATENCY: Attempt to set stream parameters for lowest possible latency.
+    - \e RTAUDIO_FLAGS_HOG_DEVICE:       Attempt grab device for exclusive use.
+    - \e RTAUDIO_FLAGS_ALSA_USE_DEFAULT: Use the "default" PCM device (ALSA only).
+    - \e RTAUDIO_FLAGS_JACK_DONT_CONNECT: Do not automatically connect ports (JACK only).
+
+    See \ref RtAudioStreamFlags.
+*/
+typedef unsigned int rtaudio_stream_flags_t;
+
+#define RTAUDIO_FLAGS_NONINTERLEAVED 0x1
+#define RTAUDIO_FLAGS_MINIMIZE_LATENCY 0x2
+#define RTAUDIO_FLAGS_HOG_DEVICE 0x4
+#define RTAUDIO_FLAGS_SCHEDULE_REALTIME 0x8
+#define RTAUDIO_FLAGS_ALSA_USE_DEFAULT 0x10
+#define RTAUDIO_FLAGS_JACK_DONT_CONNECT = 0x20
+
+/*! \typedef typedef unsigned long rtaudio_stream_status_t;
+    \brief RtAudio stream status (over- or underflow) flags.
+
+    Notification of a stream over- or underflow is indicated by a
+    non-zero stream \c status argument in the RtAudioCallback function.
+    The stream status can be one of the following two options,
+    depending on whether the stream is open for output and/or input:
+
+    - \e RTAUDIO_STATUS_INPUT_OVERFLOW:   Input data was discarded because of an overflow condition at the driver.
+    - \e RTAUDIO_STATUS_OUTPUT_UNDERFLOW: The output buffer ran low, likely producing a break in the output sound.
+
+    See \ref RtAudioStreamStatus.
+*/
+typedef unsigned int rtaudio_stream_status_t;
+
+#define RTAUDIO_STATUS_INPUT_OVERFLOW 0x1
+#define RTAUDIO_STATUS_OUTPUT_UNDERFLOW 0x2
+
+//! RtAudio callback function prototype.
+/*!
+   All RtAudio clients must create a function of this type to read
+   and/or write data from/to the audio stream.  When the underlying
+   audio system is ready for new input or output data, this function
+   will be invoked.
+
+   See \ref RtAudioCallback.
+ */
+typedef int (*rtaudio_cb_t)(void *out, void *in, unsigned int nFrames,
+                            double stream_time, rtaudio_stream_status_t status,
+                            void *userdata);
+
+/*! \brief Error codes for RtAudio.
+
+    See \ref RtAudioError.
+*/
+typedef enum rtaudio_error {
+  RTAUDIO_ERROR_WARNING,           /*!< A non-critical error. */
+  RTAUDIO_ERROR_DEBUG_WARNING,     /*!< A non-critical error which might be useful for debugging. */
+  RTAUDIO_ERROR_UNSPECIFIED,       /*!< The default, unspecified error type. */
+  RTAUDIO_ERROR_NO_DEVICES_FOUND,  /*!< No devices found on system. */
+  RTAUDIO_ERROR_INVALID_DEVICE,    /*!< An invalid device ID was specified. */
+  RTAUDIO_ERROR_MEMORY_ERROR,      /*!< An error occured during memory allocation. */
+  RTAUDIO_ERROR_INVALID_PARAMETER, /*!< An invalid parameter was specified to a function. */
+  RTAUDIO_ERROR_INVALID_USE,       /*!< The function was called incorrectly. */
+  RTAUDIO_ERROR_DRIVER_ERROR,      /*!< A system driver error occured. */
+  RTAUDIO_ERROR_SYSTEM_ERROR,      /*!< A system error occured. */
+  RTAUDIO_ERROR_THREAD_ERROR,      /*!< A thread error occured. */
+} rtaudio_error_t;
+
+//! RtAudio error callback function prototype.
+/*!
+    \param err Type of error.
+    \param msg Error description.
+
+    See \ref RtAudioErrorCallback.
+ */
+typedef void (*rtaudio_error_cb_t)(rtaudio_error_t err, const char *msg);
+
+//! Audio API specifier.  See \ref RtAudio::Api.
+typedef enum rtaudio_api {
+  RTAUDIO_API_UNSPECIFIED,    /*!< Search for a working compiled API. */
+  RTAUDIO_API_LINUX_ALSA,     /*!< The Advanced Linux Sound Architecture API. */
+  RTAUDIO_API_LINUX_PULSE,    /*!< The Linux PulseAudio API. */
+  RTAUDIO_API_LINUX_OSS,      /*!< The Linux Open Sound System API. */
+  RTAUDIO_API_UNIX_JACK,      /*!< The Jack Low-Latency Audio Server API. */
+  RTAUDIO_API_MACOSX_CORE,    /*!< Macintosh OS-X Core Audio API. */
+  RTAUDIO_API_WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
+  RTAUDIO_API_WINDOWS_ASIO,   /*!< The Steinberg Audio Stream I/O API. */
+  RTAUDIO_API_WINDOWS_DS,     /*!< The Microsoft DirectSound API. */
+  RTAUDIO_API_DUMMY,          /*!< A compilable but non-functional API. */
+  RTAUDIO_API_NUM,            /*!< Number of values in this enum. */
+} rtaudio_api_t;
+
+#define NUM_SAMPLE_RATES 16
+#define MAX_NAME_LENGTH 512
+
+//! The public device information structure for returning queried values.
+//! See \ref RtAudio::DeviceInfo.
+typedef struct rtaudio_device_info {
+  int probed;
+  unsigned int output_channels;
+  unsigned int input_channels;
+  unsigned int duplex_channels;
+
+  int is_default_output;
+  int is_default_input;
+
+  rtaudio_format_t native_formats;
+
+  unsigned int preferred_sample_rate;
+  int sample_rates[NUM_SAMPLE_RATES];
+
+  char name[MAX_NAME_LENGTH];
+} rtaudio_device_info_t;
+
+//! The structure for specifying input or ouput stream parameters.
+//! See \ref RtAudio::StreamParameters.
+typedef struct rtaudio_stream_parameters {
+  unsigned int device_id;
+  unsigned int num_channels;
+  unsigned int first_channel;
+} rtaudio_stream_parameters_t;
+
+//! The structure for specifying stream options.
+//! See \ref RtAudio::StreamOptions.
+typedef struct rtaudio_stream_options {
+  rtaudio_stream_flags_t flags;
+  unsigned int num_buffers;
+  int priority;
+  char name[MAX_NAME_LENGTH];
+} rtaudio_stream_options_t;
+
+typedef struct rtaudio *rtaudio_t;
+
+//! Determine the current RtAudio version.  See \ref RtAudio::getVersion().
+RTAUDIOAPI const char *rtaudio_version(void);
+
+//! Determine the number of available compiled audio APIs, the length
+//! of the array returned by rtaudio_compiled_api().  See \ref
+//! RtAudio::getCompiledApi().
+RTAUDIOAPI unsigned int rtaudio_get_num_compiled_apis(void);
+
+//! Return an array of rtaudio_api_t compiled into this instance of
+//! RtAudio.  This array is static (do not free it) and has the length
+//! returned by rtaudio_get_num_compiled_apis().  See \ref
+//! RtAudio::getCompiledApi().
+RTAUDIOAPI const rtaudio_api_t *rtaudio_compiled_api(void);
+
+//! Return the name of a specified rtaudio_api_t.  This string can be
+//! used to look up an API by rtaudio_compiled_api_by_name().  See
+//! \ref RtAudio::getApiName().
+RTAUDIOAPI const char *rtaudio_api_name(rtaudio_api_t api);
+
+//! Return the display name of a specified rtaudio_api_t.  See \ref
+//! RtAudio::getApiDisplayName().
+RTAUDIOAPI const char *rtaudio_api_display_name(rtaudio_api_t api);
+
+//! Return the rtaudio_api_t having the given name.  See \ref
+//! RtAudio::getCompiledApiByName().
+RTAUDIOAPI rtaudio_api_t rtaudio_compiled_api_by_name(const char *name);
+
+RTAUDIOAPI const char *rtaudio_error(rtaudio_t audio);
+
+//! Create an instance of struct rtaudio.
+RTAUDIOAPI rtaudio_t rtaudio_create(rtaudio_api_t api);
+
+//! Free an instance of struct rtaudio.
+RTAUDIOAPI void rtaudio_destroy(rtaudio_t audio);
+
+//! Returns the audio API specifier for the current instance of
+//! RtAudio.  See RtAudio::getCurrentApi().
+RTAUDIOAPI rtaudio_api_t rtaudio_current_api(rtaudio_t audio);
+
+//! Queries for the number of audio devices available.  See \ref
+//! RtAudio::getDeviceCount().
+RTAUDIOAPI int rtaudio_device_count(rtaudio_t audio);
+
+//! Return a struct rtaudio_device_info for a specified device number.
+//! See \ref RtAudio::getDeviceInfo().
+RTAUDIOAPI rtaudio_device_info_t rtaudio_get_device_info(rtaudio_t audio,
+                                                         int i);
+
+//! Returns the index of the default output device.  See \ref
+//! RtAudio::getDefaultOutputDevice().
+RTAUDIOAPI unsigned int rtaudio_get_default_output_device(rtaudio_t audio);
+
+//! Returns the index of the default input device.  See \ref
+//! RtAudio::getDefaultInputDevice().
+RTAUDIOAPI unsigned int rtaudio_get_default_input_device(rtaudio_t audio);
+
+//! Opens a stream with the specified parameters.  See \ref RtAudio::openStream().
+//! \return an \ref rtaudio_error.
+RTAUDIOAPI int
+rtaudio_open_stream(rtaudio_t audio, rtaudio_stream_parameters_t *output_params,
+                    rtaudio_stream_parameters_t *input_params,
+                    rtaudio_format_t format, unsigned int sample_rate,
+                    unsigned int *buffer_frames, rtaudio_cb_t cb,
+                    void *userdata, rtaudio_stream_options_t *options,
+                    rtaudio_error_cb_t errcb);
+
+//! Closes a stream and frees any associated stream memory.  See \ref RtAudio::closeStream().
+RTAUDIOAPI void rtaudio_close_stream(rtaudio_t audio);
+
+//! Starts a stream.  See \ref RtAudio::startStream().
+RTAUDIOAPI int rtaudio_start_stream(rtaudio_t audio);
+
+//! Stop a stream, allowing any samples remaining in the output queue
+//! to be played.  See \ref RtAudio::stopStream().
+RTAUDIOAPI int rtaudio_stop_stream(rtaudio_t audio);
+
+//! Stop a stream, discarding any samples remaining in the
+//! input/output queue.  See \ref RtAudio::abortStream().
+RTAUDIOAPI int rtaudio_abort_stream(rtaudio_t audio);
+
+//! Returns 1 if a stream is open and false if not.  See \ref RtAudio::isStreamOpen().
+RTAUDIOAPI int rtaudio_is_stream_open(rtaudio_t audio);
+
+//! Returns 1 if a stream is running and false if it is stopped or not
+//! open.  See \ref RtAudio::isStreamRunning().
+RTAUDIOAPI int rtaudio_is_stream_running(rtaudio_t audio);
+
+//! Returns the number of elapsed seconds since the stream was
+//! started.  See \ref RtAudio::getStreamTime().
+RTAUDIOAPI double rtaudio_get_stream_time(rtaudio_t audio);
+
+//! Set the stream time to a time in seconds greater than or equal to
+//! 0.0.  See \ref RtAudio::setStreamTime().
+RTAUDIOAPI void rtaudio_set_stream_time(rtaudio_t audio, double time);
+
+//! Returns the internal stream latency in sample frames.  See \ref
+//! RtAudio::getStreamLatency().
+RTAUDIOAPI int rtaudio_get_stream_latency(rtaudio_t audio);
+
+//! Returns actual sample rate in use by the stream.  See \ref
+//! RtAudio::getStreamSampleRate().
+RTAUDIOAPI unsigned int rtaudio_get_stream_sample_rate(rtaudio_t audio);
+
+//! Specify whether warning messages should be printed to stderr.  See
+//! \ref RtAudio::showWarnings().
+RTAUDIOAPI void rtaudio_show_warnings(rtaudio_t audio, int show);
+
+#ifdef __cplusplus
+}
+#endif
+#endif /* RTAUDIO_C_H */
+
+/*! }@ */

BIN
source/AudioDecode/lib/linux/ffmpeg.tar.gz


+ 163 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL.h

@@ -0,0 +1,163 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL.h
+ *
+ *  Main include header for the SDL library
+ */
+
+/**
+ *  \mainpage Simple DirectMedia Layer (SDL)
+ *
+ *  http://www.libsdl.org/
+ *
+ *  \section intro_sec Introduction
+ *
+ *  Simple DirectMedia Layer is a cross-platform development library designed
+ *  to provide low level access to audio, keyboard, mouse, joystick, and
+ *  graphics hardware via OpenGL and Direct3D. It is used by video playback
+ *  software, emulators, and popular games including Valve's award winning
+ *  catalog and many Humble Bundle games.
+ *
+ *  SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
+ *  Support for other platforms may be found in the source code.
+ *
+ *  SDL is written in C, works natively with C++, and there are bindings 
+ *  available for several other languages, including C# and Python.
+ *
+ *  This library is distributed under the zlib license, which can be found
+ *  in the file "COPYING.txt".
+ *
+ *  The best way to learn how to use SDL is to check out the header files in
+ *  the "include" subdirectory and the programs in the "test" subdirectory.
+ *  The header files and test programs are well commented and always up to date.
+ *  More documentation and FAQs are available online at:
+ *      http://wiki.libsdl.org/
+ *
+ *  If you need help with the library, or just want to discuss SDL related
+ *  issues, you can join the developers mailing list:
+ *      http://www.libsdl.org/mailing-list.php
+ *
+ *  Enjoy!
+ *      Sam Lantinga                (slouken@libsdl.org)
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_assert.h"
+#include "SDL_atomic.h"
+#include "SDL_audio.h"
+#include "SDL_clipboard.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_filesystem.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "SDL_haptic.h"
+#include "SDL_hints.h"
+#include "SDL_loadso.h"
+#include "SDL_log.h"
+#include "SDL_messagebox.h"
+#include "SDL_mutex.h"
+#include "SDL_power.h"
+#include "SDL_render.h"
+#include "SDL_rwops.h"
+#include "SDL_system.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_version.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/**
+ *  \name SDL_INIT_*
+ *
+ *  These are the flags which may be passed to SDL_Init().  You should
+ *  specify the subsystems which you will be using in your application.
+ */
+/* @{ */
+#define SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO          0x00000010
+#define SDL_INIT_VIDEO          0x00000020  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
+#define SDL_INIT_JOYSTICK       0x00000200  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
+#define SDL_INIT_HAPTIC         0x00001000
+#define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
+#define SDL_INIT_EVENTS         0x00004000
+#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
+#define SDL_INIT_EVERYTHING ( \
+                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
+                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
+            )
+/* @} */
+
+/**
+ *  This function initializes  the subsystems specified by \c flags
+ *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/**
+ *  This function initializes specific SDL subsystems
+ */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/**
+ *  This function cleans up specific SDL subsystems
+ */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/**
+ *  This function returns a mask of the specified subsystems which have
+ *  previously been initialized.
+ *
+ *  If \c flags is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/**
+ *  This function cleans up all initialized subsystems. You should
+ *  call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 284 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_assert.h

@@ -0,0 +1,284 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_assert_h
+#define _SDL_assert_h
+
+#include "SDL_config.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef SDL_ASSERT_LEVEL
+#ifdef SDL_DEFAULT_ASSERT_LEVEL
+#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
+#elif defined(_DEBUG) || defined(DEBUG) || \
+      (defined(__GNUC__) && !defined(__OPTIMIZE__))
+#define SDL_ASSERT_LEVEL 2
+#else
+#define SDL_ASSERT_LEVEL 1
+#endif
+#endif /* SDL_ASSERT_LEVEL */
+
+/*
+These are macros and not first class functions so that the debugger breaks
+on the assertion line and not in some random guts of SDL, and so each
+assert can have unique static variables associated with it.
+*/
+
+#if defined(_MSC_VER)
+/* Don't include intrin.h here because it contains C++ code */
+    extern void __cdecl __debugbreak(void);
+    #define SDL_TriggerBreakpoint() __debugbreak()
+#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
+    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif defined(HAVE_SIGNAL_H)
+    #include <signal.h>
+    #define SDL_TriggerBreakpoint() raise(SIGTRAP)
+#else
+    /* How do we trigger breakpoints on this platform? */
+    #define SDL_TriggerBreakpoint()
+#endif
+
+#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
+#   define SDL_FUNCTION __func__
+#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
+#   define SDL_FUNCTION __FUNCTION__
+#else
+#   define SDL_FUNCTION "???"
+#endif
+#define SDL_FILE    __FILE__
+#define SDL_LINE    __LINE__
+
+/*
+sizeof (x) makes the compiler still parse the expression even without
+assertions enabled, so the code is always checked at compile time, but
+doesn't actually generate code for it, so there are no side effects or
+expensive checks at run time, just the constant size of what x WOULD be,
+which presumably gets optimized out as unused.
+This also solves the problem of...
+
+    int somevalue = blah();
+    SDL_assert(somevalue == 1);
+
+...which would cause compiles to complain that somevalue is unused if we
+disable assertions.
+*/
+
+#ifdef _MSC_VER  /* stupid /W4 warnings. */
+#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
+#else
+#define SDL_NULL_WHILE_LOOP_CONDITION (0)
+#endif
+
+#define SDL_disabled_assert(condition) \
+    do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
+
+typedef enum
+{
+    SDL_ASSERTION_RETRY,  /**< Retry the assert immediately. */
+    SDL_ASSERTION_BREAK,  /**< Make the debugger trigger a breakpoint. */
+    SDL_ASSERTION_ABORT,  /**< Terminate the program. */
+    SDL_ASSERTION_IGNORE,  /**< Ignore the assert. */
+    SDL_ASSERTION_ALWAYS_IGNORE  /**< Ignore the assert from now on. */
+} SDL_assert_state;
+
+typedef struct SDL_assert_data
+{
+    int always_ignore;
+    unsigned int trigger_count;
+    const char *condition;
+    const char *filename;
+    int linenum;
+    const char *function;
+    const struct SDL_assert_data *next;
+} SDL_assert_data;
+
+#if (SDL_ASSERT_LEVEL > 0)
+
+/* Never call this directly. Use the SDL_assert* macros. */
+extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
+                                                             const char *,
+                                                             const char *, int)
+#if defined(__clang__)
+#if __has_feature(attribute_analyzer_noreturn)
+/* this tells Clang's static analysis that we're a custom assert function,
+   and that the analyzer should assume the condition was always true past this
+   SDL_assert test. */
+   __attribute__((analyzer_noreturn))
+#endif
+#endif
+;
+
+/* the do {} while(0) avoids dangling else problems:
+    if (x) SDL_assert(y); else blah();
+       ... without the do/while, the "else" could attach to this macro's "if".
+   We try to handle just the minimum we need here in a macro...the loop,
+   the static vars, and break points. The heavy lifting is handled in
+   SDL_ReportAssertion(), in SDL_assert.c.
+*/
+#define SDL_enabled_assert(condition) \
+    do { \
+        while ( !(condition) ) { \
+            static struct SDL_assert_data assert_data = { \
+                0, 0, #condition, 0, 0, 0, 0 \
+            }; \
+            const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
+                                                               SDL_FUNCTION, \
+                                                               SDL_FILE, \
+                                                               SDL_LINE); \
+            if (state == SDL_ASSERTION_RETRY) { \
+                continue; /* go again. */ \
+            } else if (state == SDL_ASSERTION_BREAK) { \
+                SDL_TriggerBreakpoint(); \
+            } \
+            break; /* not retrying. */ \
+        } \
+    } while (SDL_NULL_WHILE_LOOP_CONDITION)
+
+#endif  /* enabled assertions support code */
+
+/* Enable various levels of assertions. */
+#if SDL_ASSERT_LEVEL == 0   /* assertions disabled */
+#   define SDL_assert(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 1  /* release settings. */
+#   define SDL_assert(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 2  /* normal settings. */
+#   define SDL_assert(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 3  /* paranoid settings. */
+#   define SDL_assert(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
+#else
+#   error Unknown assertion level.
+#endif
+
+/* this assertion is never disabled at any level. */
+#define SDL_assert_always(condition) SDL_enabled_assert(condition)
+
+
+typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
+                                 const SDL_assert_data* data, void* userdata);
+
+/**
+ *  \brief Set an application-defined assertion handler.
+ *
+ *  This allows an app to show its own assertion UI and/or force the
+ *  response to an assertion failure. If the app doesn't provide this, SDL
+ *  will try to do the right thing, popping up a system-specific GUI dialog,
+ *  and probably minimizing any fullscreen windows.
+ *
+ *  This callback may fire from any thread, but it runs wrapped in a mutex, so
+ *  it will only fire from one thread at a time.
+ *
+ *  Setting the callback to NULL restores SDL's original internal handler.
+ *
+ *  This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
+ *
+ *  \return SDL_assert_state value of how to handle the assertion failure.
+ *
+ *  \param handler Callback function, called when an assertion fails.
+ *  \param userdata A pointer passed to the callback as-is.
+ */
+extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
+                                            SDL_AssertionHandler handler,
+                                            void *userdata);
+
+/**
+ *  \brief Get the default assertion handler.
+ *
+ *  This returns the function pointer that is called by default when an
+ *   assertion is triggered. This is an internal function provided by SDL,
+ *   that is used for assertions when SDL_SetAssertionHandler() hasn't been
+ *   used to provide a different function.
+ *
+ *  \return The default SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
+
+/**
+ *  \brief Get the current assertion handler.
+ *
+ *  This returns the function pointer that is called when an assertion is
+ *   triggered. This is either the value last passed to
+ *   SDL_SetAssertionHandler(), or if no application-specified function is
+ *   set, is equivalent to calling SDL_GetDefaultAssertionHandler().
+ *
+ *   \param puserdata Pointer to a void*, which will store the "userdata"
+ *                    pointer that was passed to SDL_SetAssertionHandler().
+ *                    This value will always be NULL for the default handler.
+ *                    If you don't care about this data, it is safe to pass
+ *                    a NULL pointer to this function to ignore it.
+ *  \return The SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
+
+/**
+ *  \brief Get a list of all assertion failures.
+ *
+ *  Get all assertions triggered since last call to SDL_ResetAssertionReport(),
+ *  or the start of the program.
+ *
+ *  The proper way to examine this data looks something like this:
+ *
+ *  <code>
+ *  const SDL_assert_data *item = SDL_GetAssertionReport();
+ *  while (item) {
+ *      printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
+ *             item->condition, item->function, item->filename,
+ *             item->linenum, item->trigger_count,
+ *             item->always_ignore ? "yes" : "no");
+ *      item = item->next;
+ *  }
+ *  </code>
+ *
+ *  \return List of all assertions.
+ *  \sa SDL_ResetAssertionReport
+ */
+extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
+
+/**
+ *  \brief Reset the list of all assertion failures.
+ *
+ *  Reset list of all assertions triggered.
+ *
+ *  \sa SDL_GetAssertionReport
+ */
+extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_assert_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 260 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_atomic.h

@@ -0,0 +1,260 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_atomic.h
+ *
+ * Atomic operations.
+ *
+ * IMPORTANT:
+ * If you are not an expert in concurrent lockless programming, you should
+ * only be using the atomic lock and reference counting functions in this
+ * file.  In all other cases you should be protecting your data structures
+ * with full mutexes.
+ *
+ * The list of "safe" functions to use are:
+ *  SDL_AtomicLock()
+ *  SDL_AtomicUnlock()
+ *  SDL_AtomicIncRef()
+ *  SDL_AtomicDecRef()
+ *
+ * Seriously, here be dragons!
+ * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ *
+ * You can find out a little more about lockless programming and the
+ * subtle issues that can arise here:
+ * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
+ *
+ * There's also lots of good information here:
+ * http://www.1024cores.net/home/lock-free-algorithms
+ * http://preshing.com/
+ *
+ * These operations may or may not actually be implemented using
+ * processor specific atomic operations. When possible they are
+ * implemented as true processor specific atomic operations. When that
+ * is not possible the are implemented using locks that *do* use the
+ * available atomic operations.
+ *
+ * All of the atomic operations that modify memory are full memory barriers.
+ */
+
+#ifndef _SDL_atomic_h_
+#define _SDL_atomic_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_platform.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \name SDL AtomicLock
+ *
+ * The atomic locks are efficient spinlocks using CPU instructions,
+ * but are vulnerable to starvation and can spin forever if a thread
+ * holding a lock has been terminated.  For this reason you should
+ * minimize the code executed inside an atomic lock and never do
+ * expensive things like API or system calls while holding them.
+ *
+ * The atomic locks are not safe to lock recursively.
+ *
+ * Porting Note:
+ * The spin lock functions and type are required and can not be
+ * emulated because they are used in the atomic emulation code.
+ */
+/* @{ */
+
+typedef int SDL_SpinLock;
+
+/**
+ * \brief Try to lock a spin lock by setting it to a non-zero value.
+ *
+ * \param lock Points to the lock.
+ *
+ * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
+
+/**
+ * \brief Lock a spin lock by setting it to a non-zero value.
+ *
+ * \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
+
+/**
+ * \brief Unlock a spin lock by setting it to 0. Always returns immediately
+ *
+ * \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
+
+/* @} *//* SDL AtomicLock */
+
+
+/**
+ * The compiler barrier prevents the compiler from reordering
+ * reads and writes to globally visible variables across the call.
+ */
+#if defined(_MSC_VER) && (_MSC_VER > 1200)
+void _ReadWriteBarrier(void);
+#pragma intrinsic(_ReadWriteBarrier)
+#define SDL_CompilerBarrier()   _ReadWriteBarrier()
+#elif defined(__GNUC__)
+#define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
+#else
+#define SDL_CompilerBarrier()   \
+{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
+#endif
+
+/**
+ * Memory barriers are designed to prevent reads and writes from being
+ * reordered by the compiler and being seen out of order on multi-core CPUs.
+ *
+ * A typical pattern would be for thread A to write some data and a flag,
+ * and for thread B to read the flag and get the data. In this case you
+ * would insert a release barrier between writing the data and the flag,
+ * guaranteeing that the data write completes no later than the flag is
+ * written, and you would insert an acquire barrier between reading the
+ * flag and reading the data, to ensure that all the reads associated
+ * with the flag have completed.
+ *
+ * In this pattern you should always see a release barrier paired with
+ * an acquire barrier and you should gate the data reads/writes with a
+ * single flag variable.
+ *
+ * For more information on these semantics, take a look at the blog post:
+ * http://preshing.com/20120913/acquire-and-release-semantics
+ */
+#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("lwsync" : : : "memory")
+#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("lwsync" : : : "memory")
+#elif defined(__GNUC__) && defined(__arm__)
+#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
+#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
+#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
+#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
+#ifdef __thumb__
+/* The mcr instruction isn't available in thumb mode, use real functions */
+extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
+extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
+#else
+#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
+#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
+#endif /* __thumb__ */
+#else
+#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
+#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
+#endif /* __GNUC__ && __arm__ */
+#else
+/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
+#define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier()
+#define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
+#endif
+
+/**
+ * \brief A type representing an atomic integer value.  It is a struct
+ *        so people don't accidentally use numeric operations on it.
+ */
+typedef struct { int value; } SDL_atomic_t;
+
+/**
+ * \brief Set an atomic variable to a new value if it is currently an old value.
+ *
+ * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
+ *
+ * \note If you don't know what this function is for, you shouldn't use it!
+*/
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
+
+/**
+ * \brief Set an atomic variable to a value.
+ *
+ * \return The previous value of the atomic variable.
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
+
+/**
+ * \brief Get the value of an atomic variable
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
+
+/**
+ * \brief Add to an atomic variable.
+ *
+ * \return The previous value of the atomic variable.
+ *
+ * \note This same style can be used for any number operation
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
+
+/**
+ * \brief Increment an atomic variable used as a reference count.
+ */
+#ifndef SDL_AtomicIncRef
+#define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1)
+#endif
+
+/**
+ * \brief Decrement an atomic variable used as a reference count.
+ *
+ * \return SDL_TRUE if the variable reached zero after decrementing,
+ *         SDL_FALSE otherwise
+ */
+#ifndef SDL_AtomicDecRef
+#define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1)
+#endif
+
+/**
+ * \brief Set a pointer to a new value if it is currently an old value.
+ *
+ * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
+ *
+ * \note If you don't know what this function is for, you shouldn't use it!
+*/
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
+
+/**
+ * \brief Set a pointer to a value atomically.
+ *
+ * \return The previous value of the pointer.
+ */
+extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
+
+/**
+ * \brief Get the value of a pointer atomically.
+ */
+extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#include "close_code.h"
+
+#endif /* _SDL_atomic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 506 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_audio.h

@@ -0,0 +1,506 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_audio.h
+ *
+ *  Access to the raw audio mixing buffer for the SDL library.
+ */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief Audio format flags.
+ *
+ *  These are what the 16 bits in SDL_AudioFormat currently mean...
+ *  (Unspecified bits are always zero).
+ *
+ *  \verbatim
+    ++-----------------------sample is signed if set
+    ||
+    ||       ++-----------sample is bigendian if set
+    ||       ||
+    ||       ||          ++---sample is float if set
+    ||       ||          ||
+    ||       ||          || +---sample bit size---+
+    ||       ||          || |                     |
+    15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+    \endverbatim
+ *
+ *  There are macros in SDL 2.0 and later to query these bits.
+ */
+typedef Uint16 SDL_AudioFormat;
+
+/**
+ *  \name Audio flags
+ */
+/* @{ */
+
+#define SDL_AUDIO_MASK_BITSIZE       (0xFF)
+#define SDL_AUDIO_MASK_DATATYPE      (1<<8)
+#define SDL_AUDIO_MASK_ENDIAN        (1<<12)
+#define SDL_AUDIO_MASK_SIGNED        (1<<15)
+#define SDL_AUDIO_BITSIZE(x)         (x & SDL_AUDIO_MASK_BITSIZE)
+#define SDL_AUDIO_ISFLOAT(x)         (x & SDL_AUDIO_MASK_DATATYPE)
+#define SDL_AUDIO_ISBIGENDIAN(x)     (x & SDL_AUDIO_MASK_ENDIAN)
+#define SDL_AUDIO_ISSIGNED(x)        (x & SDL_AUDIO_MASK_SIGNED)
+#define SDL_AUDIO_ISINT(x)           (!SDL_AUDIO_ISFLOAT(x))
+#define SDL_AUDIO_ISLITTLEENDIAN(x)  (!SDL_AUDIO_ISBIGENDIAN(x))
+#define SDL_AUDIO_ISUNSIGNED(x)      (!SDL_AUDIO_ISSIGNED(x))
+
+/**
+ *  \name Audio format flags
+ *
+ *  Defaults to LSB byte order.
+ */
+/* @{ */
+#define AUDIO_U8        0x0008  /**< Unsigned 8-bit samples */
+#define AUDIO_S8        0x8008  /**< Signed 8-bit samples */
+#define AUDIO_U16LSB    0x0010  /**< Unsigned 16-bit samples */
+#define AUDIO_S16LSB    0x8010  /**< Signed 16-bit samples */
+#define AUDIO_U16MSB    0x1010  /**< As above, but big-endian byte order */
+#define AUDIO_S16MSB    0x9010  /**< As above, but big-endian byte order */
+#define AUDIO_U16       AUDIO_U16LSB
+#define AUDIO_S16       AUDIO_S16LSB
+/* @} */
+
+/**
+ *  \name int32 support
+ */
+/* @{ */
+#define AUDIO_S32LSB    0x8020  /**< 32-bit integer samples */
+#define AUDIO_S32MSB    0x9020  /**< As above, but big-endian byte order */
+#define AUDIO_S32       AUDIO_S32LSB
+/* @} */
+
+/**
+ *  \name float32 support
+ */
+/* @{ */
+#define AUDIO_F32LSB    0x8120  /**< 32-bit floating point samples */
+#define AUDIO_F32MSB    0x9120  /**< As above, but big-endian byte order */
+#define AUDIO_F32       AUDIO_F32LSB
+/* @} */
+
+/**
+ *  \name Native audio byte ordering
+ */
+/* @{ */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS    AUDIO_U16LSB
+#define AUDIO_S16SYS    AUDIO_S16LSB
+#define AUDIO_S32SYS    AUDIO_S32LSB
+#define AUDIO_F32SYS    AUDIO_F32LSB
+#else
+#define AUDIO_U16SYS    AUDIO_U16MSB
+#define AUDIO_S16SYS    AUDIO_S16MSB
+#define AUDIO_S32SYS    AUDIO_S32MSB
+#define AUDIO_F32SYS    AUDIO_F32MSB
+#endif
+/* @} */
+
+/**
+ *  \name Allow change flags
+ *
+ *  Which audio format changes are allowed when opening a device.
+ */
+/* @{ */
+#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE    0x00000001
+#define SDL_AUDIO_ALLOW_FORMAT_CHANGE       0x00000002
+#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE     0x00000004
+#define SDL_AUDIO_ALLOW_ANY_CHANGE          (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
+/* @} */
+
+/* @} *//* Audio flags */
+
+/**
+ *  This function is called when the audio device needs more data.
+ *
+ *  \param userdata An application-specific parameter saved in
+ *                  the SDL_AudioSpec structure
+ *  \param stream A pointer to the audio data buffer.
+ *  \param len    The length of that buffer in bytes.
+ *
+ *  Once the callback returns, the buffer will no longer be valid.
+ *  Stereo samples are stored in a LRLRLR ordering.
+ */
+typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
+                                            int len);
+
+/**
+ *  The calculated values in this structure are calculated by SDL_OpenAudio().
+ */
+typedef struct SDL_AudioSpec
+{
+    int freq;                   /**< DSP frequency -- samples per second */
+    SDL_AudioFormat format;     /**< Audio data format */
+    Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */
+    Uint8 silence;              /**< Audio buffer silence value (calculated) */
+    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
+    Uint16 padding;             /**< Necessary for some compile environments */
+    Uint32 size;                /**< Audio buffer size in bytes (calculated) */
+    SDL_AudioCallback callback;
+    void *userdata;
+} SDL_AudioSpec;
+
+
+struct SDL_AudioCVT;
+typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
+                                          SDL_AudioFormat format);
+
+/**
+ *  A structure to hold a set of audio conversion filters and buffers.
+ */
+#ifdef __GNUC__
+/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
+   pad it out to 88 bytes to guarantee ABI compatibility between compilers.
+   vvv
+   The next time we rev the ABI, make sure to size the ints and add padding.
+*/
+#define SDL_AUDIOCVT_PACKED __attribute__((packed))
+#else
+#define SDL_AUDIOCVT_PACKED
+#endif
+/* */
+typedef struct SDL_AudioCVT
+{
+    int needed;                 /**< Set to 1 if conversion possible */
+    SDL_AudioFormat src_format; /**< Source audio format */
+    SDL_AudioFormat dst_format; /**< Target audio format */
+    double rate_incr;           /**< Rate conversion increment */
+    Uint8 *buf;                 /**< Buffer to hold entire audio data */
+    int len;                    /**< Length of original audio buffer */
+    int len_cvt;                /**< Length of converted audio buffer */
+    int len_mult;               /**< buffer must be len*len_mult big */
+    double len_ratio;           /**< Given len, final size is len*len_ratio */
+    SDL_AudioFilter filters[10];        /**< Filter list */
+    int filter_index;           /**< Current audio conversion function */
+} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/**
+ *  \name Driver discovery functions
+ *
+ *  These functions return the list of built in audio drivers, in the
+ *  order that they are normally initialized by default.
+ */
+/* @{ */
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
+/* @} */
+
+/**
+ *  \name Initialization and cleanup
+ *
+ *  \internal These functions are used internally, and should not be used unless
+ *            you have a specific need to specify the audio driver you want to
+ *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+/* @{ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+/* @} */
+
+/**
+ *  This function returns the name of the current audio driver, or NULL
+ *  if no driver has been initialized.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
+
+/**
+ *  This function opens the audio device with the desired parameters, and
+ *  returns 0 if successful, placing the actual hardware parameters in the
+ *  structure pointed to by \c obtained.  If \c obtained is NULL, the audio
+ *  data passed to the callback function will be guaranteed to be in the
+ *  requested format, and will be automatically converted to the hardware
+ *  audio format if necessary.  This function returns -1 if it failed
+ *  to open the audio device, or couldn't set up the audio thread.
+ *
+ *  When filling in the desired audio spec structure,
+ *    - \c desired->freq should be the desired audio frequency in samples-per-
+ *      second.
+ *    - \c desired->format should be the desired audio format.
+ *    - \c desired->samples is the desired size of the audio buffer, in
+ *      samples.  This number should be a power of two, and may be adjusted by
+ *      the audio driver to a value more suitable for the hardware.  Good values
+ *      seem to range between 512 and 8096 inclusive, depending on the
+ *      application and CPU speed.  Smaller values yield faster response time,
+ *      but can lead to underflow if the application is doing heavy processing
+ *      and cannot fill the audio buffer in time.  A stereo sample consists of
+ *      both right and left channels in LR ordering.
+ *      Note that the number of samples is directly related to time by the
+ *      following formula:  \code ms = (samples*1000)/freq \endcode
+ *    - \c desired->size is the size in bytes of the audio buffer, and is
+ *      calculated by SDL_OpenAudio().
+ *    - \c desired->silence is the value used to set the buffer to silence,
+ *      and is calculated by SDL_OpenAudio().
+ *    - \c desired->callback should be set to a function that will be called
+ *      when the audio device is ready for more data.  It is passed a pointer
+ *      to the audio buffer, and the length in bytes of the audio buffer.
+ *      This function usually runs in a separate thread, and so you should
+ *      protect data structures that it accesses by calling SDL_LockAudio()
+ *      and SDL_UnlockAudio() in your code.
+ *    - \c desired->userdata is passed as the first parameter to your callback
+ *      function.
+ *
+ *  The audio device starts out playing silence when it's opened, and should
+ *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
+ *  for your audio callback function to be called.  Since the audio driver
+ *  may modify the requested size of the audio buffer, you should allocate
+ *  any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
+                                          SDL_AudioSpec * obtained);
+
+/**
+ *  SDL Audio Device IDs.
+ *
+ *  A successful call to SDL_OpenAudio() is always device id 1, and legacy
+ *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
+ *  always returns devices >= 2 on success. The legacy calls are good both
+ *  for backwards compatibility and when you don't care about multiple,
+ *  specific, or capture devices.
+ */
+typedef Uint32 SDL_AudioDeviceID;
+
+/**
+ *  Get the number of available devices exposed by the current driver.
+ *  Only valid after a successfully initializing the audio subsystem.
+ *  Returns -1 if an explicit list of devices can't be determined; this is
+ *  not an error. For example, if SDL is set up to talk to a remote audio
+ *  server, it can't list every one available on the Internet, but it will
+ *  still allow a specific host to be specified to SDL_OpenAudioDevice().
+ *
+ *  In many common cases, when this function returns a value <= 0, it can still
+ *  successfully open the default device (NULL for first argument of
+ *  SDL_OpenAudioDevice()).
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
+
+/**
+ *  Get the human-readable name of a specific audio device.
+ *  Must be a value between 0 and (number of audio devices-1).
+ *  Only valid after a successfully initializing the audio subsystem.
+ *  The values returned by this function reflect the latest call to
+ *  SDL_GetNumAudioDevices(); recall that function to redetect available
+ *  hardware.
+ *
+ *  The string returned by this function is UTF-8 encoded, read-only, and
+ *  managed internally. You are not to free it. If you need to keep the
+ *  string for any length of time, you should make your own copy of it, as it
+ *  will be invalid next time any of several other SDL functions is called.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
+                                                           int iscapture);
+
+
+/**
+ *  Open a specific audio device. Passing in a device name of NULL requests
+ *  the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
+ *
+ *  The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
+ *  some drivers allow arbitrary and driver-specific strings, such as a
+ *  hostname/IP address for a remote audio server, or a filename in the
+ *  diskaudio driver.
+ *
+ *  \return 0 on error, a valid device ID that is >= 2 on success.
+ *
+ *  SDL_OpenAudio(), unlike this function, always acts on device ID 1.
+ */
+extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
+                                                              *device,
+                                                              int iscapture,
+                                                              const
+                                                              SDL_AudioSpec *
+                                                              desired,
+                                                              SDL_AudioSpec *
+                                                              obtained,
+                                                              int
+                                                              allowed_changes);
+
+
+
+/**
+ *  \name Audio state
+ *
+ *  Get the current audio state.
+ */
+/* @{ */
+typedef enum
+{
+    SDL_AUDIO_STOPPED = 0,
+    SDL_AUDIO_PLAYING,
+    SDL_AUDIO_PAUSED
+} SDL_AudioStatus;
+extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
+
+extern DECLSPEC SDL_AudioStatus SDLCALL
+SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
+/* @} *//* Audio State */
+
+/**
+ *  \name Pause audio functions
+ *
+ *  These functions pause and unpause the audio callback processing.
+ *  They should be called with a parameter of 0 after opening the audio
+ *  device to start playing sound.  This is so you can safely initialize
+ *  data for your callback function after opening the audio device.
+ *  Silence will be written to the audio device during the pause.
+ */
+/* @{ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
+                                                  int pause_on);
+/* @} *//* Pause audio functions */
+
+/**
+ *  This function loads a WAVE from the data source, automatically freeing
+ *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
+ *  you could do:
+ *  \code
+ *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *  \endcode
+ *
+ *  If this function succeeds, it returns the given SDL_AudioSpec,
+ *  filled with the audio data format of the wave data, and sets
+ *  \c *audio_buf to a malloc()'d buffer containing the audio data,
+ *  and sets \c *audio_len to the length of that audio buffer, in bytes.
+ *  You need to free the audio buffer with SDL_FreeWAV() when you are
+ *  done with it.
+ *
+ *  This function returns NULL and sets the SDL error message if the
+ *  wave file cannot be opened, uses an unknown data format, or is
+ *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
+                                                      int freesrc,
+                                                      SDL_AudioSpec * spec,
+                                                      Uint8 ** audio_buf,
+                                                      Uint32 * audio_len);
+
+/**
+ *  Loads a WAV from a file.
+ *  Compatibility convenience function.
+ */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+    SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/**
+ *  This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
+
+/**
+ *  This function takes a source format and rate and a destination format
+ *  and rate, and initializes the \c cvt structure with information needed
+ *  by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ *  to the other.
+ *
+ *  \return -1 if the format conversion is not supported, 0 if there's
+ *  no conversion needed, or 1 if the audio filter is set up.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
+                                              SDL_AudioFormat src_format,
+                                              Uint8 src_channels,
+                                              int src_rate,
+                                              SDL_AudioFormat dst_format,
+                                              Uint8 dst_channels,
+                                              int dst_rate);
+
+/**
+ *  Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
+ *  created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
+ *  audio data in the source format, this function will convert it in-place
+ *  to the desired format.
+ *
+ *  The data conversion may expand the size of the audio data, so the buffer
+ *  \c cvt->buf should be allocated after the \c cvt structure is initialized by
+ *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
+
+#define SDL_MIX_MAXVOLUME 128
+/**
+ *  This takes two audio buffers of the playing audio format and mixes
+ *  them, performing addition, volume adjustment, and overflow clipping.
+ *  The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
+ *  for full audio volume.  Note this does not change hardware volume.
+ *  This is provided for convenience -- you can mix your own audio data.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
+                                          Uint32 len, int volume);
+
+/**
+ *  This works like SDL_MixAudio(), but you specify the audio format instead of
+ *  using the format of audio device 1. Thus it can be used when no audio
+ *  device is open at all.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
+                                                const Uint8 * src,
+                                                SDL_AudioFormat format,
+                                                Uint32 len, int volume);
+
+/**
+ *  \name Audio lock functions
+ *
+ *  The lock manipulated by these functions protects the callback function.
+ *  During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
+ *  the callback function is not running.  Do not call these from the callback
+ *  function or you will cause deadlock.
+ */
+/* @{ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
+/* @} *//* Audio lock functions */
+
+/**
+ *  This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 97 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_bits.h

@@ -0,0 +1,97 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_bits.h
+ *
+ *  Functions for fiddling with bits and bitmasks.
+ */
+
+#ifndef _SDL_bits_h
+#define _SDL_bits_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \file SDL_bits.h
+ */
+
+/**
+ *  Get the index of the most significant bit. Result is undefined when called
+ *  with 0. This operation can also be stated as "count leading zeroes" and
+ *  "log base 2".
+ *
+ *  \return Index of the most significant bit, or -1 if the value is 0.
+ */
+SDL_FORCE_INLINE int
+SDL_MostSignificantBitIndex32(Uint32 x)
+{
+#if defined(__GNUC__) && __GNUC__ >= 4
+    /* Count Leading Zeroes builtin in GCC.
+     * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
+     */
+    if (x == 0) {
+        return -1;
+    }
+    return 31 - __builtin_clz(x);
+#else
+    /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
+     * <seander@cs.stanford.edu>, released in the public domain.
+     * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
+     */
+    const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
+    const int    S[] = {1, 2, 4, 8, 16};
+
+    int msbIndex = 0;
+    int i;
+
+    if (x == 0) {
+        return -1;
+    }
+
+    for (i = 4; i >= 0; i--)
+    {
+        if (x & b[i])
+        {
+            x >>= S[i];
+            msbIndex |= S[i];
+        }
+    }
+
+    return msbIndex;
+#endif
+}
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_bits_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 63 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_blendmode.h

@@ -0,0 +1,63 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_blendmode.h
+ *
+ *  Header file declaring the SDL_BlendMode enumeration
+ */
+
+#ifndef _SDL_blendmode_h
+#define _SDL_blendmode_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
+ */
+typedef enum
+{
+    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
+                                              dstRGBA = srcRGBA */
+    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
+                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
+                                              dstA = srcA + (dstA * (1-srcA)) */
+    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
+                                              dstRGB = (srcRGB * srcA) + dstRGB
+                                              dstA = dstA */
+    SDL_BLENDMODE_MOD = 0x00000004       /**< color modulate
+                                              dstRGB = srcRGB * dstRGB
+                                              dstA = dstA */
+} SDL_BlendMode;
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 71 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_clipboard.h

@@ -0,0 +1,71 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_clipboard.h
+ *
+ * Include file for SDL clipboard handling
+ */
+
+#ifndef _SDL_clipboard_h
+#define _SDL_clipboard_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+/**
+ * \brief Put UTF-8 text into the clipboard
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
+
+/**
+ * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
+ *
+ * \sa SDL_SetClipboardText()
+ */
+extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
+
+/**
+ * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_clipboard_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 207 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_config.h

@@ -0,0 +1,207 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_windows_h
+#define _SDL_config_windows_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H   1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+
+/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS  1
+#define HAVE_ASIN  1
+#define HAVE_CEIL 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#if _MSC_VER >= 1800
+#define HAVE_STRTOLL 1
+#define HAVE_VSSCANF 1
+#define HAVE_COPYSIGN 1
+#define HAVE_SCALBN 1
+#endif
+#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
+#define HAVE_M_PI 1
+#endif
+#else
+#define HAVE_STDARG_H   1
+#define HAVE_STDDEF_H   1
+#endif
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_DSOUND 1
+#define SDL_AUDIO_DRIVER_XAUDIO2    1
+#define SDL_AUDIO_DRIVER_WINMM  1
+#define SDL_AUDIO_DRIVER_DISK   1
+#define SDL_AUDIO_DRIVER_DUMMY  1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DINPUT 1
+#define SDL_HAPTIC_DINPUT   1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WINDOWS  1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WINDOWS  1
+
+/* Enable various timer systems */
+#define SDL_TIMER_WINDOWS   1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY  1
+#define SDL_VIDEO_DRIVER_WINDOWS    1
+
+#ifndef SDL_VIDEO_RENDER_D3D
+#define SDL_VIDEO_RENDER_D3D    1
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL    1
+#endif
+#ifndef SDL_VIDEO_OPENGL_WGL
+#define SDL_VIDEO_OPENGL_WGL    1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL    1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2    1
+#endif
+#ifndef SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_OPENGL_ES2    1
+#endif
+#ifndef SDL_VIDEO_OPENGL_EGL
+#define SDL_VIDEO_OPENGL_EGL    1
+#endif
+
+
+/* Enable system power support */
+#define SDL_POWER_WINDOWS 1
+
+/* Enable filesystem support */
+#define SDL_FILESYSTEM_WINDOWS  1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES   1
+#endif
+
+#endif /* _SDL_config_windows_h */

+ 156 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_cpuinfo.h

@@ -0,0 +1,156 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_cpuinfo.h
+ *
+ *  CPU feature detection for SDL.
+ */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+/* Need to do this here because intrin.h has C++ code in it */
+/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
+#if defined(_MSC_VER) && (_MSC_VER >= 1500)
+#include <intrin.h>
+#ifndef _WIN64
+#define __MMX__
+#define __3dNOW__
+#endif
+#define __SSE__
+#define __SSE2__
+#elif defined(__MINGW64_VERSION_MAJOR)
+#include <intrin.h>
+#else
+#ifdef __ALTIVEC__
+#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__)
+#include <altivec.h>
+#undef pixel
+#endif
+#endif
+#ifdef __MMX__
+#include <mmintrin.h>
+#endif
+#ifdef __3dNOW__
+#include <mm3dnow.h>
+#endif
+#ifdef __SSE__
+#include <xmmintrin.h>
+#endif
+#ifdef __SSE2__
+#include <emmintrin.h>
+#endif
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is a guess for the cacheline size used for padding.
+ * Most x86 processors have a 64 byte cache line.
+ * The 64-bit PowerPC processors have a 128 byte cache line.
+ * We'll use the larger value to be generally safe.
+ */
+#define SDL_CACHELINE_SIZE  128
+
+/**
+ *  This function returns the number of CPU cores available.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
+
+/**
+ *  This function returns the L1 cache line size of the CPU
+ *
+ *  This is useful for determining multi-threaded structure padding
+ *  or SIMD prefetch sizes.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
+
+/**
+ *  This function returns true if the CPU has the RDTSC instruction.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/**
+ *  This function returns true if the CPU has AltiVec features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/**
+ *  This function returns true if the CPU has MMX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/**
+ *  This function returns true if the CPU has 3DNow! features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/**
+ *  This function returns true if the CPU has SSE features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/**
+ *  This function returns true if the CPU has SSE2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/**
+ *  This function returns true if the CPU has SSE3 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
+
+/**
+ *  This function returns true if the CPU has SSE4.1 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
+
+/**
+ *  This function returns true if the CPU has SSE4.2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
+
+/**
+ *  This function returns true if the CPU has AVX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
+
+/**
+ *  This function returns the amount of RAM configured in the system, in MB.
+ */
+extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 239 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_endian.h

@@ -0,0 +1,239 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_endian.h
+ *
+ *  Functions for reading and writing endian-specific values
+ */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/**
+ *  \name The two types of endianness
+ */
+/* @{ */
+#define SDL_LIL_ENDIAN  1234
+#define SDL_BIG_ENDIAN  4321
+/* @} */
+
+#ifndef SDL_BYTEORDER           /* Not defined in SDL_config.h? */
+#ifdef __linux__
+#include <endian.h>
+#define SDL_BYTEORDER  __BYTE_ORDER
+#else /* __linux __ */
+#if defined(__hppa__) || \
+    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+    defined(__sparc__)
+#define SDL_BYTEORDER   SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER   SDL_LIL_ENDIAN
+#endif
+#endif /* __linux __ */
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \file SDL_endian.h
+ */
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+    int result;
+
+  __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
+    return (Uint16)result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
+    return x;
+}
+#else
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+    return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("bswap %0": "=r"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("bswapl %0": "=r"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+    Uint32 result;
+
+  __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
+  __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
+  __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
+    return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
+    return x;
+}
+#else
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+    return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
+                                    ((x >> 8) & 0x0000FF00) | (x >> 24)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+    union
+    {
+        struct
+        {
+            Uint32 a, b;
+        } s;
+        Uint64 u;
+    } v;
+    v.u = x;
+  __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
+            "1"(v.s.
+                b));
+    return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+  __asm__("bswapq %0": "=r"(x):"0"(x));
+    return x;
+}
+#else
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+    Uint32 hi, lo;
+
+    /* Separate into high and low 32-bit values and swap them */
+    lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+    x >>= 32;
+    hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+    x = SDL_Swap32(lo);
+    x <<= 32;
+    x |= SDL_Swap32(hi);
+    return (x);
+}
+#endif
+
+
+SDL_FORCE_INLINE float
+SDL_SwapFloat(float x)
+{
+    union
+    {
+        float f;
+        Uint32 ui32;
+    } swapper;
+    swapper.f = x;
+    swapper.ui32 = SDL_Swap32(swapper.ui32);
+    return swapper.f;
+}
+
+
+/**
+ *  \name Swap to native
+ *  Byteswap item from the specified endianness to the native endianness.
+ */
+/* @{ */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X) (X)
+#define SDL_SwapLE32(X) (X)
+#define SDL_SwapLE64(X) (X)
+#define SDL_SwapFloatLE(X)  (X)
+#define SDL_SwapBE16(X) SDL_Swap16(X)
+#define SDL_SwapBE32(X) SDL_Swap32(X)
+#define SDL_SwapBE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatBE(X)  SDL_SwapFloat(X)
+#else
+#define SDL_SwapLE16(X) SDL_Swap16(X)
+#define SDL_SwapLE32(X) SDL_Swap32(X)
+#define SDL_SwapLE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatLE(X)  SDL_SwapFloat(X)
+#define SDL_SwapBE16(X) (X)
+#define SDL_SwapBE32(X) (X)
+#define SDL_SwapBE64(X) (X)
+#define SDL_SwapFloatBE(X)  (X)
+#endif
+/* @} *//* Swap to native */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 76 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_error.h

@@ -0,0 +1,76 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_error.h
+ *
+ *  Simple error message routines for SDL.
+ */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+/* SDL_SetError() unconditionally returns -1. */
+extern DECLSPEC int SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC const char *SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/**
+ *  \name Internal error functions
+ *
+ *  \internal
+ *  Private error reporting function - used internally.
+ */
+/* @{ */
+#define SDL_OutOfMemory()   SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported()   SDL_Error(SDL_UNSUPPORTED)
+#define SDL_InvalidParamError(param)    SDL_SetError("Parameter '%s' is invalid", (param))
+typedef enum
+{
+    SDL_ENOMEM,
+    SDL_EFREAD,
+    SDL_EFWRITE,
+    SDL_EFSEEK,
+    SDL_UNSUPPORTED,
+    SDL_LASTERROR
+} SDL_errorcode;
+/* SDL_Error() unconditionally returns -1. */
+extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
+/* @} *//* Internal error functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 723 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_events.h

@@ -0,0 +1,723 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_events.h
+ *
+ *  Include file for SDL event handling.
+ */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "SDL_quit.h"
+#include "SDL_gesture.h"
+#include "SDL_touch.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED    0
+#define SDL_PRESSED 1
+
+/**
+ * \brief The types of events that can be delivered.
+ */
+typedef enum
+{
+    SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
+
+    /* Application events */
+    SDL_QUIT           = 0x100, /**< User-requested quit */
+
+    /* These application events have special meaning on iOS, see README-ios.txt for details */
+    SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
+                                     Called on iOS in applicationWillTerminate()
+                                     Called on Android in onDestroy()
+                                */
+    SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
+                                     Called on iOS in applicationDidReceiveMemoryWarning()
+                                     Called on Android in onLowMemory()
+                                */
+    SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
+                                     Called on iOS in applicationWillResignActive()
+                                     Called on Android in onPause()
+                                */
+    SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
+                                     Called on iOS in applicationDidEnterBackground()
+                                     Called on Android in onPause()
+                                */
+    SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
+                                     Called on iOS in applicationWillEnterForeground()
+                                     Called on Android in onResume()
+                                */
+    SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
+                                     Called on iOS in applicationDidBecomeActive()
+                                     Called on Android in onResume()
+                                */
+
+    /* Window events */
+    SDL_WINDOWEVENT    = 0x200, /**< Window state change */
+    SDL_SYSWMEVENT,             /**< System specific event */
+
+    /* Keyboard events */
+    SDL_KEYDOWN        = 0x300, /**< Key pressed */
+    SDL_KEYUP,                  /**< Key released */
+    SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
+    SDL_TEXTINPUT,              /**< Keyboard text input */
+
+    /* Mouse events */
+    SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
+    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
+    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
+    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
+
+    /* Joystick events */
+    SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
+    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
+    SDL_JOYHATMOTION,           /**< Joystick hat position change */
+    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
+    SDL_JOYBUTTONUP,            /**< Joystick button released */
+    SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
+    SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
+
+    /* Game controller events */
+    SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
+    SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
+    SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
+    SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
+    SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
+    SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
+
+    /* Touch events */
+    SDL_FINGERDOWN      = 0x700,
+    SDL_FINGERUP,
+    SDL_FINGERMOTION,
+
+    /* Gesture events */
+    SDL_DOLLARGESTURE   = 0x800,
+    SDL_DOLLARRECORD,
+    SDL_MULTIGESTURE,
+
+    /* Clipboard events */
+    SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
+
+    /* Drag and drop events */
+    SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
+
+    /* Render events */
+    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
+
+    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
+     *  and should be allocated with SDL_RegisterEvents()
+     */
+    SDL_USEREVENT    = 0x8000,
+
+    /**
+     *  This last event is only for bounding internal arrays
+     */
+    SDL_LASTEVENT    = 0xFFFF
+} SDL_EventType;
+
+/**
+ *  \brief Fields shared by every event
+ */
+typedef struct SDL_CommonEvent
+{
+    Uint32 type;
+    Uint32 timestamp;
+} SDL_CommonEvent;
+
+/**
+ *  \brief Window state change event data (event.window.*)
+ */
+typedef struct SDL_WindowEvent
+{
+    Uint32 type;        /**< ::SDL_WINDOWEVENT */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The associated window */
+    Uint8 event;        /**< ::SDL_WindowEventID */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    Sint32 data1;       /**< event dependent data */
+    Sint32 data2;       /**< event dependent data */
+} SDL_WindowEvent;
+
+/**
+ *  \brief Keyboard button event structure (event.key.*)
+ */
+typedef struct SDL_KeyboardEvent
+{
+    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The window with keyboard focus, if any */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 repeat;       /**< Non-zero if this is a key repeat */
+    Uint8 padding2;
+    Uint8 padding3;
+    SDL_Keysym keysym;  /**< The key that was pressed or released */
+} SDL_KeyboardEvent;
+
+#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
+/**
+ *  \brief Keyboard text editing event structure (event.edit.*)
+ */
+typedef struct SDL_TextEditingEvent
+{
+    Uint32 type;                                /**< ::SDL_TEXTEDITING */
+    Uint32 timestamp;
+    Uint32 windowID;                            /**< The window with keyboard focus, if any */
+    char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
+    Sint32 start;                               /**< The start cursor of selected editing text */
+    Sint32 length;                              /**< The length of selected editing text */
+} SDL_TextEditingEvent;
+
+
+#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
+/**
+ *  \brief Keyboard text input event structure (event.text.*)
+ */
+typedef struct SDL_TextInputEvent
+{
+    Uint32 type;                              /**< ::SDL_TEXTINPUT */
+    Uint32 timestamp;
+    Uint32 windowID;                          /**< The window with keyboard focus, if any */
+    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
+} SDL_TextInputEvent;
+
+/**
+ *  \brief Mouse motion event structure (event.motion.*)
+ */
+typedef struct SDL_MouseMotionEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEMOTION */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+    Uint32 state;       /**< The current button state */
+    Sint32 x;           /**< X coordinate, relative to window */
+    Sint32 y;           /**< Y coordinate, relative to window */
+    Sint32 xrel;        /**< The relative motion in the X direction */
+    Sint32 yrel;        /**< The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/**
+ *  \brief Mouse button event structure (event.button.*)
+ */
+typedef struct SDL_MouseButtonEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+    Uint8 button;       /**< The mouse button index */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
+    Uint8 padding1;
+    Sint32 x;           /**< X coordinate, relative to window */
+    Sint32 y;           /**< Y coordinate, relative to window */
+} SDL_MouseButtonEvent;
+
+/**
+ *  \brief Mouse wheel event structure (event.wheel.*)
+ */
+typedef struct SDL_MouseWheelEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEWHEEL */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
+    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
+} SDL_MouseWheelEvent;
+
+/**
+ *  \brief Joystick axis motion event structure (event.jaxis.*)
+ */
+typedef struct SDL_JoyAxisEvent
+{
+    Uint32 type;        /**< ::SDL_JOYAXISMOTION */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 axis;         /**< The joystick axis index */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
+    Uint16 padding4;
+} SDL_JoyAxisEvent;
+
+/**
+ *  \brief Joystick trackball motion event structure (event.jball.*)
+ */
+typedef struct SDL_JoyBallEvent
+{
+    Uint32 type;        /**< ::SDL_JOYBALLMOTION */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 ball;         /**< The joystick trackball index */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    Sint16 xrel;        /**< The relative motion in the X direction */
+    Sint16 yrel;        /**< The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/**
+ *  \brief Joystick hat position change event structure (event.jhat.*)
+ */
+typedef struct SDL_JoyHatEvent
+{
+    Uint32 type;        /**< ::SDL_JOYHATMOTION */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 hat;          /**< The joystick hat index */
+    Uint8 value;        /**< The hat position value.
+                         *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
+                         *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
+                         *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
+                         *
+                         *   Note that zero means the POV is centered.
+                         */
+    Uint8 padding1;
+    Uint8 padding2;
+} SDL_JoyHatEvent;
+
+/**
+ *  \brief Joystick button event structure (event.jbutton.*)
+ */
+typedef struct SDL_JoyButtonEvent
+{
+    Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 button;       /**< The joystick button index */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 padding1;
+    Uint8 padding2;
+} SDL_JoyButtonEvent;
+
+/**
+ *  \brief Joystick device event structure (event.jdevice.*)
+ */
+typedef struct SDL_JoyDeviceEvent
+{
+    Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
+    Uint32 timestamp;
+    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
+} SDL_JoyDeviceEvent;
+
+
+/**
+ *  \brief Game controller axis motion event structure (event.caxis.*)
+ */
+typedef struct SDL_ControllerAxisEvent
+{
+    Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
+    Uint16 padding4;
+} SDL_ControllerAxisEvent;
+
+
+/**
+ *  \brief Game controller button event structure (event.cbutton.*)
+ */
+typedef struct SDL_ControllerButtonEvent
+{
+    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
+    Uint32 timestamp;
+    SDL_JoystickID which; /**< The joystick instance id */
+    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 padding1;
+    Uint8 padding2;
+} SDL_ControllerButtonEvent;
+
+
+/**
+ *  \brief Controller device event structure (event.cdevice.*)
+ */
+typedef struct SDL_ControllerDeviceEvent
+{
+    Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
+    Uint32 timestamp;
+    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
+} SDL_ControllerDeviceEvent;
+
+
+/**
+ *  \brief Touch finger event structure (event.tfinger.*)
+ */
+typedef struct SDL_TouchFingerEvent
+{
+    Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
+    Uint32 timestamp;
+    SDL_TouchID touchId; /**< The touch device id */
+    SDL_FingerID fingerId;
+    float x;            /**< Normalized in the range 0...1 */
+    float y;            /**< Normalized in the range 0...1 */
+    float dx;           /**< Normalized in the range 0...1 */
+    float dy;           /**< Normalized in the range 0...1 */
+    float pressure;     /**< Normalized in the range 0...1 */
+} SDL_TouchFingerEvent;
+
+
+/**
+ *  \brief Multiple Finger Gesture Event (event.mgesture.*)
+ */
+typedef struct SDL_MultiGestureEvent
+{
+    Uint32 type;        /**< ::SDL_MULTIGESTURE */
+    Uint32 timestamp;
+    SDL_TouchID touchId; /**< The touch device index */
+    float dTheta;
+    float dDist;
+    float x;
+    float y;
+    Uint16 numFingers;
+    Uint16 padding;
+} SDL_MultiGestureEvent;
+
+
+/**
+ * \brief Dollar Gesture Event (event.dgesture.*)
+ */
+typedef struct SDL_DollarGestureEvent
+{
+    Uint32 type;        /**< ::SDL_DOLLARGESTURE */
+    Uint32 timestamp;
+    SDL_TouchID touchId; /**< The touch device id */
+    SDL_GestureID gestureId;
+    Uint32 numFingers;
+    float error;
+    float x;            /**< Normalized center of gesture */
+    float y;            /**< Normalized center of gesture */
+} SDL_DollarGestureEvent;
+
+
+/**
+ *  \brief An event used to request a file open by the system (event.drop.*)
+ *         This event is disabled by default, you can enable it with SDL_EventState()
+ *  \note If you enable this event, you must free the filename in the event.
+ */
+typedef struct SDL_DropEvent
+{
+    Uint32 type;        /**< ::SDL_DROPFILE */
+    Uint32 timestamp;
+    char *file;         /**< The file name, which should be freed with SDL_free() */
+} SDL_DropEvent;
+
+
+/**
+ *  \brief The "quit requested" event
+ */
+typedef struct SDL_QuitEvent
+{
+    Uint32 type;        /**< ::SDL_QUIT */
+    Uint32 timestamp;
+} SDL_QuitEvent;
+
+/**
+ *  \brief OS Specific event
+ */
+typedef struct SDL_OSEvent
+{
+    Uint32 type;        /**< ::SDL_QUIT */
+    Uint32 timestamp;
+} SDL_OSEvent;
+
+/**
+ *  \brief A user-defined event type (event.user.*)
+ */
+typedef struct SDL_UserEvent
+{
+    Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
+    Uint32 timestamp;
+    Uint32 windowID;    /**< The associated window if any */
+    Sint32 code;        /**< User defined event code */
+    void *data1;        /**< User defined data pointer */
+    void *data2;        /**< User defined data pointer */
+} SDL_UserEvent;
+
+
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+
+/**
+ *  \brief A video driver dependent system event (event.syswm.*)
+ *         This event is disabled by default, you can enable it with SDL_EventState()
+ *
+ *  \note If you want to use this event, you should include SDL_syswm.h.
+ */
+typedef struct SDL_SysWMEvent
+{
+    Uint32 type;        /**< ::SDL_SYSWMEVENT */
+    Uint32 timestamp;
+    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
+} SDL_SysWMEvent;
+
+/**
+ *  \brief General event structure
+ */
+typedef union SDL_Event
+{
+    Uint32 type;                    /**< Event type, shared with all events */
+    SDL_CommonEvent common;         /**< Common event data */
+    SDL_WindowEvent window;         /**< Window event data */
+    SDL_KeyboardEvent key;          /**< Keyboard event data */
+    SDL_TextEditingEvent edit;      /**< Text editing event data */
+    SDL_TextInputEvent text;        /**< Text input event data */
+    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
+    SDL_MouseButtonEvent button;    /**< Mouse button event data */
+    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
+    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
+    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
+    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
+    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
+    SDL_JoyDeviceEvent jdevice;     /**< Joystick device change event data */
+    SDL_ControllerAxisEvent caxis;      /**< Game Controller axis event data */
+    SDL_ControllerButtonEvent cbutton;  /**< Game Controller button event data */
+    SDL_ControllerDeviceEvent cdevice;  /**< Game Controller device event data */
+    SDL_QuitEvent quit;             /**< Quit request event data */
+    SDL_UserEvent user;             /**< Custom event data */
+    SDL_SysWMEvent syswm;           /**< System dependent window event data */
+    SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */
+    SDL_MultiGestureEvent mgesture; /**< Gesture event data */
+    SDL_DollarGestureEvent dgesture; /**< Gesture event data */
+    SDL_DropEvent drop;             /**< Drag and drop event data */
+
+    /* This is necessary for ABI compatibility between Visual C++ and GCC
+       Visual C++ will respect the push pack pragma and use 52 bytes for
+       this structure, and GCC will use the alignment of the largest datatype
+       within the union, which is 8 bytes.
+
+       So... we'll add padding to force the size to be 56 bytes for both.
+    */
+    Uint8 padding[56];
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/**
+ *  Pumps the event loop, gathering events from the input devices.
+ *
+ *  This function updates the event queue and internal input device state.
+ *
+ *  This should only be run in the thread that sets the video mode.
+ */
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* @{ */
+typedef enum
+{
+    SDL_ADDEVENT,
+    SDL_PEEKEVENT,
+    SDL_GETEVENT
+} SDL_eventaction;
+
+/**
+ *  Checks the event queue for messages and optionally returns them.
+ *
+ *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
+ *  the back of the event queue.
+ *
+ *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
+ *  of the event queue, within the specified minimum and maximum type,
+ *  will be returned and will not be removed from the queue.
+ *
+ *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
+ *  of the event queue, within the specified minimum and maximum type,
+ *  will be returned and will be removed from the queue.
+ *
+ *  \return The number of events actually stored, or -1 if there was an error.
+ *
+ *  This function is thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
+                                           SDL_eventaction action,
+                                           Uint32 minType, Uint32 maxType);
+/* @} */
+
+/**
+ *  Checks to see if certain event types are in the event queue.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ *  This function clears events from the event queue
+ */
+extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
+extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ *  \brief Polls for currently pending events.
+ *
+ *  \return 1 if there are any pending events, or 0 if there are none available.
+ *
+ *  \param event If not NULL, the next event is removed from the queue and
+ *               stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
+
+/**
+ *  \brief Waits indefinitely for the next available event.
+ *
+ *  \return 1, or 0 if there was an error while waiting for events.
+ *
+ *  \param event If not NULL, the next event is removed from the queue and
+ *               stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
+
+/**
+ *  \brief Waits until the specified timeout (in milliseconds) for the next
+ *         available event.
+ *
+ *  \return 1, or 0 if there was an error while waiting for events.
+ *
+ *  \param event If not NULL, the next event is removed from the queue and
+ *               stored in that area.
+ *  \param timeout The timeout (in milliseconds) to wait for next event.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
+                                                 int timeout);
+
+/**
+ *  \brief Add an event to the event queue.
+ *
+ *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
+ *          was full or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
+
+typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
+
+/**
+ *  Sets up a filter to process all events before they change internal state and
+ *  are posted to the internal event queue.
+ *
+ *  The filter is prototyped as:
+ *  \code
+ *      int SDL_EventFilter(void *userdata, SDL_Event * event);
+ *  \endcode
+ *
+ *  If the filter returns 1, then the event will be added to the internal queue.
+ *  If it returns 0, then the event will be dropped from the queue, but the
+ *  internal state will still be updated.  This allows selective filtering of
+ *  dynamically arriving events.
+ *
+ *  \warning  Be very careful of what you do in the event filter function, as
+ *            it may run in a different thread!
+ *
+ *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
+ *  event filter is only called when the window manager desires to close the
+ *  application window.  If the event filter returns 1, then the window will
+ *  be closed, otherwise the window will remain open if possible.
+ *
+ *  If the quit event is generated by an interrupt signal, it will bypass the
+ *  internal queue and be delivered to the application at the next event poll.
+ */
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
+                                                void *userdata);
+
+/**
+ *  Return the current event filter - can be used to "chain" filters.
+ *  If there is no event filter set, this function returns SDL_FALSE.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
+                                                    void **userdata);
+
+/**
+ *  Add a function which is called when an event is added to the queue.
+ */
+extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
+                                               void *userdata);
+
+/**
+ *  Remove an event watch function added with SDL_AddEventWatch()
+ */
+extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
+                                               void *userdata);
+
+/**
+ *  Run the filter function on the current event queue, removing any
+ *  events for which the filter returns 0.
+ */
+extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
+                                              void *userdata);
+
+/* @{ */
+#define SDL_QUERY   -1
+#define SDL_IGNORE   0
+#define SDL_DISABLE  0
+#define SDL_ENABLE   1
+
+/**
+ *  This function allows you to set the state of processing certain events.
+ *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
+ *     dropped from the event queue and will not event be filtered.
+ *   - If \c state is set to ::SDL_ENABLE, that event will be processed
+ *     normally.
+ *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
+ *     current processing state of the specified event.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
+/* @} */
+#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
+
+/**
+ *  This function allocates a set of user-defined events, and returns
+ *  the beginning event number for that set of events.
+ *
+ *  If there aren't enough user-defined events left, this function
+ *  returns (Uint32)-1
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 136 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_filesystem.h

@@ -0,0 +1,136 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_filesystem.h
+ *
+ *  \brief Include file for filesystem SDL API functions
+ */
+
+#ifndef _SDL_filesystem_h
+#define _SDL_filesystem_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the path where the application resides.
+ *
+ * Get the "base path". This is the directory where the application was run
+ *  from, which is probably the installation directory, and may or may not
+ *  be the process's current working directory.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ *  end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ *  SDL_free() on the pointer when you are done with it, or it will be a
+ *  memory leak. This is not necessarily a fast call, though, so you should
+ *  call this once near startup and save the string if you need it.
+ *
+ * Some platforms can't determine the application's path, and on other
+ *  platforms, this might be meaningless. In such cases, this function will
+ *  return NULL.
+ *
+ *  \return String of base dir in UTF-8 encoding, or NULL on error.
+ *
+ * \sa SDL_GetPrefPath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
+
+/**
+ * \brief Get the user-and-app-specific path where files can be written.
+ *
+ * Get the "pref dir". This is meant to be where users can write personal
+ *  files (preferences and save games, etc) that are specific to your
+ *  application. This directory is unique per user, per application.
+ *
+ * This function will decide the appropriate location in the native filesystem,
+ *  create the directory if necessary, and return a string of the absolute
+ *  path to the directory in UTF-8 encoding.
+ *
+ * On Windows, the string might look like:
+ *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
+ *
+ * On Linux, the string might look like:
+ *  "/home/bob/.local/share/My Program Name/"
+ *
+ * On Mac OS X, the string might look like:
+ *  "/Users/bob/Library/Application Support/My Program Name/"
+ *
+ * (etc.)
+ *
+ * You specify the name of your organization (if it's not a real organization,
+ *  your name or an Internet domain you own might do) and the name of your
+ *  application. These should be untranslated proper names.
+ *
+ * Both the org and app strings may become part of a directory name, so
+ *  please follow these rules:
+ *
+ *    - Try to use the same org string (including case-sensitivity) for
+ *      all your applications that use this function.
+ *    - Always use a unique app string for each one, and make sure it never
+ *      changes for an app once you've decided on it.
+ *    - Unicode characters are legal, as long as it's UTF-8 encoded, but...
+ *    - ...only use letters, numbers, and spaces. Avoid punctuation like
+ *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ *  end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ *  SDL_free() on the pointer when you are done with it, or it will be a
+ *  memory leak. This is not necessarily a fast call, though, so you should
+ *  call this once near startup and save the string if you need it.
+ *
+ * You should assume the path returned by this function is the only safe
+ *  place to write files (and that SDL_GetBasePath(), while it might be
+ *  writable, or even the parent of the returned path, aren't where you
+ *  should be writing things).
+ *
+ * Some platforms can't determine the pref path, and on other
+ *  platforms, this might be meaningless. In such cases, this function will
+ *  return NULL.
+ *
+ *   \param org The name of your organization.
+ *   \param app The name of your application.
+ *  \return UTF-8 string of user dir in platform-dependent notation. NULL
+ *          if there's a problem (creating directory failed, etc).
+ *
+ * \sa SDL_GetBasePath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_system_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 316 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_gamecontroller.h

@@ -0,0 +1,316 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_gamecontroller.h
+ *
+ *  Include file for SDL game controller event handling
+ */
+
+#ifndef _SDL_gamecontroller_h
+#define _SDL_gamecontroller_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \file SDL_gamecontroller.h
+ *
+ *  In order to use these functions, SDL_Init() must have been called
+ *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+ *  for game controllers, and load appropriate drivers.
+ *
+ *  If you would like to receive controller updates while the application
+ *  is in the background, you should set the following hint before calling
+ *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
+ */
+
+/* The gamecontroller structure used to identify an SDL game controller */
+struct _SDL_GameController;
+typedef struct _SDL_GameController SDL_GameController;
+
+
+typedef enum
+{
+    SDL_CONTROLLER_BINDTYPE_NONE = 0,
+    SDL_CONTROLLER_BINDTYPE_BUTTON,
+    SDL_CONTROLLER_BINDTYPE_AXIS,
+    SDL_CONTROLLER_BINDTYPE_HAT
+} SDL_GameControllerBindType;
+
+/**
+ *  Get the SDL joystick layer binding for this controller button/axis mapping
+ */
+typedef struct SDL_GameControllerButtonBind
+{
+    SDL_GameControllerBindType bindType;
+    union
+    {
+        int button;
+        int axis;
+        struct {
+            int hat;
+            int hat_mask;
+        } hat;
+    } value;
+
+} SDL_GameControllerButtonBind;
+
+
+/**
+ *  To count the number of game controllers in the system for the following:
+ *  int nJoysticks = SDL_NumJoysticks();
+ *  int nGameControllers = 0;
+ *  for ( int i = 0; i < nJoysticks; i++ ) {
+ *      if ( SDL_IsGameController(i) ) {
+ *          nGameControllers++;
+ *      }
+ *  }
+ *
+ *  Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
+ *  guid,name,mappings
+ *
+ *  Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
+ *  Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
+ *  The mapping format for joystick is:
+ *      bX - a joystick button, index X
+ *      hX.Y - hat X with value Y
+ *      aX - axis X of the joystick
+ *  Buttons can be used as a controller axis and vice versa.
+ *
+ *  This string shows an example of a valid mapping for a controller
+ *  "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
+ *
+ */
+
+/**
+ *  Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
+ *  A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
+ *
+ *  If \c freerw is non-zero, the stream will be closed after being read.
+ * 
+ * \return number of mappings added, -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
+
+/**
+ *  Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
+ *
+ *  Convenience macro.
+ */
+#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ *  Add or update an existing mapping configuration
+ *
+ * \return 1 if mapping is added, 0 if updated, -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
+
+/**
+ *  Get a mapping string for a GUID
+ *
+ *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
+
+/**
+ *  Get a mapping string for an open GameController
+ *
+ *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
+
+/**
+ *  Is the joystick on this index supported by the game controller interface?
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
+
+
+/**
+ *  Get the implementation dependent name of a game controller.
+ *  This can be called before any controllers are opened.
+ *  If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
+
+/**
+ *  Open a game controller for use.
+ *  The index passed as an argument refers to the N'th game controller on the system.
+ *  This index is the value which will identify this controller in future controller
+ *  events.
+ *
+ *  \return A controller identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
+
+/**
+ *  Return the name for this currently opened controller
+ */
+extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+
+/**
+ *  Returns SDL_TRUE if the controller has been opened and currently connected,
+ *  or SDL_FALSE if it has not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
+
+/**
+ *  Get the underlying joystick object used by a controller
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
+
+/**
+ *  Enable/disable controller event polling.
+ *
+ *  If controller events are disabled, you must call SDL_GameControllerUpdate()
+ *  yourself and check the state of the controller when you want controller
+ *  information.
+ *
+ *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
+
+/**
+ *  Update the current state of the open game controllers.
+ *
+ *  This is called automatically by the event loop if any game controller
+ *  events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
+
+
+/**
+ *  The list of axes available from a controller
+ */
+typedef enum
+{
+    SDL_CONTROLLER_AXIS_INVALID = -1,
+    SDL_CONTROLLER_AXIS_LEFTX,
+    SDL_CONTROLLER_AXIS_LEFTY,
+    SDL_CONTROLLER_AXIS_RIGHTX,
+    SDL_CONTROLLER_AXIS_RIGHTY,
+    SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+    SDL_CONTROLLER_AXIS_MAX
+} SDL_GameControllerAxis;
+
+/**
+ *  turn this string into a axis mapping
+ */
+extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
+
+/**
+ *  turn this axis enum into a string mapping
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
+
+/**
+ *  Get the SDL joystick layer binding for this controller button mapping
+ */
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
+                                 SDL_GameControllerAxis axis);
+
+/**
+ *  Get the current state of an axis control on a game controller.
+ *
+ *  The state is a value ranging from -32768 to 32767.
+ *
+ *  The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL
+SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
+                          SDL_GameControllerAxis axis);
+
+/**
+ *  The list of buttons available from a controller
+ */
+typedef enum
+{
+    SDL_CONTROLLER_BUTTON_INVALID = -1,
+    SDL_CONTROLLER_BUTTON_A,
+    SDL_CONTROLLER_BUTTON_B,
+    SDL_CONTROLLER_BUTTON_X,
+    SDL_CONTROLLER_BUTTON_Y,
+    SDL_CONTROLLER_BUTTON_BACK,
+    SDL_CONTROLLER_BUTTON_GUIDE,
+    SDL_CONTROLLER_BUTTON_START,
+    SDL_CONTROLLER_BUTTON_LEFTSTICK,
+    SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+    SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+    SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+    SDL_CONTROLLER_BUTTON_DPAD_UP,
+    SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+    SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+    SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+    SDL_CONTROLLER_BUTTON_MAX
+} SDL_GameControllerButton;
+
+/**
+ *  turn this string into a button mapping
+ */
+extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
+
+/**
+ *  turn this button enum into a string mapping
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
+
+/**
+ *  Get the SDL joystick layer binding for this controller button mapping
+ */
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
+                                   SDL_GameControllerButton button);
+
+
+/**
+ *  Get the current state of a button on a game controller.
+ *
+ *  The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
+                                                          SDL_GameControllerButton button);
+
+/**
+ *  Close a controller previously opened with SDL_GameControllerOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_gamecontroller_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 87 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_gesture.h

@@ -0,0 +1,87 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_gesture.h
+ *
+ *  Include file for SDL gesture event handling.
+ */
+
+#ifndef _SDL_gesture_h
+#define _SDL_gesture_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "SDL_touch.h"
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_GestureID;
+
+/* Function prototypes */
+
+/**
+ *  \brief Begin Recording a gesture on the specified touch, or all touches (-1)
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
+
+
+/**
+ *  \brief Save all currently loaded Dollar Gesture templates
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
+
+/**
+ *  \brief Save a currently loaded Dollar Gesture template
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
+
+
+/**
+ *  \brief Load Dollar Gesture templates from a file
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_gesture_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 1225 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_haptic.h

@@ -0,0 +1,1225 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_haptic.h
+ *
+ *  \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
+ *         devices.
+ *
+ *  The basic usage is as follows:
+ *   - Initialize the Subsystem (::SDL_INIT_HAPTIC).
+ *   - Open a Haptic Device.
+ *    - SDL_HapticOpen() to open from index.
+ *    - SDL_HapticOpenFromJoystick() to open from an existing joystick.
+ *   - Create an effect (::SDL_HapticEffect).
+ *   - Upload the effect with SDL_HapticNewEffect().
+ *   - Run the effect with SDL_HapticRunEffect().
+ *   - (optional) Free the effect with SDL_HapticDestroyEffect().
+ *   - Close the haptic device with SDL_HapticClose().
+ *
+ * \par Simple rumble example:
+ * \code
+ *    SDL_Haptic *haptic;
+ *
+ *    // Open the device
+ *    haptic = SDL_HapticOpen( 0 );
+ *    if (haptic == NULL)
+ *       return -1;
+ *
+ *    // Initialize simple rumble
+ *    if (SDL_HapticRumbleInit( haptic ) != 0)
+ *       return -1;
+ *
+ *    // Play effect at 50% strength for 2 seconds
+ *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
+ *       return -1;
+ *    SDL_Delay( 2000 );
+ *
+ *    // Clean up
+ *    SDL_HapticClose( haptic );
+ * \endcode
+ *
+ * \par Complete example:
+ * \code
+ * int test_haptic( SDL_Joystick * joystick ) {
+ *    SDL_Haptic *haptic;
+ *    SDL_HapticEffect effect;
+ *    int effect_id;
+ *
+ *    // Open the device
+ *    haptic = SDL_HapticOpenFromJoystick( joystick );
+ *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
+ *
+ *    // See if it can do sine waves
+ *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
+ *       SDL_HapticClose(haptic); // No sine effect
+ *       return -1;
+ *    }
+ *
+ *    // Create the effect
+ *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ *    effect.type = SDL_HAPTIC_SINE;
+ *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
+ *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
+ *    effect.periodic.period = 1000; // 1000 ms
+ *    effect.periodic.magnitude = 20000; // 20000/32767 strength
+ *    effect.periodic.length = 5000; // 5 seconds long
+ *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
+ *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
+ *
+ *    // Upload the effect
+ *    effect_id = SDL_HapticNewEffect( haptic, &effect );
+ *
+ *    // Test the effect
+ *    SDL_HapticRunEffect( haptic, effect_id, 1 );
+ *    SDL_Delay( 5000); // Wait for the effect to finish
+ *
+ *    // We destroy the effect, although closing the device also does this
+ *    SDL_HapticDestroyEffect( haptic, effect_id );
+ *
+ *    // Close the device
+ *    SDL_HapticClose(haptic);
+ *
+ *    return 0; // Success
+ * }
+ * \endcode
+ *
+ * You can also find out more information on my blog:
+ * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
+ *
+ * \author Edgar Simo Serra
+ */
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/**
+ *  \typedef SDL_Haptic
+ *
+ *  \brief The haptic structure used to identify an SDL haptic.
+ *
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticOpenFromJoystick
+ *  \sa SDL_HapticClose
+ */
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+
+/**
+ *  \name Haptic features
+ *
+ *  Different haptic features a device can have.
+ */
+/* @{ */
+
+/**
+ *  \name Haptic effects
+ */
+/* @{ */
+
+/**
+ *  \brief Constant effect supported.
+ *
+ *  Constant haptic effect.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_CONSTANT   (1<<0)
+
+/**
+ *  \brief Sine wave effect supported.
+ *
+ *  Periodic haptic effect that simulates sine waves.
+ *
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SINE       (1<<1)
+
+/**
+ *  \brief Left/Right effect supported.
+ *
+ *  Haptic effect for direct control over high/low frequency motors.
+ *
+ *  \sa SDL_HapticLeftRight
+ * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
+ *          we ran out of bits, and this is important for XInput devices.
+ */
+#define SDL_HAPTIC_LEFTRIGHT     (1<<2)
+
+/* !!! FIXME: put this back when we have more bits in 2.1 */
+/* #define SDL_HAPTIC_SQUARE     (1<<2) */
+
+/**
+ *  \brief Triangle wave effect supported.
+ *
+ *  Periodic haptic effect that simulates triangular waves.
+ *
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_TRIANGLE   (1<<3)
+
+/**
+ *  \brief Sawtoothup wave effect supported.
+ *
+ *  Periodic haptic effect that simulates saw tooth up waves.
+ *
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+
+/**
+ *  \brief Sawtoothdown wave effect supported.
+ *
+ *  Periodic haptic effect that simulates saw tooth down waves.
+ *
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+
+/**
+ *  \brief Ramp effect supported.
+ *
+ *  Ramp haptic effect.
+ *
+ *  \sa SDL_HapticRamp
+ */
+#define SDL_HAPTIC_RAMP       (1<<6)
+
+/**
+ *  \brief Spring effect supported - uses axes position.
+ *
+ *  Condition haptic effect that simulates a spring.  Effect is based on the
+ *  axes position.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_SPRING     (1<<7)
+
+/**
+ *  \brief Damper effect supported - uses axes velocity.
+ *
+ *  Condition haptic effect that simulates dampening.  Effect is based on the
+ *  axes velocity.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_DAMPER     (1<<8)
+
+/**
+ *  \brief Inertia effect supported - uses axes acceleration.
+ *
+ *  Condition haptic effect that simulates inertia.  Effect is based on the axes
+ *  acceleration.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_INERTIA    (1<<9)
+
+/**
+ *  \brief Friction effect supported - uses axes movement.
+ *
+ *  Condition haptic effect that simulates friction.  Effect is based on the
+ *  axes movement.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_FRICTION   (1<<10)
+
+/**
+ *  \brief Custom effect is supported.
+ *
+ *  User defined custom haptic effect.
+ */
+#define SDL_HAPTIC_CUSTOM     (1<<11)
+
+/* @} *//* Haptic effects */
+
+/* These last few are features the device has, not effects */
+
+/**
+ *  \brief Device can set global gain.
+ *
+ *  Device supports setting the global gain.
+ *
+ *  \sa SDL_HapticSetGain
+ */
+#define SDL_HAPTIC_GAIN       (1<<12)
+
+/**
+ *  \brief Device can set autocenter.
+ *
+ *  Device supports setting autocenter.
+ *
+ *  \sa SDL_HapticSetAutocenter
+ */
+#define SDL_HAPTIC_AUTOCENTER (1<<13)
+
+/**
+ *  \brief Device can be queried for effect status.
+ *
+ *  Device can be queried for effect status.
+ *
+ *  \sa SDL_HapticGetEffectStatus
+ */
+#define SDL_HAPTIC_STATUS     (1<<14)
+
+/**
+ *  \brief Device can be paused.
+ *
+ *  \sa SDL_HapticPause
+ *  \sa SDL_HapticUnpause
+ */
+#define SDL_HAPTIC_PAUSE      (1<<15)
+
+
+/**
+ * \name Direction encodings
+ */
+/* @{ */
+
+/**
+ *  \brief Uses polar coordinates for the direction.
+ *
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_POLAR      0
+
+/**
+ *  \brief Uses cartesian coordinates for the direction.
+ *
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_CARTESIAN  1
+
+/**
+ *  \brief Uses spherical coordinates for the direction.
+ *
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_SPHERICAL  2
+
+/* @} *//* Direction encodings */
+
+/* @} *//* Haptic features */
+
+/*
+ * Misc defines.
+ */
+
+/**
+ * \brief Used to play a device an infinite number of times.
+ *
+ * \sa SDL_HapticRunEffect
+ */
+#define SDL_HAPTIC_INFINITY   4294967295U
+
+
+/**
+ *  \brief Structure that represents a haptic direction.
+ *
+ *  Directions can be specified by:
+ *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
+ *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
+ *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
+ *
+ *  Cardinal directions of the haptic device are relative to the positioning
+ *  of the device.  North is considered to be away from the user.
+ *
+ *  The following diagram represents the cardinal directions:
+ *  \verbatim
+                 .--.
+                 |__| .-------.
+                 |=.| |.-----.|
+                 |--| ||     ||
+                 |  | |'-----'|
+                 |__|~')_____('
+                   [ COMPUTER ]
+
+
+                     North (0,-1)
+                         ^
+                         |
+                         |
+    (1,0)  West <----[ HAPTIC ]----> East (-1,0)
+                         |
+                         |
+                         v
+                      South (0,1)
+
+
+                      [ USER ]
+                        \|||/
+                        (o o)
+                  ---ooO-(_)-Ooo---
+    \endverbatim
+ *
+ *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
+ *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses
+ *  the first \c dir parameter.  The cardinal directions would be:
+ *   - North: 0 (0 degrees)
+ *   - East: 9000 (90 degrees)
+ *   - South: 18000 (180 degrees)
+ *   - West: 27000 (270 degrees)
+ *
+ *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
+ *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses
+ *  the first three \c dir parameters.  The cardinal directions would be:
+ *   - North:  0,-1, 0
+ *   - East:  -1, 0, 0
+ *   - South:  0, 1, 0
+ *   - West:   1, 0, 0
+ *
+ *  The Z axis represents the height of the effect if supported, otherwise
+ *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you
+ *  can use any multiple you want, only the direction matters.
+ *
+ *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
+ *  The first two \c dir parameters are used.  The \c dir parameters are as
+ *  follows (all values are in hundredths of degrees):
+ *   - Degrees from (1, 0) rotated towards (0, 1).
+ *   - Degrees towards (0, 0, 1) (device needs at least 3 axes).
+ *
+ *
+ *  Example of force coming from the south with all encodings (force coming
+ *  from the south means the user will have to pull the stick to counteract):
+ *  \code
+ *  SDL_HapticDirection direction;
+ *
+ *  // Cartesian directions
+ *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
+ *  direction.dir[0] = 0; // X position
+ *  direction.dir[1] = 1; // Y position
+ *  // Assuming the device has 2 axes, we don't need to specify third parameter.
+ *
+ *  // Polar directions
+ *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
+ *  direction.dir[0] = 18000; // Polar only uses first parameter
+ *
+ *  // Spherical coordinates
+ *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
+ *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
+ *  \endcode
+ *
+ *  \sa SDL_HAPTIC_POLAR
+ *  \sa SDL_HAPTIC_CARTESIAN
+ *  \sa SDL_HAPTIC_SPHERICAL
+ *  \sa SDL_HapticEffect
+ *  \sa SDL_HapticNumAxes
+ */
+typedef struct SDL_HapticDirection
+{
+    Uint8 type;         /**< The type of encoding. */
+    Sint32 dir[3];      /**< The encoded direction. */
+} SDL_HapticDirection;
+
+
+/**
+ *  \brief A structure containing a template for a Constant effect.
+ *
+ *  The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
+ *
+ *  A constant effect applies a constant force in the specified direction
+ *  to the joystick.
+ *
+ *  \sa SDL_HAPTIC_CONSTANT
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticConstant
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_CONSTANT */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Constant */
+    Sint16 level;           /**< Strength of the constant effect. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticConstant;
+
+/**
+ *  \brief A structure containing a template for a Periodic effect.
+ *
+ *  The struct handles the following effects:
+ *   - ::SDL_HAPTIC_SINE
+ *   - ::SDL_HAPTIC_LEFTRIGHT
+ *   - ::SDL_HAPTIC_TRIANGLE
+ *   - ::SDL_HAPTIC_SAWTOOTHUP
+ *   - ::SDL_HAPTIC_SAWTOOTHDOWN
+ *
+ *  A periodic effect consists in a wave-shaped effect that repeats itself
+ *  over time.  The type determines the shape of the wave and the parameters
+ *  determine the dimensions of the wave.
+ *
+ *  Phase is given by hundredth of a cycle meaning that giving the phase a value
+ *  of 9000 will displace it 25% of its period.  Here are sample values:
+ *   -     0: No phase displacement.
+ *   -  9000: Displaced 25% of its period.
+ *   - 18000: Displaced 50% of its period.
+ *   - 27000: Displaced 75% of its period.
+ *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
+ *
+ *  Examples:
+ *  \verbatim
+    SDL_HAPTIC_SINE
+      __      __      __      __
+     /  \    /  \    /  \    /
+    /    \__/    \__/    \__/
+
+    SDL_HAPTIC_SQUARE
+     __    __    __    __    __
+    |  |  |  |  |  |  |  |  |  |
+    |  |__|  |__|  |__|  |__|  |
+
+    SDL_HAPTIC_TRIANGLE
+      /\    /\    /\    /\    /\
+     /  \  /  \  /  \  /  \  /
+    /    \/    \/    \/    \/
+
+    SDL_HAPTIC_SAWTOOTHUP
+      /|  /|  /|  /|  /|  /|  /|
+     / | / | / | / | / | / | / |
+    /  |/  |/  |/  |/  |/  |/  |
+
+    SDL_HAPTIC_SAWTOOTHDOWN
+    \  |\  |\  |\  |\  |\  |\  |
+     \ | \ | \ | \ | \ | \ | \ |
+      \|  \|  \|  \|  \|  \|  \|
+    \endverbatim
+ *
+ *  \sa SDL_HAPTIC_SINE
+ *  \sa SDL_HAPTIC_LEFTRIGHT
+ *  \sa SDL_HAPTIC_TRIANGLE
+ *  \sa SDL_HAPTIC_SAWTOOTHUP
+ *  \sa SDL_HAPTIC_SAWTOOTHDOWN
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticPeriodic
+{
+    /* Header */
+    Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
+                             ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
+                             ::SDL_HAPTIC_SAWTOOTHDOWN */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;      /**< Duration of the effect. */
+    Uint16 delay;       /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;      /**< Button that triggers the effect. */
+    Uint16 interval;    /**< How soon it can be triggered again after button. */
+
+    /* Periodic */
+    Uint16 period;      /**< Period of the wave. */
+    Sint16 magnitude;   /**< Peak value. */
+    Sint16 offset;      /**< Mean value of the wave. */
+    Uint16 phase;       /**< Horizontal shift given by hundredth of a cycle. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length; /**< Duration of the fade. */
+    Uint16 fade_level;  /**< Level at the end of the fade. */
+} SDL_HapticPeriodic;
+
+/**
+ *  \brief A structure containing a template for a Condition effect.
+ *
+ *  The struct handles the following effects:
+ *   - ::SDL_HAPTIC_SPRING: Effect based on axes position.
+ *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
+ *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
+ *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
+ *
+ *  Direction is handled by condition internals instead of a direction member.
+ *  The condition effect specific members have three parameters.  The first
+ *  refers to the X axis, the second refers to the Y axis and the third
+ *  refers to the Z axis.  The right terms refer to the positive side of the
+ *  axis and the left terms refer to the negative side of the axis.  Please
+ *  refer to the ::SDL_HapticDirection diagram for which side is positive and
+ *  which is negative.
+ *
+ *  \sa SDL_HapticDirection
+ *  \sa SDL_HAPTIC_SPRING
+ *  \sa SDL_HAPTIC_DAMPER
+ *  \sa SDL_HAPTIC_INERTIA
+ *  \sa SDL_HAPTIC_FRICTION
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCondition
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
+                                 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
+    SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Condition */
+    Uint16 right_sat[3];    /**< Level when joystick is to the positive side. */
+    Uint16 left_sat[3];     /**< Level when joystick is to the negative side. */
+    Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
+    Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
+    Uint16 deadband[3];     /**< Size of the dead zone. */
+    Sint16 center[3];       /**< Position of the dead zone. */
+} SDL_HapticCondition;
+
+/**
+ *  \brief A structure containing a template for a Ramp effect.
+ *
+ *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
+ *
+ *  The ramp effect starts at start strength and ends at end strength.
+ *  It augments in linear fashion.  If you use attack and fade with a ramp
+ *  the effects get added to the ramp effect making the effect become
+ *  quadratic instead of linear.
+ *
+ *  \sa SDL_HAPTIC_RAMP
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticRamp
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_RAMP */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Ramp */
+    Sint16 start;           /**< Beginning strength level. */
+    Sint16 end;             /**< Ending strength level. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticRamp;
+
+/**
+ * \brief A structure containing a template for a Left/Right effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
+ *
+ * The Left/Right effect is used to explicitly control the large and small
+ * motors, commonly found in modern game controllers. One motor is high
+ * frequency, the other is low frequency.
+ *
+ * \sa SDL_HAPTIC_LEFTRIGHT
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticLeftRight
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_LEFTRIGHT */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+
+    /* Rumble */
+    Uint16 large_magnitude; /**< Control of the large controller motor. */
+    Uint16 small_magnitude; /**< Control of the small controller motor. */
+} SDL_HapticLeftRight;
+
+/**
+ *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
+ *
+ *  A custom force feedback effect is much like a periodic effect, where the
+ *  application can define its exact shape.  You will have to allocate the
+ *  data yourself.  Data should consist of channels * samples Uint16 samples.
+ *
+ *  If channels is one, the effect is rotated using the defined direction.
+ *  Otherwise it uses the samples in data for the different axes.
+ *
+ *  \sa SDL_HAPTIC_CUSTOM
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCustom
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_CUSTOM */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Custom */
+    Uint8 channels;         /**< Axes to use, minimum of one. */
+    Uint16 period;          /**< Sample periods. */
+    Uint16 samples;         /**< Amount of samples. */
+    Uint16 *data;           /**< Should contain channels*samples items. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticCustom;
+
+/**
+ *  \brief The generic template for any haptic effect.
+ *
+ *  All values max at 32767 (0x7FFF).  Signed values also can be negative.
+ *  Time values unless specified otherwise are in milliseconds.
+ *
+ *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
+ *  value.  Neither delay, interval, attack_length nor fade_length support
+ *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends.
+ *
+ *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
+ *  ::SDL_HAPTIC_INFINITY.
+ *
+ *  Button triggers may not be supported on all devices, it is advised to not
+ *  use them if possible.  Buttons start at index 1 instead of index 0 like
+ *  the joystick.
+ *
+ *  If both attack_length and fade_level are 0, the envelope is not used,
+ *  otherwise both values are used.
+ *
+ *  Common parts:
+ *  \code
+ *  // Replay - All effects have this
+ *  Uint32 length;        // Duration of effect (ms).
+ *  Uint16 delay;         // Delay before starting effect.
+ *
+ *  // Trigger - All effects have this
+ *  Uint16 button;        // Button that triggers effect.
+ *  Uint16 interval;      // How soon before effect can be triggered again.
+ *
+ *  // Envelope - All effects except condition effects have this
+ *  Uint16 attack_length; // Duration of the attack (ms).
+ *  Uint16 attack_level;  // Level at the start of the attack.
+ *  Uint16 fade_length;   // Duration of the fade out (ms).
+ *  Uint16 fade_level;    // Level at the end of the fade.
+ *  \endcode
+ *
+ *
+ *  Here we have an example of a constant effect evolution in time:
+ *  \verbatim
+    Strength
+    ^
+    |
+    |    effect level -->  _________________
+    |                     /                 \
+    |                    /                   \
+    |                   /                     \
+    |                  /                       \
+    | attack_level --> |                        \
+    |                  |                        |  <---  fade_level
+    |
+    +--------------------------------------------------> Time
+                       [--]                 [---]
+                       attack_length        fade_length
+
+    [------------------][-----------------------]
+    delay               length
+    \endverbatim
+ *
+ *  Note either the attack_level or the fade_level may be above the actual
+ *  effect level.
+ *
+ *  \sa SDL_HapticConstant
+ *  \sa SDL_HapticPeriodic
+ *  \sa SDL_HapticCondition
+ *  \sa SDL_HapticRamp
+ *  \sa SDL_HapticLeftRight
+ *  \sa SDL_HapticCustom
+ */
+typedef union SDL_HapticEffect
+{
+    /* Common for all force feedback effects */
+    Uint16 type;                    /**< Effect type. */
+    SDL_HapticConstant constant;    /**< Constant effect. */
+    SDL_HapticPeriodic periodic;    /**< Periodic effect. */
+    SDL_HapticCondition condition;  /**< Condition effect. */
+    SDL_HapticRamp ramp;            /**< Ramp effect. */
+    SDL_HapticLeftRight leftright;  /**< Left/Right effect. */
+    SDL_HapticCustom custom;        /**< Custom effect. */
+} SDL_HapticEffect;
+
+
+/* Function prototypes */
+/**
+ *  \brief Count the number of haptic devices attached to the system.
+ *
+ *  \return Number of haptic devices detected on the system.
+ */
+extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
+
+/**
+ *  \brief Get the implementation dependent name of a Haptic device.
+ *
+ *  This can be called before any joysticks are opened.
+ *  If no name can be found, this function returns NULL.
+ *
+ *  \param device_index Index of the device to get its name.
+ *  \return Name of the device or NULL on error.
+ *
+ *  \sa SDL_NumHaptics
+ */
+extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
+
+/**
+ *  \brief Opens a Haptic device for usage.
+ *
+ *  The index passed as an argument refers to the N'th Haptic device on this
+ *  system.
+ *
+ *  When opening a haptic device, its gain will be set to maximum and
+ *  autocenter will be disabled.  To modify these values use
+ *  SDL_HapticSetGain() and SDL_HapticSetAutocenter().
+ *
+ *  \param device_index Index of the device to open.
+ *  \return Device identifier or NULL on error.
+ *
+ *  \sa SDL_HapticIndex
+ *  \sa SDL_HapticOpenFromMouse
+ *  \sa SDL_HapticOpenFromJoystick
+ *  \sa SDL_HapticClose
+ *  \sa SDL_HapticSetGain
+ *  \sa SDL_HapticSetAutocenter
+ *  \sa SDL_HapticPause
+ *  \sa SDL_HapticStopAll
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
+
+/**
+ *  \brief Checks if the haptic device at index has been opened.
+ *
+ *  \param device_index Index to check to see if it has been opened.
+ *  \return 1 if it has been opened or 0 if it hasn't.
+ *
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticIndex
+ */
+extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
+
+/**
+ *  \brief Gets the index of a haptic device.
+ *
+ *  \param haptic Haptic device to get the index of.
+ *  \return The index of the haptic device or -1 on error.
+ *
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticOpened
+ */
+extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
+
+/**
+ *  \brief Gets whether or not the current mouse has haptic capabilities.
+ *
+ *  \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
+ *
+ *  \sa SDL_HapticOpenFromMouse
+ */
+extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
+
+/**
+ *  \brief Tries to open a haptic device from the current mouse.
+ *
+ *  \return The haptic device identifier or NULL on error.
+ *
+ *  \sa SDL_MouseIsHaptic
+ *  \sa SDL_HapticOpen
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
+
+/**
+ *  \brief Checks to see if a joystick has haptic features.
+ *
+ *  \param joystick Joystick to test for haptic capabilities.
+ *  \return 1 if the joystick is haptic, 0 if it isn't
+ *          or -1 if an error ocurred.
+ *
+ *  \sa SDL_HapticOpenFromJoystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/**
+ *  \brief Opens a Haptic device for usage from a Joystick device.
+ *
+ *  You must still close the haptic device seperately.  It will not be closed
+ *  with the joystick.
+ *
+ *  When opening from a joystick you should first close the haptic device before
+ *  closing the joystick device.  If not, on some implementations the haptic
+ *  device will also get unallocated and you'll be unable to use force feedback
+ *  on that device.
+ *
+ *  \param joystick Joystick to create a haptic device from.
+ *  \return A valid haptic device identifier on success or NULL on error.
+ *
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticClose
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
+                                                               joystick);
+
+/**
+ *  \brief Closes a Haptic device previously opened with SDL_HapticOpen().
+ *
+ *  \param haptic Haptic device to close.
+ */
+extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
+
+/**
+ *  \brief Returns the number of effects a haptic device can store.
+ *
+ *  On some platforms this isn't fully supported, and therefore is an
+ *  approximation.  Always check to see if your created effect was actually
+ *  created and do not rely solely on SDL_HapticNumEffects().
+ *
+ *  \param haptic The haptic device to query effect max.
+ *  \return The number of effects the haptic device can store or
+ *          -1 on error.
+ *
+ *  \sa SDL_HapticNumEffectsPlaying
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
+
+/**
+ *  \brief Returns the number of effects a haptic device can play at the same
+ *         time.
+ *
+ *  This is not supported on all platforms, but will always return a value.
+ *  Added here for the sake of completeness.
+ *
+ *  \param haptic The haptic device to query maximum playing effects.
+ *  \return The number of effects the haptic device can play at the same time
+ *          or -1 on error.
+ *
+ *  \sa SDL_HapticNumEffects
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+/**
+ *  \brief Gets the haptic devices supported features in bitwise matter.
+ *
+ *  Example:
+ *  \code
+ *  if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
+ *      printf("We have constant haptic effect!");
+ *  }
+ *  \endcode
+ *
+ *  \param haptic The haptic device to query.
+ *  \return Haptic features in bitwise manner (OR'd).
+ *
+ *  \sa SDL_HapticNumEffects
+ *  \sa SDL_HapticEffectSupported
+ */
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+
+/**
+ *  \brief Gets the number of haptic axes the device has.
+ *
+ *  \sa SDL_HapticDirection
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
+
+/**
+ *  \brief Checks to see if effect is supported by haptic.
+ *
+ *  \param haptic Haptic device to check on.
+ *  \param effect Effect to check to see if it is supported.
+ *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
+ *
+ *  \sa SDL_HapticQuery
+ *  \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
+                                                      SDL_HapticEffect *
+                                                      effect);
+
+/**
+ *  \brief Creates a new haptic effect on the device.
+ *
+ *  \param haptic Haptic device to create the effect on.
+ *  \param effect Properties of the effect to create.
+ *  \return The id of the effect on success or -1 on error.
+ *
+ *  \sa SDL_HapticUpdateEffect
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
+                                                SDL_HapticEffect * effect);
+
+/**
+ *  \brief Updates the properties of an effect.
+ *
+ *  Can be used dynamically, although behaviour when dynamically changing
+ *  direction may be strange.  Specifically the effect may reupload itself
+ *  and start playing from the start.  You cannot change the type either when
+ *  running SDL_HapticUpdateEffect().
+ *
+ *  \param haptic Haptic device that has the effect.
+ *  \param effect Effect to update.
+ *  \param data New effect properties to use.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticNewEffect
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
+                                                   int effect,
+                                                   SDL_HapticEffect * data);
+
+/**
+ *  \brief Runs the haptic effect on its associated haptic device.
+ *
+ *  If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
+ *  repeating the envelope (attack and fade) every time.  If you only want the
+ *  effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
+ *  parameter.
+ *
+ *  \param haptic Haptic device to run the effect on.
+ *  \param effect Identifier of the haptic effect to run.
+ *  \param iterations Number of iterations to run the effect. Use
+ *         ::SDL_HAPTIC_INFINITY for infinity.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticStopEffect
+ *  \sa SDL_HapticDestroyEffect
+ *  \sa SDL_HapticGetEffectStatus
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
+                                                int effect,
+                                                Uint32 iterations);
+
+/**
+ *  \brief Stops the haptic effect on its associated haptic device.
+ *
+ *  \param haptic Haptic device to stop the effect on.
+ *  \param effect Identifier of the effect to stop.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
+                                                 int effect);
+
+/**
+ *  \brief Destroys a haptic effect on the device.
+ *
+ *  This will stop the effect if it's running.  Effects are automatically
+ *  destroyed when the device is closed.
+ *
+ *  \param haptic Device to destroy the effect on.
+ *  \param effect Identifier of the effect to destroy.
+ *
+ *  \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
+                                                     int effect);
+
+/**
+ *  \brief Gets the status of the current effect on the haptic device.
+ *
+ *  Device must support the ::SDL_HAPTIC_STATUS feature.
+ *
+ *  \param haptic Haptic device to query the effect status on.
+ *  \param effect Identifier of the effect to query its status.
+ *  \return 0 if it isn't playing, 1 if it is playing or -1 on error.
+ *
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticStopEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+                                                      int effect);
+
+/**
+ *  \brief Sets the global gain of the device.
+ *
+ *  Device must support the ::SDL_HAPTIC_GAIN feature.
+ *
+ *  The user may specify the maximum gain by setting the environment variable
+ *  SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to
+ *  SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
+ *  maximum.
+ *
+ *  \param haptic Haptic device to set the gain on.
+ *  \param gain Value to set the gain to, should be between 0 and 100.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/**
+ *  \brief Sets the global autocenter of the device.
+ *
+ *  Autocenter should be between 0 and 100.  Setting it to 0 will disable
+ *  autocentering.
+ *
+ *  Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
+ *
+ *  \param haptic Haptic device to set autocentering on.
+ *  \param autocenter Value to set autocenter to, 0 disables autocentering.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
+                                                    int autocenter);
+
+/**
+ *  \brief Pauses a haptic device.
+ *
+ *  Device must support the ::SDL_HAPTIC_PAUSE feature.  Call
+ *  SDL_HapticUnpause() to resume playback.
+ *
+ *  Do not modify the effects nor add new ones while the device is paused.
+ *  That can cause all sorts of weird errors.
+ *
+ *  \param haptic Haptic device to pause.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticUnpause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
+
+/**
+ *  \brief Unpauses a haptic device.
+ *
+ *  Call to unpause after SDL_HapticPause().
+ *
+ *  \param haptic Haptic device to pause.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticPause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
+
+/**
+ *  \brief Stops all the currently playing effects on a haptic device.
+ *
+ *  \param haptic Haptic device to stop.
+ *  \return 0 on success or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
+
+/**
+ *  \brief Checks to see if rumble is supported on a haptic device.
+ *
+ *  \param haptic Haptic device to check to see if it supports rumble.
+ *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
+ *
+ *  \sa SDL_HapticRumbleInit
+ *  \sa SDL_HapticRumblePlay
+ *  \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
+
+/**
+ *  \brief Initializes the haptic device for simple rumble playback.
+ *
+ *  \param haptic Haptic device to initialize for simple rumble playback.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticRumbleSupported
+ *  \sa SDL_HapticRumblePlay
+ *  \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
+
+/**
+ *  \brief Runs simple rumble on a haptic device
+ *
+ *  \param haptic Haptic device to play rumble effect on.
+ *  \param strength Strength of the rumble to play as a 0-1 float value.
+ *  \param length Length of the rumble to play in milliseconds.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticRumbleSupported
+ *  \sa SDL_HapticRumbleInit
+ *  \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
+
+/**
+ *  \brief Stops the simple rumble on a haptic device.
+ *
+ *  \param haptic Haptic to stop the rumble on.
+ *  \return 0 on success or -1 on error.
+ *
+ *  \sa SDL_HapticRumbleSupported
+ *  \sa SDL_HapticRumbleInit
+ *  \sa SDL_HapticRumblePlay
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_haptic_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 448 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_hints.h

@@ -0,0 +1,448 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_hints.h
+ *
+ *  Official documentation for SDL configuration variables
+ *
+ *  This file contains functions to set and get configuration hints,
+ *  as well as listing each of them alphabetically.
+ *
+ *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
+ *  the environment variable that can be used to override the default.
+ *
+ *  In general these hints are just that - they may or may not be
+ *  supported or applicable on any given platform, but they provide
+ *  a way for an application or user to give the library a hint as
+ *  to how they would like the library to work.
+ */
+
+#ifndef _SDL_hints_h
+#define _SDL_hints_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
+ *
+ *  SDL can try to accelerate the SDL screen surface by using streaming
+ *  textures with a 3D rendering engine.  This variable controls whether and
+ *  how this is done.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable 3D acceleration
+ *    "1"       - Enable 3D acceleration, using the default renderer.
+ *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
+ *
+ *  By default SDL tries to make a best guess for each platform whether
+ *  to use acceleration or not.
+ */
+#define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
+
+/**
+ *  \brief  A variable specifying which render driver to use.
+ *
+ *  If the application doesn't pick a specific renderer to use, this variable
+ *  specifies the name of the preferred renderer.  If the preferred renderer
+ *  can't be initialized, the normal default renderer is used.
+ *
+ *  This variable is case insensitive and can be set to the following values:
+ *    "direct3d"
+ *    "opengl"
+ *    "opengles2"
+ *    "opengles"
+ *    "software"
+ *
+ *  The default varies by platform, but it's the first one in the list that
+ *  is available on the current platform.
+ */
+#define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
+
+/**
+ *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable shaders
+ *    "1"       - Enable shaders
+ *
+ *  By default shaders are used if OpenGL supports them.
+ */
+#define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
+
+/**
+ *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Thread-safety is not enabled (faster)
+ *    "1"       - Thread-safety is enabled
+ *
+ *  By default the Direct3D device is created with thread-safety disabled.
+ */
+#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
+
+/**
+ *  \brief  A variable controlling the scaling quality
+ *
+ *  This variable can be set to the following values:
+ *    "0" or "nearest" - Nearest pixel sampling
+ *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
+ *    "2" or "best"    - Currently this is the same as "linear"
+ *
+ *  By default nearest pixel sampling is used
+ */
+#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
+
+/**
+ *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable vsync
+ *    "1"       - Enable vsync
+ *
+ *  By default SDL does not sync screen surface updates with vertical refresh.
+ */
+#define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
+
+/**
+ *  \brief  A variable controlling whether the screensaver is enabled. 
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable screensaver
+ *    "1"       - Enable screensaver
+ *
+ *  By default SDL will disable the screensaver.
+ */
+#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
+
+/**
+ *  \brief  A variable controlling whether the X11 VidMode extension should be used.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable XVidMode
+ *    "1"       - Enable XVidMode
+ *
+ *  By default SDL will use XVidMode if it is available.
+ */
+#define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
+
+/**
+ *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable Xinerama
+ *    "1"       - Enable Xinerama
+ *
+ *  By default SDL will use Xinerama if it is available.
+ */
+#define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
+
+/**
+ *  \brief  A variable controlling whether the X11 XRandR extension should be used.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Disable XRandR
+ *    "1"       - Enable XRandR
+ *
+ *  By default SDL will not use XRandR because of window manager issues.
+ */
+#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
+
+/**
+ *  \brief  A variable controlling whether grabbing input grabs the keyboard
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Grab will affect only the mouse
+ *    "1"       - Grab will affect mouse and keyboard
+ *
+ *  By default SDL will not grab the keyboard so system shortcuts still work.
+ */
+#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
+
+/**
+*  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
+*
+*  This variable can be set to the following values:
+*    "0"       - Relative mouse mode uses raw input
+*    "1"       - Relative mouse mode uses mouse warping
+*
+*  By default SDL will use raw input for relative mouse mode
+*/
+#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
+
+/**
+ *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ *
+ */
+#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
+
+/**
+ *  \brief  A variable controlling whether the idle timer is disabled on iOS.
+ *
+ *  When an iOS app does not receive touches for some time, the screen is
+ *  dimmed automatically. For games where the accelerometer is the only input
+ *  this is problematic. This functionality can be disabled by setting this
+ *  hint.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - Enable idle timer
+ *    "1"       - Disable idle timer
+ */
+#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
+
+/**
+ *  \brief  A variable controlling which orientations are allowed on iOS.
+ *
+ *  In some circumstances it is necessary to be able to explicitly control
+ *  which UI orientations are allowed.
+ *
+ *  This variable is a space delimited list of the following values:
+ *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
+ */
+#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
+    
+/**
+ *  \brief  A variable controlling whether an Android built-in accelerometer should be
+ *  listed as a joystick device, rather than listing actual joysticks only.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - List only real joysticks and accept input from them
+ *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
+ */
+#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
+
+
+/**
+ *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
+ *
+ *  The variable can be set to the following values:
+ *    "0"       - Disable XInput detection (only uses direct input)
+ *    "1"       - Enable XInput detection (the default)
+ */
+#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
+
+
+/**
+ *  \brief  A variable that lets you manually hint extra gamecontroller db entries
+ *
+ *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
+ *
+ *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
+ *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
+ */
+#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
+
+
+/**
+ *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
+ *
+ *  The variable can be set to the following values:
+ *    "0"       - Disable joystick & gamecontroller input events when the
+ *                application is in the background.
+ *    "1"       - Enable joystick & gamecontroller input events when the
+ *                application is in the background.
+ *
+ *  The default value is "0".  This hint may be set at any time.
+ */
+#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
+
+
+/**
+ *  \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
+ *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - don't allow topmost
+ *    "1"       - allow topmost
+ */
+#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
+
+
+/**
+ *  \brief A variable that controls the timer resolution, in milliseconds.
+ *
+ *  The higher resolution the timer, the more frequently the CPU services
+ *  timer interrupts, and the more precise delays are, but this takes up
+ *  power and CPU time.  This hint is only used on Windows 7 and earlier.
+ *
+ *  See this blog post for more information:
+ *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
+ *
+ *  If this variable is set to "0", the system timer resolution is not set.
+ *
+ *  The default value is "1". This hint may be set at any time.
+ */
+#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
+
+
+/**
+ *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
+ */
+#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
+
+/**
+ *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
+ *  
+ *  If present, holding ctrl while left clicking will generate a right click
+ *  event when on Mac.
+ */
+#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
+
+/**
+*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
+*
+*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
+*  can use two different sets of binaries, those compiled by the user from source
+*  or those provided by the Chrome browser. In the later case, these binaries require
+*  that SDL loads a DLL providing the shader compiler.
+*
+*  This variable can be set to the following values:
+*    "d3dcompiler_46.dll" - default, best for Vista or later.
+*    "d3dcompiler_43.dll" - for XP support.
+*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
+*
+*/
+#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
+
+/**
+*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
+*  
+*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
+*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 
+*  created SDL_Window:
+
+*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
+*  needed for example when sharing an OpenGL context across multiple windows.
+*
+*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
+*  OpenGL rendering.
+*
+*  This variable can be set to the following values:
+*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
+*    share a pixel format with.
+*/
+#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
+
+/**
+ *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
+ *
+ *  This hint only applies to Mac OS X.
+ *
+ *  The variable can be set to the following values:
+ *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
+ *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
+ *                button on their titlebars).
+ *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
+ *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
+ *                button on their titlebars.
+ *
+ *  The default value is "1". Spaces are disabled regardless of this hint if
+ *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
+ *   any windows are created.
+ */
+#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
+
+
+/**
+ *  \brief  An enumeration of hint priorities
+ */
+typedef enum
+{
+    SDL_HINT_DEFAULT,
+    SDL_HINT_NORMAL,
+    SDL_HINT_OVERRIDE
+} SDL_HintPriority;
+
+
+/**
+ *  \brief Set a hint with a specific priority
+ *
+ *  The priority controls the behavior when setting a hint that already
+ *  has a value.  Hints will replace existing hints of their priority and
+ *  lower.  Environment variables are considered to have override priority.
+ *
+ *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
+                                                         const char *value,
+                                                         SDL_HintPriority priority);
+
+/**
+ *  \brief Set a hint with normal priority
+ *
+ *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
+                                             const char *value);
+
+/**
+ *  \brief Get a hint
+ *
+ *  \return The string value of a hint variable.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
+
+/**
+ *  \brief Add a function to watch a particular hint
+ *
+ *  \param name The hint to watch
+ *  \param callback The function to call when the hint value changes
+ *  \param userdata A pointer to pass to the callback function
+ */
+typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
+extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
+                                                 SDL_HintCallback callback,
+                                                 void *userdata);
+
+/**
+ *  \brief Remove a function watching a particular hint
+ *
+ *  \param name The hint being watched
+ *  \param callback The function being called when the hint value changes
+ *  \param userdata A pointer being passed to the callback function
+ */
+extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
+                                                 SDL_HintCallback callback,
+                                                 void *userdata);
+
+/**
+ *  \brief  Clear all hints
+ *
+ *  This function is called during SDL_Quit() to free stored hints.
+ */
+extern DECLSPEC void SDLCALL SDL_ClearHints(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_hints_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 253 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_joystick.h

@@ -0,0 +1,253 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_joystick.h
+ *
+ *  Include file for SDL joystick event handling
+ *
+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
+ *   behind a device_index changing as joysticks are plugged and unplugged.
+ *
+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
+ *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
+ *
+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
+ *   the device (a X360 wired controller for example). This identifier is platform dependent.
+ *
+ *
+ */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \file SDL_joystick.h
+ *
+ *  In order to use these functions, SDL_Init() must have been called
+ *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+ *  for joysticks, and load appropriate drivers.
+ *
+ *  If you would like to receive joystick updates while the application
+ *  is in the background, you should set the following hint before calling
+ *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
+ */
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+/* A structure that encodes the stable unique id for a joystick device */
+typedef struct {
+    Uint8 data[16];
+} SDL_JoystickGUID;
+
+typedef Sint32 SDL_JoystickID;
+
+
+/* Function prototypes */
+/**
+ *  Count the number of joysticks attached to the system right now
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ *  Get the implementation dependent name of a joystick.
+ *  This can be called before any joysticks are opened.
+ *  If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
+
+/**
+ *  Open a joystick for use.
+ *  The index passed as an argument refers tothe N'th joystick on the system.
+ *  This index is the value which will identify this joystick in future joystick
+ *  events.
+ *
+ *  \return A joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ *  Return the name for this currently opened joystick.
+ *  If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
+
+/**
+ *  Return the GUID for the joystick at this index
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
+
+/**
+ *  Return the GUID for this opened joystick
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
+
+/**
+ *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
+ *  (32 for the string plus a NULL terminator).
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
+
+/**
+ *  convert a string into a joystick formatted guid
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
+
+/**
+ *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
+
+/**
+ *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of general axis controls on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of trackballs on a joystick.
+ *
+ *  Joystick trackballs have only relative motion events associated
+ *  with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of POV hats on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of buttons on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+
+/**
+ *  Update the current state of the open joysticks.
+ *
+ *  This is called automatically by the event loop if any joystick
+ *  events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ *  Enable/disable joystick event polling.
+ *
+ *  If joystick events are disabled, you must call SDL_JoystickUpdate()
+ *  yourself and check the state of the joystick when you want joystick
+ *  information.
+ *
+ *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/**
+ *  Get the current state of an axis control on a joystick.
+ *
+ *  The state is a value ranging from -32768 to 32767.
+ *
+ *  The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+                                                   int axis);
+
+/**
+ *  \name Hat positions
+ */
+/* @{ */
+#define SDL_HAT_CENTERED    0x00
+#define SDL_HAT_UP      0x01
+#define SDL_HAT_RIGHT       0x02
+#define SDL_HAT_DOWN        0x04
+#define SDL_HAT_LEFT        0x08
+#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/* @} */
+
+/**
+ *  Get the current state of a POV hat on a joystick.
+ *
+ *  The hat indices start at index 0.
+ *
+ *  \return The return value is one of the following positions:
+ *           - ::SDL_HAT_CENTERED
+ *           - ::SDL_HAT_UP
+ *           - ::SDL_HAT_RIGHT
+ *           - ::SDL_HAT_DOWN
+ *           - ::SDL_HAT_LEFT
+ *           - ::SDL_HAT_RIGHTUP
+ *           - ::SDL_HAT_RIGHTDOWN
+ *           - ::SDL_HAT_LEFTUP
+ *           - ::SDL_HAT_LEFTDOWN
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+                                                 int hat);
+
+/**
+ *  Get the ball axis change since the last poll.
+ *
+ *  \return 0, or -1 if you passed it invalid parameters.
+ *
+ *  The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+                                                int ball, int *dx, int *dy);
+
+/**
+ *  Get the current state of a button on a joystick.
+ *
+ *  The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+                                                    int button);
+
+/**
+ *  Close a joystick previously opened with SDL_JoystickOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 217 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_keyboard.h

@@ -0,0 +1,217 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_keyboard.h
+ *
+ *  Include file for SDL keyboard event handling
+ */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keycode.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief The SDL keysym structure, used in key events.
+ *
+ *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
+ */
+typedef struct SDL_Keysym
+{
+    SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */
+    SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */
+    Uint16 mod;                 /**< current key modifiers */
+    Uint32 unused;
+} SDL_Keysym;
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the window which currently has keyboard focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
+
+/**
+ *  \brief Get a snapshot of the current state of the keyboard.
+ *
+ *  \param numkeys if non-NULL, receives the length of the returned array.
+ *
+ *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
+ *
+ *  \b Example:
+ *  \code
+ *  const Uint8 *state = SDL_GetKeyboardState(NULL);
+ *  if ( state[SDL_SCANCODE_RETURN] )   {
+ *      printf("<RETURN> is pressed.\n");
+ *  }
+ *  \endcode
+ */
+extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
+
+/**
+ *  \brief Get the current key modifier state for the keyboard.
+ */
+extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
+
+/**
+ *  \brief Set the current key modifier state for the keyboard.
+ *
+ *  \note This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
+
+/**
+ *  \brief Get the key code corresponding to the given scancode according
+ *         to the current keyboard layout.
+ *
+ *  See ::SDL_Keycode for details.
+ *
+ *  \sa SDL_GetKeyName()
+ */
+extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
+
+/**
+ *  \brief Get the scancode corresponding to the given key code according to the
+ *         current keyboard layout.
+ *
+ *  See ::SDL_Scancode for details.
+ *
+ *  \sa SDL_GetScancodeName()
+ */
+extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
+
+/**
+ *  \brief Get a human-readable name for a scancode.
+ *
+ *  \return A pointer to the name for the scancode.
+ *          If the scancode doesn't have a name, this function returns
+ *          an empty string ("").
+ *
+ *  \sa SDL_Scancode
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
+
+/**
+ *  \brief Get a scancode from a human-readable name
+ *
+ *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
+ *
+ *  \sa SDL_Scancode
+ */
+extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
+
+/**
+ *  \brief Get a human-readable name for a key.
+ *
+ *  \return A pointer to a UTF-8 string that stays valid at least until the next
+ *          call to this function. If you need it around any longer, you must
+ *          copy it.  If the key doesn't have a name, this function returns an
+ *          empty string ("").
+ *
+ *  \sa SDL_Key
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
+
+/**
+ *  \brief Get a key code from a human-readable name
+ *
+ *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized
+ *
+ *  \sa SDL_Keycode
+ */
+extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
+
+/**
+ *  \brief Start accepting Unicode text input events.
+ *         This function will show the on-screen keyboard if supported.
+ *
+ *  \sa SDL_StopTextInput()
+ *  \sa SDL_SetTextInputRect()
+ *  \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
+
+/**
+ *  \brief Return whether or not Unicode text input events are enabled.
+ *
+ *  \sa SDL_StartTextInput()
+ *  \sa SDL_StopTextInput()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
+
+/**
+ *  \brief Stop receiving any text input events.
+ *         This function will hide the on-screen keyboard if supported.
+ *
+ *  \sa SDL_StartTextInput()
+ *  \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
+
+/**
+ *  \brief Set the rectangle used to type Unicode text inputs.
+ *         This is used as a hint for IME and on-screen keyboard placement.
+ *
+ *  \sa SDL_StartTextInput()
+ */
+extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
+
+/**
+ *  \brief Returns whether the platform has some screen keyboard support.
+ *
+ *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
+ *
+ *  \note Not all screen keyboard functions are supported on all platforms.
+ *
+ *  \sa SDL_IsScreenKeyboardShown()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
+
+/**
+ *  \brief Returns whether the screen keyboard is shown for given window.
+ *
+ *  \param window The window for which screen keyboard should be queried.
+ *
+ *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
+ *
+ *  \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 341 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_keycode.h

@@ -0,0 +1,341 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_keycode.h
+ *
+ *  Defines constants which identify keyboard keys and modifiers.
+ */
+
+#ifndef _SDL_keycode_h
+#define _SDL_keycode_h
+
+#include "SDL_stdinc.h"
+#include "SDL_scancode.h"
+
+/**
+ *  \brief The SDL virtual key representation.
+ *
+ *  Values of this type are used to represent keyboard keys using the current
+ *  layout of the keyboard.  These values include Unicode values representing
+ *  the unmodified character that would be generated by pressing the key, or
+ *  an SDLK_* constant for those keys that do not generate characters.
+ */
+typedef Sint32 SDL_Keycode;
+
+#define SDLK_SCANCODE_MASK (1<<30)
+#define SDL_SCANCODE_TO_KEYCODE(X)  (X | SDLK_SCANCODE_MASK)
+
+enum
+{
+    SDLK_UNKNOWN = 0,
+
+    SDLK_RETURN = '\r',
+    SDLK_ESCAPE = '\033',
+    SDLK_BACKSPACE = '\b',
+    SDLK_TAB = '\t',
+    SDLK_SPACE = ' ',
+    SDLK_EXCLAIM = '!',
+    SDLK_QUOTEDBL = '"',
+    SDLK_HASH = '#',
+    SDLK_PERCENT = '%',
+    SDLK_DOLLAR = '$',
+    SDLK_AMPERSAND = '&',
+    SDLK_QUOTE = '\'',
+    SDLK_LEFTPAREN = '(',
+    SDLK_RIGHTPAREN = ')',
+    SDLK_ASTERISK = '*',
+    SDLK_PLUS = '+',
+    SDLK_COMMA = ',',
+    SDLK_MINUS = '-',
+    SDLK_PERIOD = '.',
+    SDLK_SLASH = '/',
+    SDLK_0 = '0',
+    SDLK_1 = '1',
+    SDLK_2 = '2',
+    SDLK_3 = '3',
+    SDLK_4 = '4',
+    SDLK_5 = '5',
+    SDLK_6 = '6',
+    SDLK_7 = '7',
+    SDLK_8 = '8',
+    SDLK_9 = '9',
+    SDLK_COLON = ':',
+    SDLK_SEMICOLON = ';',
+    SDLK_LESS = '<',
+    SDLK_EQUALS = '=',
+    SDLK_GREATER = '>',
+    SDLK_QUESTION = '?',
+    SDLK_AT = '@',
+    /*
+       Skip uppercase letters
+     */
+    SDLK_LEFTBRACKET = '[',
+    SDLK_BACKSLASH = '\\',
+    SDLK_RIGHTBRACKET = ']',
+    SDLK_CARET = '^',
+    SDLK_UNDERSCORE = '_',
+    SDLK_BACKQUOTE = '`',
+    SDLK_a = 'a',
+    SDLK_b = 'b',
+    SDLK_c = 'c',
+    SDLK_d = 'd',
+    SDLK_e = 'e',
+    SDLK_f = 'f',
+    SDLK_g = 'g',
+    SDLK_h = 'h',
+    SDLK_i = 'i',
+    SDLK_j = 'j',
+    SDLK_k = 'k',
+    SDLK_l = 'l',
+    SDLK_m = 'm',
+    SDLK_n = 'n',
+    SDLK_o = 'o',
+    SDLK_p = 'p',
+    SDLK_q = 'q',
+    SDLK_r = 'r',
+    SDLK_s = 's',
+    SDLK_t = 't',
+    SDLK_u = 'u',
+    SDLK_v = 'v',
+    SDLK_w = 'w',
+    SDLK_x = 'x',
+    SDLK_y = 'y',
+    SDLK_z = 'z',
+
+    SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
+
+    SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
+    SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
+    SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
+    SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
+    SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
+    SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
+    SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
+    SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
+    SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
+    SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
+    SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
+    SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
+
+    SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
+    SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
+    SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
+    SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
+    SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
+    SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
+    SDLK_DELETE = '\177',
+    SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
+    SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
+    SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
+    SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
+    SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
+    SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
+
+    SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
+    SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
+    SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
+    SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
+    SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
+    SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
+    SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
+    SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
+    SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
+    SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
+    SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
+    SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
+    SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
+    SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
+    SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
+    SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
+    SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
+
+    SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
+    SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
+    SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
+    SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
+    SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
+    SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
+    SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
+    SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
+    SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
+    SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
+    SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
+    SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
+    SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
+    SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
+    SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
+    SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
+    SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
+    SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
+    SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
+    SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
+    SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
+    SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
+    SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
+    SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
+    SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
+    SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
+    SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
+    SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
+    SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
+    SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
+    SDLK_KP_EQUALSAS400 =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
+
+    SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
+    SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
+    SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
+    SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
+    SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
+    SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
+    SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
+    SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
+    SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
+    SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
+    SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
+    SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
+
+    SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
+    SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
+    SDLK_THOUSANDSSEPARATOR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
+    SDLK_DECIMALSEPARATOR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
+    SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
+    SDLK_CURRENCYSUBUNIT =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
+    SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
+    SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
+    SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
+    SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
+    SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
+    SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
+    SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
+    SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
+    SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
+    SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
+    SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
+    SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
+    SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
+    SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
+    SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
+    SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
+    SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
+    SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
+    SDLK_KP_DBLAMPERSAND =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
+    SDLK_KP_VERTICALBAR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
+    SDLK_KP_DBLVERTICALBAR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
+    SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
+    SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
+    SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
+    SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
+    SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
+    SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
+    SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
+    SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
+    SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
+    SDLK_KP_MEMSUBTRACT =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
+    SDLK_KP_MEMMULTIPLY =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
+    SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
+    SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
+    SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
+    SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
+    SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
+    SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
+    SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
+    SDLK_KP_HEXADECIMAL =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
+
+    SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
+    SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
+    SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
+    SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
+    SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
+    SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
+    SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
+    SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
+
+    SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
+
+    SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
+    SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
+    SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
+    SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
+    SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
+    SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
+    SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
+    SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
+    SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
+    SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
+    SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
+    SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
+    SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
+    SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
+    SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
+    SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
+    SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
+
+    SDLK_BRIGHTNESSDOWN =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
+    SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
+    SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
+    SDLK_KBDILLUMTOGGLE =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
+    SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
+    SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
+    SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
+    SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP)
+};
+
+/**
+ * \brief Enumeration of valid key mods (possibly OR'd together).
+ */
+typedef enum
+{
+    KMOD_NONE = 0x0000,
+    KMOD_LSHIFT = 0x0001,
+    KMOD_RSHIFT = 0x0002,
+    KMOD_LCTRL = 0x0040,
+    KMOD_RCTRL = 0x0080,
+    KMOD_LALT = 0x0100,
+    KMOD_RALT = 0x0200,
+    KMOD_LGUI = 0x0400,
+    KMOD_RGUI = 0x0800,
+    KMOD_NUM = 0x1000,
+    KMOD_CAPS = 0x2000,
+    KMOD_MODE = 0x4000,
+    KMOD_RESERVED = 0x8000
+} SDL_Keymod;
+
+#define KMOD_CTRL   (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT    (KMOD_LALT|KMOD_RALT)
+#define KMOD_GUI    (KMOD_LGUI|KMOD_RGUI)
+
+#endif /* _SDL_keycode_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 81 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_loadso.h

@@ -0,0 +1,81 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_loadso.h
+ *
+ *  System dependent library loading routines
+ *
+ *  Some things to keep in mind:
+ *  \li These functions only work on C function names.  Other languages may
+ *      have name mangling and intrinsic language support that varies from
+ *      compiler to compiler.
+ *  \li Make sure you declare your function pointers with the same calling
+ *      convention as the actual library function.  Your code will crash
+ *      mysteriously if you do not do this.
+ *  \li Avoid namespace collisions.  If you load a symbol from the library,
+ *      it is not defined whether or not it goes into the global symbol
+ *      namespace for the application.  If it does and it conflicts with
+ *      symbols in your code or other shared libraries, you will not get
+ *      the results you expect. :)
+ */
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  This function dynamically loads a shared object and returns a pointer
+ *  to the object handle (or NULL if there was an error).
+ *  The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
+
+/**
+ *  Given an object handle, this function looks up the address of the
+ *  named function in the shared object and returns it.  This address
+ *  is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
+                                               const char *name);
+
+/**
+ *  Unload a shared object from memory.
+ */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 211 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_log.h

@@ -0,0 +1,211 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_log.h
+ *
+ *  Simple log messages with categories and priorities.
+ *
+ *  By default logs are quiet, but if you're debugging SDL you might want:
+ *
+ *      SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
+ *
+ *  Here's where the messages go on different platforms:
+ *      Windows: debug output stream
+ *      Android: log output
+ *      Others: standard error output (stderr)
+ */
+
+#ifndef _SDL_log_h
+#define _SDL_log_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ *  \brief The maximum size of a log message
+ *
+ *  Messages longer than the maximum size will be truncated
+ */
+#define SDL_MAX_LOG_MESSAGE 4096
+
+/**
+ *  \brief The predefined log categories
+ *
+ *  By default the application category is enabled at the INFO level,
+ *  the assert category is enabled at the WARN level, test is enabled
+ *  at the VERBOSE level and all other categories are enabled at the
+ *  CRITICAL level.
+ */
+enum
+{
+    SDL_LOG_CATEGORY_APPLICATION,
+    SDL_LOG_CATEGORY_ERROR,
+    SDL_LOG_CATEGORY_ASSERT,
+    SDL_LOG_CATEGORY_SYSTEM,
+    SDL_LOG_CATEGORY_AUDIO,
+    SDL_LOG_CATEGORY_VIDEO,
+    SDL_LOG_CATEGORY_RENDER,
+    SDL_LOG_CATEGORY_INPUT,
+    SDL_LOG_CATEGORY_TEST,
+
+    /* Reserved for future SDL library use */
+    SDL_LOG_CATEGORY_RESERVED1,
+    SDL_LOG_CATEGORY_RESERVED2,
+    SDL_LOG_CATEGORY_RESERVED3,
+    SDL_LOG_CATEGORY_RESERVED4,
+    SDL_LOG_CATEGORY_RESERVED5,
+    SDL_LOG_CATEGORY_RESERVED6,
+    SDL_LOG_CATEGORY_RESERVED7,
+    SDL_LOG_CATEGORY_RESERVED8,
+    SDL_LOG_CATEGORY_RESERVED9,
+    SDL_LOG_CATEGORY_RESERVED10,
+
+    /* Beyond this point is reserved for application use, e.g.
+       enum {
+           MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
+           MYAPP_CATEGORY_AWESOME2,
+           MYAPP_CATEGORY_AWESOME3,
+           ...
+       };
+     */
+    SDL_LOG_CATEGORY_CUSTOM
+};
+
+/**
+ *  \brief The predefined log priorities
+ */
+typedef enum
+{
+    SDL_LOG_PRIORITY_VERBOSE = 1,
+    SDL_LOG_PRIORITY_DEBUG,
+    SDL_LOG_PRIORITY_INFO,
+    SDL_LOG_PRIORITY_WARN,
+    SDL_LOG_PRIORITY_ERROR,
+    SDL_LOG_PRIORITY_CRITICAL,
+    SDL_NUM_LOG_PRIORITIES
+} SDL_LogPriority;
+
+
+/**
+ *  \brief Set the priority of all log categories
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
+
+/**
+ *  \brief Set the priority of a particular log category
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
+                                                SDL_LogPriority priority);
+
+/**
+ *  \brief Get the priority of a particular log category
+ */
+extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
+
+/**
+ *  \brief Reset all priorities to default.
+ *
+ *  \note This is called in SDL_Quit().
+ */
+extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
+
+/**
+ *  \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
+ */
+extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
+ */
+extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_DEBUG
+ */
+extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_INFO
+ */
+extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_WARN
+ */
+extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_ERROR
+ */
+extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
+ */
+extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...);
+
+/**
+ *  \brief Log a message with the specified category and priority.
+ */
+extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
+                                            SDL_LogPriority priority,
+                                            const char *fmt, ...);
+
+/**
+ *  \brief Log a message with the specified category and priority.
+ */
+extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
+                                             SDL_LogPriority priority,
+                                             const char *fmt, va_list ap);
+
+/**
+ *  \brief The prototype for the log output function
+ */
+typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
+
+/**
+ *  \brief Get the current log output function.
+ */
+extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
+
+/**
+ *  \brief This function allows you to replace the default log output
+ *         function with one of your own.
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_log_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 125 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_main.h

@@ -0,0 +1,125 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/**
+ *  \file SDL_main.h
+ *
+ *  Redefine main() on some platforms so that it is called by SDL.
+ */
+
+#ifndef SDL_MAIN_HANDLED
+#if defined(__WIN32__)
+/* On Windows SDL provides WinMain(), which parses the command line and passes
+   the arguments to your main function.
+
+   If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
+ */
+#define SDL_MAIN_AVAILABLE
+
+#elif defined(__IPHONEOS__)
+/* On iOS SDL provides a main function that creates an application delegate
+   and starts the iOS application run loop.
+
+   See src/video/uikit/SDL_uikitappdelegate.m for more details.
+ */
+#define SDL_MAIN_NEEDED
+
+#elif defined(__ANDROID__)
+/* On Android SDL provides a Java class in SDLActivity.java that is the
+   main activity entry point.
+
+   See README-android.txt for more details on extending that class.
+ */
+#define SDL_MAIN_NEEDED
+
+#endif
+#endif /* SDL_MAIN_HANDLED */
+
+#ifdef __cplusplus
+#define C_LINKAGE   "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/**
+ *  \file SDL_main.h
+ *
+ *  The application's main() function must be called with C linkage,
+ *  and should be declared like this:
+ *  \code
+ *  #ifdef __cplusplus
+ *  extern "C"
+ *  #endif
+ *  int main(int argc, char *argv[])
+ *  {
+ *  }
+ *  \endcode
+ */
+
+#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
+#define main    SDL_main
+#endif
+
+/**
+ *  The prototype for the application's main() function
+ */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  This is called by the real SDL main function to let the rest of the
+ *  library know that initialization was done properly.
+ *
+ *  Calling this yourself without knowing what you're doing can cause
+ *  crashes and hard to diagnose problems with your application.
+ */
+extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
+
+#ifdef __WIN32__
+
+/**
+ *  This can be called to set the application class at startup
+ */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
+                                            void *hInst);
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+
+#endif /* __WIN32__ */
+
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_main_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 144 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_messagebox.h

@@ -0,0 +1,144 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_messagebox_h
+#define _SDL_messagebox_h
+
+#include "SDL_stdinc.h"
+#include "SDL_video.h"      /* For SDL_Window */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
+ */
+typedef enum
+{
+    SDL_MESSAGEBOX_ERROR        = 0x00000010,   /**< error dialog */
+    SDL_MESSAGEBOX_WARNING      = 0x00000020,   /**< warning dialog */
+    SDL_MESSAGEBOX_INFORMATION  = 0x00000040    /**< informational dialog */
+} SDL_MessageBoxFlags;
+
+/**
+ * \brief Flags for SDL_MessageBoxButtonData.
+ */
+typedef enum
+{
+    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
+    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
+} SDL_MessageBoxButtonFlags;
+
+/**
+ *  \brief Individual button data.
+ */
+typedef struct
+{
+    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
+    int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
+    const char * text;  /**< The UTF-8 button text */
+} SDL_MessageBoxButtonData;
+
+/**
+ * \brief RGB value used in a message box color scheme
+ */
+typedef struct
+{
+    Uint8 r, g, b;
+} SDL_MessageBoxColor;
+
+typedef enum
+{
+    SDL_MESSAGEBOX_COLOR_BACKGROUND,
+    SDL_MESSAGEBOX_COLOR_TEXT,
+    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
+    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
+    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
+    SDL_MESSAGEBOX_COLOR_MAX
+} SDL_MessageBoxColorType;
+
+/**
+ * \brief A set of colors to use for message box dialogs
+ */
+typedef struct
+{
+    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
+} SDL_MessageBoxColorScheme;
+
+/**
+ *  \brief MessageBox structure containing title, text, window, etc.
+ */
+typedef struct
+{
+    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
+    SDL_Window *window;                 /**< Parent window, can be NULL */
+    const char *title;                  /**< UTF-8 title */
+    const char *message;                /**< UTF-8 message text */
+
+    int numbuttons;
+    const SDL_MessageBoxButtonData *buttons;
+
+    const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
+} SDL_MessageBoxData;
+
+/**
+ *  \brief Create a modal message box.
+ *
+ *  \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
+ *  \param buttonid The pointer to which user id of hit button should be copied.
+ *
+ *  \return -1 on error, otherwise 0 and buttonid contains user id of button
+ *          hit or -1 if dialog was closed.
+ *
+ *  \note This function should be called on the thread that created the parent
+ *        window, or on the main thread if the messagebox has no parent.  It will
+ *        block execution of that thread until the user clicks a button or
+ *        closes the messagebox.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
+
+/**
+ *  \brief Create a simple modal message box
+ *
+ *  \param flags    ::SDL_MessageBoxFlags
+ *  \param title    UTF-8 title text
+ *  \param message  UTF-8 message text
+ *  \param window   The parent window, or NULL for no parent
+ *
+ *  \return 0 on success, -1 on error
+ *
+ *  \sa SDL_ShowMessageBox
+ */
+extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_messagebox_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 224 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_mouse.h

@@ -0,0 +1,224 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_mouse.h
+ *
+ *  Include file for SDL mouse event handling.
+ */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct SDL_Cursor SDL_Cursor;   /* Implementation dependent */
+
+/**
+ * \brief Cursor types for SDL_CreateSystemCursor.
+ */
+typedef enum
+{
+    SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */
+    SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */
+    SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */
+    SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
+    SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
+    SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */
+    SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */
+    SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */
+    SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */
+    SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */
+    SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */
+    SDL_SYSTEM_CURSOR_HAND,      /**< Hand */
+    SDL_NUM_SYSTEM_CURSORS
+} SDL_SystemCursor;
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the window which currently has mouse focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
+
+/**
+ *  \brief Retrieve the current state of the mouse.
+ *
+ *  The current button state is returned as a button bitmask, which can
+ *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ *  mouse cursor position relative to the focus window for the currently
+ *  selected mouse.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/**
+ *  \brief Retrieve the relative state of the mouse.
+ *
+ *  The current button state is returned as a button bitmask, which can
+ *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ *  mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/**
+ *  \brief Moves the mouse to the given position within the window.
+ *
+ *  \param window The window to move the mouse into, or NULL for the current mouse focus
+ *  \param x The x coordinate within the window
+ *  \param y The y coordinate within the window
+ *
+ *  \note This function generates a mouse motion event
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
+                                                   int x, int y);
+
+/**
+ *  \brief Set relative mouse mode.
+ *
+ *  \param enabled Whether or not to enable relative mode
+ *
+ *  \return 0 on success, or -1 if relative mode is not supported.
+ *
+ *  While the mouse is in relative mode, the cursor is hidden, and the
+ *  driver will try to report continuous motion in the current window.
+ *  Only relative motion events will be delivered, the mouse position
+ *  will not change.
+ *
+ *  \note This function will flush any pending mouse motion.
+ *
+ *  \sa SDL_GetRelativeMouseMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
+
+/**
+ *  \brief Query whether relative mouse mode is enabled.
+ *
+ *  \sa SDL_SetRelativeMouseMode()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
+
+/**
+ *  \brief Create a cursor, using the specified bitmap data and
+ *         mask (in MSB format).
+ *
+ *  The cursor width must be a multiple of 8 bits.
+ *
+ *  The cursor is created in black and white according to the following:
+ *  <table>
+ *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
+ *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr>
+ *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr>
+ *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr>
+ *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black
+ *                                         if not. </td></tr>
+ *  </table>
+ *
+ *  \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
+                                                     const Uint8 * mask,
+                                                     int w, int h, int hot_x,
+                                                     int hot_y);
+
+/**
+ *  \brief Create a color cursor.
+ *
+ *  \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
+                                                          int hot_x,
+                                                          int hot_y);
+
+/**
+ *  \brief Create a system cursor.
+ *
+ *  \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
+
+/**
+ *  \brief Set the active cursor.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
+
+/**
+ *  \brief Return the active cursor.
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
+
+/**
+ *  \brief Return the default cursor.
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
+
+/**
+ *  \brief Frees a cursor created with SDL_CreateCursor().
+ *
+ *  \sa SDL_CreateCursor()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
+
+/**
+ *  \brief Toggle whether or not the cursor is shown.
+ *
+ *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
+ *                state.
+ *
+ *  \return 1 if the cursor is shown, or 0 if the cursor is hidden.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/**
+ *  Used as a mask when testing buttons in buttonstate.
+ *   - Button 1:  Left mouse button
+ *   - Button 2:  Middle mouse button
+ *   - Button 3:  Right mouse button
+ */
+#define SDL_BUTTON(X)       (1 << ((X)-1))
+#define SDL_BUTTON_LEFT     1
+#define SDL_BUTTON_MIDDLE   2
+#define SDL_BUTTON_RIGHT    3
+#define SDL_BUTTON_X1       4
+#define SDL_BUTTON_X2       5
+#define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 251 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_mutex.h

@@ -0,0 +1,251 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/**
+ *  \file SDL_mutex.h
+ *
+ *  Functions to provide thread synchronization primitives.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  Synchronization functions which can time out return this value
+ *  if they time out.
+ */
+#define SDL_MUTEX_TIMEDOUT  1
+
+/**
+ *  This is the timeout value which corresponds to never time out.
+ */
+#define SDL_MUTEX_MAXWAIT   (~(Uint32)0)
+
+
+/**
+ *  \name Mutex functions
+ */
+/* @{ */
+
+/* The SDL mutex structure, defined in SDL_sysmutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/**
+ *  Create a mutex, initialized unlocked.
+ */
+extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
+
+/**
+ *  Lock the mutex.
+ *
+ *  \return 0, or -1 on error.
+ */
+#define SDL_mutexP(m)   SDL_LockMutex(m)
+extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
+
+/**
+ *  Try to lock the mutex
+ *
+ *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
+
+/**
+ *  Unlock the mutex.
+ *
+ *  \return 0, or -1 on error.
+ *
+ *  \warning It is an error to unlock a mutex that has not been locked by
+ *           the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_mutexV(m)   SDL_UnlockMutex(m)
+extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
+
+/**
+ *  Destroy a mutex.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
+
+/* @} *//* Mutex functions */
+
+
+/**
+ *  \name Semaphore functions
+ */
+/* @{ */
+
+/* The SDL semaphore structure, defined in SDL_syssem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/**
+ *  Create a semaphore, initialized with value, returns NULL on failure.
+ */
+extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/**
+ *  Destroy a semaphore.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
+
+/**
+ *  This function suspends the calling thread until the semaphore pointed
+ *  to by \c sem has a positive count. It then atomically decreases the
+ *  semaphore count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
+
+/**
+ *  Non-blocking variant of SDL_SemWait().
+ *
+ *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
+ *          block, and -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
+
+/**
+ *  Variant of SDL_SemWait() with a timeout in milliseconds.
+ *
+ *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
+ *          succeed in the allotted time, and -1 on error.
+ *
+ *  \warning On some platforms this function is implemented by looping with a
+ *           delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
+
+/**
+ *  Atomically increases the semaphore's count (not blocking).
+ *
+ *  \return 0, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
+
+/**
+ *  Returns the current count of the semaphore.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
+
+/* @} *//* Semaphore functions */
+
+
+/**
+ *  \name Condition variable functions
+ */
+/* @{ */
+
+/* The SDL condition variable structure, defined in SDL_syscond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/**
+ *  Create a condition variable.
+ *
+ *  Typical use of condition variables:
+ *
+ *  Thread A:
+ *    SDL_LockMutex(lock);
+ *    while ( ! condition ) {
+ *        SDL_CondWait(cond, lock);
+ *    }
+ *    SDL_UnlockMutex(lock);
+ *
+ *  Thread B:
+ *    SDL_LockMutex(lock);
+ *    ...
+ *    condition = true;
+ *    ...
+ *    SDL_CondSignal(cond);
+ *    SDL_UnlockMutex(lock);
+ *
+ *  There is some discussion whether to signal the condition variable
+ *  with the mutex locked or not.  There is some potential performance
+ *  benefit to unlocking first on some platforms, but there are some
+ *  potential race conditions depending on how your code is structured.
+ *
+ *  In general it's safer to signal the condition variable while the
+ *  mutex is locked.
+ */
+extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
+
+/**
+ *  Destroy a condition variable.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
+
+/**
+ *  Restart one of the threads that are waiting on the condition variable.
+ *
+ *  \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
+
+/**
+ *  Restart all threads that are waiting on the condition variable.
+ *
+ *  \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
+
+/**
+ *  Wait on the condition variable, unlocking the provided mutex.
+ *
+ *  \warning The mutex must be locked before entering this function!
+ *
+ *  The mutex is re-locked once the condition variable is signaled.
+ *
+ *  \return 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
+
+/**
+ *  Waits for at most \c ms milliseconds, and returns 0 if the condition
+ *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
+ *  signaled in the allotted time, and -1 on error.
+ *
+ *  \warning On some platforms this function is implemented by looping with a
+ *           delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
+                                                SDL_mutex * mutex, Uint32 ms);
+
+/* @} *//* Condition variable functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 11 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_name.h

@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X) SDL_##X
+
+#endif /* _SDLname_h_ */

+ 11126 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_opengl.h

@@ -0,0 +1,11126 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_opengl.h
+ *
+ *  This is a simple file to encapsulate the OpenGL API headers.
+ */
+
+#ifndef _SDL_opengl_h
+#define _SDL_opengl_h
+
+#include "SDL_config.h"
+
+#ifndef __IPHONEOS__
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX                /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+
+#ifdef __glext_h_
+/* Someone has already included glext.h */
+#define NO_SDL_GLEXT
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_              /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
+#define __X_GL_H
+#else
+#include <GL/gl.h>              /* Header File For The OpenGL Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/**
+ *  \file SDL_opengl.h
+ *
+ *  This file is included because glext.h is not available on some systems.
+ *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
+ *
+ *  The latest version is available from:
+ *      http://www.opengl.org/registry/
+ */
+
+/**
+ *  \def NO_SDL_GLEXT
+ *
+ *  Define this if you have your own version of glext.h and want to disable the
+ *  version included in SDL_opengl.h.
+ */
+
+#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2010 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 64
+/* Function declaration macros - to move into glplatform.h */
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#endif
+
+#ifndef GL_ARB_imaging_DEPRECATED
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#endif
+
+#ifndef GL_VERSION_1_5_DEPRECATED
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_FOG_COORD_SRC                  0x8450
+#define GL_FOG_COORD                      0x8451
+#define GL_CURRENT_FOG_COORD              0x8453
+#define GL_FOG_COORD_ARRAY_TYPE           0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
+#define GL_FOG_COORD_ARRAY_POINTER        0x8456
+#define GL_FOG_COORD_ARRAY                0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB                       0x8580
+#define GL_SRC1_RGB                       0x8581
+#define GL_SRC2_RGB                       0x8582
+#define GL_SRC0_ALPHA                     0x8588
+#define GL_SRC1_ALPHA                     0x8589
+#define GL_SRC2_ALPHA                     0x858A
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_0_DEPRECATED
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB_ALPHA                     0x8C42
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_COMPRESSED_SRGB                0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
+#endif
+
+#ifndef GL_VERSION_2_1_DEPRECATED
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA               0x8C44
+#define GL_SLUMINANCE8_ALPHA8             0x8C45
+#define GL_SLUMINANCE                     0x8C46
+#define GL_SLUMINANCE8                    0x8C47
+#define GL_COMPRESSED_SLUMINANCE          0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE         0x884E
+#define GL_CLIP_DISTANCE0                 0x3000
+#define GL_CLIP_DISTANCE1                 0x3001
+#define GL_CLIP_DISTANCE2                 0x3002
+#define GL_CLIP_DISTANCE3                 0x3003
+#define GL_CLIP_DISTANCE4                 0x3004
+#define GL_CLIP_DISTANCE5                 0x3005
+#define GL_CLIP_DISTANCE6                 0x3006
+#define GL_CLIP_DISTANCE7                 0x3007
+#define GL_MAX_CLIP_DISTANCES             0x0D32
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_DEPTH_BUFFER                   0x8223
+#define GL_STENCIL_BUFFER                 0x8224
+#define GL_COMPRESSED_RED                 0x8225
+#define GL_COMPRESSED_RG                  0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_CLAMP_READ_COLOR               0x891C
+#define GL_FIXED_ONLY                     0x891D
+#define GL_MAX_VARYING_COMPONENTS         0x8B4B
+#define GL_TEXTURE_1D_ARRAY               0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_GREEN_INTEGER                  0x8D95
+#define GL_BLUE_INTEGER                   0x8D96
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_BGR_INTEGER                    0x8D9A
+#define GL_BGRA_INTEGER                   0x8D9B
+#define GL_SAMPLER_1D_ARRAY               0x8DC0
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_1D                 0x8DC9
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_QUERY_WAIT                     0x8E13
+#define GL_QUERY_NO_WAIT                  0x8E14
+#define GL_QUERY_BY_REGION_WAIT           0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
+#define GL_BUFFER_ACCESS_FLAGS            0x911F
+#define GL_BUFFER_MAP_LENGTH              0x9120
+#define GL_BUFFER_MAP_OFFSET              0x9121
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_VERSION_3_0_DEPRECATED
+#define GL_CLAMP_VERTEX_COLOR             0x891A
+#define GL_CLAMP_FRAGMENT_COLOR           0x891B
+#define GL_ALPHA_INTEGER                  0x8D97
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_SAMPLER_2D_RECT                0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
+#define GL_SAMPLER_BUFFER                 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT            0x8DCD
+#define GL_INT_SAMPLER_BUFFER             0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
+#define GL_TEXTURE_BUFFER                 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
+#define GL_TEXTURE_RECTANGLE              0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
+#define GL_RED_SNORM                      0x8F90
+#define GL_RG_SNORM                       0x8F91
+#define GL_RGB_SNORM                      0x8F92
+#define GL_RGBA_SNORM                     0x8F93
+#define GL_R8_SNORM                       0x8F94
+#define GL_RG8_SNORM                      0x8F95
+#define GL_RGB8_SNORM                     0x8F96
+#define GL_RGBA8_SNORM                    0x8F97
+#define GL_R16_SNORM                      0x8F98
+#define GL_RG16_SNORM                     0x8F99
+#define GL_RGB16_SNORM                    0x8F9A
+#define GL_RGBA16_SNORM                   0x8F9B
+#define GL_SIGNED_NORMALIZED              0x8F9C
+#define GL_PRIMITIVE_RESTART              0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
+/* Reuse tokens from ARB_copy_buffer */
+/* reuse GL_COPY_READ_BUFFER */
+/* reuse GL_COPY_WRITE_BUFFER */
+/* Reuse tokens from ARB_draw_instanced (none) */
+/* Reuse tokens from ARB_uniform_buffer_object */
+/* reuse GL_UNIFORM_BUFFER */
+/* reuse GL_UNIFORM_BUFFER_BINDING */
+/* reuse GL_UNIFORM_BUFFER_START */
+/* reuse GL_UNIFORM_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
+/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
+/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
+/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
+/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
+/* reuse GL_UNIFORM_TYPE */
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_INDEX */
+/* reuse GL_UNIFORM_OFFSET */
+/* reuse GL_UNIFORM_ARRAY_STRIDE */
+/* reuse GL_UNIFORM_MATRIX_STRIDE */
+/* reuse GL_UNIFORM_IS_ROW_MAJOR */
+/* reuse GL_UNIFORM_BLOCK_BINDING */
+/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
+/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_INVALID_INDEX */
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY                0x000A
+#define GL_LINE_STRIP_ADJACENCY           0x000B
+#define GL_TRIANGLES_ADJACENCY            0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
+#define GL_PROGRAM_POINT_SIZE             0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER                0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT          0x8916
+#define GL_GEOMETRY_INPUT_TYPE            0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
+#define GL_CONTEXT_PROFILE_MASK           0x9126
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* Reuse tokens from ARB_depth_clamp */
+/* reuse GL_DEPTH_CLAMP */
+/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
+/* Reuse tokens from ARB_fragment_coord_conventions (none) */
+/* Reuse tokens from ARB_provoking_vertex */
+/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+/* Reuse tokens from ARB_seamless_cube_map */
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+/* Reuse tokens from ARB_sync */
+/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
+/* reuse GL_OBJECT_TYPE */
+/* reuse GL_SYNC_CONDITION */
+/* reuse GL_SYNC_STATUS */
+/* reuse GL_SYNC_FLAGS */
+/* reuse GL_SYNC_FENCE */
+/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
+/* reuse GL_UNSIGNALED */
+/* reuse GL_SIGNALED */
+/* reuse GL_ALREADY_SIGNALED */
+/* reuse GL_TIMEOUT_EXPIRED */
+/* reuse GL_CONDITION_SATISFIED */
+/* reuse GL_WAIT_FAILED */
+/* reuse GL_TIMEOUT_IGNORED */
+/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
+/* reuse GL_TIMEOUT_IGNORED */
+/* Reuse tokens from ARB_texture_multisample */
+/* reuse GL_SAMPLE_POSITION */
+/* reuse GL_SAMPLE_MASK */
+/* reuse GL_SAMPLE_MASK_VALUE */
+/* reuse GL_MAX_SAMPLE_MASK_WORDS */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_SAMPLES */
+/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
+/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
+/* reuse GL_MAX_INTEGER_SAMPLES */
+/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
+/* Reuse tokens from ARB_blend_func_extended */
+/* reuse GL_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_COLOR */
+/* reuse GL_ONE_MINUS_SRC1_ALPHA */
+/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
+/* Reuse tokens from ARB_explicit_attrib_location (none) */
+/* Reuse tokens from ARB_occlusion_query2 */
+/* reuse GL_ANY_SAMPLES_PASSED */
+/* Reuse tokens from ARB_sampler_objects */
+/* reuse GL_SAMPLER_BINDING */
+/* Reuse tokens from ARB_shader_bit_encoding (none) */
+/* Reuse tokens from ARB_texture_rgb10_a2ui */
+/* reuse GL_RGB10_A2UI */
+/* Reuse tokens from ARB_texture_swizzle */
+/* reuse GL_TEXTURE_SWIZZLE_R */
+/* reuse GL_TEXTURE_SWIZZLE_G */
+/* reuse GL_TEXTURE_SWIZZLE_B */
+/* reuse GL_TEXTURE_SWIZZLE_A */
+/* reuse GL_TEXTURE_SWIZZLE_RGBA */
+/* Reuse tokens from ARB_timer_query */
+/* reuse GL_TIME_ELAPSED */
+/* reuse GL_TIMESTAMP */
+/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
+/* reuse GL_INT_2_10_10_10_REV */
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_SAMPLE_SHADING                 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+/* Reuse tokens from ARB_texture_query_lod (none) */
+/* Reuse tokens from ARB_draw_buffers_blend (none) */
+/* Reuse tokens from ARB_draw_indirect */
+/* reuse GL_DRAW_INDIRECT_BUFFER */
+/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
+/* Reuse tokens from ARB_gpu_shader5 */
+/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
+/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
+/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+/* Reuse tokens from ARB_gpu_shader_fp64 */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+/* Reuse tokens from ARB_shader_subroutine */
+/* reuse GL_ACTIVE_SUBROUTINES */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
+/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
+/* reuse GL_MAX_SUBROUTINES */
+/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
+/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_COMPATIBLE_SUBROUTINES */
+/* Reuse tokens from ARB_tessellation_shader */
+/* reuse GL_PATCHES */
+/* reuse GL_PATCH_VERTICES */
+/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
+/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
+/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
+/* reuse GL_TESS_GEN_MODE */
+/* reuse GL_TESS_GEN_SPACING */
+/* reuse GL_TESS_GEN_VERTEX_ORDER */
+/* reuse GL_TESS_GEN_POINT_MODE */
+/* reuse GL_ISOLINES */
+/* reuse GL_FRACTIONAL_ODD */
+/* reuse GL_FRACTIONAL_EVEN */
+/* reuse GL_MAX_PATCH_VERTICES */
+/* reuse GL_MAX_TESS_GEN_LEVEL */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
+/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
+/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_EVALUATION_SHADER */
+/* reuse GL_TESS_CONTROL_SHADER */
+/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
+/* Reuse tokens from ARB_transform_feedback2 */
+/* reuse GL_TRANSFORM_FEEDBACK */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
+/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
+/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
+/* Reuse tokens from ARB_transform_feedback3 */
+/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_VERSION_4_1
+/* Reuse tokens from ARB_ES2_compatibility */
+/* reuse GL_FIXED */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
+/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
+/* reuse GL_LOW_FLOAT */
+/* reuse GL_MEDIUM_FLOAT */
+/* reuse GL_HIGH_FLOAT */
+/* reuse GL_LOW_INT */
+/* reuse GL_MEDIUM_INT */
+/* reuse GL_HIGH_INT */
+/* reuse GL_SHADER_COMPILER */
+/* reuse GL_NUM_SHADER_BINARY_FORMATS */
+/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
+/* reuse GL_MAX_VARYING_VECTORS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
+/* Reuse tokens from ARB_get_program_binary */
+/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
+/* reuse GL_PROGRAM_BINARY_LENGTH */
+/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
+/* reuse GL_PROGRAM_BINARY_FORMATS */
+/* Reuse tokens from ARB_separate_shader_objects */
+/* reuse GL_VERTEX_SHADER_BIT */
+/* reuse GL_FRAGMENT_SHADER_BIT */
+/* reuse GL_GEOMETRY_SHADER_BIT */
+/* reuse GL_TESS_CONTROL_SHADER_BIT */
+/* reuse GL_TESS_EVALUATION_SHADER_BIT */
+/* reuse GL_ALL_SHADER_BITS */
+/* reuse GL_PROGRAM_SEPARABLE */
+/* reuse GL_ACTIVE_PROGRAM */
+/* reuse GL_PROGRAM_PIPELINE_BINDING */
+/* Reuse tokens from ARB_shader_precision (none) */
+/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
+/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
+/* reuse GL_MAX_VIEWPORTS */
+/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
+/* reuse GL_VIEWPORT_BOUNDS_RANGE */
+/* reuse GL_LAYER_PROVOKING_VERTEX */
+/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
+/* reuse GL_UNDEFINED_VERTEX */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_STENCIL_INDEX1                 0x8D46
+#define GL_STENCIL_INDEX4                 0x8D47
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_STENCIL_INDEX16                0x8D49
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_object_DEPRECATED
+#define GL_INDEX                          0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB               0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT                     0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1           0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
+#define GL_COMPRESSED_RG_RGTC2            0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_R16                            0x822A
+#define GL_RG8                            0x822B
+#define GL_RG16                           0x822C
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_UNIFORM_BUFFER                 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING         0x8A28
+#define GL_UNIFORM_BUFFER_START           0x8A29
+#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
+#define GL_UNIFORM_TYPE                   0x8A37
+#define GL_UNIFORM_SIZE                   0x8A38
+#define GL_UNIFORM_NAME_LENGTH            0x8A39
+#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
+#define GL_UNIFORM_OFFSET                 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX                  0xFFFFFFFFu
+#endif
+
+#ifndef GL_ARB_compatibility
+/* ARB_compatibility just defines tokens from core 3.0 */
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_COPY_READ_BUFFER               0x8F36
+#define GL_COPY_WRITE_BUFFER              0x8F37
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP                    0x864F
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
+#define GL_LAST_VERTEX_CONVENTION         0x8E4E
+#define GL_PROVOKING_VERTEX               0x8E4F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
+#define GL_OBJECT_TYPE                    0x9112
+#define GL_SYNC_CONDITION                 0x9113
+#define GL_SYNC_STATUS                    0x9114
+#define GL_SYNC_FLAGS                     0x9115
+#define GL_SYNC_FENCE                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
+#define GL_UNSIGNALED                     0x9118
+#define GL_SIGNALED                       0x9119
+#define GL_ALREADY_SIGNALED               0x911A
+#define GL_TIMEOUT_EXPIRED                0x911B
+#define GL_CONDITION_SATISFIED            0x911C
+#define GL_WAIT_FAILED                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
+#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION                0x8E50
+#define GL_SAMPLE_MASK                    0x8E51
+#define GL_SAMPLE_MASK_VALUE              0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES                0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
+#define GL_MAX_INTEGER_SAMPLES            0x9110
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_SAMPLE_SHADING_ARB             0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_SHADER_INCLUDE_ARB             0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB          0x8DEA
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_SRC1_COLOR                     0x88F9
+/* reuse GL_SRC1_ALPHA */
+#define GL_ONE_MINUS_SRC1_COLOR           0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ANY_SAMPLES_PASSED             0x8C2F
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_SAMPLER_BINDING                0x8919
+#endif
+
+#ifndef GL_ARB_shader_bit_encoding
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_RGB10_A2UI                     0x906F
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R              0x8E42
+#define GL_TEXTURE_SWIZZLE_G              0x8E43
+#define GL_TEXTURE_SWIZZLE_B              0x8E44
+#define GL_TEXTURE_SWIZZLE_A              0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_TIME_ELAPSED                   0x88BF
+#define GL_TIMESTAMP                      0x8E28
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
+#define GL_INT_2_10_10_10_REV             0x8D9F
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+/* reuse GL_MAX_VERTEX_STREAMS */
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2                    0x8FFC
+#define GL_DOUBLE_VEC3                    0x8FFD
+#define GL_DOUBLE_VEC4                    0x8FFE
+#define GL_DOUBLE_MAT2                    0x8F46
+#define GL_DOUBLE_MAT3                    0x8F47
+#define GL_DOUBLE_MAT4                    0x8F48
+#define GL_DOUBLE_MAT2x3                  0x8F49
+#define GL_DOUBLE_MAT2x4                  0x8F4A
+#define GL_DOUBLE_MAT3x2                  0x8F4B
+#define GL_DOUBLE_MAT3x4                  0x8F4C
+#define GL_DOUBLE_MAT4x2                  0x8F4D
+#define GL_DOUBLE_MAT4x3                  0x8F4E
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ACTIVE_SUBROUTINES             0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES                0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES         0x8E4B
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_PATCHES                        0x000E
+#define GL_PATCH_VERTICES                 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
+#define GL_TESS_GEN_MODE                  0x8E76
+#define GL_TESS_GEN_SPACING               0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
+#define GL_TESS_GEN_POINT_MODE            0x8E79
+/* reuse GL_TRIANGLES */
+/* reuse GL_QUADS */
+#define GL_ISOLINES                       0x8E7A
+/* reuse GL_EQUAL */
+#define GL_FRACTIONAL_ODD                 0x8E7B
+#define GL_FRACTIONAL_EVEN                0x8E7C
+/* reuse GL_CCW */
+/* reuse GL_CW */
+#define GL_MAX_PATCH_VERTICES             0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER         0x8E87
+#define GL_TESS_CONTROL_SHADER            0x8E88
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+/* reuse GL_RGB32F */
+/* reuse GL_RGB32UI */
+/* reuse GL_RGB32I */
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK             0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS             0x8E71
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_FIXED                          0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+#define GL_SHADER_COMPILER                0x8DFA
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
+#define GL_MAX_VARYING_VECTORS            0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH          0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
+#define GL_PROGRAM_BINARY_FORMATS         0x87FF
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT              0x00000001
+#define GL_FRAGMENT_SHADER_BIT            0x00000002
+#define GL_GEOMETRY_SHADER_BIT            0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
+#define GL_ALL_SHADER_BITS                0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE              0x8258
+#define GL_ACTIVE_PROGRAM                 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING       0x825A
+#endif
+
+#ifndef GL_ARB_shader_precision
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+/* reuse GL_RGB32I */
+/* reuse GL_DOUBLE_VEC2 */
+/* reuse GL_DOUBLE_VEC3 */
+/* reuse GL_DOUBLE_VEC4 */
+/* reuse GL_DOUBLE_MAT2 */
+/* reuse GL_DOUBLE_MAT3 */
+/* reuse GL_DOUBLE_MAT4 */
+/* reuse GL_DOUBLE_MAT2x3 */
+/* reuse GL_DOUBLE_MAT2x4 */
+/* reuse GL_DOUBLE_MAT3x2 */
+/* reuse GL_DOUBLE_MAT3x4 */
+/* reuse GL_DOUBLE_MAT4x2 */
+/* reuse GL_DOUBLE_MAT4x3 */
+#endif
+
+#ifndef GL_ARB_viewport_array
+/* reuse GL_SCISSOR_BOX */
+/* reuse GL_VIEWPORT */
+/* reuse GL_DEPTH_RANGE */
+/* reuse GL_SCISSOR_TEST */
+#define GL_MAX_VIEWPORTS                  0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE          0x825D
+#define GL_LAYER_PROVOKING_VERTEX         0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX               0x8260
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_SYNC_CL_EVENT_ARB              0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
+#define GL_DEBUG_SOURCE_API_ARB           0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB           0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB           0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
+#endif
+
+#ifndef GL_ARB_robustness
+/* reuse GL_NO_ERROR */
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB      0x8261
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x8A0E
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE           0x85B4
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT              0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT          0x84FA
+#define GL_DEPTH24_STENCIL8_EXT           0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT           0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT    0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT                       0x8C40
+#define GL_SRGB8_EXT                      0x8C41
+#define GL_SRGB_ALPHA_EXT                 0x8C42
+#define GL_SRGB8_ALPHA8_EXT               0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT           0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT         0x8C45
+#define GL_SLUMINANCE_EXT                 0x8C46
+#define GL_SLUMINANCE8_EXT                0x8C47
+#define GL_COMPRESSED_SRGB_EXT            0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT      0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT      0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT           0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT                0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX         0x8759
+#define GL_TEXTURE_2D_STACK_MESAX         0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT               0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE    0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT            0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
+#define GL_GEOMETRY_PROGRAM_NV            0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT            0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1
+#define GL_SAMPLER_BUFFER_EXT             0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8
+#define GL_INT_SAMPLER_1D_EXT             0x8DC9
+#define GL_INT_SAMPLER_2D_EXT             0x8DCA
+#define GL_INT_SAMPLER_3D_EXT             0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT           0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT             0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT     0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT           0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT     0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT           0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT     0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT                    0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV           0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV          0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV        0x8C78
+#define GL_TEXTURE_COORD_NV               0x8C79
+#define GL_CLIP_DISTANCE_NV               0x8C7A
+#define GL_VERTEX_ID_NV                   0x8C7B
+#define GL_PRIMITIVE_ID_NV                0x8C7C
+#define GL_GENERIC_ATTRIB_NV              0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV             0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
+#define GL_PRIMITIVES_GENERATED_NV        0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV          0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV            0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV                       0x8DAA
+#define GL_NEXT_BUFFER_NV                 -2
+#define GL_SKIP_COMPONENTS4_NV            -3
+#define GL_SKIP_COMPONENTS3_NV            -4
+#define GL_SKIP_COMPONENTS2_NV            -5
+#define GL_SKIP_COMPONENTS1_NV            -6
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
+#define GL_UNIFORM_BUFFER_EXT             0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT                   0x8D70
+#define GL_RGB32UI_EXT                    0x8D71
+#define GL_ALPHA32UI_EXT                  0x8D72
+#define GL_INTENSITY32UI_EXT              0x8D73
+#define GL_LUMINANCE32UI_EXT              0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT        0x8D75
+#define GL_RGBA16UI_EXT                   0x8D76
+#define GL_RGB16UI_EXT                    0x8D77
+#define GL_ALPHA16UI_EXT                  0x8D78
+#define GL_INTENSITY16UI_EXT              0x8D79
+#define GL_LUMINANCE16UI_EXT              0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT        0x8D7B
+#define GL_RGBA8UI_EXT                    0x8D7C
+#define GL_RGB8UI_EXT                     0x8D7D
+#define GL_ALPHA8UI_EXT                   0x8D7E
+#define GL_INTENSITY8UI_EXT               0x8D7F
+#define GL_LUMINANCE8UI_EXT               0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT         0x8D81
+#define GL_RGBA32I_EXT                    0x8D82
+#define GL_RGB32I_EXT                     0x8D83
+#define GL_ALPHA32I_EXT                   0x8D84
+#define GL_INTENSITY32I_EXT               0x8D85
+#define GL_LUMINANCE32I_EXT               0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT         0x8D87
+#define GL_RGBA16I_EXT                    0x8D88
+#define GL_RGB16I_EXT                     0x8D89
+#define GL_ALPHA16I_EXT                   0x8D8A
+#define GL_INTENSITY16I_EXT               0x8D8B
+#define GL_LUMINANCE16I_EXT               0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT         0x8D8D
+#define GL_RGBA8I_EXT                     0x8D8E
+#define GL_RGB8I_EXT                      0x8D8F
+#define GL_ALPHA8I_EXT                    0x8D90
+#define GL_INTENSITY8I_EXT                0x8D91
+#define GL_LUMINANCE8I_EXT                0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT          0x8D93
+#define GL_RED_INTEGER_EXT                0x8D94
+#define GL_GREEN_INTEGER_EXT              0x8D95
+#define GL_BLUE_INTEGER_EXT               0x8D96
+#define GL_ALPHA_INTEGER_EXT              0x8D97
+#define GL_RGB_INTEGER_EXT                0x8D98
+#define GL_RGBA_INTEGER_EXT               0x8D99
+#define GL_BGR_INTEGER_EXT                0x8D9A
+#define GL_BGRA_INTEGER_EXT               0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT          0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT    0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT          0x8D9E
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV                  0x8E13
+#define GL_QUERY_NO_WAIT_NV               0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV                       0x8E26
+#define GL_FIELDS_NV                      0x8E27
+#define GL_CURRENT_TIME_NV                0x8E28
+#define GL_NUM_FILL_STREAMS_NV            0x8E29
+#define GL_PRESENT_TIME_NV                0x8E2A
+#define GL_PRESENT_DURATION_NV            0x8E2B
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT           0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT       0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT         0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT             0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV             0x8E50
+#define GL_SAMPLE_MASK_NV                 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV           0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV        0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV        0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV          0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
+#endif
+
+#ifndef GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI            0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI        0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD
+#endif
+
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD               0x8BC0
+#define GL_COUNTER_RANGE_AMD              0x8BC1
+#define GL_UNSIGNED_INT64_AMD             0x8BC2
+#define GL_PERCENTAGE_AMD                 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
+#define GL_PERFMON_RESULT_AMD             0x8BC6
+#endif
+
+#ifndef GL_AMD_texture_texture4
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_SAMPLER_BUFFER_AMD             0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD         0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD          0x9004
+#define GL_TESSELLATION_FACTOR_AMD        0x9005
+#define GL_DISCRETE_AMD                   0x9006
+#define GL_CONTINUOUS_AMD                 0x9007
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E
+#define GL_PROVOKING_VERTEX_EXT           0x8E4F
+#endif
+
+#ifndef GL_EXT_texture_snorm
+#define GL_ALPHA_SNORM                    0x9010
+#define GL_LUMINANCE_SNORM                0x9011
+#define GL_LUMINANCE_ALPHA_SNORM          0x9012
+#define GL_INTENSITY_SNORM                0x9013
+#define GL_ALPHA8_SNORM                   0x9014
+#define GL_LUMINANCE8_SNORM               0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM        0x9016
+#define GL_INTENSITY8_SNORM               0x9017
+#define GL_ALPHA16_SNORM                  0x9018
+#define GL_LUMINANCE16_SNORM              0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM      0x901A
+#define GL_INTENSITY16_SNORM              0x901B
+/* reuse GL_RED_SNORM */
+/* reuse GL_RG_SNORM */
+/* reuse GL_RGB_SNORM */
+/* reuse GL_RGBA_SNORM */
+/* reuse GL_R8_SNORM */
+/* reuse GL_RG8_SNORM */
+/* reuse GL_RGB8_SNORM */
+/* reuse GL_RGBA8_SNORM */
+/* reuse GL_R16_SNORM */
+/* reuse GL_RG16_SNORM */
+/* reuse GL_RGB16_SNORM */
+/* reuse GL_RGBA16_SNORM */
+/* reuse GL_SIGNED_NORMALIZED */
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE     0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE    0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE     0x85BC
+#define GL_STORAGE_PRIVATE_APPLE          0x85BD
+/* reuse GL_STORAGE_CACHED_APPLE */
+/* reuse GL_STORAGE_SHARED_APPLE */
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_HALF_APPLE                     0x140B
+#define GL_RGBA_FLOAT32_APPLE             0x8814
+#define GL_RGB_FLOAT32_APPLE              0x8815
+#define GL_ALPHA_FLOAT32_APPLE            0x8816
+#define GL_INTENSITY_FLOAT32_APPLE        0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE        0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE  0x8819
+#define GL_RGBA_FLOAT16_APPLE             0x881A
+#define GL_RGB_FLOAT16_APPLE              0x881B
+#define GL_ALPHA_FLOAT16_APPLE            0x881C
+#define GL_INTENSITY_FLOAT16_APPLE        0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE        0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE  0x881F
+#define GL_COLOR_FLOAT_APPLE              0x8A0F
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_APPLE       0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE       0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE  0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE  0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_AUX_DEPTH_STENCIL_APPLE        0x8A14
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_BUFFER_OBJECT_APPLE            0x85B3
+#define GL_RELEASED_APPLE                 0x8A19
+#define GL_VOLATILE_APPLE                 0x8A1A
+#define GL_RETAINED_APPLE                 0x8A1B
+#define GL_UNDEFINED_APPLE                0x8A1C
+#define GL_PURGEABLE_APPLE                0x8A1D
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_PACK_ROW_BYTES_APPLE           0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE         0x8A16
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                  0x8A1F
+/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
+/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+#endif
+
+#ifndef GL_NV_video_capture
+#define GL_VIDEO_BUFFER_NV                0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV        0x9021
+#define GL_FIELD_UPPER_NV                 0x9022
+#define GL_FIELD_LOWER_NV                 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV          0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV  0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV  0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV             0x902E
+#define GL_SUCCESS_NV                     0x902F
+#define GL_FAILURE_NV                     0x9030
+#define GL_YCBYCR8_422_NV                 0x9031
+#define GL_YCBAYCR8A_4224_NV              0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV  0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV  0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV       0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV  0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#endif
+
+#ifndef GL_NV_copy_image
+#endif
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_ACTIVE_PROGRAM_EXT             0x8B8D
+#endif
+
+#ifndef GL_NV_parameter_buffer_object2
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D
+#define GL_GPU_ADDRESS_NV                 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV       0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV       0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV        0x8F42
+#endif
+
+#ifndef GL_NV_texture_barrier
+#endif
+
+#ifndef GL_AMD_shader_stencil_export
+#endif
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
+#endif
+
+#ifndef GL_AMD_conservative_depth
+#endif
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_MAX_IMAGE_UNITS_EXT            0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT         0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT        0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT      0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT        0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT       0x8F3E
+#define GL_IMAGE_1D_EXT                   0x904C
+#define GL_IMAGE_2D_EXT                   0x904D
+#define GL_IMAGE_3D_EXT                   0x904E
+#define GL_IMAGE_2D_RECT_EXT              0x904F
+#define GL_IMAGE_CUBE_EXT                 0x9050
+#define GL_IMAGE_BUFFER_EXT               0x9051
+#define GL_IMAGE_1D_ARRAY_EXT             0x9052
+#define GL_IMAGE_2D_ARRAY_EXT             0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT       0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT               0x9057
+#define GL_INT_IMAGE_2D_EXT               0x9058
+#define GL_INT_IMAGE_3D_EXT               0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT          0x905A
+#define GL_INT_IMAGE_CUBE_EXT             0x905B
+#define GL_INT_IMAGE_BUFFER_EXT           0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT         0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT         0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT      0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT      0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT      0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT    0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT          0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT       0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT  0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT        0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT  0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT        0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT  0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT    0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT           0xFFFFFFFF
+#endif
+
+#ifndef GL_EXT_vertex_attrib_64bit
+/* reuse GL_DOUBLE */
+#define GL_DOUBLE_VEC2_EXT                0x8FFC
+#define GL_DOUBLE_VEC3_EXT                0x8FFD
+#define GL_DOUBLE_VEC4_EXT                0x8FFE
+#define GL_DOUBLE_MAT2_EXT                0x8F46
+#define GL_DOUBLE_MAT3_EXT                0x8F47
+#define GL_DOUBLE_MAT4_EXT                0x8F48
+#define GL_DOUBLE_MAT2x3_EXT              0x8F49
+#define GL_DOUBLE_MAT2x4_EXT              0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT              0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT              0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT              0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT              0x8F4E
+#endif
+
+#ifndef GL_NV_gpu_program5
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV  0x8F45
+#endif
+
+#ifndef GL_NV_gpu_shader5
+#define GL_INT64_NV                       0x140E
+#define GL_UNSIGNED_INT64_NV              0x140F
+#define GL_INT8_NV                        0x8FE0
+#define GL_INT8_VEC2_NV                   0x8FE1
+#define GL_INT8_VEC3_NV                   0x8FE2
+#define GL_INT8_VEC4_NV                   0x8FE3
+#define GL_INT16_NV                       0x8FE4
+#define GL_INT16_VEC2_NV                  0x8FE5
+#define GL_INT16_VEC3_NV                  0x8FE6
+#define GL_INT16_VEC4_NV                  0x8FE7
+#define GL_INT64_VEC2_NV                  0x8FE9
+#define GL_INT64_VEC3_NV                  0x8FEA
+#define GL_INT64_VEC4_NV                  0x8FEB
+#define GL_UNSIGNED_INT8_NV               0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
+#define GL_UNSIGNED_INT16_NV              0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
+#define GL_FLOAT16_NV                     0x8FF8
+#define GL_FLOAT16_VEC2_NV                0x8FF9
+#define GL_FLOAT16_VEC3_NV                0x8FFA
+#define GL_FLOAT16_VEC4_NV                0x8FFB
+/* reuse GL_PATCHES */
+#endif
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+/* reuse GL_READ_WRITE */
+/* reuse GL_WRITE_ONLY */
+#endif
+
+#ifndef GL_NV_tessellation_program5
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV        0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV     0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#endif
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+/* reuse GL_INT64_NV */
+/* reuse GL_UNSIGNED_INT64_NV */
+#endif
+
+#ifndef GL_NV_multisample_coverage
+#define GL_COVERAGE_SAMPLES_NV            0x80A9
+#define GL_COLOR_SAMPLES_NV               0x8E20
+#endif
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_DATA_BUFFER_AMD                0x9151
+#define GL_PERFORMANCE_MONITOR_AMD        0x9152
+#define GL_QUERY_OBJECT_AMD               0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD        0x9154
+#define GL_SAMPLER_OBJECT_AMD             0x9155
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD  0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD      0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD        0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD      0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD         0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD       0x9150
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_SURFACE_STATE_NV               0x86EB
+#define GL_SURFACE_REGISTERED_NV          0x86FD
+#define GL_SURFACE_MAPPED_NV              0x8700
+#define GL_WRITE_DISCARD_NV               0x88BE
+#endif
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+#if defined(__APPLE__)
+typedef long GLintptr;
+typedef long GLsizeiptr;
+#else
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+#if defined(__APPLE__)
+typedef long GLintptrARB;
+typedef long GLsizeiptrARB;
+#else
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for program/shader text and shader object handles */
+typedef char GLcharARB;
+#if defined(__APPLE__)
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+#endif
+
+/* GL type for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifndef GL_ARB_cl_event
+/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
+struct _cl_context;
+struct _cl_event;
+#endif
+
+#ifndef GL_ARB_debug_output
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_AMD_debug_output
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+typedef GLintptr GLvdpauSurfaceNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glBlendEquation (GLenum mode);
+GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_VERSION_1_2_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogram (GLenum target);
+GLAPI void APIENTRY glResetMinmax (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_VERSION_1_3_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_VERSION_1_4_DEPRECATED 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordf (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoordd (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
+GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQuery (GLenum target);
+GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
+GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY glCompileShader (GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum type);
+GLAPI void APIENTRY glDeleteProgram (GLuint program);
+GLAPI void APIENTRY glDeleteShader (GLuint shader);
+GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
+GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
+GLAPI void APIENTRY glLinkProgram (GLuint program);
+GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+GLAPI void APIENTRY glUseProgram (GLuint program);
+GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glValidateProgram (GLuint program);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+/* OpenGL 3.1 also reuses entry points from these extensions: */
+/* ARB_copy_buffer */
+/* ARB_uniform_buffer_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+/* OpenGL 3.2 also reuses entry points from these extensions: */
+/* ARB_draw_elements_base_vertex */
+/* ARB_provoking_vertex */
+/* ARB_sync */
+/* ARB_texture_multisample */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+/* OpenGL 3.3 also reuses entry points from these extensions: */
+/* ARB_blend_func_extended */
+/* ARB_sampler_objects */
+/* ARB_explicit_attrib_location, but it has none */
+/* ARB_occlusion_query2 (no entry points) */
+/* ARB_shader_bit_encoding (no entry points) */
+/* ARB_texture_rgb10_a2ui (no entry points) */
+/* ARB_texture_swizzle (no entry points) */
+/* ARB_timer_query */
+/* ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+/* OpenGL 4.0 also reuses entry points from these extensions: */
+/* ARB_texture_query_lod (no entry points) */
+/* ARB_draw_indirect */
+/* ARB_gpu_shader5 (no entry points) */
+/* ARB_gpu_shader_fp64 */
+/* ARB_shader_subroutine */
+/* ARB_tessellation_shader */
+/* ARB_texture_buffer_object_rgb32 (no entry points) */
+/* ARB_texture_cube_map_array (no entry points) */
+/* ARB_texture_gather (no entry points) */
+/* ARB_transform_feedback2 */
+/* ARB_transform_feedback3 */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShading (GLclampf value);
+GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+/* OpenGL 4.1 also reuses entry points from these extensions: */
+/* ARB_ES2_compatibility */
+/* ARB_get_program_binary */
+/* ARB_separate_shader_objects */
+/* ARB_shader_precision (no entry points) */
+/* ARB_vertex_attrib_64bit */
+/* ARB_viewport_array */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
+GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
+GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
+GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
+GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
+GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
+GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
+GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
+GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexBlendARB (GLint count);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
+GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
+GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQueryARB (GLenum target);
+GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmap (GLenum target);
+GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArray (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertex (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
+GLAPI void APIENTRY glDeleteSync (GLsync sync);
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+#endif
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+#endif
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
+#endif
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+#endif
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+#endif
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
+GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+#endif
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+#endif
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
+GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+#endif
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
+GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
+#endif
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+#endif
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
+GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
+GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+#endif
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+#endif
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedback (void);
+GLAPI void APIENTRY glResumeTransformFeedback (void);
+GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
+GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
+GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReleaseShaderCompiler (void);
+GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
+GLAPI void APIENTRY glClearDepthf (GLclampf d);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
+#endif
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
+GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
+GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
+GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
+GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
+GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
+#endif
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+#endif
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
+GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
+GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+#endif
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint i);
+GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
+GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
+GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
+GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
+GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
+GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr);
+GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
+GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
+GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
+GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
+GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
+GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
+GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
+GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
+GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
+GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
+GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);
+GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
+GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
+GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+#endif
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_AMD_vertex_shader_tesselator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
+GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer);
+GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+#endif
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#endif
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
+GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
+#endif
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
+GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
+GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
+GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
+GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
+GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
+GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);
+GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
+GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
+GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
+#endif
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureBarrierNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
+#endif
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+#endif
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+#endif
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+#endif
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+#endif
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+#endif
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);
+#endif
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
+GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
+GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
+GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+#endif
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+#endif
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+#endif
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);
+GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);
+GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);
+typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);
+typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+#endif
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+GLAPI void APIENTRY glVDPAUFiniNV (void);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
+GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+#endif /* NO_SDL_GLEXT */
+
+#endif /* !__IPHONEOS__ */
+
+#endif /* _SDL_opengl_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 38 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_opengles.h

@@ -0,0 +1,38 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_opengles.h
+ *
+ *  This is a simple file to encapsulate the OpenGL ES 1.X API headers.
+ */
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
+#else
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif

+ 2790 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_opengles2.h

@@ -0,0 +1,2790 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_opengles.h
+ *
+ *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+#ifndef _MSC_VER
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+#else
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+#else /* _MSC_VER */
+
+/* OpenGL ES2 headers for Visual Studio */
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+*
+* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+*
+* Adopters may modify this file to suit their platform. Adopters are
+* encouraged to submit platform specific modifications to the Khronos
+* group so that they can be included in future versions of this file.
+* Please submit changes by sending them to the public Khronos Bugzilla
+* (http://khronos.org/bugzilla) by filing a bug against product
+* "Khronos (general)" component "Registry".
+*
+* A predefined template which fills in some of the bug fields can be
+* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+* must create a Bugzilla login first.
+*
+*
+* See the Implementer's Guidelines for information about where this file
+* should be located on your system and for more details of its use:
+*    http://www.khronos.org/registry/implementers_guide.pdf
+*
+* This file should be included as
+*        #include <KHR/khrplatform.h>
+* by Khronos client API header files that use its types and defines.
+*
+* The types in khrplatform.h should only be used to define API-specific types.
+*
+* Types defined in khrplatform.h:
+*    khronos_int8_t              signed   8  bit
+*    khronos_uint8_t             unsigned 8  bit
+*    khronos_int16_t             signed   16 bit
+*    khronos_uint16_t            unsigned 16 bit
+*    khronos_int32_t             signed   32 bit
+*    khronos_uint32_t            unsigned 32 bit
+*    khronos_int64_t             signed   64 bit
+*    khronos_uint64_t            unsigned 64 bit
+*    khronos_intptr_t            signed   same number of bits as a pointer
+*    khronos_uintptr_t           unsigned same number of bits as a pointer
+*    khronos_ssize_t             signed   size
+*    khronos_usize_t             unsigned size
+*    khronos_float_t             signed   32 bit floating point
+*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+*                                         nanoseconds
+*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+*    khronos_boolean_enum_t      enumerated boolean type. This should
+*      only be used as a base type when a client API's boolean type is
+*      an enum. Client APIs which use an integer or other type for
+*      booleans cannot use this as the base type for their boolean.
+*
+* Tokens defined in khrplatform.h:
+*
+*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+*
+*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+*
+* Calling convention macros defined in this file:
+*    KHRONOS_APICALL
+*    KHRONOS_APIENTRY
+*    KHRONOS_APIATTRIBUTES
+*
+* These may be used in function prototypes as:
+*
+*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+*                                  int arg1,
+*                                  int arg2) KHRONOS_APIATTRIBUTES;
+*/
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APICALL
+*-------------------------------------------------------------------------
+* This precedes the return type of the function in the function prototype.
+*/
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIENTRY
+*-------------------------------------------------------------------------
+* This follows the return type of the function  and precedes the function
+* name in the function prototype.
+*/
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+/* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIATTRIBUTES
+*-------------------------------------------------------------------------
+* This follows the closing parenthesis of the function prototype arguments.
+*/
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+* basic type definitions
+*-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+* Using <stdint.h>
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+* Using <inttypes.h>
+*/
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+* Win32
+*/
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+* Sun or Digital
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+* Hypothetical platform with no float or int64 support
+*/
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+* Generic fallback
+*/
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+* Types that are (so far) the same on all platforms
+*/
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+* Types that differ between LLP64 and LP64 architectures - in LLP64,
+* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+* to be the only LLP64 architecture in current use.
+*/
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+* Float type
+*/
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+*
+* These types can be used to represent a time interval in nanoseconds or
+* an absolute Unadjusted System Time.  Unadjusted System Time is the number
+* of nanoseconds since some arbitrary system event (e.g. since the last
+* time the system booted).  The Unadjusted System Time is an unsigned
+* 64 bit value that wraps back to 0 every 584 years.  Time intervals
+* may be either signed or unsigned.
+*/
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+* Dummy value used to pad enum types to 32 bits.
+*/
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+* Enumerated boolean type
+*
+* Values other than zero should be considered to be true.  Therefore
+* comparisons should not be made against KHRONOS_TRUE.
+*/
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+
+
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+/*#include <KHR/khrplatform.h>*/
+
+#ifndef GL_APICALL
+#define GL_APICALL  KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
+
+#ifndef __gl2_h_
+#define __gl2_h_
+
+/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+
+/*#include <GLES2/gl2platform.h>*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0                 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD                       0x8006
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_BLEND                          0x0BE2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_OUT_OF_MEMORY                  0x0505
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GL_VIEWPORT                       0x0BA2
+#define GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                  0x8B30
+#define GL_VERTEX_SHADER                    0x8B31
+#define GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GL_MAX_VARYING_VECTORS              0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GL_SHADER_TYPE                      0x8B4F
+#define GL_DELETE_STATUS                    0x8B80
+#define GL_LINK_STATUS                      0x8B82
+#define GL_VALIDATE_STATUS                  0x8B83
+#define GL_ATTACHED_SHADERS                 0x8B85
+#define GL_ACTIVE_UNIFORMS                  0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+#define GL_INVERT                         0x150A
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GL_TEXTURE                        0x1702
+
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_MIRRORED_REPEAT                0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_CUBE                   0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGB565                         0x8D62
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_STENCIL_INDEX8                 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+
+#define GL_NONE                           0
+
+#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glFinish (void);
+GL_APICALL void         GL_APIENTRY glFlush (void);
+GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum       GL_APIENTRY glGetError (void);
+GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
+
+
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+#   define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES                                    0x8B90
+#define GL_PALETTE4_RGBA8_OES                                   0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
+#define GL_PALETTE4_RGBA4_OES                                   0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
+#define GL_PALETTE8_RGB8_OES                                    0x8B95
+#define GL_PALETTE8_RGBA8_OES                                   0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
+#define GL_PALETTE8_RGBA4_OES                                   0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES                                0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES                                0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT                                         0x1405
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES                                       0x88B9
+#define GL_BUFFER_ACCESS_OES                                    0x88BB
+#define GL_BUFFER_MAPPED_OES                                    0x88BC
+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES                                    0x84F9
+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat 
+#define GL_ALPHA8_OES                                           0x803C
+#define GL_DEPTH_COMPONENT16_OES                                0x81A5
+/* reuse GL_DEPTH_COMPONENT24_OES */                            
+/* reuse GL_DEPTH24_STENCIL8_OES */                             
+/* reuse GL_DEPTH_COMPONENT32_OES */                            
+#define GL_LUMINANCE4_ALPHA4_OES                                0x8043
+#define GL_LUMINANCE8_ALPHA8_OES                                0x8045
+#define GL_LUMINANCE8_OES                                       0x8040
+#define GL_RGBA4_OES                                            0x8056
+#define GL_RGB5_A1_OES                                          0x8057
+#define GL_RGB565_OES                                           0x8D62
+/* reuse GL_RGB8_OES */                              
+/* reuse GL_RGBA8_OES */  
+/* reuse GL_RGB10_EXT */
+/* reuse GL_RGB10_A2_EXT */
+#endif 
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES                                             0x8051
+#define GL_RGBA8_OES                                            0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES                                   0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES                                   0x8D47
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_TEXTURE_WRAP_R_OES                                   0x8072
+#define GL_TEXTURE_3D_OES                                       0x806F
+#define GL_TEXTURE_BINDING_3D_OES                               0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
+#define GL_SAMPLER_3D_OES                                       0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
+#endif
+
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES                                       0x8D61
+#endif
+
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
+#define GL_INT_10_10_10_2_OES                                   0x8DF7
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS                             0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                     0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION                              0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM                            0x8245
+#define GL_DEBUG_SOURCE_API                                     0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                           0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER                         0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY                             0x8249
+#define GL_DEBUG_SOURCE_APPLICATION                             0x824A
+#define GL_DEBUG_SOURCE_OTHER                                   0x824B
+#define GL_DEBUG_TYPE_ERROR                                     0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                       0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                        0x824E
+#define GL_DEBUG_TYPE_PORTABILITY                               0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE                               0x8250
+#define GL_DEBUG_TYPE_OTHER                                     0x8251
+#define GL_DEBUG_TYPE_MARKER                                    0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP                                0x8269
+#define GL_DEBUG_TYPE_POP_GROUP                                 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION                          0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                          0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH                              0x826D
+#define GL_BUFFER                                               0x82E0
+#define GL_SHADER                                               0x82E1
+#define GL_PROGRAM                                              0x82E2
+#define GL_QUERY                                                0x82E3
+/* PROGRAM_PIPELINE only in GL */                               
+#define GL_SAMPLER                                              0x82E6
+/* DISPLAY_LIST only in GL */                                   
+#define GL_MAX_LABEL_LENGTH                                     0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH                             0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES                            0x9144
+#define GL_DEBUG_LOGGED_MESSAGES                                0x9145
+#define GL_DEBUG_SEVERITY_HIGH                                  0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM                                0x9147
+#define GL_DEBUG_SEVERITY_LOW                                   0x9148
+#define GL_DEBUG_OUTPUT                                         0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT                               0x00000002
+#define GL_STACK_OVERFLOW                                       0x0503
+#define GL_STACK_UNDERFLOW                                      0x0504
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD                                            0x87F9
+#define GL_3DC_XY_AMD                                           0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD                                          0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
+#endif
+
+/* GL_AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD                                     0x8BC0
+#define GL_COUNTER_RANGE_AMD                                    0x8BC1
+#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
+#define GL_PERCENTAGE_AMD                                       0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
+#define GL_PERFMON_RESULT_AMD                                   0x8BC6
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD                                      0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
+#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
+#endif
+
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays 
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
+#endif
+
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+    
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
+#define GL_MAX_SAMPLES_APPLE                                    0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                                        0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+#ifndef __gl3_h_
+/* These types are defined with reference to <inttypes.h>
+ * in the Apple extension spec, but here we use the Khronos
+ * portable types in khrplatform.h, and assume those types 
+ * are always defined.
+ * If any other extensions using these types are defined, 
+ * the typedefs must move out of this block and be shared.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#define GL_SYNC_OBJECT_APPLE                                    0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
+#define GL_OBJECT_TYPE_APPLE                                    0x9112
+#define GL_SYNC_CONDITION_APPLE                                 0x9113
+#define GL_SYNC_STATUS_APPLE                                    0x9114
+#define GL_SYNC_FLAGS_APPLE                                     0x9115
+#define GL_SYNC_FENCE_APPLE                                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
+#define GL_UNSIGNALED_APPLE                                     0x9118
+#define GL_SIGNALED_APPLE                                       0x9119
+#define GL_ALREADY_SIGNALED_APPLE                               0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
+#define GL_CONDITION_SATISFIED_APPLE                            0x911C
+#define GL_WAIT_FAILED_APPLE                                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
+#endif
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT                                              0x8007
+#define GL_MAX_EXT                                              0x8008
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT                                          0x881A
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_RG16F_EXT                                            0x822F
+#define GL_R16F_EXT                                             0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
+#define GL_SHADER_OBJECT_EXT                                    0x8B48
+#define GL_BUFFER_OBJECT_EXT                                    0x9151
+#define GL_QUERY_OBJECT_EXT                                     0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT                                            0x1800
+#define GL_DEPTH_EXT                                            0x1801
+#define GL_STENCIL_EXT                                          0x1802
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT                                     0x0001
+#define GL_MAP_WRITE_BIT_EXT                                    0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ 
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
+#define GL_MAX_SAMPLES_EXT                                      0x8D57
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0
+#define GL_MULTIVIEW_EXT                                        0x90F1
+#define GL_DRAW_BUFFER_EXT                                      0x0C01
+#define GL_READ_BUFFER_EXT                                      0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
+#define GL_CURRENT_QUERY_EXT                                    0x8865
+#define GL_QUERY_RESULT_EXT                                     0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
+#endif
+
+/* GL_EXT_shader_texture_lod */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT                                             0x8C40
+#define GL_SRGB_ALPHA_EXT                                       0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT                                              0x1903
+#define GL_RG_EXT                                               0x8227
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
+#define GL_ALPHA8_EXT                                           0x803C  
+#define GL_LUMINANCE8_EXT                                       0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
+#define GL_RGBA32F_EXT                                          0x8814  
+#define GL_RGB32F_EXT                                           0x8815
+#define GL_ALPHA32F_EXT                                         0x8816
+#define GL_LUMINANCE32F_EXT                                     0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
+/* reuse GL_RGBA16F_EXT */
+/* reuse GL_RGB16F_EXT */
+#define GL_ALPHA16F_EXT                                         0x881C
+#define GL_LUMINANCE16F_EXT                                     0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
+#define GL_RGB10_A2_EXT                                         0x8059  
+#define GL_RGB10_EXT                                            0x8052
+#define GL_BGRA8_EXT                                            0x93A1
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#define GL_R32F_EXT                                             0x822E  
+#define GL_RG32F_EXT                                            0x8230
+#define GL_R16F_EXT                                             0x822D
+#define GL_RG16F_EXT                                            0x822F
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
+#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_SHADER_BINARY_DMP                                    0x9250
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GCCSO_SHADER_BINARY_FJ                                  0x9260
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG                                       0x8C0A
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
+#define GL_MAX_SAMPLES_IMG                                      0x9135
+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
+#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
+#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV                               0x8000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
+#define GL_DRAW_BUFFER0_NV                                      0x8825
+#define GL_DRAW_BUFFER1_NV                                      0x8826
+#define GL_DRAW_BUFFER2_NV                                      0x8827
+#define GL_DRAW_BUFFER3_NV                                      0x8828
+#define GL_DRAW_BUFFER4_NV                                      0x8829
+#define GL_DRAW_BUFFER5_NV                                      0x882A
+#define GL_DRAW_BUFFER6_NV                                      0x882B
+#define GL_DRAW_BUFFER7_NV                                      0x882C
+#define GL_DRAW_BUFFER8_NV                                      0x882D
+#define GL_DRAW_BUFFER9_NV                                      0x882E
+#define GL_DRAW_BUFFER10_NV                                     0x882F
+#define GL_DRAW_BUFFER11_NV                                     0x8830
+#define GL_DRAW_BUFFER12_NV                                     0x8831
+#define GL_DRAW_BUFFER13_NV                                     0x8832
+#define GL_DRAW_BUFFER14_NV                                     0x8833
+#define GL_DRAW_BUFFER15_NV                                     0x8834
+#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
+#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV                                     0x84F2
+#define GL_FENCE_STATUS_NV                                      0x84F3
+#define GL_FENCE_CONDITION_NV                                   0x84F4
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_READ_BUFFER_NV                                       0x0C02
+#endif
+
+/* GL_NV_read_buffer_front */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_compression_s3tc_update */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_npot_2D_mipmap */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_ALPHA_TEST_QCOM                                      0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3
+#endif
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
+#define GL_STATE_RESTORE                                        0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_SHADER_BINARY_VIV                                    0x8FC4
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_depth_texture */
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fragment_precision_high */
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+
+/* GL_OES_texture_float */
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif
+
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#endif
+
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
+/* GL_OES_texture_npot */
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension functions
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+#endif 
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ANGLE_instanced_arrays 
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_ANGLE_pack_reverse_row_order 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_ANGLE_texture_compression_dxt3 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_ANGLE_texture_compression_dxt5 1
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_ANGLE_texture_usage 1
+#endif
+
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_ANGLE_translated_shader_source 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#endif
+
+/* GL_ARM_rgba8 */
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#endif
+
+/* GL_EXT_shader_texture_lod */
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#endif
+
+/* GL_NV_read_buffer_front */
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif
+
+/* GL_NV_read_depth */
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif
+
+/* GL_NV_read_depth_stencil */
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif
+
+/* GL_NV_read_stencil */
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif
+
+/* GL_NV_texture_compression_s3tc_update */
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif
+
+/* GL_NV_texture_npot_2D_mipmap */
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#endif
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */
+
+#endif /* _MSC_VER */
+
+#ifndef APIENTRY
+#define APIENTRY GL_APIENTRY
+#endif

+ 429 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_pixels.h

@@ -0,0 +1,429 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_pixels.h
+ *
+ *  Header for the enumerated pixel format definitions.
+ */
+
+#ifndef _SDL_pixels_h
+#define _SDL_pixels_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \name Transparency definitions
+ *
+ *  These define alpha as the opacity of a surface.
+ */
+/* @{ */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+/* @} */
+
+/** Pixel type. */
+enum
+{
+    SDL_PIXELTYPE_UNKNOWN,
+    SDL_PIXELTYPE_INDEX1,
+    SDL_PIXELTYPE_INDEX4,
+    SDL_PIXELTYPE_INDEX8,
+    SDL_PIXELTYPE_PACKED8,
+    SDL_PIXELTYPE_PACKED16,
+    SDL_PIXELTYPE_PACKED32,
+    SDL_PIXELTYPE_ARRAYU8,
+    SDL_PIXELTYPE_ARRAYU16,
+    SDL_PIXELTYPE_ARRAYU32,
+    SDL_PIXELTYPE_ARRAYF16,
+    SDL_PIXELTYPE_ARRAYF32
+};
+
+/** Bitmap pixel order, high bit -> low bit. */
+enum
+{
+    SDL_BITMAPORDER_NONE,
+    SDL_BITMAPORDER_4321,
+    SDL_BITMAPORDER_1234
+};
+
+/** Packed component order, high bit -> low bit. */
+enum
+{
+    SDL_PACKEDORDER_NONE,
+    SDL_PACKEDORDER_XRGB,
+    SDL_PACKEDORDER_RGBX,
+    SDL_PACKEDORDER_ARGB,
+    SDL_PACKEDORDER_RGBA,
+    SDL_PACKEDORDER_XBGR,
+    SDL_PACKEDORDER_BGRX,
+    SDL_PACKEDORDER_ABGR,
+    SDL_PACKEDORDER_BGRA
+};
+
+/** Array component order, low byte -> high byte. */
+enum
+{
+    SDL_ARRAYORDER_NONE,
+    SDL_ARRAYORDER_RGB,
+    SDL_ARRAYORDER_RGBA,
+    SDL_ARRAYORDER_ARGB,
+    SDL_ARRAYORDER_BGR,
+    SDL_ARRAYORDER_BGRA,
+    SDL_ARRAYORDER_ABGR
+};
+
+/** Packed component layout. */
+enum
+{
+    SDL_PACKEDLAYOUT_NONE,
+    SDL_PACKEDLAYOUT_332,
+    SDL_PACKEDLAYOUT_4444,
+    SDL_PACKEDLAYOUT_1555,
+    SDL_PACKEDLAYOUT_5551,
+    SDL_PACKEDLAYOUT_565,
+    SDL_PACKEDLAYOUT_8888,
+    SDL_PACKEDLAYOUT_2101010,
+    SDL_PACKEDLAYOUT_1010102
+};
+
+#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
+
+#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
+    ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
+     ((bits) << 8) | ((bytes) << 0))
+
+#define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F)
+#define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
+#define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
+#define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
+#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
+#define SDL_BYTESPERPIXEL(X) \
+    (SDL_ISPIXELFORMAT_FOURCC(X) ? \
+        ((((X) == SDL_PIXELFORMAT_YUY2) || \
+          ((X) == SDL_PIXELFORMAT_UYVY) || \
+          ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
+
+#define SDL_ISPIXELFORMAT_INDEXED(format)   \
+    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
+      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
+
+#define SDL_ISPIXELFORMAT_ALPHA(format)   \
+    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+     ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
+      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
+      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
+      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
+
+/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
+#define SDL_ISPIXELFORMAT_FOURCC(format)    \
+    ((format) && (SDL_PIXELFLAG(format) != 1))
+
+/* Note: If you modify this list, update SDL_GetPixelFormatName() */
+enum
+{
+    SDL_PIXELFORMAT_UNKNOWN,
+    SDL_PIXELFORMAT_INDEX1LSB =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
+                               1, 0),
+    SDL_PIXELFORMAT_INDEX1MSB =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
+                               1, 0),
+    SDL_PIXELFORMAT_INDEX4LSB =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
+                               4, 0),
+    SDL_PIXELFORMAT_INDEX4MSB =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
+                               4, 0),
+    SDL_PIXELFORMAT_INDEX8 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
+    SDL_PIXELFORMAT_RGB332 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_332, 8, 1),
+    SDL_PIXELFORMAT_RGB444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_4444, 12, 2),
+    SDL_PIXELFORMAT_RGB555 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_1555, 15, 2),
+    SDL_PIXELFORMAT_BGR555 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
+                               SDL_PACKEDLAYOUT_1555, 15, 2),
+    SDL_PIXELFORMAT_ARGB4444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
+                               SDL_PACKEDLAYOUT_4444, 16, 2),
+    SDL_PIXELFORMAT_RGBA4444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
+                               SDL_PACKEDLAYOUT_4444, 16, 2),
+    SDL_PIXELFORMAT_ABGR4444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
+                               SDL_PACKEDLAYOUT_4444, 16, 2),
+    SDL_PIXELFORMAT_BGRA4444 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
+                               SDL_PACKEDLAYOUT_4444, 16, 2),
+    SDL_PIXELFORMAT_ARGB1555 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
+                               SDL_PACKEDLAYOUT_1555, 16, 2),
+    SDL_PIXELFORMAT_RGBA5551 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
+                               SDL_PACKEDLAYOUT_5551, 16, 2),
+    SDL_PIXELFORMAT_ABGR1555 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
+                               SDL_PACKEDLAYOUT_1555, 16, 2),
+    SDL_PIXELFORMAT_BGRA5551 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
+                               SDL_PACKEDLAYOUT_5551, 16, 2),
+    SDL_PIXELFORMAT_RGB565 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_565, 16, 2),
+    SDL_PIXELFORMAT_BGR565 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
+                               SDL_PACKEDLAYOUT_565, 16, 2),
+    SDL_PIXELFORMAT_RGB24 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
+                               24, 3),
+    SDL_PIXELFORMAT_BGR24 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
+                               24, 3),
+    SDL_PIXELFORMAT_RGB888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
+                               SDL_PACKEDLAYOUT_8888, 24, 4),
+    SDL_PIXELFORMAT_RGBX8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
+                               SDL_PACKEDLAYOUT_8888, 24, 4),
+    SDL_PIXELFORMAT_BGR888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
+                               SDL_PACKEDLAYOUT_8888, 24, 4),
+    SDL_PIXELFORMAT_BGRX8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
+                               SDL_PACKEDLAYOUT_8888, 24, 4),
+    SDL_PIXELFORMAT_ARGB8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
+                               SDL_PACKEDLAYOUT_8888, 32, 4),
+    SDL_PIXELFORMAT_RGBA8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
+                               SDL_PACKEDLAYOUT_8888, 32, 4),
+    SDL_PIXELFORMAT_ABGR8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
+                               SDL_PACKEDLAYOUT_8888, 32, 4),
+    SDL_PIXELFORMAT_BGRA8888 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
+                               SDL_PACKEDLAYOUT_8888, 32, 4),
+    SDL_PIXELFORMAT_ARGB2101010 =
+        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
+                               SDL_PACKEDLAYOUT_2101010, 32, 4),
+
+    SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
+        SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
+    SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
+        SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
+    SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+        SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
+    SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+        SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
+    SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
+};
+
+typedef struct SDL_Color
+{
+    Uint8 r;
+    Uint8 g;
+    Uint8 b;
+    Uint8 a;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette
+{
+    int ncolors;
+    SDL_Color *colors;
+    Uint32 version;
+    int refcount;
+} SDL_Palette;
+
+/**
+ *  \note Everything in the pixel format structure is read-only.
+ */
+typedef struct SDL_PixelFormat
+{
+    Uint32 format;
+    SDL_Palette *palette;
+    Uint8 BitsPerPixel;
+    Uint8 BytesPerPixel;
+    Uint8 padding[2];
+    Uint32 Rmask;
+    Uint32 Gmask;
+    Uint32 Bmask;
+    Uint32 Amask;
+    Uint8 Rloss;
+    Uint8 Gloss;
+    Uint8 Bloss;
+    Uint8 Aloss;
+    Uint8 Rshift;
+    Uint8 Gshift;
+    Uint8 Bshift;
+    Uint8 Ashift;
+    int refcount;
+    struct SDL_PixelFormat *next;
+} SDL_PixelFormat;
+
+/**
+ * \brief Get the human readable name of a pixel format
+ */
+extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
+
+/**
+ *  \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
+ *
+ *  \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
+ *
+ *  \sa SDL_MasksToPixelFormatEnum()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
+                                                            int *bpp,
+                                                            Uint32 * Rmask,
+                                                            Uint32 * Gmask,
+                                                            Uint32 * Bmask,
+                                                            Uint32 * Amask);
+
+/**
+ *  \brief Convert a bpp and RGBA masks to an enumerated pixel format.
+ *
+ *  \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
+ *          wasn't possible.
+ *
+ *  \sa SDL_PixelFormatEnumToMasks()
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
+                                                          Uint32 Rmask,
+                                                          Uint32 Gmask,
+                                                          Uint32 Bmask,
+                                                          Uint32 Amask);
+
+/**
+ *  \brief Create an SDL_PixelFormat structure from a pixel format enum.
+ */
+extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
+
+/**
+ *  \brief Free an SDL_PixelFormat structure.
+ */
+extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
+
+/**
+ *  \brief Create a palette structure with the specified number of color
+ *         entries.
+ *
+ *  \return A new palette, or NULL if there wasn't enough memory.
+ *
+ *  \note The palette entries are initialized to white.
+ *
+ *  \sa SDL_FreePalette()
+ */
+extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
+
+/**
+ *  \brief Set the palette for a pixel format structure.
+ */
+extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
+                                                      SDL_Palette *palette);
+
+/**
+ *  \brief Set a range of colors in a palette.
+ *
+ *  \param palette    The palette to modify.
+ *  \param colors     An array of colors to copy into the palette.
+ *  \param firstcolor The index of the first palette entry to modify.
+ *  \param ncolors    The number of entries to modify.
+ *
+ *  \return 0 on success, or -1 if not all of the colors could be set.
+ */
+extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
+                                                 const SDL_Color * colors,
+                                                 int firstcolor, int ncolors);
+
+/**
+ *  \brief Free a palette created with SDL_AllocPalette().
+ *
+ *  \sa SDL_AllocPalette()
+ */
+extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
+
+/**
+ *  \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
+ *
+ *  \sa SDL_MapRGBA
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
+                                          Uint8 r, Uint8 g, Uint8 b);
+
+/**
+ *  \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
+ *
+ *  \sa SDL_MapRGB
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
+                                           Uint8 r, Uint8 g, Uint8 b,
+                                           Uint8 a);
+
+/**
+ *  \brief Get the RGB components from a pixel of the specified format.
+ *
+ *  \sa SDL_GetRGBA
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
+                                        const SDL_PixelFormat * format,
+                                        Uint8 * r, Uint8 * g, Uint8 * b);
+
+/**
+ *  \brief Get the RGBA components from a pixel of the specified format.
+ *
+ *  \sa SDL_GetRGB
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
+                                         const SDL_PixelFormat * format,
+                                         Uint8 * r, Uint8 * g, Uint8 * b,
+                                         Uint8 * a);
+
+/**
+ *  \brief Calculate a 256 entry gamma ramp for a gamma value.
+ */
+extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_pixels_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 148 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_platform.h

@@ -0,0 +1,148 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_platform.h
+ *
+ *  Try to get a standard set of platform defines.
+ */
+
+#ifndef _SDL_platform_h
+#define _SDL_platform_h
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__     1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__   1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__    1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__   1
+#endif
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__ 1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__    1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__    1
+#endif
+#if defined(linux) || defined(__linux) || defined(__linux__)
+#undef __LINUX__
+#define __LINUX__   1
+#endif
+#if defined(ANDROID) || defined(__ANDROID__)
+#undef __ANDROID__
+#undef __LINUX__ /* do we need to do this? */
+#define __ANDROID__ 1
+#endif
+
+#if defined(__APPLE__)
+/* lets us know what version of Mac OS X we're compiling on */
+#include "AvailabilityMacros.h"
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+/* if compiling for iPhone */
+#undef __IPHONEOS__
+#define __IPHONEOS__ 1
+#undef __MACOSX__
+#else
+/* if not compiling for iPhone */
+#undef __MACOSX__
+#define __MACOSX__  1
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
+# error SDL for Mac OS X only supports deploying on 10.5 and above.
+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
+#endif /* TARGET_OS_IPHONE */
+#endif /* defined(__APPLE__) */
+
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__  1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__ 1
+#endif
+#if defined(__OS2__)
+#undef __OS2__
+#define __OS2__     1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__     1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__  1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__  1
+#endif
+#if defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__ 1
+#endif
+#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
+#undef __WINDOWS__
+#define __WINDOWS__   1
+#endif
+#if defined(__WINDOWS__)
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+#if defined(__PSP__)
+#undef __PSP__
+#define __PSP__ 1
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief Gets the name of the platform.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_platform_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 75 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_power.h

@@ -0,0 +1,75 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_power_h
+#define _SDL_power_h
+
+/**
+ *  \file SDL_power.h
+ *
+ *  Header for the SDL power management routines.
+ */
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief The basic state for the system's power supply.
+ */
+typedef enum
+{
+    SDL_POWERSTATE_UNKNOWN,      /**< cannot determine power status */
+    SDL_POWERSTATE_ON_BATTERY,   /**< Not plugged in, running on the battery */
+    SDL_POWERSTATE_NO_BATTERY,   /**< Plugged in, no battery available */
+    SDL_POWERSTATE_CHARGING,     /**< Plugged in, charging battery */
+    SDL_POWERSTATE_CHARGED       /**< Plugged in, battery charged */
+} SDL_PowerState;
+
+
+/**
+ *  \brief Get the current power supply details.
+ *
+ *  \param secs Seconds of battery life left. You can pass a NULL here if
+ *              you don't care. Will return -1 if we can't determine a
+ *              value, or we're not running on a battery.
+ *
+ *  \param pct Percentage of battery life left, between 0 and 100. You can
+ *             pass a NULL here if you don't care. Will return -1 if we
+ *             can't determine a value, or we're not running on a battery.
+ *
+ *  \return The state of the battery (if any).
+ */
+extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_power_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 58 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_quit.h

@@ -0,0 +1,58 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_quit.h
+ *
+ *  Include file for SDL quit event handling.
+ */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/**
+ *  \file SDL_quit.h
+ *
+ *  An ::SDL_QUIT event is generated when the user tries to close the application
+ *  window.  If it is ignored or filtered out, the window will remain open.
+ *  If it is not ignored or filtered, it is queued normally and the window
+ *  is allowed to close.  When the window is closed, screen updates will
+ *  complete, but have no effect.
+ *
+ *  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+ *  and SIGTERM (system termination request), if handlers do not already
+ *  exist, that generate ::SDL_QUIT events as well.  There is no way
+ *  to determine the cause of an ::SDL_QUIT event, but setting a signal
+ *  handler in your application will override the default generation of
+ *  quit events for that signal.
+ *
+ *  \sa SDL_Quit()
+ */
+
+/* There are no functions directly affecting the quit event */
+
+#define SDL_QuitRequested() \
+        (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
+
+#endif /* _SDL_quit_h */

+ 138 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_rect.h

@@ -0,0 +1,138 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_rect.h
+ *
+ *  Header file for SDL_rect definition and management functions.
+ */
+
+#ifndef _SDL_rect_h
+#define _SDL_rect_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_pixels.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief  The structure that defines a point
+ *
+ *  \sa SDL_EnclosePoints
+ */
+typedef struct SDL_Point
+{
+    int x;
+    int y;
+} SDL_Point;
+
+/**
+ *  \brief A rectangle, with the origin at the upper left.
+ *
+ *  \sa SDL_RectEmpty
+ *  \sa SDL_RectEquals
+ *  \sa SDL_HasIntersection
+ *  \sa SDL_IntersectRect
+ *  \sa SDL_UnionRect
+ *  \sa SDL_EnclosePoints
+ */
+typedef struct SDL_Rect
+{
+    int x, y;
+    int w, h;
+} SDL_Rect;
+
+/**
+ *  \brief Returns true if the rectangle has no area.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
+{
+    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ *  \brief Returns true if the two rectangles are equal.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
+{
+    return (a && b && (a->x == b->x) && (a->y == b->y) &&
+            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ *  \brief Determine whether two rectangles intersect.
+ *
+ *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
+                                                     const SDL_Rect * B);
+
+/**
+ *  \brief Calculate the intersection of two rectangles.
+ *
+ *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
+                                                   const SDL_Rect * B,
+                                                   SDL_Rect * result);
+
+/**
+ *  \brief Calculate the union of two rectangles.
+ */
+extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
+                                           const SDL_Rect * B,
+                                           SDL_Rect * result);
+
+/**
+ *  \brief Calculate a minimal rectangle enclosing a set of points
+ *
+ *  \return SDL_TRUE if any points were within the clipping rect
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
+                                                   int count,
+                                                   const SDL_Rect * clip,
+                                                   SDL_Rect * result);
+
+/**
+ *  \brief Calculate the intersection of a rectangle and line segment.
+ *
+ *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
+                                                          rect, int *X1,
+                                                          int *Y1, int *X2,
+                                                          int *Y2);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rect_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 870 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_render.h

@@ -0,0 +1,870 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_render.h
+ *
+ *  Header file for SDL 2D rendering functions.
+ *
+ *  This API supports the following features:
+ *      * single pixel points
+ *      * single pixel lines
+ *      * filled rectangles
+ *      * texture images
+ *
+ *  The primitives may be drawn in opaque, blended, or additive modes.
+ *
+ *  The texture images may be drawn in opaque, blended, or additive modes.
+ *  They can have an additional color tint or alpha modulation applied to
+ *  them, and may also be stretched with linear interpolation.
+ *
+ *  This API is designed to accelerate simple 2D operations. You may
+ *  want more functionality such as polygons and particle effects and
+ *  in that case you should use SDL's OpenGL/Direct3D support or one
+ *  of the many good 3D engines.
+ *
+ *  These functions must be called from the main thread.
+ *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
+ */
+
+#ifndef _SDL_render_h
+#define _SDL_render_h
+
+#include "SDL_stdinc.h"
+#include "SDL_rect.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief Flags used when creating a rendering context
+ */
+typedef enum
+{
+    SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
+    SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
+                                                     acceleration */
+    SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
+                                                     with the refresh rate */
+    SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports
+                                                     rendering to texture */
+} SDL_RendererFlags;
+
+/**
+ *  \brief Information on the capabilities of a render driver or context.
+ */
+typedef struct SDL_RendererInfo
+{
+    const char *name;           /**< The name of the renderer */
+    Uint32 flags;               /**< Supported ::SDL_RendererFlags */
+    Uint32 num_texture_formats; /**< The number of available texture formats */
+    Uint32 texture_formats[16]; /**< The available texture formats */
+    int max_texture_width;      /**< The maximimum texture width */
+    int max_texture_height;     /**< The maximimum texture height */
+} SDL_RendererInfo;
+
+/**
+ *  \brief The access pattern allowed for a texture.
+ */
+typedef enum
+{
+    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
+    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
+    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
+} SDL_TextureAccess;
+
+/**
+ *  \brief The texture channel modulation used in SDL_RenderCopy().
+ */
+typedef enum
+{
+    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
+    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
+    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
+} SDL_TextureModulate;
+
+/**
+ *  \brief Flip constants for SDL_RenderCopyEx
+ */
+typedef enum
+{
+    SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */
+    SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */
+    SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */
+} SDL_RendererFlip;
+
+/**
+ *  \brief A structure representing rendering state
+ */
+struct SDL_Renderer;
+typedef struct SDL_Renderer SDL_Renderer;
+
+/**
+ *  \brief An efficient driver-specific representation of pixel data
+ */
+struct SDL_Texture;
+typedef struct SDL_Texture SDL_Texture;
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the number of 2D rendering drivers available for the current
+ *         display.
+ *
+ *  A render driver is a set of code that handles rendering and texture
+ *  management on a particular display.  Normally there is only one, but
+ *  some drivers may have several available with different capabilities.
+ *
+ *  \sa SDL_GetRenderDriverInfo()
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
+
+/**
+ *  \brief Get information about a specific 2D rendering driver for the current
+ *         display.
+ *
+ *  \param index The index of the driver to query information about.
+ *  \param info  A pointer to an SDL_RendererInfo struct to be filled with
+ *               information on the rendering driver.
+ *
+ *  \return 0 on success, -1 if the index was out of range.
+ *
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
+                                                    SDL_RendererInfo * info);
+
+/**
+ *  \brief Create a window and default renderer
+ *
+ *  \param width    The width of the window
+ *  \param height   The height of the window
+ *  \param window_flags The flags used to create the window
+ *  \param window   A pointer filled with the window, or NULL on error
+ *  \param renderer A pointer filled with the renderer, or NULL on error
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
+                                int width, int height, Uint32 window_flags,
+                                SDL_Window **window, SDL_Renderer **renderer);
+
+
+/**
+ *  \brief Create a 2D rendering context for a window.
+ *
+ *  \param window The window where rendering is displayed.
+ *  \param index    The index of the rendering driver to initialize, or -1 to
+ *                  initialize the first one supporting the requested flags.
+ *  \param flags    ::SDL_RendererFlags.
+ *
+ *  \return A valid rendering context or NULL if there was an error.
+ *
+ *  \sa SDL_CreateSoftwareRenderer()
+ *  \sa SDL_GetRendererInfo()
+ *  \sa SDL_DestroyRenderer()
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
+                                               int index, Uint32 flags);
+
+/**
+ *  \brief Create a 2D software rendering context for a surface.
+ *
+ *  \param surface The surface where rendering is done.
+ *
+ *  \return A valid rendering context or NULL if there was an error.
+ *
+ *  \sa SDL_CreateRenderer()
+ *  \sa SDL_DestroyRenderer()
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
+
+/**
+ *  \brief Get the renderer associated with a window.
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
+
+/**
+ *  \brief Get information about a rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
+                                                SDL_RendererInfo * info);
+
+/**
+ *  \brief Get the output size of a rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
+                                                      int *w, int *h);
+
+/**
+ *  \brief Create a texture for a rendering context.
+ *
+ *  \param renderer The renderer.
+ *  \param format The format of the texture.
+ *  \param access One of the enumerated values in ::SDL_TextureAccess.
+ *  \param w      The width of the texture in pixels.
+ *  \param h      The height of the texture in pixels.
+ *
+ *  \return The created texture is returned, or 0 if no rendering context was
+ *          active,  the format was unsupported, or the width or height were out
+ *          of range.
+ *
+ *  \sa SDL_QueryTexture()
+ *  \sa SDL_UpdateTexture()
+ *  \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
+                                                        Uint32 format,
+                                                        int access, int w,
+                                                        int h);
+
+/**
+ *  \brief Create a texture from an existing surface.
+ *
+ *  \param renderer The renderer.
+ *  \param surface The surface containing pixel data used to fill the texture.
+ *
+ *  \return The created texture is returned, or 0 on error.
+ *
+ *  \note The surface is not modified or freed by this function.
+ *
+ *  \sa SDL_QueryTexture()
+ *  \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
+
+/**
+ *  \brief Query the attributes of a texture
+ *
+ *  \param texture A texture to be queried.
+ *  \param format  A pointer filled in with the raw format of the texture.  The
+ *                 actual format may differ, but pixel transfers will use this
+ *                 format.
+ *  \param access  A pointer filled in with the actual access to the texture.
+ *  \param w       A pointer filled in with the width of the texture in pixels.
+ *  \param h       A pointer filled in with the height of the texture in pixels.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ */
+extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
+                                             Uint32 * format, int *access,
+                                             int *w, int *h);
+
+/**
+ *  \brief Set an additional color value used in render copy operations.
+ *
+ *  \param texture The texture to update.
+ *  \param r       The red color value multiplied into copy operations.
+ *  \param g       The green color value multiplied into copy operations.
+ *  \param b       The blue color value multiplied into copy operations.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid or color modulation
+ *          is not supported.
+ *
+ *  \sa SDL_GetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
+                                                   Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ *  \brief Get the additional color value used in render copy operations.
+ *
+ *  \param texture The texture to query.
+ *  \param r         A pointer filled in with the current red color value.
+ *  \param g         A pointer filled in with the current green color value.
+ *  \param b         A pointer filled in with the current blue color value.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \sa SDL_SetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
+                                                   Uint8 * r, Uint8 * g,
+                                                   Uint8 * b);
+
+/**
+ *  \brief Set an additional alpha value used in render copy operations.
+ *
+ *  \param texture The texture to update.
+ *  \param alpha     The alpha value multiplied into copy operations.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid or alpha modulation
+ *          is not supported.
+ *
+ *  \sa SDL_GetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
+                                                   Uint8 alpha);
+
+/**
+ *  \brief Get the additional alpha value used in render copy operations.
+ *
+ *  \param texture The texture to query.
+ *  \param alpha     A pointer filled in with the current alpha value.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \sa SDL_SetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
+                                                   Uint8 * alpha);
+
+/**
+ *  \brief Set the blend mode used for texture copy operations.
+ *
+ *  \param texture The texture to update.
+ *  \param blendMode ::SDL_BlendMode to use for texture blending.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
+ *          not supported.
+ *
+ *  \note If the blend mode is not supported, the closest supported mode is
+ *        chosen.
+ *
+ *  \sa SDL_GetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
+                                                    SDL_BlendMode blendMode);
+
+/**
+ *  \brief Get the blend mode used for texture copy operations.
+ *
+ *  \param texture   The texture to query.
+ *  \param blendMode A pointer filled in with the current blend mode.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \sa SDL_SetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
+                                                    SDL_BlendMode *blendMode);
+
+/**
+ *  \brief Update the given texture rectangle with new pixel data.
+ *
+ *  \param texture   The texture to update
+ *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
+ *                   update the entire texture.
+ *  \param pixels    The raw pixel data.
+ *  \param pitch     The number of bytes between rows of pixel data.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \note This is a fairly slow function.
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
+                                              const SDL_Rect * rect,
+                                              const void *pixels, int pitch);
+
+/**
+ *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
+ *
+ *  \param texture   The texture to update
+ *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
+ *                   update the entire texture.
+ *  \param Yplane    The raw pixel data for the Y plane.
+ *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane.
+ *  \param Uplane    The raw pixel data for the U plane.
+ *  \param Upitch    The number of bytes between rows of pixel data for the U plane.
+ *  \param Vplane    The raw pixel data for the V plane.
+ *  \param Vpitch    The number of bytes between rows of pixel data for the V plane.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \note You can use SDL_UpdateTexture() as long as your pixel data is
+ *        a contiguous block of Y and U/V planes in the proper order, but
+ *        this function is available if your pixel data is not contiguous.
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
+                                                 const SDL_Rect * rect,
+                                                 const Uint8 *Yplane, int Ypitch,
+                                                 const Uint8 *Uplane, int Upitch,
+                                                 const Uint8 *Vplane, int Vpitch);
+
+/**
+ *  \brief Lock a portion of the texture for write-only pixel access.
+ *
+ *  \param texture   The texture to lock for access, which was created with
+ *                   ::SDL_TEXTUREACCESS_STREAMING.
+ *  \param rect      A pointer to the rectangle to lock for access. If the rect
+ *                   is NULL, the entire texture will be locked.
+ *  \param pixels    This is filled in with a pointer to the locked pixels,
+ *                   appropriately offset by the locked area.
+ *  \param pitch     This is filled in with the pitch of the locked pixels.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
+ *
+ *  \sa SDL_UnlockTexture()
+ */
+extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
+                                            const SDL_Rect * rect,
+                                            void **pixels, int *pitch);
+
+/**
+ *  \brief Unlock a texture, uploading the changes to video memory, if needed.
+ *
+ *  \sa SDL_LockTexture()
+ */
+extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
+
+/**
+ * \brief Determines whether a window supports the use of render targets
+ *
+ * \param renderer The renderer that will be checked
+ *
+ * \return SDL_TRUE if supported, SDL_FALSE if not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
+
+/**
+ * \brief Set a texture as the current rendering target.
+ *
+ * \param renderer The renderer.
+ * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
+ *
+ * \return 0 on success, or -1 on error
+ *
+ *  \sa SDL_GetRenderTarget()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
+                                                SDL_Texture *texture);
+
+/**
+ * \brief Get the current render target or NULL for the default render target.
+ *
+ * \return The current render target
+ *
+ *  \sa SDL_SetRenderTarget()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
+
+/**
+ *  \brief Set device independent resolution for rendering
+ *
+ *  \param renderer The renderer for which resolution should be set.
+ *  \param w      The width of the logical resolution
+ *  \param h      The height of the logical resolution
+ *
+ *  This function uses the viewport and scaling functionality to allow a fixed logical
+ *  resolution for rendering, regardless of the actual output resolution.  If the actual
+ *  output resolution doesn't have the same aspect ratio the output rendering will be
+ *  centered within the output display.
+ *
+ *  If the output display is a window, mouse events in the window will be filtered
+ *  and scaled so they seem to arrive within the logical resolution.
+ *
+ *  \note If this function results in scaling or subpixel drawing by the
+ *        rendering backend, it will be handled using the appropriate
+ *        quality hints.
+ *
+ *  \sa SDL_RenderGetLogicalSize()
+ *  \sa SDL_RenderSetScale()
+ *  \sa SDL_RenderSetViewport()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
+
+/**
+ *  \brief Get device independent resolution for rendering
+ *
+ *  \param renderer The renderer from which resolution should be queried.
+ *  \param w      A pointer filled with the width of the logical resolution
+ *  \param h      A pointer filled with the height of the logical resolution
+ *
+ *  \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
+
+/**
+ *  \brief Set the drawing area for rendering on the current target.
+ *
+ *  \param renderer The renderer for which the drawing area should be set.
+ *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
+ *
+ *  The x,y of the viewport rect represents the origin for rendering.
+ *
+ *  \return 0 on success, or -1 on error
+ *
+ *  \note If the window associated with the renderer is resized, the viewport is automatically reset.
+ *
+ *  \sa SDL_RenderGetViewport()
+ *  \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
+                                                  const SDL_Rect * rect);
+
+/**
+ *  \brief Get the drawing area for the current target.
+ *
+ *  \sa SDL_RenderSetViewport()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
+                                                   SDL_Rect * rect);
+
+/**
+ *  \brief Set the clip rectangle for the current target.
+ *
+ *  \param renderer The renderer for which clip rectangle should be set.
+ *  \param rect   A pointer to the rectangle to set as the clip rectangle, or
+ *                NULL to disable clipping.
+ *
+ *  \return 0 on success, or -1 on error
+ *
+ *  \sa SDL_RenderGetClipRect()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
+                                                  const SDL_Rect * rect);
+
+/**
+ *  \brief Get the clip rectangle for the current target.
+ *
+ *  \param renderer The renderer from which clip rectangle should be queried.
+ *  \param rect   A pointer filled in with the current clip rectangle, or
+ *                an empty rectangle if clipping is disabled.
+ *
+ *  \sa SDL_RenderSetClipRect()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
+                                                   SDL_Rect * rect);
+
+/**
+ *  \brief Set the drawing scale for rendering on the current target.
+ *
+ *  \param renderer The renderer for which the drawing scale should be set.
+ *  \param scaleX The horizontal scaling factor
+ *  \param scaleY The vertical scaling factor
+ *
+ *  The drawing coordinates are scaled by the x/y scaling factors
+ *  before they are used by the renderer.  This allows resolution
+ *  independent drawing with a single coordinate system.
+ *
+ *  \note If this results in scaling or subpixel drawing by the
+ *        rendering backend, it will be handled using the appropriate
+ *        quality hints.  For best results use integer scaling factors.
+ *
+ *  \sa SDL_RenderGetScale()
+ *  \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
+                                               float scaleX, float scaleY);
+
+/**
+ *  \brief Get the drawing scale for the current target.
+ *
+ *  \param renderer The renderer from which drawing scale should be queried.
+ *  \param scaleX A pointer filled in with the horizontal scaling factor
+ *  \param scaleY A pointer filled in with the vertical scaling factor
+ *
+ *  \sa SDL_RenderSetScale()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
+                                               float *scaleX, float *scaleY);
+
+/**
+ *  \brief Set the color used for drawing operations (Rect, Line and Clear).
+ *
+ *  \param renderer The renderer for which drawing color should be set.
+ *  \param r The red value used to draw on the rendering target.
+ *  \param g The green value used to draw on the rendering target.
+ *  \param b The blue value used to draw on the rendering target.
+ *  \param a The alpha value used to draw on the rendering target, usually
+ *           ::SDL_ALPHA_OPAQUE (255).
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
+                                           Uint8 r, Uint8 g, Uint8 b,
+                                           Uint8 a);
+
+/**
+ *  \brief Get the color used for drawing operations (Rect, Line and Clear).
+ *
+ *  \param renderer The renderer from which drawing color should be queried.
+ *  \param r A pointer to the red value used to draw on the rendering target.
+ *  \param g A pointer to the green value used to draw on the rendering target.
+ *  \param b A pointer to the blue value used to draw on the rendering target.
+ *  \param a A pointer to the alpha value used to draw on the rendering target,
+ *           usually ::SDL_ALPHA_OPAQUE (255).
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
+                                           Uint8 * r, Uint8 * g, Uint8 * b,
+                                           Uint8 * a);
+
+/**
+ *  \brief Set the blend mode used for drawing operations (Fill and Line).
+ *
+ *  \param renderer The renderer for which blend mode should be set.
+ *  \param blendMode ::SDL_BlendMode to use for blending.
+ *
+ *  \return 0 on success, or -1 on error
+ *
+ *  \note If the blend mode is not supported, the closest supported mode is
+ *        chosen.
+ *
+ *  \sa SDL_GetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
+                                                       SDL_BlendMode blendMode);
+
+/**
+ *  \brief Get the blend mode used for drawing operations.
+ *
+ *  \param renderer The renderer from which blend mode should be queried.
+ *  \param blendMode A pointer filled in with the current blend mode.
+ *
+ *  \return 0 on success, or -1 on error
+ *
+ *  \sa SDL_SetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
+                                                       SDL_BlendMode *blendMode);
+
+/**
+ *  \brief Clear the current rendering target with the drawing color
+ *
+ *  This function clears the entire rendering target, ignoring the viewport.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
+
+/**
+ *  \brief Draw a point on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a point.
+ *  \param x The x coordinate of the point.
+ *  \param y The y coordinate of the point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
+                                                int x, int y);
+
+/**
+ *  \brief Draw multiple points on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple points.
+ *  \param points The points to draw
+ *  \param count The number of points to draw
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
+                                                 const SDL_Point * points,
+                                                 int count);
+
+/**
+ *  \brief Draw a line on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a line.
+ *  \param x1 The x coordinate of the start point.
+ *  \param y1 The y coordinate of the start point.
+ *  \param x2 The x coordinate of the end point.
+ *  \param y2 The y coordinate of the end point.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
+                                               int x1, int y1, int x2, int y2);
+
+/**
+ *  \brief Draw a series of connected lines on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple lines.
+ *  \param points The points along the lines
+ *  \param count The number of points, drawing count-1 lines
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
+                                                const SDL_Point * points,
+                                                int count);
+
+/**
+ *  \brief Draw a rectangle on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
+                                               const SDL_Rect * rect);
+
+/**
+ *  \brief Draw some number of rectangles on the current rendering target.
+ *
+ *  \param renderer The renderer which should draw multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
+                                                const SDL_Rect * rects,
+                                                int count);
+
+/**
+ *  \brief Fill a rectangle on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill a rectangle.
+ *  \param rect A pointer to the destination rectangle, or NULL for the entire
+ *              rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
+                                               const SDL_Rect * rect);
+
+/**
+ *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
+ *
+ *  \param renderer The renderer which should fill multiple rectangles.
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
+                                                const SDL_Rect * rects,
+                                                int count);
+
+/**
+ *  \brief Copy a portion of the texture to the current rendering target.
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
+                                           SDL_Texture * texture,
+                                           const SDL_Rect * srcrect,
+                                           const SDL_Rect * dstrect);
+
+/**
+ *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
+ *
+ *  \param renderer The renderer which should copy parts of a texture.
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the
+ *                   entire rendering target.
+ *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect
+ *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
+ *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
+ *
+ *  \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
+                                           SDL_Texture * texture,
+                                           const SDL_Rect * srcrect,
+                                           const SDL_Rect * dstrect,
+                                           const double angle,
+                                           const SDL_Point *center,
+                                           const SDL_RendererFlip flip);
+
+/**
+ *  \brief Read pixels from the current rendering target.
+ *
+ *  \param renderer The renderer from which pixels should be read.
+ *  \param rect   A pointer to the rectangle to read, or NULL for the entire
+ *                render target.
+ *  \param format The desired format of the pixel data, or 0 to use the format
+ *                of the rendering target
+ *  \param pixels A pointer to be filled in with the pixel data
+ *  \param pitch  The pitch of the pixels parameter.
+ *
+ *  \return 0 on success, or -1 if pixel reading is not supported.
+ *
+ *  \warning This is a very slow operation, and should not be used frequently.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
+                                                 const SDL_Rect * rect,
+                                                 Uint32 format,
+                                                 void *pixels, int pitch);
+
+/**
+ *  \brief Update the screen with rendering performed.
+ */
+extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
+
+/**
+ *  \brief Destroy the specified texture.
+ *
+ *  \sa SDL_CreateTexture()
+ *  \sa SDL_CreateTextureFromSurface()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
+
+/**
+ *  \brief Destroy the rendering context for a window and free associated
+ *         textures.
+ *
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
+
+
+/**
+ *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
+ *         OpenGL instructions.
+ *
+ *  \param texture  The SDL texture to bind
+ *  \param texw     A pointer to a float that will be filled with the texture width
+ *  \param texh     A pointer to a float that will be filled with the texture height
+ *
+ *  \return 0 on success, or -1 if the operation is not supported
+ */
+extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
+
+/**
+ *  \brief Unbind a texture from the current OpenGL/ES/ES2 context.
+ *
+ *  \param texture  The SDL texture to unbind
+ *
+ *  \return 0 on success, or -1 if the operation is not supported
+ */
+extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_render_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 2 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_revision.h

@@ -0,0 +1,2 @@
+#define SDL_REVISION "hg-8297:be2102f000d0"
+#define SDL_REVISION_NUMBER 8297

+ 232 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_rwops.h

@@ -0,0 +1,232 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_rwops.h
+ *
+ *  This file provides a general interface for SDL to read and write
+ *  data streams.  It can easily be extended to files, memory, etc.
+ */
+
+#ifndef _SDL_rwops_h
+#define _SDL_rwops_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* RWops Types */
+#define SDL_RWOPS_UNKNOWN   0   /* Unknown stream type */
+#define SDL_RWOPS_WINFILE   1   /* Win32 file */
+#define SDL_RWOPS_STDFILE   2   /* Stdio file */
+#define SDL_RWOPS_JNIFILE   3   /* Android asset */
+#define SDL_RWOPS_MEMORY    4   /* Memory stream */
+#define SDL_RWOPS_MEMORY_RO 5   /* Read-Only memory stream */
+
+/**
+ * This is the read/write operation structure -- very basic.
+ */
+typedef struct SDL_RWops
+{
+    /**
+     *  Return the size of the file in this rwops, or -1 if unknown
+     */
+    Sint64 (SDLCALL * size) (struct SDL_RWops * context);
+
+    /**
+     *  Seek to \c offset relative to \c whence, one of stdio's whence values:
+     *  RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
+     *
+     *  \return the final offset in the data stream, or -1 on error.
+     */
+    Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
+                             int whence);
+
+    /**
+     *  Read up to \c maxnum objects each of size \c size from the data
+     *  stream to the area pointed at by \c ptr.
+     *
+     *  \return the number of objects read, or 0 at error or end of file.
+     */
+    size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
+                             size_t size, size_t maxnum);
+
+    /**
+     *  Write exactly \c num objects each of size \c size from the area
+     *  pointed at by \c ptr to data stream.
+     *
+     *  \return the number of objects written, or 0 at error or end of file.
+     */
+    size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
+                              size_t size, size_t num);
+
+    /**
+     *  Close and free an allocated SDL_RWops structure.
+     *
+     *  \return 0 if successful or -1 on write error when flushing data.
+     */
+    int (SDLCALL * close) (struct SDL_RWops * context);
+
+    Uint32 type;
+    union
+    {
+#if defined(ANDROID)
+        struct
+        {
+            void *fileNameRef;
+            void *inputStreamRef;
+            void *readableByteChannelRef;
+            void *readMethod;
+            void *assetFileDescriptorRef;
+            long position;
+            long size;
+            long offset;
+            int fd;
+        } androidio;
+#elif defined(__WIN32__)
+        struct
+        {
+            SDL_bool append;
+            void *h;
+            struct
+            {
+                void *data;
+                size_t size;
+                size_t left;
+            } buffer;
+        } windowsio;
+#endif
+
+#ifdef HAVE_STDIO_H
+        struct
+        {
+            SDL_bool autoclose;
+            FILE *fp;
+        } stdio;
+#endif
+        struct
+        {
+            Uint8 *base;
+            Uint8 *here;
+            Uint8 *stop;
+        } mem;
+        struct
+        {
+            void *data1;
+            void *data2;
+        } unknown;
+    } hidden;
+
+} SDL_RWops;
+
+
+/**
+ *  \name RWFrom functions
+ *
+ *  Functions to create SDL_RWops structures from various data streams.
+ */
+/* @{ */
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
+                                                  const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
+                                                SDL_bool autoclose);
+#else
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
+                                                SDL_bool autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
+                                                      int size);
+
+/* @} *//* RWFrom functions */
+
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
+
+#define RW_SEEK_SET 0       /**< Seek from the beginning of data */
+#define RW_SEEK_CUR 1       /**< Seek relative to current read point */
+#define RW_SEEK_END 2       /**< Seek relative to the end of data */
+
+/**
+ *  \name Read/write macros
+ *
+ *  Macros to easily read and write from an SDL_RWops structure.
+ */
+/* @{ */
+#define SDL_RWsize(ctx)         (ctx)->size(ctx)
+#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx)         (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n)   (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n)  (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx)        (ctx)->close(ctx)
+/* @} *//* Read/write macros */
+
+
+/**
+ *  \name Read endian functions
+ *
+ *  Read an item of the specified endianness and return in native format.
+ */
+/* @{ */
+extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
+/* @} *//* Read endian functions */
+
+/**
+ *  \name Write endian functions
+ *
+ *  Write an item of native format to the specified endianness.
+ */
+/* @{ */
+extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
+/* @} *//* Write endian functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_rwops_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 401 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_scancode.h

@@ -0,0 +1,401 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_scancode.h
+ *
+ *  Defines keyboard scancodes.
+ */
+
+#ifndef _SDL_scancode_h
+#define _SDL_scancode_h
+
+#include "SDL_stdinc.h"
+
+/**
+ *  \brief The SDL keyboard scancode representation.
+ *
+ *  Values of this type are used to represent keyboard keys, among other places
+ *  in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
+ *  SDL_Event structure.
+ *
+ *  The values in this enumeration are based on the USB usage page standard:
+ *  http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
+ */
+typedef enum
+{
+    SDL_SCANCODE_UNKNOWN = 0,
+
+    /**
+     *  \name Usage page 0x07
+     *
+     *  These values are from usage page 0x07 (USB keyboard page).
+     */
+    /* @{ */
+
+    SDL_SCANCODE_A = 4,
+    SDL_SCANCODE_B = 5,
+    SDL_SCANCODE_C = 6,
+    SDL_SCANCODE_D = 7,
+    SDL_SCANCODE_E = 8,
+    SDL_SCANCODE_F = 9,
+    SDL_SCANCODE_G = 10,
+    SDL_SCANCODE_H = 11,
+    SDL_SCANCODE_I = 12,
+    SDL_SCANCODE_J = 13,
+    SDL_SCANCODE_K = 14,
+    SDL_SCANCODE_L = 15,
+    SDL_SCANCODE_M = 16,
+    SDL_SCANCODE_N = 17,
+    SDL_SCANCODE_O = 18,
+    SDL_SCANCODE_P = 19,
+    SDL_SCANCODE_Q = 20,
+    SDL_SCANCODE_R = 21,
+    SDL_SCANCODE_S = 22,
+    SDL_SCANCODE_T = 23,
+    SDL_SCANCODE_U = 24,
+    SDL_SCANCODE_V = 25,
+    SDL_SCANCODE_W = 26,
+    SDL_SCANCODE_X = 27,
+    SDL_SCANCODE_Y = 28,
+    SDL_SCANCODE_Z = 29,
+
+    SDL_SCANCODE_1 = 30,
+    SDL_SCANCODE_2 = 31,
+    SDL_SCANCODE_3 = 32,
+    SDL_SCANCODE_4 = 33,
+    SDL_SCANCODE_5 = 34,
+    SDL_SCANCODE_6 = 35,
+    SDL_SCANCODE_7 = 36,
+    SDL_SCANCODE_8 = 37,
+    SDL_SCANCODE_9 = 38,
+    SDL_SCANCODE_0 = 39,
+
+    SDL_SCANCODE_RETURN = 40,
+    SDL_SCANCODE_ESCAPE = 41,
+    SDL_SCANCODE_BACKSPACE = 42,
+    SDL_SCANCODE_TAB = 43,
+    SDL_SCANCODE_SPACE = 44,
+
+    SDL_SCANCODE_MINUS = 45,
+    SDL_SCANCODE_EQUALS = 46,
+    SDL_SCANCODE_LEFTBRACKET = 47,
+    SDL_SCANCODE_RIGHTBRACKET = 48,
+    SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
+                                  *   key on ISO keyboards and at the right end
+                                  *   of the QWERTY row on ANSI keyboards.
+                                  *   Produces REVERSE SOLIDUS (backslash) and
+                                  *   VERTICAL LINE in a US layout, REVERSE
+                                  *   SOLIDUS and VERTICAL LINE in a UK Mac
+                                  *   layout, NUMBER SIGN and TILDE in a UK
+                                  *   Windows layout, DOLLAR SIGN and POUND SIGN
+                                  *   in a Swiss German layout, NUMBER SIGN and
+                                  *   APOSTROPHE in a German layout, GRAVE
+                                  *   ACCENT and POUND SIGN in a French Mac
+                                  *   layout, and ASTERISK and MICRO SIGN in a
+                                  *   French Windows layout.
+                                  */
+    SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
+                                  *   instead of 49 for the same key, but all
+                                  *   OSes I've seen treat the two codes
+                                  *   identically. So, as an implementor, unless
+                                  *   your keyboard generates both of those
+                                  *   codes and your OS treats them differently,
+                                  *   you should generate SDL_SCANCODE_BACKSLASH
+                                  *   instead of this code. As a user, you
+                                  *   should not rely on this code because SDL
+                                  *   will never generate it with most (all?)
+                                  *   keyboards.
+                                  */
+    SDL_SCANCODE_SEMICOLON = 51,
+    SDL_SCANCODE_APOSTROPHE = 52,
+    SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
+                              *   and ISO keyboards). Produces GRAVE ACCENT and
+                              *   TILDE in a US Windows layout and in US and UK
+                              *   Mac layouts on ANSI keyboards, GRAVE ACCENT
+                              *   and NOT SIGN in a UK Windows layout, SECTION
+                              *   SIGN and PLUS-MINUS SIGN in US and UK Mac
+                              *   layouts on ISO keyboards, SECTION SIGN and
+                              *   DEGREE SIGN in a Swiss German layout (Mac:
+                              *   only on ISO keyboards), CIRCUMFLEX ACCENT and
+                              *   DEGREE SIGN in a German layout (Mac: only on
+                              *   ISO keyboards), SUPERSCRIPT TWO and TILDE in a
+                              *   French Windows layout, COMMERCIAL AT and
+                              *   NUMBER SIGN in a French Mac layout on ISO
+                              *   keyboards, and LESS-THAN SIGN and GREATER-THAN
+                              *   SIGN in a Swiss German, German, or French Mac
+                              *   layout on ANSI keyboards.
+                              */
+    SDL_SCANCODE_COMMA = 54,
+    SDL_SCANCODE_PERIOD = 55,
+    SDL_SCANCODE_SLASH = 56,
+
+    SDL_SCANCODE_CAPSLOCK = 57,
+
+    SDL_SCANCODE_F1 = 58,
+    SDL_SCANCODE_F2 = 59,
+    SDL_SCANCODE_F3 = 60,
+    SDL_SCANCODE_F4 = 61,
+    SDL_SCANCODE_F5 = 62,
+    SDL_SCANCODE_F6 = 63,
+    SDL_SCANCODE_F7 = 64,
+    SDL_SCANCODE_F8 = 65,
+    SDL_SCANCODE_F9 = 66,
+    SDL_SCANCODE_F10 = 67,
+    SDL_SCANCODE_F11 = 68,
+    SDL_SCANCODE_F12 = 69,
+
+    SDL_SCANCODE_PRINTSCREEN = 70,
+    SDL_SCANCODE_SCROLLLOCK = 71,
+    SDL_SCANCODE_PAUSE = 72,
+    SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
+                                   does send code 73, not 117) */
+    SDL_SCANCODE_HOME = 74,
+    SDL_SCANCODE_PAGEUP = 75,
+    SDL_SCANCODE_DELETE = 76,
+    SDL_SCANCODE_END = 77,
+    SDL_SCANCODE_PAGEDOWN = 78,
+    SDL_SCANCODE_RIGHT = 79,
+    SDL_SCANCODE_LEFT = 80,
+    SDL_SCANCODE_DOWN = 81,
+    SDL_SCANCODE_UP = 82,
+
+    SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
+                                     */
+    SDL_SCANCODE_KP_DIVIDE = 84,
+    SDL_SCANCODE_KP_MULTIPLY = 85,
+    SDL_SCANCODE_KP_MINUS = 86,
+    SDL_SCANCODE_KP_PLUS = 87,
+    SDL_SCANCODE_KP_ENTER = 88,
+    SDL_SCANCODE_KP_1 = 89,
+    SDL_SCANCODE_KP_2 = 90,
+    SDL_SCANCODE_KP_3 = 91,
+    SDL_SCANCODE_KP_4 = 92,
+    SDL_SCANCODE_KP_5 = 93,
+    SDL_SCANCODE_KP_6 = 94,
+    SDL_SCANCODE_KP_7 = 95,
+    SDL_SCANCODE_KP_8 = 96,
+    SDL_SCANCODE_KP_9 = 97,
+    SDL_SCANCODE_KP_0 = 98,
+    SDL_SCANCODE_KP_PERIOD = 99,
+
+    SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
+                                        *   keyboards have over ANSI ones,
+                                        *   located between left shift and Y.
+                                        *   Produces GRAVE ACCENT and TILDE in a
+                                        *   US or UK Mac layout, REVERSE SOLIDUS
+                                        *   (backslash) and VERTICAL LINE in a
+                                        *   US or UK Windows layout, and
+                                        *   LESS-THAN SIGN and GREATER-THAN SIGN
+                                        *   in a Swiss German, German, or French
+                                        *   layout. */
+    SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
+    SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
+                               *   not a physical key - but some Mac keyboards
+                               *   do have a power key. */
+    SDL_SCANCODE_KP_EQUALS = 103,
+    SDL_SCANCODE_F13 = 104,
+    SDL_SCANCODE_F14 = 105,
+    SDL_SCANCODE_F15 = 106,
+    SDL_SCANCODE_F16 = 107,
+    SDL_SCANCODE_F17 = 108,
+    SDL_SCANCODE_F18 = 109,
+    SDL_SCANCODE_F19 = 110,
+    SDL_SCANCODE_F20 = 111,
+    SDL_SCANCODE_F21 = 112,
+    SDL_SCANCODE_F22 = 113,
+    SDL_SCANCODE_F23 = 114,
+    SDL_SCANCODE_F24 = 115,
+    SDL_SCANCODE_EXECUTE = 116,
+    SDL_SCANCODE_HELP = 117,
+    SDL_SCANCODE_MENU = 118,
+    SDL_SCANCODE_SELECT = 119,
+    SDL_SCANCODE_STOP = 120,
+    SDL_SCANCODE_AGAIN = 121,   /**< redo */
+    SDL_SCANCODE_UNDO = 122,
+    SDL_SCANCODE_CUT = 123,
+    SDL_SCANCODE_COPY = 124,
+    SDL_SCANCODE_PASTE = 125,
+    SDL_SCANCODE_FIND = 126,
+    SDL_SCANCODE_MUTE = 127,
+    SDL_SCANCODE_VOLUMEUP = 128,
+    SDL_SCANCODE_VOLUMEDOWN = 129,
+/* not sure whether there's a reason to enable these */
+/*     SDL_SCANCODE_LOCKINGCAPSLOCK = 130,  */
+/*     SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
+/*     SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
+    SDL_SCANCODE_KP_COMMA = 133,
+    SDL_SCANCODE_KP_EQUALSAS400 = 134,
+
+    SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
+                                            footnotes in USB doc */
+    SDL_SCANCODE_INTERNATIONAL2 = 136,
+    SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
+    SDL_SCANCODE_INTERNATIONAL4 = 138,
+    SDL_SCANCODE_INTERNATIONAL5 = 139,
+    SDL_SCANCODE_INTERNATIONAL6 = 140,
+    SDL_SCANCODE_INTERNATIONAL7 = 141,
+    SDL_SCANCODE_INTERNATIONAL8 = 142,
+    SDL_SCANCODE_INTERNATIONAL9 = 143,
+    SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
+    SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
+    SDL_SCANCODE_LANG3 = 146, /**< Katakana */
+    SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
+    SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
+    SDL_SCANCODE_LANG6 = 149, /**< reserved */
+    SDL_SCANCODE_LANG7 = 150, /**< reserved */
+    SDL_SCANCODE_LANG8 = 151, /**< reserved */
+    SDL_SCANCODE_LANG9 = 152, /**< reserved */
+
+    SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
+    SDL_SCANCODE_SYSREQ = 154,
+    SDL_SCANCODE_CANCEL = 155,
+    SDL_SCANCODE_CLEAR = 156,
+    SDL_SCANCODE_PRIOR = 157,
+    SDL_SCANCODE_RETURN2 = 158,
+    SDL_SCANCODE_SEPARATOR = 159,
+    SDL_SCANCODE_OUT = 160,
+    SDL_SCANCODE_OPER = 161,
+    SDL_SCANCODE_CLEARAGAIN = 162,
+    SDL_SCANCODE_CRSEL = 163,
+    SDL_SCANCODE_EXSEL = 164,
+
+    SDL_SCANCODE_KP_00 = 176,
+    SDL_SCANCODE_KP_000 = 177,
+    SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
+    SDL_SCANCODE_DECIMALSEPARATOR = 179,
+    SDL_SCANCODE_CURRENCYUNIT = 180,
+    SDL_SCANCODE_CURRENCYSUBUNIT = 181,
+    SDL_SCANCODE_KP_LEFTPAREN = 182,
+    SDL_SCANCODE_KP_RIGHTPAREN = 183,
+    SDL_SCANCODE_KP_LEFTBRACE = 184,
+    SDL_SCANCODE_KP_RIGHTBRACE = 185,
+    SDL_SCANCODE_KP_TAB = 186,
+    SDL_SCANCODE_KP_BACKSPACE = 187,
+    SDL_SCANCODE_KP_A = 188,
+    SDL_SCANCODE_KP_B = 189,
+    SDL_SCANCODE_KP_C = 190,
+    SDL_SCANCODE_KP_D = 191,
+    SDL_SCANCODE_KP_E = 192,
+    SDL_SCANCODE_KP_F = 193,
+    SDL_SCANCODE_KP_XOR = 194,
+    SDL_SCANCODE_KP_POWER = 195,
+    SDL_SCANCODE_KP_PERCENT = 196,
+    SDL_SCANCODE_KP_LESS = 197,
+    SDL_SCANCODE_KP_GREATER = 198,
+    SDL_SCANCODE_KP_AMPERSAND = 199,
+    SDL_SCANCODE_KP_DBLAMPERSAND = 200,
+    SDL_SCANCODE_KP_VERTICALBAR = 201,
+    SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
+    SDL_SCANCODE_KP_COLON = 203,
+    SDL_SCANCODE_KP_HASH = 204,
+    SDL_SCANCODE_KP_SPACE = 205,
+    SDL_SCANCODE_KP_AT = 206,
+    SDL_SCANCODE_KP_EXCLAM = 207,
+    SDL_SCANCODE_KP_MEMSTORE = 208,
+    SDL_SCANCODE_KP_MEMRECALL = 209,
+    SDL_SCANCODE_KP_MEMCLEAR = 210,
+    SDL_SCANCODE_KP_MEMADD = 211,
+    SDL_SCANCODE_KP_MEMSUBTRACT = 212,
+    SDL_SCANCODE_KP_MEMMULTIPLY = 213,
+    SDL_SCANCODE_KP_MEMDIVIDE = 214,
+    SDL_SCANCODE_KP_PLUSMINUS = 215,
+    SDL_SCANCODE_KP_CLEAR = 216,
+    SDL_SCANCODE_KP_CLEARENTRY = 217,
+    SDL_SCANCODE_KP_BINARY = 218,
+    SDL_SCANCODE_KP_OCTAL = 219,
+    SDL_SCANCODE_KP_DECIMAL = 220,
+    SDL_SCANCODE_KP_HEXADECIMAL = 221,
+
+    SDL_SCANCODE_LCTRL = 224,
+    SDL_SCANCODE_LSHIFT = 225,
+    SDL_SCANCODE_LALT = 226, /**< alt, option */
+    SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
+    SDL_SCANCODE_RCTRL = 228,
+    SDL_SCANCODE_RSHIFT = 229,
+    SDL_SCANCODE_RALT = 230, /**< alt gr, option */
+    SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
+
+    SDL_SCANCODE_MODE = 257,    /**< I'm not sure if this is really not covered
+                                 *   by any of the above, but since there's a
+                                 *   special KMOD_MODE for it I'm adding it here
+                                 */
+
+    /* @} *//* Usage page 0x07 */
+
+    /**
+     *  \name Usage page 0x0C
+     *
+     *  These values are mapped from usage page 0x0C (USB consumer page).
+     */
+    /* @{ */
+
+    SDL_SCANCODE_AUDIONEXT = 258,
+    SDL_SCANCODE_AUDIOPREV = 259,
+    SDL_SCANCODE_AUDIOSTOP = 260,
+    SDL_SCANCODE_AUDIOPLAY = 261,
+    SDL_SCANCODE_AUDIOMUTE = 262,
+    SDL_SCANCODE_MEDIASELECT = 263,
+    SDL_SCANCODE_WWW = 264,
+    SDL_SCANCODE_MAIL = 265,
+    SDL_SCANCODE_CALCULATOR = 266,
+    SDL_SCANCODE_COMPUTER = 267,
+    SDL_SCANCODE_AC_SEARCH = 268,
+    SDL_SCANCODE_AC_HOME = 269,
+    SDL_SCANCODE_AC_BACK = 270,
+    SDL_SCANCODE_AC_FORWARD = 271,
+    SDL_SCANCODE_AC_STOP = 272,
+    SDL_SCANCODE_AC_REFRESH = 273,
+    SDL_SCANCODE_AC_BOOKMARKS = 274,
+
+    /* @} *//* Usage page 0x0C */
+
+    /**
+     *  \name Walther keys
+     *
+     *  These are values that Christian Walther added (for mac keyboard?).
+     */
+    /* @{ */
+
+    SDL_SCANCODE_BRIGHTNESSDOWN = 275,
+    SDL_SCANCODE_BRIGHTNESSUP = 276,
+    SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
+                                           switch, video mode switch */
+    SDL_SCANCODE_KBDILLUMTOGGLE = 278,
+    SDL_SCANCODE_KBDILLUMDOWN = 279,
+    SDL_SCANCODE_KBDILLUMUP = 280,
+    SDL_SCANCODE_EJECT = 281,
+    SDL_SCANCODE_SLEEP = 282,
+
+    SDL_SCANCODE_APP1 = 283,
+    SDL_SCANCODE_APP2 = 284,
+
+    /* @} *//* Walther keys */
+
+    /* Add any other keys here. */
+
+    SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
+                                 for array bounds */
+} SDL_Scancode;
+
+#endif /* _SDL_scancode_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 143 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_shape.h

@@ -0,0 +1,143 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_shape_h
+#define _SDL_shape_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** \file SDL_shape.h
+ *
+ * Header file for the shaped window API.
+ */
+
+#define SDL_NONSHAPEABLE_WINDOW -1
+#define SDL_INVALID_SHAPE_ARGUMENT -2
+#define SDL_WINDOW_LACKS_SHAPE -3
+
+/**
+ *  \brief Create a window that can be shaped with the specified position, dimensions, and flags.
+ *
+ *  \param title The title of the window, in UTF-8 encoding.
+ *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param w     The width of the window.
+ *  \param h     The height of the window.
+ *  \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
+ *               ::SDL_WINDOW_OPENGL,     ::SDL_WINDOW_INPUT_GRABBED,
+ *               ::SDL_WINDOW_HIDDEN,     ::SDL_WINDOW_RESIZABLE,
+ *               ::SDL_WINDOW_MAXIMIZED,  ::SDL_WINDOW_MINIMIZED,
+ *       ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
+ *
+ *  \return The window created, or NULL if window creation failed.
+ *
+ *  \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
+
+/**
+ * \brief Return whether the given window is a shaped window.
+ *
+ * \param window The window to query for being shaped.
+ *
+ * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
+ * \sa SDL_CreateShapedWindow
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
+
+/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
+typedef enum {
+    /** \brief The default mode, a binarized alpha cutoff of 1. */
+    ShapeModeDefault,
+    /** \brief A binarized alpha cutoff with a given integer value. */
+    ShapeModeBinarizeAlpha,
+    /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
+    ShapeModeReverseBinarizeAlpha,
+    /** \brief A color key is applied. */
+    ShapeModeColorKey
+} WindowShapeMode;
+
+#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
+
+/** \brief A union containing parameters for shaped windows. */
+typedef union {
+    /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */
+    Uint8 binarizationCutoff;
+    SDL_Color colorKey;
+} SDL_WindowShapeParams;
+
+/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
+typedef struct SDL_WindowShapeMode {
+    /** \brief The mode of these window-shape parameters. */
+    WindowShapeMode mode;
+    /** \brief Window-shape parameters. */
+    SDL_WindowShapeParams parameters;
+} SDL_WindowShapeMode;
+
+/**
+ * \brief Set the shape and parameters of a shaped window.
+ *
+ * \param window The shaped window whose parameters should be set.
+ * \param shape A surface encoding the desired shape for the window.
+ * \param shape_mode The parameters to set for the shaped window.
+ *
+ * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
+ *           if the SDL_Window* given does not reference a valid shaped window.
+ *
+ * \sa SDL_WindowShapeMode
+ * \sa SDL_GetShapedWindowMode.
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
+
+/**
+ * \brief Get the shape parameters of a shaped window.
+ *
+ * \param window The shaped window whose parameters should be retrieved.
+ * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
+ *
+ * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
+ *           data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
+ *           the SDL_Window* given is a shapeable window currently lacking a shape.
+ *
+ * \sa SDL_WindowShapeMode
+ * \sa SDL_SetWindowShape
+ */
+extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_shape_h */

+ 395 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_stdinc.h

@@ -0,0 +1,395 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_stdinc.h
+ *
+ *  This is a general header that includes C language support.
+ */
+
+#ifndef _SDL_stdinc_h
+#define _SDL_stdinc_h
+
+#include "SDL_config.h"
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+#  include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+#  include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+#  include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+#  include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+#  include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_MATH_H
+# include <math.h>
+#endif
+#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
+# include <iconv.h>
+#endif
+
+/**
+ *  The number of elements in an array.
+ */
+#define SDL_arraysize(array)    (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table)    SDL_arraysize(table)
+
+/**
+ *  \name Cast operators
+ *
+ *  Use proper C++ casts when compiled as C++ to be compatible with the option
+ *  -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
+ */
+/* @{ */
+#ifdef __cplusplus
+#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
+#define SDL_static_cast(type, expression) static_cast<type>(expression)
+#define SDL_const_cast(type, expression) const_cast<type>(expression)
+#else
+#define SDL_reinterpret_cast(type, expression) ((type)(expression))
+#define SDL_static_cast(type, expression) ((type)(expression))
+#define SDL_const_cast(type, expression) ((type)(expression))
+#endif
+/* @} *//* Cast operators */
+
+/* Define a four character code as a Uint32 */
+#define SDL_FOURCC(A, B, C, D) \
+    ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
+     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
+     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
+     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
+
+/**
+ *  \name Basic data types
+ */
+/* @{ */
+
+typedef enum
+{
+    SDL_FALSE = 0,
+    SDL_TRUE = 1
+} SDL_bool;
+
+/**
+ * \brief A signed 8-bit integer type.
+ */
+typedef int8_t Sint8;
+/**
+ * \brief An unsigned 8-bit integer type.
+ */
+typedef uint8_t Uint8;
+/**
+ * \brief A signed 16-bit integer type.
+ */
+typedef int16_t Sint16;
+/**
+ * \brief An unsigned 16-bit integer type.
+ */
+typedef uint16_t Uint16;
+/**
+ * \brief A signed 32-bit integer type.
+ */
+typedef int32_t Sint32;
+/**
+ * \brief An unsigned 32-bit integer type.
+ */
+typedef uint32_t Uint32;
+
+/**
+ * \brief A signed 64-bit integer type.
+ */
+typedef int64_t Sint64;
+/**
+ * \brief An unsigned 64-bit integer type.
+ */
+typedef uint64_t Uint64;
+
+/* @} *//* Basic data types */
+
+
+#define SDL_COMPILE_TIME_ASSERT(name, x)               \
+       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+/* Check to make sure enums are the size of ints, for structure packing.
+   For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+   enums having the size of an int must be enabled.
+   This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+#if !defined(__ANDROID__)
+   /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
+typedef enum
+{
+    DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+#  include <alloca.h>
+# elif defined(__GNUC__)
+#  define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+#  include <malloc.h>
+#  define alloca _alloca
+# elif defined(__WATCOMC__)
+#  include <malloc.h>
+# elif defined(__BORLANDC__)
+#  include <malloc.h>
+# elif defined(__DMC__)
+#  include <stdlib.h>
+# elif defined(__AIX__)
+#pragma alloca
+# elif defined(__MRC__)
+void *alloca(unsigned);
+# else
+char *alloca();
+# endif
+#endif
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count)    (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data)            SDL_free(data)
+#endif
+
+extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
+extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
+extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+
+extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
+extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
+
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
+
+extern DECLSPEC int SDLCALL SDL_abs(int x);
+
+/* !!! FIXME: these have side effects. You probably shouldn't use them. */
+/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
+#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+
+extern DECLSPEC int SDLCALL SDL_isdigit(int x);
+extern DECLSPEC int SDLCALL SDL_isspace(int x);
+extern DECLSPEC int SDLCALL SDL_toupper(int x);
+extern DECLSPEC int SDLCALL SDL_tolower(int x);
+
+extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
+
+#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
+#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
+
+/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
+SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
+{
+#if defined(__GNUC__) && defined(i386)
+    int u0, u1, u2;
+    __asm__ __volatile__ (
+        "cld \n\t"
+        "rep ; stosl \n\t"
+        : "=&D" (u0), "=&a" (u1), "=&c" (u2)
+        : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords))
+        : "memory"
+    );
+#else
+    size_t _n = (dwords + 3) / 4;
+    Uint32 *_p = SDL_static_cast(Uint32 *, dst);
+    Uint32 _val = (val);
+    if (dwords == 0)
+        return;
+    switch (dwords % 4)
+    {
+        case 0: do {    *_p++ = _val;
+        case 3:         *_p++ = _val;
+        case 2:         *_p++ = _val;
+        case 1:         *_p++ = _val;
+        } while ( --_n );
+    }
+#endif
+}
+
+
+extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
+
+SDL_FORCE_INLINE void *SDL_memcpy4(void *dst, const void *src, size_t dwords)
+{
+    return SDL_memcpy(dst, src, dwords * 4);
+}
+
+extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, size_t len);
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+
+extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
+extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen);
+extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen);
+
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
+extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, size_t dst_bytes);
+extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
+extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
+extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
+extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
+extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
+extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
+extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
+extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
+
+extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix);
+
+extern DECLSPEC int SDLCALL SDL_atoi(const char *str);
+extern DECLSPEC double SDLCALL SDL_atof(const char *str);
+extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base);
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base);
+extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
+
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
+
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
+extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
+extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
+extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
+
+#ifndef HAVE_M_PI
+#ifndef M_PI
+#define M_PI    3.14159265358979323846264338327950288   /* pi */
+#endif
+#endif
+
+extern DECLSPEC double SDLCALL SDL_acos(double x);
+extern DECLSPEC double SDLCALL SDL_asin(double x);
+extern DECLSPEC double SDLCALL SDL_atan(double x);
+extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
+extern DECLSPEC double SDLCALL SDL_ceil(double x);
+extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
+extern DECLSPEC double SDLCALL SDL_cos(double x);
+extern DECLSPEC float SDLCALL SDL_cosf(float x);
+extern DECLSPEC double SDLCALL SDL_fabs(double x);
+extern DECLSPEC double SDLCALL SDL_floor(double x);
+extern DECLSPEC double SDLCALL SDL_log(double x);
+extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
+extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
+extern DECLSPEC double SDLCALL SDL_sin(double x);
+extern DECLSPEC float SDLCALL SDL_sinf(float x);
+extern DECLSPEC double SDLCALL SDL_sqrt(double x);
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR     (size_t)-1
+#define SDL_ICONV_E2BIG     (size_t)-2
+#define SDL_ICONV_EILSEQ    (size_t)-3
+#define SDL_ICONV_EINVAL    (size_t)-4
+
+/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
+                                                   const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
+                                         size_t * inbytesleft, char **outbuf,
+                                         size_t * outbytesleft);
+/**
+ *  This function converts a string between encodings in one pass, returning a
+ *  string that must be freed with SDL_free() or NULL on error.
+ */
+extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
+                                               const char *fromcode,
+                                               const char *inbuf,
+                                               size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S)    SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S)      (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S)      (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_stdinc_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 503 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_surface.h

@@ -0,0 +1,503 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_surface.h
+ *
+ *  Header file for ::SDL_Surface definition and management functions.
+ */
+
+#ifndef _SDL_surface_h
+#define _SDL_surface_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_blendmode.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \name Surface flags
+ *
+ *  These are the currently supported flags for the ::SDL_Surface.
+ *
+ *  \internal
+ *  Used internally (read-only).
+ */
+/* @{ */
+#define SDL_SWSURFACE       0           /**< Just here for compatibility */
+#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
+#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
+#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
+/* @} *//* Surface flags */
+
+/**
+ *  Evaluates to true if the surface needs to be locked before access.
+ */
+#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
+
+/**
+ * \brief A collection of pixels used in software blitting.
+ *
+ * \note  This structure should be treated as read-only, except for \c pixels,
+ *        which, if not NULL, contains the raw pixel data for the surface.
+ */
+typedef struct SDL_Surface
+{
+    Uint32 flags;               /**< Read-only */
+    SDL_PixelFormat *format;    /**< Read-only */
+    int w, h;                   /**< Read-only */
+    int pitch;                  /**< Read-only */
+    void *pixels;               /**< Read-write */
+
+    /** Application data associated with the surface */
+    void *userdata;             /**< Read-write */
+
+    /** information needed for surfaces requiring locks */
+    int locked;                 /**< Read-only */
+    void *lock_data;            /**< Read-only */
+
+    /** clipping information */
+    SDL_Rect clip_rect;         /**< Read-only */
+
+    /** info for fast blit mapping to other surfaces */
+    struct SDL_BlitMap *map;    /**< Private */
+
+    /** Reference count -- used when freeing surface */
+    int refcount;               /**< Read-mostly */
+} SDL_Surface;
+
+/**
+ * \brief The type of function used for surface blitting functions.
+ */
+typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
+                         struct SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ *  Allocate and free an RGB surface.
+ *
+ *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ *  If the depth is greater than 8 bits, the pixel format is set using the
+ *  flags '[RGB]mask'.
+ *
+ *  If the function runs out of memory, it will return NULL.
+ *
+ *  \param flags The \c flags are obsolete and should be set to 0.
+ *  \param width The width in pixels of the surface to create.
+ *  \param height The height in pixels of the surface to create.
+ *  \param depth The depth in bits of the surface to create.
+ *  \param Rmask The red mask of the surface to create.
+ *  \param Gmask The green mask of the surface to create.
+ *  \param Bmask The blue mask of the surface to create.
+ *  \param Amask The alpha mask of the surface to create.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
+    (Uint32 flags, int width, int height, int depth,
+     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+                                                              int width,
+                                                              int height,
+                                                              int depth,
+                                                              int pitch,
+                                                              Uint32 Rmask,
+                                                              Uint32 Gmask,
+                                                              Uint32 Bmask,
+                                                              Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
+
+/**
+ *  \brief Set the palette used by a surface.
+ *
+ *  \return 0, or -1 if the surface format doesn't use a palette.
+ *
+ *  \note A single palette can be shared with many surfaces.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
+                                                  SDL_Palette * palette);
+
+/**
+ *  \brief Sets up a surface for directly accessing the pixels.
+ *
+ *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
+ *  to and read from \c surface->pixels, using the pixel format stored in
+ *  \c surface->format.  Once you are done accessing the surface, you should
+ *  use SDL_UnlockSurface() to release it.
+ *
+ *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
+ *  to 0, then you can read and write to the surface at any time, and the
+ *  pixel format of the surface will not change.
+ *
+ *  No operating system or library calls should be made between lock/unlock
+ *  pairs, as critical system locks may be held during this time.
+ *
+ *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ *
+ *  \sa SDL_UnlockSurface()
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
+/** \sa SDL_LockSurface() */
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
+
+/**
+ *  Load a surface from a seekable SDL data stream (memory or file).
+ *
+ *  If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ *  The new surface should be freed with SDL_FreeSurface().
+ *
+ *  \return the new surface, or NULL if there was an error.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
+                                                    int freesrc);
+
+/**
+ *  Load a surface from a file.
+ *
+ *  Convenience macro.
+ */
+#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ *  Save a surface to a seekable SDL data stream (memory or file).
+ *
+ *  If \c freedst is non-zero, the stream will be closed after being written.
+ *
+ *  \return 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
+
+/**
+ *  Save a surface to a file.
+ *
+ *  Convenience macro.
+ */
+#define SDL_SaveBMP(surface, file) \
+        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/**
+ *  \brief Sets the RLE acceleration hint for a surface.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid
+ *
+ *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
+ *        but the surface must be locked before directly accessing the pixels.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
+                                              int flag);
+
+/**
+ *  \brief Sets the color key (transparent pixel) in a blittable surface.
+ *
+ *  \param surface The surface to update
+ *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
+ *  \param key The transparent pixel in the native surface format
+ *
+ *  \return 0 on success, or -1 if the surface is not valid
+ *
+ *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
+                                            int flag, Uint32 key);
+
+/**
+ *  \brief Gets the color key (transparent pixel) in a blittable surface.
+ *
+ *  \param surface The surface to update
+ *  \param key A pointer filled in with the transparent pixel in the native
+ *             surface format
+ *
+ *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
+ *          enabled.
+ */
+extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
+                                            Uint32 * key);
+
+/**
+ *  \brief Set an additional color value used in blit operations.
+ *
+ *  \param surface The surface to update.
+ *  \param r The red color value multiplied into blit operations.
+ *  \param g The green color value multiplied into blit operations.
+ *  \param b The blue color value multiplied into blit operations.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid.
+ *
+ *  \sa SDL_GetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
+                                                   Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ *  \brief Get the additional color value used in blit operations.
+ *
+ *  \param surface The surface to query.
+ *  \param r A pointer filled in with the current red color value.
+ *  \param g A pointer filled in with the current green color value.
+ *  \param b A pointer filled in with the current blue color value.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid.
+ *
+ *  \sa SDL_SetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
+                                                   Uint8 * r, Uint8 * g,
+                                                   Uint8 * b);
+
+/**
+ *  \brief Set an additional alpha value used in blit operations.
+ *
+ *  \param surface The surface to update.
+ *  \param alpha The alpha value multiplied into blit operations.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid.
+ *
+ *  \sa SDL_GetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
+                                                   Uint8 alpha);
+
+/**
+ *  \brief Get the additional alpha value used in blit operations.
+ *
+ *  \param surface The surface to query.
+ *  \param alpha A pointer filled in with the current alpha value.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid.
+ *
+ *  \sa SDL_SetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
+                                                   Uint8 * alpha);
+
+/**
+ *  \brief Set the blend mode used for blit operations.
+ *
+ *  \param surface The surface to update.
+ *  \param blendMode ::SDL_BlendMode to use for blit blending.
+ *
+ *  \return 0 on success, or -1 if the parameters are not valid.
+ *
+ *  \sa SDL_GetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
+                                                    SDL_BlendMode blendMode);
+
+/**
+ *  \brief Get the blend mode used for blit operations.
+ *
+ *  \param surface   The surface to query.
+ *  \param blendMode A pointer filled in with the current blend mode.
+ *
+ *  \return 0 on success, or -1 if the surface is not valid.
+ *
+ *  \sa SDL_SetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
+                                                    SDL_BlendMode *blendMode);
+
+/**
+ *  Sets the clipping rectangle for the destination surface in a blit.
+ *
+ *  If the clip rectangle is NULL, clipping will be disabled.
+ *
+ *  If the clip rectangle doesn't intersect the surface, the function will
+ *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
+ *  function returns SDL_TRUE and blits to the surface will be clipped to
+ *  the intersection of the surface area and the clipping rectangle.
+ *
+ *  Note that blits are automatically clipped to the edges of the source
+ *  and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
+                                                 const SDL_Rect * rect);
+
+/**
+ *  Gets the clipping rectangle for the destination surface in a blit.
+ *
+ *  \c rect must be a pointer to a valid rectangle which will be filled
+ *  with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
+                                             SDL_Rect * rect);
+
+/**
+ *  Creates a new surface of the specified format, and then copies and maps
+ *  the given surface to it so the blit of the converted surface will be as
+ *  fast as possible.  If this function fails, it returns NULL.
+ *
+ *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
+ *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
+ *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ *  surface.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
+    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
+    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
+
+/**
+ * \brief Copy a block of pixels of one format to another format
+ *
+ *  \return 0 on success, or -1 if there was an error
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
+                                              Uint32 src_format,
+                                              const void * src, int src_pitch,
+                                              Uint32 dst_format,
+                                              void * dst, int dst_pitch);
+
+/**
+ *  Performs a fast fill of the given rectangle with \c color.
+ *
+ *  If \c rect is NULL, the whole surface will be filled with \c color.
+ *
+ *  The color should be a pixel of the format used by the surface, and
+ *  can be generated by the SDL_MapRGB() function.
+ *
+ *  \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_FillRects
+    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
+
+/**
+ *  Performs a fast blit from the source surface to the destination surface.
+ *
+ *  This assumes that the source and destination rectangles are
+ *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
+ *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
+ *  in \c srcrect and \c dstrect after all clipping is performed.
+ *
+ *  \return If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ *  The blit function should not be called on a locked surface.
+ *
+ *  The blit semantics for surfaces with and without blending and colorkey
+ *  are defined as follows:
+ *  \verbatim
+    RGBA->RGB:
+      Source surface blend mode set to SDL_BLENDMODE_BLEND:
+        alpha-blend (using the source alpha-channel and per-surface alpha)
+        SDL_SRCCOLORKEY ignored.
+      Source surface blend mode set to SDL_BLENDMODE_NONE:
+        copy RGB.
+        if SDL_SRCCOLORKEY set, only copy the pixels matching the
+        RGB values of the source color key, ignoring alpha in the
+        comparison.
+
+    RGB->RGBA:
+      Source surface blend mode set to SDL_BLENDMODE_BLEND:
+        alpha-blend (using the source per-surface alpha)
+      Source surface blend mode set to SDL_BLENDMODE_NONE:
+        copy RGB, set destination alpha to source per-surface alpha value.
+      both:
+        if SDL_SRCCOLORKEY set, only copy the pixels matching the
+        source color key.
+
+    RGBA->RGBA:
+      Source surface blend mode set to SDL_BLENDMODE_BLEND:
+        alpha-blend (using the source alpha-channel and per-surface alpha)
+        SDL_SRCCOLORKEY ignored.
+      Source surface blend mode set to SDL_BLENDMODE_NONE:
+        copy all of RGBA to the destination.
+        if SDL_SRCCOLORKEY set, only copy the pixels matching the
+        RGB values of the source color key, ignoring alpha in the
+        comparison.
+
+    RGB->RGB:
+      Source surface blend mode set to SDL_BLENDMODE_BLEND:
+        alpha-blend (using the source per-surface alpha)
+      Source surface blend mode set to SDL_BLENDMODE_NONE:
+        copy RGB.
+      both:
+        if SDL_SRCCOLORKEY set, only copy the pixels matching the
+        source color key.
+    \endverbatim
+ *
+ *  You should call SDL_BlitSurface() unless you know exactly how SDL
+ *  blitting works internally and how to use the other blit functions.
+ */
+#define SDL_BlitSurface SDL_UpperBlit
+
+/**
+ *  This is the public blit function, SDL_BlitSurface(), and it performs
+ *  rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+    (SDL_Surface * src, const SDL_Rect * srcrect,
+     SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ *  This is a semi-private blit function and it performs low-level surface
+ *  blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+    (SDL_Surface * src, SDL_Rect * srcrect,
+     SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
+ *         same pixel format.
+ *
+ *  \note This function uses a static buffer, and is not thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
+                                            const SDL_Rect * srcrect,
+                                            SDL_Surface * dst,
+                                            const SDL_Rect * dstrect);
+
+#define SDL_BlitScaled SDL_UpperBlitScaled
+
+/**
+ *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
+ *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
+    (SDL_Surface * src, const SDL_Rect * srcrect,
+    SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ *  This is a semi-private blit function and it performs low-level surface
+ *  scaled blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
+    (SDL_Surface * src, SDL_Rect * srcrect,
+    SDL_Surface * dst, SDL_Rect * dstrect);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_surface_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 127 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_system.h

@@ -0,0 +1,127 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_system.h
+ *
+ *  Include file for platform specific SDL API functions
+ */
+
+#ifndef _SDL_system_h
+#define _SDL_system_h
+
+#include "SDL_stdinc.h"
+#include "SDL_keyboard.h"
+#include "SDL_render.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Platform specific functions for Windows */
+#ifdef __WIN32__
+
+/* Returns the D3D9 adapter index that matches the specified display index.
+   This adapter index can be passed to IDirect3D9::CreateDevice and controls
+   on which monitor a full screen application will appear.
+*/
+extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
+
+/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
+   Once you are done using the device, you should release it to avoid a resource leak.
+ */
+typedef struct IDirect3DDevice9 IDirect3DDevice9;
+extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
+
+/* Returns the DXGI Adapter and Output indices for the specified display index. 
+   These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
+   required to create a DX10 or DX11 device and swap chain.
+ */
+extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
+
+#endif /* __WIN32__ */
+
+
+/* Platform specific functions for iOS */
+#if defined(__IPHONEOS__) && __IPHONEOS__
+
+extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
+
+#endif /* __IPHONEOS__ */
+
+
+/* Platform specific functions for Android */
+#if defined(__ANDROID__) && __ANDROID__
+
+/* Get the JNI environment for the current thread
+   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
+
+/* Get the SDL Activity object for the application
+   This returns jobject, but the prototype is void* so we don't need jni.h
+   The jobject returned by SDL_AndroidGetActivity is a local reference.
+   It is the caller's responsibility to properly release it
+   (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
+
+/* See the official Android developer guide for more information:
+   http://developer.android.com/guide/topics/data/data-storage.html
+*/
+#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
+#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
+
+/* Get the path used for internal storage for this application.
+   This path is unique to your application and cannot be written to
+   by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
+
+/* Get the current state of external storage, a bitmask of these values:
+    SDL_ANDROID_EXTERNAL_STORAGE_READ
+    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
+   If external storage is currently unavailable, this will return 0.
+*/
+extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
+
+/* Get the path used for external storage for this application.
+   This path is unique to your application, but is public and can be
+   written to by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
+
+#endif /* __ANDROID__ */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_system_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 260 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_syswm.h

@@ -0,0 +1,260 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_syswm.h
+ *
+ *  Include file for SDL custom system window manager hooks.
+ */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \file SDL_syswm.h
+ *
+ *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
+ *  which contains window-manager specific information and arrives whenever
+ *  an unhandled window event occurs.  This event is ignored by default, but
+ *  you can enable it with SDL_EventState().
+ */
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+#else
+
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+#endif /* defined(SDL_VIDEO_DRIVER_X11) */
+
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+#include <directfb.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+#ifdef __OBJC__
+#include <Cocoa/Cocoa.h>
+#else
+typedef struct _NSWindow NSWindow;
+#endif
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+#ifdef __OBJC__
+#include <UIKit/UIKit.h>
+#else
+typedef struct _UIWindow UIWindow;
+#endif
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_MIR)
+#include <mir_toolkit/mir_client_library.h>
+#endif
+
+
+/**
+ *  These are the various supported windowing subsystems
+ */
+typedef enum
+{
+    SDL_SYSWM_UNKNOWN,
+    SDL_SYSWM_WINDOWS,
+    SDL_SYSWM_X11,
+    SDL_SYSWM_DIRECTFB,
+    SDL_SYSWM_COCOA,
+    SDL_SYSWM_UIKIT,
+    SDL_SYSWM_WAYLAND,
+    SDL_SYSWM_MIR,
+} SDL_SYSWM_TYPE;
+
+/**
+ *  The custom event structure.
+ */
+struct SDL_SysWMmsg
+{
+    SDL_version version;
+    SDL_SYSWM_TYPE subsystem;
+    union
+    {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+        struct {
+            HWND hwnd;                  /**< The window for the message */
+            UINT msg;                   /**< The type of message */
+            WPARAM wParam;              /**< WORD message parameter */
+            LPARAM lParam;              /**< LONG message parameter */
+        } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+        struct {
+            XEvent event;
+        } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+        struct {
+            DFBEvent event;
+        } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+        struct
+        {
+            /* No Cocoa window events yet */
+        } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+        struct
+        {
+            /* No UIKit window events yet */
+        } uikit;
+#endif
+        /* Can't have an empty union */
+        int dummy;
+    } msg;
+};
+
+/**
+ *  The custom window manager information structure.
+ *
+ *  When this structure is returned, it holds information about which
+ *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+struct SDL_SysWMinfo
+{
+    SDL_version version;
+    SDL_SYSWM_TYPE subsystem;
+    union
+    {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+        struct
+        {
+            HWND window;                /**< The window handle */
+        } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+        struct
+        {
+            Display *display;           /**< The X11 display */
+            Window window;              /**< The X11 window */
+        } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+        struct
+        {
+            IDirectFB *dfb;             /**< The directfb main interface */
+            IDirectFBWindow *window;    /**< The directfb window handle */
+            IDirectFBSurface *surface;  /**< The directfb client surface */
+        } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+        struct
+        {
+            NSWindow *window;           /* The Cocoa window */
+        } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+        struct
+        {
+            UIWindow *window;           /* The UIKit window */
+        } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WAYLAND)
+        struct
+        {
+            struct wl_display *display;            /**< Wayland display */
+            struct wl_surface *surface;            /**< Wayland surface */
+            struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
+        } wl;
+#endif
+#if defined(SDL_VIDEO_DRIVER_MIR)
+        struct
+        {
+            MirConnection *connection;  /**< Mir display server connection */
+            MirSurface *surface;  /**< Mir surface */
+        } mir;
+#endif
+
+        /* Can't have an empty union */
+        int dummy;
+    } info;
+};
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+
+/* Function prototypes */
+/**
+ *  \brief This function allows access to driver-dependent window information.
+ *
+ *  \param window The window about which information is being requested
+ *  \param info This structure must be initialized with the SDL version, and is
+ *              then filled in with information about the given window.
+ *
+ *  \return SDL_TRUE if the function is implemented and the version member of
+ *          the \c info struct is valid, SDL_FALSE otherwise.
+ *
+ *  You typically use this function like this:
+ *  \code
+ *  SDL_SysWMinfo info;
+ *  SDL_VERSION(&info.version);
+ *  if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
+ *  \endcode
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
+                                                     SDL_SysWMinfo * info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 68 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test.h

@@ -0,0 +1,68 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef _SDL_test_h
+#define _SDL_test_h
+
+#include "SDL.h"
+#include "SDL_test_common.h"
+#include "SDL_test_font.h"
+#include "SDL_test_random.h"
+#include "SDL_test_fuzzer.h"
+#include "SDL_test_crc32.h"
+#include "SDL_test_md5.h"
+#include "SDL_test_log.h"
+#include "SDL_test_assert.h"
+#include "SDL_test_harness.h"
+#include "SDL_test_images.h"
+#include "SDL_test_compare.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Global definitions */
+
+/*
+ * Note: Maximum size of SDLTest log message is less than SDLs limit
+ * to ensure we can fit additional information such as the timestamp.
+ */
+#define SDLTEST_MAX_LOGMESSAGE_LENGTH   3584
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 105 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_assert.h

@@ -0,0 +1,105 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_assert.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ *
+ * Assert API for test code and test cases
+ *
+ */
+
+#ifndef _SDL_test_assert_h
+#define _SDL_test_assert_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Fails the assert.
+ */
+#define ASSERT_FAIL     0
+
+/**
+ * \brief Passes the assert.
+ */
+#define ASSERT_PASS     1
+
+/**
+ * \brief Assert that logs and break execution flow on failures.
+ *
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
+ * \param assertDescription Message to log with the assert describing it.
+ */
+void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
+
+/**
+ * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
+ *
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
+ * \param assertDescription Message to log with the assert describing it.
+ *
+ * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
+ */
+int SDLTest_AssertCheck(int assertCondition, const char *assertDescription, ...);
+
+/**
+ * \brief Explicitely pass without checking an assertion condition. Updates assertion counter.
+ *
+ * \param assertDescription Message to log with the assert describing it.
+ */
+void SDLTest_AssertPass(const char *assertDescription, ...);
+
+/**
+ * \brief Resets the assert summary counters to zero.
+ */
+void SDLTest_ResetAssertSummary();
+
+/**
+ * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
+ */
+void SDLTest_LogAssertSummary();
+
+
+/**
+ * \brief Converts the current assert summary state to a test result.
+ *
+ * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
+ */
+int SDLTest_AssertSummaryToTestResult();
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_assert_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 188 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_common.h

@@ -0,0 +1,188 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_common.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/* Ported from original test\common.h file. */
+
+#ifndef _SDL_test_common_h
+#define _SDL_test_common_h
+
+#include "SDL.h"
+
+#if defined(__PSP__)
+#define DEFAULT_WINDOW_WIDTH  480
+#define DEFAULT_WINDOW_HEIGHT 272
+#else
+#define DEFAULT_WINDOW_WIDTH  640
+#define DEFAULT_WINDOW_HEIGHT 480
+#endif
+
+#define VERBOSE_VIDEO   0x00000001
+#define VERBOSE_MODES   0x00000002
+#define VERBOSE_RENDER  0x00000004
+#define VERBOSE_EVENT   0x00000008
+#define VERBOSE_AUDIO   0x00000010
+
+typedef struct
+{
+    /* SDL init flags */
+    char **argv;
+    Uint32 flags;
+    Uint32 verbose;
+
+    /* Video info */
+    const char *videodriver;
+    int display;
+    const char *window_title;
+    const char *window_icon;
+    Uint32 window_flags;
+    int window_x;
+    int window_y;
+    int window_w;
+    int window_h;
+    int window_minW;
+    int window_minH;
+    int window_maxW;
+    int window_maxH;
+    int logical_w;
+    int logical_h;
+    float scale;
+    int depth;
+    int refresh_rate;
+    int num_windows;
+    SDL_Window **windows;
+
+    /* Renderer info */
+    const char *renderdriver;
+    Uint32 render_flags;
+    SDL_bool skip_renderer;
+    SDL_Renderer **renderers;
+    SDL_Texture **targets;
+
+    /* Audio info */
+    const char *audiodriver;
+    SDL_AudioSpec audiospec;
+
+    /* GL settings */
+    int gl_red_size;
+    int gl_green_size;
+    int gl_blue_size;
+    int gl_alpha_size;
+    int gl_buffer_size;
+    int gl_depth_size;
+    int gl_stencil_size;
+    int gl_double_buffer;
+    int gl_accum_red_size;
+    int gl_accum_green_size;
+    int gl_accum_blue_size;
+    int gl_accum_alpha_size;
+    int gl_stereo;
+    int gl_multisamplebuffers;
+    int gl_multisamplesamples;
+    int gl_retained_backing;
+    int gl_accelerated;
+    int gl_major_version;
+    int gl_minor_version;
+    int gl_debug;
+    int gl_profile_mask;
+} SDLTest_CommonState;
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+/**
+ * \brief Parse command line parameters and create common state.
+ *
+ * \param argv Array of command line parameters
+ * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
+ *
+ * \returns Returns a newly allocated common state object.
+ */
+SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
+
+/**
+ * \brief Process one common argument.
+ *
+ * \param state The common state describing the test window to create.
+ * \param index The index of the argument to process in argv[].
+ *
+ * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
+ */
+int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
+
+/**
+ * \brief Returns common usage information
+ *
+ * \param state The common state describing the test window to create.
+ *
+ * \returns String with usage information
+ */
+const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
+
+/**
+ * \brief Open test window.
+ *
+ * \param state The common state describing the test window to create.
+ *
+ * \returns True if initialization succeeded, false otherwise
+ */
+SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
+
+/**
+ * \brief Common event handler for test windows.
+ *
+ * \param state The common state used to create test window.
+ * \param event The event to handle.
+ * \param done Flag indicating we are done.
+ *
+ */
+void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
+
+/**
+ * \brief Close test window.
+ *
+ * \param state The common state used to create test window.
+ *
+ */
+void SDLTest_CommonQuit(SDLTest_CommonState * state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_common_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 69 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_compare.h

@@ -0,0 +1,69 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_compare.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Defines comparison functions (i.e. for surfaces).
+
+*/
+
+#ifndef _SDL_test_compare_h
+#define _SDL_test_compare_h
+
+#include "SDL.h"
+
+#include "SDL_test_images.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Compares a surface and with reference image data for equality
+ *
+ * \param surface Surface used in comparison
+ * \param referenceSurface Test Surface used in comparison
+ * \param allowable_error Allowable difference (squared) in blending accuracy.
+ *
+ * \returns 0 if comparison succeeded, >0 (=number of pixels where comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
+ */
+int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_compare_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 124 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_crc32.h

@@ -0,0 +1,124 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_crc32.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
+
+*/
+
+#ifndef _SDL_test_crc32_h
+#define _SDL_test_crc32_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* ------------ Definitions --------- */
+
+/* Definition shared by all CRC routines */
+
+#ifndef CrcUint32
+ #define CrcUint32  unsigned int
+#endif
+#ifndef CrcUint8
+ #define CrcUint8   unsigned char
+#endif
+
+#ifdef ORIGINAL_METHOD
+ #define CRC32_POLY 0x04c11db7   /* AUTODIN II, Ethernet, & FDDI */
+#else
+ #define CRC32_POLY 0xEDB88320   /* Perl String::CRC32 compatible */
+#endif
+
+/**
+ * Data structure for CRC32 (checksum) computation
+ */
+  typedef struct {
+    CrcUint32    crc32_table[256]; /* CRC table */
+  } SDLTest_Crc32Context;
+
+/* ---------- Function Prototypes ------------- */
+
+/**
+ * /brief Initialize the CRC context
+ *
+ * Note: The function initializes the crc table required for all crc calculations.
+ *
+ * /param crcContext        pointer to context variable
+ *
+ * /returns 0 for OK, -1 on error
+ *
+ */
+ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
+
+
+/**
+ * /brief calculate a crc32 from a data block
+ *
+ * /param crcContext         pointer to context variable
+ * /param inBuf              input buffer to checksum
+ * /param inLen              length of input buffer
+ * /param crc32              pointer to Uint32 to store the final CRC into
+ *
+ * /returns 0 for OK, -1 on error
+ *
+ */
+int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
+
+/* Same routine broken down into three steps */
+int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
+int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
+int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
+
+
+/**
+ * /brief clean up CRC context
+ *
+ * /param crcContext        pointer to context variable
+ *
+ * /returns 0 for OK, -1 on error
+ *
+*/
+
+int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_crc32_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 76 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_font.h

@@ -0,0 +1,76 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_font.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef _SDL_test_font_h
+#define _SDL_test_font_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+#define FONT_CHARACTER_SIZE  8
+
+/**
+ *  \brief Draw a string in the currently set font.
+ *
+ *  \param renderer The renderer to draw on.
+ *  \param x The X coordinate of the upper left corner of the character.
+ *  \param y The Y coordinate of the upper left corner of the character.
+ *  \param c The character to draw.
+ *
+ *  \returns Returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
+
+/**
+ *  \brief Draw a string in the currently set font.
+ *
+ *  \param renderer The renderer to draw on.
+ *  \param x The X coordinate of the upper left corner of the string.
+ *  \param y The Y coordinate of the upper left corner of the string.
+ *  \param s The string to draw.
+ *
+ *  \returns Returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_font_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 384 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_fuzzer.h

@@ -0,0 +1,384 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_fuzzer.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+  Data generators for fuzzing test data in a reproducible way.
+
+*/
+
+#ifndef _SDL_test_fuzzer_h
+#define _SDL_test_fuzzer_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*
+  Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
+*/
+
+
+/**
+ * \file
+ * Note: The fuzzer implementation uses a static instance of random context
+ * internally which makes it thread-UNsafe.
+ */
+
+/**
+ * Initializes the fuzzer for a test
+ *
+ * /param execKey Execution "Key" that initializes the random number generator uniquely for the test.
+ *
+ */
+void SDLTest_FuzzerInit(Uint64 execKey);
+
+
+/**
+ * Returns a random Uint8
+ *
+ * \returns Generated integer
+ */
+Uint8 SDLTest_RandomUint8();
+
+/**
+ * Returns a random Sint8
+ *
+ * \returns Generated signed integer
+ */
+Sint8 SDLTest_RandomSint8();
+
+
+/**
+ * Returns a random Uint16
+ *
+ * \returns Generated integer
+ */
+Uint16 SDLTest_RandomUint16();
+
+/**
+ * Returns a random Sint16
+ *
+ * \returns Generated signed integer
+ */
+Sint16 SDLTest_RandomSint16();
+
+
+/**
+ * Returns a random integer
+ *
+ * \returns Generated integer
+ */
+Sint32 SDLTest_RandomSint32();
+
+
+/**
+ * Returns a random positive integer
+ *
+ * \returns Generated integer
+ */
+Uint32 SDLTest_RandomUint32();
+
+/**
+ * Returns random Uint64.
+ *
+ * \returns Generated integer
+ */
+Uint64 SDLTest_RandomUint64();
+
+
+/**
+ * Returns random Sint64.
+ *
+ * \returns Generated signed integer
+ */
+Sint64 SDLTest_RandomSint64();
+
+/**
+ * \returns random float in range [0.0 - 1.0[
+ */
+float SDLTest_RandomUnitFloat();
+
+/**
+ * \returns random double in range [0.0 - 1.0[
+ */
+double SDLTest_RandomUnitDouble();
+
+/**
+ * \returns random float.
+ *
+ */
+float SDLTest_RandomFloat();
+
+/**
+ * \returns random double.
+ *
+ */
+double SDLTest_RandomDouble();
+
+/**
+ * Returns a random boundary value for Uint8 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint16 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint32 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint64 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint8 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
+ */
+Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
+
+
+/**
+ * Returns a random boundary value for Sint16 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
+ */
+Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint32 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
+ */
+Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint64 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
+ */
+Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
+
+
+/**
+ * Returns integer in range [min, max] (inclusive).
+ * Min and max values can be negative values.
+ * If Max in smaller tham min, then the values are swapped.
+ * Min and max are the same value, that value will be returned.
+ *
+ * \param min Minimum inclusive value of returned random number
+ * \param max Maximum inclusive value of returned random number
+ *
+ * \returns Generated random integer in range
+ */
+Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
+
+
+/**
+ * Generates random null-terminated string. The minimum length for
+ * the string is 1 character, maximum length for the string is 255
+ * characters and it can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiString();
+
+
+/**
+ * Generates random null-terminated string. The maximum length for
+ * the string is defined by the maxLength parameter.
+ * String can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \param maxLength The maximum length of the generated string.
+ *
+ * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
+
+
+/**
+ * Generates random null-terminated string. The length for
+ * the string is defined by the size parameter.
+ * String can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \param size The length of the generated string
+ *
+ * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiStringOfSize(int size);
+
+/**
+ * Returns the invocation count for the fuzzer since last ...FuzzerInit.
+ */
+int SDLTest_GetFuzzerInvocationCount();
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_fuzzer_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 123 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_harness.h

@@ -0,0 +1,123 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_harness.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+  Defines types for test case definitions and the test execution harness API.
+
+  Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
+*/
+
+#ifndef _SDL_test_harness_h
+#define _SDL_test_harness_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* ! Definitions for test case structures */
+#define TEST_ENABLED  1
+#define TEST_DISABLED 0
+
+/* ! Definition of all the possible test return values of the test case method */
+#define TEST_ABORTED        -1
+#define TEST_STARTED         0
+#define TEST_COMPLETED       1
+#define TEST_SKIPPED         2
+
+/* ! Definition of all the possible test results for the harness */
+#define TEST_RESULT_PASSED              0
+#define TEST_RESULT_FAILED              1
+#define TEST_RESULT_NO_ASSERT           2
+#define TEST_RESULT_SKIPPED             3
+#define TEST_RESULT_SETUP_FAILURE       4
+
+/* !< Function pointer to a test case setup function (run before every test) */
+typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
+
+/* !< Function pointer to a test case function */
+typedef int (*SDLTest_TestCaseFp)(void *arg);
+
+/* !< Function pointer to a test case teardown function (run after every test) */
+typedef void  (*SDLTest_TestCaseTearDownFp)(void *arg);
+
+/**
+ * Holds information about a single test case.
+ */
+typedef struct SDLTest_TestCaseReference {
+    /* !< Func2Stress */
+    SDLTest_TestCaseFp testCase;
+    /* !< Short name (or function name) "Func2Stress" */
+    char *name;
+    /* !< Long name or full description "This test pushes func2() to the limit." */
+    char *description;
+    /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
+    int enabled;
+} SDLTest_TestCaseReference;
+
+/**
+ * Holds information about a test suite (multiple test cases).
+ */
+typedef struct SDLTest_TestSuiteReference {
+    /* !< "PlatformSuite" */
+    char *name;
+    /* !< The function that is run before each test. NULL skips. */
+    SDLTest_TestCaseSetUpFp testSetUp;
+    /* !< The test cases that are run as part of the suite. Last item should be NULL. */
+    const SDLTest_TestCaseReference **testCases;
+    /* !< The function that is run after each test. NULL skips. */
+    SDLTest_TestCaseTearDownFp testTearDown;
+} SDLTest_TestSuiteReference;
+
+
+/**
+ * \brief Execute a test suite using the given run seed and execution key.
+ *
+ * \param testSuites Suites containing the test case.
+ * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
+ * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
+ * \param filter Filter specification. NULL disables. Case sensitive.
+ * \param testIterations Number of iterations to run each test case.
+ *
+ * \returns Test run result; 0 when all tests passed, 1 if any tests failed.
+ */
+int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_harness_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 78 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_images.h

@@ -0,0 +1,78 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_images.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Defines some images for tests.
+
+*/
+
+#ifndef _SDL_test_images_h
+#define _SDL_test_images_h
+
+#include "SDL.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *Type for test images.
+ */
+typedef struct SDLTest_SurfaceImage_s {
+  int width;
+  int height;
+  unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+  const char *pixel_data;
+} SDLTest_SurfaceImage_t;
+
+/* Test images */
+SDL_Surface *SDLTest_ImageBlit();
+SDL_Surface *SDLTest_ImageBlitColor();
+SDL_Surface *SDLTest_ImageBlitAlpha();
+SDL_Surface *SDLTest_ImageBlitBlendAdd();
+SDL_Surface *SDLTest_ImageBlitBlend();
+SDL_Surface *SDLTest_ImageBlitBlendMod();
+SDL_Surface *SDLTest_ImageBlitBlendNone();
+SDL_Surface *SDLTest_ImageBlitBlendAll();
+SDL_Surface *SDLTest_ImageFace();
+SDL_Surface *SDLTest_ImagePrimitives();
+SDL_Surface *SDLTest_ImagePrimitivesBlend();
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_images_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 67 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_log.h

@@ -0,0 +1,67 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_log.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ *
+ *  Wrapper to log in the TEST category
+ *
+ */
+
+#ifndef _SDL_test_log_h
+#define _SDL_test_log_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Prints given message with a timestamp in the TEST category and INFO priority.
+ *
+ * \param fmt Message to be logged
+ */
+void SDLTest_Log(const char *fmt, ...);
+
+/**
+ * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
+ *
+ * \param fmt Message to be logged
+ */
+void SDLTest_LogError(const char *fmt, ...);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_log_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 129 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_md5.h

@@ -0,0 +1,129 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_md5.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ ***********************************************************************
+ ** Header file for implementation of MD5                             **
+ ** RSA Data Security, Inc. MD5 Message-Digest Algorithm              **
+ ** Created: 2/17/90 RLR                                              **
+ ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version               **
+ ** Revised (for MD5): RLR 4/27/91                                    **
+ **   -- G modified to have y&~z instead of y&z                       **
+ **   -- FF, GG, HH modified to add in last register done             **
+ **   -- Access pattern: round 2 works mod 5, round 3 works mod 3     **
+ **   -- distinct additive constant for each step                     **
+ **   -- round 4 added, working mod 7                                 **
+ ***********************************************************************
+*/
+
+/*
+ ***********************************************************************
+ **  Message-digest routines:                                         **
+ **  To form the message digest for a message M                       **
+ **    (1) Initialize a context buffer mdContext using MD5Init        **
+ **    (2) Call MD5Update on mdContext and M                          **
+ **    (3) Call MD5Final on mdContext                                 **
+ **  The message digest is now in mdContext->digest[0...15]           **
+ ***********************************************************************
+*/
+
+#ifndef _SDL_test_md5_h
+#define _SDL_test_md5_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------------ Definitions --------- */
+
+/* typedef a 32-bit type */
+  typedef unsigned long int MD5UINT4;
+
+/* Data structure for MD5 (Message-Digest) computation */
+  typedef struct {
+    MD5UINT4  i[2];     /* number of _bits_ handled mod 2^64 */
+    MD5UINT4  buf[4];       /* scratch buffer */
+    unsigned char in[64];   /* input buffer */
+    unsigned char digest[16];   /* actual digest after Md5Final call */
+  } SDLTest_Md5Context;
+
+/* ---------- Function Prototypes ------------- */
+
+/**
+ * /brief initialize the context
+ *
+ * /param  mdContext        pointer to context variable
+ *
+ * Note: The function initializes the message-digest context
+ *       mdContext. Call before each new use of the context -
+ *       all fields are set to zero.
+ */
+ void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
+
+
+/**
+ * /brief update digest from variable length data
+ *
+ * /param  mdContext       pointer to context variable
+ * /param  inBuf           pointer to data array/string
+ * /param  inLen           length of data array/string
+ *
+ * Note: The function updates the message-digest context to account
+ *       for the presence of each of the characters inBuf[0..inLen-1]
+ *       in the message whose digest is being computed.
+*/
+
+ void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
+                 unsigned int inLen);
+
+
+/*
+ * /brief complete digest computation
+ *
+ * /param mdContext     pointer to context variable
+ *
+ * Note: The function terminates the message-digest computation and
+ *       ends with the desired message digest in mdContext.digest[0..15].
+ *       Always call before using the digest[] variable.
+*/
+
+ void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_md5_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 115 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_test_random.h

@@ -0,0 +1,115 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_test_random.h
+ *
+ *  Include file for SDL test framework.
+ *
+ *  This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ A "32-bit Multiply with carry random number generator. Very fast.
+ Includes a list of recommended multipliers.
+
+ multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
+ period: (a*2^31)-1
+
+*/
+
+#ifndef _SDL_test_random_h
+#define _SDL_test_random_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* --- Definitions */
+
+/*
+ * Macros that return a random number in a specific format.
+ */
+#define SDLTest_RandomInt(c)        ((int)SDLTest_Random(c))
+
+/*
+ * Context structure for the random number generator state.
+ */
+  typedef struct {
+    unsigned int a;
+    unsigned int x;
+    unsigned int c;
+    unsigned int ah;
+    unsigned int al;
+  } SDLTest_RandomContext;
+
+
+/* --- Function prototypes */
+
+/**
+ *  \brief Initialize random number generator with two integers.
+ *
+ *  Note: The random sequence of numbers returned by ...Random() is the
+ *  same for the same two integers and has a period of 2^31.
+ *
+ *  \param rndContext     pointer to context structure
+ *  \param xi         integer that defines the random sequence
+ *  \param ci         integer that defines the random sequence
+ *
+ */
+ void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
+                  unsigned int ci);
+
+/**
+ *  \brief Initialize random number generator based on current system time.
+ *
+ *  \param rndContext     pointer to context structure
+ *
+ */
+ void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
+
+
+/**
+ *  \brief Initialize random number generator based on current system time.
+ *
+ *  Note: ...RandomInit() or ...RandomInitTime() must have been called
+ *  before using this function.
+ *
+ *  \param rndContext     pointer to context structure
+ *
+ *  \returns A random number (32bit unsigned integer)
+ *
+ */
+ unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_test_random_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 287 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_thread.h

@@ -0,0 +1,287 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/**
+ *  \file SDL_thread.h
+ *
+ *  Header for the SDL thread management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_atomic.h"
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* The SDL thread ID */
+typedef unsigned long SDL_threadID;
+
+/* Thread local storage ID, 0 is the invalid ID */
+typedef unsigned int SDL_TLSID;
+
+/**
+ *  The SDL thread priority.
+ *
+ *  \note On many systems you require special privileges to set high priority.
+ */
+typedef enum {
+    SDL_THREAD_PRIORITY_LOW,
+    SDL_THREAD_PRIORITY_NORMAL,
+    SDL_THREAD_PRIORITY_HIGH
+} SDL_ThreadPriority;
+
+/**
+ *  The function passed to SDL_CreateThread().
+ *  It is passed a void* user context parameter and returns an int.
+ */
+typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
+
+#if defined(__WIN32__) && !defined(HAVE_LIBC)
+/**
+ *  \file SDL_thread.h
+ *
+ *  We compile SDL into a DLL. This means, that it's the DLL which
+ *  creates a new thread for the calling process with the SDL_CreateThread()
+ *  API. There is a problem with this, that only the RTL of the SDL.DLL will
+ *  be initialized for those threads, and not the RTL of the calling
+ *  application!
+ *
+ *  To solve this, we make a little hack here.
+ *
+ *  We'll always use the caller's _beginthread() and _endthread() APIs to
+ *  start a new thread. This way, if it's the SDL.DLL which uses this API,
+ *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
+ *  the application, then the RTL of the application will be used.
+ *
+ *  So, in short:
+ *  Always use the _beginthread() and _endthread() of the calling runtime
+ *  library!
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#include <process.h>            /* This has _beginthread() and _endthread() defined! */
+
+typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
+                                                        unsigned (__stdcall *
+                                                                  func) (void
+                                                                         *),
+                                                        void *arg, unsigned,
+                                                        unsigned *threadID);
+typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
+
+/**
+ *  Create a thread.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
+                 pfnSDL_CurrentBeginThread pfnBeginThread,
+                 pfnSDL_CurrentEndThread pfnEndThread);
+
+/**
+ *  Create a thread.
+ */
+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
+#undef SDL_CreateThread
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#else
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#endif
+
+#else
+
+/**
+ *  Create a thread.
+ *
+ *   Thread naming is a little complicated: Most systems have very small
+ *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
+ *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
+ *    have to see what happens with your system's debugger. The name should be
+ *    UTF-8 (but using the naming limits of C identifiers is a better bet).
+ *   There are no requirements for thread naming conventions, so long as the
+ *    string is null-terminated UTF-8, but these guidelines are helpful in
+ *    choosing a name:
+ *
+ *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
+ *
+ *   If a system imposes requirements, SDL will try to munge the string for
+ *    it (truncate, etc), but the original string contents will be available
+ *    from SDL_GetThreadName().
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
+
+#endif
+
+/**
+ * Get the thread name, as it was specified in SDL_CreateThread().
+ *  This function returns a pointer to a UTF-8 string that names the
+ *  specified thread, or NULL if it doesn't have a name. This is internal
+ *  memory, not to be free()'d by the caller, and remains valid until the
+ *  specified thread is cleaned up by SDL_WaitThread().
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
+
+/**
+ *  Get the thread identifier for the current thread.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
+
+/**
+ *  Get the thread identifier for the specified thread.
+ *
+ *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
+
+/**
+ *  Set the priority for the current thread
+ */
+extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
+
+/**
+ *  Wait for a thread to finish. Threads that haven't been detached will
+ *  remain (as a "zombie") until this function cleans them up. Not doing so
+ *  is a resource leak.
+ *
+ *  Once a thread has been cleaned up through this function, the SDL_Thread
+ *  that references it becomes invalid and should not be referenced again.
+ *  As such, only one thread may call SDL_WaitThread() on another.
+ *
+ *  The return code for the thread function is placed in the area
+ *  pointed to by \c status, if \c status is not NULL.
+ *
+ *  You may not wait on a thread that has been used in a call to
+ *  SDL_DetachThread(). Use either that function or this one, but not
+ *  both, or behavior is undefined.
+ *
+ *  It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
+
+/**
+ *  A thread may be "detached" to signify that it should not remain until
+ *  another thread has called SDL_WaitThread() on it. Detaching a thread
+ *  is useful for long-running threads that nothing needs to synchronize
+ *  with or further manage. When a detached thread is done, it simply
+ *  goes away.
+ *
+ *  There is no way to recover the return code of a detached thread. If you
+ *  need this, don't detach the thread and instead use SDL_WaitThread().
+ *
+ *  Once a thread is detached, you should usually assume the SDL_Thread isn't
+ *  safe to reference again, as it will become invalid immediately upon
+ *  the detached thread's exit, instead of remaining until someone has called
+ *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
+ *  thread more than once.
+ *
+ *  If a thread has already exited when passed to SDL_DetachThread(), it will
+ *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
+ *  It is not safe to detach a thread that might be used with SDL_WaitThread().
+ *
+ *  You may not call SDL_WaitThread() on a thread that has been detached.
+ *  Use either that function or this one, but not both, or behavior is
+ *  undefined.
+ *
+ *  It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
+
+/**
+ *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
+ *
+ *  \return The newly created thread local storage identifier, or 0 on error
+ *
+ *  \code
+ *  static SDL_SpinLock tls_lock;
+ *  static SDL_TLSID thread_local_storage;
+ * 
+ *  void SetMyThreadData(void *value)
+ *  {
+ *      if (!thread_local_storage) {
+ *          SDL_AtomicLock(&tls_lock);
+ *          if (!thread_local_storage) {
+ *              thread_local_storage = SDL_TLSCreate();
+ *          }
+ *          SDL_AtomicUnLock(&tls_lock);
+ *      }
+ *      SDL_TLSSet(thread_local_storage, value);
+ *  }
+ *  
+ *  void *GetMyThreadData(void)
+ *  {
+ *      return SDL_TLSGet(thread_local_storage);
+ *  }
+ *  \endcode
+ *
+ *  \sa SDL_TLSGet()
+ *  \sa SDL_TLSSet()
+ */
+extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
+
+/**
+ *  \brief Get the value associated with a thread local storage ID for the current thread.
+ *
+ *  \param id The thread local storage ID
+ *
+ *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
+ *
+ *  \sa SDL_TLSCreate()
+ *  \sa SDL_TLSSet()
+ */
+extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
+
+/**
+ *  \brief Set the value associated with a thread local storage ID for the current thread.
+ *
+ *  \param id The thread local storage ID
+ *  \param value The value to associate with the ID for the current thread
+ *  \param destructor A function called when the thread exits, to free the value.
+ *
+ *  \return 0 on success, -1 on error
+ *
+ *  \sa SDL_TLSCreate()
+ *  \sa SDL_TLSGet()
+ */
+extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*));
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 115 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_timer.h

@@ -0,0 +1,115 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/**
+ *  \file SDL_timer.h
+ *
+ *  Header for the SDL time management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the number of milliseconds since the SDL library initialization.
+ *
+ * \note This value wraps if the program runs for more than ~49 days.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/**
+ * \brief Compare SDL ticks values, and return true if A has passed B
+ *
+ * e.g. if you want to wait 100 ms, you could do this:
+ *  Uint32 timeout = SDL_GetTicks() + 100;
+ *  while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ *      ... do work until timeout has elapsed
+ *  }
+ */
+#define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
+
+/**
+ * \brief Get the current value of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
+
+/**
+ * \brief Get the count per second of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
+
+/**
+ * \brief Wait a specified number of milliseconds before returning.
+ */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/**
+ *  Function prototype for the timer callback function.
+ *
+ *  The callback function is passed the current timer interval and returns
+ *  the next timer interval.  If the returned value is the same as the one
+ *  passed in, the periodic alarm continues, otherwise a new alarm is
+ *  scheduled.  If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
+
+/**
+ * Definition of the timer ID type.
+ */
+typedef int SDL_TimerID;
+
+/**
+ * \brief Add a new timer to the pool of timers already running.
+ *
+ * \return A timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
+                                                 SDL_TimerCallback callback,
+                                                 void *param);
+
+/**
+ * \brief Remove a timer knowing its ID.
+ *
+ * \return A boolean value indicating success or failure.
+ *
+ * \warning It is not safe to remove a timer multiple times.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 86 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_touch.h

@@ -0,0 +1,86 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_touch.h
+ *
+ *  Include file for SDL touch event handling.
+ */
+
+#ifndef _SDL_touch_h
+#define _SDL_touch_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_TouchID;
+typedef Sint64 SDL_FingerID;
+
+typedef struct SDL_Finger
+{
+    SDL_FingerID id;
+    float x;
+    float y;
+    float pressure;
+} SDL_Finger;
+
+/* Used as the device ID for mouse events simulated with touch input */
+#define SDL_TOUCH_MOUSEID ((Uint32)-1)
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the number of registered touch devices.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
+
+/**
+ *  \brief Get the touch ID with the given index, or 0 if the index is invalid.
+ */
+extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
+
+/**
+ *  \brief Get the number of active fingers for a given touch device.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
+
+/**
+ *  \brief Get the finger object of the given touch, with the given index.
+ */
+extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_touch_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 29 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_types.h

@@ -0,0 +1,29 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_types.h
+ *
+ *  \deprecated
+ */
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"

+ 162 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_version.h

@@ -0,0 +1,162 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_version.h
+ *
+ *  This header defines the current SDL version.
+ */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief Information the version of SDL in use.
+ *
+ *  Represents the library's version as three levels: major revision
+ *  (increments with massive changes, additions, and enhancements),
+ *  minor revision (increments with backwards-compatible changes to the
+ *  major revision), and patchlevel (increments with fixes to the minor
+ *  revision).
+ *
+ *  \sa SDL_VERSION
+ *  \sa SDL_GetVersion
+ */
+typedef struct SDL_version
+{
+    Uint8 major;        /**< major version */
+    Uint8 minor;        /**< minor version */
+    Uint8 patch;        /**< update version */
+} SDL_version;
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION   2
+#define SDL_MINOR_VERSION   0
+#define SDL_PATCHLEVEL      2
+
+/**
+ *  \brief Macro to determine SDL version program was compiled against.
+ *
+ *  This macro fills in a SDL_version structure with the version of the
+ *  library you compiled against. This is determined by what header the
+ *  compiler uses. Note that if you dynamically linked the library, you might
+ *  have a slightly newer or older version at runtime. That version can be
+ *  determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
+ *  is not a macro.
+ *
+ *  \param x A pointer to a SDL_version struct to initialize.
+ *
+ *  \sa SDL_version
+ *  \sa SDL_GetVersion
+ */
+#define SDL_VERSION(x)                          \
+{                                   \
+    (x)->major = SDL_MAJOR_VERSION;                 \
+    (x)->minor = SDL_MINOR_VERSION;                 \
+    (x)->patch = SDL_PATCHLEVEL;                    \
+}
+
+/**
+ *  This macro turns the version numbers into a numeric value:
+ *  \verbatim
+    (1,2,3) -> (1203)
+    \endverbatim
+ *
+ *  This assumes that there will never be more than 100 patchlevels.
+ */
+#define SDL_VERSIONNUM(X, Y, Z)                     \
+    ((X)*1000 + (Y)*100 + (Z))
+
+/**
+ *  This is the version number macro for the current SDL version.
+ */
+#define SDL_COMPILEDVERSION \
+    SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/**
+ *  This macro will evaluate to true if compiled with SDL at least X.Y.Z.
+ */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+    (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/**
+ *  \brief Get the version of SDL that is linked against your program.
+ *
+ *  If you are linking to SDL dynamically, then it is possible that the
+ *  current version will be different than the version you compiled against.
+ *  This function returns the current version, while SDL_VERSION() is a
+ *  macro that tells you what version you compiled with.
+ *
+ *  \code
+ *  SDL_version compiled;
+ *  SDL_version linked;
+ *
+ *  SDL_VERSION(&compiled);
+ *  SDL_GetVersion(&linked);
+ *  printf("We compiled against SDL version %d.%d.%d ...\n",
+ *         compiled.major, compiled.minor, compiled.patch);
+ *  printf("But we linked against SDL version %d.%d.%d.\n",
+ *         linked.major, linked.minor, linked.patch);
+ *  \endcode
+ *
+ *  This function may be called safely at any time, even before SDL_Init().
+ *
+ *  \sa SDL_VERSION
+ */
+extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
+
+/**
+ *  \brief Get the code revision of SDL that is linked against your program.
+ *
+ *  Returns an arbitrary string (a hash value) uniquely identifying the
+ *  exact revision of the SDL library in use, and is only useful in comparing
+ *  against other revisions. It is NOT an incrementing number.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
+
+/**
+ *  \brief Get the revision number of SDL that is linked against your program.
+ *
+ *  Returns a number uniquely identifying the exact revision of the SDL
+ *  library in use. It is an incrementing number based on commits to
+ *  hg.libsdl.org.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 979 - 0
source/AudioDecode/lib/win32/SDL2/include/SDL_video.h

@@ -0,0 +1,979 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_video.h
+ *
+ *  Header file for SDL video functions.
+ */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *  \brief  The structure that defines a display mode
+ *
+ *  \sa SDL_GetNumDisplayModes()
+ *  \sa SDL_GetDisplayMode()
+ *  \sa SDL_GetDesktopDisplayMode()
+ *  \sa SDL_GetCurrentDisplayMode()
+ *  \sa SDL_GetClosestDisplayMode()
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_GetWindowDisplayMode()
+ */
+typedef struct
+{
+    Uint32 format;              /**< pixel format */
+    int w;                      /**< width */
+    int h;                      /**< height */
+    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
+    void *driverdata;           /**< driver-specific data, initialize to 0 */
+} SDL_DisplayMode;
+
+/**
+ *  \brief The type used to identify a window
+ *
+ *  \sa SDL_CreateWindow()
+ *  \sa SDL_CreateWindowFrom()
+ *  \sa SDL_DestroyWindow()
+ *  \sa SDL_GetWindowData()
+ *  \sa SDL_GetWindowFlags()
+ *  \sa SDL_GetWindowGrab()
+ *  \sa SDL_GetWindowPosition()
+ *  \sa SDL_GetWindowSize()
+ *  \sa SDL_GetWindowTitle()
+ *  \sa SDL_HideWindow()
+ *  \sa SDL_MaximizeWindow()
+ *  \sa SDL_MinimizeWindow()
+ *  \sa SDL_RaiseWindow()
+ *  \sa SDL_RestoreWindow()
+ *  \sa SDL_SetWindowData()
+ *  \sa SDL_SetWindowFullscreen()
+ *  \sa SDL_SetWindowGrab()
+ *  \sa SDL_SetWindowIcon()
+ *  \sa SDL_SetWindowPosition()
+ *  \sa SDL_SetWindowSize()
+ *  \sa SDL_SetWindowBordered()
+ *  \sa SDL_SetWindowTitle()
+ *  \sa SDL_ShowWindow()
+ */
+typedef struct SDL_Window SDL_Window;
+
+/**
+ *  \brief The flags on a window
+ *
+ *  \sa SDL_GetWindowFlags()
+ */
+typedef enum
+{
+    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
+    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
+    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
+    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
+    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
+    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
+    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
+    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
+    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
+    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
+    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
+    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
+    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
+    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000       /**< window should be created in high-DPI mode if supported */
+} SDL_WindowFlags;
+
+/**
+ *  \brief Used to indicate that you don't care what the window position is.
+ */
+#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
+#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
+#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
+            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
+
+/**
+ *  \brief Used to indicate that the window position should be centered.
+ */
+#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
+#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
+#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISCENTERED(X)    \
+            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
+
+/**
+ *  \brief Event subtype for window events
+ */
+typedef enum
+{
+    SDL_WINDOWEVENT_NONE,           /**< Never used */
+    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
+    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
+    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
+                                         redrawn */
+    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
+                                     */
+    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
+    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
+    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
+    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
+    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
+                                         and position */
+    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
+    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
+    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
+    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
+    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
+                                         window be closed */
+} SDL_WindowEventID;
+
+/**
+ *  \brief An opaque handle to an OpenGL context.
+ */
+typedef void *SDL_GLContext;
+
+/**
+ *  \brief OpenGL configuration attributes
+ */
+typedef enum
+{
+    SDL_GL_RED_SIZE,
+    SDL_GL_GREEN_SIZE,
+    SDL_GL_BLUE_SIZE,
+    SDL_GL_ALPHA_SIZE,
+    SDL_GL_BUFFER_SIZE,
+    SDL_GL_DOUBLEBUFFER,
+    SDL_GL_DEPTH_SIZE,
+    SDL_GL_STENCIL_SIZE,
+    SDL_GL_ACCUM_RED_SIZE,
+    SDL_GL_ACCUM_GREEN_SIZE,
+    SDL_GL_ACCUM_BLUE_SIZE,
+    SDL_GL_ACCUM_ALPHA_SIZE,
+    SDL_GL_STEREO,
+    SDL_GL_MULTISAMPLEBUFFERS,
+    SDL_GL_MULTISAMPLESAMPLES,
+    SDL_GL_ACCELERATED_VISUAL,
+    SDL_GL_RETAINED_BACKING,
+    SDL_GL_CONTEXT_MAJOR_VERSION,
+    SDL_GL_CONTEXT_MINOR_VERSION,
+    SDL_GL_CONTEXT_EGL,
+    SDL_GL_CONTEXT_FLAGS,
+    SDL_GL_CONTEXT_PROFILE_MASK,
+    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
+    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
+} SDL_GLattr;
+
+typedef enum
+{
+    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
+    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
+    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
+} SDL_GLprofile;
+
+typedef enum
+{
+    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
+    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
+    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
+} SDL_GLcontextFlag;
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the number of video drivers compiled into SDL
+ *
+ *  \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
+
+/**
+ *  \brief Get the name of a built in video driver.
+ *
+ *  \note The video drivers are presented in the order in which they are
+ *        normally checked during initialization.
+ *
+ *  \sa SDL_GetNumVideoDrivers()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
+
+/**
+ *  \brief Initialize the video subsystem, optionally specifying a video driver.
+ *
+ *  \param driver_name Initialize a specific driver by name, or NULL for the
+ *                     default video driver.
+ *
+ *  \return 0 on success, -1 on error
+ *
+ *  This function initializes the video subsystem; setting up a connection
+ *  to the window manager, etc, and determines the available display modes
+ *  and pixel formats, but does not initialize a window or graphics mode.
+ *
+ *  \sa SDL_VideoQuit()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
+
+/**
+ *  \brief Shuts down the video subsystem.
+ *
+ *  This function closes all windows, and restores the original video mode.
+ *
+ *  \sa SDL_VideoInit()
+ */
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/**
+ *  \brief Returns the name of the currently initialized video driver.
+ *
+ *  \return The name of the current video driver or NULL if no driver
+ *          has been initialized
+ *
+ *  \sa SDL_GetNumVideoDrivers()
+ *  \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
+
+/**
+ *  \brief Returns the number of available video displays.
+ *
+ *  \sa SDL_GetDisplayBounds()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
+
+/**
+ *  \brief Get the name of a display in UTF-8 encoding
+ *
+ *  \return The name of a display, or NULL for an invalid display index.
+ *
+ *  \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
+
+/**
+ *  \brief Get the desktop area represented by a display, with the primary
+ *         display located at 0,0
+ *
+ *  \return 0 on success, or -1 if the index is out of range.
+ *
+ *  \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
+
+/**
+ *  \brief Returns the number of available display modes.
+ *
+ *  \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
+
+/**
+ *  \brief Fill in information about a specific display mode.
+ *
+ *  \note The display modes are sorted in this priority:
+ *        \li bits per pixel -> more colors to fewer colors
+ *        \li width -> largest to smallest
+ *        \li height -> largest to smallest
+ *        \li refresh rate -> highest to lowest
+ *
+ *  \sa SDL_GetNumDisplayModes()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
+                                               SDL_DisplayMode * mode);
+
+/**
+ *  \brief Fill in information about the desktop display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+/**
+ *  \brief Fill in information about the current display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+
+/**
+ *  \brief Get the closest match to the requested display mode.
+ *
+ *  \param displayIndex The index of display from which mode should be queried.
+ *  \param mode The desired display mode
+ *  \param closest A pointer to a display mode to be filled in with the closest
+ *                 match of the available display modes.
+ *
+ *  \return The passed in value \c closest, or NULL if no matching video mode
+ *          was available.
+ *
+ *  The available display modes are scanned, and \c closest is filled in with the
+ *  closest mode matching the requested mode and returned.  The mode format and
+ *  refresh_rate default to the desktop mode if they are 0.  The modes are
+ *  scanned with size being first priority, format being second priority, and
+ *  finally checking the refresh_rate.  If all the available modes are too
+ *  small, then NULL is returned.
+ *
+ *  \sa SDL_GetNumDisplayModes()
+ *  \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
+
+/**
+ *  \brief Get the display index associated with a window.
+ *
+ *  \return the display index of the display containing the center of the
+ *          window, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
+
+/**
+ *  \brief Set the display mode used when a fullscreen window is visible.
+ *
+ *  By default the window's dimensions and the desktop format and refresh rate
+ *  are used.
+ *
+ *  \param window The window for which the display mode should be set.
+ *  \param mode The mode to use, or NULL for the default mode.
+ *
+ *  \return 0 on success, or -1 if setting the display mode failed.
+ *
+ *  \sa SDL_GetWindowDisplayMode()
+ *  \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
+                                                     const SDL_DisplayMode
+                                                         * mode);
+
+/**
+ *  \brief Fill in information about the display mode used when a fullscreen
+ *         window is visible.
+ *
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
+                                                     SDL_DisplayMode * mode);
+
+/**
+ *  \brief Get the pixel format associated with the window.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
+
+/**
+ *  \brief Create a window with the specified position, dimensions, and flags.
+ *
+ *  \param title The title of the window, in UTF-8 encoding.
+ *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param w     The width of the window.
+ *  \param h     The height of the window.
+ *  \param flags The flags for the window, a mask of any of the following:
+ *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
+ *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
+ *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
+ *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
+ *               ::SDL_WINDOW_ALLOW_HIGHDPI.
+ *
+ *  \return The id of the window created, or zero if window creation failed.
+ *
+ *  \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
+                                                      int x, int y, int w,
+                                                      int h, Uint32 flags);
+
+/**
+ *  \brief Create an SDL window from an existing native window.
+ *
+ *  \param data A pointer to driver-dependent window creation data
+ *
+ *  \return The id of the window created, or zero if window creation failed.
+ *
+ *  \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
+
+/**
+ *  \brief Get the numeric ID of a window, for logging purposes.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
+
+/**
+ *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
+
+/**
+ *  \brief Get the window flags.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
+
+/**
+ *  \brief Set the title of a window, in UTF-8 format.
+ *
+ *  \sa SDL_GetWindowTitle()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
+                                                const char *title);
+
+/**
+ *  \brief Get the title of a window, in UTF-8 format.
+ *
+ *  \sa SDL_SetWindowTitle()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
+
+/**
+ *  \brief Set the icon for a window.
+ *
+ *  \param window The window for which the icon should be set.
+ *  \param icon The icon for the window.
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
+                                               SDL_Surface * icon);
+
+/**
+ *  \brief Associate an arbitrary named pointer with a window.
+ *
+ *  \param window   The window to associate with the pointer.
+ *  \param name     The name of the pointer.
+ *  \param userdata The associated pointer.
+ *
+ *  \return The previous value associated with 'name'
+ *
+ *  \note The name is case-sensitive.
+ *
+ *  \sa SDL_GetWindowData()
+ */
+extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
+                                                const char *name,
+                                                void *userdata);
+
+/**
+ *  \brief Retrieve the data pointer associated with a window.
+ *
+ *  \param window   The window to query.
+ *  \param name     The name of the pointer.
+ *
+ *  \return The value associated with 'name'
+ *
+ *  \sa SDL_SetWindowData()
+ */
+extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
+                                                const char *name);
+
+/**
+ *  \brief Set the position of a window.
+ *
+ *  \param window   The window to reposition.
+ *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
+                    ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
+                    ::SDL_WINDOWPOS_UNDEFINED.
+ *
+ *  \note The window coordinate origin is the upper left of the display.
+ *
+ *  \sa SDL_GetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
+                                                   int x, int y);
+
+/**
+ *  \brief Get the position of a window.
+ *
+ *  \param window   The window to query.
+ *  \param x        Pointer to variable for storing the x position, may be NULL
+ *  \param y        Pointer to variable for storing the y position, may be NULL
+ *
+ *  \sa SDL_SetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
+                                                   int *x, int *y);
+
+/**
+ *  \brief Set the size of a window's client area.
+ *
+ *  \param window   The window to resize.
+ *  \param w        The width of the window, must be >0
+ *  \param h        The height of the window, must be >0
+ *
+ *  \note You can't change the size of a fullscreen window, it automatically
+ *        matches the size of the display mode.
+ *
+ *  \sa SDL_GetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
+                                               int h);
+
+/**
+ *  \brief Get the size of a window's client area.
+ *
+ *  \param window   The window to query.
+ *  \param w        Pointer to variable for storing the width, may be NULL
+ *  \param h        Pointer to variable for storing the height, may be NULL
+ *
+ *  \sa SDL_SetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
+                                               int *h);
+
+/**
+ *  \brief Set the minimum size of a window's client area.
+ *
+ *  \param window    The window to set a new minimum size.
+ *  \param min_w     The minimum width of the window, must be >0
+ *  \param min_h     The minimum height of the window, must be >0
+ *
+ *  \note You can't change the minimum size of a fullscreen window, it
+ *        automatically matches the size of the display mode.
+ *
+ *  \sa SDL_GetWindowMinimumSize()
+ *  \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
+                                                      int min_w, int min_h);
+
+/**
+ *  \brief Get the minimum size of a window's client area.
+ *
+ *  \param window   The window to query.
+ *  \param w        Pointer to variable for storing the minimum width, may be NULL
+ *  \param h        Pointer to variable for storing the minimum height, may be NULL
+ *
+ *  \sa SDL_GetWindowMaximumSize()
+ *  \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
+                                                      int *w, int *h);
+
+/**
+ *  \brief Set the maximum size of a window's client area.
+ *
+ *  \param window    The window to set a new maximum size.
+ *  \param max_w     The maximum width of the window, must be >0
+ *  \param max_h     The maximum height of the window, must be >0
+ *
+ *  \note You can't change the maximum size of a fullscreen window, it
+ *        automatically matches the size of the display mode.
+ *
+ *  \sa SDL_GetWindowMaximumSize()
+ *  \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
+                                                      int max_w, int max_h);
+
+/**
+ *  \brief Get the maximum size of a window's client area.
+ *
+ *  \param window   The window to query.
+ *  \param w        Pointer to variable for storing the maximum width, may be NULL
+ *  \param h        Pointer to variable for storing the maximum height, may be NULL
+ *
+ *  \sa SDL_GetWindowMinimumSize()
+ *  \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
+                                                      int *w, int *h);
+
+/**
+ *  \brief Set the border state of a window.
+ *
+ *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
+ *  add or remove the border from the actual window. This is a no-op if the
+ *  window's border already matches the requested state.
+ *
+ *  \param window The window of which to change the border state.
+ *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
+ *
+ *  \note You can't change the border state of a fullscreen window.
+ *
+ *  \sa SDL_GetWindowFlags()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
+                                                   SDL_bool bordered);
+
+/**
+ *  \brief Show a window.
+ *
+ *  \sa SDL_HideWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
+
+/**
+ *  \brief Hide a window.
+ *
+ *  \sa SDL_ShowWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
+
+/**
+ *  \brief Raise a window above other windows and set the input focus.
+ */
+extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
+
+/**
+ *  \brief Make a window as large as possible.
+ *
+ *  \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
+
+/**
+ *  \brief Minimize a window to an iconic representation.
+ *
+ *  \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
+
+/**
+ *  \brief Restore the size and position of a minimized or maximized window.
+ *
+ *  \sa SDL_MaximizeWindow()
+ *  \sa SDL_MinimizeWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
+
+/**
+ *  \brief Set a window's fullscreen state.
+ *
+ *  \return 0 on success, or -1 if setting the display mode failed.
+ *
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_GetWindowDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
+                                                    Uint32 flags);
+
+/**
+ *  \brief Get the SDL surface associated with the window.
+ *
+ *  \return The window's framebuffer surface, or NULL on error.
+ *
+ *  A new surface will be created with the optimal format for the window,
+ *  if necessary. This surface will be freed when the window is destroyed.
+ *
+ *  \note You may not combine this with 3D or the rendering API on this window.
+ *
+ *  \sa SDL_UpdateWindowSurface()
+ *  \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
+
+/**
+ *  \brief Copy the window surface to the screen.
+ *
+ *  \return 0 on success, or -1 on error.
+ *
+ *  \sa SDL_GetWindowSurface()
+ *  \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
+
+/**
+ *  \brief Copy a number of rectangles on the window surface to the screen.
+ *
+ *  \return 0 on success, or -1 on error.
+ *
+ *  \sa SDL_GetWindowSurface()
+ *  \sa SDL_UpdateWindowSurfaceRect()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
+                                                         const SDL_Rect * rects,
+                                                         int numrects);
+
+/**
+ *  \brief Set a window's input grab mode.
+ *
+ *  \param window The window for which the input grab mode should be set.
+ *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
+ *
+ *  \sa SDL_GetWindowGrab()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
+                                               SDL_bool grabbed);
+
+/**
+ *  \brief Get a window's input grab mode.
+ *
+ *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
+ *
+ *  \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
+
+/**
+ *  \brief Set the brightness (gamma correction) for a window.
+ *
+ *  \return 0 on success, or -1 if setting the brightness isn't supported.
+ *
+ *  \sa SDL_GetWindowBrightness()
+ *  \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
+
+/**
+ *  \brief Get the brightness (gamma correction) for a window.
+ *
+ *  \return The last brightness value passed to SDL_SetWindowBrightness()
+ *
+ *  \sa SDL_SetWindowBrightness()
+ */
+extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
+
+/**
+ *  \brief Set the gamma ramp for a window.
+ *
+ *  \param window The window for which the gamma ramp should be set.
+ *  \param red The translation table for the red channel, or NULL.
+ *  \param green The translation table for the green channel, or NULL.
+ *  \param blue The translation table for the blue channel, or NULL.
+ *
+ *  \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ *  Set the gamma translation table for the red, green, and blue channels
+ *  of the video hardware.  Each table is an array of 256 16-bit quantities,
+ *  representing a mapping between the input and output for that channel.
+ *  The input is the index into the array, and the output is the 16-bit
+ *  gamma value at that index, scaled to the output color precision.
+ *
+ *  \sa SDL_GetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
+                                                   const Uint16 * red,
+                                                   const Uint16 * green,
+                                                   const Uint16 * blue);
+
+/**
+ *  \brief Get the gamma ramp for a window.
+ *
+ *  \param window The window from which the gamma ramp should be queried.
+ *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
+ *               the translation table for the red channel, or NULL.
+ *  \param green A pointer to a 256 element array of 16-bit quantities to hold
+ *               the translation table for the green channel, or NULL.
+ *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
+ *               the translation table for the blue channel, or NULL.
+ *
+ *  \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ *  \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
+                                                   Uint16 * red,
+                                                   Uint16 * green,
+                                                   Uint16 * blue);
+
+/**
+ *  \brief Destroy a window.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
+
+
+/**
+ *  \brief Returns whether the screensaver is currently enabled (default on).
+ *
+ *  \sa SDL_EnableScreenSaver()
+ *  \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
+
+/**
+ *  \brief Allow the screen to be blanked by a screensaver
+ *
+ *  \sa SDL_IsScreenSaverEnabled()
+ *  \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
+
+/**
+ *  \brief Prevent the screen from being blanked by a screensaver
+ *
+ *  \sa SDL_IsScreenSaverEnabled()
+ *  \sa SDL_EnableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
+
+
+/**
+ *  \name OpenGL support functions
+ */
+/* @{ */
+
+/**
+ *  \brief Dynamically load an OpenGL library.
+ *
+ *  \param path The platform dependent OpenGL library name, or NULL to open the
+ *              default OpenGL library.
+ *
+ *  \return 0 on success, or -1 if the library couldn't be loaded.
+ *
+ *  This should be done after initializing the video driver, but before
+ *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
+ *  library will be loaded upon creation of the first OpenGL window.
+ *
+ *  \note If you do this, you need to retrieve all of the GL functions used in
+ *        your program from the dynamic library using SDL_GL_GetProcAddress().
+ *
+ *  \sa SDL_GL_GetProcAddress()
+ *  \sa SDL_GL_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/**
+ *  \brief Get the address of an OpenGL function.
+ */
+extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
+
+/**
+ *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
+ *
+ *  \sa SDL_GL_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
+
+/**
+ *  \brief Return true if an OpenGL extension is supported for the current
+ *         context.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
+                                                           *extension);
+
+/**
+ *  \brief Reset all previously set OpenGL context attributes to their default values
+ */
+extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
+
+/**
+ *  \brief Set an OpenGL window attribute before window creation.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/**
+ *  \brief Get the actual value for an attribute from the current context.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+/**
+ *  \brief Create an OpenGL context for use with an OpenGL window, and make it
+ *         current.
+ *
+ *  \sa SDL_GL_DeleteContext()
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
+                                                           window);
+
+/**
+ *  \brief Set up an OpenGL context for rendering into an OpenGL window.
+ *
+ *  \note The context must have been created with a compatible window.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
+                                               SDL_GLContext context);
+
+/**
+ *  \brief Get the currently active OpenGL window.
+ */
+extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
+
+/**
+ *  \brief Get the currently active OpenGL context.
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
+
+/**
+ *  \brief Get the size of a window's underlying drawable (for use with glViewport).
+ *
+ *  \param window   Window from which the drawable size should be queried
+ *  \param w        Pointer to variable for storing the width, may be NULL
+ *  \param h        Pointer to variable for storing the height, may be NULL
+ *
+ * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ *  \sa SDL_GetWindowSize()
+ *  \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
+                                                    int *h);
+
+/**
+ *  \brief Set the swap interval for the current OpenGL context.
+ *
+ *  \param interval 0 for immediate updates, 1 for updates synchronized with the
+ *                  vertical retrace. If the system supports it, you may
+ *                  specify -1 to allow late swaps to happen immediately
+ *                  instead of waiting for the next retrace.
+ *
+ *  \return 0 on success, or -1 if setting the swap interval is not supported.
+ *
+ *  \sa SDL_GL_GetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
+
+/**
+ *  \brief Get the swap interval for the current OpenGL context.
+ *
+ *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
+ *          swap is synchronized with the vertical retrace, and -1 if late
+ *          swaps happen immediately instead of waiting for the next retrace.
+ *          If the system can't determine the swap interval, or there isn't a
+ *          valid current context, this will return 0 as a safe default.
+ *
+ *  \sa SDL_GL_SetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
+
+/**
+ * \brief Swap the OpenGL buffers for a window, if double-buffering is
+ *        supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
+
+/**
+ *  \brief Delete an OpenGL context.
+ *
+ *  \sa SDL_GL_CreateContext()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
+
+/* @} *//* OpenGL support functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 140 - 0
source/AudioDecode/lib/win32/SDL2/include/begin_code.h

@@ -0,0 +1,140 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file begin_code.h
+ *
+ *  This file sets things up for C dynamic library function definitions,
+ *  static inlined functions, and structures aligned at 4-byte alignment.
+ *  If you don't like ugly C preprocessor code, don't look at this file. :)
+ */
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+#ifndef SDL_DEPRECATED
+#  if (__GNUC__ >= 4)  /* technically, this arrived in gcc 3.1, but oh well. */
+#    define SDL_DEPRECATED __attribute__((deprecated))
+#  else
+#    define SDL_DEPRECATED
+#  endif
+#endif
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__WIN32__)
+#  ifdef __BORLANDC__
+#   ifdef BUILD_SDL
+#    define DECLSPEC
+#   else
+#    define DECLSPEC    __declspec(dllimport)
+#   endif
+#  else
+#   define DECLSPEC __declspec(dllexport)
+#  endif
+# else
+#  if defined(__GNUC__) && __GNUC__ >= 4
+#   define DECLSPEC __attribute__ ((visibility("default")))
+#  elif defined(__GNUC__) && __GNUC__ >= 2
+#   define DECLSPEC __declspec(dllexport)
+#  else
+#   define DECLSPEC
+#  endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if defined(__WIN32__) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
+#ifdef __SYMBIAN32__
+#undef DECLSPEC
+#define DECLSPEC
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+   This is necessary if the header is included in code which has structure
+   packing set to an alternate value, say for loading structures from disk.
+   The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#ifdef _M_X64
+/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
+#pragma pack(push,8)
+#else
+#pragma pack(push,4)
+#endif
+#endif /* Compiler needs structure packing set */
+
+#ifndef SDL_INLINE
+#if defined(__GNUC__)
+#define SDL_INLINE __inline__
+#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
+      defined(__DMC__) || defined(__SC__) || \
+      defined(__WATCOMC__) || defined(__LCC__) || \
+      defined(__DECC)
+#define SDL_INLINE __inline
+#ifndef __inline__
+#define __inline__ __inline
+#endif
+#else
+#define SDL_INLINE inline
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#endif
+#endif /* SDL_INLINE not defined */
+
+#ifndef SDL_FORCE_INLINE
+#if defined(_MSC_VER)
+#define SDL_FORCE_INLINE __forceinline
+#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
+#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
+#else
+#define SDL_FORCE_INLINE static SDL_INLINE
+#endif
+#endif /* SDL_FORCE_INLINE not defined */
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */

+ 37 - 0
source/AudioDecode/lib/win32/SDL2/include/close_code.h

@@ -0,0 +1,37 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file close_code.h
+ *
+ *  This file reverses the effects of begin_code.h and should be included
+ *  after you finish any function and structure declarations in your headers
+ */
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(pop)
+#endif /* Compiler needs structure packing set */

BIN
source/AudioDecode/lib/win32/SDL2/lib/SDL2.lib


BIN
source/AudioDecode/lib/win32/SDL2/lib/SDL2main.lib


BIN
source/AudioDecode/lib/win32/SDL2/lib/SDL2test.lib


+ 36 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/ac3_parser.h

@@ -0,0 +1,36 @@
+/*
+ * AC-3 parser prototypes
+ * Copyright (c) 2003 Fabrice Bellard
+ * Copyright (c) 2003 Michael Niedermayer
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_AC3_PARSER_H
+#define AVCODEC_AC3_PARSER_H
+
+#include <stddef.h>
+#include <stdint.h>
+
+/**
+ * Extract the bitstream ID and the frame size from AC-3 data.
+ */
+int av_ac3_parse_header(const uint8_t *buf, size_t size,
+                        uint8_t *bitstream_id, uint16_t *frame_size);
+
+
+#endif /* AVCODEC_AC3_PARSER_H */

+ 37 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/adts_parser.h

@@ -0,0 +1,37 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_ADTS_PARSER_H
+#define AVCODEC_ADTS_PARSER_H
+
+#include <stddef.h>
+#include <stdint.h>
+
+#define AV_AAC_ADTS_HEADER_SIZE 7
+
+/**
+ * Extract the number of samples and frames from AAC data.
+ * @param[in]  buf     pointer to AAC data buffer
+ * @param[out] samples Pointer to where number of samples is written
+ * @param[out] frames  Pointer to where number of frames is written
+ * @return Returns 0 on success, error code on failure.
+ */
+int av_adts_header_parse(const uint8_t *buf, uint32_t *samples,
+                         uint8_t *frames);
+
+#endif /* AVCODEC_ADTS_PARSER_H */

+ 6168 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avcodec.h

@@ -0,0 +1,6168 @@
+/*
+ * copyright (c) 2001 Fabrice Bellard
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_AVCODEC_H
+#define AVCODEC_AVCODEC_H
+
+/**
+ * @file
+ * @ingroup libavc
+ * Libavcodec external API header
+ */
+
+#include <errno.h>
+#include "libavutil/samplefmt.h"
+#include "libavutil/attributes.h"
+#include "libavutil/avutil.h"
+#include "libavutil/buffer.h"
+#include "libavutil/cpu.h"
+#include "libavutil/channel_layout.h"
+#include "libavutil/dict.h"
+#include "libavutil/frame.h"
+#include "libavutil/hwcontext.h"
+#include "libavutil/log.h"
+#include "libavutil/pixfmt.h"
+#include "libavutil/rational.h"
+
+#include "version.h"
+
+/**
+ * @defgroup libavc libavcodec
+ * Encoding/Decoding Library
+ *
+ * @{
+ *
+ * @defgroup lavc_decoding Decoding
+ * @{
+ * @}
+ *
+ * @defgroup lavc_encoding Encoding
+ * @{
+ * @}
+ *
+ * @defgroup lavc_codec Codecs
+ * @{
+ * @defgroup lavc_codec_native Native Codecs
+ * @{
+ * @}
+ * @defgroup lavc_codec_wrappers External library wrappers
+ * @{
+ * @}
+ * @defgroup lavc_codec_hwaccel Hardware Accelerators bridge
+ * @{
+ * @}
+ * @}
+ * @defgroup lavc_internal Internal
+ * @{
+ * @}
+ * @}
+ */
+
+/**
+ * @ingroup libavc
+ * @defgroup lavc_encdec send/receive encoding and decoding API overview
+ * @{
+ *
+ * The avcodec_send_packet()/avcodec_receive_frame()/avcodec_send_frame()/
+ * avcodec_receive_packet() functions provide an encode/decode API, which
+ * decouples input and output.
+ *
+ * The API is very similar for encoding/decoding and audio/video, and works as
+ * follows:
+ * - Set up and open the AVCodecContext as usual.
+ * - Send valid input:
+ *   - For decoding, call avcodec_send_packet() to give the decoder raw
+ *     compressed data in an AVPacket.
+ *   - For encoding, call avcodec_send_frame() to give the encoder an AVFrame
+ *     containing uncompressed audio or video.
+ *   In both cases, it is recommended that AVPackets and AVFrames are
+ *   refcounted, or libavcodec might have to copy the input data. (libavformat
+ *   always returns refcounted AVPackets, and av_frame_get_buffer() allocates
+ *   refcounted AVFrames.)
+ * - Receive output in a loop. Periodically call one of the avcodec_receive_*()
+ *   functions and process their output:
+ *   - For decoding, call avcodec_receive_frame(). On success, it will return
+ *     an AVFrame containing uncompressed audio or video data.
+ *   - For encoding, call avcodec_receive_packet(). On success, it will return
+ *     an AVPacket with a compressed frame.
+ *   Repeat this call until it returns AVERROR(EAGAIN) or an error. The
+ *   AVERROR(EAGAIN) return value means that new input data is required to
+ *   return new output. In this case, continue with sending input. For each
+ *   input frame/packet, the codec will typically return 1 output frame/packet,
+ *   but it can also be 0 or more than 1.
+ *
+ * At the beginning of decoding or encoding, the codec might accept multiple
+ * input frames/packets without returning a frame, until its internal buffers
+ * are filled. This situation is handled transparently if you follow the steps
+ * outlined above.
+ *
+ * In theory, sending input can result in EAGAIN - this should happen only if
+ * not all output was received. You can use this to structure alternative decode
+ * or encode loops other than the one suggested above. For example, you could
+ * try sending new input on each iteration, and try to receive output if that
+ * returns EAGAIN.
+ *
+ * End of stream situations. These require "flushing" (aka draining) the codec,
+ * as the codec might buffer multiple frames or packets internally for
+ * performance or out of necessity (consider B-frames).
+ * This is handled as follows:
+ * - Instead of valid input, send NULL to the avcodec_send_packet() (decoding)
+ *   or avcodec_send_frame() (encoding) functions. This will enter draining
+ *   mode.
+ * - Call avcodec_receive_frame() (decoding) or avcodec_receive_packet()
+ *   (encoding) in a loop until AVERROR_EOF is returned. The functions will
+ *   not return AVERROR(EAGAIN), unless you forgot to enter draining mode.
+ * - Before decoding can be resumed again, the codec has to be reset with
+ *   avcodec_flush_buffers().
+ *
+ * Using the API as outlined above is highly recommended. But it is also
+ * possible to call functions outside of this rigid schema. For example, you can
+ * call avcodec_send_packet() repeatedly without calling
+ * avcodec_receive_frame(). In this case, avcodec_send_packet() will succeed
+ * until the codec's internal buffer has been filled up (which is typically of
+ * size 1 per output frame, after initial input), and then reject input with
+ * AVERROR(EAGAIN). Once it starts rejecting input, you have no choice but to
+ * read at least some output.
+ *
+ * Not all codecs will follow a rigid and predictable dataflow; the only
+ * guarantee is that an AVERROR(EAGAIN) return value on a send/receive call on
+ * one end implies that a receive/send call on the other end will succeed, or
+ * at least will not fail with AVERROR(EAGAIN). In general, no codec will
+ * permit unlimited buffering of input or output.
+ *
+ * This API replaces the following legacy functions:
+ * - avcodec_decode_video2() and avcodec_decode_audio4():
+ *   Use avcodec_send_packet() to feed input to the decoder, then use
+ *   avcodec_receive_frame() to receive decoded frames after each packet.
+ *   Unlike with the old video decoding API, multiple frames might result from
+ *   a packet. For audio, splitting the input packet into frames by partially
+ *   decoding packets becomes transparent to the API user. You never need to
+ *   feed an AVPacket to the API twice (unless it is rejected with AVERROR(EAGAIN) - then
+ *   no data was read from the packet).
+ *   Additionally, sending a flush/draining packet is required only once.
+ * - avcodec_encode_video2()/avcodec_encode_audio2():
+ *   Use avcodec_send_frame() to feed input to the encoder, then use
+ *   avcodec_receive_packet() to receive encoded packets.
+ *   Providing user-allocated buffers for avcodec_receive_packet() is not
+ *   possible.
+ * - The new API does not handle subtitles yet.
+ *
+ * Mixing new and old function calls on the same AVCodecContext is not allowed,
+ * and will result in undefined behavior.
+ *
+ * Some codecs might require using the new API; using the old API will return
+ * an error when calling it. All codecs support the new API.
+ *
+ * A codec is not allowed to return AVERROR(EAGAIN) for both sending and receiving. This
+ * would be an invalid state, which could put the codec user into an endless
+ * loop. The API has no concept of time either: it cannot happen that trying to
+ * do avcodec_send_packet() results in AVERROR(EAGAIN), but a repeated call 1 second
+ * later accepts the packet (with no other receive/flush API calls involved).
+ * The API is a strict state machine, and the passage of time is not supposed
+ * to influence it. Some timing-dependent behavior might still be deemed
+ * acceptable in certain cases. But it must never result in both send/receive
+ * returning EAGAIN at the same time at any point. It must also absolutely be
+ * avoided that the current state is "unstable" and can "flip-flop" between
+ * the send/receive APIs allowing progress. For example, it's not allowed that
+ * the codec randomly decides that it actually wants to consume a packet now
+ * instead of returning a frame, after it just returned AVERROR(EAGAIN) on an
+ * avcodec_send_packet() call.
+ * @}
+ */
+
+/**
+ * @defgroup lavc_core Core functions/structures.
+ * @ingroup libavc
+ *
+ * Basic definitions, functions for querying libavcodec capabilities,
+ * allocating core structures, etc.
+ * @{
+ */
+
+
+/**
+ * Identify the syntax and semantics of the bitstream.
+ * The principle is roughly:
+ * Two decoders with the same ID can decode the same streams.
+ * Two encoders with the same ID can encode compatible streams.
+ * There may be slight deviations from the principle due to implementation
+ * details.
+ *
+ * If you add a codec ID to this list, add it so that
+ * 1. no value of an existing codec ID changes (that would break ABI),
+ * 2. it is as close as possible to similar codecs
+ *
+ * After adding new codec IDs, do not forget to add an entry to the codec
+ * descriptor list and bump libavcodec minor version.
+ */
+enum AVCodecID {
+    AV_CODEC_ID_NONE,
+
+    /* video codecs */
+    AV_CODEC_ID_MPEG1VIDEO,
+    AV_CODEC_ID_MPEG2VIDEO, ///< preferred ID for MPEG-1/2 video decoding
+    AV_CODEC_ID_H261,
+    AV_CODEC_ID_H263,
+    AV_CODEC_ID_RV10,
+    AV_CODEC_ID_RV20,
+    AV_CODEC_ID_MJPEG,
+    AV_CODEC_ID_MJPEGB,
+    AV_CODEC_ID_LJPEG,
+    AV_CODEC_ID_SP5X,
+    AV_CODEC_ID_JPEGLS,
+    AV_CODEC_ID_MPEG4,
+    AV_CODEC_ID_RAWVIDEO,
+    AV_CODEC_ID_MSMPEG4V1,
+    AV_CODEC_ID_MSMPEG4V2,
+    AV_CODEC_ID_MSMPEG4V3,
+    AV_CODEC_ID_WMV1,
+    AV_CODEC_ID_WMV2,
+    AV_CODEC_ID_H263P,
+    AV_CODEC_ID_H263I,
+    AV_CODEC_ID_FLV1,
+    AV_CODEC_ID_SVQ1,
+    AV_CODEC_ID_SVQ3,
+    AV_CODEC_ID_DVVIDEO,
+    AV_CODEC_ID_HUFFYUV,
+    AV_CODEC_ID_CYUV,
+    AV_CODEC_ID_H264,
+    AV_CODEC_ID_INDEO3,
+    AV_CODEC_ID_VP3,
+    AV_CODEC_ID_THEORA,
+    AV_CODEC_ID_ASV1,
+    AV_CODEC_ID_ASV2,
+    AV_CODEC_ID_FFV1,
+    AV_CODEC_ID_4XM,
+    AV_CODEC_ID_VCR1,
+    AV_CODEC_ID_CLJR,
+    AV_CODEC_ID_MDEC,
+    AV_CODEC_ID_ROQ,
+    AV_CODEC_ID_INTERPLAY_VIDEO,
+    AV_CODEC_ID_XAN_WC3,
+    AV_CODEC_ID_XAN_WC4,
+    AV_CODEC_ID_RPZA,
+    AV_CODEC_ID_CINEPAK,
+    AV_CODEC_ID_WS_VQA,
+    AV_CODEC_ID_MSRLE,
+    AV_CODEC_ID_MSVIDEO1,
+    AV_CODEC_ID_IDCIN,
+    AV_CODEC_ID_8BPS,
+    AV_CODEC_ID_SMC,
+    AV_CODEC_ID_FLIC,
+    AV_CODEC_ID_TRUEMOTION1,
+    AV_CODEC_ID_VMDVIDEO,
+    AV_CODEC_ID_MSZH,
+    AV_CODEC_ID_ZLIB,
+    AV_CODEC_ID_QTRLE,
+    AV_CODEC_ID_TSCC,
+    AV_CODEC_ID_ULTI,
+    AV_CODEC_ID_QDRAW,
+    AV_CODEC_ID_VIXL,
+    AV_CODEC_ID_QPEG,
+    AV_CODEC_ID_PNG,
+    AV_CODEC_ID_PPM,
+    AV_CODEC_ID_PBM,
+    AV_CODEC_ID_PGM,
+    AV_CODEC_ID_PGMYUV,
+    AV_CODEC_ID_PAM,
+    AV_CODEC_ID_FFVHUFF,
+    AV_CODEC_ID_RV30,
+    AV_CODEC_ID_RV40,
+    AV_CODEC_ID_VC1,
+    AV_CODEC_ID_WMV3,
+    AV_CODEC_ID_LOCO,
+    AV_CODEC_ID_WNV1,
+    AV_CODEC_ID_AASC,
+    AV_CODEC_ID_INDEO2,
+    AV_CODEC_ID_FRAPS,
+    AV_CODEC_ID_TRUEMOTION2,
+    AV_CODEC_ID_BMP,
+    AV_CODEC_ID_CSCD,
+    AV_CODEC_ID_MMVIDEO,
+    AV_CODEC_ID_ZMBV,
+    AV_CODEC_ID_AVS,
+    AV_CODEC_ID_SMACKVIDEO,
+    AV_CODEC_ID_NUV,
+    AV_CODEC_ID_KMVC,
+    AV_CODEC_ID_FLASHSV,
+    AV_CODEC_ID_CAVS,
+    AV_CODEC_ID_JPEG2000,
+    AV_CODEC_ID_VMNC,
+    AV_CODEC_ID_VP5,
+    AV_CODEC_ID_VP6,
+    AV_CODEC_ID_VP6F,
+    AV_CODEC_ID_TARGA,
+    AV_CODEC_ID_DSICINVIDEO,
+    AV_CODEC_ID_TIERTEXSEQVIDEO,
+    AV_CODEC_ID_TIFF,
+    AV_CODEC_ID_GIF,
+    AV_CODEC_ID_DXA,
+    AV_CODEC_ID_DNXHD,
+    AV_CODEC_ID_THP,
+    AV_CODEC_ID_SGI,
+    AV_CODEC_ID_C93,
+    AV_CODEC_ID_BETHSOFTVID,
+    AV_CODEC_ID_PTX,
+    AV_CODEC_ID_TXD,
+    AV_CODEC_ID_VP6A,
+    AV_CODEC_ID_AMV,
+    AV_CODEC_ID_VB,
+    AV_CODEC_ID_PCX,
+    AV_CODEC_ID_SUNRAST,
+    AV_CODEC_ID_INDEO4,
+    AV_CODEC_ID_INDEO5,
+    AV_CODEC_ID_MIMIC,
+    AV_CODEC_ID_RL2,
+    AV_CODEC_ID_ESCAPE124,
+    AV_CODEC_ID_DIRAC,
+    AV_CODEC_ID_BFI,
+    AV_CODEC_ID_CMV,
+    AV_CODEC_ID_MOTIONPIXELS,
+    AV_CODEC_ID_TGV,
+    AV_CODEC_ID_TGQ,
+    AV_CODEC_ID_TQI,
+    AV_CODEC_ID_AURA,
+    AV_CODEC_ID_AURA2,
+    AV_CODEC_ID_V210X,
+    AV_CODEC_ID_TMV,
+    AV_CODEC_ID_V210,
+    AV_CODEC_ID_DPX,
+    AV_CODEC_ID_MAD,
+    AV_CODEC_ID_FRWU,
+    AV_CODEC_ID_FLASHSV2,
+    AV_CODEC_ID_CDGRAPHICS,
+    AV_CODEC_ID_R210,
+    AV_CODEC_ID_ANM,
+    AV_CODEC_ID_BINKVIDEO,
+    AV_CODEC_ID_IFF_ILBM,
+#define AV_CODEC_ID_IFF_BYTERUN1 AV_CODEC_ID_IFF_ILBM
+    AV_CODEC_ID_KGV1,
+    AV_CODEC_ID_YOP,
+    AV_CODEC_ID_VP8,
+    AV_CODEC_ID_PICTOR,
+    AV_CODEC_ID_ANSI,
+    AV_CODEC_ID_A64_MULTI,
+    AV_CODEC_ID_A64_MULTI5,
+    AV_CODEC_ID_R10K,
+    AV_CODEC_ID_MXPEG,
+    AV_CODEC_ID_LAGARITH,
+    AV_CODEC_ID_PRORES,
+    AV_CODEC_ID_JV,
+    AV_CODEC_ID_DFA,
+    AV_CODEC_ID_WMV3IMAGE,
+    AV_CODEC_ID_VC1IMAGE,
+    AV_CODEC_ID_UTVIDEO,
+    AV_CODEC_ID_BMV_VIDEO,
+    AV_CODEC_ID_VBLE,
+    AV_CODEC_ID_DXTORY,
+    AV_CODEC_ID_V410,
+    AV_CODEC_ID_XWD,
+    AV_CODEC_ID_CDXL,
+    AV_CODEC_ID_XBM,
+    AV_CODEC_ID_ZEROCODEC,
+    AV_CODEC_ID_MSS1,
+    AV_CODEC_ID_MSA1,
+    AV_CODEC_ID_TSCC2,
+    AV_CODEC_ID_MTS2,
+    AV_CODEC_ID_CLLC,
+    AV_CODEC_ID_MSS2,
+    AV_CODEC_ID_VP9,
+    AV_CODEC_ID_AIC,
+    AV_CODEC_ID_ESCAPE130,
+    AV_CODEC_ID_G2M,
+    AV_CODEC_ID_WEBP,
+    AV_CODEC_ID_HNM4_VIDEO,
+    AV_CODEC_ID_HEVC,
+#define AV_CODEC_ID_H265 AV_CODEC_ID_HEVC
+    AV_CODEC_ID_FIC,
+    AV_CODEC_ID_ALIAS_PIX,
+    AV_CODEC_ID_BRENDER_PIX,
+    AV_CODEC_ID_PAF_VIDEO,
+    AV_CODEC_ID_EXR,
+    AV_CODEC_ID_VP7,
+    AV_CODEC_ID_SANM,
+    AV_CODEC_ID_SGIRLE,
+    AV_CODEC_ID_MVC1,
+    AV_CODEC_ID_MVC2,
+    AV_CODEC_ID_HQX,
+    AV_CODEC_ID_TDSC,
+    AV_CODEC_ID_HQ_HQA,
+    AV_CODEC_ID_HAP,
+    AV_CODEC_ID_DDS,
+    AV_CODEC_ID_DXV,
+    AV_CODEC_ID_SCREENPRESSO,
+    AV_CODEC_ID_RSCC,
+    AV_CODEC_ID_AVS2,
+
+    AV_CODEC_ID_Y41P = 0x8000,
+    AV_CODEC_ID_AVRP,
+    AV_CODEC_ID_012V,
+    AV_CODEC_ID_AVUI,
+    AV_CODEC_ID_AYUV,
+    AV_CODEC_ID_TARGA_Y216,
+    AV_CODEC_ID_V308,
+    AV_CODEC_ID_V408,
+    AV_CODEC_ID_YUV4,
+    AV_CODEC_ID_AVRN,
+    AV_CODEC_ID_CPIA,
+    AV_CODEC_ID_XFACE,
+    AV_CODEC_ID_SNOW,
+    AV_CODEC_ID_SMVJPEG,
+    AV_CODEC_ID_APNG,
+    AV_CODEC_ID_DAALA,
+    AV_CODEC_ID_CFHD,
+    AV_CODEC_ID_TRUEMOTION2RT,
+    AV_CODEC_ID_M101,
+    AV_CODEC_ID_MAGICYUV,
+    AV_CODEC_ID_SHEERVIDEO,
+    AV_CODEC_ID_YLC,
+    AV_CODEC_ID_PSD,
+    AV_CODEC_ID_PIXLET,
+    AV_CODEC_ID_SPEEDHQ,
+    AV_CODEC_ID_FMVC,
+    AV_CODEC_ID_SCPR,
+    AV_CODEC_ID_CLEARVIDEO,
+    AV_CODEC_ID_XPM,
+    AV_CODEC_ID_AV1,
+    AV_CODEC_ID_BITPACKED,
+    AV_CODEC_ID_MSCC,
+    AV_CODEC_ID_SRGC,
+    AV_CODEC_ID_SVG,
+    AV_CODEC_ID_GDV,
+    AV_CODEC_ID_FITS,
+    AV_CODEC_ID_IMM4,
+    AV_CODEC_ID_PROSUMER,
+    AV_CODEC_ID_MWSC,
+    AV_CODEC_ID_WCMV,
+    AV_CODEC_ID_RASC,
+
+    /* various PCM "codecs" */
+    AV_CODEC_ID_FIRST_AUDIO = 0x10000,     ///< A dummy id pointing at the start of audio codecs
+    AV_CODEC_ID_PCM_S16LE = 0x10000,
+    AV_CODEC_ID_PCM_S16BE,
+    AV_CODEC_ID_PCM_U16LE,
+    AV_CODEC_ID_PCM_U16BE,
+    AV_CODEC_ID_PCM_S8,
+    AV_CODEC_ID_PCM_U8,
+    AV_CODEC_ID_PCM_MULAW,
+    AV_CODEC_ID_PCM_ALAW,
+    AV_CODEC_ID_PCM_S32LE,
+    AV_CODEC_ID_PCM_S32BE,
+    AV_CODEC_ID_PCM_U32LE,
+    AV_CODEC_ID_PCM_U32BE,
+    AV_CODEC_ID_PCM_S24LE,
+    AV_CODEC_ID_PCM_S24BE,
+    AV_CODEC_ID_PCM_U24LE,
+    AV_CODEC_ID_PCM_U24BE,
+    AV_CODEC_ID_PCM_S24DAUD,
+    AV_CODEC_ID_PCM_ZORK,
+    AV_CODEC_ID_PCM_S16LE_PLANAR,
+    AV_CODEC_ID_PCM_DVD,
+    AV_CODEC_ID_PCM_F32BE,
+    AV_CODEC_ID_PCM_F32LE,
+    AV_CODEC_ID_PCM_F64BE,
+    AV_CODEC_ID_PCM_F64LE,
+    AV_CODEC_ID_PCM_BLURAY,
+    AV_CODEC_ID_PCM_LXF,
+    AV_CODEC_ID_S302M,
+    AV_CODEC_ID_PCM_S8_PLANAR,
+    AV_CODEC_ID_PCM_S24LE_PLANAR,
+    AV_CODEC_ID_PCM_S32LE_PLANAR,
+    AV_CODEC_ID_PCM_S16BE_PLANAR,
+
+    AV_CODEC_ID_PCM_S64LE = 0x10800,
+    AV_CODEC_ID_PCM_S64BE,
+    AV_CODEC_ID_PCM_F16LE,
+    AV_CODEC_ID_PCM_F24LE,
+    AV_CODEC_ID_PCM_VIDC,
+
+    /* various ADPCM codecs */
+    AV_CODEC_ID_ADPCM_IMA_QT = 0x11000,
+    AV_CODEC_ID_ADPCM_IMA_WAV,
+    AV_CODEC_ID_ADPCM_IMA_DK3,
+    AV_CODEC_ID_ADPCM_IMA_DK4,
+    AV_CODEC_ID_ADPCM_IMA_WS,
+    AV_CODEC_ID_ADPCM_IMA_SMJPEG,
+    AV_CODEC_ID_ADPCM_MS,
+    AV_CODEC_ID_ADPCM_4XM,
+    AV_CODEC_ID_ADPCM_XA,
+    AV_CODEC_ID_ADPCM_ADX,
+    AV_CODEC_ID_ADPCM_EA,
+    AV_CODEC_ID_ADPCM_G726,
+    AV_CODEC_ID_ADPCM_CT,
+    AV_CODEC_ID_ADPCM_SWF,
+    AV_CODEC_ID_ADPCM_YAMAHA,
+    AV_CODEC_ID_ADPCM_SBPRO_4,
+    AV_CODEC_ID_ADPCM_SBPRO_3,
+    AV_CODEC_ID_ADPCM_SBPRO_2,
+    AV_CODEC_ID_ADPCM_THP,
+    AV_CODEC_ID_ADPCM_IMA_AMV,
+    AV_CODEC_ID_ADPCM_EA_R1,
+    AV_CODEC_ID_ADPCM_EA_R3,
+    AV_CODEC_ID_ADPCM_EA_R2,
+    AV_CODEC_ID_ADPCM_IMA_EA_SEAD,
+    AV_CODEC_ID_ADPCM_IMA_EA_EACS,
+    AV_CODEC_ID_ADPCM_EA_XAS,
+    AV_CODEC_ID_ADPCM_EA_MAXIS_XA,
+    AV_CODEC_ID_ADPCM_IMA_ISS,
+    AV_CODEC_ID_ADPCM_G722,
+    AV_CODEC_ID_ADPCM_IMA_APC,
+    AV_CODEC_ID_ADPCM_VIMA,
+
+    AV_CODEC_ID_ADPCM_AFC = 0x11800,
+    AV_CODEC_ID_ADPCM_IMA_OKI,
+    AV_CODEC_ID_ADPCM_DTK,
+    AV_CODEC_ID_ADPCM_IMA_RAD,
+    AV_CODEC_ID_ADPCM_G726LE,
+    AV_CODEC_ID_ADPCM_THP_LE,
+    AV_CODEC_ID_ADPCM_PSX,
+    AV_CODEC_ID_ADPCM_AICA,
+    AV_CODEC_ID_ADPCM_IMA_DAT4,
+    AV_CODEC_ID_ADPCM_MTAF,
+
+    /* AMR */
+    AV_CODEC_ID_AMR_NB = 0x12000,
+    AV_CODEC_ID_AMR_WB,
+
+    /* RealAudio codecs*/
+    AV_CODEC_ID_RA_144 = 0x13000,
+    AV_CODEC_ID_RA_288,
+
+    /* various DPCM codecs */
+    AV_CODEC_ID_ROQ_DPCM = 0x14000,
+    AV_CODEC_ID_INTERPLAY_DPCM,
+    AV_CODEC_ID_XAN_DPCM,
+    AV_CODEC_ID_SOL_DPCM,
+
+    AV_CODEC_ID_SDX2_DPCM = 0x14800,
+    AV_CODEC_ID_GREMLIN_DPCM,
+
+    /* audio codecs */
+    AV_CODEC_ID_MP2 = 0x15000,
+    AV_CODEC_ID_MP3, ///< preferred ID for decoding MPEG audio layer 1, 2 or 3
+    AV_CODEC_ID_AAC,
+    AV_CODEC_ID_AC3,
+    AV_CODEC_ID_DTS,
+    AV_CODEC_ID_VORBIS,
+    AV_CODEC_ID_DVAUDIO,
+    AV_CODEC_ID_WMAV1,
+    AV_CODEC_ID_WMAV2,
+    AV_CODEC_ID_MACE3,
+    AV_CODEC_ID_MACE6,
+    AV_CODEC_ID_VMDAUDIO,
+    AV_CODEC_ID_FLAC,
+    AV_CODEC_ID_MP3ADU,
+    AV_CODEC_ID_MP3ON4,
+    AV_CODEC_ID_SHORTEN,
+    AV_CODEC_ID_ALAC,
+    AV_CODEC_ID_WESTWOOD_SND1,
+    AV_CODEC_ID_GSM, ///< as in Berlin toast format
+    AV_CODEC_ID_QDM2,
+    AV_CODEC_ID_COOK,
+    AV_CODEC_ID_TRUESPEECH,
+    AV_CODEC_ID_TTA,
+    AV_CODEC_ID_SMACKAUDIO,
+    AV_CODEC_ID_QCELP,
+    AV_CODEC_ID_WAVPACK,
+    AV_CODEC_ID_DSICINAUDIO,
+    AV_CODEC_ID_IMC,
+    AV_CODEC_ID_MUSEPACK7,
+    AV_CODEC_ID_MLP,
+    AV_CODEC_ID_GSM_MS, /* as found in WAV */
+    AV_CODEC_ID_ATRAC3,
+    AV_CODEC_ID_APE,
+    AV_CODEC_ID_NELLYMOSER,
+    AV_CODEC_ID_MUSEPACK8,
+    AV_CODEC_ID_SPEEX,
+    AV_CODEC_ID_WMAVOICE,
+    AV_CODEC_ID_WMAPRO,
+    AV_CODEC_ID_WMALOSSLESS,
+    AV_CODEC_ID_ATRAC3P,
+    AV_CODEC_ID_EAC3,
+    AV_CODEC_ID_SIPR,
+    AV_CODEC_ID_MP1,
+    AV_CODEC_ID_TWINVQ,
+    AV_CODEC_ID_TRUEHD,
+    AV_CODEC_ID_MP4ALS,
+    AV_CODEC_ID_ATRAC1,
+    AV_CODEC_ID_BINKAUDIO_RDFT,
+    AV_CODEC_ID_BINKAUDIO_DCT,
+    AV_CODEC_ID_AAC_LATM,
+    AV_CODEC_ID_QDMC,
+    AV_CODEC_ID_CELT,
+    AV_CODEC_ID_G723_1,
+    AV_CODEC_ID_G729,
+    AV_CODEC_ID_8SVX_EXP,
+    AV_CODEC_ID_8SVX_FIB,
+    AV_CODEC_ID_BMV_AUDIO,
+    AV_CODEC_ID_RALF,
+    AV_CODEC_ID_IAC,
+    AV_CODEC_ID_ILBC,
+    AV_CODEC_ID_OPUS,
+    AV_CODEC_ID_COMFORT_NOISE,
+    AV_CODEC_ID_TAK,
+    AV_CODEC_ID_METASOUND,
+    AV_CODEC_ID_PAF_AUDIO,
+    AV_CODEC_ID_ON2AVC,
+    AV_CODEC_ID_DSS_SP,
+    AV_CODEC_ID_CODEC2,
+
+    AV_CODEC_ID_FFWAVESYNTH = 0x15800,
+    AV_CODEC_ID_SONIC,
+    AV_CODEC_ID_SONIC_LS,
+    AV_CODEC_ID_EVRC,
+    AV_CODEC_ID_SMV,
+    AV_CODEC_ID_DSD_LSBF,
+    AV_CODEC_ID_DSD_MSBF,
+    AV_CODEC_ID_DSD_LSBF_PLANAR,
+    AV_CODEC_ID_DSD_MSBF_PLANAR,
+    AV_CODEC_ID_4GV,
+    AV_CODEC_ID_INTERPLAY_ACM,
+    AV_CODEC_ID_XMA1,
+    AV_CODEC_ID_XMA2,
+    AV_CODEC_ID_DST,
+    AV_CODEC_ID_ATRAC3AL,
+    AV_CODEC_ID_ATRAC3PAL,
+    AV_CODEC_ID_DOLBY_E,
+    AV_CODEC_ID_APTX,
+    AV_CODEC_ID_APTX_HD,
+    AV_CODEC_ID_SBC,
+    AV_CODEC_ID_ATRAC9,
+
+    /* subtitle codecs */
+    AV_CODEC_ID_FIRST_SUBTITLE = 0x17000,          ///< A dummy ID pointing at the start of subtitle codecs.
+    AV_CODEC_ID_DVD_SUBTITLE = 0x17000,
+    AV_CODEC_ID_DVB_SUBTITLE,
+    AV_CODEC_ID_TEXT,  ///< raw UTF-8 text
+    AV_CODEC_ID_XSUB,
+    AV_CODEC_ID_SSA,
+    AV_CODEC_ID_MOV_TEXT,
+    AV_CODEC_ID_HDMV_PGS_SUBTITLE,
+    AV_CODEC_ID_DVB_TELETEXT,
+    AV_CODEC_ID_SRT,
+
+    AV_CODEC_ID_MICRODVD   = 0x17800,
+    AV_CODEC_ID_EIA_608,
+    AV_CODEC_ID_JACOSUB,
+    AV_CODEC_ID_SAMI,
+    AV_CODEC_ID_REALTEXT,
+    AV_CODEC_ID_STL,
+    AV_CODEC_ID_SUBVIEWER1,
+    AV_CODEC_ID_SUBVIEWER,
+    AV_CODEC_ID_SUBRIP,
+    AV_CODEC_ID_WEBVTT,
+    AV_CODEC_ID_MPL2,
+    AV_CODEC_ID_VPLAYER,
+    AV_CODEC_ID_PJS,
+    AV_CODEC_ID_ASS,
+    AV_CODEC_ID_HDMV_TEXT_SUBTITLE,
+    AV_CODEC_ID_TTML,
+
+    /* other specific kind of codecs (generally used for attachments) */
+    AV_CODEC_ID_FIRST_UNKNOWN = 0x18000,           ///< A dummy ID pointing at the start of various fake codecs.
+    AV_CODEC_ID_TTF = 0x18000,
+
+    AV_CODEC_ID_SCTE_35, ///< Contain timestamp estimated through PCR of program stream.
+    AV_CODEC_ID_BINTEXT    = 0x18800,
+    AV_CODEC_ID_XBIN,
+    AV_CODEC_ID_IDF,
+    AV_CODEC_ID_OTF,
+    AV_CODEC_ID_SMPTE_KLV,
+    AV_CODEC_ID_DVD_NAV,
+    AV_CODEC_ID_TIMED_ID3,
+    AV_CODEC_ID_BIN_DATA,
+
+
+    AV_CODEC_ID_PROBE = 0x19000, ///< codec_id is not known (like AV_CODEC_ID_NONE) but lavf should attempt to identify it
+
+    AV_CODEC_ID_MPEG2TS = 0x20000, /**< _FAKE_ codec to indicate a raw MPEG-2 TS
+                                * stream (only used by libavformat) */
+    AV_CODEC_ID_MPEG4SYSTEMS = 0x20001, /**< _FAKE_ codec to indicate a MPEG-4 Systems
+                                * stream (only used by libavformat) */
+    AV_CODEC_ID_FFMETADATA = 0x21000,   ///< Dummy codec for streams containing only metadata information.
+    AV_CODEC_ID_WRAPPED_AVFRAME = 0x21001, ///< Passthrough codec, AVFrames wrapped in AVPacket
+};
+
+/**
+ * This struct describes the properties of a single codec described by an
+ * AVCodecID.
+ * @see avcodec_descriptor_get()
+ */
+typedef struct AVCodecDescriptor {
+    enum AVCodecID     id;
+    enum AVMediaType type;
+    /**
+     * Name of the codec described by this descriptor. It is non-empty and
+     * unique for each codec descriptor. It should contain alphanumeric
+     * characters and '_' only.
+     */
+    const char      *name;
+    /**
+     * A more descriptive name for this codec. May be NULL.
+     */
+    const char *long_name;
+    /**
+     * Codec properties, a combination of AV_CODEC_PROP_* flags.
+     */
+    int             props;
+    /**
+     * MIME type(s) associated with the codec.
+     * May be NULL; if not, a NULL-terminated array of MIME types.
+     * The first item is always non-NULL and is the preferred MIME type.
+     */
+    const char *const *mime_types;
+    /**
+     * If non-NULL, an array of profiles recognized for this codec.
+     * Terminated with FF_PROFILE_UNKNOWN.
+     */
+    const struct AVProfile *profiles;
+} AVCodecDescriptor;
+
+/**
+ * Codec uses only intra compression.
+ * Video and audio codecs only.
+ */
+#define AV_CODEC_PROP_INTRA_ONLY    (1 << 0)
+/**
+ * Codec supports lossy compression. Audio and video codecs only.
+ * @note a codec may support both lossy and lossless
+ * compression modes
+ */
+#define AV_CODEC_PROP_LOSSY         (1 << 1)
+/**
+ * Codec supports lossless compression. Audio and video codecs only.
+ */
+#define AV_CODEC_PROP_LOSSLESS      (1 << 2)
+/**
+ * Codec supports frame reordering. That is, the coded order (the order in which
+ * the encoded packets are output by the encoders / stored / input to the
+ * decoders) may be different from the presentation order of the corresponding
+ * frames.
+ *
+ * For codecs that do not have this property set, PTS and DTS should always be
+ * equal.
+ */
+#define AV_CODEC_PROP_REORDER       (1 << 3)
+/**
+ * Subtitle codec is bitmap based
+ * Decoded AVSubtitle data can be read from the AVSubtitleRect->pict field.
+ */
+#define AV_CODEC_PROP_BITMAP_SUB    (1 << 16)
+/**
+ * Subtitle codec is text based.
+ * Decoded AVSubtitle data can be read from the AVSubtitleRect->ass field.
+ */
+#define AV_CODEC_PROP_TEXT_SUB      (1 << 17)
+
+/**
+ * @ingroup lavc_decoding
+ * Required number of additionally allocated bytes at the end of the input bitstream for decoding.
+ * This is mainly needed because some optimized bitstream readers read
+ * 32 or 64 bit at once and could read over the end.<br>
+ * Note: If the first 23 bits of the additional bytes are not 0, then damaged
+ * MPEG bitstreams could cause overread and segfault.
+ */
+#define AV_INPUT_BUFFER_PADDING_SIZE 64
+
+/**
+ * @ingroup lavc_encoding
+ * minimum encoding buffer size
+ * Used to avoid some checks during header writing.
+ */
+#define AV_INPUT_BUFFER_MIN_SIZE 16384
+
+/**
+ * @ingroup lavc_decoding
+ */
+enum AVDiscard{
+    /* We leave some space between them for extensions (drop some
+     * keyframes for intra-only or drop just some bidir frames). */
+    AVDISCARD_NONE    =-16, ///< discard nothing
+    AVDISCARD_DEFAULT =  0, ///< discard useless packets like 0 size packets in avi
+    AVDISCARD_NONREF  =  8, ///< discard all non reference
+    AVDISCARD_BIDIR   = 16, ///< discard all bidirectional frames
+    AVDISCARD_NONINTRA= 24, ///< discard all non intra frames
+    AVDISCARD_NONKEY  = 32, ///< discard all frames except keyframes
+    AVDISCARD_ALL     = 48, ///< discard all
+};
+
+enum AVAudioServiceType {
+    AV_AUDIO_SERVICE_TYPE_MAIN              = 0,
+    AV_AUDIO_SERVICE_TYPE_EFFECTS           = 1,
+    AV_AUDIO_SERVICE_TYPE_VISUALLY_IMPAIRED = 2,
+    AV_AUDIO_SERVICE_TYPE_HEARING_IMPAIRED  = 3,
+    AV_AUDIO_SERVICE_TYPE_DIALOGUE          = 4,
+    AV_AUDIO_SERVICE_TYPE_COMMENTARY        = 5,
+    AV_AUDIO_SERVICE_TYPE_EMERGENCY         = 6,
+    AV_AUDIO_SERVICE_TYPE_VOICE_OVER        = 7,
+    AV_AUDIO_SERVICE_TYPE_KARAOKE           = 8,
+    AV_AUDIO_SERVICE_TYPE_NB                   , ///< Not part of ABI
+};
+
+/**
+ * @ingroup lavc_encoding
+ */
+typedef struct RcOverride{
+    int start_frame;
+    int end_frame;
+    int qscale; // If this is 0 then quality_factor will be used instead.
+    float quality_factor;
+} RcOverride;
+
+/* encoding support
+   These flags can be passed in AVCodecContext.flags before initialization.
+   Note: Not everything is supported yet.
+*/
+
+/**
+ * Allow decoders to produce frames with data planes that are not aligned
+ * to CPU requirements (e.g. due to cropping).
+ */
+#define AV_CODEC_FLAG_UNALIGNED       (1 <<  0)
+/**
+ * Use fixed qscale.
+ */
+#define AV_CODEC_FLAG_QSCALE          (1 <<  1)
+/**
+ * 4 MV per MB allowed / advanced prediction for H.263.
+ */
+#define AV_CODEC_FLAG_4MV             (1 <<  2)
+/**
+ * Output even those frames that might be corrupted.
+ */
+#define AV_CODEC_FLAG_OUTPUT_CORRUPT  (1 <<  3)
+/**
+ * Use qpel MC.
+ */
+#define AV_CODEC_FLAG_QPEL            (1 <<  4)
+/**
+ * Use internal 2pass ratecontrol in first pass mode.
+ */
+#define AV_CODEC_FLAG_PASS1           (1 <<  9)
+/**
+ * Use internal 2pass ratecontrol in second pass mode.
+ */
+#define AV_CODEC_FLAG_PASS2           (1 << 10)
+/**
+ * loop filter.
+ */
+#define AV_CODEC_FLAG_LOOP_FILTER     (1 << 11)
+/**
+ * Only decode/encode grayscale.
+ */
+#define AV_CODEC_FLAG_GRAY            (1 << 13)
+/**
+ * error[?] variables will be set during encoding.
+ */
+#define AV_CODEC_FLAG_PSNR            (1 << 15)
+/**
+ * Input bitstream might be truncated at a random location
+ * instead of only at frame boundaries.
+ */
+#define AV_CODEC_FLAG_TRUNCATED       (1 << 16)
+/**
+ * Use interlaced DCT.
+ */
+#define AV_CODEC_FLAG_INTERLACED_DCT  (1 << 18)
+/**
+ * Force low delay.
+ */
+#define AV_CODEC_FLAG_LOW_DELAY       (1 << 19)
+/**
+ * Place global headers in extradata instead of every keyframe.
+ */
+#define AV_CODEC_FLAG_GLOBAL_HEADER   (1 << 22)
+/**
+ * Use only bitexact stuff (except (I)DCT).
+ */
+#define AV_CODEC_FLAG_BITEXACT        (1 << 23)
+/* Fx : Flag for H.263+ extra options */
+/**
+ * H.263 advanced intra coding / MPEG-4 AC prediction
+ */
+#define AV_CODEC_FLAG_AC_PRED         (1 << 24)
+/**
+ * interlaced motion estimation
+ */
+#define AV_CODEC_FLAG_INTERLACED_ME   (1 << 29)
+#define AV_CODEC_FLAG_CLOSED_GOP      (1U << 31)
+
+/**
+ * Allow non spec compliant speedup tricks.
+ */
+#define AV_CODEC_FLAG2_FAST           (1 <<  0)
+/**
+ * Skip bitstream encoding.
+ */
+#define AV_CODEC_FLAG2_NO_OUTPUT      (1 <<  2)
+/**
+ * Place global headers at every keyframe instead of in extradata.
+ */
+#define AV_CODEC_FLAG2_LOCAL_HEADER   (1 <<  3)
+
+/**
+ * timecode is in drop frame format. DEPRECATED!!!!
+ */
+#define AV_CODEC_FLAG2_DROP_FRAME_TIMECODE (1 << 13)
+
+/**
+ * Input bitstream might be truncated at a packet boundaries
+ * instead of only at frame boundaries.
+ */
+#define AV_CODEC_FLAG2_CHUNKS         (1 << 15)
+/**
+ * Discard cropping information from SPS.
+ */
+#define AV_CODEC_FLAG2_IGNORE_CROP    (1 << 16)
+
+/**
+ * Show all frames before the first keyframe
+ */
+#define AV_CODEC_FLAG2_SHOW_ALL       (1 << 22)
+/**
+ * Export motion vectors through frame side data
+ */
+#define AV_CODEC_FLAG2_EXPORT_MVS     (1 << 28)
+/**
+ * Do not skip samples and export skip information as frame side data
+ */
+#define AV_CODEC_FLAG2_SKIP_MANUAL    (1 << 29)
+/**
+ * Do not reset ASS ReadOrder field on flush (subtitles decoding)
+ */
+#define AV_CODEC_FLAG2_RO_FLUSH_NOOP  (1 << 30)
+
+/* Unsupported options :
+ *              Syntax Arithmetic coding (SAC)
+ *              Reference Picture Selection
+ *              Independent Segment Decoding */
+/* /Fx */
+/* codec capabilities */
+
+/**
+ * Decoder can use draw_horiz_band callback.
+ */
+#define AV_CODEC_CAP_DRAW_HORIZ_BAND     (1 <<  0)
+/**
+ * Codec uses get_buffer() for allocating buffers and supports custom allocators.
+ * If not set, it might not use get_buffer() at all or use operations that
+ * assume the buffer was allocated by avcodec_default_get_buffer.
+ */
+#define AV_CODEC_CAP_DR1                 (1 <<  1)
+#define AV_CODEC_CAP_TRUNCATED           (1 <<  3)
+/**
+ * Encoder or decoder requires flushing with NULL input at the end in order to
+ * give the complete and correct output.
+ *
+ * NOTE: If this flag is not set, the codec is guaranteed to never be fed with
+ *       with NULL data. The user can still send NULL data to the public encode
+ *       or decode function, but libavcodec will not pass it along to the codec
+ *       unless this flag is set.
+ *
+ * Decoders:
+ * The decoder has a non-zero delay and needs to be fed with avpkt->data=NULL,
+ * avpkt->size=0 at the end to get the delayed data until the decoder no longer
+ * returns frames.
+ *
+ * Encoders:
+ * The encoder needs to be fed with NULL data at the end of encoding until the
+ * encoder no longer returns data.
+ *
+ * NOTE: For encoders implementing the AVCodec.encode2() function, setting this
+ *       flag also means that the encoder must set the pts and duration for
+ *       each output packet. If this flag is not set, the pts and duration will
+ *       be determined by libavcodec from the input frame.
+ */
+#define AV_CODEC_CAP_DELAY               (1 <<  5)
+/**
+ * Codec can be fed a final frame with a smaller size.
+ * This can be used to prevent truncation of the last audio samples.
+ */
+#define AV_CODEC_CAP_SMALL_LAST_FRAME    (1 <<  6)
+
+/**
+ * Codec can output multiple frames per AVPacket
+ * Normally demuxers return one frame at a time, demuxers which do not do
+ * are connected to a parser to split what they return into proper frames.
+ * This flag is reserved to the very rare category of codecs which have a
+ * bitstream that cannot be split into frames without timeconsuming
+ * operations like full decoding. Demuxers carrying such bitstreams thus
+ * may return multiple frames in a packet. This has many disadvantages like
+ * prohibiting stream copy in many cases thus it should only be considered
+ * as a last resort.
+ */
+#define AV_CODEC_CAP_SUBFRAMES           (1 <<  8)
+/**
+ * Codec is experimental and is thus avoided in favor of non experimental
+ * encoders
+ */
+#define AV_CODEC_CAP_EXPERIMENTAL        (1 <<  9)
+/**
+ * Codec should fill in channel configuration and samplerate instead of container
+ */
+#define AV_CODEC_CAP_CHANNEL_CONF        (1 << 10)
+/**
+ * Codec supports frame-level multithreading.
+ */
+#define AV_CODEC_CAP_FRAME_THREADS       (1 << 12)
+/**
+ * Codec supports slice-based (or partition-based) multithreading.
+ */
+#define AV_CODEC_CAP_SLICE_THREADS       (1 << 13)
+/**
+ * Codec supports changed parameters at any point.
+ */
+#define AV_CODEC_CAP_PARAM_CHANGE        (1 << 14)
+/**
+ * Codec supports avctx->thread_count == 0 (auto).
+ */
+#define AV_CODEC_CAP_AUTO_THREADS        (1 << 15)
+/**
+ * Audio encoder supports receiving a different number of samples in each call.
+ */
+#define AV_CODEC_CAP_VARIABLE_FRAME_SIZE (1 << 16)
+/**
+ * Decoder is not a preferred choice for probing.
+ * This indicates that the decoder is not a good choice for probing.
+ * It could for example be an expensive to spin up hardware decoder,
+ * or it could simply not provide a lot of useful information about
+ * the stream.
+ * A decoder marked with this flag should only be used as last resort
+ * choice for probing.
+ */
+#define AV_CODEC_CAP_AVOID_PROBING       (1 << 17)
+/**
+ * Codec is intra only.
+ */
+#define AV_CODEC_CAP_INTRA_ONLY       0x40000000
+/**
+ * Codec is lossless.
+ */
+#define AV_CODEC_CAP_LOSSLESS         0x80000000
+
+/**
+ * Codec is backed by a hardware implementation. Typically used to
+ * identify a non-hwaccel hardware decoder. For information about hwaccels, use
+ * avcodec_get_hw_config() instead.
+ */
+#define AV_CODEC_CAP_HARDWARE            (1 << 18)
+
+/**
+ * Codec is potentially backed by a hardware implementation, but not
+ * necessarily. This is used instead of AV_CODEC_CAP_HARDWARE, if the
+ * implementation provides some sort of internal fallback.
+ */
+#define AV_CODEC_CAP_HYBRID              (1 << 19)
+
+/**
+ * Pan Scan area.
+ * This specifies the area which should be displayed.
+ * Note there may be multiple such areas for one frame.
+ */
+typedef struct AVPanScan {
+    /**
+     * id
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    int id;
+
+    /**
+     * width and height in 1/16 pel
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    int width;
+    int height;
+
+    /**
+     * position of the top left corner in 1/16 pel for up to 3 fields/frames
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    int16_t position[3][2];
+} AVPanScan;
+
+/**
+ * This structure describes the bitrate properties of an encoded bitstream. It
+ * roughly corresponds to a subset the VBV parameters for MPEG-2 or HRD
+ * parameters for H.264/HEVC.
+ */
+typedef struct AVCPBProperties {
+    /**
+     * Maximum bitrate of the stream, in bits per second.
+     * Zero if unknown or unspecified.
+     */
+    int max_bitrate;
+    /**
+     * Minimum bitrate of the stream, in bits per second.
+     * Zero if unknown or unspecified.
+     */
+    int min_bitrate;
+    /**
+     * Average bitrate of the stream, in bits per second.
+     * Zero if unknown or unspecified.
+     */
+    int avg_bitrate;
+
+    /**
+     * The size of the buffer to which the ratecontrol is applied, in bits.
+     * Zero if unknown or unspecified.
+     */
+    int buffer_size;
+
+    /**
+     * The delay between the time the packet this structure is associated with
+     * is received and the time when it should be decoded, in periods of a 27MHz
+     * clock.
+     *
+     * UINT64_MAX when unknown or unspecified.
+     */
+    uint64_t vbv_delay;
+} AVCPBProperties;
+
+/**
+ * The decoder will keep a reference to the frame and may reuse it later.
+ */
+#define AV_GET_BUFFER_FLAG_REF (1 << 0)
+
+/**
+ * @defgroup lavc_packet AVPacket
+ *
+ * Types and functions for working with AVPacket.
+ * @{
+ */
+enum AVPacketSideDataType {
+    /**
+     * An AV_PKT_DATA_PALETTE side data packet contains exactly AVPALETTE_SIZE
+     * bytes worth of palette. This side data signals that a new palette is
+     * present.
+     */
+    AV_PKT_DATA_PALETTE,
+
+    /**
+     * The AV_PKT_DATA_NEW_EXTRADATA is used to notify the codec or the format
+     * that the extradata buffer was changed and the receiving side should
+     * act upon it appropriately. The new extradata is embedded in the side
+     * data buffer and should be immediately used for processing the current
+     * frame or packet.
+     */
+    AV_PKT_DATA_NEW_EXTRADATA,
+
+    /**
+     * An AV_PKT_DATA_PARAM_CHANGE side data packet is laid out as follows:
+     * @code
+     * u32le param_flags
+     * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_COUNT)
+     *     s32le channel_count
+     * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_LAYOUT)
+     *     u64le channel_layout
+     * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_SAMPLE_RATE)
+     *     s32le sample_rate
+     * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_DIMENSIONS)
+     *     s32le width
+     *     s32le height
+     * @endcode
+     */
+    AV_PKT_DATA_PARAM_CHANGE,
+
+    /**
+     * An AV_PKT_DATA_H263_MB_INFO side data packet contains a number of
+     * structures with info about macroblocks relevant to splitting the
+     * packet into smaller packets on macroblock edges (e.g. as for RFC 2190).
+     * That is, it does not necessarily contain info about all macroblocks,
+     * as long as the distance between macroblocks in the info is smaller
+     * than the target payload size.
+     * Each MB info structure is 12 bytes, and is laid out as follows:
+     * @code
+     * u32le bit offset from the start of the packet
+     * u8    current quantizer at the start of the macroblock
+     * u8    GOB number
+     * u16le macroblock address within the GOB
+     * u8    horizontal MV predictor
+     * u8    vertical MV predictor
+     * u8    horizontal MV predictor for block number 3
+     * u8    vertical MV predictor for block number 3
+     * @endcode
+     */
+    AV_PKT_DATA_H263_MB_INFO,
+
+    /**
+     * This side data should be associated with an audio stream and contains
+     * ReplayGain information in form of the AVReplayGain struct.
+     */
+    AV_PKT_DATA_REPLAYGAIN,
+
+    /**
+     * This side data contains a 3x3 transformation matrix describing an affine
+     * transformation that needs to be applied to the decoded video frames for
+     * correct presentation.
+     *
+     * See libavutil/display.h for a detailed description of the data.
+     */
+    AV_PKT_DATA_DISPLAYMATRIX,
+
+    /**
+     * This side data should be associated with a video stream and contains
+     * Stereoscopic 3D information in form of the AVStereo3D struct.
+     */
+    AV_PKT_DATA_STEREO3D,
+
+    /**
+     * This side data should be associated with an audio stream and corresponds
+     * to enum AVAudioServiceType.
+     */
+    AV_PKT_DATA_AUDIO_SERVICE_TYPE,
+
+    /**
+     * This side data contains quality related information from the encoder.
+     * @code
+     * u32le quality factor of the compressed frame. Allowed range is between 1 (good) and FF_LAMBDA_MAX (bad).
+     * u8    picture type
+     * u8    error count
+     * u16   reserved
+     * u64le[error count] sum of squared differences between encoder in and output
+     * @endcode
+     */
+    AV_PKT_DATA_QUALITY_STATS,
+
+    /**
+     * This side data contains an integer value representing the stream index
+     * of a "fallback" track.  A fallback track indicates an alternate
+     * track to use when the current track can not be decoded for some reason.
+     * e.g. no decoder available for codec.
+     */
+    AV_PKT_DATA_FALLBACK_TRACK,
+
+    /**
+     * This side data corresponds to the AVCPBProperties struct.
+     */
+    AV_PKT_DATA_CPB_PROPERTIES,
+
+    /**
+     * Recommmends skipping the specified number of samples
+     * @code
+     * u32le number of samples to skip from start of this packet
+     * u32le number of samples to skip from end of this packet
+     * u8    reason for start skip
+     * u8    reason for end   skip (0=padding silence, 1=convergence)
+     * @endcode
+     */
+    AV_PKT_DATA_SKIP_SAMPLES,
+
+    /**
+     * An AV_PKT_DATA_JP_DUALMONO side data packet indicates that
+     * the packet may contain "dual mono" audio specific to Japanese DTV
+     * and if it is true, recommends only the selected channel to be used.
+     * @code
+     * u8    selected channels (0=mail/left, 1=sub/right, 2=both)
+     * @endcode
+     */
+    AV_PKT_DATA_JP_DUALMONO,
+
+    /**
+     * A list of zero terminated key/value strings. There is no end marker for
+     * the list, so it is required to rely on the side data size to stop.
+     */
+    AV_PKT_DATA_STRINGS_METADATA,
+
+    /**
+     * Subtitle event position
+     * @code
+     * u32le x1
+     * u32le y1
+     * u32le x2
+     * u32le y2
+     * @endcode
+     */
+    AV_PKT_DATA_SUBTITLE_POSITION,
+
+    /**
+     * Data found in BlockAdditional element of matroska container. There is
+     * no end marker for the data, so it is required to rely on the side data
+     * size to recognize the end. 8 byte id (as found in BlockAddId) followed
+     * by data.
+     */
+    AV_PKT_DATA_MATROSKA_BLOCKADDITIONAL,
+
+    /**
+     * The optional first identifier line of a WebVTT cue.
+     */
+    AV_PKT_DATA_WEBVTT_IDENTIFIER,
+
+    /**
+     * The optional settings (rendering instructions) that immediately
+     * follow the timestamp specifier of a WebVTT cue.
+     */
+    AV_PKT_DATA_WEBVTT_SETTINGS,
+
+    /**
+     * A list of zero terminated key/value strings. There is no end marker for
+     * the list, so it is required to rely on the side data size to stop. This
+     * side data includes updated metadata which appeared in the stream.
+     */
+    AV_PKT_DATA_METADATA_UPDATE,
+
+    /**
+     * MPEGTS stream ID, this is required to pass the stream ID
+     * information from the demuxer to the corresponding muxer.
+     */
+    AV_PKT_DATA_MPEGTS_STREAM_ID,
+
+    /**
+     * Mastering display metadata (based on SMPTE-2086:2014). This metadata
+     * should be associated with a video stream and contains data in the form
+     * of the AVMasteringDisplayMetadata struct.
+     */
+    AV_PKT_DATA_MASTERING_DISPLAY_METADATA,
+
+    /**
+     * This side data should be associated with a video stream and corresponds
+     * to the AVSphericalMapping structure.
+     */
+    AV_PKT_DATA_SPHERICAL,
+
+    /**
+     * Content light level (based on CTA-861.3). This metadata should be
+     * associated with a video stream and contains data in the form of the
+     * AVContentLightMetadata struct.
+     */
+    AV_PKT_DATA_CONTENT_LIGHT_LEVEL,
+
+    /**
+     * ATSC A53 Part 4 Closed Captions. This metadata should be associated with
+     * a video stream. A53 CC bitstream is stored as uint8_t in AVPacketSideData.data.
+     * The number of bytes of CC data is AVPacketSideData.size.
+     */
+    AV_PKT_DATA_A53_CC,
+
+    /**
+     * This side data is encryption initialization data.
+     * The format is not part of ABI, use av_encryption_init_info_* methods to
+     * access.
+     */
+    AV_PKT_DATA_ENCRYPTION_INIT_INFO,
+
+    /**
+     * This side data contains encryption info for how to decrypt the packet.
+     * The format is not part of ABI, use av_encryption_info_* methods to access.
+     */
+    AV_PKT_DATA_ENCRYPTION_INFO,
+
+    /**
+     * Active Format Description data consisting of a single byte as specified
+     * in ETSI TS 101 154 using AVActiveFormatDescription enum.
+     */
+    AV_PKT_DATA_AFD,
+
+    /**
+     * The number of side data types.
+     * This is not part of the public API/ABI in the sense that it may
+     * change when new side data types are added.
+     * This must stay the last enum value.
+     * If its value becomes huge, some code using it
+     * needs to be updated as it assumes it to be smaller than other limits.
+     */
+    AV_PKT_DATA_NB
+};
+
+#define AV_PKT_DATA_QUALITY_FACTOR AV_PKT_DATA_QUALITY_STATS //DEPRECATED
+
+typedef struct AVPacketSideData {
+    uint8_t *data;
+    int      size;
+    enum AVPacketSideDataType type;
+} AVPacketSideData;
+
+/**
+ * This structure stores compressed data. It is typically exported by demuxers
+ * and then passed as input to decoders, or received as output from encoders and
+ * then passed to muxers.
+ *
+ * For video, it should typically contain one compressed frame. For audio it may
+ * contain several compressed frames. Encoders are allowed to output empty
+ * packets, with no compressed data, containing only side data
+ * (e.g. to update some stream parameters at the end of encoding).
+ *
+ * AVPacket is one of the few structs in FFmpeg, whose size is a part of public
+ * ABI. Thus it may be allocated on stack and no new fields can be added to it
+ * without libavcodec and libavformat major bump.
+ *
+ * The semantics of data ownership depends on the buf field.
+ * If it is set, the packet data is dynamically allocated and is
+ * valid indefinitely until a call to av_packet_unref() reduces the
+ * reference count to 0.
+ *
+ * If the buf field is not set av_packet_ref() would make a copy instead
+ * of increasing the reference count.
+ *
+ * The side data is always allocated with av_malloc(), copied by
+ * av_packet_ref() and freed by av_packet_unref().
+ *
+ * @see av_packet_ref
+ * @see av_packet_unref
+ */
+typedef struct AVPacket {
+    /**
+     * A reference to the reference-counted buffer where the packet data is
+     * stored.
+     * May be NULL, then the packet data is not reference-counted.
+     */
+    AVBufferRef *buf;
+    /**
+     * Presentation timestamp in AVStream->time_base units; the time at which
+     * the decompressed packet will be presented to the user.
+     * Can be AV_NOPTS_VALUE if it is not stored in the file.
+     * pts MUST be larger or equal to dts as presentation cannot happen before
+     * decompression, unless one wants to view hex dumps. Some formats misuse
+     * the terms dts and pts/cts to mean something different. Such timestamps
+     * must be converted to true pts/dts before they are stored in AVPacket.
+     */
+    int64_t pts;
+    /**
+     * Decompression timestamp in AVStream->time_base units; the time at which
+     * the packet is decompressed.
+     * Can be AV_NOPTS_VALUE if it is not stored in the file.
+     */
+    int64_t dts;
+    uint8_t *data;
+    int   size;
+    int   stream_index;
+    /**
+     * A combination of AV_PKT_FLAG values
+     */
+    int   flags;
+    /**
+     * Additional packet data that can be provided by the container.
+     * Packet can contain several types of side information.
+     */
+    AVPacketSideData *side_data;
+    int side_data_elems;
+
+    /**
+     * Duration of this packet in AVStream->time_base units, 0 if unknown.
+     * Equals next_pts - this_pts in presentation order.
+     */
+    int64_t duration;
+
+    int64_t pos;                            ///< byte position in stream, -1 if unknown
+
+#if FF_API_CONVERGENCE_DURATION
+    /**
+     * @deprecated Same as the duration field, but as int64_t. This was required
+     * for Matroska subtitles, whose duration values could overflow when the
+     * duration field was still an int.
+     */
+    attribute_deprecated
+    int64_t convergence_duration;
+#endif
+} AVPacket;
+#define AV_PKT_FLAG_KEY     0x0001 ///< The packet contains a keyframe
+#define AV_PKT_FLAG_CORRUPT 0x0002 ///< The packet content is corrupted
+/**
+ * Flag is used to discard packets which are required to maintain valid
+ * decoder state but are not required for output and should be dropped
+ * after decoding.
+ **/
+#define AV_PKT_FLAG_DISCARD   0x0004
+/**
+ * The packet comes from a trusted source.
+ *
+ * Otherwise-unsafe constructs such as arbitrary pointers to data
+ * outside the packet may be followed.
+ */
+#define AV_PKT_FLAG_TRUSTED   0x0008
+/**
+ * Flag is used to indicate packets that contain frames that can
+ * be discarded by the decoder.  I.e. Non-reference frames.
+ */
+#define AV_PKT_FLAG_DISPOSABLE 0x0010
+
+
+enum AVSideDataParamChangeFlags {
+    AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_COUNT  = 0x0001,
+    AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_LAYOUT = 0x0002,
+    AV_SIDE_DATA_PARAM_CHANGE_SAMPLE_RATE    = 0x0004,
+    AV_SIDE_DATA_PARAM_CHANGE_DIMENSIONS     = 0x0008,
+};
+/**
+ * @}
+ */
+
+struct AVCodecInternal;
+
+enum AVFieldOrder {
+    AV_FIELD_UNKNOWN,
+    AV_FIELD_PROGRESSIVE,
+    AV_FIELD_TT,          //< Top coded_first, top displayed first
+    AV_FIELD_BB,          //< Bottom coded first, bottom displayed first
+    AV_FIELD_TB,          //< Top coded first, bottom displayed first
+    AV_FIELD_BT,          //< Bottom coded first, top displayed first
+};
+
+/**
+ * main external API structure.
+ * New fields can be added to the end with minor version bumps.
+ * Removal, reordering and changes to existing fields require a major
+ * version bump.
+ * You can use AVOptions (av_opt* / av_set/get*()) to access these fields from user
+ * applications.
+ * The name string for AVOptions options matches the associated command line
+ * parameter name and can be found in libavcodec/options_table.h
+ * The AVOption/command line parameter names differ in some cases from the C
+ * structure field names for historic reasons or brevity.
+ * sizeof(AVCodecContext) must not be used outside libav*.
+ */
+typedef struct AVCodecContext {
+    /**
+     * information on struct for av_log
+     * - set by avcodec_alloc_context3
+     */
+    const AVClass *av_class;
+    int log_level_offset;
+
+    enum AVMediaType codec_type; /* see AVMEDIA_TYPE_xxx */
+    const struct AVCodec  *codec;
+    enum AVCodecID     codec_id; /* see AV_CODEC_ID_xxx */
+
+    /**
+     * fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A').
+     * This is used to work around some encoder bugs.
+     * A demuxer should set this to what is stored in the field used to identify the codec.
+     * If there are multiple such fields in a container then the demuxer should choose the one
+     * which maximizes the information about the used codec.
+     * If the codec tag field in a container is larger than 32 bits then the demuxer should
+     * remap the longer ID to 32 bits with a table or other structure. Alternatively a new
+     * extra_codec_tag + size could be added but for this a clear advantage must be demonstrated
+     * first.
+     * - encoding: Set by user, if not then the default based on codec_id will be used.
+     * - decoding: Set by user, will be converted to uppercase by libavcodec during init.
+     */
+    unsigned int codec_tag;
+
+    void *priv_data;
+
+    /**
+     * Private context used for internal data.
+     *
+     * Unlike priv_data, this is not codec-specific. It is used in general
+     * libavcodec functions.
+     */
+    struct AVCodecInternal *internal;
+
+    /**
+     * Private data of the user, can be used to carry app specific stuff.
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    void *opaque;
+
+    /**
+     * the average bitrate
+     * - encoding: Set by user; unused for constant quantizer encoding.
+     * - decoding: Set by user, may be overwritten by libavcodec
+     *             if this info is available in the stream
+     */
+    int64_t bit_rate;
+
+    /**
+     * number of bits the bitstream is allowed to diverge from the reference.
+     *           the reference can be CBR (for CBR pass1) or VBR (for pass2)
+     * - encoding: Set by user; unused for constant quantizer encoding.
+     * - decoding: unused
+     */
+    int bit_rate_tolerance;
+
+    /**
+     * Global quality for codecs which cannot change it per frame.
+     * This should be proportional to MPEG-1/2/4 qscale.
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int global_quality;
+
+    /**
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int compression_level;
+#define FF_COMPRESSION_DEFAULT -1
+
+    /**
+     * AV_CODEC_FLAG_*.
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int flags;
+
+    /**
+     * AV_CODEC_FLAG2_*
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int flags2;
+
+    /**
+     * some codecs need / can use extradata like Huffman tables.
+     * MJPEG: Huffman tables
+     * rv10: additional flags
+     * MPEG-4: global headers (they can be in the bitstream or here)
+     * The allocated memory should be AV_INPUT_BUFFER_PADDING_SIZE bytes larger
+     * than extradata_size to avoid problems if it is read with the bitstream reader.
+     * The bytewise contents of extradata must not depend on the architecture or CPU endianness.
+     * Must be allocated with the av_malloc() family of functions.
+     * - encoding: Set/allocated/freed by libavcodec.
+     * - decoding: Set/allocated/freed by user.
+     */
+    uint8_t *extradata;
+    int extradata_size;
+
+    /**
+     * This is the fundamental unit of time (in seconds) in terms
+     * of which frame timestamps are represented. For fixed-fps content,
+     * timebase should be 1/framerate and timestamp increments should be
+     * identically 1.
+     * This often, but not always is the inverse of the frame rate or field rate
+     * for video. 1/time_base is not the average frame rate if the frame rate is not
+     * constant.
+     *
+     * Like containers, elementary streams also can store timestamps, 1/time_base
+     * is the unit in which these timestamps are specified.
+     * As example of such codec time base see ISO/IEC 14496-2:2001(E)
+     * vop_time_increment_resolution and fixed_vop_rate
+     * (fixed_vop_rate == 0 implies that it is different from the framerate)
+     *
+     * - encoding: MUST be set by user.
+     * - decoding: the use of this field for decoding is deprecated.
+     *             Use framerate instead.
+     */
+    AVRational time_base;
+
+    /**
+     * For some codecs, the time base is closer to the field rate than the frame rate.
+     * Most notably, H.264 and MPEG-2 specify time_base as half of frame duration
+     * if no telecine is used ...
+     *
+     * Set to time_base ticks per frame. Default 1, e.g., H.264/MPEG-2 set it to 2.
+     */
+    int ticks_per_frame;
+
+    /**
+     * Codec delay.
+     *
+     * Encoding: Number of frames delay there will be from the encoder input to
+     *           the decoder output. (we assume the decoder matches the spec)
+     * Decoding: Number of frames delay in addition to what a standard decoder
+     *           as specified in the spec would produce.
+     *
+     * Video:
+     *   Number of frames the decoded output will be delayed relative to the
+     *   encoded input.
+     *
+     * Audio:
+     *   For encoding, this field is unused (see initial_padding).
+     *
+     *   For decoding, this is the number of samples the decoder needs to
+     *   output before the decoder's output is valid. When seeking, you should
+     *   start decoding this many samples prior to your desired seek point.
+     *
+     * - encoding: Set by libavcodec.
+     * - decoding: Set by libavcodec.
+     */
+    int delay;
+
+
+    /* video only */
+    /**
+     * picture width / height.
+     *
+     * @note Those fields may not match the values of the last
+     * AVFrame output by avcodec_decode_video2 due frame
+     * reordering.
+     *
+     * - encoding: MUST be set by user.
+     * - decoding: May be set by the user before opening the decoder if known e.g.
+     *             from the container. Some decoders will require the dimensions
+     *             to be set by the caller. During decoding, the decoder may
+     *             overwrite those values as required while parsing the data.
+     */
+    int width, height;
+
+    /**
+     * Bitstream width / height, may be different from width/height e.g. when
+     * the decoded frame is cropped before being output or lowres is enabled.
+     *
+     * @note Those field may not match the value of the last
+     * AVFrame output by avcodec_receive_frame() due frame
+     * reordering.
+     *
+     * - encoding: unused
+     * - decoding: May be set by the user before opening the decoder if known
+     *             e.g. from the container. During decoding, the decoder may
+     *             overwrite those values as required while parsing the data.
+     */
+    int coded_width, coded_height;
+
+    /**
+     * the number of pictures in a group of pictures, or 0 for intra_only
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int gop_size;
+
+    /**
+     * Pixel format, see AV_PIX_FMT_xxx.
+     * May be set by the demuxer if known from headers.
+     * May be overridden by the decoder if it knows better.
+     *
+     * @note This field may not match the value of the last
+     * AVFrame output by avcodec_receive_frame() due frame
+     * reordering.
+     *
+     * - encoding: Set by user.
+     * - decoding: Set by user if known, overridden by libavcodec while
+     *             parsing the data.
+     */
+    enum AVPixelFormat pix_fmt;
+
+    /**
+     * If non NULL, 'draw_horiz_band' is called by the libavcodec
+     * decoder to draw a horizontal band. It improves cache usage. Not
+     * all codecs can do that. You must check the codec capabilities
+     * beforehand.
+     * When multithreading is used, it may be called from multiple threads
+     * at the same time; threads might draw different parts of the same AVFrame,
+     * or multiple AVFrames, and there is no guarantee that slices will be drawn
+     * in order.
+     * The function is also used by hardware acceleration APIs.
+     * It is called at least once during frame decoding to pass
+     * the data needed for hardware render.
+     * In that mode instead of pixel data, AVFrame points to
+     * a structure specific to the acceleration API. The application
+     * reads the structure and can change some fields to indicate progress
+     * or mark state.
+     * - encoding: unused
+     * - decoding: Set by user.
+     * @param height the height of the slice
+     * @param y the y position of the slice
+     * @param type 1->top field, 2->bottom field, 3->frame
+     * @param offset offset into the AVFrame.data from which the slice should be read
+     */
+    void (*draw_horiz_band)(struct AVCodecContext *s,
+                            const AVFrame *src, int offset[AV_NUM_DATA_POINTERS],
+                            int y, int type, int height);
+
+    /**
+     * callback to negotiate the pixelFormat
+     * @param fmt is the list of formats which are supported by the codec,
+     * it is terminated by -1 as 0 is a valid format, the formats are ordered by quality.
+     * The first is always the native one.
+     * @note The callback may be called again immediately if initialization for
+     * the selected (hardware-accelerated) pixel format failed.
+     * @warning Behavior is undefined if the callback returns a value not
+     * in the fmt list of formats.
+     * @return the chosen format
+     * - encoding: unused
+     * - decoding: Set by user, if not set the native format will be chosen.
+     */
+    enum AVPixelFormat (*get_format)(struct AVCodecContext *s, const enum AVPixelFormat * fmt);
+
+    /**
+     * maximum number of B-frames between non-B-frames
+     * Note: The output will be delayed by max_b_frames+1 relative to the input.
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int max_b_frames;
+
+    /**
+     * qscale factor between IP and B-frames
+     * If > 0 then the last P-frame quantizer will be used (q= lastp_q*factor+offset).
+     * If < 0 then normal ratecontrol will be done (q= -normal_q*factor+offset).
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float b_quant_factor;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int b_frame_strategy;
+#endif
+
+    /**
+     * qscale offset between IP and B-frames
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float b_quant_offset;
+
+    /**
+     * Size of the frame reordering buffer in the decoder.
+     * For MPEG-2 it is 1 IPB or 0 low delay IP.
+     * - encoding: Set by libavcodec.
+     * - decoding: Set by libavcodec.
+     */
+    int has_b_frames;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int mpeg_quant;
+#endif
+
+    /**
+     * qscale factor between P- and I-frames
+     * If > 0 then the last P-frame quantizer will be used (q = lastp_q * factor + offset).
+     * If < 0 then normal ratecontrol will be done (q= -normal_q*factor+offset).
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float i_quant_factor;
+
+    /**
+     * qscale offset between P and I-frames
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float i_quant_offset;
+
+    /**
+     * luminance masking (0-> disabled)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float lumi_masking;
+
+    /**
+     * temporary complexity masking (0-> disabled)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float temporal_cplx_masking;
+
+    /**
+     * spatial complexity masking (0-> disabled)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float spatial_cplx_masking;
+
+    /**
+     * p block masking (0-> disabled)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float p_masking;
+
+    /**
+     * darkness masking (0-> disabled)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    float dark_masking;
+
+    /**
+     * slice count
+     * - encoding: Set by libavcodec.
+     * - decoding: Set by user (or 0).
+     */
+    int slice_count;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+     int prediction_method;
+#define FF_PRED_LEFT   0
+#define FF_PRED_PLANE  1
+#define FF_PRED_MEDIAN 2
+#endif
+
+    /**
+     * slice offsets in the frame in bytes
+     * - encoding: Set/allocated by libavcodec.
+     * - decoding: Set/allocated by user (or NULL).
+     */
+    int *slice_offset;
+
+    /**
+     * sample aspect ratio (0 if unknown)
+     * That is the width of a pixel divided by the height of the pixel.
+     * Numerator and denominator must be relatively prime and smaller than 256 for some video standards.
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    AVRational sample_aspect_ratio;
+
+    /**
+     * motion estimation comparison function
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int me_cmp;
+    /**
+     * subpixel motion estimation comparison function
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int me_sub_cmp;
+    /**
+     * macroblock comparison function (not supported yet)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int mb_cmp;
+    /**
+     * interlaced DCT comparison function
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int ildct_cmp;
+#define FF_CMP_SAD          0
+#define FF_CMP_SSE          1
+#define FF_CMP_SATD         2
+#define FF_CMP_DCT          3
+#define FF_CMP_PSNR         4
+#define FF_CMP_BIT          5
+#define FF_CMP_RD           6
+#define FF_CMP_ZERO         7
+#define FF_CMP_VSAD         8
+#define FF_CMP_VSSE         9
+#define FF_CMP_NSSE         10
+#define FF_CMP_W53          11
+#define FF_CMP_W97          12
+#define FF_CMP_DCTMAX       13
+#define FF_CMP_DCT264       14
+#define FF_CMP_MEDIAN_SAD   15
+#define FF_CMP_CHROMA       256
+
+    /**
+     * ME diamond size & shape
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int dia_size;
+
+    /**
+     * amount of previous MV predictors (2a+1 x 2a+1 square)
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int last_predictor_count;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int pre_me;
+#endif
+
+    /**
+     * motion estimation prepass comparison function
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int me_pre_cmp;
+
+    /**
+     * ME prepass diamond size & shape
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int pre_dia_size;
+
+    /**
+     * subpel ME quality
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int me_subpel_quality;
+
+    /**
+     * maximum motion estimation search range in subpel units
+     * If 0 then no limit.
+     *
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int me_range;
+
+    /**
+     * slice flags
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int slice_flags;
+#define SLICE_FLAG_CODED_ORDER    0x0001 ///< draw_horiz_band() is called in coded order instead of display
+#define SLICE_FLAG_ALLOW_FIELD    0x0002 ///< allow draw_horiz_band() with field slices (MPEG-2 field pics)
+#define SLICE_FLAG_ALLOW_PLANE    0x0004 ///< allow draw_horiz_band() with 1 component at a time (SVQ1)
+
+    /**
+     * macroblock decision mode
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int mb_decision;
+#define FF_MB_DECISION_SIMPLE 0        ///< uses mb_cmp
+#define FF_MB_DECISION_BITS   1        ///< chooses the one which needs the fewest bits
+#define FF_MB_DECISION_RD     2        ///< rate distortion
+
+    /**
+     * custom intra quantization matrix
+     * - encoding: Set by user, can be NULL.
+     * - decoding: Set by libavcodec.
+     */
+    uint16_t *intra_matrix;
+
+    /**
+     * custom inter quantization matrix
+     * - encoding: Set by user, can be NULL.
+     * - decoding: Set by libavcodec.
+     */
+    uint16_t *inter_matrix;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int scenechange_threshold;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int noise_reduction;
+#endif
+
+    /**
+     * precision of the intra DC coefficient - 8
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec
+     */
+    int intra_dc_precision;
+
+    /**
+     * Number of macroblock rows at the top which are skipped.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int skip_top;
+
+    /**
+     * Number of macroblock rows at the bottom which are skipped.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int skip_bottom;
+
+    /**
+     * minimum MB Lagrange multiplier
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int mb_lmin;
+
+    /**
+     * maximum MB Lagrange multiplier
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int mb_lmax;
+
+#if FF_API_PRIVATE_OPT
+    /**
+     * @deprecated use encoder private options instead
+     */
+    attribute_deprecated
+    int me_penalty_compensation;
+#endif
+
+    /**
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int bidir_refine;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int brd_scale;
+#endif
+
+    /**
+     * minimum GOP size
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int keyint_min;
+
+    /**
+     * number of reference frames
+     * - encoding: Set by user.
+     * - decoding: Set by lavc.
+     */
+    int refs;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int chromaoffset;
+#endif
+
+    /**
+     * Note: Value depends upon the compare function used for fullpel ME.
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int mv0_threshold;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int b_sensitivity;
+#endif
+
+    /**
+     * Chromaticity coordinates of the source primaries.
+     * - encoding: Set by user
+     * - decoding: Set by libavcodec
+     */
+    enum AVColorPrimaries color_primaries;
+
+    /**
+     * Color Transfer Characteristic.
+     * - encoding: Set by user
+     * - decoding: Set by libavcodec
+     */
+    enum AVColorTransferCharacteristic color_trc;
+
+    /**
+     * YUV colorspace type.
+     * - encoding: Set by user
+     * - decoding: Set by libavcodec
+     */
+    enum AVColorSpace colorspace;
+
+    /**
+     * MPEG vs JPEG YUV range.
+     * - encoding: Set by user
+     * - decoding: Set by libavcodec
+     */
+    enum AVColorRange color_range;
+
+    /**
+     * This defines the location of chroma samples.
+     * - encoding: Set by user
+     * - decoding: Set by libavcodec
+     */
+    enum AVChromaLocation chroma_sample_location;
+
+    /**
+     * Number of slices.
+     * Indicates number of picture subdivisions. Used for parallelized
+     * decoding.
+     * - encoding: Set by user
+     * - decoding: unused
+     */
+    int slices;
+
+    /** Field order
+     * - encoding: set by libavcodec
+     * - decoding: Set by user.
+     */
+    enum AVFieldOrder field_order;
+
+    /* audio only */
+    int sample_rate; ///< samples per second
+    int channels;    ///< number of audio channels
+
+    /**
+     * audio sample format
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    enum AVSampleFormat sample_fmt;  ///< sample format
+
+    /* The following data should not be initialized. */
+    /**
+     * Number of samples per channel in an audio frame.
+     *
+     * - encoding: set by libavcodec in avcodec_open2(). Each submitted frame
+     *   except the last must contain exactly frame_size samples per channel.
+     *   May be 0 when the codec has AV_CODEC_CAP_VARIABLE_FRAME_SIZE set, then the
+     *   frame size is not restricted.
+     * - decoding: may be set by some decoders to indicate constant frame size
+     */
+    int frame_size;
+
+    /**
+     * Frame counter, set by libavcodec.
+     *
+     * - decoding: total number of frames returned from the decoder so far.
+     * - encoding: total number of frames passed to the encoder so far.
+     *
+     *   @note the counter is not incremented if encoding/decoding resulted in
+     *   an error.
+     */
+    int frame_number;
+
+    /**
+     * number of bytes per packet if constant and known or 0
+     * Used by some WAV based audio codecs.
+     */
+    int block_align;
+
+    /**
+     * Audio cutoff bandwidth (0 means "automatic")
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int cutoff;
+
+    /**
+     * Audio channel layout.
+     * - encoding: set by user.
+     * - decoding: set by user, may be overwritten by libavcodec.
+     */
+    uint64_t channel_layout;
+
+    /**
+     * Request decoder to use this channel layout if it can (0 for default)
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    uint64_t request_channel_layout;
+
+    /**
+     * Type of service that the audio stream conveys.
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+    enum AVAudioServiceType audio_service_type;
+
+    /**
+     * desired sample format
+     * - encoding: Not used.
+     * - decoding: Set by user.
+     * Decoder will decode to this format if it can.
+     */
+    enum AVSampleFormat request_sample_fmt;
+
+    /**
+     * This callback is called at the beginning of each frame to get data
+     * buffer(s) for it. There may be one contiguous buffer for all the data or
+     * there may be a buffer per each data plane or anything in between. What
+     * this means is, you may set however many entries in buf[] you feel necessary.
+     * Each buffer must be reference-counted using the AVBuffer API (see description
+     * of buf[] below).
+     *
+     * The following fields will be set in the frame before this callback is
+     * called:
+     * - format
+     * - width, height (video only)
+     * - sample_rate, channel_layout, nb_samples (audio only)
+     * Their values may differ from the corresponding values in
+     * AVCodecContext. This callback must use the frame values, not the codec
+     * context values, to calculate the required buffer size.
+     *
+     * This callback must fill the following fields in the frame:
+     * - data[]
+     * - linesize[]
+     * - extended_data:
+     *   * if the data is planar audio with more than 8 channels, then this
+     *     callback must allocate and fill extended_data to contain all pointers
+     *     to all data planes. data[] must hold as many pointers as it can.
+     *     extended_data must be allocated with av_malloc() and will be freed in
+     *     av_frame_unref().
+     *   * otherwise extended_data must point to data
+     * - buf[] must contain one or more pointers to AVBufferRef structures. Each of
+     *   the frame's data and extended_data pointers must be contained in these. That
+     *   is, one AVBufferRef for each allocated chunk of memory, not necessarily one
+     *   AVBufferRef per data[] entry. See: av_buffer_create(), av_buffer_alloc(),
+     *   and av_buffer_ref().
+     * - extended_buf and nb_extended_buf must be allocated with av_malloc() by
+     *   this callback and filled with the extra buffers if there are more
+     *   buffers than buf[] can hold. extended_buf will be freed in
+     *   av_frame_unref().
+     *
+     * If AV_CODEC_CAP_DR1 is not set then get_buffer2() must call
+     * avcodec_default_get_buffer2() instead of providing buffers allocated by
+     * some other means.
+     *
+     * Each data plane must be aligned to the maximum required by the target
+     * CPU.
+     *
+     * @see avcodec_default_get_buffer2()
+     *
+     * Video:
+     *
+     * If AV_GET_BUFFER_FLAG_REF is set in flags then the frame may be reused
+     * (read and/or written to if it is writable) later by libavcodec.
+     *
+     * avcodec_align_dimensions2() should be used to find the required width and
+     * height, as they normally need to be rounded up to the next multiple of 16.
+     *
+     * Some decoders do not support linesizes changing between frames.
+     *
+     * If frame multithreading is used and thread_safe_callbacks is set,
+     * this callback may be called from a different thread, but not from more
+     * than one at once. Does not need to be reentrant.
+     *
+     * @see avcodec_align_dimensions2()
+     *
+     * Audio:
+     *
+     * Decoders request a buffer of a particular size by setting
+     * AVFrame.nb_samples prior to calling get_buffer2(). The decoder may,
+     * however, utilize only part of the buffer by setting AVFrame.nb_samples
+     * to a smaller value in the output frame.
+     *
+     * As a convenience, av_samples_get_buffer_size() and
+     * av_samples_fill_arrays() in libavutil may be used by custom get_buffer2()
+     * functions to find the required data size and to fill data pointers and
+     * linesize. In AVFrame.linesize, only linesize[0] may be set for audio
+     * since all planes must be the same size.
+     *
+     * @see av_samples_get_buffer_size(), av_samples_fill_arrays()
+     *
+     * - encoding: unused
+     * - decoding: Set by libavcodec, user can override.
+     */
+    int (*get_buffer2)(struct AVCodecContext *s, AVFrame *frame, int flags);
+
+    /**
+     * If non-zero, the decoded audio and video frames returned from
+     * avcodec_decode_video2() and avcodec_decode_audio4() are reference-counted
+     * and are valid indefinitely. The caller must free them with
+     * av_frame_unref() when they are not needed anymore.
+     * Otherwise, the decoded frames must not be freed by the caller and are
+     * only valid until the next decode call.
+     *
+     * This is always automatically enabled if avcodec_receive_frame() is used.
+     *
+     * - encoding: unused
+     * - decoding: set by the caller before avcodec_open2().
+     */
+    attribute_deprecated
+    int refcounted_frames;
+
+    /* - encoding parameters */
+    float qcompress;  ///< amount of qscale change between easy & hard scenes (0.0-1.0)
+    float qblur;      ///< amount of qscale smoothing over time (0.0-1.0)
+
+    /**
+     * minimum quantizer
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int qmin;
+
+    /**
+     * maximum quantizer
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int qmax;
+
+    /**
+     * maximum quantizer difference between frames
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int max_qdiff;
+
+    /**
+     * decoder bitstream buffer size
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int rc_buffer_size;
+
+    /**
+     * ratecontrol override, see RcOverride
+     * - encoding: Allocated/set/freed by user.
+     * - decoding: unused
+     */
+    int rc_override_count;
+    RcOverride *rc_override;
+
+    /**
+     * maximum bitrate
+     * - encoding: Set by user.
+     * - decoding: Set by user, may be overwritten by libavcodec.
+     */
+    int64_t rc_max_rate;
+
+    /**
+     * minimum bitrate
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int64_t rc_min_rate;
+
+    /**
+     * Ratecontrol attempt to use, at maximum, <value> of what can be used without an underflow.
+     * - encoding: Set by user.
+     * - decoding: unused.
+     */
+    float rc_max_available_vbv_use;
+
+    /**
+     * Ratecontrol attempt to use, at least, <value> times the amount needed to prevent a vbv overflow.
+     * - encoding: Set by user.
+     * - decoding: unused.
+     */
+    float rc_min_vbv_overflow_use;
+
+    /**
+     * Number of bits which should be loaded into the rc buffer before decoding starts.
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int rc_initial_buffer_occupancy;
+
+#if FF_API_CODER_TYPE
+#define FF_CODER_TYPE_VLC       0
+#define FF_CODER_TYPE_AC        1
+#define FF_CODER_TYPE_RAW       2
+#define FF_CODER_TYPE_RLE       3
+    /**
+     * @deprecated use encoder private options instead
+     */
+    attribute_deprecated
+    int coder_type;
+#endif /* FF_API_CODER_TYPE */
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int context_model;
+#endif
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int frame_skip_threshold;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int frame_skip_factor;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int frame_skip_exp;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int frame_skip_cmp;
+#endif /* FF_API_PRIVATE_OPT */
+
+    /**
+     * trellis RD quantization
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int trellis;
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int min_prediction_order;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int max_prediction_order;
+
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int64_t timecode_frame_start;
+#endif
+
+#if FF_API_RTP_CALLBACK
+    /**
+     * @deprecated unused
+     */
+    /* The RTP callback: This function is called    */
+    /* every time the encoder has a packet to send. */
+    /* It depends on the encoder if the data starts */
+    /* with a Start Code (it should). H.263 does.   */
+    /* mb_nb contains the number of macroblocks     */
+    /* encoded in the RTP payload.                  */
+    attribute_deprecated
+    void (*rtp_callback)(struct AVCodecContext *avctx, void *data, int size, int mb_nb);
+#endif
+
+#if FF_API_PRIVATE_OPT
+    /** @deprecated use encoder private options instead */
+    attribute_deprecated
+    int rtp_payload_size;   /* The size of the RTP payload: the coder will  */
+                            /* do its best to deliver a chunk with size     */
+                            /* below rtp_payload_size, the chunk will start */
+                            /* with a start code on some codecs like H.263. */
+                            /* This doesn't take account of any particular  */
+                            /* headers inside the transmitted RTP payload.  */
+#endif
+
+#if FF_API_STAT_BITS
+    /* statistics, used for 2-pass encoding */
+    attribute_deprecated
+    int mv_bits;
+    attribute_deprecated
+    int header_bits;
+    attribute_deprecated
+    int i_tex_bits;
+    attribute_deprecated
+    int p_tex_bits;
+    attribute_deprecated
+    int i_count;
+    attribute_deprecated
+    int p_count;
+    attribute_deprecated
+    int skip_count;
+    attribute_deprecated
+    int misc_bits;
+
+    /** @deprecated this field is unused */
+    attribute_deprecated
+    int frame_bits;
+#endif
+
+    /**
+     * pass1 encoding statistics output buffer
+     * - encoding: Set by libavcodec.
+     * - decoding: unused
+     */
+    char *stats_out;
+
+    /**
+     * pass2 encoding statistics input buffer
+     * Concatenated stuff from stats_out of pass1 should be placed here.
+     * - encoding: Allocated/set/freed by user.
+     * - decoding: unused
+     */
+    char *stats_in;
+
+    /**
+     * Work around bugs in encoders which sometimes cannot be detected automatically.
+     * - encoding: Set by user
+     * - decoding: Set by user
+     */
+    int workaround_bugs;
+#define FF_BUG_AUTODETECT       1  ///< autodetection
+#define FF_BUG_XVID_ILACE       4
+#define FF_BUG_UMP4             8
+#define FF_BUG_NO_PADDING       16
+#define FF_BUG_AMV              32
+#define FF_BUG_QPEL_CHROMA      64
+#define FF_BUG_STD_QPEL         128
+#define FF_BUG_QPEL_CHROMA2     256
+#define FF_BUG_DIRECT_BLOCKSIZE 512
+#define FF_BUG_EDGE             1024
+#define FF_BUG_HPEL_CHROMA      2048
+#define FF_BUG_DC_CLIP          4096
+#define FF_BUG_MS               8192 ///< Work around various bugs in Microsoft's broken decoders.
+#define FF_BUG_TRUNCATED       16384
+#define FF_BUG_IEDGE           32768
+
+    /**
+     * strictly follow the standard (MPEG-4, ...).
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     * Setting this to STRICT or higher means the encoder and decoder will
+     * generally do stupid things, whereas setting it to unofficial or lower
+     * will mean the encoder might produce output that is not supported by all
+     * spec-compliant decoders. Decoders don't differentiate between normal,
+     * unofficial and experimental (that is, they always try to decode things
+     * when they can) unless they are explicitly asked to behave stupidly
+     * (=strictly conform to the specs)
+     */
+    int strict_std_compliance;
+#define FF_COMPLIANCE_VERY_STRICT   2 ///< Strictly conform to an older more strict version of the spec or reference software.
+#define FF_COMPLIANCE_STRICT        1 ///< Strictly conform to all the things in the spec no matter what consequences.
+#define FF_COMPLIANCE_NORMAL        0
+#define FF_COMPLIANCE_UNOFFICIAL   -1 ///< Allow unofficial extensions
+#define FF_COMPLIANCE_EXPERIMENTAL -2 ///< Allow nonstandardized experimental things.
+
+    /**
+     * error concealment flags
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int error_concealment;
+#define FF_EC_GUESS_MVS   1
+#define FF_EC_DEBLOCK     2
+#define FF_EC_FAVOR_INTER 256
+
+    /**
+     * debug
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int debug;
+#define FF_DEBUG_PICT_INFO   1
+#define FF_DEBUG_RC          2
+#define FF_DEBUG_BITSTREAM   4
+#define FF_DEBUG_MB_TYPE     8
+#define FF_DEBUG_QP          16
+#if FF_API_DEBUG_MV
+/**
+ * @deprecated this option does nothing
+ */
+#define FF_DEBUG_MV          32
+#endif
+#define FF_DEBUG_DCT_COEFF   0x00000040
+#define FF_DEBUG_SKIP        0x00000080
+#define FF_DEBUG_STARTCODE   0x00000100
+#define FF_DEBUG_ER          0x00000400
+#define FF_DEBUG_MMCO        0x00000800
+#define FF_DEBUG_BUGS        0x00001000
+#if FF_API_DEBUG_MV
+#define FF_DEBUG_VIS_QP      0x00002000
+#define FF_DEBUG_VIS_MB_TYPE 0x00004000
+#endif
+#define FF_DEBUG_BUFFERS     0x00008000
+#define FF_DEBUG_THREADS     0x00010000
+#define FF_DEBUG_GREEN_MD    0x00800000
+#define FF_DEBUG_NOMC        0x01000000
+
+#if FF_API_DEBUG_MV
+    /**
+     * debug
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int debug_mv;
+#define FF_DEBUG_VIS_MV_P_FOR  0x00000001 // visualize forward predicted MVs of P-frames
+#define FF_DEBUG_VIS_MV_B_FOR  0x00000002 // visualize forward predicted MVs of B-frames
+#define FF_DEBUG_VIS_MV_B_BACK 0x00000004 // visualize backward predicted MVs of B-frames
+#endif
+
+    /**
+     * Error recognition; may misdetect some more or less valid parts as errors.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int err_recognition;
+
+/**
+ * Verify checksums embedded in the bitstream (could be of either encoded or
+ * decoded data, depending on the codec) and print an error message on mismatch.
+ * If AV_EF_EXPLODE is also set, a mismatching checksum will result in the
+ * decoder returning an error.
+ */
+#define AV_EF_CRCCHECK  (1<<0)
+#define AV_EF_BITSTREAM (1<<1)          ///< detect bitstream specification deviations
+#define AV_EF_BUFFER    (1<<2)          ///< detect improper bitstream length
+#define AV_EF_EXPLODE   (1<<3)          ///< abort decoding on minor error detection
+
+#define AV_EF_IGNORE_ERR (1<<15)        ///< ignore errors and continue
+#define AV_EF_CAREFUL    (1<<16)        ///< consider things that violate the spec, are fast to calculate and have not been seen in the wild as errors
+#define AV_EF_COMPLIANT  (1<<17)        ///< consider all spec non compliances as errors
+#define AV_EF_AGGRESSIVE (1<<18)        ///< consider things that a sane encoder should not do as an error
+
+
+    /**
+     * opaque 64-bit number (generally a PTS) that will be reordered and
+     * output in AVFrame.reordered_opaque
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    int64_t reordered_opaque;
+
+    /**
+     * Hardware accelerator in use
+     * - encoding: unused.
+     * - decoding: Set by libavcodec
+     */
+    const struct AVHWAccel *hwaccel;
+
+    /**
+     * Hardware accelerator context.
+     * For some hardware accelerators, a global context needs to be
+     * provided by the user. In that case, this holds display-dependent
+     * data FFmpeg cannot instantiate itself. Please refer to the
+     * FFmpeg HW accelerator documentation to know how to fill this
+     * is. e.g. for VA API, this is a struct vaapi_context.
+     * - encoding: unused
+     * - decoding: Set by user
+     */
+    void *hwaccel_context;
+
+    /**
+     * error
+     * - encoding: Set by libavcodec if flags & AV_CODEC_FLAG_PSNR.
+     * - decoding: unused
+     */
+    uint64_t error[AV_NUM_DATA_POINTERS];
+
+    /**
+     * DCT algorithm, see FF_DCT_* below
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+    int dct_algo;
+#define FF_DCT_AUTO    0
+#define FF_DCT_FASTINT 1
+#define FF_DCT_INT     2
+#define FF_DCT_MMX     3
+#define FF_DCT_ALTIVEC 5
+#define FF_DCT_FAAN    6
+
+    /**
+     * IDCT algorithm, see FF_IDCT_* below.
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int idct_algo;
+#define FF_IDCT_AUTO          0
+#define FF_IDCT_INT           1
+#define FF_IDCT_SIMPLE        2
+#define FF_IDCT_SIMPLEMMX     3
+#define FF_IDCT_ARM           7
+#define FF_IDCT_ALTIVEC       8
+#define FF_IDCT_SIMPLEARM     10
+#define FF_IDCT_XVID          14
+#define FF_IDCT_SIMPLEARMV5TE 16
+#define FF_IDCT_SIMPLEARMV6   17
+#define FF_IDCT_FAAN          20
+#define FF_IDCT_SIMPLENEON    22
+#define FF_IDCT_NONE          24 /* Used by XvMC to extract IDCT coefficients with FF_IDCT_PERM_NONE */
+#define FF_IDCT_SIMPLEAUTO    128
+
+    /**
+     * bits per sample/pixel from the demuxer (needed for huffyuv).
+     * - encoding: Set by libavcodec.
+     * - decoding: Set by user.
+     */
+     int bits_per_coded_sample;
+
+    /**
+     * Bits per sample/pixel of internal libavcodec pixel/sample format.
+     * - encoding: set by user.
+     * - decoding: set by libavcodec.
+     */
+    int bits_per_raw_sample;
+
+#if FF_API_LOWRES
+    /**
+     * low resolution decoding, 1-> 1/2 size, 2->1/4 size
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+     int lowres;
+#endif
+
+#if FF_API_CODED_FRAME
+    /**
+     * the picture in the bitstream
+     * - encoding: Set by libavcodec.
+     * - decoding: unused
+     *
+     * @deprecated use the quality factor packet side data instead
+     */
+    attribute_deprecated AVFrame *coded_frame;
+#endif
+
+    /**
+     * thread count
+     * is used to decide how many independent tasks should be passed to execute()
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int thread_count;
+
+    /**
+     * Which multithreading methods to use.
+     * Use of FF_THREAD_FRAME will increase decoding delay by one frame per thread,
+     * so clients which cannot provide future frames should not use it.
+     *
+     * - encoding: Set by user, otherwise the default is used.
+     * - decoding: Set by user, otherwise the default is used.
+     */
+    int thread_type;
+#define FF_THREAD_FRAME   1 ///< Decode more than one frame at once
+#define FF_THREAD_SLICE   2 ///< Decode more than one part of a single frame at once
+
+    /**
+     * Which multithreading methods are in use by the codec.
+     * - encoding: Set by libavcodec.
+     * - decoding: Set by libavcodec.
+     */
+    int active_thread_type;
+
+    /**
+     * Set by the client if its custom get_buffer() callback can be called
+     * synchronously from another thread, which allows faster multithreaded decoding.
+     * draw_horiz_band() will be called from other threads regardless of this setting.
+     * Ignored if the default get_buffer() is used.
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int thread_safe_callbacks;
+
+    /**
+     * The codec may call this to execute several independent things.
+     * It will return only after finishing all tasks.
+     * The user may replace this with some multithreaded implementation,
+     * the default implementation will execute the parts serially.
+     * @param count the number of things to execute
+     * - encoding: Set by libavcodec, user can override.
+     * - decoding: Set by libavcodec, user can override.
+     */
+    int (*execute)(struct AVCodecContext *c, int (*func)(struct AVCodecContext *c2, void *arg), void *arg2, int *ret, int count, int size);
+
+    /**
+     * The codec may call this to execute several independent things.
+     * It will return only after finishing all tasks.
+     * The user may replace this with some multithreaded implementation,
+     * the default implementation will execute the parts serially.
+     * Also see avcodec_thread_init and e.g. the --enable-pthread configure option.
+     * @param c context passed also to func
+     * @param count the number of things to execute
+     * @param arg2 argument passed unchanged to func
+     * @param ret return values of executed functions, must have space for "count" values. May be NULL.
+     * @param func function that will be called count times, with jobnr from 0 to count-1.
+     *             threadnr will be in the range 0 to c->thread_count-1 < MAX_THREADS and so that no
+     *             two instances of func executing at the same time will have the same threadnr.
+     * @return always 0 currently, but code should handle a future improvement where when any call to func
+     *         returns < 0 no further calls to func may be done and < 0 is returned.
+     * - encoding: Set by libavcodec, user can override.
+     * - decoding: Set by libavcodec, user can override.
+     */
+    int (*execute2)(struct AVCodecContext *c, int (*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count);
+
+    /**
+     * noise vs. sse weight for the nsse comparison function
+     * - encoding: Set by user.
+     * - decoding: unused
+     */
+     int nsse_weight;
+
+    /**
+     * profile
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+     int profile;
+#define FF_PROFILE_UNKNOWN -99
+#define FF_PROFILE_RESERVED -100
+
+#define FF_PROFILE_AAC_MAIN 0
+#define FF_PROFILE_AAC_LOW  1
+#define FF_PROFILE_AAC_SSR  2
+#define FF_PROFILE_AAC_LTP  3
+#define FF_PROFILE_AAC_HE   4
+#define FF_PROFILE_AAC_HE_V2 28
+#define FF_PROFILE_AAC_LD   22
+#define FF_PROFILE_AAC_ELD  38
+#define FF_PROFILE_MPEG2_AAC_LOW 128
+#define FF_PROFILE_MPEG2_AAC_HE  131
+
+#define FF_PROFILE_DNXHD         0
+#define FF_PROFILE_DNXHR_LB      1
+#define FF_PROFILE_DNXHR_SQ      2
+#define FF_PROFILE_DNXHR_HQ      3
+#define FF_PROFILE_DNXHR_HQX     4
+#define FF_PROFILE_DNXHR_444     5
+
+#define FF_PROFILE_DTS         20
+#define FF_PROFILE_DTS_ES      30
+#define FF_PROFILE_DTS_96_24   40
+#define FF_PROFILE_DTS_HD_HRA  50
+#define FF_PROFILE_DTS_HD_MA   60
+#define FF_PROFILE_DTS_EXPRESS 70
+
+#define FF_PROFILE_MPEG2_422    0
+#define FF_PROFILE_MPEG2_HIGH   1
+#define FF_PROFILE_MPEG2_SS     2
+#define FF_PROFILE_MPEG2_SNR_SCALABLE  3
+#define FF_PROFILE_MPEG2_MAIN   4
+#define FF_PROFILE_MPEG2_SIMPLE 5
+
+#define FF_PROFILE_H264_CONSTRAINED  (1<<9)  // 8+1; constraint_set1_flag
+#define FF_PROFILE_H264_INTRA        (1<<11) // 8+3; constraint_set3_flag
+
+#define FF_PROFILE_H264_BASELINE             66
+#define FF_PROFILE_H264_CONSTRAINED_BASELINE (66|FF_PROFILE_H264_CONSTRAINED)
+#define FF_PROFILE_H264_MAIN                 77
+#define FF_PROFILE_H264_EXTENDED             88
+#define FF_PROFILE_H264_HIGH                 100
+#define FF_PROFILE_H264_HIGH_10              110
+#define FF_PROFILE_H264_HIGH_10_INTRA        (110|FF_PROFILE_H264_INTRA)
+#define FF_PROFILE_H264_MULTIVIEW_HIGH       118
+#define FF_PROFILE_H264_HIGH_422             122
+#define FF_PROFILE_H264_HIGH_422_INTRA       (122|FF_PROFILE_H264_INTRA)
+#define FF_PROFILE_H264_STEREO_HIGH          128
+#define FF_PROFILE_H264_HIGH_444             144
+#define FF_PROFILE_H264_HIGH_444_PREDICTIVE  244
+#define FF_PROFILE_H264_HIGH_444_INTRA       (244|FF_PROFILE_H264_INTRA)
+#define FF_PROFILE_H264_CAVLC_444            44
+
+#define FF_PROFILE_VC1_SIMPLE   0
+#define FF_PROFILE_VC1_MAIN     1
+#define FF_PROFILE_VC1_COMPLEX  2
+#define FF_PROFILE_VC1_ADVANCED 3
+
+#define FF_PROFILE_MPEG4_SIMPLE                     0
+#define FF_PROFILE_MPEG4_SIMPLE_SCALABLE            1
+#define FF_PROFILE_MPEG4_CORE                       2
+#define FF_PROFILE_MPEG4_MAIN                       3
+#define FF_PROFILE_MPEG4_N_BIT                      4
+#define FF_PROFILE_MPEG4_SCALABLE_TEXTURE           5
+#define FF_PROFILE_MPEG4_SIMPLE_FACE_ANIMATION      6
+#define FF_PROFILE_MPEG4_BASIC_ANIMATED_TEXTURE     7
+#define FF_PROFILE_MPEG4_HYBRID                     8
+#define FF_PROFILE_MPEG4_ADVANCED_REAL_TIME         9
+#define FF_PROFILE_MPEG4_CORE_SCALABLE             10
+#define FF_PROFILE_MPEG4_ADVANCED_CODING           11
+#define FF_PROFILE_MPEG4_ADVANCED_CORE             12
+#define FF_PROFILE_MPEG4_ADVANCED_SCALABLE_TEXTURE 13
+#define FF_PROFILE_MPEG4_SIMPLE_STUDIO             14
+#define FF_PROFILE_MPEG4_ADVANCED_SIMPLE           15
+
+#define FF_PROFILE_JPEG2000_CSTREAM_RESTRICTION_0   1
+#define FF_PROFILE_JPEG2000_CSTREAM_RESTRICTION_1   2
+#define FF_PROFILE_JPEG2000_CSTREAM_NO_RESTRICTION  32768
+#define FF_PROFILE_JPEG2000_DCINEMA_2K              3
+#define FF_PROFILE_JPEG2000_DCINEMA_4K              4
+
+#define FF_PROFILE_VP9_0                            0
+#define FF_PROFILE_VP9_1                            1
+#define FF_PROFILE_VP9_2                            2
+#define FF_PROFILE_VP9_3                            3
+
+#define FF_PROFILE_HEVC_MAIN                        1
+#define FF_PROFILE_HEVC_MAIN_10                     2
+#define FF_PROFILE_HEVC_MAIN_STILL_PICTURE          3
+#define FF_PROFILE_HEVC_REXT                        4
+
+#define FF_PROFILE_AV1_MAIN                         0
+#define FF_PROFILE_AV1_HIGH                         1
+#define FF_PROFILE_AV1_PROFESSIONAL                 2
+
+#define FF_PROFILE_MJPEG_HUFFMAN_BASELINE_DCT            0xc0
+#define FF_PROFILE_MJPEG_HUFFMAN_EXTENDED_SEQUENTIAL_DCT 0xc1
+#define FF_PROFILE_MJPEG_HUFFMAN_PROGRESSIVE_DCT         0xc2
+#define FF_PROFILE_MJPEG_HUFFMAN_LOSSLESS                0xc3
+#define FF_PROFILE_MJPEG_JPEG_LS                         0xf7
+
+#define FF_PROFILE_SBC_MSBC                         1
+
+    /**
+     * level
+     * - encoding: Set by user.
+     * - decoding: Set by libavcodec.
+     */
+     int level;
+#define FF_LEVEL_UNKNOWN -99
+
+    /**
+     * Skip loop filtering for selected frames.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    enum AVDiscard skip_loop_filter;
+
+    /**
+     * Skip IDCT/dequantization for selected frames.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    enum AVDiscard skip_idct;
+
+    /**
+     * Skip decoding for selected frames.
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+    enum AVDiscard skip_frame;
+
+    /**
+     * Header containing style information for text subtitles.
+     * For SUBTITLE_ASS subtitle type, it should contain the whole ASS
+     * [Script Info] and [V4+ Styles] section, plus the [Events] line and
+     * the Format line following. It shouldn't include any Dialogue line.
+     * - encoding: Set/allocated/freed by user (before avcodec_open2())
+     * - decoding: Set/allocated/freed by libavcodec (by avcodec_open2())
+     */
+    uint8_t *subtitle_header;
+    int subtitle_header_size;
+
+#if FF_API_VBV_DELAY
+    /**
+     * VBV delay coded in the last frame (in periods of a 27 MHz clock).
+     * Used for compliant TS muxing.
+     * - encoding: Set by libavcodec.
+     * - decoding: unused.
+     * @deprecated this value is now exported as a part of
+     * AV_PKT_DATA_CPB_PROPERTIES packet side data
+     */
+    attribute_deprecated
+    uint64_t vbv_delay;
+#endif
+
+#if FF_API_SIDEDATA_ONLY_PKT
+    /**
+     * Encoding only and set by default. Allow encoders to output packets
+     * that do not contain any encoded data, only side data.
+     *
+     * Some encoders need to output such packets, e.g. to update some stream
+     * parameters at the end of encoding.
+     *
+     * @deprecated this field disables the default behaviour and
+     *             it is kept only for compatibility.
+     */
+    attribute_deprecated
+    int side_data_only_packets;
+#endif
+
+    /**
+     * Audio only. The number of "priming" samples (padding) inserted by the
+     * encoder at the beginning of the audio. I.e. this number of leading
+     * decoded samples must be discarded by the caller to get the original audio
+     * without leading padding.
+     *
+     * - decoding: unused
+     * - encoding: Set by libavcodec. The timestamps on the output packets are
+     *             adjusted by the encoder so that they always refer to the
+     *             first sample of the data actually contained in the packet,
+     *             including any added padding.  E.g. if the timebase is
+     *             1/samplerate and the timestamp of the first input sample is
+     *             0, the timestamp of the first output packet will be
+     *             -initial_padding.
+     */
+    int initial_padding;
+
+    /**
+     * - decoding: For codecs that store a framerate value in the compressed
+     *             bitstream, the decoder may export it here. { 0, 1} when
+     *             unknown.
+     * - encoding: May be used to signal the framerate of CFR content to an
+     *             encoder.
+     */
+    AVRational framerate;
+
+    /**
+     * Nominal unaccelerated pixel format, see AV_PIX_FMT_xxx.
+     * - encoding: unused.
+     * - decoding: Set by libavcodec before calling get_format()
+     */
+    enum AVPixelFormat sw_pix_fmt;
+
+    /**
+     * Timebase in which pkt_dts/pts and AVPacket.dts/pts are.
+     * - encoding unused.
+     * - decoding set by user.
+     */
+    AVRational pkt_timebase;
+
+    /**
+     * AVCodecDescriptor
+     * - encoding: unused.
+     * - decoding: set by libavcodec.
+     */
+    const AVCodecDescriptor *codec_descriptor;
+
+#if !FF_API_LOWRES
+    /**
+     * low resolution decoding, 1-> 1/2 size, 2->1/4 size
+     * - encoding: unused
+     * - decoding: Set by user.
+     */
+     int lowres;
+#endif
+
+    /**
+     * Current statistics for PTS correction.
+     * - decoding: maintained and used by libavcodec, not intended to be used by user apps
+     * - encoding: unused
+     */
+    int64_t pts_correction_num_faulty_pts; /// Number of incorrect PTS values so far
+    int64_t pts_correction_num_faulty_dts; /// Number of incorrect DTS values so far
+    int64_t pts_correction_last_pts;       /// PTS of the last frame
+    int64_t pts_correction_last_dts;       /// DTS of the last frame
+
+    /**
+     * Character encoding of the input subtitles file.
+     * - decoding: set by user
+     * - encoding: unused
+     */
+    char *sub_charenc;
+
+    /**
+     * Subtitles character encoding mode. Formats or codecs might be adjusting
+     * this setting (if they are doing the conversion themselves for instance).
+     * - decoding: set by libavcodec
+     * - encoding: unused
+     */
+    int sub_charenc_mode;
+#define FF_SUB_CHARENC_MODE_DO_NOTHING  -1  ///< do nothing (demuxer outputs a stream supposed to be already in UTF-8, or the codec is bitmap for instance)
+#define FF_SUB_CHARENC_MODE_AUTOMATIC    0  ///< libavcodec will select the mode itself
+#define FF_SUB_CHARENC_MODE_PRE_DECODER  1  ///< the AVPacket data needs to be recoded to UTF-8 before being fed to the decoder, requires iconv
+#define FF_SUB_CHARENC_MODE_IGNORE       2  ///< neither convert the subtitles, nor check them for valid UTF-8
+
+    /**
+     * Skip processing alpha if supported by codec.
+     * Note that if the format uses pre-multiplied alpha (common with VP6,
+     * and recommended due to better video quality/compression)
+     * the image will look as if alpha-blended onto a black background.
+     * However for formats that do not use pre-multiplied alpha
+     * there might be serious artefacts (though e.g. libswscale currently
+     * assumes pre-multiplied alpha anyway).
+     *
+     * - decoding: set by user
+     * - encoding: unused
+     */
+    int skip_alpha;
+
+    /**
+     * Number of samples to skip after a discontinuity
+     * - decoding: unused
+     * - encoding: set by libavcodec
+     */
+    int seek_preroll;
+
+#if !FF_API_DEBUG_MV
+    /**
+     * debug motion vectors
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    int debug_mv;
+#define FF_DEBUG_VIS_MV_P_FOR  0x00000001 //visualize forward predicted MVs of P frames
+#define FF_DEBUG_VIS_MV_B_FOR  0x00000002 //visualize forward predicted MVs of B frames
+#define FF_DEBUG_VIS_MV_B_BACK 0x00000004 //visualize backward predicted MVs of B frames
+#endif
+
+    /**
+     * custom intra quantization matrix
+     * - encoding: Set by user, can be NULL.
+     * - decoding: unused.
+     */
+    uint16_t *chroma_intra_matrix;
+
+    /**
+     * dump format separator.
+     * can be ", " or "\n      " or anything else
+     * - encoding: Set by user.
+     * - decoding: Set by user.
+     */
+    uint8_t *dump_separator;
+
+    /**
+     * ',' separated list of allowed decoders.
+     * If NULL then all are allowed
+     * - encoding: unused
+     * - decoding: set by user
+     */
+    char *codec_whitelist;
+
+    /**
+     * Properties of the stream that gets decoded
+     * - encoding: unused
+     * - decoding: set by libavcodec
+     */
+    unsigned properties;
+#define FF_CODEC_PROPERTY_LOSSLESS        0x00000001
+#define FF_CODEC_PROPERTY_CLOSED_CAPTIONS 0x00000002
+
+    /**
+     * Additional data associated with the entire coded stream.
+     *
+     * - decoding: unused
+     * - encoding: may be set by libavcodec after avcodec_open2().
+     */
+    AVPacketSideData *coded_side_data;
+    int            nb_coded_side_data;
+
+    /**
+     * A reference to the AVHWFramesContext describing the input (for encoding)
+     * or output (decoding) frames. The reference is set by the caller and
+     * afterwards owned (and freed) by libavcodec - it should never be read by
+     * the caller after being set.
+     *
+     * - decoding: This field should be set by the caller from the get_format()
+     *             callback. The previous reference (if any) will always be
+     *             unreffed by libavcodec before the get_format() call.
+     *
+     *             If the default get_buffer2() is used with a hwaccel pixel
+     *             format, then this AVHWFramesContext will be used for
+     *             allocating the frame buffers.
+     *
+     * - encoding: For hardware encoders configured to use a hwaccel pixel
+     *             format, this field should be set by the caller to a reference
+     *             to the AVHWFramesContext describing input frames.
+     *             AVHWFramesContext.format must be equal to
+     *             AVCodecContext.pix_fmt.
+     *
+     *             This field should be set before avcodec_open2() is called.
+     */
+    AVBufferRef *hw_frames_ctx;
+
+    /**
+     * Control the form of AVSubtitle.rects[N]->ass
+     * - decoding: set by user
+     * - encoding: unused
+     */
+    int sub_text_format;
+#define FF_SUB_TEXT_FMT_ASS              0
+#if FF_API_ASS_TIMING
+#define FF_SUB_TEXT_FMT_ASS_WITH_TIMINGS 1
+#endif
+
+    /**
+     * Audio only. The amount of padding (in samples) appended by the encoder to
+     * the end of the audio. I.e. this number of decoded samples must be
+     * discarded by the caller from the end of the stream to get the original
+     * audio without any trailing padding.
+     *
+     * - decoding: unused
+     * - encoding: unused
+     */
+    int trailing_padding;
+
+    /**
+     * The number of pixels per image to maximally accept.
+     *
+     * - decoding: set by user
+     * - encoding: set by user
+     */
+    int64_t max_pixels;
+
+    /**
+     * A reference to the AVHWDeviceContext describing the device which will
+     * be used by a hardware encoder/decoder.  The reference is set by the
+     * caller and afterwards owned (and freed) by libavcodec.
+     *
+     * This should be used if either the codec device does not require
+     * hardware frames or any that are used are to be allocated internally by
+     * libavcodec.  If the user wishes to supply any of the frames used as
+     * encoder input or decoder output then hw_frames_ctx should be used
+     * instead.  When hw_frames_ctx is set in get_format() for a decoder, this
+     * field will be ignored while decoding the associated stream segment, but
+     * may again be used on a following one after another get_format() call.
+     *
+     * For both encoders and decoders this field should be set before
+     * avcodec_open2() is called and must not be written to thereafter.
+     *
+     * Note that some decoders may require this field to be set initially in
+     * order to support hw_frames_ctx at all - in that case, all frames
+     * contexts used must be created on the same device.
+     */
+    AVBufferRef *hw_device_ctx;
+
+    /**
+     * Bit set of AV_HWACCEL_FLAG_* flags, which affect hardware accelerated
+     * decoding (if active).
+     * - encoding: unused
+     * - decoding: Set by user (either before avcodec_open2(), or in the
+     *             AVCodecContext.get_format callback)
+     */
+    int hwaccel_flags;
+
+    /**
+     * Video decoding only. Certain video codecs support cropping, meaning that
+     * only a sub-rectangle of the decoded frame is intended for display.  This
+     * option controls how cropping is handled by libavcodec.
+     *
+     * When set to 1 (the default), libavcodec will apply cropping internally.
+     * I.e. it will modify the output frame width/height fields and offset the
+     * data pointers (only by as much as possible while preserving alignment, or
+     * by the full amount if the AV_CODEC_FLAG_UNALIGNED flag is set) so that
+     * the frames output by the decoder refer only to the cropped area. The
+     * crop_* fields of the output frames will be zero.
+     *
+     * When set to 0, the width/height fields of the output frames will be set
+     * to the coded dimensions and the crop_* fields will describe the cropping
+     * rectangle. Applying the cropping is left to the caller.
+     *
+     * @warning When hardware acceleration with opaque output frames is used,
+     * libavcodec is unable to apply cropping from the top/left border.
+     *
+     * @note when this option is set to zero, the width/height fields of the
+     * AVCodecContext and output AVFrames have different meanings. The codec
+     * context fields store display dimensions (with the coded dimensions in
+     * coded_width/height), while the frame fields store the coded dimensions
+     * (with the display dimensions being determined by the crop_* fields).
+     */
+    int apply_cropping;
+
+    /*
+     * Video decoding only.  Sets the number of extra hardware frames which
+     * the decoder will allocate for use by the caller.  This must be set
+     * before avcodec_open2() is called.
+     *
+     * Some hardware decoders require all frames that they will use for
+     * output to be defined in advance before decoding starts.  For such
+     * decoders, the hardware frame pool must therefore be of a fixed size.
+     * The extra frames set here are on top of any number that the decoder
+     * needs internally in order to operate normally (for example, frames
+     * used as reference pictures).
+     */
+    int extra_hw_frames;
+} AVCodecContext;
+
+#if FF_API_CODEC_GET_SET
+/**
+ * Accessors for some AVCodecContext fields. These used to be provided for ABI
+ * compatibility, and do not need to be used anymore.
+ */
+attribute_deprecated
+AVRational av_codec_get_pkt_timebase         (const AVCodecContext *avctx);
+attribute_deprecated
+void       av_codec_set_pkt_timebase         (AVCodecContext *avctx, AVRational val);
+
+attribute_deprecated
+const AVCodecDescriptor *av_codec_get_codec_descriptor(const AVCodecContext *avctx);
+attribute_deprecated
+void                     av_codec_set_codec_descriptor(AVCodecContext *avctx, const AVCodecDescriptor *desc);
+
+attribute_deprecated
+unsigned av_codec_get_codec_properties(const AVCodecContext *avctx);
+
+#if FF_API_LOWRES
+attribute_deprecated
+int  av_codec_get_lowres(const AVCodecContext *avctx);
+attribute_deprecated
+void av_codec_set_lowres(AVCodecContext *avctx, int val);
+#endif
+
+attribute_deprecated
+int  av_codec_get_seek_preroll(const AVCodecContext *avctx);
+attribute_deprecated
+void av_codec_set_seek_preroll(AVCodecContext *avctx, int val);
+
+attribute_deprecated
+uint16_t *av_codec_get_chroma_intra_matrix(const AVCodecContext *avctx);
+attribute_deprecated
+void av_codec_set_chroma_intra_matrix(AVCodecContext *avctx, uint16_t *val);
+#endif
+
+/**
+ * AVProfile.
+ */
+typedef struct AVProfile {
+    int profile;
+    const char *name; ///< short name for the profile
+} AVProfile;
+
+enum {
+    /**
+     * The codec supports this format via the hw_device_ctx interface.
+     *
+     * When selecting this format, AVCodecContext.hw_device_ctx should
+     * have been set to a device of the specified type before calling
+     * avcodec_open2().
+     */
+    AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX = 0x01,
+    /**
+     * The codec supports this format via the hw_frames_ctx interface.
+     *
+     * When selecting this format for a decoder,
+     * AVCodecContext.hw_frames_ctx should be set to a suitable frames
+     * context inside the get_format() callback.  The frames context
+     * must have been created on a device of the specified type.
+     */
+    AV_CODEC_HW_CONFIG_METHOD_HW_FRAMES_CTX = 0x02,
+    /**
+     * The codec supports this format by some internal method.
+     *
+     * This format can be selected without any additional configuration -
+     * no device or frames context is required.
+     */
+    AV_CODEC_HW_CONFIG_METHOD_INTERNAL      = 0x04,
+    /**
+     * The codec supports this format by some ad-hoc method.
+     *
+     * Additional settings and/or function calls are required.  See the
+     * codec-specific documentation for details.  (Methods requiring
+     * this sort of configuration are deprecated and others should be
+     * used in preference.)
+     */
+    AV_CODEC_HW_CONFIG_METHOD_AD_HOC        = 0x08,
+};
+
+typedef struct AVCodecHWConfig {
+    /**
+     * A hardware pixel format which the codec can use.
+     */
+    enum AVPixelFormat pix_fmt;
+    /**
+     * Bit set of AV_CODEC_HW_CONFIG_METHOD_* flags, describing the possible
+     * setup methods which can be used with this configuration.
+     */
+    int methods;
+    /**
+     * The device type associated with the configuration.
+     *
+     * Must be set for AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX and
+     * AV_CODEC_HW_CONFIG_METHOD_HW_FRAMES_CTX, otherwise unused.
+     */
+    enum AVHWDeviceType device_type;
+} AVCodecHWConfig;
+
+typedef struct AVCodecDefault AVCodecDefault;
+
+struct AVSubtitle;
+
+/**
+ * AVCodec.
+ */
+typedef struct AVCodec {
+    /**
+     * Name of the codec implementation.
+     * The name is globally unique among encoders and among decoders (but an
+     * encoder and a decoder can share the same name).
+     * This is the primary way to find a codec from the user perspective.
+     */
+    const char *name;
+    /**
+     * Descriptive name for the codec, meant to be more human readable than name.
+     * You should use the NULL_IF_CONFIG_SMALL() macro to define it.
+     */
+    const char *long_name;
+    enum AVMediaType type;
+    enum AVCodecID id;
+    /**
+     * Codec capabilities.
+     * see AV_CODEC_CAP_*
+     */
+    int capabilities;
+    const AVRational *supported_framerates; ///< array of supported framerates, or NULL if any, array is terminated by {0,0}
+    const enum AVPixelFormat *pix_fmts;     ///< array of supported pixel formats, or NULL if unknown, array is terminated by -1
+    const int *supported_samplerates;       ///< array of supported audio samplerates, or NULL if unknown, array is terminated by 0
+    const enum AVSampleFormat *sample_fmts; ///< array of supported sample formats, or NULL if unknown, array is terminated by -1
+    const uint64_t *channel_layouts;         ///< array of support channel layouts, or NULL if unknown. array is terminated by 0
+    uint8_t max_lowres;                     ///< maximum value for lowres supported by the decoder
+    const AVClass *priv_class;              ///< AVClass for the private context
+    const AVProfile *profiles;              ///< array of recognized profiles, or NULL if unknown, array is terminated by {FF_PROFILE_UNKNOWN}
+
+    /**
+     * Group name of the codec implementation.
+     * This is a short symbolic name of the wrapper backing this codec. A
+     * wrapper uses some kind of external implementation for the codec, such
+     * as an external library, or a codec implementation provided by the OS or
+     * the hardware.
+     * If this field is NULL, this is a builtin, libavcodec native codec.
+     * If non-NULL, this will be the suffix in AVCodec.name in most cases
+     * (usually AVCodec.name will be of the form "<codec_name>_<wrapper_name>").
+     */
+    const char *wrapper_name;
+
+    /*****************************************************************
+     * No fields below this line are part of the public API. They
+     * may not be used outside of libavcodec and can be changed and
+     * removed at will.
+     * New public fields should be added right above.
+     *****************************************************************
+     */
+    int priv_data_size;
+    struct AVCodec *next;
+    /**
+     * @name Frame-level threading support functions
+     * @{
+     */
+    /**
+     * If defined, called on thread contexts when they are created.
+     * If the codec allocates writable tables in init(), re-allocate them here.
+     * priv_data will be set to a copy of the original.
+     */
+    int (*init_thread_copy)(AVCodecContext *);
+    /**
+     * Copy necessary context variables from a previous thread context to the current one.
+     * If not defined, the next thread will start automatically; otherwise, the codec
+     * must call ff_thread_finish_setup().
+     *
+     * dst and src will (rarely) point to the same context, in which case memcpy should be skipped.
+     */
+    int (*update_thread_context)(AVCodecContext *dst, const AVCodecContext *src);
+    /** @} */
+
+    /**
+     * Private codec-specific defaults.
+     */
+    const AVCodecDefault *defaults;
+
+    /**
+     * Initialize codec static data, called from avcodec_register().
+     *
+     * This is not intended for time consuming operations as it is
+     * run for every codec regardless of that codec being used.
+     */
+    void (*init_static_data)(struct AVCodec *codec);
+
+    int (*init)(AVCodecContext *);
+    int (*encode_sub)(AVCodecContext *, uint8_t *buf, int buf_size,
+                      const struct AVSubtitle *sub);
+    /**
+     * Encode data to an AVPacket.
+     *
+     * @param      avctx          codec context
+     * @param      avpkt          output AVPacket (may contain a user-provided buffer)
+     * @param[in]  frame          AVFrame containing the raw data to be encoded
+     * @param[out] got_packet_ptr encoder sets to 0 or 1 to indicate that a
+     *                            non-empty packet was returned in avpkt.
+     * @return 0 on success, negative error code on failure
+     */
+    int (*encode2)(AVCodecContext *avctx, AVPacket *avpkt, const AVFrame *frame,
+                   int *got_packet_ptr);
+    int (*decode)(AVCodecContext *, void *outdata, int *outdata_size, AVPacket *avpkt);
+    int (*close)(AVCodecContext *);
+    /**
+     * Encode API with decoupled packet/frame dataflow. The API is the
+     * same as the avcodec_ prefixed APIs (avcodec_send_frame() etc.), except
+     * that:
+     * - never called if the codec is closed or the wrong type,
+     * - if AV_CODEC_CAP_DELAY is not set, drain frames are never sent,
+     * - only one drain frame is ever passed down,
+     */
+    int (*send_frame)(AVCodecContext *avctx, const AVFrame *frame);
+    int (*receive_packet)(AVCodecContext *avctx, AVPacket *avpkt);
+
+    /**
+     * Decode API with decoupled packet/frame dataflow. This function is called
+     * to get one output frame. It should call ff_decode_get_packet() to obtain
+     * input data.
+     */
+    int (*receive_frame)(AVCodecContext *avctx, AVFrame *frame);
+    /**
+     * Flush buffers.
+     * Will be called when seeking
+     */
+    void (*flush)(AVCodecContext *);
+    /**
+     * Internal codec capabilities.
+     * See FF_CODEC_CAP_* in internal.h
+     */
+    int caps_internal;
+
+    /**
+     * Decoding only, a comma-separated list of bitstream filters to apply to
+     * packets before decoding.
+     */
+    const char *bsfs;
+
+    /**
+     * Array of pointers to hardware configurations supported by the codec,
+     * or NULL if no hardware supported.  The array is terminated by a NULL
+     * pointer.
+     *
+     * The user can only access this field via avcodec_get_hw_config().
+     */
+    const struct AVCodecHWConfigInternal **hw_configs;
+} AVCodec;
+
+#if FF_API_CODEC_GET_SET
+attribute_deprecated
+int av_codec_get_max_lowres(const AVCodec *codec);
+#endif
+
+struct MpegEncContext;
+
+/**
+ * Retrieve supported hardware configurations for a codec.
+ *
+ * Values of index from zero to some maximum return the indexed configuration
+ * descriptor; all other values return NULL.  If the codec does not support
+ * any hardware configurations then it will always return NULL.
+ */
+const AVCodecHWConfig *avcodec_get_hw_config(const AVCodec *codec, int index);
+
+/**
+ * @defgroup lavc_hwaccel AVHWAccel
+ *
+ * @note  Nothing in this structure should be accessed by the user.  At some
+ *        point in future it will not be externally visible at all.
+ *
+ * @{
+ */
+typedef struct AVHWAccel {
+    /**
+     * Name of the hardware accelerated codec.
+     * The name is globally unique among encoders and among decoders (but an
+     * encoder and a decoder can share the same name).
+     */
+    const char *name;
+
+    /**
+     * Type of codec implemented by the hardware accelerator.
+     *
+     * See AVMEDIA_TYPE_xxx
+     */
+    enum AVMediaType type;
+
+    /**
+     * Codec implemented by the hardware accelerator.
+     *
+     * See AV_CODEC_ID_xxx
+     */
+    enum AVCodecID id;
+
+    /**
+     * Supported pixel format.
+     *
+     * Only hardware accelerated formats are supported here.
+     */
+    enum AVPixelFormat pix_fmt;
+
+    /**
+     * Hardware accelerated codec capabilities.
+     * see AV_HWACCEL_CODEC_CAP_*
+     */
+    int capabilities;
+
+    /*****************************************************************
+     * No fields below this line are part of the public API. They
+     * may not be used outside of libavcodec and can be changed and
+     * removed at will.
+     * New public fields should be added right above.
+     *****************************************************************
+     */
+
+    /**
+     * Allocate a custom buffer
+     */
+    int (*alloc_frame)(AVCodecContext *avctx, AVFrame *frame);
+
+    /**
+     * Called at the beginning of each frame or field picture.
+     *
+     * Meaningful frame information (codec specific) is guaranteed to
+     * be parsed at this point. This function is mandatory.
+     *
+     * Note that buf can be NULL along with buf_size set to 0.
+     * Otherwise, this means the whole frame is available at this point.
+     *
+     * @param avctx the codec context
+     * @param buf the frame data buffer base
+     * @param buf_size the size of the frame in bytes
+     * @return zero if successful, a negative value otherwise
+     */
+    int (*start_frame)(AVCodecContext *avctx, const uint8_t *buf, uint32_t buf_size);
+
+    /**
+     * Callback for parameter data (SPS/PPS/VPS etc).
+     *
+     * Useful for hardware decoders which keep persistent state about the
+     * video parameters, and need to receive any changes to update that state.
+     *
+     * @param avctx the codec context
+     * @param type the nal unit type
+     * @param buf the nal unit data buffer
+     * @param buf_size the size of the nal unit in bytes
+     * @return zero if successful, a negative value otherwise
+     */
+    int (*decode_params)(AVCodecContext *avctx, int type, const uint8_t *buf, uint32_t buf_size);
+
+    /**
+     * Callback for each slice.
+     *
+     * Meaningful slice information (codec specific) is guaranteed to
+     * be parsed at this point. This function is mandatory.
+     * The only exception is XvMC, that works on MB level.
+     *
+     * @param avctx the codec context
+     * @param buf the slice data buffer base
+     * @param buf_size the size of the slice in bytes
+     * @return zero if successful, a negative value otherwise
+     */
+    int (*decode_slice)(AVCodecContext *avctx, const uint8_t *buf, uint32_t buf_size);
+
+    /**
+     * Called at the end of each frame or field picture.
+     *
+     * The whole picture is parsed at this point and can now be sent
+     * to the hardware accelerator. This function is mandatory.
+     *
+     * @param avctx the codec context
+     * @return zero if successful, a negative value otherwise
+     */
+    int (*end_frame)(AVCodecContext *avctx);
+
+    /**
+     * Size of per-frame hardware accelerator private data.
+     *
+     * Private data is allocated with av_mallocz() before
+     * AVCodecContext.get_buffer() and deallocated after
+     * AVCodecContext.release_buffer().
+     */
+    int frame_priv_data_size;
+
+    /**
+     * Called for every Macroblock in a slice.
+     *
+     * XvMC uses it to replace the ff_mpv_reconstruct_mb().
+     * Instead of decoding to raw picture, MB parameters are
+     * stored in an array provided by the video driver.
+     *
+     * @param s the mpeg context
+     */
+    void (*decode_mb)(struct MpegEncContext *s);
+
+    /**
+     * Initialize the hwaccel private data.
+     *
+     * This will be called from ff_get_format(), after hwaccel and
+     * hwaccel_context are set and the hwaccel private data in AVCodecInternal
+     * is allocated.
+     */
+    int (*init)(AVCodecContext *avctx);
+
+    /**
+     * Uninitialize the hwaccel private data.
+     *
+     * This will be called from get_format() or avcodec_close(), after hwaccel
+     * and hwaccel_context are already uninitialized.
+     */
+    int (*uninit)(AVCodecContext *avctx);
+
+    /**
+     * Size of the private data to allocate in
+     * AVCodecInternal.hwaccel_priv_data.
+     */
+    int priv_data_size;
+
+    /**
+     * Internal hwaccel capabilities.
+     */
+    int caps_internal;
+
+    /**
+     * Fill the given hw_frames context with current codec parameters. Called
+     * from get_format. Refer to avcodec_get_hw_frames_parameters() for
+     * details.
+     *
+     * This CAN be called before AVHWAccel.init is called, and you must assume
+     * that avctx->hwaccel_priv_data is invalid.
+     */
+    int (*frame_params)(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx);
+} AVHWAccel;
+
+/**
+ * HWAccel is experimental and is thus avoided in favor of non experimental
+ * codecs
+ */
+#define AV_HWACCEL_CODEC_CAP_EXPERIMENTAL 0x0200
+
+/**
+ * Hardware acceleration should be used for decoding even if the codec level
+ * used is unknown or higher than the maximum supported level reported by the
+ * hardware driver.
+ *
+ * It's generally a good idea to pass this flag unless you have a specific
+ * reason not to, as hardware tends to under-report supported levels.
+ */
+#define AV_HWACCEL_FLAG_IGNORE_LEVEL (1 << 0)
+
+/**
+ * Hardware acceleration can output YUV pixel formats with a different chroma
+ * sampling than 4:2:0 and/or other than 8 bits per component.
+ */
+#define AV_HWACCEL_FLAG_ALLOW_HIGH_DEPTH (1 << 1)
+
+/**
+ * Hardware acceleration should still be attempted for decoding when the
+ * codec profile does not match the reported capabilities of the hardware.
+ *
+ * For example, this can be used to try to decode baseline profile H.264
+ * streams in hardware - it will often succeed, because many streams marked
+ * as baseline profile actually conform to constrained baseline profile.
+ *
+ * @warning If the stream is actually not supported then the behaviour is
+ *          undefined, and may include returning entirely incorrect output
+ *          while indicating success.
+ */
+#define AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH (1 << 2)
+
+/**
+ * @}
+ */
+
+#if FF_API_AVPICTURE
+/**
+ * @defgroup lavc_picture AVPicture
+ *
+ * Functions for working with AVPicture
+ * @{
+ */
+
+/**
+ * Picture data structure.
+ *
+ * Up to four components can be stored into it, the last component is
+ * alpha.
+ * @deprecated use AVFrame or imgutils functions instead
+ */
+typedef struct AVPicture {
+    attribute_deprecated
+    uint8_t *data[AV_NUM_DATA_POINTERS];    ///< pointers to the image data planes
+    attribute_deprecated
+    int linesize[AV_NUM_DATA_POINTERS];     ///< number of bytes per line
+} AVPicture;
+
+/**
+ * @}
+ */
+#endif
+
+enum AVSubtitleType {
+    SUBTITLE_NONE,
+
+    SUBTITLE_BITMAP,                ///< A bitmap, pict will be set
+
+    /**
+     * Plain text, the text field must be set by the decoder and is
+     * authoritative. ass and pict fields may contain approximations.
+     */
+    SUBTITLE_TEXT,
+
+    /**
+     * Formatted text, the ass field must be set by the decoder and is
+     * authoritative. pict and text fields may contain approximations.
+     */
+    SUBTITLE_ASS,
+};
+
+#define AV_SUBTITLE_FLAG_FORCED 0x00000001
+
+typedef struct AVSubtitleRect {
+    int x;         ///< top left corner  of pict, undefined when pict is not set
+    int y;         ///< top left corner  of pict, undefined when pict is not set
+    int w;         ///< width            of pict, undefined when pict is not set
+    int h;         ///< height           of pict, undefined when pict is not set
+    int nb_colors; ///< number of colors in pict, undefined when pict is not set
+
+#if FF_API_AVPICTURE
+    /**
+     * @deprecated unused
+     */
+    attribute_deprecated
+    AVPicture pict;
+#endif
+    /**
+     * data+linesize for the bitmap of this subtitle.
+     * Can be set for text/ass as well once they are rendered.
+     */
+    uint8_t *data[4];
+    int linesize[4];
+
+    enum AVSubtitleType type;
+
+    char *text;                     ///< 0 terminated plain UTF-8 text
+
+    /**
+     * 0 terminated ASS/SSA compatible event line.
+     * The presentation of this is unaffected by the other values in this
+     * struct.
+     */
+    char *ass;
+
+    int flags;
+} AVSubtitleRect;
+
+typedef struct AVSubtitle {
+    uint16_t format; /* 0 = graphics */
+    uint32_t start_display_time; /* relative to packet pts, in ms */
+    uint32_t end_display_time; /* relative to packet pts, in ms */
+    unsigned num_rects;
+    AVSubtitleRect **rects;
+    int64_t pts;    ///< Same as packet pts, in AV_TIME_BASE
+} AVSubtitle;
+
+/**
+ * This struct describes the properties of an encoded stream.
+ *
+ * sizeof(AVCodecParameters) is not a part of the public ABI, this struct must
+ * be allocated with avcodec_parameters_alloc() and freed with
+ * avcodec_parameters_free().
+ */
+typedef struct AVCodecParameters {
+    /**
+     * General type of the encoded data.
+     */
+    enum AVMediaType codec_type;
+    /**
+     * Specific type of the encoded data (the codec used).
+     */
+    enum AVCodecID   codec_id;
+    /**
+     * Additional information about the codec (corresponds to the AVI FOURCC).
+     */
+    uint32_t         codec_tag;
+
+    /**
+     * Extra binary data needed for initializing the decoder, codec-dependent.
+     *
+     * Must be allocated with av_malloc() and will be freed by
+     * avcodec_parameters_free(). The allocated size of extradata must be at
+     * least extradata_size + AV_INPUT_BUFFER_PADDING_SIZE, with the padding
+     * bytes zeroed.
+     */
+    uint8_t *extradata;
+    /**
+     * Size of the extradata content in bytes.
+     */
+    int      extradata_size;
+
+    /**
+     * - video: the pixel format, the value corresponds to enum AVPixelFormat.
+     * - audio: the sample format, the value corresponds to enum AVSampleFormat.
+     */
+    int format;
+
+    /**
+     * The average bitrate of the encoded data (in bits per second).
+     */
+    int64_t bit_rate;
+
+    /**
+     * The number of bits per sample in the codedwords.
+     *
+     * This is basically the bitrate per sample. It is mandatory for a bunch of
+     * formats to actually decode them. It's the number of bits for one sample in
+     * the actual coded bitstream.
+     *
+     * This could be for example 4 for ADPCM
+     * For PCM formats this matches bits_per_raw_sample
+     * Can be 0
+     */
+    int bits_per_coded_sample;
+
+    /**
+     * This is the number of valid bits in each output sample. If the
+     * sample format has more bits, the least significant bits are additional
+     * padding bits, which are always 0. Use right shifts to reduce the sample
+     * to its actual size. For example, audio formats with 24 bit samples will
+     * have bits_per_raw_sample set to 24, and format set to AV_SAMPLE_FMT_S32.
+     * To get the original sample use "(int32_t)sample >> 8"."
+     *
+     * For ADPCM this might be 12 or 16 or similar
+     * Can be 0
+     */
+    int bits_per_raw_sample;
+
+    /**
+     * Codec-specific bitstream restrictions that the stream conforms to.
+     */
+    int profile;
+    int level;
+
+    /**
+     * Video only. The dimensions of the video frame in pixels.
+     */
+    int width;
+    int height;
+
+    /**
+     * Video only. The aspect ratio (width / height) which a single pixel
+     * should have when displayed.
+     *
+     * When the aspect ratio is unknown / undefined, the numerator should be
+     * set to 0 (the denominator may have any value).
+     */
+    AVRational sample_aspect_ratio;
+
+    /**
+     * Video only. The order of the fields in interlaced video.
+     */
+    enum AVFieldOrder                  field_order;
+
+    /**
+     * Video only. Additional colorspace characteristics.
+     */
+    enum AVColorRange                  color_range;
+    enum AVColorPrimaries              color_primaries;
+    enum AVColorTransferCharacteristic color_trc;
+    enum AVColorSpace                  color_space;
+    enum AVChromaLocation              chroma_location;
+
+    /**
+     * Video only. Number of delayed frames.
+     */
+    int video_delay;
+
+    /**
+     * Audio only. The channel layout bitmask. May be 0 if the channel layout is
+     * unknown or unspecified, otherwise the number of bits set must be equal to
+     * the channels field.
+     */
+    uint64_t channel_layout;
+    /**
+     * Audio only. The number of audio channels.
+     */
+    int      channels;
+    /**
+     * Audio only. The number of audio samples per second.
+     */
+    int      sample_rate;
+    /**
+     * Audio only. The number of bytes per coded audio frame, required by some
+     * formats.
+     *
+     * Corresponds to nBlockAlign in WAVEFORMATEX.
+     */
+    int      block_align;
+    /**
+     * Audio only. Audio frame size, if known. Required by some formats to be static.
+     */
+    int      frame_size;
+
+    /**
+     * Audio only. The amount of padding (in samples) inserted by the encoder at
+     * the beginning of the audio. I.e. this number of leading decoded samples
+     * must be discarded by the caller to get the original audio without leading
+     * padding.
+     */
+    int initial_padding;
+    /**
+     * Audio only. The amount of padding (in samples) appended by the encoder to
+     * the end of the audio. I.e. this number of decoded samples must be
+     * discarded by the caller from the end of the stream to get the original
+     * audio without any trailing padding.
+     */
+    int trailing_padding;
+    /**
+     * Audio only. Number of samples to skip after a discontinuity.
+     */
+    int seek_preroll;
+} AVCodecParameters;
+
+/**
+ * Iterate over all registered codecs.
+ *
+ * @param opaque a pointer where libavcodec will store the iteration state. Must
+ *               point to NULL to start the iteration.
+ *
+ * @return the next registered codec or NULL when the iteration is
+ *         finished
+ */
+const AVCodec *av_codec_iterate(void **opaque);
+
+#if FF_API_NEXT
+/**
+ * If c is NULL, returns the first registered codec,
+ * if c is non-NULL, returns the next registered codec after c,
+ * or NULL if c is the last one.
+ */
+attribute_deprecated
+AVCodec *av_codec_next(const AVCodec *c);
+#endif
+
+/**
+ * Return the LIBAVCODEC_VERSION_INT constant.
+ */
+unsigned avcodec_version(void);
+
+/**
+ * Return the libavcodec build-time configuration.
+ */
+const char *avcodec_configuration(void);
+
+/**
+ * Return the libavcodec license.
+ */
+const char *avcodec_license(void);
+
+#if FF_API_NEXT
+/**
+ * Register the codec codec and initialize libavcodec.
+ *
+ * @warning either this function or avcodec_register_all() must be called
+ * before any other libavcodec functions.
+ *
+ * @see avcodec_register_all()
+ */
+attribute_deprecated
+void avcodec_register(AVCodec *codec);
+
+/**
+ * Register all the codecs, parsers and bitstream filters which were enabled at
+ * configuration time. If you do not call this function you can select exactly
+ * which formats you want to support, by using the individual registration
+ * functions.
+ *
+ * @see avcodec_register
+ * @see av_register_codec_parser
+ * @see av_register_bitstream_filter
+ */
+attribute_deprecated
+void avcodec_register_all(void);
+#endif
+
+/**
+ * Allocate an AVCodecContext and set its fields to default values. The
+ * resulting struct should be freed with avcodec_free_context().
+ *
+ * @param codec if non-NULL, allocate private data and initialize defaults
+ *              for the given codec. It is illegal to then call avcodec_open2()
+ *              with a different codec.
+ *              If NULL, then the codec-specific defaults won't be initialized,
+ *              which may result in suboptimal default settings (this is
+ *              important mainly for encoders, e.g. libx264).
+ *
+ * @return An AVCodecContext filled with default values or NULL on failure.
+ */
+AVCodecContext *avcodec_alloc_context3(const AVCodec *codec);
+
+/**
+ * Free the codec context and everything associated with it and write NULL to
+ * the provided pointer.
+ */
+void avcodec_free_context(AVCodecContext **avctx);
+
+#if FF_API_GET_CONTEXT_DEFAULTS
+/**
+ * @deprecated This function should not be used, as closing and opening a codec
+ * context multiple time is not supported. A new codec context should be
+ * allocated for each new use.
+ */
+int avcodec_get_context_defaults3(AVCodecContext *s, const AVCodec *codec);
+#endif
+
+/**
+ * Get the AVClass for AVCodecContext. It can be used in combination with
+ * AV_OPT_SEARCH_FAKE_OBJ for examining options.
+ *
+ * @see av_opt_find().
+ */
+const AVClass *avcodec_get_class(void);
+
+#if FF_API_COPY_CONTEXT
+/**
+ * Get the AVClass for AVFrame. It can be used in combination with
+ * AV_OPT_SEARCH_FAKE_OBJ for examining options.
+ *
+ * @see av_opt_find().
+ */
+const AVClass *avcodec_get_frame_class(void);
+
+/**
+ * Get the AVClass for AVSubtitleRect. It can be used in combination with
+ * AV_OPT_SEARCH_FAKE_OBJ for examining options.
+ *
+ * @see av_opt_find().
+ */
+const AVClass *avcodec_get_subtitle_rect_class(void);
+
+/**
+ * Copy the settings of the source AVCodecContext into the destination
+ * AVCodecContext. The resulting destination codec context will be
+ * unopened, i.e. you are required to call avcodec_open2() before you
+ * can use this AVCodecContext to decode/encode video/audio data.
+ *
+ * @param dest target codec context, should be initialized with
+ *             avcodec_alloc_context3(NULL), but otherwise uninitialized
+ * @param src source codec context
+ * @return AVERROR() on error (e.g. memory allocation error), 0 on success
+ *
+ * @deprecated The semantics of this function are ill-defined and it should not
+ * be used. If you need to transfer the stream parameters from one codec context
+ * to another, use an intermediate AVCodecParameters instance and the
+ * avcodec_parameters_from_context() / avcodec_parameters_to_context()
+ * functions.
+ */
+attribute_deprecated
+int avcodec_copy_context(AVCodecContext *dest, const AVCodecContext *src);
+#endif
+
+/**
+ * Allocate a new AVCodecParameters and set its fields to default values
+ * (unknown/invalid/0). The returned struct must be freed with
+ * avcodec_parameters_free().
+ */
+AVCodecParameters *avcodec_parameters_alloc(void);
+
+/**
+ * Free an AVCodecParameters instance and everything associated with it and
+ * write NULL to the supplied pointer.
+ */
+void avcodec_parameters_free(AVCodecParameters **par);
+
+/**
+ * Copy the contents of src to dst. Any allocated fields in dst are freed and
+ * replaced with newly allocated duplicates of the corresponding fields in src.
+ *
+ * @return >= 0 on success, a negative AVERROR code on failure.
+ */
+int avcodec_parameters_copy(AVCodecParameters *dst, const AVCodecParameters *src);
+
+/**
+ * Fill the parameters struct based on the values from the supplied codec
+ * context. Any allocated fields in par are freed and replaced with duplicates
+ * of the corresponding fields in codec.
+ *
+ * @return >= 0 on success, a negative AVERROR code on failure
+ */
+int avcodec_parameters_from_context(AVCodecParameters *par,
+                                    const AVCodecContext *codec);
+
+/**
+ * Fill the codec context based on the values from the supplied codec
+ * parameters. Any allocated fields in codec that have a corresponding field in
+ * par are freed and replaced with duplicates of the corresponding field in par.
+ * Fields in codec that do not have a counterpart in par are not touched.
+ *
+ * @return >= 0 on success, a negative AVERROR code on failure.
+ */
+int avcodec_parameters_to_context(AVCodecContext *codec,
+                                  const AVCodecParameters *par);
+
+/**
+ * Initialize the AVCodecContext to use the given AVCodec. Prior to using this
+ * function the context has to be allocated with avcodec_alloc_context3().
+ *
+ * The functions avcodec_find_decoder_by_name(), avcodec_find_encoder_by_name(),
+ * avcodec_find_decoder() and avcodec_find_encoder() provide an easy way for
+ * retrieving a codec.
+ *
+ * @warning This function is not thread safe!
+ *
+ * @note Always call this function before using decoding routines (such as
+ * @ref avcodec_receive_frame()).
+ *
+ * @code
+ * avcodec_register_all();
+ * av_dict_set(&opts, "b", "2.5M", 0);
+ * codec = avcodec_find_decoder(AV_CODEC_ID_H264);
+ * if (!codec)
+ *     exit(1);
+ *
+ * context = avcodec_alloc_context3(codec);
+ *
+ * if (avcodec_open2(context, codec, opts) < 0)
+ *     exit(1);
+ * @endcode
+ *
+ * @param avctx The context to initialize.
+ * @param codec The codec to open this context for. If a non-NULL codec has been
+ *              previously passed to avcodec_alloc_context3() or
+ *              for this context, then this parameter MUST be either NULL or
+ *              equal to the previously passed codec.
+ * @param options A dictionary filled with AVCodecContext and codec-private options.
+ *                On return this object will be filled with options that were not found.
+ *
+ * @return zero on success, a negative value on error
+ * @see avcodec_alloc_context3(), avcodec_find_decoder(), avcodec_find_encoder(),
+ *      av_dict_set(), av_opt_find().
+ */
+int avcodec_open2(AVCodecContext *avctx, const AVCodec *codec, AVDictionary **options);
+
+/**
+ * Close a given AVCodecContext and free all the data associated with it
+ * (but not the AVCodecContext itself).
+ *
+ * Calling this function on an AVCodecContext that hasn't been opened will free
+ * the codec-specific data allocated in avcodec_alloc_context3() with a non-NULL
+ * codec. Subsequent calls will do nothing.
+ *
+ * @note Do not use this function. Use avcodec_free_context() to destroy a
+ * codec context (either open or closed). Opening and closing a codec context
+ * multiple times is not supported anymore -- use multiple codec contexts
+ * instead.
+ */
+int avcodec_close(AVCodecContext *avctx);
+
+/**
+ * Free all allocated data in the given subtitle struct.
+ *
+ * @param sub AVSubtitle to free.
+ */
+void avsubtitle_free(AVSubtitle *sub);
+
+/**
+ * @}
+ */
+
+/**
+ * @addtogroup lavc_packet
+ * @{
+ */
+
+/**
+ * Allocate an AVPacket and set its fields to default values.  The resulting
+ * struct must be freed using av_packet_free().
+ *
+ * @return An AVPacket filled with default values or NULL on failure.
+ *
+ * @note this only allocates the AVPacket itself, not the data buffers. Those
+ * must be allocated through other means such as av_new_packet.
+ *
+ * @see av_new_packet
+ */
+AVPacket *av_packet_alloc(void);
+
+/**
+ * Create a new packet that references the same data as src.
+ *
+ * This is a shortcut for av_packet_alloc()+av_packet_ref().
+ *
+ * @return newly created AVPacket on success, NULL on error.
+ *
+ * @see av_packet_alloc
+ * @see av_packet_ref
+ */
+AVPacket *av_packet_clone(const AVPacket *src);
+
+/**
+ * Free the packet, if the packet is reference counted, it will be
+ * unreferenced first.
+ *
+ * @param pkt packet to be freed. The pointer will be set to NULL.
+ * @note passing NULL is a no-op.
+ */
+void av_packet_free(AVPacket **pkt);
+
+/**
+ * Initialize optional fields of a packet with default values.
+ *
+ * Note, this does not touch the data and size members, which have to be
+ * initialized separately.
+ *
+ * @param pkt packet
+ */
+void av_init_packet(AVPacket *pkt);
+
+/**
+ * Allocate the payload of a packet and initialize its fields with
+ * default values.
+ *
+ * @param pkt packet
+ * @param size wanted payload size
+ * @return 0 if OK, AVERROR_xxx otherwise
+ */
+int av_new_packet(AVPacket *pkt, int size);
+
+/**
+ * Reduce packet size, correctly zeroing padding
+ *
+ * @param pkt packet
+ * @param size new size
+ */
+void av_shrink_packet(AVPacket *pkt, int size);
+
+/**
+ * Increase packet size, correctly zeroing padding
+ *
+ * @param pkt packet
+ * @param grow_by number of bytes by which to increase the size of the packet
+ */
+int av_grow_packet(AVPacket *pkt, int grow_by);
+
+/**
+ * Initialize a reference-counted packet from av_malloc()ed data.
+ *
+ * @param pkt packet to be initialized. This function will set the data, size,
+ *        buf and destruct fields, all others are left untouched.
+ * @param data Data allocated by av_malloc() to be used as packet data. If this
+ *        function returns successfully, the data is owned by the underlying AVBuffer.
+ *        The caller may not access the data through other means.
+ * @param size size of data in bytes, without the padding. I.e. the full buffer
+ *        size is assumed to be size + AV_INPUT_BUFFER_PADDING_SIZE.
+ *
+ * @return 0 on success, a negative AVERROR on error
+ */
+int av_packet_from_data(AVPacket *pkt, uint8_t *data, int size);
+
+#if FF_API_AVPACKET_OLD_API
+/**
+ * @warning This is a hack - the packet memory allocation stuff is broken. The
+ * packet is allocated if it was not really allocated.
+ *
+ * @deprecated Use av_packet_ref or av_packet_make_refcounted
+ */
+attribute_deprecated
+int av_dup_packet(AVPacket *pkt);
+/**
+ * Copy packet, including contents
+ *
+ * @return 0 on success, negative AVERROR on fail
+ *
+ * @deprecated Use av_packet_ref
+ */
+attribute_deprecated
+int av_copy_packet(AVPacket *dst, const AVPacket *src);
+
+/**
+ * Copy packet side data
+ *
+ * @return 0 on success, negative AVERROR on fail
+ *
+ * @deprecated Use av_packet_copy_props
+ */
+attribute_deprecated
+int av_copy_packet_side_data(AVPacket *dst, const AVPacket *src);
+
+/**
+ * Free a packet.
+ *
+ * @deprecated Use av_packet_unref
+ *
+ * @param pkt packet to free
+ */
+attribute_deprecated
+void av_free_packet(AVPacket *pkt);
+#endif
+/**
+ * Allocate new information of a packet.
+ *
+ * @param pkt packet
+ * @param type side information type
+ * @param size side information size
+ * @return pointer to fresh allocated data or NULL otherwise
+ */
+uint8_t* av_packet_new_side_data(AVPacket *pkt, enum AVPacketSideDataType type,
+                                 int size);
+
+/**
+ * Wrap an existing array as a packet side data.
+ *
+ * @param pkt packet
+ * @param type side information type
+ * @param data the side data array. It must be allocated with the av_malloc()
+ *             family of functions. The ownership of the data is transferred to
+ *             pkt.
+ * @param size side information size
+ * @return a non-negative number on success, a negative AVERROR code on
+ *         failure. On failure, the packet is unchanged and the data remains
+ *         owned by the caller.
+ */
+int av_packet_add_side_data(AVPacket *pkt, enum AVPacketSideDataType type,
+                            uint8_t *data, size_t size);
+
+/**
+ * Shrink the already allocated side data buffer
+ *
+ * @param pkt packet
+ * @param type side information type
+ * @param size new side information size
+ * @return 0 on success, < 0 on failure
+ */
+int av_packet_shrink_side_data(AVPacket *pkt, enum AVPacketSideDataType type,
+                               int size);
+
+/**
+ * Get side information from packet.
+ *
+ * @param pkt packet
+ * @param type desired side information type
+ * @param size pointer for side information size to store (optional)
+ * @return pointer to data if present or NULL otherwise
+ */
+uint8_t* av_packet_get_side_data(const AVPacket *pkt, enum AVPacketSideDataType type,
+                                 int *size);
+
+#if FF_API_MERGE_SD_API
+attribute_deprecated
+int av_packet_merge_side_data(AVPacket *pkt);
+
+attribute_deprecated
+int av_packet_split_side_data(AVPacket *pkt);
+#endif
+
+const char *av_packet_side_data_name(enum AVPacketSideDataType type);
+
+/**
+ * Pack a dictionary for use in side_data.
+ *
+ * @param dict The dictionary to pack.
+ * @param size pointer to store the size of the returned data
+ * @return pointer to data if successful, NULL otherwise
+ */
+uint8_t *av_packet_pack_dictionary(AVDictionary *dict, int *size);
+/**
+ * Unpack a dictionary from side_data.
+ *
+ * @param data data from side_data
+ * @param size size of the data
+ * @param dict the metadata storage dictionary
+ * @return 0 on success, < 0 on failure
+ */
+int av_packet_unpack_dictionary(const uint8_t *data, int size, AVDictionary **dict);
+
+
+/**
+ * Convenience function to free all the side data stored.
+ * All the other fields stay untouched.
+ *
+ * @param pkt packet
+ */
+void av_packet_free_side_data(AVPacket *pkt);
+
+/**
+ * Setup a new reference to the data described by a given packet
+ *
+ * If src is reference-counted, setup dst as a new reference to the
+ * buffer in src. Otherwise allocate a new buffer in dst and copy the
+ * data from src into it.
+ *
+ * All the other fields are copied from src.
+ *
+ * @see av_packet_unref
+ *
+ * @param dst Destination packet
+ * @param src Source packet
+ *
+ * @return 0 on success, a negative AVERROR on error.
+ */
+int av_packet_ref(AVPacket *dst, const AVPacket *src);
+
+/**
+ * Wipe the packet.
+ *
+ * Unreference the buffer referenced by the packet and reset the
+ * remaining packet fields to their default values.
+ *
+ * @param pkt The packet to be unreferenced.
+ */
+void av_packet_unref(AVPacket *pkt);
+
+/**
+ * Move every field in src to dst and reset src.
+ *
+ * @see av_packet_unref
+ *
+ * @param src Source packet, will be reset
+ * @param dst Destination packet
+ */
+void av_packet_move_ref(AVPacket *dst, AVPacket *src);
+
+/**
+ * Copy only "properties" fields from src to dst.
+ *
+ * Properties for the purpose of this function are all the fields
+ * beside those related to the packet data (buf, data, size)
+ *
+ * @param dst Destination packet
+ * @param src Source packet
+ *
+ * @return 0 on success AVERROR on failure.
+ */
+int av_packet_copy_props(AVPacket *dst, const AVPacket *src);
+
+/**
+ * Ensure the data described by a given packet is reference counted.
+ *
+ * @note This function does not ensure that the reference will be writable.
+ *       Use av_packet_make_writable instead for that purpose.
+ *
+ * @see av_packet_ref
+ * @see av_packet_make_writable
+ *
+ * @param pkt packet whose data should be made reference counted.
+ *
+ * @return 0 on success, a negative AVERROR on error. On failure, the
+ *         packet is unchanged.
+ */
+int av_packet_make_refcounted(AVPacket *pkt);
+
+/**
+ * Create a writable reference for the data described by a given packet,
+ * avoiding data copy if possible.
+ *
+ * @param pkt Packet whose data should be made writable.
+ *
+ * @return 0 on success, a negative AVERROR on failure. On failure, the
+ *         packet is unchanged.
+ */
+int av_packet_make_writable(AVPacket *pkt);
+
+/**
+ * Convert valid timing fields (timestamps / durations) in a packet from one
+ * timebase to another. Timestamps with unknown values (AV_NOPTS_VALUE) will be
+ * ignored.
+ *
+ * @param pkt packet on which the conversion will be performed
+ * @param tb_src source timebase, in which the timing fields in pkt are
+ *               expressed
+ * @param tb_dst destination timebase, to which the timing fields will be
+ *               converted
+ */
+void av_packet_rescale_ts(AVPacket *pkt, AVRational tb_src, AVRational tb_dst);
+
+/**
+ * @}
+ */
+
+/**
+ * @addtogroup lavc_decoding
+ * @{
+ */
+
+/**
+ * Find a registered decoder with a matching codec ID.
+ *
+ * @param id AVCodecID of the requested decoder
+ * @return A decoder if one was found, NULL otherwise.
+ */
+AVCodec *avcodec_find_decoder(enum AVCodecID id);
+
+/**
+ * Find a registered decoder with the specified name.
+ *
+ * @param name name of the requested decoder
+ * @return A decoder if one was found, NULL otherwise.
+ */
+AVCodec *avcodec_find_decoder_by_name(const char *name);
+
+/**
+ * The default callback for AVCodecContext.get_buffer2(). It is made public so
+ * it can be called by custom get_buffer2() implementations for decoders without
+ * AV_CODEC_CAP_DR1 set.
+ */
+int avcodec_default_get_buffer2(AVCodecContext *s, AVFrame *frame, int flags);
+
+/**
+ * Modify width and height values so that they will result in a memory
+ * buffer that is acceptable for the codec if you do not use any horizontal
+ * padding.
+ *
+ * May only be used if a codec with AV_CODEC_CAP_DR1 has been opened.
+ */
+void avcodec_align_dimensions(AVCodecContext *s, int *width, int *height);
+
+/**
+ * Modify width and height values so that they will result in a memory
+ * buffer that is acceptable for the codec if you also ensure that all
+ * line sizes are a multiple of the respective linesize_align[i].
+ *
+ * May only be used if a codec with AV_CODEC_CAP_DR1 has been opened.
+ */
+void avcodec_align_dimensions2(AVCodecContext *s, int *width, int *height,
+                               int linesize_align[AV_NUM_DATA_POINTERS]);
+
+/**
+ * Converts AVChromaLocation to swscale x/y chroma position.
+ *
+ * The positions represent the chroma (0,0) position in a coordinates system
+ * with luma (0,0) representing the origin and luma(1,1) representing 256,256
+ *
+ * @param xpos  horizontal chroma sample position
+ * @param ypos  vertical   chroma sample position
+ */
+int avcodec_enum_to_chroma_pos(int *xpos, int *ypos, enum AVChromaLocation pos);
+
+/**
+ * Converts swscale x/y chroma position to AVChromaLocation.
+ *
+ * The positions represent the chroma (0,0) position in a coordinates system
+ * with luma (0,0) representing the origin and luma(1,1) representing 256,256
+ *
+ * @param xpos  horizontal chroma sample position
+ * @param ypos  vertical   chroma sample position
+ */
+enum AVChromaLocation avcodec_chroma_pos_to_enum(int xpos, int ypos);
+
+/**
+ * Decode the audio frame of size avpkt->size from avpkt->data into frame.
+ *
+ * Some decoders may support multiple frames in a single AVPacket. Such
+ * decoders would then just decode the first frame and the return value would be
+ * less than the packet size. In this case, avcodec_decode_audio4 has to be
+ * called again with an AVPacket containing the remaining data in order to
+ * decode the second frame, etc...  Even if no frames are returned, the packet
+ * needs to be fed to the decoder with remaining data until it is completely
+ * consumed or an error occurs.
+ *
+ * Some decoders (those marked with AV_CODEC_CAP_DELAY) have a delay between input
+ * and output. This means that for some packets they will not immediately
+ * produce decoded output and need to be flushed at the end of decoding to get
+ * all the decoded data. Flushing is done by calling this function with packets
+ * with avpkt->data set to NULL and avpkt->size set to 0 until it stops
+ * returning samples. It is safe to flush even those decoders that are not
+ * marked with AV_CODEC_CAP_DELAY, then no samples will be returned.
+ *
+ * @warning The input buffer, avpkt->data must be AV_INPUT_BUFFER_PADDING_SIZE
+ *          larger than the actual read bytes because some optimized bitstream
+ *          readers read 32 or 64 bits at once and could read over the end.
+ *
+ * @note The AVCodecContext MUST have been opened with @ref avcodec_open2()
+ * before packets may be fed to the decoder.
+ *
+ * @param      avctx the codec context
+ * @param[out] frame The AVFrame in which to store decoded audio samples.
+ *                   The decoder will allocate a buffer for the decoded frame by
+ *                   calling the AVCodecContext.get_buffer2() callback.
+ *                   When AVCodecContext.refcounted_frames is set to 1, the frame is
+ *                   reference counted and the returned reference belongs to the
+ *                   caller. The caller must release the frame using av_frame_unref()
+ *                   when the frame is no longer needed. The caller may safely write
+ *                   to the frame if av_frame_is_writable() returns 1.
+ *                   When AVCodecContext.refcounted_frames is set to 0, the returned
+ *                   reference belongs to the decoder and is valid only until the
+ *                   next call to this function or until closing or flushing the
+ *                   decoder. The caller may not write to it.
+ * @param[out] got_frame_ptr Zero if no frame could be decoded, otherwise it is
+ *                           non-zero. Note that this field being set to zero
+ *                           does not mean that an error has occurred. For
+ *                           decoders with AV_CODEC_CAP_DELAY set, no given decode
+ *                           call is guaranteed to produce a frame.
+ * @param[in]  avpkt The input AVPacket containing the input buffer.
+ *                   At least avpkt->data and avpkt->size should be set. Some
+ *                   decoders might also require additional fields to be set.
+ * @return A negative error code is returned if an error occurred during
+ *         decoding, otherwise the number of bytes consumed from the input
+ *         AVPacket is returned.
+ *
+* @deprecated Use avcodec_send_packet() and avcodec_receive_frame().
+ */
+attribute_deprecated
+int avcodec_decode_audio4(AVCodecContext *avctx, AVFrame *frame,
+                          int *got_frame_ptr, const AVPacket *avpkt);
+
+/**
+ * Decode the video frame of size avpkt->size from avpkt->data into picture.
+ * Some decoders may support multiple frames in a single AVPacket, such
+ * decoders would then just decode the first frame.
+ *
+ * @warning The input buffer must be AV_INPUT_BUFFER_PADDING_SIZE larger than
+ * the actual read bytes because some optimized bitstream readers read 32 or 64
+ * bits at once and could read over the end.
+ *
+ * @warning The end of the input buffer buf should be set to 0 to ensure that
+ * no overreading happens for damaged MPEG streams.
+ *
+ * @note Codecs which have the AV_CODEC_CAP_DELAY capability set have a delay
+ * between input and output, these need to be fed with avpkt->data=NULL,
+ * avpkt->size=0 at the end to return the remaining frames.
+ *
+ * @note The AVCodecContext MUST have been opened with @ref avcodec_open2()
+ * before packets may be fed to the decoder.
+ *
+ * @param avctx the codec context
+ * @param[out] picture The AVFrame in which the decoded video frame will be stored.
+ *             Use av_frame_alloc() to get an AVFrame. The codec will
+ *             allocate memory for the actual bitmap by calling the
+ *             AVCodecContext.get_buffer2() callback.
+ *             When AVCodecContext.refcounted_frames is set to 1, the frame is
+ *             reference counted and the returned reference belongs to the
+ *             caller. The caller must release the frame using av_frame_unref()
+ *             when the frame is no longer needed. The caller may safely write
+ *             to the frame if av_frame_is_writable() returns 1.
+ *             When AVCodecContext.refcounted_frames is set to 0, the returned
+ *             reference belongs to the decoder and is valid only until the
+ *             next call to this function or until closing or flushing the
+ *             decoder. The caller may not write to it.
+ *
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ *            You can create such packet with av_init_packet() and by then setting
+ *            data and size, some decoders might in addition need other fields like
+ *            flags&AV_PKT_FLAG_KEY. All decoders are designed to use the least
+ *            fields possible.
+ * @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
+ * @return On error a negative value is returned, otherwise the number of bytes
+ * used or zero if no frame could be decompressed.
+ *
+ * @deprecated Use avcodec_send_packet() and avcodec_receive_frame().
+ */
+attribute_deprecated
+int avcodec_decode_video2(AVCodecContext *avctx, AVFrame *picture,
+                         int *got_picture_ptr,
+                         const AVPacket *avpkt);
+
+/**
+ * Decode a subtitle message.
+ * Return a negative value on error, otherwise return the number of bytes used.
+ * If no subtitle could be decompressed, got_sub_ptr is zero.
+ * Otherwise, the subtitle is stored in *sub.
+ * Note that AV_CODEC_CAP_DR1 is not available for subtitle codecs. This is for
+ * simplicity, because the performance difference is expect to be negligible
+ * and reusing a get_buffer written for video codecs would probably perform badly
+ * due to a potentially very different allocation pattern.
+ *
+ * Some decoders (those marked with AV_CODEC_CAP_DELAY) have a delay between input
+ * and output. This means that for some packets they will not immediately
+ * produce decoded output and need to be flushed at the end of decoding to get
+ * all the decoded data. Flushing is done by calling this function with packets
+ * with avpkt->data set to NULL and avpkt->size set to 0 until it stops
+ * returning subtitles. It is safe to flush even those decoders that are not
+ * marked with AV_CODEC_CAP_DELAY, then no subtitles will be returned.
+ *
+ * @note The AVCodecContext MUST have been opened with @ref avcodec_open2()
+ * before packets may be fed to the decoder.
+ *
+ * @param avctx the codec context
+ * @param[out] sub The Preallocated AVSubtitle in which the decoded subtitle will be stored,
+ *                 must be freed with avsubtitle_free if *got_sub_ptr is set.
+ * @param[in,out] got_sub_ptr Zero if no subtitle could be decompressed, otherwise, it is nonzero.
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ */
+int avcodec_decode_subtitle2(AVCodecContext *avctx, AVSubtitle *sub,
+                            int *got_sub_ptr,
+                            AVPacket *avpkt);
+
+/**
+ * Supply raw packet data as input to a decoder.
+ *
+ * Internally, this call will copy relevant AVCodecContext fields, which can
+ * influence decoding per-packet, and apply them when the packet is actually
+ * decoded. (For example AVCodecContext.skip_frame, which might direct the
+ * decoder to drop the frame contained by the packet sent with this function.)
+ *
+ * @warning The input buffer, avpkt->data must be AV_INPUT_BUFFER_PADDING_SIZE
+ *          larger than the actual read bytes because some optimized bitstream
+ *          readers read 32 or 64 bits at once and could read over the end.
+ *
+ * @warning Do not mix this API with the legacy API (like avcodec_decode_video2())
+ *          on the same AVCodecContext. It will return unexpected results now
+ *          or in future libavcodec versions.
+ *
+ * @note The AVCodecContext MUST have been opened with @ref avcodec_open2()
+ *       before packets may be fed to the decoder.
+ *
+ * @param avctx codec context
+ * @param[in] avpkt The input AVPacket. Usually, this will be a single video
+ *                  frame, or several complete audio frames.
+ *                  Ownership of the packet remains with the caller, and the
+ *                  decoder will not write to the packet. The decoder may create
+ *                  a reference to the packet data (or copy it if the packet is
+ *                  not reference-counted).
+ *                  Unlike with older APIs, the packet is always fully consumed,
+ *                  and if it contains multiple frames (e.g. some audio codecs),
+ *                  will require you to call avcodec_receive_frame() multiple
+ *                  times afterwards before you can send a new packet.
+ *                  It can be NULL (or an AVPacket with data set to NULL and
+ *                  size set to 0); in this case, it is considered a flush
+ *                  packet, which signals the end of the stream. Sending the
+ *                  first flush packet will return success. Subsequent ones are
+ *                  unnecessary and will return AVERROR_EOF. If the decoder
+ *                  still has frames buffered, it will return them after sending
+ *                  a flush packet.
+ *
+ * @return 0 on success, otherwise negative error code:
+ *      AVERROR(EAGAIN):   input is not accepted in the current state - user
+ *                         must read output with avcodec_receive_frame() (once
+ *                         all output is read, the packet should be resent, and
+ *                         the call will not fail with EAGAIN).
+ *      AVERROR_EOF:       the decoder has been flushed, and no new packets can
+ *                         be sent to it (also returned if more than 1 flush
+ *                         packet is sent)
+ *      AVERROR(EINVAL):   codec not opened, it is an encoder, or requires flush
+ *      AVERROR(ENOMEM):   failed to add packet to internal queue, or similar
+ *      other errors: legitimate decoding errors
+ */
+int avcodec_send_packet(AVCodecContext *avctx, const AVPacket *avpkt);
+
+/**
+ * Return decoded output data from a decoder.
+ *
+ * @param avctx codec context
+ * @param frame This will be set to a reference-counted video or audio
+ *              frame (depending on the decoder type) allocated by the
+ *              decoder. Note that the function will always call
+ *              av_frame_unref(frame) before doing anything else.
+ *
+ * @return
+ *      0:                 success, a frame was returned
+ *      AVERROR(EAGAIN):   output is not available in this state - user must try
+ *                         to send new input
+ *      AVERROR_EOF:       the decoder has been fully flushed, and there will be
+ *                         no more output frames
+ *      AVERROR(EINVAL):   codec not opened, or it is an encoder
+ *      other negative values: legitimate decoding errors
+ */
+int avcodec_receive_frame(AVCodecContext *avctx, AVFrame *frame);
+
+/**
+ * Supply a raw video or audio frame to the encoder. Use avcodec_receive_packet()
+ * to retrieve buffered output packets.
+ *
+ * @param avctx     codec context
+ * @param[in] frame AVFrame containing the raw audio or video frame to be encoded.
+ *                  Ownership of the frame remains with the caller, and the
+ *                  encoder will not write to the frame. The encoder may create
+ *                  a reference to the frame data (or copy it if the frame is
+ *                  not reference-counted).
+ *                  It can be NULL, in which case it is considered a flush
+ *                  packet.  This signals the end of the stream. If the encoder
+ *                  still has packets buffered, it will return them after this
+ *                  call. Once flushing mode has been entered, additional flush
+ *                  packets are ignored, and sending frames will return
+ *                  AVERROR_EOF.
+ *
+ *                  For audio:
+ *                  If AV_CODEC_CAP_VARIABLE_FRAME_SIZE is set, then each frame
+ *                  can have any number of samples.
+ *                  If it is not set, frame->nb_samples must be equal to
+ *                  avctx->frame_size for all frames except the last.
+ *                  The final frame may be smaller than avctx->frame_size.
+ * @return 0 on success, otherwise negative error code:
+ *      AVERROR(EAGAIN):   input is not accepted in the current state - user
+ *                         must read output with avcodec_receive_packet() (once
+ *                         all output is read, the packet should be resent, and
+ *                         the call will not fail with EAGAIN).
+ *      AVERROR_EOF:       the encoder has been flushed, and no new frames can
+ *                         be sent to it
+ *      AVERROR(EINVAL):   codec not opened, refcounted_frames not set, it is a
+ *                         decoder, or requires flush
+ *      AVERROR(ENOMEM):   failed to add packet to internal queue, or similar
+ *      other errors: legitimate decoding errors
+ */
+int avcodec_send_frame(AVCodecContext *avctx, const AVFrame *frame);
+
+/**
+ * Read encoded data from the encoder.
+ *
+ * @param avctx codec context
+ * @param avpkt This will be set to a reference-counted packet allocated by the
+ *              encoder. Note that the function will always call
+ *              av_frame_unref(frame) before doing anything else.
+ * @return 0 on success, otherwise negative error code:
+ *      AVERROR(EAGAIN):   output is not available in the current state - user
+ *                         must try to send input
+ *      AVERROR_EOF:       the encoder has been fully flushed, and there will be
+ *                         no more output packets
+ *      AVERROR(EINVAL):   codec not opened, or it is an encoder
+ *      other errors: legitimate decoding errors
+ */
+int avcodec_receive_packet(AVCodecContext *avctx, AVPacket *avpkt);
+
+/**
+ * Create and return a AVHWFramesContext with values adequate for hardware
+ * decoding. This is meant to get called from the get_format callback, and is
+ * a helper for preparing a AVHWFramesContext for AVCodecContext.hw_frames_ctx.
+ * This API is for decoding with certain hardware acceleration modes/APIs only.
+ *
+ * The returned AVHWFramesContext is not initialized. The caller must do this
+ * with av_hwframe_ctx_init().
+ *
+ * Calling this function is not a requirement, but makes it simpler to avoid
+ * codec or hardware API specific details when manually allocating frames.
+ *
+ * Alternatively to this, an API user can set AVCodecContext.hw_device_ctx,
+ * which sets up AVCodecContext.hw_frames_ctx fully automatically, and makes
+ * it unnecessary to call this function or having to care about
+ * AVHWFramesContext initialization at all.
+ *
+ * There are a number of requirements for calling this function:
+ *
+ * - It must be called from get_format with the same avctx parameter that was
+ *   passed to get_format. Calling it outside of get_format is not allowed, and
+ *   can trigger undefined behavior.
+ * - The function is not always supported (see description of return values).
+ *   Even if this function returns successfully, hwaccel initialization could
+ *   fail later. (The degree to which implementations check whether the stream
+ *   is actually supported varies. Some do this check only after the user's
+ *   get_format callback returns.)
+ * - The hw_pix_fmt must be one of the choices suggested by get_format. If the
+ *   user decides to use a AVHWFramesContext prepared with this API function,
+ *   the user must return the same hw_pix_fmt from get_format.
+ * - The device_ref passed to this function must support the given hw_pix_fmt.
+ * - After calling this API function, it is the user's responsibility to
+ *   initialize the AVHWFramesContext (returned by the out_frames_ref parameter),
+ *   and to set AVCodecContext.hw_frames_ctx to it. If done, this must be done
+ *   before returning from get_format (this is implied by the normal
+ *   AVCodecContext.hw_frames_ctx API rules).
+ * - The AVHWFramesContext parameters may change every time time get_format is
+ *   called. Also, AVCodecContext.hw_frames_ctx is reset before get_format. So
+ *   you are inherently required to go through this process again on every
+ *   get_format call.
+ * - It is perfectly possible to call this function without actually using
+ *   the resulting AVHWFramesContext. One use-case might be trying to reuse a
+ *   previously initialized AVHWFramesContext, and calling this API function
+ *   only to test whether the required frame parameters have changed.
+ * - Fields that use dynamically allocated values of any kind must not be set
+ *   by the user unless setting them is explicitly allowed by the documentation.
+ *   If the user sets AVHWFramesContext.free and AVHWFramesContext.user_opaque,
+ *   the new free callback must call the potentially set previous free callback.
+ *   This API call may set any dynamically allocated fields, including the free
+ *   callback.
+ *
+ * The function will set at least the following fields on AVHWFramesContext
+ * (potentially more, depending on hwaccel API):
+ *
+ * - All fields set by av_hwframe_ctx_alloc().
+ * - Set the format field to hw_pix_fmt.
+ * - Set the sw_format field to the most suited and most versatile format. (An
+ *   implication is that this will prefer generic formats over opaque formats
+ *   with arbitrary restrictions, if possible.)
+ * - Set the width/height fields to the coded frame size, rounded up to the
+ *   API-specific minimum alignment.
+ * - Only _if_ the hwaccel requires a pre-allocated pool: set the initial_pool_size
+ *   field to the number of maximum reference surfaces possible with the codec,
+ *   plus 1 surface for the user to work (meaning the user can safely reference
+ *   at most 1 decoded surface at a time), plus additional buffering introduced
+ *   by frame threading. If the hwaccel does not require pre-allocation, the
+ *   field is left to 0, and the decoder will allocate new surfaces on demand
+ *   during decoding.
+ * - Possibly AVHWFramesContext.hwctx fields, depending on the underlying
+ *   hardware API.
+ *
+ * Essentially, out_frames_ref returns the same as av_hwframe_ctx_alloc(), but
+ * with basic frame parameters set.
+ *
+ * The function is stateless, and does not change the AVCodecContext or the
+ * device_ref AVHWDeviceContext.
+ *
+ * @param avctx The context which is currently calling get_format, and which
+ *              implicitly contains all state needed for filling the returned
+ *              AVHWFramesContext properly.
+ * @param device_ref A reference to the AVHWDeviceContext describing the device
+ *                   which will be used by the hardware decoder.
+ * @param hw_pix_fmt The hwaccel format you are going to return from get_format.
+ * @param out_frames_ref On success, set to a reference to an _uninitialized_
+ *                       AVHWFramesContext, created from the given device_ref.
+ *                       Fields will be set to values required for decoding.
+ *                       Not changed if an error is returned.
+ * @return zero on success, a negative value on error. The following error codes
+ *         have special semantics:
+ *      AVERROR(ENOENT): the decoder does not support this functionality. Setup
+ *                       is always manual, or it is a decoder which does not
+ *                       support setting AVCodecContext.hw_frames_ctx at all,
+ *                       or it is a software format.
+ *      AVERROR(EINVAL): it is known that hardware decoding is not supported for
+ *                       this configuration, or the device_ref is not supported
+ *                       for the hwaccel referenced by hw_pix_fmt.
+ */
+int avcodec_get_hw_frames_parameters(AVCodecContext *avctx,
+                                     AVBufferRef *device_ref,
+                                     enum AVPixelFormat hw_pix_fmt,
+                                     AVBufferRef **out_frames_ref);
+
+
+
+/**
+ * @defgroup lavc_parsing Frame parsing
+ * @{
+ */
+
+enum AVPictureStructure {
+    AV_PICTURE_STRUCTURE_UNKNOWN,      //< unknown
+    AV_PICTURE_STRUCTURE_TOP_FIELD,    //< coded as top field
+    AV_PICTURE_STRUCTURE_BOTTOM_FIELD, //< coded as bottom field
+    AV_PICTURE_STRUCTURE_FRAME,        //< coded as frame
+};
+
+typedef struct AVCodecParserContext {
+    void *priv_data;
+    struct AVCodecParser *parser;
+    int64_t frame_offset; /* offset of the current frame */
+    int64_t cur_offset; /* current offset
+                           (incremented by each av_parser_parse()) */
+    int64_t next_frame_offset; /* offset of the next frame */
+    /* video info */
+    int pict_type; /* XXX: Put it back in AVCodecContext. */
+    /**
+     * This field is used for proper frame duration computation in lavf.
+     * It signals, how much longer the frame duration of the current frame
+     * is compared to normal frame duration.
+     *
+     * frame_duration = (1 + repeat_pict) * time_base
+     *
+     * It is used by codecs like H.264 to display telecined material.
+     */
+    int repeat_pict; /* XXX: Put it back in AVCodecContext. */
+    int64_t pts;     /* pts of the current frame */
+    int64_t dts;     /* dts of the current frame */
+
+    /* private data */
+    int64_t last_pts;
+    int64_t last_dts;
+    int fetch_timestamp;
+
+#define AV_PARSER_PTS_NB 4
+    int cur_frame_start_index;
+    int64_t cur_frame_offset[AV_PARSER_PTS_NB];
+    int64_t cur_frame_pts[AV_PARSER_PTS_NB];
+    int64_t cur_frame_dts[AV_PARSER_PTS_NB];
+
+    int flags;
+#define PARSER_FLAG_COMPLETE_FRAMES           0x0001
+#define PARSER_FLAG_ONCE                      0x0002
+/// Set if the parser has a valid file offset
+#define PARSER_FLAG_FETCHED_OFFSET            0x0004
+#define PARSER_FLAG_USE_CODEC_TS              0x1000
+
+    int64_t offset;      ///< byte offset from starting packet start
+    int64_t cur_frame_end[AV_PARSER_PTS_NB];
+
+    /**
+     * Set by parser to 1 for key frames and 0 for non-key frames.
+     * It is initialized to -1, so if the parser doesn't set this flag,
+     * old-style fallback using AV_PICTURE_TYPE_I picture type as key frames
+     * will be used.
+     */
+    int key_frame;
+
+#if FF_API_CONVERGENCE_DURATION
+    /**
+     * @deprecated unused
+     */
+    attribute_deprecated
+    int64_t convergence_duration;
+#endif
+
+    // Timestamp generation support:
+    /**
+     * Synchronization point for start of timestamp generation.
+     *
+     * Set to >0 for sync point, 0 for no sync point and <0 for undefined
+     * (default).
+     *
+     * For example, this corresponds to presence of H.264 buffering period
+     * SEI message.
+     */
+    int dts_sync_point;
+
+    /**
+     * Offset of the current timestamp against last timestamp sync point in
+     * units of AVCodecContext.time_base.
+     *
+     * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+     * contain a valid timestamp offset.
+     *
+     * Note that the timestamp of sync point has usually a nonzero
+     * dts_ref_dts_delta, which refers to the previous sync point. Offset of
+     * the next frame after timestamp sync point will be usually 1.
+     *
+     * For example, this corresponds to H.264 cpb_removal_delay.
+     */
+    int dts_ref_dts_delta;
+
+    /**
+     * Presentation delay of current frame in units of AVCodecContext.time_base.
+     *
+     * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+     * contain valid non-negative timestamp delta (presentation time of a frame
+     * must not lie in the past).
+     *
+     * This delay represents the difference between decoding and presentation
+     * time of the frame.
+     *
+     * For example, this corresponds to H.264 dpb_output_delay.
+     */
+    int pts_dts_delta;
+
+    /**
+     * Position of the packet in file.
+     *
+     * Analogous to cur_frame_pts/dts
+     */
+    int64_t cur_frame_pos[AV_PARSER_PTS_NB];
+
+    /**
+     * Byte position of currently parsed frame in stream.
+     */
+    int64_t pos;
+
+    /**
+     * Previous frame byte position.
+     */
+    int64_t last_pos;
+
+    /**
+     * Duration of the current frame.
+     * For audio, this is in units of 1 / AVCodecContext.sample_rate.
+     * For all other types, this is in units of AVCodecContext.time_base.
+     */
+    int duration;
+
+    enum AVFieldOrder field_order;
+
+    /**
+     * Indicate whether a picture is coded as a frame, top field or bottom field.
+     *
+     * For example, H.264 field_pic_flag equal to 0 corresponds to
+     * AV_PICTURE_STRUCTURE_FRAME. An H.264 picture with field_pic_flag
+     * equal to 1 and bottom_field_flag equal to 0 corresponds to
+     * AV_PICTURE_STRUCTURE_TOP_FIELD.
+     */
+    enum AVPictureStructure picture_structure;
+
+    /**
+     * Picture number incremented in presentation or output order.
+     * This field may be reinitialized at the first picture of a new sequence.
+     *
+     * For example, this corresponds to H.264 PicOrderCnt.
+     */
+    int output_picture_number;
+
+    /**
+     * Dimensions of the decoded video intended for presentation.
+     */
+    int width;
+    int height;
+
+    /**
+     * Dimensions of the coded video.
+     */
+    int coded_width;
+    int coded_height;
+
+    /**
+     * The format of the coded data, corresponds to enum AVPixelFormat for video
+     * and for enum AVSampleFormat for audio.
+     *
+     * Note that a decoder can have considerable freedom in how exactly it
+     * decodes the data, so the format reported here might be different from the
+     * one returned by a decoder.
+     */
+    int format;
+} AVCodecParserContext;
+
+typedef struct AVCodecParser {
+    int codec_ids[5]; /* several codec IDs are permitted */
+    int priv_data_size;
+    int (*parser_init)(AVCodecParserContext *s);
+    /* This callback never returns an error, a negative value means that
+     * the frame start was in a previous packet. */
+    int (*parser_parse)(AVCodecParserContext *s,
+                        AVCodecContext *avctx,
+                        const uint8_t **poutbuf, int *poutbuf_size,
+                        const uint8_t *buf, int buf_size);
+    void (*parser_close)(AVCodecParserContext *s);
+    int (*split)(AVCodecContext *avctx, const uint8_t *buf, int buf_size);
+    struct AVCodecParser *next;
+} AVCodecParser;
+
+/**
+ * Iterate over all registered codec parsers.
+ *
+ * @param opaque a pointer where libavcodec will store the iteration state. Must
+ *               point to NULL to start the iteration.
+ *
+ * @return the next registered codec parser or NULL when the iteration is
+ *         finished
+ */
+const AVCodecParser *av_parser_iterate(void **opaque);
+
+attribute_deprecated
+AVCodecParser *av_parser_next(const AVCodecParser *c);
+
+attribute_deprecated
+void av_register_codec_parser(AVCodecParser *parser);
+AVCodecParserContext *av_parser_init(int codec_id);
+
+/**
+ * Parse a packet.
+ *
+ * @param s             parser context.
+ * @param avctx         codec context.
+ * @param poutbuf       set to pointer to parsed buffer or NULL if not yet finished.
+ * @param poutbuf_size  set to size of parsed buffer or zero if not yet finished.
+ * @param buf           input buffer.
+ * @param buf_size      buffer size in bytes without the padding. I.e. the full buffer
+                        size is assumed to be buf_size + AV_INPUT_BUFFER_PADDING_SIZE.
+                        To signal EOF, this should be 0 (so that the last frame
+                        can be output).
+ * @param pts           input presentation timestamp.
+ * @param dts           input decoding timestamp.
+ * @param pos           input byte position in stream.
+ * @return the number of bytes of the input bitstream used.
+ *
+ * Example:
+ * @code
+ *   while(in_len){
+ *       len = av_parser_parse2(myparser, AVCodecContext, &data, &size,
+ *                                        in_data, in_len,
+ *                                        pts, dts, pos);
+ *       in_data += len;
+ *       in_len  -= len;
+ *
+ *       if(size)
+ *          decode_frame(data, size);
+ *   }
+ * @endcode
+ */
+int av_parser_parse2(AVCodecParserContext *s,
+                     AVCodecContext *avctx,
+                     uint8_t **poutbuf, int *poutbuf_size,
+                     const uint8_t *buf, int buf_size,
+                     int64_t pts, int64_t dts,
+                     int64_t pos);
+
+/**
+ * @return 0 if the output buffer is a subset of the input, 1 if it is allocated and must be freed
+ * @deprecated use AVBitStreamFilter
+ */
+int av_parser_change(AVCodecParserContext *s,
+                     AVCodecContext *avctx,
+                     uint8_t **poutbuf, int *poutbuf_size,
+                     const uint8_t *buf, int buf_size, int keyframe);
+void av_parser_close(AVCodecParserContext *s);
+
+/**
+ * @}
+ * @}
+ */
+
+/**
+ * @addtogroup lavc_encoding
+ * @{
+ */
+
+/**
+ * Find a registered encoder with a matching codec ID.
+ *
+ * @param id AVCodecID of the requested encoder
+ * @return An encoder if one was found, NULL otherwise.
+ */
+AVCodec *avcodec_find_encoder(enum AVCodecID id);
+
+/**
+ * Find a registered encoder with the specified name.
+ *
+ * @param name name of the requested encoder
+ * @return An encoder if one was found, NULL otherwise.
+ */
+AVCodec *avcodec_find_encoder_by_name(const char *name);
+
+/**
+ * Encode a frame of audio.
+ *
+ * Takes input samples from frame and writes the next output packet, if
+ * available, to avpkt. The output packet does not necessarily contain data for
+ * the most recent frame, as encoders can delay, split, and combine input frames
+ * internally as needed.
+ *
+ * @param avctx     codec context
+ * @param avpkt     output AVPacket.
+ *                  The user can supply an output buffer by setting
+ *                  avpkt->data and avpkt->size prior to calling the
+ *                  function, but if the size of the user-provided data is not
+ *                  large enough, encoding will fail. If avpkt->data and
+ *                  avpkt->size are set, avpkt->destruct must also be set. All
+ *                  other AVPacket fields will be reset by the encoder using
+ *                  av_init_packet(). If avpkt->data is NULL, the encoder will
+ *                  allocate it. The encoder will set avpkt->size to the size
+ *                  of the output packet.
+ *
+ *                  If this function fails or produces no output, avpkt will be
+ *                  freed using av_packet_unref().
+ * @param[in] frame AVFrame containing the raw audio data to be encoded.
+ *                  May be NULL when flushing an encoder that has the
+ *                  AV_CODEC_CAP_DELAY capability set.
+ *                  If AV_CODEC_CAP_VARIABLE_FRAME_SIZE is set, then each frame
+ *                  can have any number of samples.
+ *                  If it is not set, frame->nb_samples must be equal to
+ *                  avctx->frame_size for all frames except the last.
+ *                  The final frame may be smaller than avctx->frame_size.
+ * @param[out] got_packet_ptr This field is set to 1 by libavcodec if the
+ *                            output packet is non-empty, and to 0 if it is
+ *                            empty. If the function returns an error, the
+ *                            packet can be assumed to be invalid, and the
+ *                            value of got_packet_ptr is undefined and should
+ *                            not be used.
+ * @return          0 on success, negative error code on failure
+ *
+ * @deprecated use avcodec_send_frame()/avcodec_receive_packet() instead
+ */
+attribute_deprecated
+int avcodec_encode_audio2(AVCodecContext *avctx, AVPacket *avpkt,
+                          const AVFrame *frame, int *got_packet_ptr);
+
+/**
+ * Encode a frame of video.
+ *
+ * Takes input raw video data from frame and writes the next output packet, if
+ * available, to avpkt. The output packet does not necessarily contain data for
+ * the most recent frame, as encoders can delay and reorder input frames
+ * internally as needed.
+ *
+ * @param avctx     codec context
+ * @param avpkt     output AVPacket.
+ *                  The user can supply an output buffer by setting
+ *                  avpkt->data and avpkt->size prior to calling the
+ *                  function, but if the size of the user-provided data is not
+ *                  large enough, encoding will fail. All other AVPacket fields
+ *                  will be reset by the encoder using av_init_packet(). If
+ *                  avpkt->data is NULL, the encoder will allocate it.
+ *                  The encoder will set avpkt->size to the size of the
+ *                  output packet. The returned data (if any) belongs to the
+ *                  caller, he is responsible for freeing it.
+ *
+ *                  If this function fails or produces no output, avpkt will be
+ *                  freed using av_packet_unref().
+ * @param[in] frame AVFrame containing the raw video data to be encoded.
+ *                  May be NULL when flushing an encoder that has the
+ *                  AV_CODEC_CAP_DELAY capability set.
+ * @param[out] got_packet_ptr This field is set to 1 by libavcodec if the
+ *                            output packet is non-empty, and to 0 if it is
+ *                            empty. If the function returns an error, the
+ *                            packet can be assumed to be invalid, and the
+ *                            value of got_packet_ptr is undefined and should
+ *                            not be used.
+ * @return          0 on success, negative error code on failure
+ *
+ * @deprecated use avcodec_send_frame()/avcodec_receive_packet() instead
+ */
+attribute_deprecated
+int avcodec_encode_video2(AVCodecContext *avctx, AVPacket *avpkt,
+                          const AVFrame *frame, int *got_packet_ptr);
+
+int avcodec_encode_subtitle(AVCodecContext *avctx, uint8_t *buf, int buf_size,
+                            const AVSubtitle *sub);
+
+
+/**
+ * @}
+ */
+
+#if FF_API_AVPICTURE
+/**
+ * @addtogroup lavc_picture
+ * @{
+ */
+
+/**
+ * @deprecated unused
+ */
+attribute_deprecated
+int avpicture_alloc(AVPicture *picture, enum AVPixelFormat pix_fmt, int width, int height);
+
+/**
+ * @deprecated unused
+ */
+attribute_deprecated
+void avpicture_free(AVPicture *picture);
+
+/**
+ * @deprecated use av_image_fill_arrays() instead.
+ */
+attribute_deprecated
+int avpicture_fill(AVPicture *picture, const uint8_t *ptr,
+                   enum AVPixelFormat pix_fmt, int width, int height);
+
+/**
+ * @deprecated use av_image_copy_to_buffer() instead.
+ */
+attribute_deprecated
+int avpicture_layout(const AVPicture *src, enum AVPixelFormat pix_fmt,
+                     int width, int height,
+                     unsigned char *dest, int dest_size);
+
+/**
+ * @deprecated use av_image_get_buffer_size() instead.
+ */
+attribute_deprecated
+int avpicture_get_size(enum AVPixelFormat pix_fmt, int width, int height);
+
+/**
+ * @deprecated av_image_copy() instead.
+ */
+attribute_deprecated
+void av_picture_copy(AVPicture *dst, const AVPicture *src,
+                     enum AVPixelFormat pix_fmt, int width, int height);
+
+/**
+ * @deprecated unused
+ */
+attribute_deprecated
+int av_picture_crop(AVPicture *dst, const AVPicture *src,
+                    enum AVPixelFormat pix_fmt, int top_band, int left_band);
+
+/**
+ * @deprecated unused
+ */
+attribute_deprecated
+int av_picture_pad(AVPicture *dst, const AVPicture *src, int height, int width, enum AVPixelFormat pix_fmt,
+            int padtop, int padbottom, int padleft, int padright, int *color);
+
+/**
+ * @}
+ */
+#endif
+
+/**
+ * @defgroup lavc_misc Utility functions
+ * @ingroup libavc
+ *
+ * Miscellaneous utility functions related to both encoding and decoding
+ * (or neither).
+ * @{
+ */
+
+/**
+ * @defgroup lavc_misc_pixfmt Pixel formats
+ *
+ * Functions for working with pixel formats.
+ * @{
+ */
+
+#if FF_API_GETCHROMA
+/**
+ * @deprecated Use av_pix_fmt_get_chroma_sub_sample
+ */
+
+attribute_deprecated
+void avcodec_get_chroma_sub_sample(enum AVPixelFormat pix_fmt, int *h_shift, int *v_shift);
+#endif
+
+/**
+ * Return a value representing the fourCC code associated to the
+ * pixel format pix_fmt, or 0 if no associated fourCC code can be
+ * found.
+ */
+unsigned int avcodec_pix_fmt_to_codec_tag(enum AVPixelFormat pix_fmt);
+
+/**
+ * @deprecated see av_get_pix_fmt_loss()
+ */
+int avcodec_get_pix_fmt_loss(enum AVPixelFormat dst_pix_fmt, enum AVPixelFormat src_pix_fmt,
+                             int has_alpha);
+
+/**
+ * Find the best pixel format to convert to given a certain source pixel
+ * format.  When converting from one pixel format to another, information loss
+ * may occur.  For example, when converting from RGB24 to GRAY, the color
+ * information will be lost. Similarly, other losses occur when converting from
+ * some formats to other formats. avcodec_find_best_pix_fmt_of_2() searches which of
+ * the given pixel formats should be used to suffer the least amount of loss.
+ * The pixel formats from which it chooses one, are determined by the
+ * pix_fmt_list parameter.
+ *
+ *
+ * @param[in] pix_fmt_list AV_PIX_FMT_NONE terminated array of pixel formats to choose from
+ * @param[in] src_pix_fmt source pixel format
+ * @param[in] has_alpha Whether the source pixel format alpha channel is used.
+ * @param[out] loss_ptr Combination of flags informing you what kind of losses will occur.
+ * @return The best pixel format to convert to or -1 if none was found.
+ */
+enum AVPixelFormat avcodec_find_best_pix_fmt_of_list(const enum AVPixelFormat *pix_fmt_list,
+                                            enum AVPixelFormat src_pix_fmt,
+                                            int has_alpha, int *loss_ptr);
+
+/**
+ * @deprecated see av_find_best_pix_fmt_of_2()
+ */
+enum AVPixelFormat avcodec_find_best_pix_fmt_of_2(enum AVPixelFormat dst_pix_fmt1, enum AVPixelFormat dst_pix_fmt2,
+                                            enum AVPixelFormat src_pix_fmt, int has_alpha, int *loss_ptr);
+
+attribute_deprecated
+enum AVPixelFormat avcodec_find_best_pix_fmt2(enum AVPixelFormat dst_pix_fmt1, enum AVPixelFormat dst_pix_fmt2,
+                                            enum AVPixelFormat src_pix_fmt, int has_alpha, int *loss_ptr);
+
+enum AVPixelFormat avcodec_default_get_format(struct AVCodecContext *s, const enum AVPixelFormat * fmt);
+
+/**
+ * @}
+ */
+
+#if FF_API_TAG_STRING
+/**
+ * Put a string representing the codec tag codec_tag in buf.
+ *
+ * @param buf       buffer to place codec tag in
+ * @param buf_size size in bytes of buf
+ * @param codec_tag codec tag to assign
+ * @return the length of the string that would have been generated if
+ * enough space had been available, excluding the trailing null
+ *
+ * @deprecated see av_fourcc_make_string() and av_fourcc2str().
+ */
+attribute_deprecated
+size_t av_get_codec_tag_string(char *buf, size_t buf_size, unsigned int codec_tag);
+#endif
+
+void avcodec_string(char *buf, int buf_size, AVCodecContext *enc, int encode);
+
+/**
+ * Return a name for the specified profile, if available.
+ *
+ * @param codec the codec that is searched for the given profile
+ * @param profile the profile value for which a name is requested
+ * @return A name for the profile if found, NULL otherwise.
+ */
+const char *av_get_profile_name(const AVCodec *codec, int profile);
+
+/**
+ * Return a name for the specified profile, if available.
+ *
+ * @param codec_id the ID of the codec to which the requested profile belongs
+ * @param profile the profile value for which a name is requested
+ * @return A name for the profile if found, NULL otherwise.
+ *
+ * @note unlike av_get_profile_name(), which searches a list of profiles
+ *       supported by a specific decoder or encoder implementation, this
+ *       function searches the list of profiles from the AVCodecDescriptor
+ */
+const char *avcodec_profile_name(enum AVCodecID codec_id, int profile);
+
+int avcodec_default_execute(AVCodecContext *c, int (*func)(AVCodecContext *c2, void *arg2),void *arg, int *ret, int count, int size);
+int avcodec_default_execute2(AVCodecContext *c, int (*func)(AVCodecContext *c2, void *arg2, int, int),void *arg, int *ret, int count);
+//FIXME func typedef
+
+/**
+ * Fill AVFrame audio data and linesize pointers.
+ *
+ * The buffer buf must be a preallocated buffer with a size big enough
+ * to contain the specified samples amount. The filled AVFrame data
+ * pointers will point to this buffer.
+ *
+ * AVFrame extended_data channel pointers are allocated if necessary for
+ * planar audio.
+ *
+ * @param frame       the AVFrame
+ *                    frame->nb_samples must be set prior to calling the
+ *                    function. This function fills in frame->data,
+ *                    frame->extended_data, frame->linesize[0].
+ * @param nb_channels channel count
+ * @param sample_fmt  sample format
+ * @param buf         buffer to use for frame data
+ * @param buf_size    size of buffer
+ * @param align       plane size sample alignment (0 = default)
+ * @return            >=0 on success, negative error code on failure
+ * @todo return the size in bytes required to store the samples in
+ * case of success, at the next libavutil bump
+ */
+int avcodec_fill_audio_frame(AVFrame *frame, int nb_channels,
+                             enum AVSampleFormat sample_fmt, const uint8_t *buf,
+                             int buf_size, int align);
+
+/**
+ * Reset the internal decoder state / flush internal buffers. Should be called
+ * e.g. when seeking or when switching to a different stream.
+ *
+ * @note when refcounted frames are not used (i.e. avctx->refcounted_frames is 0),
+ * this invalidates the frames previously returned from the decoder. When
+ * refcounted frames are used, the decoder just releases any references it might
+ * keep internally, but the caller's reference remains valid.
+ */
+void avcodec_flush_buffers(AVCodecContext *avctx);
+
+/**
+ * Return codec bits per sample.
+ *
+ * @param[in] codec_id the codec
+ * @return Number of bits per sample or zero if unknown for the given codec.
+ */
+int av_get_bits_per_sample(enum AVCodecID codec_id);
+
+/**
+ * Return the PCM codec associated with a sample format.
+ * @param be  endianness, 0 for little, 1 for big,
+ *            -1 (or anything else) for native
+ * @return  AV_CODEC_ID_PCM_* or AV_CODEC_ID_NONE
+ */
+enum AVCodecID av_get_pcm_codec(enum AVSampleFormat fmt, int be);
+
+/**
+ * Return codec bits per sample.
+ * Only return non-zero if the bits per sample is exactly correct, not an
+ * approximation.
+ *
+ * @param[in] codec_id the codec
+ * @return Number of bits per sample or zero if unknown for the given codec.
+ */
+int av_get_exact_bits_per_sample(enum AVCodecID codec_id);
+
+/**
+ * Return audio frame duration.
+ *
+ * @param avctx        codec context
+ * @param frame_bytes  size of the frame, or 0 if unknown
+ * @return             frame duration, in samples, if known. 0 if not able to
+ *                     determine.
+ */
+int av_get_audio_frame_duration(AVCodecContext *avctx, int frame_bytes);
+
+/**
+ * This function is the same as av_get_audio_frame_duration(), except it works
+ * with AVCodecParameters instead of an AVCodecContext.
+ */
+int av_get_audio_frame_duration2(AVCodecParameters *par, int frame_bytes);
+
+#if FF_API_OLD_BSF
+typedef struct AVBitStreamFilterContext {
+    void *priv_data;
+    const struct AVBitStreamFilter *filter;
+    AVCodecParserContext *parser;
+    struct AVBitStreamFilterContext *next;
+    /**
+     * Internal default arguments, used if NULL is passed to av_bitstream_filter_filter().
+     * Not for access by library users.
+     */
+    char *args;
+} AVBitStreamFilterContext;
+#endif
+
+typedef struct AVBSFInternal AVBSFInternal;
+
+/**
+ * The bitstream filter state.
+ *
+ * This struct must be allocated with av_bsf_alloc() and freed with
+ * av_bsf_free().
+ *
+ * The fields in the struct will only be changed (by the caller or by the
+ * filter) as described in their documentation, and are to be considered
+ * immutable otherwise.
+ */
+typedef struct AVBSFContext {
+    /**
+     * A class for logging and AVOptions
+     */
+    const AVClass *av_class;
+
+    /**
+     * The bitstream filter this context is an instance of.
+     */
+    const struct AVBitStreamFilter *filter;
+
+    /**
+     * Opaque libavcodec internal data. Must not be touched by the caller in any
+     * way.
+     */
+    AVBSFInternal *internal;
+
+    /**
+     * Opaque filter-specific private data. If filter->priv_class is non-NULL,
+     * this is an AVOptions-enabled struct.
+     */
+    void *priv_data;
+
+    /**
+     * Parameters of the input stream. This field is allocated in
+     * av_bsf_alloc(), it needs to be filled by the caller before
+     * av_bsf_init().
+     */
+    AVCodecParameters *par_in;
+
+    /**
+     * Parameters of the output stream. This field is allocated in
+     * av_bsf_alloc(), it is set by the filter in av_bsf_init().
+     */
+    AVCodecParameters *par_out;
+
+    /**
+     * The timebase used for the timestamps of the input packets. Set by the
+     * caller before av_bsf_init().
+     */
+    AVRational time_base_in;
+
+    /**
+     * The timebase used for the timestamps of the output packets. Set by the
+     * filter in av_bsf_init().
+     */
+    AVRational time_base_out;
+} AVBSFContext;
+
+typedef struct AVBitStreamFilter {
+    const char *name;
+
+    /**
+     * A list of codec ids supported by the filter, terminated by
+     * AV_CODEC_ID_NONE.
+     * May be NULL, in that case the bitstream filter works with any codec id.
+     */
+    const enum AVCodecID *codec_ids;
+
+    /**
+     * A class for the private data, used to declare bitstream filter private
+     * AVOptions. This field is NULL for bitstream filters that do not declare
+     * any options.
+     *
+     * If this field is non-NULL, the first member of the filter private data
+     * must be a pointer to AVClass, which will be set by libavcodec generic
+     * code to this class.
+     */
+    const AVClass *priv_class;
+
+    /*****************************************************************
+     * No fields below this line are part of the public API. They
+     * may not be used outside of libavcodec and can be changed and
+     * removed at will.
+     * New public fields should be added right above.
+     *****************************************************************
+     */
+
+    int priv_data_size;
+    int (*init)(AVBSFContext *ctx);
+    int (*filter)(AVBSFContext *ctx, AVPacket *pkt);
+    void (*close)(AVBSFContext *ctx);
+    void (*flush)(AVBSFContext *ctx);
+} AVBitStreamFilter;
+
+#if FF_API_OLD_BSF
+/**
+ * @deprecated the old bitstream filtering API (using AVBitStreamFilterContext)
+ * is deprecated. Use the new bitstream filtering API (using AVBSFContext).
+ */
+attribute_deprecated
+void av_register_bitstream_filter(AVBitStreamFilter *bsf);
+/**
+ * @deprecated the old bitstream filtering API (using AVBitStreamFilterContext)
+ * is deprecated. Use av_bsf_get_by_name(), av_bsf_alloc(), and av_bsf_init()
+ * from the new bitstream filtering API (using AVBSFContext).
+ */
+attribute_deprecated
+AVBitStreamFilterContext *av_bitstream_filter_init(const char *name);
+/**
+ * @deprecated the old bitstream filtering API (using AVBitStreamFilterContext)
+ * is deprecated. Use av_bsf_send_packet() and av_bsf_receive_packet() from the
+ * new bitstream filtering API (using AVBSFContext).
+ */
+attribute_deprecated
+int av_bitstream_filter_filter(AVBitStreamFilterContext *bsfc,
+                               AVCodecContext *avctx, const char *args,
+                               uint8_t **poutbuf, int *poutbuf_size,
+                               const uint8_t *buf, int buf_size, int keyframe);
+/**
+ * @deprecated the old bitstream filtering API (using AVBitStreamFilterContext)
+ * is deprecated. Use av_bsf_free() from the new bitstream filtering API (using
+ * AVBSFContext).
+ */
+attribute_deprecated
+void av_bitstream_filter_close(AVBitStreamFilterContext *bsf);
+/**
+ * @deprecated the old bitstream filtering API (using AVBitStreamFilterContext)
+ * is deprecated. Use av_bsf_iterate() from the new bitstream filtering API (using
+ * AVBSFContext).
+ */
+attribute_deprecated
+const AVBitStreamFilter *av_bitstream_filter_next(const AVBitStreamFilter *f);
+#endif
+
+/**
+ * @return a bitstream filter with the specified name or NULL if no such
+ *         bitstream filter exists.
+ */
+const AVBitStreamFilter *av_bsf_get_by_name(const char *name);
+
+/**
+ * Iterate over all registered bitstream filters.
+ *
+ * @param opaque a pointer where libavcodec will store the iteration state. Must
+ *               point to NULL to start the iteration.
+ *
+ * @return the next registered bitstream filter or NULL when the iteration is
+ *         finished
+ */
+const AVBitStreamFilter *av_bsf_iterate(void **opaque);
+#if FF_API_NEXT
+attribute_deprecated
+const AVBitStreamFilter *av_bsf_next(void **opaque);
+#endif
+
+/**
+ * Allocate a context for a given bitstream filter. The caller must fill in the
+ * context parameters as described in the documentation and then call
+ * av_bsf_init() before sending any data to the filter.
+ *
+ * @param filter the filter for which to allocate an instance.
+ * @param ctx a pointer into which the pointer to the newly-allocated context
+ *            will be written. It must be freed with av_bsf_free() after the
+ *            filtering is done.
+ *
+ * @return 0 on success, a negative AVERROR code on failure
+ */
+int av_bsf_alloc(const AVBitStreamFilter *filter, AVBSFContext **ctx);
+
+/**
+ * Prepare the filter for use, after all the parameters and options have been
+ * set.
+ */
+int av_bsf_init(AVBSFContext *ctx);
+
+/**
+ * Submit a packet for filtering.
+ *
+ * After sending each packet, the filter must be completely drained by calling
+ * av_bsf_receive_packet() repeatedly until it returns AVERROR(EAGAIN) or
+ * AVERROR_EOF.
+ *
+ * @param pkt the packet to filter. The bitstream filter will take ownership of
+ * the packet and reset the contents of pkt. pkt is not touched if an error occurs.
+ * This parameter may be NULL, which signals the end of the stream (i.e. no more
+ * packets will be sent). That will cause the filter to output any packets it
+ * may have buffered internally.
+ *
+ * @return 0 on success, a negative AVERROR on error.
+ */
+int av_bsf_send_packet(AVBSFContext *ctx, AVPacket *pkt);
+
+/**
+ * Retrieve a filtered packet.
+ *
+ * @param[out] pkt this struct will be filled with the contents of the filtered
+ *                 packet. It is owned by the caller and must be freed using
+ *                 av_packet_unref() when it is no longer needed.
+ *                 This parameter should be "clean" (i.e. freshly allocated
+ *                 with av_packet_alloc() or unreffed with av_packet_unref())
+ *                 when this function is called. If this function returns
+ *                 successfully, the contents of pkt will be completely
+ *                 overwritten by the returned data. On failure, pkt is not
+ *                 touched.
+ *
+ * @return 0 on success. AVERROR(EAGAIN) if more packets need to be sent to the
+ * filter (using av_bsf_send_packet()) to get more output. AVERROR_EOF if there
+ * will be no further output from the filter. Another negative AVERROR value if
+ * an error occurs.
+ *
+ * @note one input packet may result in several output packets, so after sending
+ * a packet with av_bsf_send_packet(), this function needs to be called
+ * repeatedly until it stops returning 0. It is also possible for a filter to
+ * output fewer packets than were sent to it, so this function may return
+ * AVERROR(EAGAIN) immediately after a successful av_bsf_send_packet() call.
+ */
+int av_bsf_receive_packet(AVBSFContext *ctx, AVPacket *pkt);
+
+/**
+ * Reset the internal bitstream filter state / flush internal buffers.
+ */
+void av_bsf_flush(AVBSFContext *ctx);
+
+/**
+ * Free a bitstream filter context and everything associated with it; write NULL
+ * into the supplied pointer.
+ */
+void av_bsf_free(AVBSFContext **ctx);
+
+/**
+ * Get the AVClass for AVBSFContext. It can be used in combination with
+ * AV_OPT_SEARCH_FAKE_OBJ for examining options.
+ *
+ * @see av_opt_find().
+ */
+const AVClass *av_bsf_get_class(void);
+
+/**
+ * Structure for chain/list of bitstream filters.
+ * Empty list can be allocated by av_bsf_list_alloc().
+ */
+typedef struct AVBSFList AVBSFList;
+
+/**
+ * Allocate empty list of bitstream filters.
+ * The list must be later freed by av_bsf_list_free()
+ * or finalized by av_bsf_list_finalize().
+ *
+ * @return Pointer to @ref AVBSFList on success, NULL in case of failure
+ */
+AVBSFList *av_bsf_list_alloc(void);
+
+/**
+ * Free list of bitstream filters.
+ *
+ * @param lst Pointer to pointer returned by av_bsf_list_alloc()
+ */
+void av_bsf_list_free(AVBSFList **lst);
+
+/**
+ * Append bitstream filter to the list of bitstream filters.
+ *
+ * @param lst List to append to
+ * @param bsf Filter context to be appended
+ *
+ * @return >=0 on success, negative AVERROR in case of failure
+ */
+int av_bsf_list_append(AVBSFList *lst, AVBSFContext *bsf);
+
+/**
+ * Construct new bitstream filter context given it's name and options
+ * and append it to the list of bitstream filters.
+ *
+ * @param lst      List to append to
+ * @param bsf_name Name of the bitstream filter
+ * @param options  Options for the bitstream filter, can be set to NULL
+ *
+ * @return >=0 on success, negative AVERROR in case of failure
+ */
+int av_bsf_list_append2(AVBSFList *lst, const char * bsf_name, AVDictionary **options);
+/**
+ * Finalize list of bitstream filters.
+ *
+ * This function will transform @ref AVBSFList to single @ref AVBSFContext,
+ * so the whole chain of bitstream filters can be treated as single filter
+ * freshly allocated by av_bsf_alloc().
+ * If the call is successful, @ref AVBSFList structure is freed and lst
+ * will be set to NULL. In case of failure, caller is responsible for
+ * freeing the structure by av_bsf_list_free()
+ *
+ * @param      lst Filter list structure to be transformed
+ * @param[out] bsf Pointer to be set to newly created @ref AVBSFContext structure
+ *                 representing the chain of bitstream filters
+ *
+ * @return >=0 on success, negative AVERROR in case of failure
+ */
+int av_bsf_list_finalize(AVBSFList **lst, AVBSFContext **bsf);
+
+/**
+ * Parse string describing list of bitstream filters and create single
+ * @ref AVBSFContext describing the whole chain of bitstream filters.
+ * Resulting @ref AVBSFContext can be treated as any other @ref AVBSFContext freshly
+ * allocated by av_bsf_alloc().
+ *
+ * @param      str String describing chain of bitstream filters in format
+ *                 `bsf1[=opt1=val1:opt2=val2][,bsf2]`
+ * @param[out] bsf Pointer to be set to newly created @ref AVBSFContext structure
+ *                 representing the chain of bitstream filters
+ *
+ * @return >=0 on success, negative AVERROR in case of failure
+ */
+int av_bsf_list_parse_str(const char *str, AVBSFContext **bsf);
+
+/**
+ * Get null/pass-through bitstream filter.
+ *
+ * @param[out] bsf Pointer to be set to new instance of pass-through bitstream filter
+ *
+ * @return
+ */
+int av_bsf_get_null_filter(AVBSFContext **bsf);
+
+/* memory */
+
+/**
+ * Same behaviour av_fast_malloc but the buffer has additional
+ * AV_INPUT_BUFFER_PADDING_SIZE at the end which will always be 0.
+ *
+ * In addition the whole buffer will initially and after resizes
+ * be 0-initialized so that no uninitialized data will ever appear.
+ */
+void av_fast_padded_malloc(void *ptr, unsigned int *size, size_t min_size);
+
+/**
+ * Same behaviour av_fast_padded_malloc except that buffer will always
+ * be 0-initialized after call.
+ */
+void av_fast_padded_mallocz(void *ptr, unsigned int *size, size_t min_size);
+
+/**
+ * Encode extradata length to a buffer. Used by xiph codecs.
+ *
+ * @param s buffer to write to; must be at least (v/255+1) bytes long
+ * @param v size of extradata in bytes
+ * @return number of bytes written to the buffer.
+ */
+unsigned int av_xiphlacing(unsigned char *s, unsigned int v);
+
+#if FF_API_USER_VISIBLE_AVHWACCEL
+/**
+ * Register the hardware accelerator hwaccel.
+ *
+ * @deprecated  This function doesn't do anything.
+ */
+attribute_deprecated
+void av_register_hwaccel(AVHWAccel *hwaccel);
+
+/**
+ * If hwaccel is NULL, returns the first registered hardware accelerator,
+ * if hwaccel is non-NULL, returns the next registered hardware accelerator
+ * after hwaccel, or NULL if hwaccel is the last one.
+ *
+ * @deprecated  AVHWaccel structures contain no user-serviceable parts, so
+ *              this function should not be used.
+ */
+attribute_deprecated
+AVHWAccel *av_hwaccel_next(const AVHWAccel *hwaccel);
+#endif
+
+#if FF_API_LOCKMGR
+/**
+ * Lock operation used by lockmgr
+ *
+ * @deprecated Deprecated together with av_lockmgr_register().
+ */
+enum AVLockOp {
+  AV_LOCK_CREATE,  ///< Create a mutex
+  AV_LOCK_OBTAIN,  ///< Lock the mutex
+  AV_LOCK_RELEASE, ///< Unlock the mutex
+  AV_LOCK_DESTROY, ///< Free mutex resources
+};
+
+/**
+ * Register a user provided lock manager supporting the operations
+ * specified by AVLockOp. The "mutex" argument to the function points
+ * to a (void *) where the lockmgr should store/get a pointer to a user
+ * allocated mutex. It is NULL upon AV_LOCK_CREATE and equal to the
+ * value left by the last call for all other ops. If the lock manager is
+ * unable to perform the op then it should leave the mutex in the same
+ * state as when it was called and return a non-zero value. However,
+ * when called with AV_LOCK_DESTROY the mutex will always be assumed to
+ * have been successfully destroyed. If av_lockmgr_register succeeds
+ * it will return a non-negative value, if it fails it will return a
+ * negative value and destroy all mutex and unregister all callbacks.
+ * av_lockmgr_register is not thread-safe, it must be called from a
+ * single thread before any calls which make use of locking are used.
+ *
+ * @param cb User defined callback. av_lockmgr_register invokes calls
+ *           to this callback and the previously registered callback.
+ *           The callback will be used to create more than one mutex
+ *           each of which must be backed by its own underlying locking
+ *           mechanism (i.e. do not use a single static object to
+ *           implement your lock manager). If cb is set to NULL the
+ *           lockmgr will be unregistered.
+ *
+ * @deprecated This function does nothing, and always returns 0. Be sure to
+ *             build with thread support to get basic thread safety.
+ */
+attribute_deprecated
+int av_lockmgr_register(int (*cb)(void **mutex, enum AVLockOp op));
+#endif
+
+/**
+ * Get the type of the given codec.
+ */
+enum AVMediaType avcodec_get_type(enum AVCodecID codec_id);
+
+/**
+ * Get the name of a codec.
+ * @return  a static string identifying the codec; never NULL
+ */
+const char *avcodec_get_name(enum AVCodecID id);
+
+/**
+ * @return a positive value if s is open (i.e. avcodec_open2() was called on it
+ * with no corresponding avcodec_close()), 0 otherwise.
+ */
+int avcodec_is_open(AVCodecContext *s);
+
+/**
+ * @return a non-zero number if codec is an encoder, zero otherwise
+ */
+int av_codec_is_encoder(const AVCodec *codec);
+
+/**
+ * @return a non-zero number if codec is a decoder, zero otherwise
+ */
+int av_codec_is_decoder(const AVCodec *codec);
+
+/**
+ * @return descriptor for given codec ID or NULL if no descriptor exists.
+ */
+const AVCodecDescriptor *avcodec_descriptor_get(enum AVCodecID id);
+
+/**
+ * Iterate over all codec descriptors known to libavcodec.
+ *
+ * @param prev previous descriptor. NULL to get the first descriptor.
+ *
+ * @return next descriptor or NULL after the last descriptor
+ */
+const AVCodecDescriptor *avcodec_descriptor_next(const AVCodecDescriptor *prev);
+
+/**
+ * @return codec descriptor with the given name or NULL if no such descriptor
+ *         exists.
+ */
+const AVCodecDescriptor *avcodec_descriptor_get_by_name(const char *name);
+
+/**
+ * Allocate a CPB properties structure and initialize its fields to default
+ * values.
+ *
+ * @param size if non-NULL, the size of the allocated struct will be written
+ *             here. This is useful for embedding it in side data.
+ *
+ * @return the newly allocated struct or NULL on failure
+ */
+AVCPBProperties *av_cpb_properties_alloc(size_t *size);
+
+/**
+ * @}
+ */
+
+#endif /* AVCODEC_AVCODEC_H */

+ 84 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avdct.h

@@ -0,0 +1,84 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_AVDCT_H
+#define AVCODEC_AVDCT_H
+
+#include "libavutil/opt.h"
+
+/**
+ * AVDCT context.
+ * @note function pointers can be NULL if the specific features have been
+ *       disabled at build time.
+ */
+typedef struct AVDCT {
+    const AVClass *av_class;
+
+    void (*idct)(int16_t *block /* align 16 */);
+
+    /**
+     * IDCT input permutation.
+     * Several optimized IDCTs need a permutated input (relative to the
+     * normal order of the reference IDCT).
+     * This permutation must be performed before the idct_put/add.
+     * Note, normally this can be merged with the zigzag/alternate scan<br>
+     * An example to avoid confusion:
+     * - (->decode coeffs -> zigzag reorder -> dequant -> reference IDCT -> ...)
+     * - (x -> reference DCT -> reference IDCT -> x)
+     * - (x -> reference DCT -> simple_mmx_perm = idct_permutation
+     *    -> simple_idct_mmx -> x)
+     * - (-> decode coeffs -> zigzag reorder -> simple_mmx_perm -> dequant
+     *    -> simple_idct_mmx -> ...)
+     */
+    uint8_t idct_permutation[64];
+
+    void (*fdct)(int16_t *block /* align 16 */);
+
+
+    /**
+     * DCT algorithm.
+     * must use AVOptions to set this field.
+     */
+    int dct_algo;
+
+    /**
+     * IDCT algorithm.
+     * must use AVOptions to set this field.
+     */
+    int idct_algo;
+
+    void (*get_pixels)(int16_t *block /* align 16 */,
+                       const uint8_t *pixels /* align 8 */,
+                       ptrdiff_t line_size);
+
+    int bits_per_sample;
+} AVDCT;
+
+/**
+ * Allocates a AVDCT context.
+ * This needs to be initialized with avcodec_dct_init() after optionally
+ * configuring it with AVOptions.
+ *
+ * To free it use av_free()
+ */
+AVDCT *avcodec_dct_alloc(void);
+int avcodec_dct_init(AVDCT *);
+
+const AVClass *avcodec_dct_get_class(void);
+
+#endif /* AVCODEC_AVDCT_H */

+ 118 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/avfft.h

@@ -0,0 +1,118 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_AVFFT_H
+#define AVCODEC_AVFFT_H
+
+/**
+ * @file
+ * @ingroup lavc_fft
+ * FFT functions
+ */
+
+/**
+ * @defgroup lavc_fft FFT functions
+ * @ingroup lavc_misc
+ *
+ * @{
+ */
+
+typedef float FFTSample;
+
+typedef struct FFTComplex {
+    FFTSample re, im;
+} FFTComplex;
+
+typedef struct FFTContext FFTContext;
+
+/**
+ * Set up a complex FFT.
+ * @param nbits           log2 of the length of the input array
+ * @param inverse         if 0 perform the forward transform, if 1 perform the inverse
+ */
+FFTContext *av_fft_init(int nbits, int inverse);
+
+/**
+ * Do the permutation needed BEFORE calling ff_fft_calc().
+ */
+void av_fft_permute(FFTContext *s, FFTComplex *z);
+
+/**
+ * Do a complex FFT with the parameters defined in av_fft_init(). The
+ * input data must be permuted before. No 1.0/sqrt(n) normalization is done.
+ */
+void av_fft_calc(FFTContext *s, FFTComplex *z);
+
+void av_fft_end(FFTContext *s);
+
+FFTContext *av_mdct_init(int nbits, int inverse, double scale);
+void av_imdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input);
+void av_imdct_half(FFTContext *s, FFTSample *output, const FFTSample *input);
+void av_mdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input);
+void av_mdct_end(FFTContext *s);
+
+/* Real Discrete Fourier Transform */
+
+enum RDFTransformType {
+    DFT_R2C,
+    IDFT_C2R,
+    IDFT_R2C,
+    DFT_C2R,
+};
+
+typedef struct RDFTContext RDFTContext;
+
+/**
+ * Set up a real FFT.
+ * @param nbits           log2 of the length of the input array
+ * @param trans           the type of transform
+ */
+RDFTContext *av_rdft_init(int nbits, enum RDFTransformType trans);
+void av_rdft_calc(RDFTContext *s, FFTSample *data);
+void av_rdft_end(RDFTContext *s);
+
+/* Discrete Cosine Transform */
+
+typedef struct DCTContext DCTContext;
+
+enum DCTTransformType {
+    DCT_II = 0,
+    DCT_III,
+    DCT_I,
+    DST_I,
+};
+
+/**
+ * Set up DCT.
+ *
+ * @param nbits           size of the input array:
+ *                        (1 << nbits)     for DCT-II, DCT-III and DST-I
+ *                        (1 << nbits) + 1 for DCT-I
+ * @param type            the type of transform
+ *
+ * @note the first element of the input of DST-I is ignored
+ */
+DCTContext *av_dct_init(int nbits, enum DCTTransformType type);
+void av_dct_calc(DCTContext *s, FFTSample *data);
+void av_dct_end (DCTContext *s);
+
+/**
+ * @}
+ */
+
+#endif /* AVCODEC_AVFFT_H */

+ 112 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/d3d11va.h

@@ -0,0 +1,112 @@
+/*
+ * Direct3D11 HW acceleration
+ *
+ * copyright (c) 2009 Laurent Aimar
+ * copyright (c) 2015 Steve Lhomme
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_D3D11VA_H
+#define AVCODEC_D3D11VA_H
+
+/**
+ * @file
+ * @ingroup lavc_codec_hwaccel_d3d11va
+ * Public libavcodec D3D11VA header.
+ */
+
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
+#undef _WIN32_WINNT
+#define _WIN32_WINNT 0x0602
+#endif
+
+#include <stdint.h>
+#include <d3d11.h>
+
+/**
+ * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
+ * @ingroup lavc_codec_hwaccel
+ *
+ * @{
+ */
+
+#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
+#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO    2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
+
+/**
+ * This structure is used to provides the necessary configurations and data
+ * to the Direct3D11 FFmpeg HWAccel implementation.
+ *
+ * The application must make it available as AVCodecContext.hwaccel_context.
+ *
+ * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
+ */
+typedef struct AVD3D11VAContext {
+    /**
+     * D3D11 decoder object
+     */
+    ID3D11VideoDecoder *decoder;
+
+    /**
+      * D3D11 VideoContext
+      */
+    ID3D11VideoContext *video_context;
+
+    /**
+     * D3D11 configuration used to create the decoder
+     */
+    D3D11_VIDEO_DECODER_CONFIG *cfg;
+
+    /**
+     * The number of surface in the surface array
+     */
+    unsigned surface_count;
+
+    /**
+     * The array of Direct3D surfaces used to create the decoder
+     */
+    ID3D11VideoDecoderOutputView **surface;
+
+    /**
+     * A bit field configuring the workarounds needed for using the decoder
+     */
+    uint64_t workaround;
+
+    /**
+     * Private to the FFmpeg AVHWAccel implementation
+     */
+    unsigned report_id;
+
+    /**
+      * Mutex to access video_context
+      */
+    HANDLE  context_mutex;
+} AVD3D11VAContext;
+
+/**
+ * Allocate an AVD3D11VAContext.
+ *
+ * @return Newly-allocated AVD3D11VAContext or NULL on failure.
+ */
+AVD3D11VAContext *av_d3d11va_alloc_context(void);
+
+/**
+ * @}
+ */
+
+#endif /* AVCODEC_D3D11VA_H */

+ 131 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/dirac.h

@@ -0,0 +1,131 @@
+/*
+ * Copyright (C) 2007 Marco Gerards <marco@gnu.org>
+ * Copyright (C) 2009 David Conrad
+ * Copyright (C) 2011 Jordi Ortiz
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_DIRAC_H
+#define AVCODEC_DIRAC_H
+
+/**
+ * @file
+ * Interface to Dirac Decoder/Encoder
+ * @author Marco Gerards <marco@gnu.org>
+ * @author David Conrad
+ * @author Jordi Ortiz
+ */
+
+#include "avcodec.h"
+
+/**
+ * The spec limits the number of wavelet decompositions to 4 for both
+ * level 1 (VC-2) and 128 (long-gop default).
+ * 5 decompositions is the maximum before >16-bit buffers are needed.
+ * Schroedinger allows this for DD 9,7 and 13,7 wavelets only, limiting
+ * the others to 4 decompositions (or 3 for the fidelity filter).
+ *
+ * We use this instead of MAX_DECOMPOSITIONS to save some memory.
+ */
+#define MAX_DWT_LEVELS 5
+
+/**
+ * Parse code values:
+ *
+ * Dirac Specification ->
+ * 9.6.1  Table 9.1
+ *
+ * VC-2 Specification  ->
+ * 10.4.1 Table 10.1
+ */
+
+enum DiracParseCodes {
+    DIRAC_PCODE_SEQ_HEADER      = 0x00,
+    DIRAC_PCODE_END_SEQ         = 0x10,
+    DIRAC_PCODE_AUX             = 0x20,
+    DIRAC_PCODE_PAD             = 0x30,
+    DIRAC_PCODE_PICTURE_CODED   = 0x08,
+    DIRAC_PCODE_PICTURE_RAW     = 0x48,
+    DIRAC_PCODE_PICTURE_LOW_DEL = 0xC8,
+    DIRAC_PCODE_PICTURE_HQ      = 0xE8,
+    DIRAC_PCODE_INTER_NOREF_CO1 = 0x0A,
+    DIRAC_PCODE_INTER_NOREF_CO2 = 0x09,
+    DIRAC_PCODE_INTER_REF_CO1   = 0x0D,
+    DIRAC_PCODE_INTER_REF_CO2   = 0x0E,
+    DIRAC_PCODE_INTRA_REF_CO    = 0x0C,
+    DIRAC_PCODE_INTRA_REF_RAW   = 0x4C,
+    DIRAC_PCODE_INTRA_REF_PICT  = 0xCC,
+    DIRAC_PCODE_MAGIC           = 0x42424344,
+};
+
+typedef struct DiracVersionInfo {
+    int major;
+    int minor;
+} DiracVersionInfo;
+
+typedef struct AVDiracSeqHeader {
+    unsigned width;
+    unsigned height;
+    uint8_t chroma_format;          ///< 0: 444  1: 422  2: 420
+
+    uint8_t interlaced;
+    uint8_t top_field_first;
+
+    uint8_t frame_rate_index;       ///< index into dirac_frame_rate[]
+    uint8_t aspect_ratio_index;     ///< index into dirac_aspect_ratio[]
+
+    uint16_t clean_width;
+    uint16_t clean_height;
+    uint16_t clean_left_offset;
+    uint16_t clean_right_offset;
+
+    uint8_t pixel_range_index;      ///< index into dirac_pixel_range_presets[]
+    uint8_t color_spec_index;       ///< index into dirac_color_spec_presets[]
+
+    int profile;
+    int level;
+
+    AVRational framerate;
+    AVRational sample_aspect_ratio;
+
+    enum AVPixelFormat pix_fmt;
+    enum AVColorRange color_range;
+    enum AVColorPrimaries color_primaries;
+    enum AVColorTransferCharacteristic color_trc;
+    enum AVColorSpace colorspace;
+
+    DiracVersionInfo version;
+    int bit_depth;
+} AVDiracSeqHeader;
+
+/**
+ * Parse a Dirac sequence header.
+ *
+ * @param dsh this function will allocate and fill an AVDiracSeqHeader struct
+ *            and write it into this pointer. The caller must free it with
+ *            av_free().
+ * @param buf the data buffer
+ * @param buf_size the size of the data buffer in bytes
+ * @param log_ctx if non-NULL, this function will log errors here
+ * @return 0 on success, a negative AVERROR code on failure
+ */
+int av_dirac_parse_sequence_header(AVDiracSeqHeader **dsh,
+                                   const uint8_t *buf, size_t buf_size,
+                                   void *log_ctx);
+
+#endif /* AVCODEC_DIRAC_H */

+ 83 - 0
source/AudioDecode/lib/win32/ffmpeg/include/libavcodec/dv_profile.h

@@ -0,0 +1,83 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_DV_PROFILE_H
+#define AVCODEC_DV_PROFILE_H
+
+#include <stdint.h>
+
+#include "libavutil/pixfmt.h"
+#include "libavutil/rational.h"
+#include "avcodec.h"
+
+/* minimum number of bytes to read from a DV stream in order to
+ * determine the profile */
+#define DV_PROFILE_BYTES (6 * 80) /* 6 DIF blocks */
+
+
+/*
+ * AVDVProfile is used to express the differences between various
+ * DV flavors. For now it's primarily used for differentiating
+ * 525/60 and 625/50, but the plans are to use it for various
+ * DV specs as well (e.g. SMPTE314M vs. IEC 61834).
+ */
+typedef struct AVDVProfile {
+    int              dsf;                   /* value of the dsf in the DV header */
+    int              video_stype;           /* stype for VAUX source pack */
+    int              frame_size;            /* total size of one frame in bytes */
+    int              difseg_size;           /* number of DIF segments per DIF channel */
+    int              n_difchan;             /* number of DIF channels per frame */
+    AVRational       time_base;             /* 1/framerate */
+    int              ltc_divisor;           /* FPS from the LTS standpoint */
+    int              height;                /* picture height in pixels */
+    int              width;                 /* picture width in pixels */
+    AVRational       sar[2];                /* sample aspect ratios for 4:3 and 16:9 */
+    enum AVPixelFormat pix_fmt;             /* picture pixel format */
+    int              bpm;                   /* blocks per macroblock */
+    const uint8_t   *block_sizes;           /* AC block sizes, in bits */
+    int              audio_stride;          /* size of audio_shuffle table */
+    int              audio_min_samples[3];  /* min amount of audio samples */
+                                            /* for 48kHz, 44.1kHz and 32kHz */
+    int              audio_samples_dist[5]; /* how many samples are supposed to be */
+                                            /* in each frame in a 5 frames window */
+    const uint8_t  (*audio_shuffle)[9];     /* PCM shuffling table */
+} AVDVProfile;
+
+/**
+ * Get a DV profile for the provided compressed frame.
+ *
+ * @param sys the profile used for the previous frame, may be NULL
+ * @param frame the compressed data buffer
+ * @param buf_size size of the buffer in bytes
+ * @return the DV profile for the supplied data or NULL on failure
+ */
+const AVDVProfile *av_dv_frame_profile(const AVDVProfile *sys,
+                                       const uint8_t *frame, unsigned buf_size);
+
+/**
+ * Get a DV profile for the provided stream parameters.
+ */
+const AVDVProfile *av_dv_codec_profile(int width, int height, enum AVPixelFormat pix_fmt);
+
+/**
+ * Get a DV profile for the provided stream parameters.
+ * The frame rate is used as a best-effort parameter.
+ */
+const AVDVProfile *av_dv_codec_profile2(int width, int height, enum AVPixelFormat pix_fmt, AVRational frame_rate);
+
+#endif /* AVCODEC_DV_PROFILE_H */

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